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authorCampbell Barton <ideasman42@gmail.com>2018-02-15 10:05:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-02-15 10:05:02 +0300
commitca7f826c6f1812d38cd3a6985b5fc8de6e9de78c (patch)
tree878cdf3252cf23c3ef519aaf98e4a4a8d6770724 /source
parentb8b8669b282da70f4db2a89203adee014a98b204 (diff)
parent58ba89b5bec5a2b7b74ef93fe18f0a3811cb48db (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/addon.c1
-rw-r--r--source/blender/blenlib/BLI_hash.h2
-rw-r--r--source/blender/blenlib/intern/math_base_inline.c3
-rw-r--r--source/blender/bmesh/intern/bmesh_core.c7
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_displacement.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_displacement.c4
6 files changed, 10 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/addon.c b/source/blender/blenkernel/intern/addon.c
index 8a5154f0039..689e0fb5ee6 100644
--- a/source/blender/blenkernel/intern/addon.c
+++ b/source/blender/blenkernel/intern/addon.c
@@ -33,7 +33,6 @@
#include "BLI_ghash.h"
#include "BLI_string.h"
#include "BLI_listbase.h"
-#include "BLI_utildefines.h"
#include "BKE_addon.h" /* own include */
#include "BKE_idprop.h"
diff --git a/source/blender/blenlib/BLI_hash.h b/source/blender/blenlib/BLI_hash.h
index 8b797820722..fa79481e25c 100644
--- a/source/blender/blenlib/BLI_hash.h
+++ b/source/blender/blenlib/BLI_hash.h
@@ -65,7 +65,7 @@ BLI_INLINE unsigned int BLI_hash_int(unsigned int k)
BLI_INLINE float BLI_hash_int_01(unsigned int k)
{
- return (float)BLI_hash_int(k) * (1.0f/(float)0xFFFFFFFF);
+ return (float)BLI_hash_int(k) * (1.0f / (float)0xFFFFFFFF);
}
#endif // __BLI_HASH_H__
diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c
index 144198f2c06..1f517471407 100644
--- a/source/blender/blenlib/intern/math_base_inline.c
+++ b/source/blender/blenlib/intern/math_base_inline.c
@@ -333,7 +333,8 @@ MINLINE float clamp_f(float value, float min, float max)
{
if (value > max) {
return max;
- } else if (value < min) {
+ }
+ else if (value < min) {
return min;
}
return value;
diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index 36b2f9cadf7..aba0160622f 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -2423,9 +2423,10 @@ static void bmesh_kernel_vert_separate__cleanup(BMesh *bm, LinkNode *edges_separ
/* don't visit again */
n_prev->next = n_step->next;
}
- } while ((void)
- (n_prev = n_step),
- (n_step = n_step->next));
+ else {
+ n_prev = n_step;
+ }
+ } while ((n_step = n_step->next));
} while ((n_orig = n_orig->next) && n_orig->next);
} while ((edges_separate = edges_separate->next));
diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.c b/source/blender/nodes/shader/nodes/node_shader_displacement.c
index 25aee34f0ab..c26968e8d14 100644
--- a/source/blender/nodes/shader/nodes/node_shader_displacement.c
+++ b/source/blender/nodes/shader/nodes/node_shader_displacement.c
@@ -60,7 +60,7 @@ static int gpu_shader_displacement(GPUMaterial *mat, bNode *node, bNodeExecData
GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[3].link);
}
- if(node->custom1 == SHD_SPACE_OBJECT) {
+ if (node->custom1 == SHD_SPACE_OBJECT) {
return GPU_stack_link(mat, node, "node_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
}
else {
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
index c864a606812..79b41509fcc 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
@@ -48,7 +48,7 @@ static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode
static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- if(node->custom1 == SHD_SPACE_TANGENT) {
+ if (node->custom1 == SHD_SPACE_TANGENT) {
return GPU_stack_link(mat,
node,
"node_vector_displacement_tangent",
@@ -59,7 +59,7 @@ static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeEx
GPU_builtin(GPU_OBJECT_MATRIX),
GPU_builtin(GPU_VIEW_MATRIX));
}
- else if(node->custom1 == SHD_SPACE_OBJECT) {
+ else if (node->custom1 == SHD_SPACE_OBJECT) {
return GPU_stack_link(mat, node, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
}
else {