diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-07 20:25:17 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2009-01-07 20:25:17 +0300 |
commit | 389dc100ccc21babd3e586251e6db3b381eb7dbd (patch) | |
tree | 1d895e30c691c4bd06531683bc6b8ec638e6c4cc /source | |
parent | 6bb75d2d19978fad488005a929d14f0f2debbdaa (diff) |
2.5
More files back in the 2.5 repo:
(Note, boolean stuff moved to blenkernel)
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/BKE_booleanops.h | 5 | ||||
-rw-r--r-- | source/blender/blenkernel/SConscript | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/Makefile | 1 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/booleanops.c | 567 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/booleanops_mesh.c | 293 | ||||
-rw-r--r-- | source/blender/editors/interface/keyval.c | 540 | ||||
-rw-r--r-- | source/blender/editors/screen/screendump.c | 131 |
7 files changed, 1536 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_booleanops.h b/source/blender/blenkernel/BKE_booleanops.h index b83b9c89ae8..b51ee2646fc 100644 --- a/source/blender/blenkernel/BKE_booleanops.h +++ b/source/blender/blenkernel/BKE_booleanops.h @@ -17,7 +17,7 @@ * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. @@ -29,6 +29,7 @@ #ifndef BKE_BOOLEANOPS_H #define BKE_BOOLEANOPS_H +struct Scene; struct Object; struct Base; struct DerivedMesh; @@ -36,7 +37,7 @@ struct DerivedMesh; /* Performs a boolean between two mesh objects, it is assumed that both objects are in fact a mesh object. On success returns 1 and creates a new mesh object into blender data structures. On failure returns 0 and reports an error. */ -int NewBooleanMesh(struct Base *base, struct Base *base_select, int op); +int NewBooleanMesh(struct Scene *scene, struct Base *base, struct Base *base_select, int op); /* Performs a boolean between two mesh objects, it is assumed that both objects diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript index 9fef30381a8..a6b7120d72a 100644 --- a/source/blender/blenkernel/SConscript +++ b/source/blender/blenkernel/SConscript @@ -9,7 +9,7 @@ incs += ' ../imbuf ../avi #/intern/elbeem/extern ../nodes' incs += ' #/intern/iksolver/extern ../blenloader' incs += ' #/extern/bullet2/src' incs += ' #/intern/bmfont' -incs += ' #/intern/opennl/extern' +incs += ' #/intern/opennl/extern #/intern/bsp/extern' incs += ' ../gpu #/extern/glew/include' incs += ' ' + env['BF_OPENGL_INC'] diff --git a/source/blender/blenkernel/intern/Makefile b/source/blender/blenkernel/intern/Makefile index 3d8a47e3683..acb1fd2deb6 100644 --- a/source/blender/blenkernel/intern/Makefile +++ b/source/blender/blenkernel/intern/Makefile @@ -69,6 +69,7 @@ CPPFLAGS += -I$(NAN_IKSOLVER)/include CPPFLAGS += -I$(NAN_DECIMATION)/include CPPFLAGS += -I$(NAN_ELBEEM)/include CPPFLAGS += -I$(NAN_OPENNL)/include +CPPFLAGS += -I$(NAN_BSP)/include # path to zlib CPPFLAGS += -I$(NAN_ZLIB)/include diff --git a/source/blender/blenkernel/intern/booleanops.c b/source/blender/blenkernel/intern/booleanops.c new file mode 100644 index 00000000000..51c47746b99 --- /dev/null +++ b/source/blender/blenkernel/intern/booleanops.c @@ -0,0 +1,567 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) Blender Foundation + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + * CSG operations. + */ + +#include <string.h> +#include <math.h> + +#include "MEM_guardedalloc.h" + +#include "BLI_arithb.h" +#include "BLI_blenlib.h" +#include "BLI_ghash.h" + +#include "DNA_material_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "CSG_BooleanOps.h" + +#include "BKE_booleanops.h" +#include "BKE_cdderivedmesh.h" +#include "BKE_customdata.h" +#include "BKE_depsgraph.h" +#include "BKE_DerivedMesh.h" +#include "BKE_global.h" +#include "BKE_library.h" +#include "BKE_material.h" +#include "BKE_mesh.h" +#include "BKE_object.h" +#include "BKE_utildefines.h" + + + +/** + * Here's the vertex iterator structure used to walk through + * the blender vertex structure. + */ + +typedef struct { + Mesh *mesh; + Object *ob; + int pos; +} VertexIt; + +/** + * Implementations of local vertex iterator functions. + * These describe a blender mesh to the CSG module. + */ + +static void VertexIt_Destruct(CSG_VertexIteratorDescriptor * iterator) +{ + if (iterator->it) { + // deallocate memory for iterator + MEM_freeN(iterator->it); + iterator->it = 0; + } + iterator->Done = NULL; + iterator->Fill = NULL; + iterator->Reset = NULL; + iterator->Step = NULL; + iterator->num_elements = 0; + +} + +static int VertexIt_Done(CSG_IteratorPtr it) +{ + VertexIt * iterator = (VertexIt *)it; + return(iterator->pos >= iterator->mesh->totvert); +} + +static void VertexIt_Fill(CSG_IteratorPtr it, CSG_IVertex *vert) +{ + VertexIt * iterator = (VertexIt *)it; + MVert *verts = iterator->mesh->mvert; + + float global_pos[3]; + + /* boolean happens in global space, transform both with obmat */ + VecMat4MulVecfl( + global_pos, + iterator->ob->obmat, + verts[iterator->pos].co + ); + + vert->position[0] = global_pos[0]; + vert->position[1] = global_pos[1]; + vert->position[2] = global_pos[2]; +} + +static void VertexIt_Step(CSG_IteratorPtr it) +{ + VertexIt * iterator = (VertexIt *)it; + iterator->pos ++; +} + +static void VertexIt_Reset(CSG_IteratorPtr it) +{ + VertexIt * iterator = (VertexIt *)it; + iterator->pos = 0; +} + +static void VertexIt_Construct(CSG_VertexIteratorDescriptor *output, Object *ob) +{ + + VertexIt *it; + if (output == 0) return; + + // allocate some memory for blender iterator + it = (VertexIt *)(MEM_mallocN(sizeof(VertexIt),"Boolean_VIt")); + if (it == 0) { + return; + } + // assign blender specific variables + it->ob = ob; + it->mesh = ob->data; + + it->pos = 0; + + // assign iterator function pointers. + output->Step = VertexIt_Step; + output->Fill = VertexIt_Fill; + output->Done = VertexIt_Done; + output->Reset = VertexIt_Reset; + output->num_elements = it->mesh->totvert; + output->it = it; +} + +/** + * Blender Face iterator + */ + +typedef struct { + Mesh *mesh; + int pos; + int offset; +} FaceIt; + +static void FaceIt_Destruct(CSG_FaceIteratorDescriptor * iterator) +{ + MEM_freeN(iterator->it); + iterator->Done = NULL; + iterator->Fill = NULL; + iterator->Reset = NULL; + iterator->Step = NULL; + iterator->num_elements = 0; +} + +static int FaceIt_Done(CSG_IteratorPtr it) +{ + // assume CSG_IteratorPtr is of the correct type. + FaceIt * iterator = (FaceIt *)it; + return(iterator->pos >= iterator->mesh->totface); +} + +static void FaceIt_Fill(CSG_IteratorPtr it, CSG_IFace *face) +{ + // assume CSG_IteratorPtr is of the correct type. + FaceIt *face_it = (FaceIt *)it; + MFace *mfaces = face_it->mesh->mface; + MFace *mface = &mfaces[face_it->pos]; + + face->vertex_index[0] = mface->v1; + face->vertex_index[1] = mface->v2; + face->vertex_index[2] = mface->v3; + if (mface->v4) { + face->vertex_index[3] = mface->v4; + face->vertex_number = 4; + } else { + face->vertex_number = 3; + } + + face->orig_face = face_it->offset + face_it->pos; +} + +static void FaceIt_Step(CSG_IteratorPtr it) +{ + FaceIt * face_it = (FaceIt *)it; + face_it->pos ++; +} + +static void FaceIt_Reset(CSG_IteratorPtr it) +{ + FaceIt * face_it = (FaceIt *)it; + face_it->pos = 0; +} + +static void FaceIt_Construct( + CSG_FaceIteratorDescriptor *output, Object *ob, int offset) +{ + FaceIt *it; + if (output == 0) return; + + // allocate some memory for blender iterator + it = (FaceIt *)(MEM_mallocN(sizeof(FaceIt),"Boolean_FIt")); + if (it == 0) { + return ; + } + // assign blender specific variables + it->mesh = ob->data; + it->offset = offset; + it->pos = 0; + + // assign iterator function pointers. + output->Step = FaceIt_Step; + output->Fill = FaceIt_Fill; + output->Done = FaceIt_Done; + output->Reset = FaceIt_Reset; + output->num_elements = it->mesh->totface; + output->it = it; +} + +static Object *AddNewBlenderMesh(Scene *scene, Base *base) +{ + // This little function adds a new mesh object to the blender object list + // It uses ob to duplicate data as this seems to be easier than creating + // a new one. This new oject contains no faces nor vertices. + Mesh *old_me; + Base *basen; + Object *ob_new; + + // now create a new blender object. + // duplicating all the settings from the previous object + // to the new one. + ob_new= copy_object(base->object); + + // Ok we don't want to use the actual data from the + // last object, the above function incremented the + // number of users, so decrement it here. + old_me= ob_new->data; + old_me->id.us--; + + // Now create a new base to add into the linked list of + // vase objects. + + basen= MEM_mallocN(sizeof(Base), "duplibase"); + *basen= *base; + BLI_addhead(&scene->base, basen); /* addhead: anders oneindige lus */ + basen->object= ob_new; + basen->flag &= ~SELECT; + + // Initialize the mesh data associated with this object. + ob_new->data= add_mesh("Mesh"); + G.totmesh++; + + // Finally assign the object type. + ob_new->type= OB_MESH; + + return ob_new; +} + +static void InterpCSGFace( + DerivedMesh *dm, Mesh *orig_me, int index, int orig_index, int nr, + float mapmat[][4]) +{ + float obco[3], *co[4], *orig_co[4], w[4][4]; + MFace *mface, *orig_mface; + int j; + + mface = CDDM_get_face(dm, index); + orig_mface = orig_me->mface + orig_index; + + // get the vertex coordinates from the original mesh + orig_co[0] = (orig_me->mvert + orig_mface->v1)->co; + orig_co[1] = (orig_me->mvert + orig_mface->v2)->co; + orig_co[2] = (orig_me->mvert + orig_mface->v3)->co; + orig_co[3] = (orig_mface->v4)? (orig_me->mvert + orig_mface->v4)->co: NULL; + + // get the vertex coordinates from the new derivedmesh + co[0] = CDDM_get_vert(dm, mface->v1)->co; + co[1] = CDDM_get_vert(dm, mface->v2)->co; + co[2] = CDDM_get_vert(dm, mface->v3)->co; + co[3] = (nr == 4)? CDDM_get_vert(dm, mface->v4)->co: NULL; + + for (j = 0; j < nr; j++) { + // get coordinate into the space of the original mesh + if (mapmat) + VecMat4MulVecfl(obco, mapmat, co[j]); + else + VecCopyf(obco, co[j]); + + InterpWeightsQ3Dfl(orig_co[0], orig_co[1], orig_co[2], orig_co[3], obco, w[j]); + } + + CustomData_interp(&orig_me->fdata, &dm->faceData, &orig_index, NULL, (float*)w, 1, index); +} + +/* Iterate over the CSG Output Descriptors and create a new DerivedMesh + from them */ +static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh( + CSG_FaceIteratorDescriptor *face_it, + CSG_VertexIteratorDescriptor *vertex_it, + float parinv[][4], + float mapmat[][4], + Material **mat, + int *totmat, + Object *ob1, + Object *ob2) +{ + DerivedMesh *dm; + GHash *material_hash = NULL; + Mesh *me1= (Mesh*)ob1->data; + Mesh *me2= (Mesh*)ob2->data; + int i; + + // create a new DerivedMesh + dm = CDDM_new(vertex_it->num_elements, 0, face_it->num_elements); + + CustomData_merge(&me1->fdata, &dm->faceData, CD_MASK_DERIVEDMESH, + CD_DEFAULT, face_it->num_elements); + CustomData_merge(&me2->fdata, &dm->faceData, CD_MASK_DERIVEDMESH, + CD_DEFAULT, face_it->num_elements); + + // step through the vertex iterators: + for (i = 0; !vertex_it->Done(vertex_it->it); i++) { + CSG_IVertex csgvert; + MVert *mvert = CDDM_get_vert(dm, i); + + // retrieve a csg vertex from the boolean module + vertex_it->Fill(vertex_it->it, &csgvert); + vertex_it->Step(vertex_it->it); + + // we have to map the vertex coordinates back in the coordinate frame + // of the resulting object, since it was computed in world space + VecMat4MulVecfl(mvert->co, parinv, csgvert.position); + } + + // a hash table to remap materials to indices + if (mat) { + material_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); + *totmat = 0; + } + + // step through the face iterators + for(i = 0; !face_it->Done(face_it->it); i++) { + Mesh *orig_me; + Object *orig_ob; + Material *orig_mat; + CSG_IFace csgface; + MFace *mface; + int orig_index, mat_nr; + + // retrieve a csg face from the boolean module + face_it->Fill(face_it->it, &csgface); + face_it->Step(face_it->it); + + // find the original mesh and data + orig_ob = (csgface.orig_face < me1->totface)? ob1: ob2; + orig_me = (orig_ob == ob1)? me1: me2; + orig_index = (orig_ob == ob1)? csgface.orig_face: csgface.orig_face - me1->totface; + + // copy all face layers, including mface + CustomData_copy_data(&orig_me->fdata, &dm->faceData, orig_index, i, 1); + + // set mface + mface = CDDM_get_face(dm, i); + mface->v1 = csgface.vertex_index[0]; + mface->v2 = csgface.vertex_index[1]; + mface->v3 = csgface.vertex_index[2]; + mface->v4 = (csgface.vertex_number == 4)? csgface.vertex_index[3]: 0; + + // set material, based on lookup in hash table + orig_mat= give_current_material(orig_ob, mface->mat_nr+1); + + if (mat && orig_mat) { + if (!BLI_ghash_haskey(material_hash, orig_mat)) { + mat[*totmat] = orig_mat; + mat_nr = mface->mat_nr = (*totmat)++; + BLI_ghash_insert(material_hash, orig_mat, SET_INT_IN_POINTER(mat_nr)); + } + else + mface->mat_nr = GET_INT_FROM_POINTER(BLI_ghash_lookup(material_hash, orig_mat)); + } + else + mface->mat_nr = 0; + + InterpCSGFace(dm, orig_me, i, orig_index, csgface.vertex_number, + (orig_me == me2)? mapmat: NULL); + + test_index_face(mface, &dm->faceData, i, csgface.vertex_number); + } + + if (material_hash) + BLI_ghash_free(material_hash, NULL, NULL); + + CDDM_calc_edges(dm); + CDDM_calc_normals(dm); + + return dm; +} + +static void BuildMeshDescriptors( + struct Object *ob, + int face_offset, + struct CSG_FaceIteratorDescriptor * face_it, + struct CSG_VertexIteratorDescriptor * vertex_it) +{ + VertexIt_Construct(vertex_it,ob); + FaceIt_Construct(face_it,ob,face_offset); +} + +static void FreeMeshDescriptors( + struct CSG_FaceIteratorDescriptor *face_it, + struct CSG_VertexIteratorDescriptor *vertex_it) +{ + VertexIt_Destruct(vertex_it); + FaceIt_Destruct(face_it); +} + +DerivedMesh *NewBooleanDerivedMesh_intern( + struct Object *ob, struct Object *ob_select, + int int_op_type, Material **mat, int *totmat) +{ + + float inv_mat[4][4]; + float map_mat[4][4]; + + DerivedMesh *dm = NULL; + Mesh *me1 = get_mesh(ob_select); + Mesh *me2 = get_mesh(ob); + + if (me1 == NULL || me2 == NULL) return 0; + if (!me1->totface || !me2->totface) return 0; + + // we map the final object back into ob's local coordinate space. For this + // we need to compute the inverse transform from global to ob (inv_mat), + // and the transform from ob to ob_select for use in interpolation (map_mat) + Mat4Invert(inv_mat, ob->obmat); + Mat4MulMat4(map_mat, ob_select->obmat, inv_mat); + Mat4Invert(inv_mat, ob_select->obmat); + + { + // interface with the boolean module: + // + // the idea is, we pass the boolean module verts and faces using the + // provided descriptors. once the boolean operation is performed, we + // get back output descriptors, from which we then build a DerivedMesh + + CSG_VertexIteratorDescriptor vd_1, vd_2; + CSG_FaceIteratorDescriptor fd_1, fd_2; + CSG_OperationType op_type; + CSG_BooleanOperation *bool_op; + + // work out the operation they chose and pick the appropriate + // enum from the csg module. + switch (int_op_type) { + case 1 : op_type = e_csg_intersection; break; + case 2 : op_type = e_csg_union; break; + case 3 : op_type = e_csg_difference; break; + case 4 : op_type = e_csg_classify; break; + default : op_type = e_csg_intersection; + } + + BuildMeshDescriptors(ob_select, 0, &fd_1, &vd_1); + BuildMeshDescriptors(ob, me1->totface, &fd_2, &vd_2); + + bool_op = CSG_NewBooleanFunction(); + + // perform the operation + if (CSG_PerformBooleanOperation(bool_op, op_type, fd_1, vd_1, fd_2, vd_2)) { + CSG_VertexIteratorDescriptor vd_o; + CSG_FaceIteratorDescriptor fd_o; + + CSG_OutputFaceDescriptor(bool_op, &fd_o); + CSG_OutputVertexDescriptor(bool_op, &vd_o); + + // iterate through results of operation and insert + // into new object + dm = ConvertCSGDescriptorsToDerivedMesh( + &fd_o, &vd_o, inv_mat, map_mat, mat, totmat, ob_select, ob); + + // free up the memory + CSG_FreeVertexDescriptor(&vd_o); + CSG_FreeFaceDescriptor(&fd_o); + } +// else +// XXX error("Unknown internal error in boolean"); + + CSG_FreeBooleanOperation(bool_op); + + FreeMeshDescriptors(&fd_1, &vd_1); + FreeMeshDescriptors(&fd_2, &vd_2); + } + + return dm; +} + +int NewBooleanMesh(Scene *scene, Base *base, Base *base_select, int int_op_type) +{ + Mesh *me_new; + int a, maxmat, totmat= 0; + Object *ob_new, *ob, *ob_select; + Material **mat; + DerivedMesh *dm; + + ob= base->object; + ob_select= base_select->object; + + maxmat= ob->totcol + ob_select->totcol; + mat= (Material**)MEM_mallocN(sizeof(Material*)*maxmat, "NewBooleanMeshMat"); + + /* put some checks in for nice user feedback */ + if((!(get_mesh(ob)->totface)) || (!(get_mesh(ob_select)->totface))) + { + MEM_freeN(mat); + return -1; + } + + dm= NewBooleanDerivedMesh_intern(ob, ob_select, int_op_type, mat, &totmat); + + if (dm == NULL) { + MEM_freeN(mat); + return 0; + } + + /* create a new blender mesh object - using 'base' as a template */ + ob_new= AddNewBlenderMesh(scene, base_select); + me_new= ob_new->data; + + DM_to_mesh(dm, me_new); + dm->release(dm); + + /* add materials to object */ + for (a = 0; a < totmat; a++) + assign_material(ob_new, mat[a], a+1); + + MEM_freeN(mat); + + /* update dag */ + DAG_object_flush_update(scene, ob_new, OB_RECALC_DATA); + + return 1; +} + +DerivedMesh *NewBooleanDerivedMesh(struct Object *ob, struct Object *ob_select, + int int_op_type) +{ + return NewBooleanDerivedMesh_intern(ob, ob_select, int_op_type, NULL, NULL); +} + diff --git a/source/blender/blenkernel/intern/booleanops_mesh.c b/source/blender/blenkernel/intern/booleanops_mesh.c new file mode 100644 index 00000000000..14e32873dbd --- /dev/null +++ b/source/blender/blenkernel/intern/booleanops_mesh.c @@ -0,0 +1,293 @@ +#if 0 + +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ +#include "CSG_BooleanOps.h" + +#include "BKE_booleanops.h" +#include "BKE_booleanops_mesh.h" +#include "MEM_guardedalloc.h" + +#include "DNA_material_types.h" +#include "DNA_mesh_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BKE_global.h" +#include "BKE_mesh.h" +#include "BKE_displist.h" +#include "BKE_object.h" +#include "BKE_utildefines.h" +#include "BKE_library.h" +#include "BKE_material.h" + +#include "BLI_arithb.h" + +/** + * Implementation of boolean ops mesh interface. + */ + + void +CSG_DestroyMeshDescriptor( + CSG_MeshDescriptor *mesh +){ + // Call mesh descriptors destroy function.... + mesh->m_destroy_func(mesh); +} + +// Destroy function for blender mesh internals. + +static + void +CSG_DestroyBlenderMeshInternals( + CSG_MeshDescriptor *mesh +) { + // Free face and vertex iterators. + FreeMeshDescriptors(&(mesh->m_face_iterator),&(mesh->m_vertex_iterator)); +} + + +static + void +CSG_DestroyCSGMeshInternals( + CSG_MeshDescriptor *mesh +){ + CSG_FreeVertexDescriptor(&(mesh->m_vertex_iterator)); + CSG_FreeFaceDescriptor(&(mesh->m_face_iterator)); +} + +static + int +MakeCSGMeshFromBlenderBase( + Base * base, + CSG_MeshDescriptor * output +) { + Mesh *me; + if (output == NULL || base == NULL) return 0; + + me = get_mesh(base->object); + + output->m_descriptor.user_face_vertex_data_size = 0; + output->m_descriptor.user_data_size = sizeof(FaceData); + + output->base = base; + + BuildMeshDescriptors( + base->object, + &(output->m_face_iterator), + &(output->m_vertex_iterator) + ); + + output->m_destroy_func = CSG_DestroyBlenderMeshInternals; + + return 1; +} + + int +CSG_LoadBlenderMesh( + Object * obj, + CSG_MeshDescriptor *output +){ + + Mesh *me; + if (output == NULL || obj == NULL) return 0; + + me = get_mesh(obj); + + output->m_descriptor.user_face_vertex_data_size = 0; + output->m_descriptor.user_data_size = sizeof(FaceData); + + output->base = NULL; + + BuildMeshDescriptors( + obj, + &(output->m_face_iterator), + &(output->m_vertex_iterator) + ); + + output->m_destroy_func = CSG_DestroyBlenderMeshInternals; + output->base = NULL; + + return 1; +} + + + + + int +CSG_AddMeshToBlender( + CSG_MeshDescriptor *mesh +){ + Mesh *me_new = NULL; + Object *ob_new = NULL; + float inv_mat[4][4]; + + if (mesh == NULL) return 0; + if (mesh->base == NULL) return 0; + + Mat4Invert(inv_mat,mesh->base->object->obmat); + + // Create a new blender mesh object - using 'base' as + // a template for the new object. + ob_new= AddNewBlenderMesh(mesh->base); + + me_new = ob_new->data; + + // make sure the iterators are reset. + mesh->m_face_iterator.Reset(mesh->m_face_iterator.it); + mesh->m_vertex_iterator.Reset(mesh->m_vertex_iterator.it); + + // iterate through results of operation and insert into new object + // see subsurf.c + + ConvertCSGDescriptorsToMeshObject( + ob_new, + &(mesh->m_descriptor), + &(mesh->m_face_iterator), + &(mesh->m_vertex_iterator), + inv_mat + ); + + return 1; +} + + int +CSG_PerformOp( + CSG_MeshDescriptor *mesh1, + CSG_MeshDescriptor *mesh2, + int int_op_type, + CSG_MeshDescriptor *output +){ + + CSG_OperationType op_type; + CSG_BooleanOperation * bool_op = CSG_NewBooleanFunction(); + int success = 0; + + if (bool_op == NULL) return 0; + + if ((mesh1 == NULL) || (mesh2 == NULL) || (output == NULL)) { + return 0; + } + if ((int_op_type < 1) || (int_op_type > 3)) return 0; + + switch (int_op_type) { + case 1 : op_type = e_csg_intersection; break; + case 2 : op_type = e_csg_union; break; + case 3 : op_type = e_csg_difference; break; + case 4 : op_type = e_csg_classify; break; + default : op_type = e_csg_intersection; + } + + output->m_descriptor = CSG_DescibeOperands(bool_op,mesh1->m_descriptor,mesh2->m_descriptor); + output->base = mesh1->base; + + if (output->m_descriptor.user_face_vertex_data_size) { + // Then use the only interp function supported + success = + CSG_PerformBooleanOperation( + bool_op, + op_type, + mesh1->m_face_iterator, + mesh1->m_vertex_iterator, + mesh2->m_face_iterator, + mesh2->m_vertex_iterator, + InterpFaceVertexData + ); + } else { + success = + CSG_PerformBooleanOperation( + bool_op, + op_type, + mesh1->m_face_iterator, + mesh1->m_vertex_iterator, + mesh2->m_face_iterator, + mesh2->m_vertex_iterator, + InterpNoUserData + ); + } + + if (!success) { + CSG_FreeBooleanOperation(bool_op); + bool_op = NULL; + return 0; + } + + // get the ouput mesh descriptors. + + CSG_OutputFaceDescriptor(bool_op,&(output->m_face_iterator)); + CSG_OutputVertexDescriptor(bool_op,&(output->m_vertex_iterator)); + output->m_destroy_func = CSG_DestroyCSGMeshInternals; + + return 1; +} + + int +NewBooleanMeshTest( + struct Base * base, + struct Base * base_select, + int op_type +){ + + CSG_MeshDescriptor m1,m2,output; + CSG_MeshDescriptor output2,output3; + + if (!MakeCSGMeshFromBlenderBase(base,&m1)) { + return 0; + } + + if (!MakeCSGMeshFromBlenderBase(base_select,&m2)) { + return 0; + } + + CSG_PerformOp(&m1,&m2,1,&output); + CSG_PerformOp(&m1,&m2,2,&output2); + CSG_PerformOp(&m1,&m2,3,&output3); + + if (!CSG_AddMeshToBlender(&output)) { + return 0; + } + if (!CSG_AddMeshToBlender(&output2)) { + return 0; + } + if (!CSG_AddMeshToBlender(&output3)) { + return 0; + } + + + CSG_DestroyMeshDescriptor(&m1); + CSG_DestroyMeshDescriptor(&m2); + CSG_DestroyMeshDescriptor(&output); + CSG_DestroyMeshDescriptor(&output2); + CSG_DestroyMeshDescriptor(&output3); + + return 1; +} + +#endif + diff --git a/source/blender/editors/interface/keyval.c b/source/blender/editors/interface/keyval.c new file mode 100644 index 00000000000..f2172ac8cf0 --- /dev/null +++ b/source/blender/editors/interface/keyval.c @@ -0,0 +1,540 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "stdio.h" +#include "ctype.h" +#include "string.h" + +#include "BKE_global.h" +#include "BLI_blenlib.h" +#include "BLI_arithb.h" + +#include "WM_types.h" + +char *key_event_to_string(unsigned short event) +{ + + switch(event) { + case AKEY: + return "A"; + break; + case BKEY: + return "B"; + break; + case CKEY: + return "C"; + break; + case DKEY: + return "D"; + break; + case EKEY: + return "E"; + break; + case FKEY: + return "F"; + break; + case GKEY: + return "G"; + break; + case HKEY: + return "H"; + break; + case IKEY: + return "I"; + break; + case JKEY: + return "J"; + break; + case KKEY: + return "K"; + break; + case LKEY: + return "L"; + break; + case MKEY: + return "M"; + break; + case NKEY: + return "N"; + break; + case OKEY: + return "O"; + break; + case PKEY: + return "P"; + break; + case QKEY: + return "Q"; + break; + case RKEY: + return "R"; + break; + case SKEY: + return "S"; + break; + case TKEY: + return "T"; + break; + case UKEY: + return "U"; + break; + case VKEY: + return "V"; + break; + case WKEY: + return "W"; + break; + case XKEY: + return "X"; + break; + case YKEY: + return "Y"; + break; + case ZKEY: + return "Z"; + break; + + case ZEROKEY: + return "Zero"; + break; + case ONEKEY: + return "One"; + break; + case TWOKEY: + return "Two"; + break; + case THREEKEY: + return "Three"; + break; + case FOURKEY: + return "Four"; + break; + case FIVEKEY: + return "Five"; + break; + case SIXKEY: + return "Six"; + break; + case SEVENKEY: + return "Seven"; + break; + case EIGHTKEY: + return "Eight"; + break; + case NINEKEY: + return "Nine"; + break; + + case LEFTCTRLKEY: + return "Leftctrl"; + break; + case LEFTALTKEY: + return "Leftalt"; + break; + case RIGHTALTKEY: + return "Rightalt"; + break; + case RIGHTCTRLKEY: + return "Rightctrl"; + break; + case RIGHTSHIFTKEY: + return "Rightshift"; + break; + case LEFTSHIFTKEY: + return "Leftshift"; + break; + + case ESCKEY: + return "Esc"; + break; + case TABKEY: + return "Tab"; + break; + case RETKEY: + return "Ret"; + break; + case SPACEKEY: + return "Space"; + break; + case LINEFEEDKEY: + return "Linefeed"; + break; + case BACKSPACEKEY: + return "Backspace"; + break; + case DELKEY: + return "Del"; + break; + case SEMICOLONKEY: + return "Semicolon"; + break; + case PERIODKEY: + return "Period"; + break; + case COMMAKEY: + return "Comma"; + break; + case QUOTEKEY: + return "Quote"; + break; + case ACCENTGRAVEKEY: + return "Accentgrave"; + break; + case MINUSKEY: + return "Minus"; + break; + case SLASHKEY: + return "Slash"; + break; + case BACKSLASHKEY: + return "Backslash"; + break; + case EQUALKEY: + return "Equal"; + break; + case LEFTBRACKETKEY: + return "Leftbracket"; + break; + case RIGHTBRACKETKEY: + return "Rightbracket"; + break; + + case LEFTARROWKEY: + return "Leftarrow"; + break; + case DOWNARROWKEY: + return "Downarrow"; + break; + case RIGHTARROWKEY: + return "Rightarrow"; + break; + case UPARROWKEY: + return "Uparrow"; + break; + + case PAD2: + return "Pad2"; + break; + case PAD4: + return "Pad4"; + break; + case PAD6: + return "Pad6"; + break; + case PAD8: + return "Pad8"; + break; + case PAD1: + return "Pad1"; + break; + case PAD3: + return "Pad3"; + break; + case PAD5: + return "Pad5"; + break; + case PAD7: + return "Pad7"; + break; + case PAD9: + return "Pad9"; + break; + + case PADPERIOD: + return "Padperiod"; + break; + case PADSLASHKEY: + return "Padslash"; + break; + case PADASTERKEY: + return "Padaster"; + break; + + case PAD0: + return "Pad0"; + break; + case PADMINUS: + return "Padminus"; + break; + case PADENTER: + return "Padenter"; + break; + case PADPLUSKEY: + return "Padplus"; + break; + + case F1KEY: + return "F1"; + break; + case F2KEY: + return "F2"; + break; + case F3KEY: + return "F3"; + break; + case F4KEY: + return "F4"; + break; + case F5KEY: + return "F5"; + break; + case F6KEY: + return "F6"; + break; + case F7KEY: + return "F7"; + break; + case F8KEY: + return "F8"; + break; + case F9KEY: + return "F9"; + break; + case F10KEY: + return "F10"; + break; + case F11KEY: + return "F11"; + break; + case F12KEY: + return "F12"; + break; + + case PAUSEKEY: + return "Pause"; + break; + case INSERTKEY: + return "Insert"; + break; + case HOMEKEY: + return "Home"; + break; + case PAGEUPKEY: + return "Pageup"; + break; + case PAGEDOWNKEY: + return "Pagedown"; + break; + case ENDKEY: + return "End"; + break; + } + + return ""; +} + +/* + * Decodes key combination strings [qual1+[qual2+[...]]]keyname + * The '+'s may be replaced by '-' or ' ' characters to support different + * formats. No additional whitespace is allowed. The keyname may be an internal + * name, like "RETKEY", or a more common name, like "Return". Decoding is case- + * insensitive. + * + * Example strings: "Ctrl+L", "ALT-ESC", "Shift A" + * + * Returns 1 if successful. + */ +int decode_key_string(char *str, unsigned short *key, unsigned short *qual) +{ + int i, prev, len, invalid=0; + + len= strlen(str); + *key= *qual= 0; + + /* Convert to upper case */ + for (i=0; i<len; i++) { + str[i]= toupper(str[i]); + } + + /* Handle modifiers */ + for (prev=i=0; i<len; i++) { + if (str[i]==' ' || str[i]=='+' || str[i]=='-') { +// XXX if (!strncmp(str+prev, "CTRL", i-prev)) *qual |= LR_CTRLKEY; +// else if (!strncmp(str+prev, "ALT", i-prev)) *qual |= LR_ALTKEY; +// else if (!strncmp(str+prev, "SHIFT", i-prev)) *qual |= LR_SHIFTKEY; +// else if (!strncmp(str+prev, "COMMAND", i-prev)) *qual |= LR_COMMANDKEY; + prev=i+1; + } + } + + /* Compare last part against key names */ + if ((len-prev==1) || ((len-prev==4) && !strncmp(str+prev, "KEY", 3))) { + + if (str[prev]>='A' && str[prev]<='Z') { + *key= str[prev]-'A'+AKEY; + } else if (str[prev]>='0' && str[prev]<='9') { + *key= str[prev]-'0'+ZEROKEY; + } else { + invalid= 1; + } + + } else if (!strncmp(str+prev, "ZEROKEY", len-prev) || !strncmp(str+prev, "ZERO", len-prev)) { + *key= ZEROKEY; + } else if (!strncmp(str+prev, "ONEKEY", len-prev) || !strncmp(str+prev, "ONE", len-prev)) { + *key= ONEKEY; + } else if (!strncmp(str+prev, "TWOKEY", len-prev) || !strncmp(str+prev, "TWO", len-prev)) { + *key= TWOKEY; + } else if (!strncmp(str+prev, "THREEKEY", len-prev) || !strncmp(str+prev, "THREE", len-prev)) { + *key= THREEKEY; + } else if (!strncmp(str+prev, "FOURKEY", len-prev) || !strncmp(str+prev, "FOUR", len-prev)) { + *key= FOURKEY; + } else if (!strncmp(str+prev, "FIVEKEY", len-prev) || !strncmp(str+prev, "FIVE", len-prev)) { + *key= FIVEKEY; + } else if (!strncmp(str+prev, "SIZEKEY", len-prev) || !strncmp(str+prev, "SIX", len-prev)) { + *key= SIXKEY; + } else if (!strncmp(str+prev, "SEVENKEY", len-prev) || !strncmp(str+prev, "SEVEN", len-prev)) { + *key= SEVENKEY; + } else if (!strncmp(str+prev, "EIGHTKEY", len-prev) || !strncmp(str+prev, "EIGHT", len-prev)) { + *key= EIGHTKEY; + } else if (!strncmp(str+prev, "NINEKEY", len-prev) || !strncmp(str+prev, "NINE", len-prev)) { + *key= NINEKEY; + + } else if (!strncmp(str+prev, "ESCKEY", len-prev) || !strncmp(str+prev, "ESC", len-prev)) { + *key= ESCKEY; + } else if (!strncmp(str+prev, "TABKEY", len-prev) || !strncmp(str+prev, "TAB", len-prev)) { + *key= TABKEY; + } else if (!strncmp(str+prev, "RETKEY", len-prev) || !strncmp(str+prev, "RETURN", len-prev) || !strncmp(str+prev, "ENTER", len-prev)) { + *key= RETKEY; + } else if (!strncmp(str+prev, "SPACEKEY", len-prev) || !strncmp(str+prev, "SPACE", len-prev)) { + *key= SPACEKEY; + } else if (!strncmp(str+prev, "LINEFEEDKEY", len-prev) || !strncmp(str+prev, "LINEFEED", len-prev)) { + *key= LINEFEEDKEY; + } else if (!strncmp(str+prev, "BACKSPACEKEY", len-prev) || !strncmp(str+prev, "BACKSPACE", len-prev)) { + *key= BACKSPACEKEY; + } else if (!strncmp(str+prev, "DELKEY", len-prev) || !strncmp(str+prev, "DELETE", len-prev)) { + *key= DELKEY; + + } else if (!strncmp(str+prev, "SEMICOLONKEY", len-prev) || !strncmp(str+prev, "SEMICOLON", len-prev)) { + *key= SEMICOLONKEY; + } else if (!strncmp(str+prev, "PERIODKEY", len-prev) || !strncmp(str+prev, "PERIOD", len-prev)) { + *key= PERIODKEY; + } else if (!strncmp(str+prev, "COMMAKEY", len-prev) || !strncmp(str+prev, "COMMA", len-prev)) { + *key= COMMAKEY; + } else if (!strncmp(str+prev, "QUOTEKEY", len-prev) || !strncmp(str+prev, "QUOTE", len-prev)) { + *key= QUOTEKEY; + } else if (!strncmp(str+prev, "ACCENTGRAVEKEY", len-prev) || !strncmp(str+prev, "ACCENTGRAVE", len-prev)) { + *key= ACCENTGRAVEKEY; + } else if (!strncmp(str+prev, "MINUSKEY", len-prev) || !strncmp(str+prev, "MINUS", len-prev)) { + *key= MINUSKEY; + } else if (!strncmp(str+prev, "SLASHKEY", len-prev) || !strncmp(str+prev, "SLASH", len-prev)) { + *key= SLASHKEY; + } else if (!strncmp(str+prev, "BACKSLASHKEY", len-prev) || !strncmp(str+prev, "BACKSLASH", len-prev)) { + *key= BACKSLASHKEY; + } else if (!strncmp(str+prev, "EQUALKEY", len-prev) || !strncmp(str+prev, "EQUAL", len-prev)) { + *key= EQUALKEY; + } else if (!strncmp(str+prev, "LEFTBRACKETKEY", len-prev) || !strncmp(str+prev, "LEFTBRACKET", len-prev)) { + *key= LEFTBRACKETKEY; + } else if (!strncmp(str+prev, "RIGHTBRACKETKEY", len-prev) || !strncmp(str+prev, "RIGHTBRACKET", len-prev)) { + *key= RIGHTBRACKETKEY; + } else if (!strncmp(str+prev, "DELKEY", len-prev) || !strncmp(str+prev, "DELETE", len-prev)) { + *key= DELKEY; + + } else if (!strncmp(str+prev, "LEFTARROWKEY", len-prev) || !strncmp(str+prev, "LEFTARROW", len-prev)) { + *key= LEFTARROWKEY; + } else if (!strncmp(str+prev, "DOWNARROWKEY", len-prev) || !strncmp(str+prev, "DOWNARROW", len-prev)) { + *key= DOWNARROWKEY; + } else if (!strncmp(str+prev, "RIGHTARROWKEY", len-prev) || !strncmp(str+prev, "RIGHTARROW", len-prev)) { + *key= RIGHTARROWKEY; + } else if (!strncmp(str+prev, "UPARROWKEY", len-prev) || !strncmp(str+prev, "UPARROW", len-prev)) { + *key= UPARROWKEY; + + } else if (!strncmp(str+prev, "PAD", 3)) { + + if (len-prev<=4) { + + if (str[prev]>='0' && str[prev]<='9') { + *key= str[prev]-'0'+ZEROKEY; + } else { + invalid= 1; + } + + } else if (!strncmp(str+prev+3, "PERIODKEY", len-prev-3) || !strncmp(str+prev+3, "PERIOD", len-prev-3)) { + *key= PADPERIOD; + } else if (!strncmp(str+prev+3, "SLASHKEY", len-prev-3) || !strncmp(str+prev+3, "SLASH", len-prev-3)) { + *key= PADSLASHKEY; + } else if (!strncmp(str+prev+3, "ASTERKEY", len-prev-3) || !strncmp(str+prev+3, "ASTERISK", len-prev-3)) { + *key= PADASTERKEY; + } else if (!strncmp(str+prev+3, "MINUSKEY", len-prev-3) || !strncmp(str+prev+3, "MINUS", len-prev-3)) { + *key= PADMINUS; + } else if (!strncmp(str+prev+3, "ENTERKEY", len-prev-3) || !strncmp(str+prev+3, "ENTER", len-prev-3)) { + *key= PADENTER; + } else if (!strncmp(str+prev+3, "PLUSKEY", len-prev-3) || !strncmp(str+prev+3, "PLUS", len-prev-3)) { + *key= PADPLUSKEY; + } else { + invalid= 1; + } + + } else if (!strncmp(str+prev, "F1KEY", len-prev) || !strncmp(str+prev, "F1", len-prev)) { + *key= F1KEY; + } else if (!strncmp(str+prev, "F2KEY", len-prev) || !strncmp(str+prev, "F2", len-prev)) { + *key= F2KEY; + } else if (!strncmp(str+prev, "F3KEY", len-prev) || !strncmp(str+prev, "F3", len-prev)) { + *key= F3KEY; + } else if (!strncmp(str+prev, "F4KEY", len-prev) || !strncmp(str+prev, "F4", len-prev)) { + *key= F4KEY; + } else if (!strncmp(str+prev, "F5KEY", len-prev) || !strncmp(str+prev, "F5", len-prev)) { + *key= F5KEY; + } else if (!strncmp(str+prev, "F6KEY", len-prev) || !strncmp(str+prev, "F6", len-prev)) { + *key= F6KEY; + } else if (!strncmp(str+prev, "F7KEY", len-prev) || !strncmp(str+prev, "F7", len-prev)) { + *key= F7KEY; + } else if (!strncmp(str+prev, "F8KEY", len-prev) || !strncmp(str+prev, "F8", len-prev)) { + *key= F8KEY; + } else if (!strncmp(str+prev, "F9KEY", len-prev) || !strncmp(str+prev, "F9", len-prev)) { + *key= F9KEY; + } else if (!strncmp(str+prev, "F10KEY", len-prev) || !strncmp(str+prev, "F10", len-prev)) { + *key= F10KEY; + } else if (!strncmp(str+prev, "F11KEY", len-prev) || !strncmp(str+prev, "F11", len-prev)) { + *key= F11KEY; + } else if (!strncmp(str+prev, "F12KEY", len-prev) || !strncmp(str+prev, "F12", len-prev)) { + *key= F12KEY; + + } else if (!strncmp(str+prev, "PAUSEKEY", len-prev) || !strncmp(str+prev, "PAUSE", len-prev)) { + *key= PAUSEKEY; + } else if (!strncmp(str+prev, "INSERTKEY", len-prev) || !strncmp(str+prev, "INSERT", len-prev)) { + *key= INSERTKEY; + } else if (!strncmp(str+prev, "HOMEKEY", len-prev) || !strncmp(str+prev, "HOME", len-prev)) { + *key= HOMEKEY; + } else if (!strncmp(str+prev, "PAGEUPKEY", len-prev) || !strncmp(str+prev, "PAGEUP", len-prev)) { + *key= PAGEUPKEY; + } else if (!strncmp(str+prev, "PAGEDOWNKEY", len-prev) || !strncmp(str+prev, "PAGEDOWN", len-prev)) { + *key= PAGEDOWNKEY; + } else if (!strncmp(str+prev, "ENDKEY", len-prev) || !strncmp(str+prev, "END", len-prev)) { + *key= ENDKEY; + + } else { + invalid= 1; + } + + if (!invalid && *key) { + return 1; + } + + return 0; +} diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c new file mode 100644 index 00000000000..34094c99120 --- /dev/null +++ b/source/blender/editors/screen/screendump.c @@ -0,0 +1,131 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + * Making screendumps. + */ + +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "BLI_blenlib.h" + +#include "IMB_imbuf_types.h" +#include "IMB_imbuf.h" + +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_space_types.h" + +#include "BKE_context.h" +#include "BKE_global.h" +#include "BKE_image.h" +#include "BKE_utildefines.h" + +#include "BIF_gl.h" + +#include "WM_types.h" +#include "WM_api.h" + +static unsigned int *dumprect= NULL; +static int dumpsx, dumpsy; + +/* XXX */ +static int saveover() {return 0;} + +/* Callback */ +void write_screendump(bContext *C, char *name) +{ + Scene *scene= CTX_data_scene(C); + ImBuf *ibuf; + + if(dumprect) { + + strcpy(G.ima, name); + BLI_convertstringcode(name, G.sce); + BLI_convertstringframe(name, scene->r.cfra); /* TODO - is this ever used? */ + + /* BKE_add_image_extension() checks for if extension was already set */ + if(scene->r.scemode & R_EXTENSION) + if(strlen(name)<FILE_MAXDIR+FILE_MAXFILE-5) + BKE_add_image_extension(scene, name, scene->r.imtype); + + if(saveover(name)) { +// waitcursor(1); + + ibuf= IMB_allocImBuf(dumpsx, dumpsy, 24, 0, 0); + ibuf->rect= dumprect; + + if(scene->r.planes == 8) IMB_cspace(ibuf, rgb_to_bw); + + BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality); + + IMB_freeImBuf(ibuf); + +// waitcursor(0); + } + MEM_freeN(dumprect); + dumprect= NULL; + } +} + +/* get dump from frontbuffer */ +void ED_screendump(bContext *C, int fscreen) +{ + wmWindow *win= CTX_wm_window(C); + ScrArea *curarea= CTX_wm_area(C); + int x=0, y=0; +// char imstr[64]; + + if(dumprect) MEM_freeN(dumprect); + dumprect= NULL; + + if(fscreen) { /* full screen */ + x= 0; + y= 0; + dumpsx= win->sizex; + dumpsy= win->sizey; + + } + else { + x= curarea->totrct.xmin; + y= curarea->totrct.ymin; + dumpsx= curarea->totrct.xmax-x; + dumpsy= curarea->totrct.ymax-y; + } + + if (dumpsx && dumpsy) { + + dumprect= MEM_mallocN(sizeof(int)*dumpsx*dumpsy, "dumprect"); + glReadBuffer(GL_FRONT); + glReadPixels(x, y, dumpsx, dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, dumprect); + glFinish(); + glReadBuffer(GL_BACK); + + // save_image_filesel_str(imstr); + // activate_fileselect(FILE_SPECIAL, imstr, G.ima, write_screendump); + } + +} |