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authorJoshua Leung <aligorith@gmail.com>2009-01-05 03:38:17 +0300
committerJoshua Leung <aligorith@gmail.com>2009-01-05 03:38:17 +0300
commit91be2ba9b556a88877c4fa2f3c6ecd339f7e626a (patch)
tree7a85bfbb90222db1e6c389c7787d0189b479f143 /source
parent33dd818310c9a43edc59bb28df9fb4803a20c5e7 (diff)
2.5 - Various Cleanups/Fixes
* Animation channels - cleaned up the code for selecting channels (removed various TODO stuff that's going to be replaced by something better later). Also, added back the ctrl-shift select feature for groups, which should be extended for other channels too at some stage. * Outliner - added missing flags to do-versions, and replaced the width calculations with the rna-width version for now, as that uses constant width of 100 with OL_X*indention
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenloader/intern/readfile.c3
-rw-r--r--source/blender/editors/animation/anim_channels.c361
-rw-r--r--source/blender/editors/animation/keyframes_edit.c6
-rw-r--r--source/blender/editors/include/ED_anim_api.h3
-rw-r--r--source/blender/editors/interface/view2d.c3
-rw-r--r--source/blender/editors/space_action/action_select.c7
-rw-r--r--source/blender/editors/space_outliner/outliner.c24
-rw-r--r--source/blender/makesrna/intern/rna_constraint.c16
8 files changed, 258 insertions, 165 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 205e80ece7a..821da5a09f8 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5215,6 +5215,7 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y);
ar->v2d.keepzoom |= (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPASPECT);
ar->v2d.keeptot = V2D_KEEPTOT_STRICT;
+ ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f;
//ar->v2d.flag |= V2D_IS_INITIALISED;
soops->type= SO_OUTLINER;
@@ -5268,8 +5269,6 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
}
case SPACE_ACTION:
{
- SpaceAction *saction= (SpaceAction *)sl;
-
/* we totally reinit the view for the Action Editor, as some old instances had some weird cruft set */
ar->v2d.tot.xmin= -20.0f;
ar->v2d.tot.ymin= (float)(-sa->winy);
diff --git a/source/blender/editors/animation/anim_channels.c b/source/blender/editors/animation/anim_channels.c
index 65c9a6b2a63..15dffe24ff2 100644
--- a/source/blender/editors/animation/anim_channels.c
+++ b/source/blender/editors/animation/anim_channels.c
@@ -102,11 +102,69 @@
/* -------------------------- Internal Tools -------------------------------- */
+/* set the given Action Channel to be the 'active' one in its Action */
+static void action_set_active_achan (bAction *act, bActionChannel *achan)
+{
+ bActionChannel *chan;
+
+ /* sanity check */
+ if (act == NULL)
+ return;
+
+ /* clear active flag on all others */
+ for (chan= act->chanbase.first; chan; chan= chan->next)
+ chan->flag &= ~ACHAN_HILIGHTED;
+
+ /* set the given Action Channel to be the active one */
+ if (achan)
+ achan->flag |= ACHAN_HILIGHTED;
+}
+
+/* set the given Action Group to be the 'active' one in its Action */
+static void action_set_active_agrp (bAction *act, bActionGroup *agrp)
+{
+ bActionGroup *grp;
+
+ /* sanity check */
+ if (act == NULL)
+ return;
+
+ /* clear active flag on all others */
+ for (grp= act->groups.first; grp; grp= grp->next)
+ grp->flag &= ~AGRP_ACTIVE;
+
+ /* set the given group to be the active one */
+ if (agrp)
+ agrp->flag |= AGRP_ACTIVE;
+}
+
/* -------------------------- Exposed API ----------------------------------- */
+/* Set the given ActionChannel or ActionGroup as the active one in the given action
+ * - data: should be bAction...
+ * - datatype: should be ANIMCONT_ACTION
+ * - channel_data: bActionChannel or bActionGroup
+ * - channel_type: eAnim_ChannelType
+ */
+void ANIM_action_set_active_channel (void *data, short datatype, void *channel_data, short channel_type)
+{
+ /* sanity checks */
+ if ((data == NULL) || (datatype != ANIMCONT_ACTION))
+ return;
+
+ switch (channel_type) {
+ case ANIMTYPE_ACHAN:
+ action_set_active_achan((bAction *)data, (bActionChannel *)channel_data);
+ break;
+ case ANIMTYPE_GROUP:
+ action_set_active_agrp((bAction *)data, (bActionGroup *)channel_data);
+ break;
+ }
+}
+
/* Deselect all animation channels
* - data: pointer to datatype, as contained in bAnimContext
- * - datatype: the type of data that 'data' represents (eAnim_ChannelType)
+ * - datatype: the type of data that 'data' represents (eAnimCont_Types)
* - test: check if deselecting instead of selecting
* - sel: eAnimChannels_SetFlag;
*/
@@ -217,6 +275,10 @@ void ANIM_deselect_anim_channels (void *data, short datatype, short test, short
/* ************************************************************************** */
/* OPERATORS */
+/* ****************** Rearrange Channels Operator ******************* */
+
+
+
/* ********************** Set Flags Operator *********************** */
enum {
@@ -492,7 +554,6 @@ void ANIM_OT_channels_deselectall (wmOperatorType *ot)
/* ******************** Borderselect Operator *********************** */
-// XXX do we need to set some extra thingsfor each channel selected?
static void borderselect_anim_channels (bAnimContext *ac, rcti *rect, short selectmode)
{
ListBase anim_data = {NULL, NULL};
@@ -533,6 +594,7 @@ static void borderselect_anim_channels (bAnimContext *ac, rcti *rect, short sele
bActionGroup *agrp= (bActionGroup *)ale->data;
ACHANNEL_SET_FLAG(agrp, selectmode, AGRP_SELECTED);
+ agrp->flag &= ~AGRP_ACTIVE;
}
break;
case ANIMTYPE_ACHAN: /* action channel */
@@ -542,9 +604,7 @@ static void borderselect_anim_channels (bAnimContext *ac, rcti *rect, short sele
bActionChannel *achan= (bActionChannel *)ale->data;
ACHANNEL_SET_FLAG(achan, selectmode, ACHAN_SELECTED);
-
- /* messy... set active bone */
- //select_poseelement_by_name(achan->name, selectmode);
+ achan->flag &= ~ACHAN_HILIGHTED;
}
break;
case ANIMTYPE_CONCHAN: /* constraint channel */
@@ -572,10 +632,10 @@ static void borderselect_anim_channels (bAnimContext *ac, rcti *rect, short sele
/* select action-channel 'owner' */
if ((ale->owner) && (ale->ownertype == ANIMTYPE_ACHAN)) {
- //bActionChannel *achano= (bActionChannel *)ale->owner;
+ bActionChannel *achano= (bActionChannel *)ale->owner;
- /* messy... set active bone */
- //select_poseelement_by_name(achano->name, selectmode);
+ ACHANNEL_SET_FLAG(achano, selectmode, ACHAN_SELECTED);
+ achano->flag &= ~ACHAN_HILIGHTED;
}
}
@@ -632,7 +692,6 @@ void ANIM_OT_channels_borderselect(wmOperatorType *ot)
ot->poll= ED_operator_areaactive;
/* flags */
- // XXX er...
ot->flag= OPTYPE_REGISTER/*|OPTYPE_UNDO*/;
/* rna */
@@ -665,144 +724,159 @@ static void mouse_anim_channels (bAnimContext *ac, float x, int channel_index, s
ale= BLI_findlink(&anim_data, channel_index);
if (ale == NULL) {
/* channel not found */
- printf("Error: animation channel not found in mouse_anim_channels() \n");
- // XXX remove me..
- printf("\t channel index = %d, channels = %d\n", channel_index, filter);
+ printf("Error: animation channel (index = %d) not found in mouse_anim_channels() \n", channel_index);
BLI_freelistN(&anim_data);
return;
}
+ /* selectmode -1 is a special case for ActionGroups only, which selects all of the channels underneath it only... */
+ // TODO: should this feature be extended to work with other channel types too?
+ if ((selectmode == -1) && (ale->type != ANIMTYPE_GROUP)) {
+ /* normal channels should not behave normally in this case */
+ BLI_freelistN(&anim_data);
+ return;
+ }
+
/* action to take depends on what channel we've got */
switch (ale->type) {
case ANIMTYPE_OBJECT:
- {
- bDopeSheet *ads= (bDopeSheet *)ac->data;
- Scene *sce= (Scene *)ads->source;
- Base *base= (Base *)ale->data;
- Object *ob= base->object;
-
- if (x < 16) {
- /* toggle expand */
- ob->nlaflag ^= OB_ADS_COLLAPSED;
+ {
+ bDopeSheet *ads= (bDopeSheet *)ac->data;
+ Scene *sce= (Scene *)ads->source;
+ Base *base= (Base *)ale->data;
+ Object *ob= base->object;
+
+ if (x < 16) {
+ /* toggle expand */
+ ob->nlaflag ^= OB_ADS_COLLAPSED;
+ }
+ else {
+ /* set selection status */
+ if (selectmode == SELECT_INVERT) {
+ /* swap select */
+ base->flag ^= SELECT;
+ ob->flag= base->flag;
}
else {
- /* set selection status */
- // FIXME: this needs to use the new stuff...
- if (selectmode == SELECT_INVERT) {
- /* swap select */
- base->flag ^= SELECT;
- ob->flag= base->flag;
- }
- else {
- Base *b;
-
- /* deleselect all */
- for (b= sce->base.first; b; b= b->next) {
- b->flag &= ~SELECT;
- b->object->flag= b->flag;
- }
-
- /* select object now */
- base->flag |= SELECT;
- ob->flag |= SELECT;
+ Base *b;
+
+ /* deleselect all */
+ for (b= sce->base.first; b; b= b->next) {
+ b->flag &= ~SELECT;
+ b->object->flag= b->flag;
}
- //set_active_base(base); /* editview.c */
+ /* select object now */
+ base->flag |= SELECT;
+ ob->flag |= SELECT;
}
+
+ /* xxx should be ED_base_object_activate(), but we need context pointer for that... */
+ //set_active_base(base);
}
- break;
+ }
+ break;
case ANIMTYPE_FILLIPOD:
- {
- Object *ob= (Object *)ale->data;
- ob->nlaflag ^= OB_ADS_SHOWIPO;
- }
- break;
+ {
+ Object *ob= (Object *)ale->data;
+ ob->nlaflag ^= OB_ADS_SHOWIPO;
+ }
+ break;
case ANIMTYPE_FILLACTD:
- {
- bAction *act= (bAction *)ale->data;
- act->flag ^= ACTC_EXPANDED;
- }
- break;
+ {
+ bAction *act= (bAction *)ale->data;
+ act->flag ^= ACTC_EXPANDED;
+ }
+ break;
case ANIMTYPE_FILLCOND:
- {
- Object *ob= (Object *)ale->data;
- ob->nlaflag ^= OB_ADS_SHOWCONS;
- }
- break;
+ {
+ Object *ob= (Object *)ale->data;
+ ob->nlaflag ^= OB_ADS_SHOWCONS;
+ }
+ break;
case ANIMTYPE_FILLMATD:
- {
- Object *ob= (Object *)ale->data;
- ob->nlaflag ^= OB_ADS_SHOWMATS;
- }
- break;
+ {
+ Object *ob= (Object *)ale->data;
+ ob->nlaflag ^= OB_ADS_SHOWMATS;
+ }
+ break;
case ANIMTYPE_DSMAT:
- {
- Material *ma= (Material *)ale->data;
- ma->flag ^= MA_DS_EXPAND;
- }
- break;
+ {
+ Material *ma= (Material *)ale->data;
+ ma->flag ^= MA_DS_EXPAND;
+ }
+ break;
case ANIMTYPE_DSLAM:
- {
- Lamp *la= (Lamp *)ale->data;
- la->flag ^= LA_DS_EXPAND;
- }
- break;
+ {
+ Lamp *la= (Lamp *)ale->data;
+ la->flag ^= LA_DS_EXPAND;
+ }
+ break;
case ANIMTYPE_DSCAM:
- {
- Camera *ca= (Camera *)ale->data;
- ca->flag ^= CAM_DS_EXPAND;
- }
- break;
+ {
+ Camera *ca= (Camera *)ale->data;
+ ca->flag ^= CAM_DS_EXPAND;
+ }
+ break;
case ANIMTYPE_DSCUR:
- {
- Curve *cu= (Curve *)ale->data;
- cu->flag ^= CU_DS_EXPAND;
- }
- break;
+ {
+ Curve *cu= (Curve *)ale->data;
+ cu->flag ^= CU_DS_EXPAND;
+ }
+ break;
case ANIMTYPE_DSSKEY:
- {
- Key *key= (Key *)ale->data;
- key->flag ^= KEYBLOCK_DS_EXPAND;
- }
- break;
+ {
+ Key *key= (Key *)ale->data;
+ key->flag ^= KEYBLOCK_DS_EXPAND;
+ }
+ break;
case ANIMTYPE_GROUP:
- {
- bActionGroup *agrp= (bActionGroup *)ale->data;
- short offset= (ac->datatype == ANIMCONT_DOPESHEET)? 21 : 0;
-
- if ((x < (offset+17)) && (agrp->channels.first)) {
- /* toggle expand */
- agrp->flag ^= AGRP_EXPANDED;
+ {
+ bActionGroup *agrp= (bActionGroup *)ale->data;
+ short offset= (ac->datatype == ANIMCONT_DOPESHEET)? 21 : 0;
+
+ if ((x < (offset+17)) && (agrp->channels.first)) {
+ /* toggle expand */
+ agrp->flag ^= AGRP_EXPANDED;
+ }
+ else if (x >= (ACHANNEL_NAMEWIDTH-ACHANNEL_BUTTON_WIDTH)) {
+ /* toggle protection/locking */
+ agrp->flag ^= AGRP_PROTECTED;
+ }
+ else {
+ /* select/deselect group */
+ if (selectmode == SELECT_INVERT) {
+ /* inverse selection status of this group only */
+ agrp->flag ^= AGRP_SELECTED;
}
- else if (x >= (ACHANNEL_NAMEWIDTH-ACHANNEL_BUTTON_WIDTH)) {
- /* toggle protection/locking */
- agrp->flag ^= AGRP_PROTECTED;
- }
- else {
- /* select/deselect group */
- if (selectmode == SELECT_INVERT) {
- /* inverse selection status of group */
- //select_action_group(act, agrp, SELECT_INVERT);
- }
- else if (/*G.qual == (LR_CTRLKEY|LR_SHIFTKEY)*/selectmode == -1) {
- // FIXME: need a special case for this!
- /* select all in group (and deselect everthing else) */
- //select_action_group_channels(act, agrp);
- //select_action_group(act, agrp, SELECT_ADD);
- }
- else {
- /* select group by itself */
- ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
- //select_action_group(act, agrp, SELECT_ADD);
- }
+ else if (selectmode == -1) {
+ /* select all in group (and deselect everthing else) */
+ bActionChannel *achan;
- // XXX
- agrp->flag ^= AGRP_SELECTED;
- }
+ /* deselect all other channels */
+ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
+
+ /* only select channels in group and group itself */
+ for (achan= agrp->channels.first; achan && achan->grp==agrp; achan= achan->next)
+ achan->flag |= ACHAN_SELECTED;
+ agrp->flag |= AGRP_SELECTED;
+ }
+ else {
+ /* select group by itself */
+ ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
+ agrp->flag |= AGRP_SELECTED;
+ }
+
+ /* if group is selected now, and we're in Action Editor mode (so that we have pointer to active action),
+ * we can make this group the 'active' one in that action
+ */
+ if ((agrp->flag & AGRP_SELECTED) && (ac->datatype == ANIMCONT_ACTION))
+ action_set_active_agrp((bAction *)ac->data, agrp);
}
+ }
break;
case ANIMTYPE_ACHAN:
{
@@ -824,18 +898,20 @@ static void mouse_anim_channels (bAnimContext *ac, float x, int channel_index, s
else {
/* select/deselect achan */
if (selectmode == SELECT_INVERT) {
- //select_channel(act, achan, SELECT_INVERT);
+ /* invert selection of this channel only */
+ achan->flag ^= ACHAN_SELECTED;
}
else {
+ /* replace, so make sure only this channel is selected after everything has happened) */
ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
- //select_channel(act, achan, SELECT_ADD);
+ achan->flag |= ACHAN_SELECTED;
}
- /* messy... set active bone */
- //select_poseelement_by_name(achan->name, 2);
-
- // XXX for now only
- achan->flag ^= ACHAN_SELECTED;
+ /* if channel is selected now, and we're in Action Editor mode (so that we have pointer to active action),
+ * we can make this channel the 'active' one in that action
+ */
+ if ((achan->flag & ACHAN_SELECTED) && (ac->datatype == ANIMCONT_ACTION))
+ action_set_active_achan((bAction *)ac->data, achan);
}
}
break;
@@ -848,13 +924,13 @@ static void mouse_anim_channels (bAnimContext *ac, float x, int channel_index, s
if ((x > 24) && (achan->flag & ACHAN_SHOWIPO)) {
/* select+make active achan */
ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
- //select_channel(act, achan, SELECT_ADD);
-
- /* messy... set active bone */
- //select_poseelement_by_name(achan->name, 2);
+ achan->flag |= ACHAN_SELECTED;
- // XXX for now only
- achan->flag ^= ACHAN_SELECTED;
+ /* if channel is selected now, and we're in Action Editor mode (so that we have pointer to active action),
+ * we can make this channel the 'active' one in that action
+ */
+ if (ac->datatype == ANIMCONT_ACTION)
+ action_set_active_achan((bAction *)ac->data, achan);
}
}
break;
@@ -867,13 +943,13 @@ static void mouse_anim_channels (bAnimContext *ac, float x, int channel_index, s
if ((x > 24) && (achan->flag & ACHAN_SHOWCONS)) {
/* select+make active achan */
ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
- //select_channel(act, achan, SELECT_ADD);
+ achan->flag |= ACHAN_SELECTED;
- /* messy... set active bone */
- //select_poseelement_by_name(achan->name, 2);
-
- // XXX for now only
- achan->flag ^= ACHAN_SELECTED;
+ /* if channel is selected now, and we're in Action Editor mode (so that we have pointer to active action),
+ * we can make this channel the 'active' one in that action
+ */
+ if (ac->datatype == ANIMCONT_ACTION)
+ action_set_active_achan((bAction *)ac->data, achan);
}
}
break;
@@ -891,9 +967,6 @@ static void mouse_anim_channels (bAnimContext *ac, float x, int channel_index, s
}
else {
/* select/deselect */
- //select_icu_channel(act, icu, SELECT_INVERT);
-
- // XXX for now only
icu->flag ^= IPO_SELECT;
}
}
@@ -912,9 +985,6 @@ static void mouse_anim_channels (bAnimContext *ac, float x, int channel_index, s
}
else {
/* select/deselect */
- //select_constraint_channel(act, conchan, SELECT_INVERT);
-
- // XXX for now only
conchan->flag ^= CONSTRAINT_CHANNEL_SELECT;
}
}
@@ -995,6 +1065,8 @@ static int animchannels_mouseclick_invoke(bContext *C, wmOperator *op, wmEvent *
/* select mode is either replace (deselect all, then add) or add/extend */
if (RNA_boolean_get(op->ptr, "extend_select"))
selectmode= SELECT_INVERT;
+ else if (RNA_boolean_get(op->ptr, "select_children_only"))
+ selectmode= -1; /* this is a bit of a special case for ActionGroups only... should it be removed or extended to all instead? */
else
selectmode= SELECT_REPLACE;
@@ -1011,6 +1083,7 @@ static int animchannels_mouseclick_invoke(bContext *C, wmOperator *op, wmEvent *
/* set notifier tha things have changed */
ED_area_tag_redraw(CTX_wm_area(C)); // FIXME... should be updating 'keyframes' data context or so instead!
+ // FIXME: add tags which will cause 3d-view to do a flush of data...
return OPERATOR_FINISHED;
}
@@ -1027,6 +1100,7 @@ void ANIM_OT_channels_mouseclick (wmOperatorType *ot)
/* id-props */
RNA_def_property(ot->srna, "extend_select", PROP_BOOLEAN, PROP_NONE); // SHIFTKEY
+ RNA_def_property(ot->srna, "select_children_only", PROP_BOOLEAN, PROP_NONE); // CTRLKEY|SHIFTKEY
}
/* ************************************************************************** */
@@ -1052,6 +1126,7 @@ void ED_keymap_animchannels(wmWindowManager *wm)
// XXX for now, only leftmouse....
WM_keymap_add_item(keymap, "ANIM_OT_channels_mouseclick", LEFTMOUSE, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_mouseclick", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0)->ptr, "extend_select", 1);
+ RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_mouseclick", LEFTMOUSE, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "select_children_only", 1);
/* deselect all */
WM_keymap_add_item(keymap, "ANIM_OT_channels_deselectall", AKEY, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/animation/keyframes_edit.c b/source/blender/editors/animation/keyframes_edit.c
index b8f1e72bd3f..6f1f454b907 100644
--- a/source/blender/editors/animation/keyframes_edit.c
+++ b/source/blender/editors/animation/keyframes_edit.c
@@ -188,13 +188,15 @@ short ANIM_animchannel_keys_bezier_loop(BeztEditData *bed, bAnimListElem *ale, B
/* method to use depends on the type of keyframe data */
switch (ale->datatype) {
- /* direct keyframe data (these loops are exposed) */
+ /* direct keyframe data (these loops are exposed) */
case ALE_ICU: /* ipo-curve */
return ANIM_icu_keys_bezier_loop(bed, ale->key_data, bezt_ok, bezt_cb, icu_cb);
case ALE_IPO: /* ipo */
return ANIM_ipo_keys_bezier_loop(bed, ale->key_data, bezt_ok, bezt_cb, icu_cb);
- /* indirect 'summaries' (these are not exposed) */
+ /* indirect 'summaries' (these are not exposed directly)
+ * NOTE: must keep this code in sync with the drawing code and also the filtering code!
+ */
case ALE_GROUP: /* action group */
return agrp_keys_bezier_loop(bed, (bActionGroup *)ale->data, bezt_ok, bezt_cb, icu_cb);
case ALE_ACT: /* action */
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 2489aed66b5..410bd77e483 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -251,6 +251,9 @@ short ANIM_animdata_context_getdata(bAnimContext *ac);
/* Deselect all animation channels */
void ANIM_deselect_anim_channels(void *data, short datatype, short test, short sel);
+/* Set the 'active' channel of type channel_type, in the given action */
+void ANIM_action_set_active_channel(void *data, short datatype, void *channel_data, short channel_type);
+
/* --------------- Settings and/or Defines -------------- */
/* flag-setting behaviour */
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index e92b2d031b6..b412641284d 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -177,6 +177,7 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
else if (v2d->scroll & V2D_SCROLL_RIGHT) {
/* on right-hand edge of region */
v2d->vert= v2d->mask;
+ v2d->vert.xmax++; /* one pixel extra... was having leaving a minor gap... */
v2d->vert.xmin= v2d->vert.xmax - V2D_SCROLL_WIDTH;
v2d->mask.xmax= v2d->vert.xmin - 1;
}
@@ -675,7 +676,7 @@ void UI_view2d_totRect_set (View2D *v2d, int width, int height)
height= abs(height);
if (ELEM3(0, v2d, width, height)) {
- printf("Error: View2D totRect set exiting: %p %d %d \n", v2d, width, height); // XXX temp debug string
+ printf("Error: View2D totRect set exiting: v2d=%p width=%d height=%d \n", v2d, width, height); // XXX temp debug info
return;
}
diff --git a/source/blender/editors/space_action/action_select.c b/source/blender/editors/space_action/action_select.c
index 039a5038027..832246897e0 100644
--- a/source/blender/editors/space_action/action_select.c
+++ b/source/blender/editors/space_action/action_select.c
@@ -856,13 +856,12 @@ static void mouse_action_keys (bAnimContext *ac, int mval[2], short selectmode)
/* Highlight either an Action-Channel or Action-Group */
if (achan) {
achan->flag |= ACHAN_SELECTED;
- //hilight_channel(act, achan, 1);
- //select_poseelement_by_name(achan->name, 2); /* 2 is activate */
+ ANIM_action_set_active_channel(ac->data, ac->datatype, achan, ANIMTYPE_ACHAN);
}
else if (agrp) {
agrp->flag |= AGRP_SELECTED;
- //set_active_actiongroup(act, agrp, 1);
- }
+ ANIM_action_set_active_channel(ac->data, ac->datatype, agrp, ANIMTYPE_GROUP);
+ }
}
else if (ac->datatype == ANIMCONT_GPENCIL) {
ANIM_deselect_anim_channels(ac->data, ac->datatype, 0, ACHANNEL_SETFLAG_CLEAR);
diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c
index cfae1b127cf..3e8fc31977a 100644
--- a/source/blender/editors/space_outliner/outliner.c
+++ b/source/blender/editors/space_outliner/outliner.c
@@ -268,6 +268,7 @@ static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
}
}
+#if 0 // XXX this is currently disabled until te->xend is set correctly
static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
{
TreeElement *te= lb->first;
@@ -275,19 +276,15 @@ static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
// TreeStoreElem *tselem= TREESTORE(te);
// XXX fixme... te->xend is not set yet
-/*
if(tselem->flag & TSE_CLOSED) {
if (te->xend > *w)
*w = te->xend;
}
-*/
outliner_width(soops, &te->subtree, w);
te= te->next;
}
-
- // XXX for now, use constant width for this level (until te->xend is set)
- *w += 100;
}
+#endif
static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
{
@@ -1125,6 +1122,7 @@ static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb)
TreeStoreElem *tselem;
/* build hierarchy */
+ // XXX also, set extents here...
te= lb->first;
while(te) {
ten= te->next;
@@ -1240,7 +1238,7 @@ static void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
ten= nten;
}
/* restore newid pointers */
- for(lib= G.main->library.first; lib; lib= lib->id.next)
+ for(lib= mainvar->library.first; lib; lib= lib->id.next)
lib->id.newid= NULL;
}
@@ -1282,7 +1280,7 @@ static void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
Group *group;
GroupObject *go;
- for(group= G.main->group.first; group; group= group->id.next) {
+ for(group= mainvar->group.first; group; group= group->id.next) {
if(group->id.us) {
te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0);
tselem= TREESTORE(te);
@@ -4313,8 +4311,16 @@ void draw_outliner(const bContext *C)
/* get width of data (for setting 'tot' rect, this is column 1 + column 2 + a bit extra) */
sizex= sizex_rna + OL_RNA_COL_SIZEX + 50;
}
- else
- outliner_width(soops, &soops->tree, &sizex);
+ else {
+ /* width must take into account restriction columns (if visible) so that entries will still be visible */
+ //outliner_width(soops, &soops->tree, &sizex);
+ outliner_rna_width(soops, &soops->tree, &sizex, 0); // XXX should use outliner_width instead when te->xend will be set correctly...
+
+ /* constant offset for restriction columns */
+ // XXX this isn't that great yet...
+ if ((soops->flag & SO_HIDE_RESTRICTCOLS)==0)
+ sizex += OL_TOGW*3;
+ }
/* update size of tot-rect (extents of data/viewable area) */
UI_view2d_totRect_set(v2d, sizex, sizey);
diff --git a/source/blender/makesrna/intern/rna_constraint.c b/source/blender/makesrna/intern/rna_constraint.c
index 4d800e36887..d5865bab424 100644
--- a/source/blender/makesrna/intern/rna_constraint.c
+++ b/source/blender/makesrna/intern/rna_constraint.c
@@ -33,6 +33,17 @@
#ifdef RNA_RUNTIME
+static StructRNA* rna_Constraint_refine(struct PointerRNA *ptr)
+{
+ bConstraint *con= (bConstraint*)ptr->data;
+
+ switch(con->type) {
+ // FIXME: add constraint types
+ default:
+ return &RNA_Constraint;
+ }
+}
+
#else
/* base struct for constraints */
@@ -73,6 +84,7 @@ void rna_def_constraint_basedata(BlenderRNA *brna)
/* data */
srna= RNA_def_struct(brna, "Constraint", NULL );
RNA_def_struct_ui_text(srna, "Constraint", "alter the transformation of 'Objects' or 'Bones' from a number of predefined constraints");
+ //RNA_def_struct_refine_func(srna, "rna_Constraint_refine"); // XXX or should this go down below with the data?
RNA_def_struct_sdna(srna, "bConstraint");
/* strings */
@@ -114,10 +126,6 @@ void rna_def_constraint_basedata(BlenderRNA *brna)
/* pointers */
- // err... how to enable this to work, since data pointer can be of various types?
- //prop= RNA_def_property(srna, "data", PROP_POINTER, PROP_NONE);
- //RNA_def_property_ui_text(prop, "Settings", "Settings specific to this constraint type.");
-
prop= RNA_def_property(srna, "ipo", PROP_POINTER, PROP_NONE);
RNA_def_property_ui_text(prop, "IPO", "Local IPO data.");
}