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authorJoshua Leung <aligorith@gmail.com>2007-03-23 07:45:17 +0300
committerJoshua Leung <aligorith@gmail.com>2007-03-23 07:45:17 +0300
commit4391c8cba806d5913e5c2a87f72ae319631f5d59 (patch)
treed865fc0eb8698c22702059890907342f85fd93f4 /source
parent9deb69dbca1d766759300bea956e3dbe0301acc0 (diff)
Bugfix #6389:
"Copy To Linked" option for VertexGroups copied the vertexgroups of the active mesh to all meshes in the scene, not just the ones that used the same mesh datablock.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/buttons_editing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index fb6768739f5..6d6875e23d7 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -3871,7 +3871,7 @@ static void copy_linked_vgroup_channels(Object *ob)
for(base=FIRSTBASE; base; base= base->next) {
if(base->object->type==ob->type) {
- if(base->object!=ob) {
+ if(base->object!=ob && base->object->data==ob->data) {
BLI_freelistN(&base->object->defbase);
duplicatelist(&base->object->defbase, &ob->defbase);
base->object->actdef= ob->actdef;