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authorDalai Felinto <dfelinto@gmail.com>2017-01-26 21:17:22 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-01-26 21:17:22 +0300
commitc1742b88a4cf58e474b3dfe9d01921105b8c8b6e (patch)
tree1147fc9d41c9200f9f591d6dd26720af4f1225b3 /source
parent8f673cb40c6d038ecaabd24c6549dc5c7571c26a (diff)
parent8d04f49d0ea53552500e82afea92addaaa939dfd (diff)
Merge remote-tracking branch 'origin/blender2.8' into render-layers
Note: renamed blo_do_versions_after_linking_280 to do_versions_after_linking_280 to following the pattern of do_versions_after_linking_270
Diffstat (limited to 'source')
-rw-r--r--source/blender/alembic/CMakeLists.txt6
-rw-r--r--source/blender/blenfont/intern/blf_thumbs.c4
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h2
-rw-r--r--source/blender/blenkernel/BKE_mesh_render.h1
-rw-r--r--source/blender/blenkernel/BKE_object.h1
-rw-r--r--source/blender/blenkernel/intern/mesh_render.c50
-rw-r--r--source/blender/blenkernel/intern/object_update.c9
-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/blenloader/intern/readfile.c9
-rw-r--r--source/blender/blenloader/intern/readfile.h4
-rw-r--r--source/blender/blenloader/intern/versioning_270.c67
-rw-r--r--source/blender/blenloader/intern/versioning_280.c2
-rw-r--r--source/blender/compositor/nodes/COM_HueSaturationValueNode.cpp15
-rw-r--r--source/blender/compositor/operations/COM_ChangeHSVOperation.cpp19
-rw-r--r--source/blender/compositor/operations/COM_ChangeHSVOperation.h11
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc72
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.h10
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc20
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc14
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc93
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h12
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc16
-rw-r--r--source/blender/depsgraph/intern/depsgraph_build.cc2
-rw-r--r--source/blender/depsgraph/intern/depsgraph_type_defines.cc2
-rw-r--r--source/blender/editors/interface/interface_layout.c6
-rw-r--r--source/blender/editors/space_info/textview.c4
-rw-r--r--source/blender/editors/space_node/drawnode.c14
-rw-r--r--source/blender/makesdna/DNA_node_types.h1
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c28
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_hueSatVal.c16
-rw-r--r--source/blender/render/intern/source/pipeline.c2
32 files changed, 309 insertions, 207 deletions
diff --git a/source/blender/alembic/CMakeLists.txt b/source/blender/alembic/CMakeLists.txt
index ad85f79ef2e..a6e0be6a7f3 100644
--- a/source/blender/alembic/CMakeLists.txt
+++ b/source/blender/alembic/CMakeLists.txt
@@ -39,14 +39,10 @@ set(INC
set(INC_SYS
${ALEMBIC_INCLUDE_DIRS}
+ ${BOOST_INCLUDE_DIR}
${HDF5_INCLUDE_DIRS}
${OPENEXR_INCLUDE_DIRS}
)
-if(APPLE OR WIN32)
- list(APPEND INC_SYS
- ${BOOST_INCLUDE_DIR}
- )
-endif()
set(SRC
intern/abc_archive.cc
diff --git a/source/blender/blenfont/intern/blf_thumbs.c b/source/blender/blenfont/intern/blf_thumbs.c
index 133168fccf2..b6f5ffbb092 100644
--- a/source/blender/blenfont/intern/blf_thumbs.c
+++ b/source/blender/blenfont/intern/blf_thumbs.c
@@ -98,6 +98,10 @@ void BLF_thumb_preview(
blf_font_size(font, (unsigned int)MAX2(font_size_min, font_size_curr), dpi);
+ /* font->glyph_cache remains NULL if blf_font_size() failed to set font size */
+ if (!font->glyph_cache)
+ break;
+
/* decrease font size each time */
font_size_curr -= (font_size_curr / font_shrink);
font_shrink += 1;
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 784c76bffd3..789bc8df7e5 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -172,8 +172,6 @@ typedef enum DMDirtyFlag {
/* check this with modifier dependsOnNormals callback to see if normals need recalculation */
DM_DIRTY_NORMALS = 1 << 2,
-
- DM_MESH_BATCH_CACHE = 1 << 3,
} DMDirtyFlag;
typedef struct DerivedMesh DerivedMesh;
diff --git a/source/blender/blenkernel/BKE_mesh_render.h b/source/blender/blenkernel/BKE_mesh_render.h
index 8a2b3f9d9ec..29787dcfdab 100644
--- a/source/blender/blenkernel/BKE_mesh_render.h
+++ b/source/blender/blenkernel/BKE_mesh_render.h
@@ -32,6 +32,7 @@
struct Batch;
struct Mesh;
+void BKE_mesh_batch_cache_dirty(struct Mesh *me);
void BKE_mesh_batch_cache_free(struct Mesh *me);
struct Batch *BKE_mesh_batch_cache_get_all_edges(struct Mesh *me);
struct Batch *BKE_mesh_batch_cache_get_all_triangles(struct Mesh *me);
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index d1e7e2e5e45..e25b71d508e 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -207,6 +207,7 @@ void BKE_object_eval_uber_transform(struct EvaluationContext *eval_ctx,
void BKE_object_eval_uber_data(struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
+void BKE_object_eval_shading(struct EvaluationContext *eval_ctx, struct Object *ob);
void BKE_object_handle_data_update(struct EvaluationContext *eval_ctx,
struct Scene *scene,
diff --git a/source/blender/blenkernel/intern/mesh_render.c b/source/blender/blenkernel/intern/mesh_render.c
index f90783a3dbb..4118208d32f 100644
--- a/source/blender/blenkernel/intern/mesh_render.c
+++ b/source/blender/blenkernel/intern/mesh_render.c
@@ -234,7 +234,8 @@ typedef struct MeshBatchCache {
Batch *fancy_edges; /* owns its vertex buffer (not shared) */
Batch *overlay_edges; /* owns its vertex buffer */
- /* TODO: settings, before DEPSGRAPH update */
+ /* settings to determine if cache is invalid */
+ bool is_dirty;
int tot_edges;
int tot_faces;
int tot_polys;
@@ -254,20 +255,20 @@ static bool mesh_batch_cache_valid(Mesh *me)
return false;
}
- if (cache->is_editmode) {
- DerivedMesh *dm = me->edit_btmesh->derivedFinal;
- if ((dm->dirty & DM_MESH_BATCH_CACHE) == 0) {
+ if (cache->is_dirty == false) {
+ return true;
+ }
+ else {
+ if (cache->is_editmode) {
+ return false;
+ }
+ else if ((cache->tot_edges != mesh_render_get_num_edges(me)) ||
+ (cache->tot_faces != mesh_render_get_num_faces(me)) ||
+ (cache->tot_polys != mesh_render_get_num_polys(me)) ||
+ (cache->tot_verts != mesh_render_get_num_verts(me)))
+ {
return false;
}
- }
-
- /* TODO: temporary check, waiting for depsgraph update */
- if ((cache->tot_edges != mesh_render_get_num_edges(me)) ||
- (cache->tot_faces != mesh_render_get_num_faces(me)) ||
- (cache->tot_polys != mesh_render_get_num_polys(me)) ||
- (cache->tot_verts != mesh_render_get_num_verts(me)))
- {
- return false;
}
return true;
@@ -278,15 +279,14 @@ static void mesh_batch_cache_init(Mesh *me)
MeshBatchCache *cache = me->batch_cache;
cache->is_editmode = me->edit_btmesh != NULL;
- cache->tot_edges = mesh_render_get_num_edges(me);
- cache->tot_faces = mesh_render_get_num_faces(me);
- cache->tot_polys = mesh_render_get_num_polys(me);
- cache->tot_verts = mesh_render_get_num_verts(me);
-
- if (cache->is_editmode) {
- DerivedMesh *dm = me->edit_btmesh->derivedFinal;
- dm->dirty |= DM_MESH_BATCH_CACHE;
+ if (cache->is_editmode == false) {
+ cache->tot_edges = mesh_render_get_num_edges(me);
+ cache->tot_faces = mesh_render_get_num_faces(me);
+ cache->tot_polys = mesh_render_get_num_polys(me);
+ cache->tot_verts = mesh_render_get_num_verts(me);
}
+
+ cache->is_dirty = false;
}
static MeshBatchCache *mesh_batch_cache_get(Mesh *me)
@@ -378,6 +378,14 @@ static ElementList *mesh_batch_cache_get_triangles_in_order(Mesh *me)
return cache->triangles_in_order;
}
+void BKE_mesh_batch_cache_dirty(struct Mesh *me)
+{
+ MeshBatchCache *cache = me->batch_cache;
+ if (cache) {
+ cache->is_dirty = true;
+ }
+}
+
void BKE_mesh_batch_cache_free(Mesh *me)
{
MeshBatchCache *cache = me->batch_cache;
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 047de18d5b5..46e6d09294d 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -51,6 +51,7 @@
#include "BKE_key.h"
#include "BKE_lamp.h"
#include "BKE_lattice.h"
+#include "BKE_mesh_render.h"
#include "BKE_editmesh.h"
#include "BKE_object.h"
#include "BKE_particle.h"
@@ -343,3 +344,11 @@ void BKE_object_eval_uber_data(EvaluationContext *eval_ctx,
ob->recalc &= ~(OB_RECALC_DATA | OB_RECALC_TIME);
}
+
+void BKE_object_eval_shading(EvaluationContext *UNUSED(eval_ctx), Object *ob)
+{
+ DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
+ if (ob->type == OB_MESH) {
+ BKE_mesh_batch_cache_dirty(ob->data);
+ }
+}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 54eaf29980d..c1316373b2a 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1583,6 +1583,8 @@ bool BKE_scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *
return false;
}
+ BKE_freestyle_config_free(&srl->freestyleConfig);
+
BLI_remlink(&scene->r.layers, srl);
MEM_freeN(srl);
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index d00e472c2da..cec886b4ce3 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3245,6 +3245,11 @@ static void direct_link_constraints(FileData *fd, ListBase *lb)
con->flag |= CONSTRAINT_SPACEONCE;
break;
}
+ case CONSTRAINT_TYPE_TRANSFORM_CACHE:
+ {
+ bTransformCacheConstraint *data = con->data;
+ data->reader = NULL;
+ }
}
}
}
@@ -8464,10 +8469,10 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
static void do_versions_after_linking(Main *main)
{
- UNUSED_VARS(main);
// printf("%s for %s (%s), %d.%d\n", __func__, main->curlib ? main->curlib->name : main->name,
// main->curlib ? "LIB" : "MAIN", main->versionfile, main->subversionfile);
- blo_do_versions_after_linking_280(main);
+ do_versions_after_linking_270(main);
+ do_versions_after_linking_280(main);
}
static void lib_link_all(FileData *fd, Main *main)
diff --git a/source/blender/blenloader/intern/readfile.h b/source/blender/blenloader/intern/readfile.h
index d6203a88d95..50cdeca16b5 100644
--- a/source/blender/blenloader/intern/readfile.h
+++ b/source/blender/blenloader/intern/readfile.h
@@ -172,7 +172,9 @@ void blo_do_versions_250(struct FileData *fd, struct Library *lib, struct Main *
void blo_do_versions_260(struct FileData *fd, struct Library *lib, struct Main *main);
void blo_do_versions_270(struct FileData *fd, struct Library *lib, struct Main *main);
void blo_do_versions_280(struct FileData *fd, struct Library *lib, struct Main *main);
-void blo_do_versions_after_linking_280(struct Main *main);
+
+void do_versions_after_linking_270(struct Main *main);
+void do_versions_after_linking_280(struct Main *main);
#endif
diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c
index 58cc06ddec6..477382d8c5b 100644
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@ -34,6 +34,7 @@
/* allow readfile to use deprecated functionality */
#define DNA_DEPRECATED_ALLOW
+#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
@@ -58,6 +59,7 @@
#include "DNA_genfile.h"
+#include "BKE_animsys.h"
#include "BKE_colortools.h"
#include "BKE_library.h"
#include "BKE_main.h"
@@ -76,6 +78,9 @@
#include "BLO_readfile.h"
+#include "NOD_common.h"
+#include "NOD_socket.h"
+
#include "readfile.h"
#include "MEM_guardedalloc.h"
@@ -195,6 +200,50 @@ static void do_version_bones_super_bbone(ListBase *lb)
}
}
+/* TODO(sergey): Consider making it somewhat more generic function in BLI_anim.h. */
+static void anim_change_prop_name(FCurve *fcu,
+ const char *prefix,
+ const char *old_prop_name,
+ const char *new_prop_name)
+{
+ const char *old_path = BLI_sprintfN("%s.%s", prefix, old_prop_name);
+ if (STREQ(fcu->rna_path, old_path)) {
+ MEM_freeN(fcu->rna_path);
+ fcu->rna_path = BLI_sprintfN("%s.%s", prefix, new_prop_name);
+ }
+ MEM_freeN((char *)old_path);
+}
+
+static void do_version_hue_sat_node(bNodeTree *ntree, bNode *node)
+{
+ /* Make sure new sockets are properly created. */
+ node_verify_socket_templates(ntree, node);
+ /* Convert value from old storage to new sockets. */
+ NodeHueSat *nhs = node->storage;
+ bNodeSocket *hue = nodeFindSocket(node, SOCK_IN, "Hue"),
+ *saturation = nodeFindSocket(node, SOCK_IN, "Saturation"),
+ *value = nodeFindSocket(node, SOCK_IN, "Value");
+ ((bNodeSocketValueFloat *)hue->default_value)->value = nhs->hue;
+ ((bNodeSocketValueFloat *)saturation->default_value)->value = nhs->sat;
+ ((bNodeSocketValueFloat *)value->default_value)->value = nhs->val;
+ /* Take care of possible animation. */
+ AnimData *adt = BKE_animdata_from_id(&ntree->id);
+ if (adt != NULL && adt->action != NULL) {
+ const char *prefix = BLI_sprintfN("nodes[\"%s\"]", node->name);
+ for (FCurve *fcu = adt->action->curves.first; fcu != NULL; fcu = fcu->next) {
+ if (STRPREFIX(fcu->rna_path, prefix)) {
+ anim_change_prop_name(fcu, prefix, "color_hue", "inputs[1].default_value");
+ anim_change_prop_name(fcu, prefix, "color_saturation", "inputs[2].default_value");
+ anim_change_prop_name(fcu, prefix, "color_value", "inputs[3].default_value");
+ }
+ }
+ MEM_freeN((char *)prefix);
+ }
+ /* Free storage, it is no longer used. */
+ MEM_freeN(node->storage);
+ node->storage = NULL;
+}
+
void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
{
if (!MAIN_VERSION_ATLEAST(main, 270, 0)) {
@@ -1521,6 +1570,7 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
+
}
{
@@ -1546,3 +1596,20 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
+
+void do_versions_after_linking_270(Main *main)
+{
+ /* To be added to next subversion bump! */
+ {
+ FOREACH_NODETREE(main, ntree, id) {
+ if (ntree->type == NTREE_COMPOSIT) {
+ ntreeSetTypes(NULL, ntree);
+ for (bNode *node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == CMP_NODE_HUE_SAT) {
+ do_version_hue_sat_node(ntree, node);
+ }
+ }
+ }
+ } FOREACH_NODETREE_END
+ }
+}
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index bd6bb9eebf0..2f3251fb702 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -46,7 +46,7 @@
#include "MEM_guardedalloc.h"
-void blo_do_versions_after_linking_280(Main *main)
+void do_versions_after_linking_280(Main *main)
{
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
diff --git a/source/blender/compositor/nodes/COM_HueSaturationValueNode.cpp b/source/blender/compositor/nodes/COM_HueSaturationValueNode.cpp
index 29c296a896d..b8971fffe3e 100644
--- a/source/blender/compositor/nodes/COM_HueSaturationValueNode.cpp
+++ b/source/blender/compositor/nodes/COM_HueSaturationValueNode.cpp
@@ -37,8 +37,11 @@ HueSaturationValueNode::HueSaturationValueNode(bNode *editorNode) : Node(editorN
void HueSaturationValueNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
- NodeInput *valueSocket = this->getInputSocket(0);
- NodeInput *colorSocket = this->getInputSocket(1);
+ NodeInput *colorSocket = this->getInputSocket(0);
+ NodeInput *hueSocket = this->getInputSocket(1);
+ NodeInput *saturationSocket = this->getInputSocket(2);
+ NodeInput *valueSocket = this->getInputSocket(3);
+ NodeInput *facSocket = this->getInputSocket(4);
NodeOutput *outputSocket = this->getOutputSocket(0);
bNode *editorsnode = getbNode();
NodeHueSat *storage = (NodeHueSat *)editorsnode->storage;
@@ -50,9 +53,9 @@ void HueSaturationValueNode::convertToOperations(NodeConverter &converter, const
converter.addOperation(hsvToRGB);
ChangeHSVOperation *changeHSV = new ChangeHSVOperation();
- changeHSV->setHue(storage->hue);
- changeHSV->setSaturation(storage->sat);
- changeHSV->setValue(storage->val);
+ converter.mapInputSocket(hueSocket, changeHSV->getInputSocket(1));
+ converter.mapInputSocket(saturationSocket, changeHSV->getInputSocket(2));
+ converter.mapInputSocket(valueSocket, changeHSV->getInputSocket(3));
converter.addOperation(changeHSV);
MixBlendOperation *blend = new MixBlendOperation();
@@ -64,6 +67,6 @@ void HueSaturationValueNode::convertToOperations(NodeConverter &converter, const
converter.addLink(changeHSV->getOutputSocket(), hsvToRGB->getInputSocket(0));
converter.addLink(hsvToRGB->getOutputSocket(), blend->getInputSocket(2));
converter.mapInputSocket(colorSocket, blend->getInputSocket(1));
- converter.mapInputSocket(valueSocket, blend->getInputSocket(0));
+ converter.mapInputSocket(facSocket, blend->getInputSocket(0));
converter.mapOutputSocket(outputSocket, blend->getOutputSocket());
}
diff --git a/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp b/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp
index 964f1d64667..7ea974a41dc 100644
--- a/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp
+++ b/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp
@@ -25,6 +25,9 @@
ChangeHSVOperation::ChangeHSVOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_VALUE);
+ this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_COLOR);
this->m_inputOperation = NULL;
}
@@ -32,24 +35,34 @@ ChangeHSVOperation::ChangeHSVOperation() : NodeOperation()
void ChangeHSVOperation::initExecution()
{
this->m_inputOperation = getInputSocketReader(0);
+ this->m_hueOperation = getInputSocketReader(1);
+ this->m_saturationOperation = getInputSocketReader(2);
+ this->m_valueOperation = getInputSocketReader(3);
}
void ChangeHSVOperation::deinitExecution()
{
this->m_inputOperation = NULL;
+ this->m_hueOperation = NULL;
+ this->m_saturationOperation = NULL;
+ this->m_valueOperation = NULL;
}
void ChangeHSVOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputColor1[4];
+ float hue[4], saturation[4], value[4];
this->m_inputOperation->readSampled(inputColor1, x, y, sampler);
+ this->m_hueOperation->readSampled(hue, x, y, sampler);
+ this->m_saturationOperation->readSampled(saturation, x, y, sampler);
+ this->m_valueOperation->readSampled(value, x, y, sampler);
- output[0] = inputColor1[0] + (this->m_hue - 0.5f);
+ output[0] = inputColor1[0] + (hue[0] - 0.5f);
if (output[0] > 1.0f) output[0] -= 1.0f;
else if (output[0] < 0.0f) output[0] += 1.0f;
- output[1] = inputColor1[1] * this->m_saturation;
- output[2] = inputColor1[2] * this->m_value;
+ output[1] = inputColor1[1] * saturation[0];
+ output[2] = inputColor1[2] * value[0];
output[3] = inputColor1[3];
}
diff --git a/source/blender/compositor/operations/COM_ChangeHSVOperation.h b/source/blender/compositor/operations/COM_ChangeHSVOperation.h
index 76025e86b7a..800c09c05ff 100644
--- a/source/blender/compositor/operations/COM_ChangeHSVOperation.h
+++ b/source/blender/compositor/operations/COM_ChangeHSVOperation.h
@@ -32,10 +32,9 @@
class ChangeHSVOperation : public NodeOperation {
private:
SocketReader *m_inputOperation;
-
- float m_hue;
- float m_saturation;
- float m_value;
+ SocketReader *m_hueOperation;
+ SocketReader *m_saturationOperation;
+ SocketReader *m_valueOperation;
public:
/**
@@ -51,9 +50,5 @@ public:
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
- void setHue(float hue) { this->m_hue = hue; }
- void setSaturation(float saturation) { this->m_saturation = saturation; }
- void setValue(float value) { this->m_value = value; }
-
};
#endif
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index e312c4e0dcb..4b73dfa1ec3 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -320,6 +320,23 @@ OperationDepsNode *DepsgraphNodeBuilder::find_operation_node(
/* **** Build functions for entity nodes **** */
+void DepsgraphNodeBuilder::begin_build(Main *bmain) {
+ /* LIB_TAG_DOIT is used to indicate whether node for given ID was already
+ * created or not. This flag is being set in add_id_node(), so functions
+ * shouldn't bother with setting it, they only might query this flag when
+ * needed.
+ */
+ BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
+ /* XXX nested node trees are not included in tag-clearing above,
+ * so we need to do this manually.
+ */
+ FOREACH_NODETREE(bmain, nodetree, id) {
+ if (id != (ID *)nodetree) {
+ nodetree->id.tag &= ~LIB_TAG_DOIT;
+ }
+ } FOREACH_NODETREE_END
+}
+
void DepsgraphNodeBuilder::build_group(Scene *scene,
Base *base,
Group *group)
@@ -626,18 +643,18 @@ void DepsgraphNodeBuilder::build_world(World *world)
}
/* world itself */
- IDDepsNode *world_node = add_id_node(world_id); /* world shading/params? */
+ add_id_node(world_id); /* world shading/params? */
build_animdata(world_id);
/* TODO: other settings? */
/* textures */
- build_texture_stack(world_node, world->mtex);
+ build_texture_stack(world->mtex);
/* world's nodetree */
if (world->nodetree) {
- build_nodetree(world_node, world->nodetree);
+ build_nodetree(world->nodetree);
}
}
@@ -807,13 +824,18 @@ void DepsgraphNodeBuilder::build_obdata_geom(Scene *scene, Object *ob)
}
/* materials */
- for (int a = 1; a <= ob->totcol; a++) {
- Material *ma = give_current_material(ob, a);
- if (ma != NULL) {
- // XXX?!
- ComponentDepsNode *geom_node = add_component_node(&ob->id, DEPSNODE_TYPE_GEOMETRY);
- build_material(geom_node, ma);
+ if (ob->totcol != 0) {
+ for (int a = 1; a <= ob->totcol; a++) {
+ Material *ma = give_current_material(ob, a);
+ if (ma != NULL) {
+ build_material(ma);
+ }
}
+ add_operation_node(&ob->id,
+ DEPSNODE_TYPE_SHADING,
+ DEPSOP_TYPE_EXEC,
+ function_bind(BKE_object_eval_shading, _1, ob),
+ DEG_OPCODE_OPERATION, "Material Update");
}
/* geometry collision */
@@ -976,7 +998,7 @@ void DepsgraphNodeBuilder::build_lamp(Object *ob)
build_animdata(&la->id);
/* node for obdata */
- ComponentDepsNode *param_node = add_component_node(lamp_id, DEPSNODE_TYPE_PARAMETERS);
+ add_component_node(lamp_id, DEPSNODE_TYPE_PARAMETERS);
/* TODO(sergey): Is it really how we're supposed to work with drivers? */
add_operation_node(lamp_id, DEPSNODE_TYPE_PARAMETERS, DEPSOP_TYPE_EXEC, NULL,
@@ -984,14 +1006,14 @@ void DepsgraphNodeBuilder::build_lamp(Object *ob)
/* lamp's nodetree */
if (la->nodetree) {
- build_nodetree(param_node, la->nodetree);
+ build_nodetree(la->nodetree);
}
/* textures */
- build_texture_stack(param_node, la->mtex);
+ build_texture_stack(la->mtex);
}
-void DepsgraphNodeBuilder::build_nodetree(DepsNode *owner_node, bNodeTree *ntree)
+void DepsgraphNodeBuilder::build_nodetree(bNodeTree *ntree)
{
if (!ntree)
return;
@@ -1011,10 +1033,10 @@ void DepsgraphNodeBuilder::build_nodetree(DepsNode *owner_node, bNodeTree *ntree
if (id != NULL) {
short id_type = GS(id->name);
if (id_type == ID_MA) {
- build_material(owner_node, (Material *)id);
+ build_material((Material *)id);
}
else if (id_type == ID_TE) {
- build_texture(owner_node, (Tex *)id);
+ build_texture((Tex *)id);
}
else if (id_type == ID_IM) {
build_image((Image *)id);
@@ -1022,7 +1044,7 @@ void DepsgraphNodeBuilder::build_nodetree(DepsNode *owner_node, bNodeTree *ntree
else if (bnode->type == NODE_GROUP) {
bNodeTree *group_ntree = (bNodeTree *)id;
if ((group_ntree->id.tag & LIB_TAG_DOIT) == 0) {
- build_nodetree(owner_node, group_ntree);
+ build_nodetree(group_ntree);
}
}
}
@@ -1032,7 +1054,7 @@ void DepsgraphNodeBuilder::build_nodetree(DepsNode *owner_node, bNodeTree *ntree
}
/* Recursively build graph for material */
-void DepsgraphNodeBuilder::build_material(DepsNode *owner_node, Material *ma)
+void DepsgraphNodeBuilder::build_material(Material *ma)
{
ID *ma_id = &ma->id;
if (ma_id->tag & LIB_TAG_DOIT) {
@@ -1050,14 +1072,14 @@ void DepsgraphNodeBuilder::build_material(DepsNode *owner_node, Material *ma)
build_animdata(ma_id);
/* textures */
- build_texture_stack(owner_node, ma->mtex);
+ build_texture_stack(ma->mtex);
/* material's nodetree */
- build_nodetree(owner_node, ma->nodetree);
+ build_nodetree(ma->nodetree);
}
/* Texture-stack attached to some shading datablock */
-void DepsgraphNodeBuilder::build_texture_stack(DepsNode *owner_node, MTex **texture_stack)
+void DepsgraphNodeBuilder::build_texture_stack(MTex **texture_stack)
{
int i;
@@ -1065,12 +1087,12 @@ void DepsgraphNodeBuilder::build_texture_stack(DepsNode *owner_node, MTex **text
for (i = 0; i < MAX_MTEX; i++) {
MTex *mtex = texture_stack[i];
if (mtex && mtex->tex)
- build_texture(owner_node, mtex->tex);
+ build_texture(mtex->tex);
}
}
/* Recursively build graph for texture */
-void DepsgraphNodeBuilder::build_texture(DepsNode *owner_node, Tex *tex)
+void DepsgraphNodeBuilder::build_texture(Tex *tex)
{
ID *tex_id = &tex->id;
if (tex_id->tag & LIB_TAG_DOIT) {
@@ -1080,7 +1102,7 @@ void DepsgraphNodeBuilder::build_texture(DepsNode *owner_node, Tex *tex)
/* Texture itself. */
build_animdata(tex_id);
/* Texture's nodetree. */
- build_nodetree(owner_node, tex->nodetree);
+ build_nodetree(tex->nodetree);
/* Special cases for different IDs which texture uses. */
if (tex->type == TEX_IMAGE) {
if (tex->ima != NULL) {
@@ -1114,8 +1136,8 @@ void DepsgraphNodeBuilder::build_compositor(Scene *scene)
//graph->get_node(&scene->id, NULL, DEPSNODE_TYPE_COMPOSITING, NULL);
/* for now, nodetrees are just parameters; compositing occurs in internals of renderer... */
- ComponentDepsNode *owner_node = add_component_node(&scene->id, DEPSNODE_TYPE_PARAMETERS);
- build_nodetree(owner_node, scene->nodetree);
+ add_component_node(&scene->id, DEPSNODE_TYPE_PARAMETERS);
+ build_nodetree(scene->nodetree);
}
void DepsgraphNodeBuilder::build_gpencil(bGPdata *gpd)
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index 9cb8bc5d45c..c5035f35f6e 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -72,6 +72,8 @@ struct DepsgraphNodeBuilder {
DepsgraphNodeBuilder(Main *bmain, Depsgraph *graph);
~DepsgraphNodeBuilder();
+ void begin_build(Main *bmain);
+
RootDepsNode *add_root_node();
IDDepsNode *add_id_node(ID *id);
TimeSourceDepsNode *add_time_source(ID *id);
@@ -147,10 +149,10 @@ struct DepsgraphNodeBuilder {
void build_obdata_geom(Scene *scene, Object *ob);
void build_camera(Object *ob);
void build_lamp(Object *ob);
- void build_nodetree(DepsNode *owner_node, bNodeTree *ntree);
- void build_material(DepsNode *owner_node, Material *ma);
- void build_texture(DepsNode *owner_node, Tex *tex);
- void build_texture_stack(DepsNode *owner_node, MTex **texture_stack);
+ void build_nodetree(bNodeTree *ntree);
+ void build_material(Material *ma);
+ void build_texture(Tex *tex);
+ void build_texture_stack(MTex **texture_stack);
void build_image(Image *image);
void build_world(World *world);
void build_compositor(Scene *scene);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
index c1d51c1ace9..b1896fdc22a 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
@@ -119,7 +119,17 @@ void DepsgraphNodeBuilder::build_rig(Scene *scene, Object *ob)
* Eventually, we need some type of proxy/isolation mechanism in-between here
* to ensure that we can use same rig multiple times in same scene...
*/
- build_animdata(&arm->id);
+ if ((arm->id.tag & LIB_TAG_DOIT) == 0) {
+ build_animdata(&arm->id);
+
+ /* Make sure pose is up-to-date with armature updates. */
+ add_operation_node(&arm->id,
+ DEPSNODE_TYPE_PARAMETERS,
+ DEPSOP_TYPE_EXEC,
+ NULL,
+ DEG_OPCODE_PLACEHOLDER,
+ "Armature Eval");
+ }
/* Rebuild pose if not up to date. */
if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC)) {
@@ -141,14 +151,6 @@ void DepsgraphNodeBuilder::build_rig(Scene *scene, Object *ob)
}
}
- /* Make sure pose is up-to-date with armature updates. */
- add_operation_node(&arm->id,
- DEPSNODE_TYPE_PARAMETERS,
- DEPSOP_TYPE_EXEC,
- NULL,
- DEG_OPCODE_PLACEHOLDER,
- "Armature Eval");
-
/**
* Pose Rig Graph
* ==============
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
index bcd4bc51448..99e61692231 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
@@ -65,20 +65,6 @@ namespace DEG {
void DepsgraphNodeBuilder::build_scene(Main *bmain, Scene *scene)
{
- /* LIB_TAG_DOIT is used to indicate whether node for given ID was already
- * created or not. This flag is being set in add_id_node(), so functions
- * shouldn't bother with setting it, they only might query this flag when
- * needed.
- */
- BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
- /* XXX nested node trees are not included in tag-clearing above,
- * so we need to do this manually.
- */
- FOREACH_NODETREE(bmain, nodetree, id) {
- if (id != (ID *)nodetree)
- nodetree->id.tag &= ~LIB_TAG_DOIT;
- } FOREACH_NODETREE_END
-
/* scene ID block */
add_id_node(&scene->id);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index b5272d3acf2..41d2ca0ca6d 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -339,6 +339,22 @@ void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key,
/* **** Functions to build relations between entities **** */
+void DepsgraphRelationBuilder::begin_build(Main *bmain)
+{
+ /* LIB_TAG_DOIT is used to indicate whether node for given ID was already
+ * created or not.
+ */
+ BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
+ /* XXX nested node trees are notr included in tag-clearing above,
+ * so we need to do this manually.
+ */
+ FOREACH_NODETREE(bmain, nodetree, id) {
+ if (id != (ID *)nodetree) {
+ nodetree->id.tag &= ~LIB_TAG_DOIT;
+ }
+ } FOREACH_NODETREE_END
+}
+
void DepsgraphRelationBuilder::build_group(Main *bmain,
Scene *scene,
Object *object,
@@ -489,7 +505,7 @@ void DepsgraphRelationBuilder::build_object(Main *bmain, Scene *scene, Object *o
/* grease pencil */
if (ob->gpd) {
- build_gpencil(&ob->id, ob->gpd);
+ build_gpencil(ob->gpd);
}
}
@@ -1062,10 +1078,10 @@ void DepsgraphRelationBuilder::build_world(World *world)
/* TODO: other settings? */
/* textures */
- build_texture_stack(world_id, world->mtex);
+ build_texture_stack(world->mtex);
/* world's nodetree */
- build_nodetree(world_id, world->nodetree);
+ build_nodetree(world->nodetree);
}
void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
@@ -1402,15 +1418,28 @@ void DepsgraphRelationBuilder::build_obdata_geom(Main *bmain, Scene *scene, Obje
}
/* materials */
- if (ob->totcol) {
- int a;
-
- for (a = 1; a <= ob->totcol; a++) {
+ if (ob->totcol != 0) {
+ ComponentKey object_shading_key(&ob->id, DEPSNODE_TYPE_SHADING);
+ for (int a = 1; a <= ob->totcol; a++) {
Material *ma = give_current_material(ob, a);
-
- if (ma)
- build_material(&ob->id, ma);
+ if (ma != NULL) {
+ build_material(ma);
+ ComponentKey material_shading_key(&ma->id,
+ DEPSNODE_TYPE_SHADING);
+ add_relation(material_shading_key,
+ object_shading_key,
+ DEPSREL_TYPE_UPDATE,
+ "Object Shading");
+ }
}
+ OperationKey obdata_geom_done_key(obdata,
+ DEPSNODE_TYPE_GEOMETRY,
+ DEG_OPCODE_PLACEHOLDER,
+ "Eval Done");
+ add_relation(geom_key,
+ object_shading_key,
+ DEPSREL_TYPE_UPDATE,
+ "Object Shading");
}
/* geometry collision */
@@ -1568,17 +1597,17 @@ void DepsgraphRelationBuilder::build_lamp(Object *ob)
/* lamp's nodetree */
if (la->nodetree) {
- build_nodetree(lamp_id, la->nodetree);
+ build_nodetree(la->nodetree);
ComponentKey nodetree_key(&la->nodetree->id, DEPSNODE_TYPE_PARAMETERS);
add_relation(nodetree_key, parameters_key,
DEPSREL_TYPE_COMPONENT_ORDER, "NTree->Lamp Parameters");
}
/* textures */
- build_texture_stack(lamp_id, la->mtex);
+ build_texture_stack(la->mtex);
}
-void DepsgraphRelationBuilder::build_nodetree(ID *owner, bNodeTree *ntree)
+void DepsgraphRelationBuilder::build_nodetree(bNodeTree *ntree)
{
if (!ntree)
return;
@@ -1596,15 +1625,15 @@ void DepsgraphRelationBuilder::build_nodetree(ID *owner, bNodeTree *ntree)
LINKLIST_FOREACH (bNode *, bnode, &ntree->nodes) {
if (bnode->id) {
if (GS(bnode->id->name) == ID_MA) {
- build_material(owner, (Material *)bnode->id);
+ build_material((Material *)bnode->id);
}
else if (bnode->type == ID_TE) {
- build_texture(owner, (Tex *)bnode->id);
+ build_texture((Tex *)bnode->id);
}
else if (bnode->type == NODE_GROUP) {
bNodeTree *group_ntree = (bNodeTree *)bnode->id;
if ((group_ntree->id.tag & LIB_TAG_DOIT) == 0) {
- build_nodetree(owner, group_ntree);
+ build_nodetree(group_ntree);
group_ntree->id.tag |= LIB_TAG_DOIT;
}
OperationKey group_parameters_key(&group_ntree->id,
@@ -1622,12 +1651,10 @@ void DepsgraphRelationBuilder::build_nodetree(ID *owner, bNodeTree *ntree)
add_relation(animation_key, parameters_key,
DEPSREL_TYPE_COMPONENT_ORDER, "NTree Parameters");
}
-
- // TODO: link from nodetree to owner_component?
}
/* Recursively build graph for material */
-void DepsgraphRelationBuilder::build_material(ID *owner, Material *ma)
+void DepsgraphRelationBuilder::build_material(Material *ma)
{
ID *ma_id = &ma->id;
if (ma_id->tag & LIB_TAG_DOIT) {
@@ -1639,14 +1666,26 @@ void DepsgraphRelationBuilder::build_material(ID *owner, Material *ma)
build_animdata(ma_id);
/* textures */
- build_texture_stack(owner, ma->mtex);
+ build_texture_stack(ma->mtex);
/* material's nodetree */
- build_nodetree(owner, ma->nodetree);
+ if (ma->nodetree != NULL) {
+ build_nodetree(ma->nodetree);
+ OperationKey ntree_key(&ma->nodetree->id,
+ DEPSNODE_TYPE_PARAMETERS,
+ DEG_OPCODE_PLACEHOLDER,
+ "Parameters Eval");
+ OperationKey material_key(&ma->id,
+ DEPSNODE_TYPE_SHADING,
+ DEG_OPCODE_PLACEHOLDER,
+ "Material Update");
+ add_relation(ntree_key, material_key,
+ DEPSREL_TYPE_UPDATE, "Material's NTree");
+ }
}
/* Recursively build graph for texture */
-void DepsgraphRelationBuilder::build_texture(ID *owner, Tex *tex)
+void DepsgraphRelationBuilder::build_texture(Tex *tex)
{
ID *tex_id = &tex->id;
if (tex_id->tag & LIB_TAG_DOIT) {
@@ -1658,11 +1697,11 @@ void DepsgraphRelationBuilder::build_texture(ID *owner, Tex *tex)
build_animdata(tex_id);
/* texture's nodetree */
- build_nodetree(owner, tex->nodetree);
+ build_nodetree(tex->nodetree);
}
/* Texture-stack attached to some shading datablock */
-void DepsgraphRelationBuilder::build_texture_stack(ID *owner, MTex **texture_stack)
+void DepsgraphRelationBuilder::build_texture_stack(MTex **texture_stack)
{
int i;
@@ -1670,17 +1709,17 @@ void DepsgraphRelationBuilder::build_texture_stack(ID *owner, MTex **texture_sta
for (i = 0; i < MAX_MTEX; i++) {
MTex *mtex = texture_stack[i];
if (mtex && mtex->tex)
- build_texture(owner, mtex->tex);
+ build_texture(mtex->tex);
}
}
void DepsgraphRelationBuilder::build_compositor(Scene *scene)
{
/* For now, just a plain wrapper? */
- build_nodetree(&scene->id, scene->nodetree);
+ build_nodetree(scene->nodetree);
}
-void DepsgraphRelationBuilder::build_gpencil(ID *UNUSED(owner), bGPdata *gpd)
+void DepsgraphRelationBuilder::build_gpencil(bGPdata *gpd)
{
/* animation */
build_animdata(&gpd->id);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 6e8485bee30..054e4103290 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -171,6 +171,8 @@ struct DepsgraphRelationBuilder
{
DepsgraphRelationBuilder(Depsgraph *graph);
+ void begin_build(Main *bmain);
+
template <typename KeyFrom, typename KeyTo>
void add_relation(const KeyFrom& key_from,
const KeyTo& key_to,
@@ -217,12 +219,12 @@ struct DepsgraphRelationBuilder
void build_obdata_geom(Main *bmain, Scene *scene, Object *ob);
void build_camera(Object *ob);
void build_lamp(Object *ob);
- void build_nodetree(ID *owner, bNodeTree *ntree);
- void build_material(ID *owner, Material *ma);
- void build_texture(ID *owner, Tex *tex);
- void build_texture_stack(ID *owner, MTex **texture_stack);
+ void build_nodetree(bNodeTree *ntree);
+ void build_material(Material *ma);
+ void build_texture(Tex *tex);
+ void build_texture_stack(MTex **texture_stack);
void build_compositor(Scene *scene);
- void build_gpencil(ID *owner, bGPdata *gpd);
+ void build_gpencil(bGPdata *gpd);
void build_cachefile(CacheFile *cache_file);
void build_mask(Mask *mask);
void build_movieclip(MovieClip *clip);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
index 6b51a957da0..8a3476cff45 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
@@ -69,20 +69,8 @@ namespace DEG {
void DepsgraphRelationBuilder::build_scene(Main *bmain, Scene *scene)
{
- /* LIB_TAG_DOIT is used to indicate whether node for given ID was already
- * created or not.
- */
- BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
- /* XXX nested node trees are not included in tag-clearing above,
- * so we need to do this manually.
- */
- FOREACH_NODETREE(bmain, nodetree, id) {
- if (id != (ID *)nodetree)
- nodetree->id.tag &= ~LIB_TAG_DOIT;
- } FOREACH_NODETREE_END
-
if (scene->set) {
- // TODO: link set to scene, especially our timesource...
+ build_scene(bmain, scene->set);
}
/* scene objects */
@@ -132,7 +120,7 @@ void DepsgraphRelationBuilder::build_scene(Main *bmain, Scene *scene)
/* grease pencil */
if (scene->gpd) {
- build_gpencil(&scene->id, scene->gpd);
+ build_gpencil(scene->gpd);
}
/* Masks. */
diff --git a/source/blender/depsgraph/intern/depsgraph_build.cc b/source/blender/depsgraph/intern/depsgraph_build.cc
index 9952f714145..3a69469053c 100644
--- a/source/blender/depsgraph/intern/depsgraph_build.cc
+++ b/source/blender/depsgraph/intern/depsgraph_build.cc
@@ -209,6 +209,7 @@ void DEG_graph_build_from_scene(Depsgraph *graph, Main *bmain, Scene *scene)
* - this way it should be the first in the graph,
* reflecting its role as the entrypoint
*/
+ node_builder.begin_build(bmain);
node_builder.add_root_node();
node_builder.build_scene(bmain, scene);
@@ -221,6 +222,7 @@ void DEG_graph_build_from_scene(Depsgraph *graph, Main *bmain, Scene *scene)
* it doesnt add any operations anyway and is not clear what part of the
* scene is to be connected.
*/
+ relation_builder.begin_build(bmain);
#if 0
relation_builder.add_relation(RootKey(),
IDKey(scene),
diff --git a/source/blender/depsgraph/intern/depsgraph_type_defines.cc b/source/blender/depsgraph/intern/depsgraph_type_defines.cc
index 4ce91516c84..39c189629f2 100644
--- a/source/blender/depsgraph/intern/depsgraph_type_defines.cc
+++ b/source/blender/depsgraph/intern/depsgraph_type_defines.cc
@@ -145,7 +145,7 @@ DepsOperationStringifier::DepsOperationStringifier()
const char *DepsOperationStringifier::operator[](eDepsOperation_Code opcode)
{
- BLI_assert((opcode > 0) && (opcode < DEG_NUM_OPCODES));
+ BLI_assert((opcode >= 0) && (opcode < DEG_NUM_OPCODES));
if (opcode >= 0 && opcode < DEG_NUM_OPCODES) {
return names_[opcode];
}
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index b02a909d009..7262b453e02 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -581,6 +581,9 @@ static void ui_item_enum_expand(
UI_block_layout_set_current(block, layout_radial);
}
else {
+ if (layout->item.type == ITEM_LAYOUT_RADIAL) {
+ layout_radial = layout;
+ }
UI_block_layout_set_current(block, layout);
}
}
@@ -593,8 +596,9 @@ static void ui_item_enum_expand(
for (item = item_array; item->identifier; item++) {
if (!item->identifier[0]) {
- if (radial)
+ if (radial && layout_radial) {
uiItemS(layout_radial);
+ }
continue;
}
diff --git a/source/blender/editors/space_info/textview.c b/source/blender/editors/space_info/textview.c
index b82972853e2..d3c8fed5fc1 100644
--- a/source/blender/editors/space_info/textview.c
+++ b/source/blender/editors/space_info/textview.c
@@ -194,7 +194,7 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str
unsigned pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4ubv(bg);
+ immUniformColor3ubv(bg);
immRecti(pos, 0, cdc->xy[1], cdc->winx, (cdc->xy[1] + (cdc->lheight * tot_lines)));
immUnbindProgram();
@@ -248,7 +248,7 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str
unsigned pos = add_attrib(format, "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4ubv(bg);
+ immUniformColor3ubv(bg);
immRecti(pos, 0, cdc->xy[1], cdc->winx, cdc->xy[1] + cdc->lheight);
immUnbindProgram();
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index c3f2d05b0fb..e02c69ea857 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1587,17 +1587,6 @@ static void node_composit_buts_zcombine(uiLayout *layout, bContext *UNUSED(C), P
uiItemR(col, ptr, "use_antialias_z", 0, NULL, ICON_NONE);
}
-
-static void node_composit_buts_hue_sat(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
-{
- uiLayout *col;
-
- col = uiLayoutColumn(layout, false);
- uiItemR(col, ptr, "color_hue", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
- uiItemR(col, ptr, "color_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
- uiItemR(col, ptr, "color_value", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
-}
-
static void node_composit_buts_dilateerode(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
@@ -2556,9 +2545,6 @@ static void node_composit_set_butfunc(bNodeType *ntype)
case CMP_NODE_ALPHAOVER:
ntype->draw_buttons = node_composit_buts_alphaover;
break;
- case CMP_NODE_HUE_SAT:
- ntype->draw_buttons = node_composit_buts_hue_sat;
- break;
case CMP_NODE_TEXTURE:
ntype->draw_buttons = node_buts_texture;
break;
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 3a7e2b6f7f8..fd601e55550 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -595,6 +595,7 @@ typedef struct NodeBilateralBlurData {
short iter, pad;
} NodeBilateralBlurData;
+/* NOTE: Only for do-version code. */
typedef struct NodeHueSat {
float hue, sat, val;
} NodeHueSat;
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index a9e78428212..b35142f2a58 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -4443,34 +4443,6 @@ static void def_cmp_alpha_over(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
-static void def_cmp_hue_saturation(StructRNA *srna)
-{
- PropertyRNA *prop;
-
- RNA_def_struct_sdna_from(srna, "NodeHueSat", "storage");
-
- prop = RNA_def_property(srna, "color_hue", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "hue");
- RNA_def_property_range(prop, 0.0f, 1.0f);
- RNA_def_property_float_default(prop, 0.5f);
- RNA_def_property_ui_text(prop, "Hue", "");
- RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
-
- prop = RNA_def_property(srna, "color_saturation", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "sat");
- RNA_def_property_range(prop, 0.0f, 2.0f);
- RNA_def_property_ui_text(prop, "Saturation", "");
- RNA_def_property_float_default(prop, 1.0f);
- RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
-
- prop = RNA_def_property(srna, "color_value", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "val");
- RNA_def_property_range(prop, 0.0f, 2.0f);
- RNA_def_property_ui_text(prop, "Value", "");
- RNA_def_property_float_default(prop, 1.0f);
- RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
-}
-
static void def_cmp_blur(StructRNA *srna)
{
PropertyRNA *prop;
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 171d5313c1d..a9c0df7d7e8 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -145,7 +145,7 @@ DefNode( CompositorNode, CMP_NODE_VECBLUR, def_cmp_vector_blur, "VECBL
DefNode( CompositorNode, CMP_NODE_SEPRGBA, 0, "SEPRGBA", SepRGBA, "Separate RGBA", "" )
DefNode( CompositorNode, CMP_NODE_SEPHSVA, 0, "SEPHSVA", SepHSVA, "Separate HSVA", "" )
DefNode( CompositorNode, CMP_NODE_SETALPHA, 0, "SETALPHA", SetAlpha, "Set Alpha", "" )
-DefNode( CompositorNode, CMP_NODE_HUE_SAT, def_cmp_hue_saturation, "HUE_SAT", HueSat, "Hue Saturation Value","" )
+DefNode( CompositorNode, CMP_NODE_HUE_SAT, 0, "HUE_SAT", HueSat, "Hue Saturation Value","" )
DefNode( CompositorNode, CMP_NODE_IMAGE, def_cmp_image, "IMAGE", Image, "Image", "" )
DefNode( CompositorNode, CMP_NODE_R_LAYERS, def_cmp_render_layers, "R_LAYERS", RLayers, "Render Layers", "" )
DefNode( CompositorNode, CMP_NODE_COMPOSITE, def_cmp_composite, "COMPOSITE", Composite, "Composite", "" )
diff --git a/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
index 1c31f4863ca..952ba78aff3 100644
--- a/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
+++ b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
@@ -35,8 +35,11 @@
/* **************** Hue Saturation ******************** */
static bNodeSocketTemplate cmp_node_hue_sat_in[] = {
- { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Hue"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("Saturation"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("Value"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
static bNodeSocketTemplate cmp_node_hue_sat_out[] = {
@@ -44,23 +47,12 @@ static bNodeSocketTemplate cmp_node_hue_sat_out[] = {
{ -1, 0, "" }
};
-static void node_composit_init_hue_sat(bNodeTree *UNUSED(ntree), bNode *node)
-{
- NodeHueSat *nhs = MEM_callocN(sizeof(NodeHueSat), "node hue sat");
- node->storage = nhs;
- nhs->hue = 0.5f;
- nhs->sat = 1.0f;
- nhs->val = 1.0f;
-}
-
void register_node_type_cmp_hue_sat(void)
{
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, 0);
node_type_socket_templates(&ntype, cmp_node_hue_sat_in, cmp_node_hue_sat_out);
- node_type_init(&ntype, node_composit_init_hue_sat);
- node_type_storage(&ntype, "NodeHueSat", node_free_standard_storage, node_copy_standard_storage);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index aff0d2cf15f..52eca5f7005 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -3440,7 +3440,7 @@ bool RE_WriteRenderViewsMovie(
ok = mh->append_movie(movie_ctx_arr[0], rd, preview ? scene->r.psfra : scene->r.sfra, scene->r.cfra, (int *) ibuf_arr[2]->rect,
ibuf_arr[2]->x, ibuf_arr[2]->y, "", reports);
- for (i = 0; i < 2; i++) {
+ for (i = 0; i < 3; i++) {
/* imbuf knows which rects are not part of ibuf */
IMB_freeImBuf(ibuf_arr[i]);
}