diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-02-15 10:05:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-02-15 10:05:02 +0300 |
commit | ca7f826c6f1812d38cd3a6985b5fc8de6e9de78c (patch) | |
tree | 878cdf3252cf23c3ef519aaf98e4a4a8d6770724 /source | |
parent | b8b8669b282da70f4db2a89203adee014a98b204 (diff) | |
parent | 58ba89b5bec5a2b7b74ef93fe18f0a3811cb48db (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source')
6 files changed, 10 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/addon.c b/source/blender/blenkernel/intern/addon.c index 8a5154f0039..689e0fb5ee6 100644 --- a/source/blender/blenkernel/intern/addon.c +++ b/source/blender/blenkernel/intern/addon.c @@ -33,7 +33,6 @@ #include "BLI_ghash.h" #include "BLI_string.h" #include "BLI_listbase.h" -#include "BLI_utildefines.h" #include "BKE_addon.h" /* own include */ #include "BKE_idprop.h" diff --git a/source/blender/blenlib/BLI_hash.h b/source/blender/blenlib/BLI_hash.h index 8b797820722..fa79481e25c 100644 --- a/source/blender/blenlib/BLI_hash.h +++ b/source/blender/blenlib/BLI_hash.h @@ -65,7 +65,7 @@ BLI_INLINE unsigned int BLI_hash_int(unsigned int k) BLI_INLINE float BLI_hash_int_01(unsigned int k) { - return (float)BLI_hash_int(k) * (1.0f/(float)0xFFFFFFFF); + return (float)BLI_hash_int(k) * (1.0f / (float)0xFFFFFFFF); } #endif // __BLI_HASH_H__ diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c index 144198f2c06..1f517471407 100644 --- a/source/blender/blenlib/intern/math_base_inline.c +++ b/source/blender/blenlib/intern/math_base_inline.c @@ -333,7 +333,8 @@ MINLINE float clamp_f(float value, float min, float max) { if (value > max) { return max; - } else if (value < min) { + } + else if (value < min) { return min; } return value; diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c index 36b2f9cadf7..aba0160622f 100644 --- a/source/blender/bmesh/intern/bmesh_core.c +++ b/source/blender/bmesh/intern/bmesh_core.c @@ -2423,9 +2423,10 @@ static void bmesh_kernel_vert_separate__cleanup(BMesh *bm, LinkNode *edges_separ /* don't visit again */ n_prev->next = n_step->next; } - } while ((void) - (n_prev = n_step), - (n_step = n_step->next)); + else { + n_prev = n_step; + } + } while ((n_step = n_step->next)); } while ((n_orig = n_orig->next) && n_orig->next); } while ((edges_separate = edges_separate->next)); diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.c b/source/blender/nodes/shader/nodes/node_shader_displacement.c index 25aee34f0ab..c26968e8d14 100644 --- a/source/blender/nodes/shader/nodes/node_shader_displacement.c +++ b/source/blender/nodes/shader/nodes/node_shader_displacement.c @@ -60,7 +60,7 @@ static int gpu_shader_displacement(GPUMaterial *mat, bNode *node, bNodeExecData GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[3].link); } - if(node->custom1 == SHD_SPACE_OBJECT) { + if (node->custom1 == SHD_SPACE_OBJECT) { return GPU_stack_link(mat, node, "node_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX)); } else { diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c index c864a606812..79b41509fcc 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c +++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c @@ -48,7 +48,7 @@ static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - if(node->custom1 == SHD_SPACE_TANGENT) { + if (node->custom1 == SHD_SPACE_TANGENT) { return GPU_stack_link(mat, node, "node_vector_displacement_tangent", @@ -59,7 +59,7 @@ static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeEx GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_VIEW_MATRIX)); } - else if(node->custom1 == SHD_SPACE_OBJECT) { + else if (node->custom1 == SHD_SPACE_OBJECT) { return GPU_stack_link(mat, node, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX)); } else { |