diff options
author | Kent Mein <mein@cs.umn.edu> | 2008-01-18 00:25:25 +0300 |
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committer | Kent Mein <mein@cs.umn.edu> | 2008-01-18 00:25:25 +0300 |
commit | e7bcdfa7af7c185395bfb790247a13342c0d4ea8 (patch) | |
tree | d5c6e3353cd6faac8a49553b43e1fe5d23db9969 /source | |
parent | 8cdfe865ecd79383399296a29b57b10d30ea9173 (diff) |
Fixed some whitespace indentation I found while looking at something else.
Kent
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/src/drawnode.c | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/source/blender/src/drawnode.c b/source/blender/src/drawnode.c index cca13671017..3e93b46c1cb 100644 --- a/source/blender/src/drawnode.c +++ b/source/blender/src/drawnode.c @@ -694,13 +694,13 @@ static int node_shader_buts_geometry(uiBlock *block, bNodeTree *ntree, bNode *no NodeGeometry *ngeo= (NodeGeometry*)node->storage; if(!verify_valid_uv_name(ngeo->uvname)) - uiBlockSetCol(block, TH_REDALERT); + uiBlockSetCol(block, TH_REDALERT); but= uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer"); uiButSetCompleteFunc(but, autocomplete_uv, NULL); uiBlockSetCol(block, TH_AUTO); if(!verify_valid_vcol_name(ngeo->colname)) - uiBlockSetCol(block, TH_REDALERT); + uiBlockSetCol(block, TH_REDALERT); but= uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer"); uiButSetCompleteFunc(but, autocomplete_vcol, NULL); uiBlockSetCol(block, TH_AUTO); @@ -1663,7 +1663,7 @@ static int node_composit_buts_color_spill(uiBlock *block, bNodeTree *ntree, bNod uiBlockEndAlign(block); } return 60; - } +} static int node_composit_buts_chroma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr) { @@ -1945,7 +1945,7 @@ static void node_composit_set_butfunc(bNodeType *ntype) break; case CMP_NODE_CROP: ntype->butfunc= node_composit_buts_crop; - break; + break; case CMP_NODE_BLUR: ntype->butfunc= node_composit_buts_blur; break; @@ -2169,39 +2169,39 @@ static void draw_nodespace_back_tex(ScrArea *sa, SpaceNode *snode) ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL); if(ibuf) { int x, y; - float zoom = 1.0; - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + float zoom = 1.0; + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); glaDefine2DArea(&sa->winrct); - if(ibuf->x > sa->winx || ibuf->y > sa->winy) { - float zoomx, zoomy; - zoomx= (float)sa->winx/ibuf->x; - zoomy= (float)sa->winy/ibuf->y; - zoom = MIN2(zoomx, zoomy); - } + if(ibuf->x > sa->winx || ibuf->y > sa->winy) { + float zoomx, zoomy; + zoomx= (float)sa->winx/ibuf->x; + zoomy= (float)sa->winy/ibuf->y; + zoom = MIN2(zoomx, zoomy); + } - x = (sa->winx-zoom*ibuf->x)/2 + snode->xof; + x = (sa->winx-zoom*ibuf->x)/2 + snode->xof; y = (sa->winy-zoom*ibuf->y)/2 + snode->yof; - glPixelZoom(zoom, zoom); + glPixelZoom(zoom, zoom); - glColor4f(1.0, 1.0, 1.0, 1.0); + glColor4f(1.0, 1.0, 1.0, 1.0); if(ibuf->rect) - glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect); + glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect); else if(ibuf->channels==4) - glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_FLOAT, ibuf->rect_float); - - glPixelZoom(1.0, 1.0); + glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_FLOAT, ibuf->rect_float); + + glPixelZoom(1.0, 1.0); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); } } } |