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authorMartin Poirier <theeth@yahoo.com>2004-07-10 14:33:02 +0400
committerMartin Poirier <theeth@yahoo.com>2004-07-10 14:33:02 +0400
commitce4c291f42df4bb6d3e7c29cc35f62ca1ca91759 (patch)
tree8b158227ad863d76d5e65ec58c96c65efa05d27b /source
parent2a8abfc1434e1bc4327c8e8558a5d4064d7fd01d (diff)
Made effector strenght as big in the negative as in the positive.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/buttons_object.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index c185e704039..53d770bc4c3 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -1264,7 +1264,7 @@ static void editing_panel_deflectors(Object *ob)
uiDefButS(block, TOG|BIT|0, B_DIFF, "Force field", 10,160,200,20, &ob->pd->forcefield, 0, 0, 0, 0, "Object center attracts or repels particles");
uiDefButS(block, TOG|BIT|1, B_DIFF, "Vortex field", 10,140,200,20, &ob->pd->forcefield, 0, 0, 0, 0, "Particles swirl around Z-axis of the object");
- uiDefButF(block, NUM, B_DIFF, "Strength: ", 10,120,200,20, &ob->pd->f_strength, -100, 1000, 1000, 0, "Strength of force field");
+ uiDefButF(block, NUM, B_DIFF, "Strength: ", 10,120,200,20, &ob->pd->f_strength, -1000, 1000, 1000, 0, "Strength of force field");
uiDefButF(block, NUM, B_DIFF, "Fall-off: ", 10,100,200,20, &ob->pd->f_power, 0, 10, 100, 0, "Falloff power (real gravitational fallof = 2)");
/* only meshes collide now */
if(ob->type==OB_MESH) {