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authorErwin Coumans <blender@erwincoumans.com>2006-05-10 04:30:35 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-05-10 04:30:35 +0400
commit4c9f07e59ff4afad736361766670cd8b60bf9614 (patch)
tree0f47a5d86ef8deb28181b9fba6eef7dc01926e19 /source
parentbcc6704299ece695ff7312cdda10eebfdac000d7 (diff)
Disabled Sumo, and use Bullet physics instead.
Until too many people complain: People can use older versions of Blender / player if they really need Sumo. Sumo is not supported by anyone, and Bullet needs more feedback. Note: Sumo is not removed yet, because no discussion is started about this. It's currently just a simple switch that replaced Sumo by Bullet.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/buttons_shading.c3
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp2
2 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 42a0ff1b190..6cd8dcdbe34 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -1741,7 +1741,8 @@ static void world_panel_mistaph(World *wrld)
#ifdef USE_ODE
"Physics %t|None %x0|Sumo %x2|Ode %x4 |Bullet %x5",
#else
- "Physics %t|None %x0|Sumo %x2|Bullet %x5",
+ //"Physics %t|None %x0|Sumo %x2|Bullet %x5", //disable Sumo, until too many people complain ;-)
+ "Physics %t|None %x0|Bullet %x2|Bullet %x5",
#endif
10,180,140,19, &wrld->physicsEngine, 0, 0, 0, 0,
"Physics Engine");
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index e06733ae919..ae117be8093 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -281,7 +281,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
}
case WOPHY_SUMO:
{
- physics_engine = UseSumo;
+ physics_engine = UseBullet;//UseSumo; //disable Sumo, just use Bullet for now (unless too many people complain)
break;
}
case WOPHY_NONE: