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authorHans Goudey <h.goudey@me.com>2022-01-25 01:18:30 +0300
committerHans Goudey <h.goudey@me.com>2022-01-25 01:18:30 +0300
commit2bf519d211b1c51353b827f994494badfdf2569f (patch)
treea0f836b778fdfd8a48bbf16073c80fb385fd44c9 /source
parent4d799db72f9213dbd44b02d0cb24acf856aa2325 (diff)
Cleanup: Correct location of node function declarations
Currently there are many function declarations in `BKE_node.h` that don't actually have implementations in blenkernel. This commit moves the declarations to `NOD_composite.h`, `NOD_texture.h`, and `NOD_shader.h` instead. This helps to clarify the purpose of the different modules. Differential Revision: https://developer.blender.org/D13869
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_node.h111
-rw-r--r--source/blender/blenkernel/intern/node_tree_update.cc1
-rw-r--r--source/blender/blenkernel/intern/texture.c2
-rw-r--r--source/blender/blenloader/intern/versioning_260.c1
-rw-r--r--source/blender/blenloader/intern/versioning_cycles.c2
-rw-r--r--source/blender/compositor/nodes/COM_CryptomatteNode.cc5
-rw-r--r--source/blender/compositor/operations/COM_TextureOperation.cc2
-rw-r--r--source/blender/editors/interface/interface_eyedropper_color.c2
-rw-r--r--source/blender/editors/render/CMakeLists.txt1
-rw-r--r--source/blender/editors/render/render_internal.cc2
-rw-r--r--source/blender/editors/render/render_shading.cc2
-rw-r--r--source/blender/editors/render/render_update.cc2
-rw-r--r--source/blender/editors/sculpt_paint/CMakeLists.txt1
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
-rw-r--r--source/blender/makesrna/intern/rna_layer.c2
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c1
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
-rw-r--r--source/blender/nodes/NOD_composite.h69
-rw-r--r--source/blender/nodes/NOD_shader.h22
-rw-r--r--source/blender/nodes/NOD_texture.h16
-rw-r--r--source/blender/render/intern/pipeline.c2
-rw-r--r--source/blender/render/intern/texture_procedural.c8
25 files changed, 148 insertions, 116 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 2f9034f6438..cd6d58f563a 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1179,30 +1179,6 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, i
#define SH_NODE_VECTOR_ROTATE 708
#define SH_NODE_CURVE_FLOAT 709
-/* API */
-
-struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree);
-void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
-/**
- Find an output node of the shader tree.
- *
- * \note it will only return output which is NOT in the group, which isn't how
- * render engines works but it's how the GPU shader compilation works. This we
- * can change in the future and make it a generic function, but for now it stays
- * private here.
- */
-struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target);
-/**
- * This one needs to work on a local tree.
- *
- * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/".
- * This declaration should be moved out of BKE.
- */
-void ntreeGPUMaterialNodes(struct bNodeTree *localtree,
- struct GPUMaterial *mat,
- bool *has_surface_output,
- bool *has_volume_output);
-
/** \} */
/* -------------------------------------------------------------------- */
@@ -1352,75 +1328,6 @@ void ntreeGPUMaterialNodes(struct bNodeTree *localtree,
#define CMP_DEFAULT_SMAA_CONTRAST_LIMIT 0.2f
#define CMP_DEFAULT_SMAA_CORNER_ROUNDING 0.25f
-/* API */
-void ntreeCompositExecTree(struct Scene *scene,
- struct bNodeTree *ntree,
- struct RenderData *rd,
- int rendering,
- int do_previews,
- const struct ColorManagedViewSettings *view_settings,
- const struct ColorManagedDisplaySettings *display_settings,
- const char *view_name);
-
-/**
- * Called from render pipeline, to tag render input and output.
- * need to do all scenes, to prevent errors when you re-render 1 scene.
- */
-void ntreeCompositTagRender(struct Scene *scene);
-/**
- * Update the outputs of the render layer nodes.
- * Since the outputs depend on the render engine, this part is a bit complex:
- * - #ntreeCompositUpdateRLayers is called and loops over all render layer nodes.
- * - Each render layer node calls the update function of the
- * render engine that's used for its scene.
- * - The render engine calls RE_engine_register_pass for each pass.
- * - #RE_engine_register_pass calls #node_cmp_rlayers_register_pass.
- *
- * TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/".
- * This declaration should be moved out of BKE.
- */
-void ntreeCompositUpdateRLayers(struct bNodeTree *ntree);
-void ntreeCompositClearTags(struct bNodeTree *ntree);
-
-struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree,
- struct bNode *node,
- const char *name,
- struct ImageFormatData *im_format);
-int ntreeCompositOutputFileRemoveActiveSocket(struct bNodeTree *ntree, struct bNode *node);
-void ntreeCompositOutputFileSetPath(struct bNode *node,
- struct bNodeSocket *sock,
- const char *name);
-void ntreeCompositOutputFileSetLayer(struct bNode *node,
- struct bNodeSocket *sock,
- const char *name);
-/* needed in do_versions */
-void ntreeCompositOutputFileUniquePath(struct ListBase *list,
- struct bNodeSocket *sock,
- const char defname[],
- char delim);
-void ntreeCompositOutputFileUniqueLayer(struct ListBase *list,
- struct bNodeSocket *sock,
- const char defname[],
- char delim);
-
-void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *ntree, bNode *node);
-void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *ntree, bNode *node);
-
-void ntreeCompositCryptomatteSyncFromAdd(const Scene *scene, bNode *node);
-void ntreeCompositCryptomatteSyncFromRemove(bNode *node);
-bNodeSocket *ntreeCompositCryptomatteAddSocket(bNodeTree *ntree, bNode *node);
-int ntreeCompositCryptomatteRemoveSocket(bNodeTree *ntree, bNode *node);
-void ntreeCompositCryptomatteLayerPrefix(const Scene *scene,
- const bNode *node,
- char *r_prefix,
- size_t prefix_len);
-/**
- * Update the runtime layer names with the crypto-matte layer names of the references render layer
- * or image.
- */
-void ntreeCompositCryptomatteUpdateLayerNames(const Scene *scene, bNode *node);
-struct CryptomatteSession *ntreeCompositCryptomatteSession(const Scene *scene, bNode *node);
-
/** \} */
/* -------------------------------------------------------------------- */
@@ -1457,24 +1364,6 @@ struct TexResult;
#define TEX_NODE_PROC 500
#define TEX_NODE_PROC_MAX 600
-/* API */
-void ntreeTexCheckCyclics(struct bNodeTree *ntree);
-
-struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree);
-void ntreeTexEndExecTree(struct bNodeTreeExec *exec);
-int ntreeTexExecTree(struct bNodeTree *ntree,
- struct TexResult *target,
- const float co[3],
- float dxt[3],
- float dyt[3],
- int osatex,
- short thread,
- const struct Tex *tex,
- short which_output,
- int cfra,
- int preview,
- struct MTex *mtex);
-
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/node_tree_update.cc b/source/blender/blenkernel/intern/node_tree_update.cc
index be9777281cb..0555707b64c 100644
--- a/source/blender/blenkernel/intern/node_tree_update.cc
+++ b/source/blender/blenkernel/intern/node_tree_update.cc
@@ -34,6 +34,7 @@
#include "NOD_node_declaration.hh"
#include "NOD_node_tree_ref.hh"
+#include "NOD_texture.h"
#include "DEG_depsgraph_query.h"
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index ee9247e6e60..37d5d732a70 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -67,6 +67,8 @@
#include "BKE_scene.h"
#include "BKE_texture.h"
+#include "NOD_texture.h"
+
#include "RE_texture.h"
#include "BLO_read_write.h"
diff --git a/source/blender/blenloader/intern/versioning_260.c b/source/blender/blenloader/intern/versioning_260.c
index 8a22fd07c24..c34b8f735e5 100644
--- a/source/blender/blenloader/intern/versioning_260.c
+++ b/source/blender/blenloader/intern/versioning_260.c
@@ -78,6 +78,7 @@
#include "IMB_imbuf.h" /* for proxy / time-code versioning stuff. */
#include "NOD_common.h"
+#include "NOD_composite.h"
#include "NOD_texture.h"
#include "BLO_readfile.h"
diff --git a/source/blender/blenloader/intern/versioning_cycles.c b/source/blender/blenloader/intern/versioning_cycles.c
index f1a2e678b2e..1f18405cdf9 100644
--- a/source/blender/blenloader/intern/versioning_cycles.c
+++ b/source/blender/blenloader/intern/versioning_cycles.c
@@ -42,6 +42,8 @@
#include "BKE_main.h"
#include "BKE_node.h"
+#include "NOD_shader.h"
+
#include "MEM_guardedalloc.h"
#include "IMB_colormanagement.h"
diff --git a/source/blender/compositor/nodes/COM_CryptomatteNode.cc b/source/blender/compositor/nodes/COM_CryptomatteNode.cc
index 605dc1dc84d..c360e519cf8 100644
--- a/source/blender/compositor/nodes/COM_CryptomatteNode.cc
+++ b/source/blender/compositor/nodes/COM_CryptomatteNode.cc
@@ -16,9 +16,12 @@
* Copyright 2018, Blender Foundation.
*/
-#include "COM_CryptomatteNode.h"
#include "BKE_node.h"
+
+#include "NOD_composite.h"
+
#include "COM_ConvertOperation.h"
+#include "COM_CryptomatteNode.h"
#include "COM_MultilayerImageOperation.h"
#include "COM_RenderLayersProg.h"
#include "COM_SetAlphaMultiplyOperation.h"
diff --git a/source/blender/compositor/operations/COM_TextureOperation.cc b/source/blender/compositor/operations/COM_TextureOperation.cc
index f5d47478a8d..a4990993d73 100644
--- a/source/blender/compositor/operations/COM_TextureOperation.cc
+++ b/source/blender/compositor/operations/COM_TextureOperation.cc
@@ -22,6 +22,8 @@
#include "BKE_image.h"
#include "BKE_node.h"
+#include "NOD_texture.h"
+
namespace blender::compositor {
TextureBaseOperation::TextureBaseOperation()
diff --git a/source/blender/editors/interface/interface_eyedropper_color.c b/source/blender/editors/interface/interface_eyedropper_color.c
index 52730096b2f..05840175fab 100644
--- a/source/blender/editors/interface/interface_eyedropper_color.c
+++ b/source/blender/editors/interface/interface_eyedropper_color.c
@@ -42,6 +42,8 @@
#include "BKE_node.h"
#include "BKE_screen.h"
+#include "NOD_composite.h"
+
#include "RNA_access.h"
#include "UI_interface.h"
diff --git a/source/blender/editors/render/CMakeLists.txt b/source/blender/editors/render/CMakeLists.txt
index 31dca83a3ab..1f867c6f1f7 100644
--- a/source/blender/editors/render/CMakeLists.txt
+++ b/source/blender/editors/render/CMakeLists.txt
@@ -28,6 +28,7 @@ set(INC
../../imbuf
../../makesdna
../../makesrna
+ ../../nodes
../../render
../../sequencer
../../windowmanager
diff --git a/source/blender/editors/render/render_internal.cc b/source/blender/editors/render/render_internal.cc
index 1d0de322271..a156b9234dc 100644
--- a/source/blender/editors/render/render_internal.cc
+++ b/source/blender/editors/render/render_internal.cc
@@ -56,6 +56,8 @@
#include "BKE_scene.h"
#include "BKE_screen.h"
+#include "NOD_composite.h"
+
#include "DEG_depsgraph.h"
#include "WM_api.h"
diff --git a/source/blender/editors/render/render_shading.cc b/source/blender/editors/render/render_shading.cc
index 992bba420c1..19ab6841e22 100644
--- a/source/blender/editors/render/render_shading.cc
+++ b/source/blender/editors/render/render_shading.cc
@@ -64,6 +64,8 @@
#include "BKE_workspace.h"
#include "BKE_world.h"
+#include "NOD_composite.h"
+
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
diff --git a/source/blender/editors/render/render_update.cc b/source/blender/editors/render/render_update.cc
index b2958efde9b..b1e8e3927ef 100644
--- a/source/blender/editors/render/render_update.cc
+++ b/source/blender/editors/render/render_update.cc
@@ -49,6 +49,8 @@
#include "BKE_paint.h"
#include "BKE_scene.h"
+#include "NOD_composite.h"
+
#include "RE_engine.h"
#include "RE_pipeline.h"
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index 5c8d7a9e9b6..b15b6784d34 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -27,6 +27,7 @@ set(INC
../../gpu
../../imbuf
../../makesdna
+ ../../nodes
../../makesrna
../../render
../../windowmanager
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 265746e27cd..4010b87a2ed 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -47,6 +47,8 @@
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "NOD_texture.h"
+
#include "WM_api.h"
#include "wm_cursors.h"
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index dc2eaacca0c..a912bb5cf3b 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -56,6 +56,8 @@
#include "BKE_paint.h"
#include "BKE_undo_system.h"
+#include "NOD_texture.h"
+
#include "DEG_depsgraph.h"
#include "UI_interface.h"
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 91e44a0b062..2725fc1eae4 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -73,6 +73,8 @@
#include "BKE_subdiv_ccg.h"
#include "BKE_subsurf.h"
+#include "NOD_texture.h"
+
#include "DEG_depsgraph.h"
#include "IMB_colormanagement.h"
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 6451086f5fc..11c61e4cf72 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -44,6 +44,8 @@
#include "BKE_node.h"
#include "BKE_scene.h"
+#include "NOD_shader.h"
+
#include "GPU_material.h"
#include "GPU_shader.h"
#include "GPU_texture.h"
diff --git a/source/blender/makesrna/intern/rna_layer.c b/source/blender/makesrna/intern/rna_layer.c
index ab4cbc429ce..b02a5c8dc1e 100644
--- a/source/blender/makesrna/intern/rna_layer.c
+++ b/source/blender/makesrna/intern/rna_layer.c
@@ -53,6 +53,8 @@
# include "BKE_node.h"
# include "BKE_scene.h"
+# include "NOD_composite.h"
+
# include "BLI_listbase.h"
# include "DEG_depsgraph_build.h"
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 4192a9975be..117b9dbd983 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -631,6 +631,7 @@ static const EnumPropertyItem rna_node_geometry_attribute_input_type_items_no_bo
# include "NOD_geometry.h"
# include "NOD_shader.h"
# include "NOD_socket.h"
+# include "NOD_texture.h"
# include "RE_engine.h"
# include "RE_pipeline.h"
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 31b2e2f7023..7f9890e492d 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -655,6 +655,8 @@ const EnumPropertyItem rna_enum_transform_orientation_items[] = {
# include "BKE_screen.h"
# include "BKE_unit.h"
+# include "NOD_composite.h"
+
# include "ED_image.h"
# include "ED_info.h"
# include "ED_keyframing.h"
diff --git a/source/blender/nodes/NOD_composite.h b/source/blender/nodes/NOD_composite.h
index c80d0bcdd1e..82faccc2c2d 100644
--- a/source/blender/nodes/NOD_composite.h
+++ b/source/blender/nodes/NOD_composite.h
@@ -152,6 +152,75 @@ const char *node_cmp_rlayers_sock_to_pass(int sock_index);
void register_node_type_cmp_custom_group(bNodeType *ntype);
+void ntreeCompositExecTree(struct Scene *scene,
+ struct bNodeTree *ntree,
+ struct RenderData *rd,
+ int rendering,
+ int do_previews,
+ const struct ColorManagedViewSettings *view_settings,
+ const struct ColorManagedDisplaySettings *display_settings,
+ const char *view_name);
+
+/**
+ * Called from render pipeline, to tag render input and output.
+ * need to do all scenes, to prevent errors when you re-render 1 scene.
+ */
+void ntreeCompositTagRender(struct Scene *scene);
+
+/**
+ * Update the outputs of the render layer nodes.
+ * Since the outputs depend on the render engine, this part is a bit complex:
+ * - #ntreeCompositUpdateRLayers is called and loops over all render layer nodes.
+ * - Each render layer node calls the update function of the
+ * render engine that's used for its scene.
+ * - The render engine calls RE_engine_register_pass for each pass.
+ * - #RE_engine_register_pass calls #node_cmp_rlayers_register_pass.
+ */
+void ntreeCompositUpdateRLayers(struct bNodeTree *ntree);
+
+void ntreeCompositClearTags(struct bNodeTree *ntree);
+
+struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree,
+ struct bNode *node,
+ const char *name,
+ struct ImageFormatData *im_format);
+
+int ntreeCompositOutputFileRemoveActiveSocket(struct bNodeTree *ntree, struct bNode *node);
+void ntreeCompositOutputFileSetPath(struct bNode *node,
+ struct bNodeSocket *sock,
+ const char *name);
+void ntreeCompositOutputFileSetLayer(struct bNode *node,
+ struct bNodeSocket *sock,
+ const char *name);
+/* needed in do_versions */
+void ntreeCompositOutputFileUniquePath(struct ListBase *list,
+ struct bNodeSocket *sock,
+ const char defname[],
+ char delim);
+void ntreeCompositOutputFileUniqueLayer(struct ListBase *list,
+ struct bNodeSocket *sock,
+ const char defname[],
+ char delim);
+
+void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *ntree, bNode *node);
+void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *ntree, bNode *node);
+
+void ntreeCompositCryptomatteSyncFromAdd(const Scene *scene, bNode *node);
+void ntreeCompositCryptomatteSyncFromRemove(bNode *node);
+bNodeSocket *ntreeCompositCryptomatteAddSocket(bNodeTree *ntree, bNode *node);
+int ntreeCompositCryptomatteRemoveSocket(bNodeTree *ntree, bNode *node);
+void ntreeCompositCryptomatteLayerPrefix(const Scene *scene,
+ const bNode *node,
+ char *r_prefix,
+ size_t prefix_len);
+
+/**
+ * Update the runtime layer names with the crypto-matte layer names of the references render layer
+ * or image.
+ */
+void ntreeCompositCryptomatteUpdateLayerNames(const Scene *scene, bNode *node);
+struct CryptomatteSession *ntreeCompositCryptomatteSession(const Scene *scene, bNode *node);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 76c174201e8..65720fc119b 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -143,6 +143,28 @@ void register_node_type_sh_tex_white_noise(void);
void register_node_type_sh_custom_group(bNodeType *ntype);
+struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree);
+void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
+
+
+/**
+ * Find an output node of the shader tree.
+ *
+ * \note it will only return output which is NOT in the group, which isn't how
+ * render engines works but it's how the GPU shader compilation works. This we
+ * can change in the future and make it a generic function, but for now it stays
+ * private here.
+ */
+struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target);
+
+/**
+ * This one needs to work on a local tree.
+ */
+void ntreeGPUMaterialNodes(struct bNodeTree *localtree,
+ struct GPUMaterial *mat,
+ bool *has_surface_output,
+ bool *has_volume_output);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/nodes/NOD_texture.h b/source/blender/nodes/NOD_texture.h
index af59fefd925..c08bc814915 100644
--- a/source/blender/nodes/NOD_texture.h
+++ b/source/blender/nodes/NOD_texture.h
@@ -74,6 +74,22 @@ void register_node_type_tex_proc_noise(void);
void register_node_type_tex_proc_stucci(void);
void register_node_type_tex_proc_distnoise(void);
+void ntreeTexCheckCyclics(struct bNodeTree *ntree);
+struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree);
+void ntreeTexEndExecTree(struct bNodeTreeExec *exec);
+int ntreeTexExecTree(struct bNodeTree *ntree,
+ struct TexResult *target,
+ const float co[3],
+ float dxt[3],
+ float dyt[3],
+ int osatex,
+ short thread,
+ const struct Tex *tex,
+ short which_output,
+ int cfra,
+ int preview,
+ struct MTex *mtex);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.c
index 721abe45932..739202564af 100644
--- a/source/blender/render/intern/pipeline.c
+++ b/source/blender/render/intern/pipeline.c
@@ -73,6 +73,8 @@
#include "BKE_sound.h"
#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
+#include "NOD_composite.h"
+
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_debug.h"
diff --git a/source/blender/render/intern/texture_procedural.c b/source/blender/render/intern/texture_procedural.c
index f563cb9f84a..c894d8d9f48 100644
--- a/source/blender/render/intern/texture_procedural.c
+++ b/source/blender/render/intern/texture_procedural.c
@@ -43,15 +43,15 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
-#include "BKE_image.h"
-#include "BKE_node.h"
-
#include "BKE_colorband.h"
+#include "BKE_image.h"
#include "BKE_material.h"
+#include "BKE_node.h"
#include "BKE_scene.h"
-
#include "BKE_texture.h"
+#include "NOD_texture.h"
+
#include "MEM_guardedalloc.h"
#include "render_types.h"