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authorTon Roosendaal <ton@blender.org>2008-11-02 21:12:45 +0300
committerTon Roosendaal <ton@blender.org>2008-11-02 21:12:45 +0300
commitdb24487449b1340eed2f29394fdbcdf2e7acc3ea (patch)
tree68987259338e1acbb4baad1dcae0edfcabda6276 /source
parenta775719e23aecfd09accff61d16ba59514538416 (diff)
Makefile fixes for compiling with new videotexture code.
Also: buttons for logic, controllers, didn't line up correct when multiple objects were selected (too little space)
Diffstat (limited to 'source')
-rw-r--r--source/Makefile1
-rw-r--r--source/blender/src/buttons_logic.c2
-rw-r--r--source/gameengine/Makefile2
-rw-r--r--source/nan_compile.mk4
4 files changed, 5 insertions, 4 deletions
diff --git a/source/Makefile b/source/Makefile
index 99155206987..558a844eca7 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -142,6 +142,7 @@ ifneq ($(NAN_NO_KETSJI),true)
COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
+ COMLIB += $(OCGDIR)/gameengine/videotex/$(DEBUG_DIR)libvideotex.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
COMLIB += $(NAN_MOTO)/lib/libmoto.a
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 0dcdc36fdcd..8aca111f41f 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -3549,7 +3549,7 @@ void logic_buts(void)
if(ob->controllers.first) uiSetCurFont(block, UI_HELV);
uiDefButBitS(block, TOG, OB_ADDCONT, B_ADD_CONT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Controller");
uiBlockEndAlign(block);
- yco-=17;
+ yco-=20;
/* mark all actuators linked to these controllers */
/* note that some of these actuators could be from objects that are not in the display list.
diff --git a/source/gameengine/Makefile b/source/gameengine/Makefile
index 1d3bc8c2058..51bc0f7d39f 100644
--- a/source/gameengine/Makefile
+++ b/source/gameengine/Makefile
@@ -35,7 +35,7 @@ DIR = $(OCGDIR)/gameengine
DIRS = BlenderRoutines
DIRS += Converter
DIRS += Expressions GameLogic Ketsji Rasterizer SceneGraph
-DIRS += Network Physics
+DIRS += Network Physics VideoTexture
ifeq ($(WITH_BF_BLENDERGAMEENGINE),true)
DIRS += GamePlayer
diff --git a/source/nan_compile.mk b/source/nan_compile.mk
index 151c741e8b4..4b13ef8f678 100644
--- a/source/nan_compile.mk
+++ b/source/nan_compile.mk
@@ -89,8 +89,8 @@ ifeq ($(OS),darwin)
CFLAGS += -pipe -fPIC -ffast-math -march=pentium-m -funsigned-char -fno-strict-aliasing
CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
endif
- REL_CFLAGS += -O2
- REL_CCFLAGS += -O2
+# REL_CFLAGS += -O2
+# REL_CCFLAGS += -O2
CPPFLAGS += -D_THREAD_SAFE
NAN_DEPEND = true
OPENGL_HEADERS = /System/Library/Frameworks/OpenGL.framework