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authorTon Roosendaal <ton@blender.org>2005-10-04 01:29:45 +0400
committerTon Roosendaal <ton@blender.org>2005-10-04 01:29:45 +0400
commitb4c85d58f6f7d8d5d5ea62bf508dcd5da812d317 (patch)
tree52ae6ffeecd9bbf09e5ade1c2a7e6a475f38e242 /source
parente006662a5bad8539663720348fb9a4c6fda1bdda (diff)
Bugfix #3137
In UV Faceselect, the button "Set vertex color" needed Mesh update flush.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/buttons_editing.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index e2eb2b7efc3..aaa8f64d11a 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -3369,6 +3369,7 @@ void do_fpaintbuts(unsigned short event)
clear_vpaint_selectedfaces();
else
clear_vpaint();
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
break;
case B_REDR_3D_IMA:
allqueue(REDRAWVIEW3D, 0);