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authorTon Roosendaal <ton@blender.org>2008-01-14 22:03:27 +0300
committerTon Roosendaal <ton@blender.org>2008-01-14 22:03:27 +0300
commit28667a314e94da91de6121894dfd237217da0b80 (patch)
tree74bad101e5c1f1599decb7528c389b51fe1854fa /source
parentcdcba166f63dcb3c87bf1c99c4b7aae4f3481701 (diff)
Feature + Fix:
- while sampling color in image window, you now get the sampled color as a line drawn in the node editor Curve nodes, allowing quicker view of what values you actually change. - reverted temporary the patch [#6779] by Matthew Plough He replaced image drawing of backdrop-node-editor with our Texture drawing function. That call is extremely slow, and should be by definition slower than glDrawPixels (unless you don't upload the image each time to gfx mem). Drawing large frames (2k, 4k) in node editor became unacceptable slow, even with the neatest hardware around. (tested nvidia, ati) Probably (Campbell thinks) this is a bypass for Linux ATI cards? Anyhoo, this should be investigated further before applying. It better then becomes a user pref, or even much better: part of the OpenGL profiler we need.
Diffstat (limited to 'source')
-rw-r--r--source/blender/include/BSE_node.h3
-rw-r--r--source/blender/makesdna/DNA_color_types.h5
-rw-r--r--source/blender/src/drawnode.c53
-rw-r--r--source/blender/src/editsima.c38
-rw-r--r--source/blender/src/interface_draw.c29
5 files changed, 113 insertions, 15 deletions
diff --git a/source/blender/include/BSE_node.h b/source/blender/include/BSE_node.h
index b1854e31d50..9e6acc7af04 100644
--- a/source/blender/include/BSE_node.h
+++ b/source/blender/include/BSE_node.h
@@ -103,6 +103,9 @@ void node_rename_but(char *s);
void init_node_butfuncs(void);
+void node_curvemap_sample(float *col);
+
+
/* exported to CMP and SHD nodes */
//void node_ID_title_cb(void *node_v, void *unused_v);
//void node_but_title_cb(void *node_v, void *but_v);
diff --git a/source/blender/makesdna/DNA_color_types.h b/source/blender/makesdna/DNA_color_types.h
index a4224976f5f..3caa74c9a72 100644
--- a/source/blender/makesdna/DNA_color_types.h
+++ b/source/blender/makesdna/DNA_color_types.h
@@ -69,13 +69,16 @@ typedef struct CurveMapping {
CurveMap cm[4]; /* max 4 builtin curves per mapping struct now */
float black[3], white[3]; /* black/white point (black[0] abused for current frame) */
- float bwmul[3], padf; /* black/white point multiply value, for speed */
+ float bwmul[3]; /* black/white point multiply value, for speed */
+
+ float sample[3]; /* sample values, if flag set it draws line and intersection */
} CurveMapping;
/* cumapping->flag */
#define CUMA_DO_CLIP 1
#define CUMA_PREMULLED 2
#define CUMA_DRAW_CFRA 4
+#define CUMA_DRAW_SAMPLE 8
#endif
diff --git a/source/blender/src/drawnode.c b/source/blender/src/drawnode.c
index 961cad5f840..cca13671017 100644
--- a/source/blender/src/drawnode.c
+++ b/source/blender/src/drawnode.c
@@ -348,7 +348,7 @@ static int node_buts_time(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *b
if(cumap) cumap->flag |= CUMA_DRAW_CFRA;
if(node->custom1<node->custom2)
- cumap->black[0]= (float)(CFRA - node->custom1)/(float)(node->custom2-node->custom1);
+ cumap->sample[0]= (float)(CFRA - node->custom1)/(float)(node->custom2-node->custom1);
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Sta:",
@@ -380,9 +380,23 @@ static int node_buts_curvevec(uiBlock *block, bNodeTree *ntree, bNode *node, rct
return (int)(node->width-NODE_DY);
}
+static float *_sample_col= NULL; // bad bad, 2.5 will do better?
+void node_curvemap_sample(float *col)
+{
+ _sample_col= col;
+}
+
static int node_buts_curvecol(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
+ CurveMapping *cumap= node->storage;
+ if(_sample_col) {
+ cumap->flag |= CUMA_DRAW_SAMPLE;
+ VECCOPY(cumap->sample, _sample_col);
+ }
+ else
+ cumap->flag &= ~CUMA_DRAW_SAMPLE;
+
curvemap_buttons(block, node->storage, 'c', B_NODE_EXEC+node->nr, B_REDR, butr);
}
return (int)(node->width-NODE_DY);
@@ -2112,7 +2126,40 @@ static void draw_nodespace_grid(SpaceNode *snode)
glEnd();
}
-static void draw_nodespace_back(ScrArea *sa, SpaceNode *snode)
+static void draw_nodespace_back_pix(ScrArea *sa, SpaceNode *snode)
+{
+
+ draw_nodespace_grid(snode);
+
+ if(snode->flag & SNODE_BACKDRAW) {
+ Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+ if(ibuf) {
+ int x, y;
+ /* somehow the offset has to be calculated inverse */
+
+ glaDefine2DArea(&sa->winrct);
+ /* ortho at pixel level curarea */
+ myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
+
+ x = (sa->winx-ibuf->x)/2 + snode->xof;
+ y = (sa->winx-ibuf->y)/2 + snode->yof;
+
+ if(ibuf->rect)
+ glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ else if(ibuf->channels==4)
+ glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float);
+
+ /* sort this out, this should not be needed */
+ myortho2(snode->v2d.cur.xmin, snode->v2d.cur.xmax, snode->v2d.cur.ymin, snode->v2d.cur.ymax);
+ bwin_clear_viewmat(sa->win); /* clear buttons view */
+ glLoadIdentity();
+ }
+ }
+}
+
+/* note: needs to be userpref or opengl profile option */
+static void draw_nodespace_back_tex(ScrArea *sa, SpaceNode *snode)
{
draw_nodespace_grid(snode);
@@ -3062,7 +3109,7 @@ void drawnodespace(ScrArea *sa, void *spacedata)
snode->curfont= uiSetCurFont_ext(snode->aspect);
/* backdrop */
- draw_nodespace_back(sa, snode);
+ draw_nodespace_back_pix(sa, snode);
/* nodes */
snode_set_context(snode);
diff --git a/source/blender/src/editsima.c b/source/blender/src/editsima.c
index c5215615618..0c29bceba37 100644
--- a/source/blender/src/editsima.c
+++ b/source/blender/src/editsima.c
@@ -97,6 +97,7 @@
#include "BSE_drawipo.h"
#include "BSE_edit.h"
#include "BSE_filesel.h"
+#include "BSE_node.h"
#include "BSE_trans_types.h"
#include "BDR_editobject.h"
@@ -1889,6 +1890,7 @@ void sima_sample_color(void)
if(fx>=0.0 && fy>=0.0 && fx<1.0 && fy<1.0) {
float *fp= NULL, *zpf= NULL;
+ float vec[3];
int *zp= NULL;
char *cp= NULL;
@@ -1907,14 +1909,14 @@ void sima_sample_color(void)
if(ibuf->rect_float)
fp= (ibuf->rect_float + (ibuf->channels)*(y*ibuf->x + x));
+ if(fp==NULL) {
+ fp= vec;
+ vec[0]= (float)cp[0]/255.0f;
+ vec[1]= (float)cp[1]/255.0f;
+ vec[2]= (float)cp[2]/255.0f;
+ }
+
if(G.sima->cumap) {
- float vec[3];
- if(fp==NULL) {
- fp= vec;
- vec[0]= (float)cp[0]/255.0f;
- vec[1]= (float)cp[1]/255.0f;
- vec[2]= (float)cp[2]/255.0f;
- }
if(ibuf->channels==4) {
if(G.qual & LR_CTRLKEY) {
@@ -1928,18 +1930,36 @@ void sima_sample_color(void)
}
}
+ {
+ ScrArea *sa, *cur= curarea;
+
+ node_curvemap_sample(fp); /* sends global to node editor */
+ for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_NODE) {
+ areawinset(sa->win);
+ scrarea_do_windraw(sa);
+ }
+ }
+ node_curvemap_sample(NULL); /* clears global in node editor */
+ curarea= cur;
+ }
+
+ areawinset(curarea->win);
scrarea_do_windraw(curarea);
myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375);
glLoadIdentity();
- sima_show_info(ibuf->channels, x, y, cp, fp, zp, zpf);
+
+ sima_show_info(ibuf->channels, x, y, cp, (ibuf->rect_float)?fp:NULL, zp, zpf);
+
screen_swapbuffers();
+
}
-
}
BIF_wait_for_statechange();
}
scrarea_queue_winredraw(curarea);
+
}
/* Image functions */
diff --git a/source/blender/src/interface_draw.c b/source/blender/src/interface_draw.c
index 4f1d5056111..9ca260edefa 100644
--- a/source/blender/src/interface_draw.c
+++ b/source/blender/src/interface_draw.c
@@ -2234,10 +2234,35 @@ static void ui_draw_but_CURVE(uiBut *but)
if(cumap->flag & CUMA_DRAW_CFRA) {
glColor3ub(0x60, 0xc0, 0x40);
glBegin(GL_LINES);
- glVertex2f(but->x1 + zoomx*(cumap->black[0]-offsx), but->y1);
- glVertex2f(but->x1 + zoomx*(cumap->black[0]-offsx), but->y2);
+ glVertex2f(but->x1 + zoomx*(cumap->sample[0]-offsx), but->y1);
+ glVertex2f(but->x1 + zoomx*(cumap->sample[0]-offsx), but->y2);
glEnd();
}
+ /* sample option */
+ if(cumap->flag & CUMA_DRAW_SAMPLE) {
+ if(cumap->cur==3) {
+ float lum= cumap->sample[0]*0.35f + cumap->sample[1]*0.45f + cumap->sample[2]*0.2f;
+ glColor3ub(240, 240, 240);
+
+ glBegin(GL_LINES);
+ glVertex2f(but->x1 + zoomx*(lum-offsx), but->y1);
+ glVertex2f(but->x1 + zoomx*(lum-offsx), but->y2);
+ glEnd();
+ }
+ else {
+ if(cumap->cur==0)
+ glColor3ub(240, 100, 100);
+ else if(cumap->cur==1)
+ glColor3ub(100, 240, 100);
+ else
+ glColor3ub(100, 100, 240);
+
+ glBegin(GL_LINES);
+ glVertex2f(but->x1 + zoomx*(cumap->sample[cumap->cur]-offsx), but->y1);
+ glVertex2f(but->x1 + zoomx*(cumap->sample[cumap->cur]-offsx), but->y2);
+ glEnd();
+ }
+ }
/* the curve */
BIF_ThemeColorBlend(TH_TEXT, TH_BUT_NEUTRAL, 0.35);