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authorJoshua Leung <aligorith@gmail.com>2008-12-04 05:01:42 +0300
committerJoshua Leung <aligorith@gmail.com>2008-12-04 05:01:42 +0300
commitefe8ad86e30b23e4611292b219ebdea0037b5611 (patch)
tree0063b3be2641f9a7e62077ab55e94d846e59152f /source
parent2a1d37ddc2d19041105a7813d0873e0f197717a1 (diff)
View2D: Units on Scrollers (XAxis only)
Added back units on scrollbars for anim editors (i.e. Timeline). Vertical scrollbars have yet to be done, but there's no way to test yet. Using markers and current frame indicator (and value) as guides, it is clear that there is still some inaccuracy with the drawing of the grid or the frames/markers are drawn wrong! Will investigate further.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/UI_view2d.h2
-rw-r--r--source/blender/editors/interface/view2d.c184
2 files changed, 165 insertions, 21 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 86f47efd284..b627c8061ba 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -45,6 +45,8 @@
/* grid-units (for drawing values) */
#define V2D_UNIT_VALUES 2
#define V2D_UNIT_DEGREES 3
+#define V2D_UNIT_TIME 4
+#define V2D_UNIT_SECONDSSEQ 5
/* clamping of grid values to whole numbers */
#define V2D_GRID_CLAMP 0
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 81ef806b648..ac1ce45ab94 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -25,6 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
+#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
@@ -45,6 +46,7 @@
#include "ED_screen.h"
#include "UI_resources.h"
+#include "UI_text.h"
#include "UI_view2d.h"
/* *********************************************************************** */
@@ -394,32 +396,32 @@ static void step_to_grid(float *step, int *power, int unit)
rem= loga - (*power);
rem= pow(10.0, rem);
- if (loga < 0.0f) {
- if (rem < 0.2f) rem= 0.2f;
- else if(rem < 0.5f) rem= 0.5f;
- else rem= 1.0f;
+ if (loga < 0.0) {
+ if (rem < 0.2) rem= 0.2;
+ else if(rem < 0.5) rem= 0.5;
+ else rem= 1.0;
- *step= rem * pow(10.0, (double)(*power));
+ *step= rem * pow(10.0, (float)(*power));
/* for frames, we want 1.0 frame intervals only */
if (unit == V2D_UNIT_FRAMES) {
- rem = 1.0f;
- *step = 1.0f;
+ rem = 1.0;
+ *step = 1.0;
}
/* prevents printing 1.0 2.0 3.0 etc */
- if (rem == 1.0f) (*power)++;
+ if (rem == 1.0) (*power)++;
}
else {
- if (rem < 2.0f) rem= 2.0f;
- else if(rem < 5.0f) rem= 5.0f;
- else rem= 10.0f;
+ if (rem < 2.0) rem= 2.0;
+ else if(rem < 5.0) rem= 5.0;
+ else rem= 10.0;
- *step= rem * pow(10.0, (double)(*power));
+ *step= rem * pow(10.0, (float)(*power));
(*power)++;
/* prevents printing 1.0, 2.0, 3.0, etc. */
- if (rem == 10.0f) (*power)++;
+ if (rem == 10.0) (*power)++;
}
}
@@ -444,14 +446,15 @@ View2DGrid *UI_view2d_calc_grid(const bContext *C, View2D *v2d, short unit, shor
/* rule: gridstep is minimal GRIDSTEP pixels */
if (unit == V2D_UNIT_FRAMES) {
- secondgrid= 0;
+ secondgrid= 1;
seconddiv= 0.01f * FPS;
}
else {
- secondgrid= 1;
+ secondgrid= 0;
seconddiv= 1.0f;
}
+ /* calculate x-axis grid scale */
space= v2d->cur.xmax - v2d->cur.xmin;
pixels= v2d->mask.xmax - v2d->mask.xmin;
@@ -465,9 +468,11 @@ View2DGrid *UI_view2d_calc_grid(const bContext *C, View2D *v2d, short unit, shor
if (grid->powerx < -2) grid->powerx= -2;
}
+ /* calculate y-axis grid scale */
space= (v2d->cur.ymax - v2d->cur.ymin);
pixels= winy;
- grid->dy= MINGRIDSTEP*space/pixels;
+
+ grid->dy= MINGRIDSTEP * space / pixels;
step_to_grid(&grid->dy, &grid->powery, unit);
if (clamp == V2D_GRID_CLAMP) {
@@ -475,10 +480,11 @@ View2DGrid *UI_view2d_calc_grid(const bContext *C, View2D *v2d, short unit, shor
if (grid->powery < 1) grid->powery= 1;
}
+ /* calculate start position */
grid->startx= seconddiv*(v2d->cur.xmin/seconddiv - fmod(v2d->cur.xmin/seconddiv, grid->dx/seconddiv));
if (v2d->cur.xmin < 0.0f) grid->startx-= grid->dx;
- grid->starty= (v2d->cur.ymin-fmod(v2d->cur.ymin, grid->dy));
+ grid->starty= (v2d->cur.ymin - fmod(v2d->cur.ymin, grid->dy));
if (v2d->cur.ymin < 0.0f) grid->starty-= grid->dy;
return grid;
@@ -544,8 +550,24 @@ void UI_view2d_draw_grid(const bContext *C, View2D *v2d, View2DGrid *grid, int f
vec2[1]= vec1[1]+= grid->dy;
}
+ /* fine grid lines */
+ // er... only in IPO-Editor it seems (how to expose this in nice way)?
vec2[1]= vec1[1]-= 0.5f*grid->dy;
step++;
+
+#if 0
+ if (curarea->spacetype==SPACE_IPO) {
+ UI_ThemeColorShade(TH_GRID, 16);
+ for (a=0; a<step; a++) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec1);
+ glVertex2fv(vec2);
+ glEnd();
+
+ vec2[1]= vec1[1]-= grid->dy;
+ }
+ }
+#endif
}
/* Axes are drawn as darker lines */
@@ -586,11 +608,15 @@ void UI_view2d_free_grid(View2DGrid *grid)
/* Scrollbars */
/* View2DScrollers is typedef'd in UI_view2d.h */
-struct View2DScrollers {
- View2DGrid *grid; /* grid for coordinate drawing */
+struct View2DScrollers {
+ /* focus bubbles */
+ int vert_min, vert_max; /* vertical scrollbar */
+ int hor_min, hor_max; /* horizontal scrollbar */
- int vert_min, vert_max; /* vertical scrollbar - current 'focus' button */
- int hor_min, hor_max; /* horizontal scrollbar - current 'focus' button */
+ /* scales */
+ View2DGrid *grid; /* grid for coordinate drawing */
+ short xunits, xclamp; /* units and clamping options for x-axis */
+ short yunits, yclamp; /* units and clamping options for y-axis */
};
/* Calculate relevant scroller properties */
@@ -647,9 +673,65 @@ View2DScrollers *UI_view2d_calc_scrollers(const bContext *C, View2D *v2d, short
scrollers->vert_min= scrollers->vert_max;
}
+ /* grid markings on scrollbars */
+ if (v2d->scroll & (HOR_SCROLLGRID|VERT_SCROLLGRID)) {
+ /* store clamping */
+ scrollers->xclamp= xclamp;
+ scrollers->xunits= xunits;
+ scrollers->yclamp= yclamp;
+ scrollers->yunits= yunits;
+
+ /* calculate grid */
+ if (v2d->scroll & HOR_SCROLLGRID)
+ scrollers->grid= UI_view2d_calc_grid(C, v2d, xunits, xclamp, (hor.xmax - hor.xmin), (vert.ymax - vert.ymin));
+ else if (v2d->scroll & VERT_SCROLLGRID)
+ scrollers->grid= UI_view2d_calc_grid(C, v2d, yunits, yclamp, (hor.xmax - hor.xmin), (vert.ymax - vert.ymin));
+ }
+
+ /* return scrollers */
return scrollers;
}
+/* XXX */
+extern void ui_rasterpos_safe(float x, float y, float aspect);
+
+/* Print scale marking along a time scrollbar */
+static void scroll_printstr(View2DScrollers *scrollers, float x, float y, float val, int power, short unit, char dir)
+{
+ int len;
+ char str[32];
+
+ /* adjust the scale unit to work ok */
+ if (dir == 'v') {
+ /* here we bump up the power by factor of 10, as
+ * rotation values (hence 'degrees') are divided by 10 to
+ * be able to show the curves at the same time
+ */
+ if ELEM(unit, V2D_UNIT_DEGREES, V2D_UNIT_TIME) {
+ power += 1;
+ val *= 10;
+ }
+ }
+
+ /* get string to print */
+ if (power <= 0) sprintf(str, "%.*f", 1-power, val);
+ else sprintf(str, "%d", (int)floor(val + 0.375));
+
+ /* get length of string, and adjust printing location to fit it into the horizontal scrollbar */
+ len= strlen(str);
+ if (dir == 'h') x-= 4*len; // err... why not just half len?
+
+ /* Add degree sympbol to end of string for vertical scrollbar? */
+ if ((dir == 'v') && (unit == V2D_UNIT_DEGREES)) {
+ str[len]= 186;
+ str[len+1]= 0;
+ }
+
+ /* draw it */
+ ui_rasterpos_safe(x, y, 1.0);
+ UI_DrawString(G.fonts, str, 0); // XXX check this again when new text-drawing api is done
+}
+
/* Draw scrollbars in the given 2d-region */
void UI_view2d_draw_scrollers(const bContext *C, View2D *v2d, View2DScrollers *scrollers, int flag)
@@ -683,7 +765,65 @@ void UI_view2d_draw_scrollers(const bContext *C, View2D *v2d, View2DScrollers *s
/* scale indicators */
// XXX will need to update the font drawing when the new stuff comes in
if (v2d->scroll & HOR_SCROLLGRID) {
+ View2DGrid *grid= scrollers->grid;
+ float fac, dfac, fac2;
+ int val;
+ /* the numbers: convert grid->startx and -dx to scroll coordinates
+ * - fac is x-coordinate to draw to
+ * - dfac is gap between scale markings
+ */
+ fac= (grid->startx- v2d->cur.xmin) / (v2d->cur.xmax - v2d->cur.xmin);
+ fac= hor.xmin + fac*(hor.xmax - hor.xmin);
+
+ dfac= (grid->dx) / (v2d->cur.xmax - v2d->cur.xmin);
+ dfac= dfac*(hor.xmax-hor.xmin);
+
+ UI_ThemeColor(TH_TEXT);
+ val= grid->startx;
+
+ /* if we're clamping to whole numbers only, make sure entries won't be repeated */
+ if (scrollers->xclamp == V2D_GRID_CLAMP) {
+ while (grid->dx < 0.9999f) {
+ grid->dx *= 2.0f;
+ dfac *= 2.0f;
+ }
+ }
+ if (scrollers->xunits == V2D_UNIT_FRAMES)
+ grid->powerx= 1;
+
+ /* draw numbers in the appropriate range */
+ if (dfac != 0.0f) {
+ for (; fac < hor.xmax; fac+=dfac, val+=grid->dx) {
+ switch (scrollers->xunits) {
+ case V2D_UNIT_FRAMES: /* frames (as whole numbers)*/
+ scroll_printstr(scrollers, fac, 3.0+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_FRAMES, 'h');
+ break;
+
+ case V2D_UNIT_SECONDS: /* seconds */
+ fac2= val/FPS;
+ scroll_printstr(scrollers, fac, 3.0+(float)(hor.ymin), fac2, grid->powerx, V2D_UNIT_SECONDS, 'h');
+ break;
+
+ case V2D_UNIT_SECONDSSEQ: /* seconds with special calculations (only used for sequencer only) */
+ {
+ float time;
+
+ fac2= val/FPS;
+ time= floor(fac2);
+ fac2= fac2-time;
+
+ scroll_printstr(scrollers, fac, 3.0+(float)(hor.ymin), time+FPS*fac2/100.0, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h');
+ }
+ break;
+
+ case V2D_UNIT_DEGREES: /* IPO-Editor for rotation IPO-Drivers */
+ /* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */
+ scroll_printstr(scrollers, fac, 3.0+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_DEGREES, 'v');
+ break;
+ }
+ }
+ }
}
/* decoration outer bevel line */
@@ -732,6 +872,8 @@ void UI_view2d_draw_scrollers(const bContext *C, View2D *v2d, View2DScrollers *s
/* free temporary memory used for drawing scrollers */
void UI_view2d_free_scrollers(View2DScrollers *scrollers)
{
+ /* need to free grid as well... */
+ if (scrollers->grid) MEM_freeN(scrollers->grid);
MEM_freeN(scrollers);
}