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authorTon Roosendaal <ton@blender.org>2005-08-27 21:04:29 +0400
committerTon Roosendaal <ton@blender.org>2005-08-27 21:04:29 +0400
commiteb1f65768a742fce55dd755e9c51d4be2f73b5bc (patch)
tree1dff3d1bbd979d53620a5bade793a580d3486c49 /source
parent8f5bff6051025bbd4d5e0a127f7fef09ef226c1a (diff)
IK work-in-progress commit;
- Removed old convention that only allowed one "IK" connection for Bones in a joint. Was highly frustrating for editing trees or branches. In a next commit, there will be a different method to define IK target and IK root, so this option actually will become "Connect Bone" or so. - the IK group name is gone, now is just an option "Tree IK". When IK chains share a root they'll form a tree. Todo is preventing conflicts here (will be for editor to define IK Root) - Adding new IK constraint with CTRL+I activates Constraint
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_armature.h4
-rw-r--r--source/blender/blenkernel/intern/armature.c10
-rw-r--r--source/blender/blenloader/intern/readfile.c2
-rw-r--r--source/blender/include/BIF_editarmature.h3
-rw-r--r--source/blender/makesdna/DNA_constraint_types.h10
-rw-r--r--source/blender/src/buttons_editing.c15
-rw-r--r--source/blender/src/buttons_object.c4
-rw-r--r--source/blender/src/editarmature.c56
-rw-r--r--source/blender/src/poseobject.c6
9 files changed, 39 insertions, 71 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 84d87b28037..7d0caa4b182 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -55,12 +55,12 @@ typedef struct PoseTarget
typedef struct PoseChain
{
- struct PoseChain *next, *prev; // hurms
+ struct PoseChain *next, *prev;
struct bPoseChannel **pchanchain;
struct ListBase targets;
int totchannel;
+ int tree; // true or false
float (*basis_change)[3][3];
- char group[32];
float tolerance;
int iterations;
} PoseChain;
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 0d516e1036e..0699ed14858 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1012,10 +1012,10 @@ static void initialize_posechain(struct Object *ob, bPoseChannel *pchan_tip)
/* setup the chain data */
chain = NULL;
- /* if part of group, look for existing chain */
- if(strlen(data->group) > 0)
+ /* if tree-IK, look for mathing chain */
+ if(data->flag & CONSTRAINT_IK_TREE)
for(chain= pchan_root->chain.first; chain; chain= chain->next)
- if(strcmp(data->group, chain->group)==0) break;
+ if(chain->tree) break;
/* create a target */
target= MEM_callocN(sizeof(PoseTarget), "posetarget");
@@ -1025,7 +1025,7 @@ static void initialize_posechain(struct Object *ob, bPoseChannel *pchan_tip)
/* make new chain */
chain= MEM_callocN(sizeof(PoseChain), "posechain");
- strcpy(chain->group, data->group);
+ chain->tree= data->flag & CONSTRAINT_IK_TREE;
chain->tolerance= data->tolerance;
chain->iterations= data->iterations;
chain->totchannel= segcount;
@@ -1223,7 +1223,7 @@ static void execute_posechain(Object *ob, PoseChain *chain)
if(data->weight != 0.0)
IK_SolverAddGoal(solver, iktarget, goalpos, data->weight);
- if((data->flag & KINEMATIC_ORIENTATION) && (data->orientweight != 0.0))
+ if((data->flag & CONSTRAINT_IK_ROT) && (data->orientweight != 0.0))
IK_SolverAddGoalOrientation(solver, iktarget, goalrot, data->orientweight);
}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 9c18265476d..7434ed3a3ab 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4917,7 +4917,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
bKinematicConstraint *data = (bKinematicConstraint*)con->data;
data->weight = 1.0f;
data->orientweight = 0.0f;
- data->flag &= ~KINEMATIC_ORIENTATION;
+ data->flag &= ~CONSTRAINT_IK_ROT;
}
}
}
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 6afe0903a21..d5594567886 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -103,9 +103,6 @@ void selectconnected_armature(void);
void selectconnected_posearmature(void);
void select_bone_by_name (struct bArmature *arm, char *name, int select);
void unique_editbone_name (char* name);
-void attach_bone_to_parent(EditBone *bone);
-void attach_bone_to_parent_cb(void *bonev, void *arg2_unused);
-
void auto_align_armature(void);
void create_vgroups_from_armature(Object *ob, Object *par);
diff --git a/source/blender/makesdna/DNA_constraint_types.h b/source/blender/makesdna/DNA_constraint_types.h
index e8895e942d4..9f05532ac60 100644
--- a/source/blender/makesdna/DNA_constraint_types.h
+++ b/source/blender/makesdna/DNA_constraint_types.h
@@ -67,9 +67,8 @@ typedef struct bKinematicConstraint{
short flag; /* Like IK to Tip */
char subtarget[32]; /* String to specify sub-object target */
- char group[32]; /* Name of group */
- float weight; /* Weight of goal in IK group */
- float orientweight;
+ float weight; /* Weight of goal in IK tree */
+ float orientweight; /* Amount of rotation a target applies on chain */
} bKinematicConstraint;
typedef struct bTrackToConstraint{
@@ -214,8 +213,9 @@ typedef struct bStretchToConstraint{
#define PLANE_Z 0x02
/* bKinematicConstraint->flag */
-#define CONSTRAINT_IK_TIP 1
-#define KINEMATIC_ORIENTATION 2
+#define CONSTRAINT_IK_TIP 1
+#define CONSTRAINT_IK_ROT 2
+#define CONSTRAINT_IK_TREE 4
#endif
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 6b458efa237..077e3bec1ae 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -2065,6 +2065,18 @@ static int editbone_to_parnr (EditBone *bone)
return -1;
}
+
+/* the "IK" button in editbuttons */
+static void attach_bone_to_parent_cb(void *bonev, void *arg2_unused)
+{
+ EditBone *ebone= bonev;
+
+ if (ebone->parent && (ebone->flag & BONE_IK_TOPARENT)) {
+ /* Attach this bone to its parent */
+ VECCOPY(ebone->head, ebone->parent->tail);
+ }
+}
+
static void parnr_to_editbone(EditBone *bone)
{
if (bone->parNr == -1){
@@ -2073,7 +2085,7 @@ static void parnr_to_editbone(EditBone *bone)
}
else{
bone->parent = BLI_findlink(&G.edbo, bone->parNr);
- attach_bone_to_parent(bone);
+ attach_bone_to_parent_cb(bone, NULL);
}
}
@@ -2202,6 +2214,7 @@ static void editing_panel_armature_type(Object *ob, bArmature *arm)
}
+
static void editing_panel_armature_bones(Object *ob, bArmature *arm)
{
uiBlock *block;
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 7a1ce9463db..d514f225b75 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -608,10 +608,10 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
uiDefButS(block, NUM, B_CONSTRAINT_TEST, "Iterations:", *xco+((width/2)+3), *yco-64, 120, 18, &data->iterations, 1, 10000, 0.0, 0.0, "Maximum number of solving iterations");
uiBlockEndAlign(block);
- uiDefBut(block, TEX, B_CONSTRAINT_TEST, "IK group:", *xco+((width/2)-117), *yco-86,120,18, &data->group, 0, 24, 0, 0, "IK group name");
+ uiDefButBitS(block, TOG, CONSTRAINT_IK_TREE, B_CONSTRAINT_TEST, "Tree IK", *xco+((width/2)-117), *yco-86,120,18, &data->flag, 0, 0, 0, 0, "IK chain becomes tree, when it shares Root with other Chains");
uiDefButF(block, NUMSLI, B_CONSTRAINT_TEST, "Weight ", *xco+((width/2)+3), *yco-86, 120, 18, &data->weight, 0.0, 1.0, 0.0, 0.0, "Weight of position control for this target");
- uiDefButBitS(block, TOG, KINEMATIC_ORIENTATION, B_CONSTRAINT_TEST, "Orientation", *xco+((width/2)-117), *yco-108,120,18, &data->flag, 0, 0, 0, 0, "Follow orientation of target");
+ uiDefButBitS(block, TOG, CONSTRAINT_IK_ROT, B_CONSTRAINT_TEST, "Orientation", *xco+((width/2)-117), *yco-108,120,18, &data->flag, 0, 0, 0, 0, "Follow orientation of target");
uiDefButF(block, NUMSLI, B_CONSTRAINT_TEST, "Weight ", *xco+((width/2)+3), *yco-108, 120, 18, &data->orientweight, 0.0, 1.0, 0.0, 0.0, "Weight of orientation control for this target");
}
break;
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index c3a9a930958..78e72a4783c 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -1248,7 +1248,7 @@ void add_primitiveArmature(int type)
/* the ctrl-click method */
void addvert_armature(void)
{
- EditBone *ebone, *newbone, *partest;
+ EditBone *ebone, *newbone;
float *curs, mat[3][3],imat[3][3];
int to_root= 0;
@@ -1279,16 +1279,8 @@ void addvert_armature(void)
else {
VECCOPY(newbone->head, ebone->tail);
-
- /* See if there are any ik children of the parent */
- for (partest = G.edbo.first; partest; partest= partest->next){
- if ((partest->parent == ebone) && (partest->flag & BONE_IK_TOPARENT))
- break;
- }
- if(!partest)
- newbone->flag |= BONE_IK_TOPARENT;
-
newbone->parent= ebone;
+ newbone->flag |= BONE_IK_TOPARENT;
}
curs= give_cursor();
@@ -1453,37 +1445,6 @@ void show_all_armature_bones(void)
allqueue(REDRAWBUTSEDIT, 0);
}
-
-
-/* the "IK" button in editbuttons */
-void attach_bone_to_parent_cb(void *bonev, void *arg2_unused)
-{
- EditBone *ebone= bonev;
- attach_bone_to_parent(ebone);
-}
-
-void attach_bone_to_parent(EditBone *bone)
-{
- EditBone *ebone;
-
- if (bone->flag & BONE_IK_TOPARENT) {
-
- /* See if there are any other bones that refer to the same
- * parent and disconnect them
- */
- for (ebone = G.edbo.first; ebone; ebone=ebone->next){
- if (ebone!=bone){
- if (ebone->parent && (ebone->parent == bone->parent) &&
- (ebone->flag & BONE_IK_TOPARENT))
- ebone->flag &= ~BONE_IK_TOPARENT;
- }
- }
-
- /* Attach this bone to its parent */
- VECCOPY(bone->head, bone->parent->tail);
- }
-}
-
void make_bone_parent(void)
{
EditBone *ebone;
@@ -1631,7 +1592,7 @@ void unique_editbone_name (char *name)
void extrude_armature(int forked)
{
bArmature *arm= G.obedit->data;
- EditBone *newbone, *ebone, *flipbone, *first=NULL, *partest;
+ EditBone *newbone, *ebone, *flipbone, *first=NULL;
int a, totbone= 0, do_extrude;
TEST_EDITARMATURE;
@@ -1713,16 +1674,7 @@ void extrude_armature(int forked)
newbone->segments= 1;
newbone->boneclass= ebone->boneclass;
- /* See if there are any ik children of the parent */
- if(do_extrude==1) {
- for (partest = G.edbo.first; partest; partest=partest->next){
- if ((partest->parent == ebone) && (partest->flag & BONE_IK_TOPARENT))
- break;
- }
-
- if (!partest)
- newbone->flag |= BONE_IK_TOPARENT;
- }
+ newbone->flag |= BONE_IK_TOPARENT;
strcpy (newbone->name, ebone->name);
diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c
index 3ead7a3cab9..588bf70a4e5 100644
--- a/source/blender/src/poseobject.c
+++ b/source/blender/src/poseobject.c
@@ -299,6 +299,12 @@ void pose_add_IK(void)
set_constraint_target(con, ob, pchansel->name);
}
+ /* active flag */
+ con->flag |= CONSTRAINT_ACTIVE;
+ for(con= con->prev; con; con= con->prev)
+ con->flag &= ~CONSTRAINT_ACTIVE;
+
+
ob->pose->flag |= POSE_RECALC; // sort pose channels
DAG_scene_sort(G.scene); // sort order of objects