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authorMatt Ebb <matt@mke3.net>2009-01-04 03:05:40 +0300
committerMatt Ebb <matt@mke3.net>2009-01-04 03:05:40 +0300
commit3817b1f018971e01f969043fc2c5e4b848fcd2be (patch)
tree1d924a625549fa1f4925bbf5c39c9c5c30f9ec54 /source
parent4a8fdd80648d9e8b4fb3639462a822f71d578432 (diff)
Some tweaks to menu drawing
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/UI_interface.h2
-rw-r--r--source/blender/editors/interface/interface.c2
-rw-r--r--source/blender/editors/interface/interface_draw.c57
-rw-r--r--source/blender/editors/interface/interface_regions.c11
-rw-r--r--source/blender/editors/interface/resources.c98
5 files changed, 87 insertions, 83 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 69232d41efe..5c664a1e768 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -180,7 +180,7 @@ void uiEmboss(float x1, float y1, float x2, float y2, int sel);
void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad);
void uiSetRoundBox(int type);
void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
-void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag);
+void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction);
void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
/* Popup Menu's */
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index b72cdb17ec4..bfe39c41a0a 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -511,7 +511,7 @@ void uiDrawBlock(const bContext *C, uiBlock *block)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if(block->flag & UI_BLOCK_LOOP)
- uiDrawMenuBox(block->minx, block->miny, block->maxx, block->maxy, block->flag);
+ uiDrawMenuBox(block->minx, block->miny, block->maxx, block->maxy, block->flag, block->direction);
else if(block->panel)
ui_draw_panel(CTX_wm_region(C), block);
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 5c8bdb55315..0742080e9fd 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -2090,9 +2090,9 @@ static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float s
glBegin(GL_POLYGON);
glColor4ub(0, 0, 0, alpha);
glVertex2f(maxx, miny);
- glVertex2f(maxx, maxy-shadsize);
+ glVertex2f(maxx, maxy-0.3*shadsize);
glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx+shadsize, maxy-shadsize-shadsize);
+ glVertex2f(maxx+shadsize, maxy-0.75*shadsize);
glVertex2f(maxx+shadsize, miny);
glEnd();
@@ -2109,11 +2109,11 @@ static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float s
/* bottom quad */
glBegin(GL_POLYGON);
glColor4ub(0, 0, 0, alpha);
- glVertex2f(minx+shadsize, miny);
+ glVertex2f(minx+0.3*shadsize, miny);
glVertex2f(maxx, miny);
glColor4ub(0, 0, 0, 0);
glVertex2f(maxx, miny-shadsize);
- glVertex2f(minx+shadsize+shadsize, miny-shadsize);
+ glVertex2f(minx+0.5*shadsize, miny-shadsize);
glEnd();
glDisable(GL_BLEND);
@@ -2123,33 +2123,48 @@ static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float s
void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy)
{
/* accumulated outline boxes to make shade not linear, is more pleasant */
- ui_shadowbox(minx, miny, maxx, maxy, 6.0, (30*alpha)>>8);
- ui_shadowbox(minx, miny, maxx, maxy, 4.0, (70*alpha)>>8);
- ui_shadowbox(minx, miny, maxx, maxy, 2.0, (100*alpha)>>8);
+ ui_shadowbox(minx, miny, maxx, maxy, 11.0, (20*alpha)>>8);
+ ui_shadowbox(minx, miny, maxx, maxy, 7.0, (40*alpha)>>8);
+ ui_shadowbox(minx, miny, maxx, maxy, 5.0, (80*alpha)>>8);
}
// background for pulldowns, pullups, and other drawing temporal menus....
// has to be made themable still (now only color)
-void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag)
+void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction)
{
char col[4];
+ int rounded = ELEM(UI_GetThemeValue(TH_BUT_DRAWTYPE), TH_ROUNDED, TH_ROUNDSHADED);
+
UI_GetThemeColor4ubv(TH_MENU_BACK, col);
+ if (rounded) {
+ if (direction == UI_DOWN) {
+ uiSetRoundBox(12);
+ miny -= 4.0;
+ } else if (direction == UI_TOP) {
+ uiSetRoundBox(3);
+ maxy += 4.0;
+ } else {
+ uiSetRoundBox(0);
+ }
+ }
+
if( (flag & UI_BLOCK_NOSHADOW)==0) {
/* accumulated outline boxes to make shade not linear, is more pleasant */
- ui_shadowbox(minx, miny, maxx, maxy, 6.0, (30*col[3])>>8);
- ui_shadowbox(minx, miny, maxx, maxy, 4.0, (70*col[3])>>8);
- ui_shadowbox(minx, miny, maxx, maxy, 2.0, (100*col[3])>>8);
-
- glEnable(GL_BLEND);
- glColor4ubv((GLubyte *)col);
- glRectf(minx-1, miny, minx, maxy); // 1 pixel on left, to distinguish sublevel menus
+ ui_shadowbox(minx, miny, maxx, maxy, 11.0, (20*col[3])>>8);
+ ui_shadowbox(minx, miny, maxx, maxy, 7.0, (40*col[3])>>8);
+ ui_shadowbox(minx, miny, maxx, maxy, 5.0, (80*col[3])>>8);
}
glEnable(GL_BLEND);
glColor4ubv((GLubyte *)col);
- glRectf(minx, miny, maxx, maxy);
+
+ if (rounded) {
+ gl_round_box(GL_POLYGON, minx, miny, maxx, maxy, 4.0);
+ } else {
+ glRectf(minx, miny, maxx, maxy);
+ }
glDisable(GL_BLEND);
}
@@ -3082,6 +3097,14 @@ static void ui_draw_but_CURVE(uiBut *but)
fdrawbox(but->x1, but->y1, but->x2, but->y2);
}
+static void ui_draw_sepr(uiBut *but)
+{
+ float y = but->y1 + (but->y2 - but->y1)*0.5;
+
+ UI_ThemeColorBlend(TH_MENU_TEXT, TH_MENU_BACK, 0.85);
+ fdrawline(but->x1, y, but->x2, y);
+}
+
static void ui_draw_roundbox(uiBut *but)
{
glEnable(GL_BLEND);
@@ -3242,7 +3265,7 @@ void ui_draw_but(uiBut *but)
break;
case SEPR:
- // only background
+ ui_draw_sepr(but);
break;
case COL:
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index d32cad92569..7361e17079a 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -59,11 +59,13 @@
#include "interface_intern.h"
#define MENU_BUTTON_HEIGHT 20
+#define MENU_SEPR_HEIGHT 6
#define B_NOP -1
#define MENU_SHADOW_LEFT -1
#define MENU_SHADOW_BOTTOM -10
#define MENU_SHADOW_RIGHT 10
#define MENU_SHADOW_TOP 1
+#define MENU_ROUNDED_TOP 5
/*********************** Menu Data Parsing ********************* */
@@ -670,15 +672,16 @@ uiMenuBlockHandle *ui_menu_block_create(bContext *C, ARegion *butregion, uiBut *
saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
saferct->safety= block->safety;
BLI_addhead(&block->saferct, saferct);
+ block->direction= UI_TOP;
}
/* the block and buttons were positioned in window space as in 2.4x, now
* these menu blocks are regions so we bring it back to region space.
- * additionally we add some padding for the menu shadow */
+ * additionally we add some padding for the menu shadow or rounded menus */
ar->winrct.xmin= block->minx + MENU_SHADOW_LEFT;
ar->winrct.xmax= block->maxx + MENU_SHADOW_RIGHT;
ar->winrct.ymin= block->miny + MENU_SHADOW_BOTTOM;
- ar->winrct.ymax= block->maxy + MENU_SHADOW_TOP;
+ ar->winrct.ymax= block->maxy + MENU_SHADOW_TOP + MENU_ROUNDED_TOP;
block->minx -= ar->winrct.xmin;
block->maxx -= ar->winrct.xmin;
@@ -1429,10 +1432,12 @@ uiBlock *ui_block_func_PUPMENU(bContext *C, uiMenuBlockHandle *handle, void *arg
bt->flag= UI_TEXT_LEFT;
}
uiSetCurFont(block, UI_HELV);
+
+ //uiDefBut(block, SEPR, 0, "", startx, (short)(starty+height)-MENU_SEPR_HEIGHT, width, MENU_SEPR_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
}
x1= startx + width*((int)a/rows);
- y1= starty + height - MENU_BUTTON_HEIGHT;
+ y1= starty + height - MENU_BUTTON_HEIGHT; // - MENU_SEPR_HEIGHT;
for(a=0; a<md->nitems; a++) {
char *name= md->items[a].str;
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 8b9b26c372a..786306cdfb9 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -378,73 +378,49 @@ void ui_theme_init_userdef(void)
SETCOL(btheme->tui.text, 0,0,0, 255);
SETCOL(btheme->tui.text_hi, 255, 255, 255, 255);
- SETCOL(btheme->tui.menu_back, 0xD2,0xD2,0xD2, 255);
- SETCOL(btheme->tui.menu_item, 0xDA,0xDA,0xDA, 255);
+ SETCOL(btheme->tui.menu_back, 255, 255, 255, 235);
+ SETCOL(btheme->tui.menu_item, 255, 255, 255, 20);
SETCOL(btheme->tui.menu_hilite, 0x7F,0x7F,0x7F, 255);
SETCOL(btheme->tui.menu_text, 0, 0, 0, 255);
SETCOL(btheme->tui.menu_text_hi, 255, 255, 255, 255);
+
btheme->tui.but_drawtype= TH_ROUNDSHADED;
-
BLI_strncpy(btheme->tui.iconfile, "", sizeof(btheme->tui.iconfile));
-
+
/* space view3d */
-SETCOL(btheme->tui.outline, 0xA0,0xA0,0xA0, 255);
- SETCOL(btheme->tui.neutral, 180, 180, 180, 255);
- SETCOL(btheme->tui.action, 180, 180, 180, 255);
- SETCOL(btheme->tui.setting, 180, 180, 180, 255);
- SETCOL(btheme->tui.setting1, 180, 180, 180, 255);
- SETCOL(btheme->tui.setting2, 180, 180, 180, 255);
- SETCOL(btheme->tui.num, 143, 143, 143, 255);
- SETCOL(btheme->tui.textfield, 143, 142, 143, 255);
- SETCOL(btheme->tui.textfield_hi,255, 151, 26, 255);
- SETCOL(btheme->tui.popup, 174, 174, 174, 255);
-
- SETCOL(btheme->tui.text, 0,0,0, 255);
- SETCOL(btheme->tui.text_hi, 255, 255, 255, 255);
-
- SETCOL(btheme->tui.menu_back, 0xD2,0xD2,0xD2, 255);
- SETCOL(btheme->tui.menu_item, 0xDA,0xDA,0xDA, 255);
- SETCOL(btheme->tui.menu_hilite, 0x7F,0x7F,0x7F, 255);
- SETCOL(btheme->tui.menu_text, 0, 0, 0, 255);
- SETCOL(btheme->tui.menu_text_hi, 255, 255, 255, 255);
- btheme->tui.but_drawtype= TH_ROUNDSHADED;
-
- BLI_strncpy(btheme->tui.iconfile, "", sizeof(btheme->tui.iconfile));
-
- /* space view3d */
- SETCOL(btheme->tv3d.back, 90, 90, 90, 255);
- SETCOL(btheme->tv3d.text, 0, 0, 0, 255);
- SETCOL(btheme->tv3d.text_hi, 255, 255, 255, 255);
- SETCOL(btheme->tv3d.header, 195, 195, 195, 255);
- SETCOL(btheme->tv3d.panel, 165, 165, 165, 127);
-
- SETCOL(btheme->tv3d.shade1, 160, 160, 160, 100);
- SETCOL(btheme->tv3d.shade2, 0x7f, 0x70, 0x70, 100);
-
- SETCOL(btheme->tv3d.grid, 74, 74, 74 , 255);
- SETCOL(btheme->tv3d.wire, 0x0, 0x0, 0x0, 255);
- SETCOL(btheme->tv3d.lamp, 0, 0, 0, 40);
- SETCOL(btheme->tv3d.select, 241, 88, 0, 255);
- SETCOL(btheme->tv3d.active, 255, 140, 25, 255);
- SETCOL(btheme->tv3d.group, 16, 64, 16, 255);
- SETCOL(btheme->tv3d.group_active, 85, 187, 85, 255);
- SETCOL(btheme->tv3d.transform, 0xff, 0xff, 0xff, 255);
- SETCOL(btheme->tv3d.vertex, 0, 0, 0, 255);
- SETCOL(btheme->tv3d.vertex_select, 255, 133, 0, 255);
- btheme->tv3d.vertex_size= 3;
- SETCOL(btheme->tv3d.edge, 0x0, 0x0, 0x0, 255);
- SETCOL(btheme->tv3d.edge_select, 255, 160, 0, 255);
- SETCOL(btheme->tv3d.edge_seam, 219, 37, 18, 255);
- SETCOL(btheme->tv3d.edge_facesel, 75, 75, 75, 255);
- SETCOL(btheme->tv3d.face, 0, 0, 0, 18);
- SETCOL(btheme->tv3d.face_select, 255, 133, 0, 60);
- SETCOL(btheme->tv3d.normal, 0x22, 0xDD, 0xDD, 255);
- SETCOL(btheme->tv3d.face_dot, 255, 133, 0, 255);
- btheme->tv3d.facedot_size= 4;
- SETCOL(btheme->tv3d.cframe, 0x60, 0xc0, 0x40, 255);
-
- SETCOL(btheme->tv3d.bone_solid, 200, 200, 200, 255);
- SETCOL(btheme->tv3d.bone_pose, 80, 200, 255, 80); // alpha 80 is not meant editable, used for wire+action draw
+ SETCOL(btheme->tv3d.back, 90, 90, 90, 255);
+ SETCOL(btheme->tv3d.text, 0, 0, 0, 255);
+ SETCOL(btheme->tv3d.text_hi, 255, 255, 255, 255);
+ SETCOL(btheme->tv3d.header, 195, 195, 195, 255);
+ SETCOL(btheme->tv3d.panel, 165, 165, 165, 127);
+
+ SETCOL(btheme->tv3d.shade1, 160, 160, 160, 100);
+ SETCOL(btheme->tv3d.shade2, 0x7f, 0x70, 0x70, 100);
+
+ SETCOL(btheme->tv3d.grid, 74, 74, 74 , 255);
+ SETCOL(btheme->tv3d.wire, 0x0, 0x0, 0x0, 255);
+ SETCOL(btheme->tv3d.lamp, 0, 0, 0, 40);
+ SETCOL(btheme->tv3d.select, 241, 88, 0, 255);
+ SETCOL(btheme->tv3d.active, 255, 140, 25, 255);
+ SETCOL(btheme->tv3d.group, 16, 64, 16, 255);
+ SETCOL(btheme->tv3d.group_active, 85, 187, 85, 255);
+ SETCOL(btheme->tv3d.transform, 0xff, 0xff, 0xff, 255);
+ SETCOL(btheme->tv3d.vertex, 0, 0, 0, 255);
+ SETCOL(btheme->tv3d.vertex_select, 255, 133, 0, 255);
+ btheme->tv3d.vertex_size= 3;
+ SETCOL(btheme->tv3d.edge, 0x0, 0x0, 0x0, 255);
+ SETCOL(btheme->tv3d.edge_select, 255, 160, 0, 255);
+ SETCOL(btheme->tv3d.edge_seam, 219, 37, 18, 255);
+ SETCOL(btheme->tv3d.edge_facesel, 75, 75, 75, 255);
+ SETCOL(btheme->tv3d.face, 0, 0, 0, 18);
+ SETCOL(btheme->tv3d.face_select, 255, 133, 0, 60);
+ SETCOL(btheme->tv3d.normal, 0x22, 0xDD, 0xDD, 255);
+ SETCOL(btheme->tv3d.face_dot, 255, 133, 0, 255);
+ btheme->tv3d.facedot_size= 4;
+ SETCOL(btheme->tv3d.cframe, 0x60, 0xc0, 0x40, 255);
+
+ SETCOL(btheme->tv3d.bone_solid, 200, 200, 200, 255);
+ SETCOL(btheme->tv3d.bone_pose, 80, 200, 255, 80); // alpha 80 is not meant editable, used for wire+action draw
/* space buttons */