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authorNathan Letwory <nathan@letworyinteractive.com>2008-12-24 13:33:10 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2008-12-24 13:33:10 +0300
commit486de068b24bcdd562b0c0399405be36a0a73e48 (patch)
tree9e1105fe161771e72460f14bef9e780a585e2331 /source
parent1d0ae960491bde2028cf28014068ba9616afe97f (diff)
2.5 - node editor
Commit of WIP code (what code isn't wip, these days ;) - only drawing code as basis to work further from (and have less conflicts between different systems I work on)
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/BIF_glutil.h1
-rw-r--r--source/blender/editors/screen/glutil.c28
-rw-r--r--source/blender/editors/space_node/drawnode.c2759
-rw-r--r--source/blender/editors/space_node/node_draw.c1158
-rw-r--r--source/blender/editors/space_node/node_edit.c2704
-rw-r--r--source/blender/editors/space_node/node_header.c5
-rw-r--r--source/blender/editors/space_node/node_intern.h13
-rw-r--r--source/blender/editors/space_node/space_node.c28
8 files changed, 6669 insertions, 27 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 0d34c122392..63bd451132d 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -31,6 +31,7 @@
struct rcti;
struct rctf;
+void fdrawbezier(float vec[4][3]);
void fdrawline(float x1, float y1, float x2, float y2);
void fdrawbox(float x1, float y1, float x2, float y2);
void sdrawline(short x1, short y1, short x2, short y2);
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index bead9a6399f..96cc99351fd 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -49,6 +49,34 @@
/* ******************************************** */
+void fdrawbezier(float vec[4][3])
+{
+ float dist;
+ float curve_res = 24, spline_step = 0.0f;
+
+ dist= 0.5f*ABS(vec[0][0] - vec[3][0]);
+
+ /* check direction later, for top sockets */
+ vec[1][0]= vec[0][0]+dist;
+ vec[1][1]= vec[0][1];
+
+ vec[2][0]= vec[3][0]-dist;
+ vec[2][1]= vec[3][1];
+ /* we can reuse the dist variable here to increment the GL curve eval amount*/
+ dist = 1.0f/curve_res;
+
+ cpack(0x0);
+ glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]);
+ glBegin(GL_LINE_STRIP);
+ while (spline_step < 1.000001f) {
+ /*if(do_shaded)
+ UI_ThemeColorBlend(th_col1, th_col2, spline_step);*/
+ glEvalCoord1f(spline_step);
+ spline_step += dist;
+ }
+ glEnd();
+}
+
void fdrawline(float x1, float y1, float x2, float y2)
{
float v[2];
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
new file mode 100644
index 00000000000..18d9ee44e84
--- /dev/null
+++ b/source/blender/editors/space_node/drawnode.c
@@ -0,0 +1,2759 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): David Millan Escriva, Juho Vepsäläinen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "DNA_ID.h"
+#include "DNA_node_types.h"
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_action_types.h"
+#include "DNA_color_types.h"
+#include "DNA_customdata_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_text_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_texture.h"
+#include "BKE_text.h"
+#include "BKE_utildefines.h"
+
+#include "CMP_node.h"
+#include "SHD_node.h"
+
+/* #include "BDR_gpencil.h" XXX */
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+/*
+#include "BIF_drawgpencil.h"
+#include "BIF_interface.h"
+#include "BIF_interface_icons.h"
+#include "BIF_language.h"
+#include "BIF_mywindow.h"
+#include "BIF_previewrender.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+*/
+
+/* XXX
+#include "BSE_drawipo.h"
+#include "BSE_node.h"
+#include "BSE_view.h"
+*/
+
+
+#include "BMF_Api.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "UI_text.h"
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+/*
+#include "RE_pipeline.h"
+#include "IMB_imbuf_types.h"*/
+
+/*#include "blendef.h"
+#include "butspace.h"*/
+/*#include "interface.h"*/ /* urm... for rasterpos_safe, roundbox */
+/*#include "mydevice.h"*/
+#if 0
+//extern void autocomplete_uv(char *str, void *arg_v);
+extern int verify_valid_uv_name(char *str);
+
+/* autocomplete callback for buttons */
+static void autocomplete_vcol(char *str, void *arg_v)
+{
+ Mesh *me;
+ CustomDataLayer *layer;
+ AutoComplete *autocpl;
+ int a;
+
+ if(str[0]==0)
+ return;
+
+ autocpl= autocomplete_begin(str, 32);
+
+ /* search if str matches the beginning of name */
+ for(me= G.main->mesh.first; me; me=me->id.next)
+ for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++)
+ if(layer->type == CD_MCOL)
+ autocomplete_do_name(autocpl, layer->name);
+
+ autocomplete_end(autocpl, str);
+}
+
+static int verify_valid_vcol_name(char *str)
+{
+ Mesh *me;
+ CustomDataLayer *layer;
+ int a;
+
+ if(str[0]==0)
+ return 1;
+
+ /* search if str matches the name */
+ for(me= G.main->mesh.first; me; me=me->id.next)
+ for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++)
+ if(layer->type == CD_MCOL)
+ if(strcmp(layer->name, str)==0)
+ return 1;
+
+ return 0;
+}
+
+static void snode_drawstring(SpaceNode *snode, char *str, int okwidth)
+{
+ char drawstr[NODE_MAXSTR];
+ int width;
+
+ if(str[0]==0 || okwidth<4) return;
+
+ BLI_strncpy(drawstr, str, NODE_MAXSTR);
+ width= snode->aspect*UI_GetStringWidth(snode->curfont, drawstr, 0);
+
+ if(width > okwidth) {
+ int len= strlen(drawstr)-1;
+
+ while(width > okwidth && len>=0) {
+ drawstr[len]= 0;
+
+ width= snode->aspect*UI_GetStringWidth(snode->curfont, drawstr, 0);
+ len--;
+ }
+ if(len==0) return;
+ }
+ UI_DrawString(snode->curfont, drawstr, 0);
+
+}
+
+/* ****************** GENERAL CALLBACKS FOR NODES ***************** */
+
+static void node_ID_title_cb(void *node_v, void *unused_v)
+{
+ bNode *node= node_v;
+
+ if(node->id) {
+ test_idbutton(node->id->name+2); /* library.c, verifies unique name */
+ BLI_strncpy(node->name, node->id->name+2, 21);
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ // allqueue(REDRAWOOPS, 0);
+ }
+}
+
+
+static void node_but_title_cb(void *node_v, void *but_v)
+{
+ bNode *node= node_v;
+ struct uiBut *bt= but_v;
+ BLI_strncpy(node->name, bt->drawstr, NODE_MAXSTR);
+
+ // allqueue(REDRAWNODE, 0);
+}
+
+static void node_group_alone_cb(void *node_v, void *unused_v)
+{
+ bNode *node= node_v;
+
+ nodeCopyGroup(node);
+
+ // allqueue(REDRAWNODE, 0);
+}
+
+/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
+
+static int node_buts_group(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block && node->id) {
+ uiBut *bt;
+ short width;
+
+ uiBlockBeginAlign(block);
+
+ /* name button */
+ width= (short)(butr->xmax-butr->xmin - (node->id->us>1?19.0f:0.0f));
+ bt= uiDefBut(block, TEX, B_NOP, "NT:",
+ butr->xmin, butr->ymin, width, 19,
+ node->id->name+2, 0.0, 19.0, 0, 0, "NodeTree name");
+ uiButSetFunc(bt, node_ID_title_cb, node, NULL);
+
+ /* user amount */
+ if(node->id->us>1) {
+ char str1[32];
+ sprintf(str1, "%d", node->id->us);
+ bt= uiDefBut(block, BUT, B_NOP, str1,
+ butr->xmax-19, butr->ymin, 19, 19,
+ NULL, 0, 0, 0, 0, "Displays number of users.");
+ uiButSetFunc(bt, node_group_alone_cb, node, NULL);
+ }
+
+ uiBlockEndAlign(block);
+ }
+ return 19;
+}
+
+static int node_buts_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ bNodeSocket *sock= node->outputs.first; /* first socket stores value */
+
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ sock->ns.vec, sock->ns.min, sock->ns.max, 10, 2, "");
+
+ }
+ return 20;
+}
+
+static int node_buts_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ bNodeSocket *sock= node->outputs.first; /* first socket stores value */
+ if(sock) {
+ /* enforce square box drawing */
+ uiBlockSetEmboss(block, UI_EMBOSSP);
+
+ uiDefButF(block, HSVCUBE, B_NODE_EXEC+node->nr, "",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 12,
+ sock->ns.vec, 0.0f, 1.0f, 3, 0, "");
+ uiDefButF(block, HSVCUBE, B_NODE_EXEC+node->nr, "",
+ butr->xmin, butr->ymin+15, butr->xmax-butr->xmin, butr->ymax-butr->ymin -15 -15,
+ sock->ns.vec, 0.0f, 1.0f, 2, 0, "");
+ uiDefButF(block, COL, B_NOP, "",
+ butr->xmin, butr->ymax-12, butr->xmax-butr->xmin, 12,
+ sock->ns.vec, 0.0, 0.0, -1, 0, "");
+ /* the -1 above prevents col button to popup a color picker */
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+ }
+ }
+ return 30 + (int)(node->width-NODE_DY);
+}
+
+static int node_buts_mix_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+ int a_but= (ntree->type==NTREE_COMPOSIT);
+
+ /* blend type */
+ uiBlockBeginAlign(block);
+ bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Overlay %x9|Divide %x5|Difference %x6|Darken %x7|Lighten %x8|Dodge %x10|Burn %x11|Color %x15|Value %x14|Saturation %x13|Hue %x12",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin -(a_but?20:0), 20,
+ &node->custom1, 0, 0, 0, 0, "");
+ uiButSetFunc(bt, node_but_title_cb, node, bt);
+ /* Alpha option, composite */
+ if(a_but)
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "A",
+ butr->xmax-20, butr->ymin, 20, 20,
+ &node->custom2, 0, 0, 0, 0, "Include Alpha of 2nd input in this operation");
+ }
+ return 20;
+}
+
+static int node_buts_time(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ CurveMapping *cumap= node->storage;
+ short dx= (short)((butr->xmax-butr->xmin)/2);
+ butr->ymin += 26;
+
+ curvemap_buttons(block, node->storage, 's', B_NODE_EXEC+node->nr, B_REDR, butr);
+
+ if(cumap) {
+ cumap->flag |= CUMA_DRAW_CFRA;
+ if(node->custom1<node->custom2)
+ cumap->sample[0]= (float)(CFRA - node->custom1)/(float)(node->custom2-node->custom1);
+ }
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Sta:",
+ butr->xmin, butr->ymin-22, dx, 19,
+ &node->custom1, 1.0, 20000.0, 0, 0, "Start frame");
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "End:",
+ butr->xmin+dx, butr->ymin-22, dx, 19,
+ &node->custom2, 1.0, 20000.0, 0, 0, "End frame");
+ }
+
+ return node->width-NODE_DY;
+}
+
+static int node_buts_valtorgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ if(node->storage) {
+ draw_colorband_buts_small(block, node->storage, butr, B_NODE_EXEC+node->nr);
+ }
+ }
+ return 40;
+}
+
+static int node_buts_curvevec(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ curvemap_buttons(block, node->storage, 'v', B_NODE_EXEC+node->nr, B_REDR, butr);
+ }
+ return (int)(node->width-NODE_DY);
+}
+
+static float *_sample_col= NULL; // bad bad, 2.5 will do better?
+void node_curvemap_sample(float *col)
+{
+ _sample_col= col;
+}
+
+static int node_buts_curvecol(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ CurveMapping *cumap= node->storage;
+ if(_sample_col) {
+ cumap->flag |= CUMA_DRAW_SAMPLE;
+ VECCOPY(cumap->sample, _sample_col);
+ }
+ else
+ cumap->flag &= ~CUMA_DRAW_SAMPLE;
+
+ curvemap_buttons(block, node->storage, 'c', B_NODE_EXEC+node->nr, B_REDR, butr);
+ }
+ return (int)(node->width-NODE_DY);
+}
+
+static int node_buts_normal(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ bNodeSocket *sock= node->outputs.first; /* first socket stores normal */
+
+ uiDefButF(block, BUT_NORMAL, B_NODE_EXEC+node->nr, "",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, butr->ymax-butr->ymin,
+ sock->ns.vec, 0.0f, 1.0f, 0, 0, "");
+
+ }
+ return (int)(node->width-NODE_DY);
+}
+
+static void node_browse_tex_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+ Tex *tex;
+
+ if(node->menunr<1) return;
+
+ if(node->id) {
+ node->id->us--;
+ node->id= NULL;
+ }
+ tex= BLI_findlink(&G.main->tex, node->menunr-1);
+
+ node->id= &tex->id;
+ id_us_plus(node->id);
+ BLI_strncpy(node->name, node->id->name+2, 21);
+
+ nodeSetActive(ntree, node);
+
+ if( ntree->type == NTREE_TEXTURE )
+ ntreeTexCheckCyclics( ntree );
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ NodeTagChanged(ntree, node);
+
+ node->menunr= 0;
+}
+
+static void node_dynamic_update_cb(void *ntree_v, void *node_v)
+{
+ Material *ma;
+ bNode *node= (bNode *)node_v;
+ ID *id= node->id;
+ int error= 0;
+
+ if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) error= 1;
+
+ /* Users only have to press the "update" button in one pynode
+ * and we also update all others sharing the same script */
+ for (ma= G.main->mat.first; ma; ma= ma->id.next) {
+ if (ma->nodetree) {
+ bNode *nd;
+ for (nd= ma->nodetree->nodes.first; nd; nd= nd->next) {
+ if ((nd->type == NODE_DYNAMIC) && (nd->id == id)) {
+ nd->custom1= 0;
+ nd->custom1= BSET(nd->custom1, NODE_DYNAMIC_REPARSE);
+ nd->menunr= 0;
+ if (error)
+ nd->custom1= BSET(nd->custom1, NODE_DYNAMIC_ERROR);
+ }
+ }
+ }
+ }
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ BIF_preview_changed(ID_MA);
+}
+
+static int node_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ short multi = (
+ node->id &&
+ ((Tex*)node->id)->use_nodes &&
+ (node->type != CMP_NODE_TEXTURE) &&
+ (node->type != TEX_NODE_TEXTURE)
+ );
+
+ if(block) {
+ uiBut *bt;
+ char *strp;
+ short width = (short)(butr->xmax - butr->xmin);
+
+ /* browse button texture */
+ uiBlockBeginAlign(block);
+ IDnames_to_pupstring(&strp, NULL, "", &(G.main->tex), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
+ butr->xmin, butr->ymin+(multi?30:0), 20, 19,
+ &node->menunr, 0, 0, 0, 0, "Browse texture");
+ uiButSetFunc(bt, node_browse_tex_cb, ntree, node);
+ if(strp) MEM_freeN(strp);
+
+ if(node->id) {
+ bt= uiDefBut(block, TEX, B_NOP, "TE:",
+ butr->xmin+19, butr->ymin+(multi?30:0), butr->xmax-butr->xmin-19, 19,
+ node->id->name+2, 0.0, 19.0, 0, 0, "Texture name");
+ uiButSetFunc(bt, node_ID_title_cb, node, NULL);
+ }
+ uiBlockEndAlign(block);
+
+ if(multi) {
+ char *menustr = ntreeTexOutputMenu(((Tex*)node->id)->nodetree);
+ uiDefButS(block, MENU, B_MATPRV, menustr, butr->xmin, butr->ymin, width, 19, &node->custom1, 0, 0, 0, 0, "Which output to use, for multi-output textures");
+ free(menustr);
+ return 50;
+ }
+ return 20;
+ }
+ else return multi? 50: 20;
+}
+
+static int node_buts_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+
+ bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Multiply %x2|Divide %x3|Sine %x4|Cosine %x5|Tangent %x6|Arcsine %x7|Arccosine %x8|Arctangent %x9|Power %x10|Logarithm %x11|Minimum %x12|Maximum %x13|Round %x14|Less Than %x15|Greater Than %x16", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
+ uiButSetFunc(bt, node_but_title_cb, node, bt);
+ }
+ return 20;
+}
+
+
+/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
+
+static void node_browse_text_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+ ID *oldid;
+
+ if(node->menunr<1) return;
+
+ if(node->id) {
+ node->id->us--;
+ }
+ oldid= node->id;
+ node->id= BLI_findlink(&G.main->text, node->menunr-1);
+ id_us_plus(node->id);
+ BLI_strncpy(node->name, node->id->name+2, 21); /* huh? why 21? */
+
+ node->custom1= BSET(node->custom1, NODE_DYNAMIC_NEW);
+
+ nodeSetActive(ntree, node);
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+
+ node->menunr= 0;
+}
+
+static void node_mat_alone_cb(void *node_v, void *unused)
+{
+ bNode *node= node_v;
+
+ node->id= (ID *)copy_material((Material *)node->id);
+
+ //BIF_undo_push("Single user material");
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ // allqueue(REDRAWOOPS, 0);
+}
+
+static void node_browse_mat_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+
+ if(node->menunr<1) return;
+
+ if(node->menunr==32767) { /* code for Add New */
+ if(node->id) {
+ /* make copy, but make sure it doesnt have the node tag nor nodes */
+ Material *ma= (Material *)node->id;
+ ma->id.us--;
+ ma= copy_material(ma);
+ ma->use_nodes= 0;
+ if(ma->nodetree) {
+ ntreeFreeTree(ma->nodetree);
+ MEM_freeN(ma->nodetree);
+ }
+ ma->nodetree= NULL;
+ node->id= (ID *)ma;
+ }
+ else node->id= (ID *)add_material("MatNode");
+ }
+ else {
+ if(node->id) node->id->us--;
+ node->id= BLI_findlink(&G.main->mat, node->menunr-1);
+ id_us_plus(node->id);
+ }
+ BLI_strncpy(node->name, node->id->name+2, 21);
+
+ nodeSetActive(ntree, node);
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ BIF_preview_changed(ID_MA);
+
+ node->menunr= 0;
+}
+
+static void node_new_mat_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+
+ node->id= (ID *)add_material("MatNode");
+ BLI_strncpy(node->name, node->id->name+2, 21);
+
+ nodeSetActive(ntree, node);
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ BIF_preview_changed(ID_MA);
+
+}
+
+static void node_texmap_cb(void *texmap_v, void *unused_v)
+{
+ init_mapping(texmap_v);
+}
+
+static int node_shader_buts_material(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+ short dx= (short)((butr->xmax-butr->xmin)/3.0f), has_us= (node->id && node->id->us>1);
+ short dy= (short)butr->ymin;
+ char *strp;
+
+ /* WATCH IT: we use this callback in material buttons, but then only want first row */
+ if(butr->ymax-butr->ymin > 21.0f) dy+= 19;
+
+ uiBlockBeginAlign(block);
+ if(node->id==NULL) uiBlockSetCol(block, TH_REDALERT);
+ else if(has_us) uiBlockSetCol(block, TH_BUT_SETTING1);
+ else uiBlockSetCol(block, TH_BUT_SETTING2);
+
+ /* browse button */
+ IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->mat), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NOP, strp,
+ butr->xmin, dy, 19, 19,
+ &node->menunr, 0, 0, 0, 0, "Browses existing choices or adds NEW");
+ uiButSetFunc(bt, node_browse_mat_cb, ntree, node);
+ if(strp) MEM_freeN(strp);
+
+ /* Add New button */
+ if(node->id==NULL) {
+ bt= uiDefBut(block, BUT, B_NOP, "Add New",
+ butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
+ NULL, 0.0, 0.0, 0, 0, "Add new Material");
+ uiButSetFunc(bt, node_new_mat_cb, ntree, node);
+ uiBlockSetCol(block, TH_AUTO);
+ }
+ else {
+ /* name button */
+ short width= (short)(butr->xmax-butr->xmin-19.0f - (has_us?19.0f:0.0f));
+ bt= uiDefBut(block, TEX, B_NOP, "MA:",
+ butr->xmin+19, dy, width, 19,
+ node->id->name+2, 0.0, 19.0, 0, 0, "Material name");
+ uiButSetFunc(bt, node_ID_title_cb, node, NULL);
+
+ /* user amount */
+ if(has_us) {
+ char str1[32];
+ sprintf(str1, "%d", node->id->us);
+ bt= uiDefBut(block, BUT, B_NOP, str1,
+ butr->xmax-19, dy, 19, 19,
+ NULL, 0, 0, 0, 0, "Displays number of users. Click to make a single-user copy.");
+ uiButSetFunc(bt, node_mat_alone_cb, node, NULL);
+ }
+
+ /* WATCH IT: we use this callback in material buttons, but then only want first row */
+ if(butr->ymax-butr->ymin > 21.0f) {
+ /* node options */
+ uiBlockSetCol(block, TH_AUTO);
+ uiDefButBitS(block, TOG, SH_NODE_MAT_DIFF, B_NODE_EXEC+node->nr, "Diff",
+ butr->xmin, butr->ymin, dx, 19,
+ &node->custom1, 0, 0, 0, 0, "Material Node outputs Diffuse");
+ uiDefButBitS(block, TOG, SH_NODE_MAT_SPEC, B_NODE_EXEC+node->nr, "Spec",
+ butr->xmin+dx, butr->ymin, dx, 19,
+ &node->custom1, 0, 0, 0, 0, "Material Node outputs Specular");
+ uiDefButBitS(block, TOG, SH_NODE_MAT_NEG, B_NODE_EXEC+node->nr, "Neg Normal",
+ butr->xmax-dx, butr->ymin, dx, 19,
+ &node->custom1, 0, 0, 0, 0, "Material Node uses inverted Normal");
+ }
+ }
+ uiBlockEndAlign(block);
+ }
+ return 38;
+}
+
+static int node_shader_buts_mapping(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ TexMapping *texmap= node->storage;
+ short dx= (short)((butr->xmax-butr->xmin)/7.0f);
+ short dy= (short)(butr->ymax-19);
+
+ uiBlockSetFunc(block, node_texmap_cb, texmap, NULL); /* all buttons get this */
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->loc+1, -1000.0f, 1000.0f, 10, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->loc+2, -1000.0f, 1000.0f, 10, 2, "");
+ dy-= 19;
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->rot, -1000.0f, 1000.0f, 1000, 1, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->rot+1, -1000.0f, 1000.0f, 1000, 1, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->rot+2, -1000.0f, 1000.0f, 1000, 1, "");
+ dy-= 19;
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->size+1, -1000.0f, 1000.0f, 10, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->size+2, -1000.0f, 1000.0f, 10, 2, "");
+ dy-= 25;
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->min, -10.0f, 10.0f, 100, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->min+1, -10.0f, 10.0f, 100, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->min+2, -10.0f, 10.0f, 100, 2, "");
+ dy-= 19;
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->max, -10.0f, 10.0f, 10, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->max+1, -10.0f, 10.0f, 10, 2, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->max+2, -10.0f, 10.0f, 10, 2, "");
+ uiBlockEndAlign(block);
+
+ /* labels/options */
+
+ dy= (short)(butr->ymax-19);
+ uiDefBut(block, LABEL, B_NOP, "Loc", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
+ dy-= 19;
+ uiDefBut(block, LABEL, B_NOP, "Rot", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
+ dy-= 19;
+ uiDefBut(block, LABEL, B_NOP, "Size", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
+ dy-= 25;
+ uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
+ dy-= 19;
+ uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
+
+ }
+ return 5*19 + 6;
+}
+
+static int node_shader_buts_vect_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+
+ bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Average %x2|Dot Product %x3 |Cross Product %x4|Normalize %x5", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
+ uiButSetFunc(bt, node_but_title_cb, node, bt);
+ }
+ return 20;
+}
+
+static int node_shader_buts_geometry(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *but;
+ NodeGeometry *ngeo= (NodeGeometry*)node->storage;
+
+ if(!verify_valid_uv_name(ngeo->uvname))
+ uiBlockSetCol(block, TH_REDALERT);
+ but= uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer");
+ // uiButSetCompleteFunc(but, autocomplete_uv, NULL);
+ uiBlockSetCol(block, TH_AUTO);
+
+ if(!verify_valid_vcol_name(ngeo->colname))
+ uiBlockSetCol(block, TH_REDALERT);
+ but= uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer");
+ uiButSetCompleteFunc(but, autocomplete_vcol, NULL);
+ uiBlockSetCol(block, TH_AUTO);
+ }
+
+ return 40;
+}
+
+static int node_shader_buts_dynamic(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if (block) {
+ uiBut *bt;
+ SpaceNode *snode= curarea->spacedata.first;
+ short dy= (short)butr->ymin;
+ int xoff=0;
+
+ /* B_NODE_EXEC is handled in butspace.c do_node_buts */
+ if(!node->id) {
+ char *strp;
+ IDnames_to_pupstring(&strp, NULL, "", &(G.main->text), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NODE_EXEC/*+node->nr*/, strp,
+ butr->xmin, dy, 19, 19,
+ &node->menunr, 0, 0, 0, 0, "Browses existing choices");
+ uiButSetFunc(bt, node_browse_text_cb, ntree, node);
+ xoff=19;
+ if(strp) MEM_freeN(strp);
+ }
+ else {
+ bt = uiDefBut(block, BUT, B_NOP, "Update",
+ butr->xmin+xoff, butr->ymin+20, 50, 19,
+ &node->menunr, 0.0, 19.0, 0, 0, "Refresh this node (and all others that use the same script)");
+ uiButSetFunc(bt, node_dynamic_update_cb, ntree, node);
+
+ if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) {
+ UI_ThemeColor(TH_REDALERT);
+ ui_rasterpos_safe(butr->xmin + xoff, butr->ymin + 5, snode->aspect);
+ snode_drawstring(snode, "Error! Check console...", butr->xmax - butr->xmin);
+ }
+ }
+ }
+ return 20+19;
+}
+
+/* only once called */
+static void node_shader_set_butfunc(bNodeType *ntype)
+{
+ switch(ntype->type) {
+ /* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
+
+ case SH_NODE_MATERIAL:
+ case SH_NODE_MATERIAL_EXT:
+ ntype->butfunc= node_shader_buts_material;
+ break;
+ case SH_NODE_TEXTURE:
+ ntype->butfunc= node_buts_texture;
+ break;
+ case SH_NODE_NORMAL:
+ ntype->butfunc= node_buts_normal;
+ break;
+ case SH_NODE_CURVE_VEC:
+ ntype->butfunc= node_buts_curvevec;
+ break;
+ case SH_NODE_CURVE_RGB:
+ ntype->butfunc= node_buts_curvecol;
+ break;
+ case SH_NODE_MAPPING:
+ ntype->butfunc= node_shader_buts_mapping;
+ break;
+ case SH_NODE_VALUE:
+ ntype->butfunc= node_buts_value;
+ break;
+ case SH_NODE_RGB:
+ ntype->butfunc= node_buts_rgb;
+ break;
+ case SH_NODE_MIX_RGB:
+ ntype->butfunc= node_buts_mix_rgb;
+ break;
+ case SH_NODE_VALTORGB:
+ ntype->butfunc= node_buts_valtorgb;
+ break;
+ case SH_NODE_MATH:
+ ntype->butfunc= node_buts_math;
+ break;
+ case SH_NODE_VECT_MATH:
+ ntype->butfunc= node_shader_buts_vect_math;
+ break;
+ case SH_NODE_GEOMETRY:
+ ntype->butfunc= node_shader_buts_geometry;
+ break;
+ case NODE_DYNAMIC:
+ ntype->butfunc= node_shader_buts_dynamic;
+ break;
+ default:
+ ntype->butfunc= NULL;
+ }
+}
+
+/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
+
+
+
+static void node_browse_image_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+
+ nodeSetActive(ntree, node);
+
+ if(node->menunr<1) return;
+ if(node->menunr==32767) { /* code for Load New */
+ /// addqueue(curarea->win, UI_BUT_EVENT, B_NODE_LOADIMAGE); XXX
+ }
+ else {
+ if(node->id) node->id->us--;
+ node->id= BLI_findlink(&G.main->image, node->menunr-1);
+ id_us_plus(node->id);
+
+ BLI_strncpy(node->name, node->id->name+2, 21);
+
+ NodeTagChanged(ntree, node);
+ BKE_image_signal((Image *)node->id, node->storage, IMA_SIGNAL_USER_NEW_IMAGE);
+ // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+node->nr); XXX
+ }
+ node->menunr= 0;
+}
+
+static void node_active_cb(void *ntree_v, void *node_v)
+{
+ nodeSetActive(ntree_v, node_v);
+}
+static void node_image_type_cb(void *node_v, void *unused)
+{
+
+ // allqueue(REDRAWNODE, 1);
+}
+
+static char *node_image_type_pup(void)
+{
+ char *str= MEM_mallocN(256, "image type pup");
+ int a;
+
+ str[0]= 0;
+
+ a= sprintf(str, "Image Type %%t|");
+ a+= sprintf(str+a, " Image %%x%d %%i%d|", IMA_SRC_FILE, ICON_IMAGE_DEHLT);
+ a+= sprintf(str+a, " Movie %%x%d %%i%d|", IMA_SRC_MOVIE, ICON_SEQUENCE);
+ a+= sprintf(str+a, " Sequence %%x%d %%i%d|", IMA_SRC_SEQUENCE, ICON_IMAGE_COL);
+ a+= sprintf(str+a, " Generated %%x%d %%i%d", IMA_SRC_GENERATED, ICON_BLANK1);
+
+ return str;
+}
+
+/* copy from buttons_shading.c */
+static char *layer_menu(RenderResult *rr)
+{
+ RenderLayer *rl;
+ int len= 40 + 40*BLI_countlist(&rr->layers);
+ short a, nr;
+ char *str= MEM_callocN(len, "menu layers");
+
+ strcpy(str, "Layer %t");
+ a= strlen(str);
+ for(nr=0, rl= rr->layers.first; rl; rl= rl->next, nr++) {
+ a+= sprintf(str+a, "|%s %%x%d", rl->name, nr);
+ }
+
+ return str;
+}
+
+static void image_layer_cb(void *ima_v, void *iuser_v)
+{
+
+ ntreeCompositForceHidden(G.scene->nodetree);
+ BKE_image_multilayer_index(ima_v, iuser_v);
+ // allqueue(REDRAWNODE, 0);
+}
+
+static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ ImageUser *iuser= node->storage;
+
+ if(block) {
+ uiBut *bt;
+ short dy= (short)butr->ymax-19;
+ char *strp;
+
+ uiBlockBeginAlign(block);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+
+ /* browse button */
+ IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NOP, strp,
+ butr->xmin, dy, 19, 19,
+ &node->menunr, 0, 0, 0, 0, "Browses existing choices");
+ uiButSetFunc(bt, node_browse_image_cb, ntree, node);
+ if(strp) MEM_freeN(strp);
+
+ /* Add New button */
+ if(node->id==NULL) {
+ bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New",
+ butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
+ NULL, 0.0, 0.0, 0, 0, "Add new Image");
+ uiButSetFunc(bt, node_active_cb, ntree, node);
+ uiBlockSetCol(block, TH_AUTO);
+ }
+ else {
+ /* name button + type */
+ Image *ima= (Image *)node->id;
+ short xmin= (short)butr->xmin, xmax= (short)butr->xmax;
+ short width= xmax - xmin - 45;
+ short icon= ICON_IMAGE_DEHLT;
+
+ if(ima->source==IMA_SRC_MOVIE) icon= ICON_SEQUENCE;
+ else if(ima->source==IMA_SRC_SEQUENCE) icon= ICON_IMAGE_COL;
+ else if(ima->source==IMA_SRC_GENERATED) icon= ICON_BLANK1;
+
+ bt= uiDefBut(block, TEX, B_NOP, "IM:",
+ xmin+19, dy, width, 19,
+ node->id->name+2, 0.0, 19.0, 0, 0, "Image name");
+ uiButSetFunc(bt, node_ID_title_cb, node, NULL);
+
+ /* buffer type option */
+ strp= node_image_type_pup();
+ bt= uiDefIconTextButS(block, MENU, B_NOP, icon, strp,
+ xmax-26, dy, 26, 19,
+ &ima->source, 0.0, 19.0, 0, 0, "Image type");
+ uiButSetFunc(bt, node_image_type_cb, node, ima);
+ MEM_freeN(strp);
+
+ if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) ) {
+ width= (xmax-xmin)/2;
+
+ dy-= 19;
+ uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Frs:",
+ xmin, dy, width, 19,
+ &iuser->frames, 1.0, MAXFRAMEF, 0, 0, "Amount of images used in animation");
+ uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "SFra:",
+ xmin+width, dy, width, 19,
+ &iuser->sfra, 1.0, MAXFRAMEF, 0, 0, "Start frame of animation");
+ dy-= 19;
+ uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Offs:",
+ xmin, dy, width, 19,
+ &iuser->offset, -MAXFRAMEF, MAXFRAMEF, 0, 0, "Offsets the number of the frame to use in the animation");
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Cycl",
+ xmin+width, dy, width-20, 19,
+ &iuser->cycl, 0.0, 0.0, 0, 0, "Make animation go cyclic");
+ uiDefIconButBitS(block, TOG, IMA_ANIM_ALWAYS, B_NODE_EXEC+node->nr, ICON_AUTO,
+ xmax-20, dy, 20, 19,
+ &iuser->flag, 0.0, 0.0, 0, 0, "Always refresh Image on frame changes");
+ }
+ if( ima->type==IMA_TYPE_MULTILAYER && ima->rr) {
+ RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer);
+ if(rl) {
+ width= (xmax-xmin);
+ dy-= 19;
+ strp= layer_menu(ima->rr);
+ bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
+ xmin, dy, width, 19,
+ &iuser->layer, 0.0, 10000.0, 0, 0, "Layer");
+ uiButSetFunc(bt, image_layer_cb, ima->rr, node->storage);
+ MEM_freeN(strp);
+ }
+ }
+ }
+
+ }
+ if(node->id) {
+ Image *ima= (Image *)node->id;
+ int retval= 19;
+
+ /* for each draw we test for anim refresh event */
+ if(iuser->flag & IMA_ANIM_REFRESHED) {
+ iuser->flag &= ~IMA_ANIM_REFRESHED;
+ // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+node->nr); XXX
+ }
+
+ if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) )
+ retval+= 38;
+ if( ima->type==IMA_TYPE_MULTILAYER)
+ retval+= 19;
+ return retval;
+ }
+ else
+ return 19;
+}
+
+/* if we use render layers from other scene, we make a nice title */
+static void set_render_layers_title(void *node_v, void *unused)
+{
+ bNode *node= node_v;
+ Scene *sce;
+ SceneRenderLayer *srl;
+ char str[64];
+
+ if(node->id) {
+ BLI_strncpy(str, node->id->name+2, 21);
+ strcat(str, "|");
+ sce= (Scene *)node->id;
+ }
+ else {
+ str[0]= 0;
+ sce= G.scene;
+ }
+ srl= BLI_findlink(&sce->r.layers, node->custom1);
+ if(srl==NULL) {
+ node->custom1= 0;
+ srl= sce->r.layers.first;
+ }
+
+ strcat(str, srl->name);
+ BLI_strncpy(node->name, str, 32);
+}
+
+static char *scene_layer_menu(Scene *sce)
+{
+ SceneRenderLayer *srl;
+ int len= 40 + 40*BLI_countlist(&sce->r.layers);
+ short a, nr;
+ char *str= MEM_callocN(len, "menu layers");
+
+ strcpy(str, "Active Layer %t");
+ a= strlen(str);
+ for(nr=0, srl= sce->r.layers.first; srl; srl= srl->next, nr++) {
+ a+= sprintf(str+a, "|%s %%x%d", srl->name, nr);
+ }
+
+ return str;
+}
+
+static void node_browse_scene_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+ Scene *sce;
+
+ if(node->menunr<1) return;
+
+ if(node->id) {
+ node->id->us--;
+ node->id= NULL;
+ }
+ sce= BLI_findlink(&G.main->scene, node->menunr-1);
+ if(sce!=G.scene) {
+ node->id= &sce->id;
+ id_us_plus(node->id);
+ }
+
+ set_render_layers_title(node, NULL);
+ nodeSetActive(ntree, node);
+
+ // allqueue(REDRAWBUTSSHADING, 0);
+ // allqueue(REDRAWNODE, 0);
+ NodeTagChanged(ntree, node);
+
+ node->menunr= 0;
+}
+
+
+static int node_composit_buts_renderlayers(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+ char *strp;
+
+ /* browse button scene */
+ uiBlockBeginAlign(block);
+ IDnames_to_pupstring(&strp, NULL, "", &(G.main->scene), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NOP, strp,
+ butr->xmin, butr->ymin, 20, 19,
+ &node->menunr, 0, 0, 0, 0, "Browse Scene to use RenderLayer from");
+ uiButSetFunc(bt, node_browse_scene_cb, ntree, node);
+ if(strp) MEM_freeN(strp);
+
+ /* browse button layer */
+ strp= scene_layer_menu(node->id?(Scene *)node->id:G.scene);
+ if(node->id)
+ bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC+node->nr, ICON_SCENE_DEHLT, strp,
+ butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
+ &node->custom1, 0, 0, 0, 0, "Choose Render Layer");
+ else
+ bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
+ butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
+ &node->custom1, 0, 0, 0, 0, "Choose Render Layer");
+ uiButSetFunc(bt, set_render_layers_title, node, NULL);
+ MEM_freeN(strp);
+
+ /* re-render */
+ /* uses custom2, not the best implementation of the world... but we need it to work now :) */
+ bt= uiDefIconButS(block, TOG, B_NODE_EXEC+node->nr, ICON_SCENE,
+ butr->xmax-20, butr->ymin, 20, 19,
+ &node->custom2, 0, 0, 0, 0, "Re-render this Layer");
+
+ }
+ return 19;
+}
+
+static void node_blur_relative_cb(void *node, void *poin2)
+{
+ bNode *nodev= node;
+ NodeBlurData *nbd= nodev->storage;
+ if(nbd->image_in_width != 0){
+ if(nbd->relative){ /* convert absolute values to relative */
+ nbd->percentx= (float)(nbd->sizex)/nbd->image_in_width;
+ nbd->percenty= (float)(nbd->sizey)/nbd->image_in_height;
+ }else{ /* convert relative values to absolute */
+ nbd->sizex= (int)(nbd->percentx*nbd->image_in_width);
+ nbd->sizey= (int)(nbd->percenty*nbd->image_in_height);
+ }
+ }
+ // allqueue(REDRAWNODE, 0);
+}
+static void node_blur_update_sizex_cb(void *node, void *poin2)
+{
+ bNode *nodev= node;
+ NodeBlurData *nbd= nodev->storage;
+
+ nbd->sizex= (int)(nbd->percentx*nbd->image_in_width);
+}
+static void node_blur_update_sizey_cb(void *node, void *poin2)
+{
+ bNode *nodev= node;
+ NodeBlurData *nbd= nodev->storage;
+
+ nbd->sizey= (int)(nbd->percenty*nbd->image_in_height);
+}
+static int node_composit_buts_blur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeBlurData *nbd= node->storage;
+ uiBut *bt;
+ short dy= butr->ymin+58;
+ short dx= (butr->xmax-butr->xmin)/2;
+ char str[256];
+
+ uiBlockBeginAlign(block);
+ sprintf(str, "Filter Type%%t|Flat %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|Fast Gauss%%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_FAST_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH);
+ uiDefButS(block, MENU, B_NODE_EXEC+node->nr,str,
+ butr->xmin, dy, dx*2, 19,
+ &nbd->filtertype, 0, 0, 0, 0, "Set sampling filter for blur");
+ dy-=19;
+ if (nbd->filtertype != R_FILTER_FAST_GAUSS) {
+ uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Bokeh",
+ butr->xmin, dy, dx, 19,
+ &nbd->bokeh, 0, 0, 0, 0, "Uses circular filter, warning it's slow!");
+ uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Gamma",
+ butr->xmin+dx, dy, dx, 19,
+ &nbd->gamma, 0, 0, 0, 0, "Applies filter on gamma corrected values");
+ } else {
+ uiBlockEndAlign(block);
+ uiBlockBeginAlign(block);
+ }
+ dy-=19;
+ bt= uiDefButS(block, TOG, B_NOP, "Relative",
+ butr->xmin, dy, dx*2, 19,
+ &nbd->relative, 0, 0, 0, 0, "Use relative (percent) values to define blur radius");
+ uiButSetFunc(bt, node_blur_relative_cb, node, NULL);
+
+ dy-=19;
+ if(nbd->relative) {
+ bt= uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "X:",
+ butr->xmin, dy, dx, 19,
+ &nbd->percentx, 0.0f, 1.0f, 0, 0, "");
+ uiButSetFunc(bt, node_blur_update_sizex_cb, node, NULL);
+ bt= uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Y:",
+ butr->xmin+dx, dy, dx, 19,
+ &nbd->percenty, 0.0f, 1.0f, 0, 0, "");
+ uiButSetFunc(bt, node_blur_update_sizey_cb, node, NULL);
+ }
+ else {
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X:",
+ butr->xmin, dy, dx, 19,
+ &nbd->sizex, 0, 256, 0, 0, "");
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y:",
+ butr->xmin+dx, dy, dx, 19,
+ &nbd->sizey, 0, 256, 0, 0, "");
+ }
+ uiBlockEndAlign(block);
+ }
+ return 77;
+}
+
+static int node_composit_buts_dblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeDBlurData *ndbd = node->storage;
+ short dy = butr->ymin + 171;
+ short dx = butr->xmax - butr->xmin;
+ short halfdx= (short)dx/2;
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Iterations:",
+ butr->xmin, dy, dx, 19,
+ &ndbd->iter, 1, 32, 10, 0, "Amount of iterations");
+ uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Wrap",
+ butr->xmin, dy-= 19, dx, 19,
+ &ndbd->wrap, 0, 0, 0, 0, "Wrap blur");
+ uiBlockEndAlign(block);
+
+ dy-= 9;
+
+ uiDefBut(block, LABEL, B_NOP, "Center", butr->xmin, dy-= 19, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "X:",
+ butr->xmin, dy-= 19, halfdx, 19,
+ &ndbd->center_x, 0.0f, 1.0f, 10, 0, "X center in percents");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Y:",
+ butr->xmin+halfdx, dy, halfdx, 19,
+ &ndbd->center_y, 0.0f, 1.0f, 10, 0, "Y center in percents");
+ uiBlockEndAlign(block);
+
+ dy-= 9;
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Distance:",
+ butr->xmin, dy-= 19, dx, 19,
+ &ndbd->distance, -1.0f, 1.0f, 10, 0, "Amount of which the image moves");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Angle:",
+ butr->xmin, dy-= 19, dx, 19,
+ &ndbd->angle, 0.0f, 360.0f, 1000, 0, "Angle in which the image will be moved");
+ uiBlockEndAlign(block);
+
+ dy-= 9;
+
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Spin:",
+ butr->xmin, dy-= 19, dx, 19,
+ &ndbd->spin, -360.0f, 360.0f, 1000, 0, "Angle that is used to spin the image");
+
+ dy-= 9;
+
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Zoom:",
+ butr->xmin, dy-= 19, dx, 19,
+ &ndbd->zoom, 0.0f, 100.0f, 100, 0, "Amount of which the image is zoomed");
+
+ }
+ return 190;
+}
+
+static int node_composit_buts_bilateralblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeBilateralBlurData *nbbd= node->storage;
+ short dy= butr->ymin+38;
+ short dx= (butr->xmax-butr->xmin);
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Iterations:",
+ butr->xmin, dy, dx, 19,
+ &nbbd->iter, 1, 128, 0, 0, "Amount of iterations");
+ dy-=19;
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Color Sigma:",
+ butr->xmin, dy, dx, 19,
+ &nbbd->sigma_color,0.01, 3, 10, 0, "Sigma value used to modify color");
+ dy-=19;
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Space Sigma:",
+ butr->xmin, dy, dx, 19,
+ &nbbd->sigma_space ,0.01, 30, 10, 0, "Sigma value used to modify space");
+
+ }
+ return 57;
+}
+
+/* qdn: defocus node */
+static int node_composit_buts_defocus(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeDefocus *nqd = node->storage;
+ short dy = butr->ymin + 209;
+ short dx = butr->xmax - butr->xmin;
+ char* mstr1 = "Bokeh Type%t|Octagon %x8|Heptagon %x7|Hexagon %x6|Pentagon %x5|Square %x4|Triangle %x3|Disk %x0";
+
+ uiDefBut(block, LABEL, B_NOP, "Bokeh Type", butr->xmin, dy, dx, 19, NULL, 0, 0, 0, 0, "");
+ uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mstr1,
+ butr->xmin, dy-19, dx, 19,
+ &nqd->bktype, 0, 0, 0, 0, "Bokeh type");
+ if (nqd->bktype) { /* for some reason rotating a disk doesn't seem to work... ;) */
+ uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Rotate:",
+ butr->xmin, dy-38, dx, 19,
+ &nqd->rotation, 0, 90, 0, 0, "Bokeh shape rotation offset in degrees");
+ }
+ uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Gamma Correct",
+ butr->xmin, dy-57, dx, 19,
+ &nqd->gamco, 0, 0, 0, 0, "Enable gamma correction before and after main process");
+ if (nqd->no_zbuf==0) {
+ // only needed for zbuffer input
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "fStop:",
+ butr->xmin, dy-76, dx, 19,
+ &nqd->fstop, 0.5, 128, 10, 0, "Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius");
+ }
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Maxblur:",
+ butr->xmin, dy-95, dx, 19,
+ &nqd->maxblur, 0, 10000, 1000, 0, "blur limit, maximum CoC radius, 0=no limit");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BThreshold:",
+ butr->xmin, dy-114, dx, 19,
+ &nqd->bthresh, 0, 100, 100, 0, "CoC radius threshold, prevents background bleed on in-focus midground, 0=off");
+ uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Preview",
+ butr->xmin, dy-142, dx, 19,
+ &nqd->preview, 0, 0, 0, 0, "Enable sampling mode, useful for preview when using low samplecounts");
+ if (nqd->preview) {
+ /* only visible when sampling mode enabled */
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:",
+ butr->xmin, dy-161, dx, 19,
+ &nqd->samples, 16, 256, 0, 0, "Number of samples (16=grainy, higher=less noise)");
+ }
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "No zbuffer",
+ butr->xmin, dy-190, dx, 19,
+ &nqd->no_zbuf, 0, 0, 0, 0, "Enable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)");
+ if (nqd->no_zbuf) {
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Zscale:",
+ butr->xmin, dy-209, dx, 19,
+ &nqd->scale, 0, 1000, 100, 0, "Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1");
+ }
+ }
+ return 228;
+}
+
+
+/* qdn: glare node */
+static int node_composit_buts_glare(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeGlare *ndg = node->storage;
+ short dy = butr->ymin + 152, dx = butr->xmax - butr->xmin;
+ char* mn1 = "Type%t|Ghosts%x3|Streaks%x2|Fog Glow%x1|Simple Star%x0";
+ char* mn2 = "Quality/Speed%t|High/Slow%x0|Medium/Medium%x1|Low/Fast%x2";
+ uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mn1,
+ butr->xmin, dy, dx, 19,
+ &ndg->type, 0, 0, 0, 0, "Glow/Flare/Bloom type");
+ uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mn2,
+ butr->xmin, dy-19, dx, 19,
+ &ndg->quality, 0, 0, 0, 0,
+ "Quality speed trade off, if not set to high quality, effect will be applied to low-res copy of source image");
+ if (ndg->type != 1) {
+ uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Iterations:",
+ butr->xmin, dy-38, dx, 19,
+ &ndg->iter, 2, 5, 1, 0,
+ "higher values will generate longer/more streaks/ghosts");
+ if (ndg->type != 0)
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "ColMod:",
+ butr->xmin, dy-57, dx, 19,
+ &ndg->colmod, 0, 1, 10, 0,
+ "Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect");
+ }
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Mix:",
+ butr->xmin, dy-76, dx, 19,
+ &ndg->mix, -1, 1, 10, 0,
+ "Mix balance, -1 is original image only, 0 is exact 50/50 mix, 1 is processed image only");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Threshold:",
+ butr->xmin, dy-95, dx, 19,
+ &ndg->threshold, 0, 1000, 10, 0,
+ "Brightness threshold, the glarefilter will be applied only to pixels brighter than this value");
+ if ((ndg->type == 2) || (ndg->type == 0))
+ {
+ if (ndg->type == 2) {
+ uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "streaks:",
+ butr->xmin, dy-114, dx, 19,
+ &ndg->angle, 2, 16, 1000, 0,
+ "Total number of streaks");
+ uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "AngOfs:",
+ butr->xmin, dy-133, dx, 19,
+ &ndg->angle_ofs, 0, 180, 1000, 0,
+ "Streak angle rotation offset in degrees");
+ }
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Fade:",
+ butr->xmin, dy-152, dx, 19,
+ &ndg->fade, 0.75, 1, 5, 0,
+ "Streak fade out factor");
+ }
+ if (ndg->type == 0)
+ uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Rot45",
+ butr->xmin, dy-114, dx, 19,
+ &ndg->angle, 0, 0, 0, 0,
+ "simple star filter, add 45 degree rotation offset");
+ if ((ndg->type == 1) || (ndg->type > 3)) // PBGH and fog glow
+ uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Size:",
+ butr->xmin, dy-114, dx, 19,
+ &ndg->size, 6, 9, 1000, 0,
+ "glow/glare size (not actual size, relative to initial size of bright area of pixels)");
+ }
+ return 171;
+}
+
+/* qdn: tonemap node */
+static int node_composit_buts_tonemap(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeTonemap *ntm = node->storage;
+ short dy = butr->ymin + 76, dx = butr->xmax - butr->xmin;
+ char* mn = "Type%t|R/D Photoreceptor%x1|Rh Simple%x0";
+
+ uiBlockBeginAlign(block);
+ uiDefButI(block, MENU, B_NODE_EXEC+node->nr, mn,
+ butr->xmin, dy, dx, 19,
+ &ntm->type, 0, 0, 0, 0,
+ "Tone mapping type");
+ if (ntm->type == 0) {
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Key:",
+ butr->xmin, dy-19, dx, 19,
+ &ntm->key, 0, 1, 5, 0,
+ "The value the average luminance is mapped to");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Offset:",
+ butr->xmin, dy-38, dx, 19,
+ &ntm->offset, 0.001, 10, 5, 0,
+ "Tonemap offset, normally always 1, but can be used as an extra control to alter the brightness curve");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Gamma:",
+ butr->xmin, dy-57, dx, 19,
+ &ntm->gamma, 0.001, 3, 5, 0,
+ "Gamma factor, if not used, set to 1");
+ }
+ else {
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Intensity:",
+ butr->xmin, dy-19, dx, 19,
+ &ntm->f, -8, 8, 10, 0, "if less than zero, darkens image, otherwise makes it brighter");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Contrast:",
+ butr->xmin, dy-38, dx, 19,
+ &ntm->m, 0, 1, 5, 0, "Set to 0 to use estimate from input image");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Adaptation:",
+ butr->xmin, dy-57, dx, 19,
+ &ntm->a, 0, 1, 5, 0, "if 0, global, if 1, based on pixel intensity");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "ColCorrect:",
+ butr->xmin, dy-76, dx, 19,
+ &ntm->c, 0, 1, 5, 0, "color correction, if 0, same for all channels, if 1, each independent");
+ }
+ uiBlockEndAlign(block);
+ }
+ return 95;
+}
+
+/* qdn: lens distortion node */
+static int node_composit_buts_lensdist(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeLensDist *nld = node->storage;
+ short dy = butr->ymin + 19, dx = butr->xmax - butr->xmin;
+ uiBlockBeginAlign(block);
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Projector",
+ butr->xmin, dy, dx, 19,
+ &nld->proj, 0, 0, 0, 0,
+ "Enable/disable projector mode, effect is applied in horizontal direction only");
+ if (!nld->proj) {
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Jitter",
+ butr->xmin, dy-19, dx/2, 19,
+ &nld->jit, 0, 0, 0, 0,
+ "Enable/disable jittering, faster, but also noisier");
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Fit",
+ butr->xmin+dx/2, dy-19, dx/2, 19,
+ &nld->fit, 0, 0, 0, 0,
+ "For positive distortion factor only, scale image such that black areas are not visible");
+ }
+ uiBlockEndAlign(block);
+ }
+ return 38;
+}
+
+
+static int node_composit_buts_vecblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeBlurData *nbd= node->storage;
+ short dy= butr->ymin;
+ short dx= (butr->xmax-butr->xmin);
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:",
+ butr->xmin, dy+76, dx, 19,
+ &nbd->samples, 1, 256, 0, 0, "Amount of samples");
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MinSpeed:",
+ butr->xmin, dy+57, dx, 19,
+ &nbd->minspeed, 0, 1024, 0, 0, "Minimum speed for a pixel to be blurred, used to separate background from foreground");
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MaxSpeed:",
+ butr->xmin, dy+38, dx, 19,
+ &nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BlurFac:",
+ butr->xmin, dy+19, dx, 19,
+ &nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames");
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Curved",
+ butr->xmin, dy, dx, 19,
+ &nbd->curved, 0.0f, 2.0f, 10, 2, "Interpolate between frames in a bezier curve, rather than linearly");
+ uiBlockEndAlign(block);
+ }
+ return 95;
+}
+
+static int node_composit_buts_filter(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+
+ /* blend type */
+ bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Soften %x0|Sharpen %x1|Laplace %x2|Sobel %x3|Prewitt %x4|Kirsch %x5|Shadow %x6",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom1, 0, 0, 0, 0, "");
+ uiButSetFunc(bt, node_but_title_cb, node, bt);
+ }
+ return 20;
+}
+
+static int node_composit_buts_flip(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+
+ /* flip x\y */
+ bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Flip X %x0|Flip Y %x1|Flip X & Y %x2",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom1, 0, 0, 0, 0, "");
+ uiButSetFunc(bt, node_but_title_cb, node, bt);
+ }
+ return 20;
+}
+
+static int node_composit_buts_crop(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeTwoXYs *ntxy= node->storage;
+ char elementheight = 19;
+ short dx= (butr->xmax-butr->xmin)/2;
+ short dy= butr->ymax - elementheight;
+ short xymin= 0, xymax= 10000;
+
+ uiBlockBeginAlign(block);
+
+ /* crop image size toggle */
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Crop Image Size",
+ butr->xmin, dy, dx*2, elementheight,
+ &node->custom1, 0, 0, 0, 0, "Crop the size of the input image.");
+
+ dy-=elementheight;
+
+ /* x1 */
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X1:",
+ butr->xmin, dy, dx, elementheight,
+ &ntxy->x1, xymin, xymax, 0, 0, "");
+ /* y1 */
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y1:",
+ butr->xmin+dx, dy, dx, elementheight,
+ &ntxy->y1, xymin, xymax, 0, 0, "");
+
+ dy-=elementheight;
+
+ /* x2 */
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X2:",
+ butr->xmin, dy, dx, elementheight,
+ &ntxy->x2, xymin, xymax, 0, 0, "");
+ /* y2 */
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y2:",
+ butr->xmin+dx, dy, dx, elementheight,
+ &ntxy->y2, xymin, xymax, 0, 0, "");
+
+ uiBlockEndAlign(block);
+ }
+ return 60;
+}
+
+static int node_composit_buts_splitviewer(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBlockBeginAlign(block);
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "X",
+ butr->xmin, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20,
+ &node->custom2, 0.0, 0.0, 0, 0, "");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Y",
+ butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20,
+ &node->custom2, 0.0, 1.0, 0, 0, "");
+
+ uiDefButS(block, NUMSLI, B_NODE_EXEC+node->nr, "Split %: ",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 100, 10, 0, "");
+ }
+ return 40;
+}
+
+static int node_composit_buts_map_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ TexMapping *texmap= node->storage;
+ short xstart= (short)butr->xmin;
+ short dy= (short)(butr->ymax-19.0f);
+ short dx= (short)(butr->xmax-butr->xmin)/2;
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Offs:", xstart, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
+ dy-= 19;
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Size:", xstart, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 3, "");
+ dy-= 23;
+ uiBlockBeginAlign(block);
+ uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->min, -1000.0f, 1000.0f, 10, 2, "");
+ dy-= 19;
+ uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->max, -1000.0f, 1000.0f, 10, 2, "");
+ }
+ return 80;
+}
+
+static int node_composit_buts_alphaover(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeTwoFloats *ntf= node->storage;
+
+ /* alpha type */
+ uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "ConvertPremul",
+ butr->xmin, butr->ymin+19, butr->xmax-butr->xmin, 19,
+ &node->custom1, 0, 0, 0, 0, "");
+ /* mix factor */
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Premul: ",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 19,
+ &ntf->x, 0.0f, 1.0f, 100, 0, "");
+ }
+ return 38;
+}
+
+static int node_composit_buts_hue_sat(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeHueSat *nhs= node->storage;
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Hue: ",
+ butr->xmin, butr->ymin+40.0f, butr->xmax-butr->xmin, 20,
+ &nhs->hue, 0.0f, 1.0f, 100, 0, "");
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Sat: ",
+ butr->xmin, butr->ymin+20.0f, butr->xmax-butr->xmin, 20,
+ &nhs->sat, 0.0f, 2.0f, 100, 0, "");
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Val: ",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &nhs->val, 0.0f, 2.0f, 100, 0, "");
+ }
+ return 60;
+}
+
+static int node_composit_buts_dilateerode(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Distance:",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom2, -100, 100, 0, 0, "Distance to grow/shrink (number of iterations)");
+ }
+ return 20;
+}
+
+static int node_composit_buts_diff_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ short sx= (butr->xmax-butr->xmin)/4;
+ short dx= (butr->xmax-butr->xmin)/3;
+ NodeChroma *c= node->storage;
+
+ uiBlockBeginAlign(block);
+ /*color space selectors*/
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"RGB",
+ butr->xmin,butr->ymin+60,sx,20,
+ &node->custom1,1,1, 0, 0, "RGB Color Space");
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"HSV",
+ butr->xmin+sx,butr->ymin+60,sx,20,
+ &node->custom1,1,2, 0, 0, "HSV Color Space");
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YUV",
+ butr->xmin+2*sx,butr->ymin+60,sx,20,
+ &node->custom1,1,3, 0, 0, "YUV Color Space");
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YCC",
+ butr->xmin+3*sx,butr->ymin+60,sx,20,
+ &node->custom1,1,4, 0, 0, "YCbCr Color Space");
+ /*channel tolorences*/
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ",
+ butr->xmin, butr->ymin+40, dx, 20,
+ &c->t1, 0.0f, 1.0f, 100, 0, "Channel 1 Tolerance");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ",
+ butr->xmin+dx, butr->ymin+40, dx, 20,
+ &c->t2, 0.0f, 1.0f, 100, 0, "Channel 2 Tolorence");
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ",
+ butr->xmin+2*dx, butr->ymin+40, dx, 20,
+ &c->t3, 0.0f, 1.0f, 100, 0, "Channel 3 Tolorence");
+ /*falloff parameters*/
+ /*
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Falloff Size ",
+ butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20,
+ &c->fsize, 0.0f, 1.0f, 100, 0, "");
+ */
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Falloff: ",
+ butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20,
+ &c->fstrength, 0.0f, 1.0f, 100, 0, "");
+ }
+ return 80;
+}
+
+static int node_composit_buts_color_spill(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ short dx= (butr->xmax-butr->xmin)/3;
+
+ NodeChroma *c=node->storage;
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Enhance: ",
+ butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
+ &c->t1, 0.0f, 0.5f, 100, 2, "Adjusts how much selected channel is affected by color spill algorithm");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "R",
+ butr->xmin,butr->ymin,dx,20,
+ &node->custom1,1,1, 0, 0, "Red Spill Suppression");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "G",
+ butr->xmin+dx,butr->ymin,dx,20,
+ &node->custom1,1,2, 0, 0, "Green Spill Suppression");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "B",
+ butr->xmin+2*dx,butr->ymin,dx,20,
+ &node->custom1, 1, 3, 0, 0, "Blue Spill Suppression");
+ uiBlockEndAlign(block);
+ }
+ return 60;
+}
+
+static int node_composit_buts_chroma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ short dx=(butr->xmax-butr->xmin)/2;
+ NodeChroma *c= node->storage;
+ uiBlockBeginAlign(block);
+
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Acceptance ",
+ butr->xmin, butr->ymin+60, butr->xmax-butr->xmin, 20,
+ &c->t1, 1.0f, 80.0f, 100, 0, "Tolerance for colors to be considered a keying color");
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Cutoff ",
+ butr->xmin, butr->ymin+40, butr->xmax-butr->xmin, 20,
+ &c->t2, 0.0f, 30.0f, 100, 0, "Colors below this will be considered as exact matches for keying color");
+
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Lift ",
+ butr->xmin, butr->ymin+20, dx, 20,
+ &c->fsize, 0.0f, 1.0f, 100, 0, "Alpha Lift");
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Gain ",
+ butr->xmin+dx, butr->ymin+20, dx, 20,
+ &c->fstrength, 0.0f, 1.0f, 100, 0, "Alpha Gain");
+
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Shadow Adjust ",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &c->t3, 0.0f, 1.0f, 100, 0, "Adjusts the brightness of any shadows captured");
+
+ if(c->t2 > c->t1)
+ c->t2=c->t1;
+ }
+ return 80;
+}
+
+static int node_composit_buts_channel_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ short sx= (butr->xmax-butr->xmin)/4;
+ short cx= (butr->xmax-butr->xmin)/3;
+ NodeChroma *c=node->storage;
+ char *c1, *c2, *c3;
+
+ /*color space selectors*/
+ uiBlockBeginAlign(block);
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"RGB",
+ butr->xmin,butr->ymin+60,sx,20,&node->custom1,1,1, 0, 0, "RGB Color Space");
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"HSV",
+ butr->xmin+sx,butr->ymin+60,sx,20,&node->custom1,1,2, 0, 0, "HSV Color Space");
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YUV",
+ butr->xmin+2*sx,butr->ymin+60,sx,20,&node->custom1,1,3, 0, 0, "YUV Color Space");
+ uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YCC",
+ butr->xmin+3*sx,butr->ymin+60,sx,20,&node->custom1,1,4, 0, 0, "YCbCr Color Space");
+
+ if (node->custom1==1) {
+ c1="R"; c2="G"; c3="B";
+ }
+ else if(node->custom1==2){
+ c1="H"; c2="S"; c3="V";
+ }
+ else if(node->custom1==3){
+ c1="Y"; c2="U"; c3="V";
+ }
+ else { // if(node->custom1==4){
+ c1="Y"; c2="Cb"; c3="Cr";
+ }
+
+ /*channel selector */
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c1,
+ butr->xmin,butr->ymin+40,cx,20,&node->custom2,1, 1, 0, 0, "Channel 1");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c2,
+ butr->xmin+cx,butr->ymin+40,cx,20,&node->custom2,1, 2, 0, 0, "Channel 2");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c3,
+ butr->xmin+cx+cx,butr->ymin+40,cx,20,&node->custom2, 1, 3, 0, 0, "Channel 3");
+
+ /*tolerance sliders */
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "High ",
+ butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
+ &c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque");
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Low ",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed");
+ uiBlockEndAlign(block);
+
+ /*keep t2 (low) less than t1 (high) */
+ if(c->t2 > c->t1) {
+ c->t2=c->t1;
+ }
+ }
+ return 80;
+}
+
+static int node_composit_buts_luma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeChroma *c=node->storage;
+
+ /*tolerance sliders */
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "High ",
+ butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
+ &c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque");
+ uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Low ",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed");
+ uiBlockEndAlign(block);
+
+ /*keep t2 (low) less than t1 (high) */
+ if(c->t2 > c->t1) {
+ c->t2=c->t1;
+ }
+ }
+ return 40;
+}
+
+static int node_composit_buts_map_uv(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Alpha:",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom1, 0, 100, 0, 0, "Conversion percentage of UV differences to Alpha");
+ }
+ return 20;
+}
+
+static int node_composit_buts_id_mask(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "ID:",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom1, 0, 10000, 0, 0, "Pass Index number to convert to Alpha");
+ }
+ return 20;
+}
+
+/* allocate sufficient! */
+static void node_imagetype_string(char *str)
+{
+ str += sprintf(str, "Save Image as: %%t|");
+ str += sprintf(str, "Targa %%x%d|", R_TARGA);
+ str += sprintf(str, "Targa Raw %%x%d|", R_RAWTGA);
+ str += sprintf(str, "PNG %%x%d|", R_PNG);
+ str += sprintf(str, "BMP %%x%d|", R_BMP);
+ str += sprintf(str, "Jpeg %%x%d|", R_JPEG90);
+ str += sprintf(str, "Iris %%x%d|", R_IRIS);
+ str += sprintf(str, "Radiance HDR %%x%d|", R_RADHDR);
+ str += sprintf(str, "Cineon %%x%d|", R_CINEON);
+ str += sprintf(str, "DPX %%x%d|", R_DPX);
+ str += sprintf(str, "OpenEXR %%x%d", R_OPENEXR);
+}
+
+static void node_set_image_cb(void *ntree_v, void *node_v)
+{
+ bNodeTree *ntree= ntree_v;
+ bNode *node= node_v;
+
+ nodeSetActive(ntree, node);
+}
+
+static int node_composit_buts_file_output(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ NodeImageFile *nif= node->storage;
+ uiBut *bt;
+ short x= (short)butr->xmin;
+ short y= (short)butr->ymin;
+ short w= (short)butr->xmax-butr->xmin;
+ char str[320];
+
+ node_imagetype_string(str);
+
+ uiBlockBeginAlign(block);
+
+ bt = uiDefIconBut(block, BUT, B_NODE_SETIMAGE, ICON_FILESEL,
+ x, y+60, 20, 20,
+ 0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image");
+ uiButSetFunc(bt, node_set_image_cb, ntree, node);
+
+ uiDefBut(block, TEX, B_NOP, "",
+ 20+x, y+60, w-20, 20,
+ nif->name, 0.0f, 240.0f, 0, 0, "");
+
+ uiDefButS(block, MENU, B_NOP, str,
+ x, y+40, w, 20,
+ &nif->imtype, 0.0f, 1.0f, 0, 0, "");
+
+ if(nif->imtype==R_OPENEXR) {
+ uiDefButBitS(block, TOG, R_OPENEXR_HALF, B_REDR, "Half",
+ x, y+20, w/2, 20,
+ &nif->subimtype, 0, 0, 0, 0, "");
+
+ uiDefButS(block, MENU,B_NOP, "Codec %t|None %x0|Pxr24 (lossy) %x1|ZIP (lossless) %x2|PIZ (lossless) %x3|RLE (lossless) %x4",
+ x+w/2, y+20, w/2, 20,
+ &nif->codec, 0, 0, 0, 0, "");
+ }
+ else {
+ uiDefButS(block, NUM, B_NOP, "Quality: ",
+ x, y+20, w, 20,
+ &nif->quality, 10.0f, 100.0f, 10, 0, "");
+ }
+
+ /* start frame, end frame */
+ uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "SFra: ",
+ x, y, w/2, 20,
+ &nif->sfra, 1, MAXFRAMEF, 10, 0, "");
+ uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "EFra: ",
+ x+w/2, y, w/2, 20,
+ &nif->efra, 1, MAXFRAMEF, 10, 0, "");
+
+ }
+ return 80;
+}
+
+static void node_scale_cb(void *node_v, void *unused_v)
+{
+ bNode *node= node_v;
+ bNodeSocket *nsock;
+
+ /* check the 2 inputs, and set them to reasonable values */
+ for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
+ if(ELEM(node->custom1, CMP_SCALE_RELATIVE, CMP_SCALE_SCENEPERCENT))
+ nsock->ns.vec[0]= 1.0;
+ else {
+ if(nsock->next==NULL)
+ nsock->ns.vec[0]= (float)G.scene->r.ysch;
+ else
+ nsock->ns.vec[0]= (float)G.scene->r.xsch;
+ }
+ }
+}
+
+static int node_composit_buts_scale(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Relative %x0|Absolute %x1|Scene Size % %x2|",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom1, 0, 0, 0, 0, "Scale new image to absolute pixel size, size relative to the incoming image, or using the 'percent' size of the scene");
+ uiButSetFunc(bt, node_scale_cb, node, NULL);
+ }
+ return 20;
+}
+
+static int node_composit_buts_invert(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, CMP_CHAN_RGB, B_NODE_EXEC+node->nr, "RGB",
+ butr->xmin, butr->ymin, (butr->xmax-butr->xmin)/2, 20,
+ &node->custom1, 0, 0, 0, 0, "");
+ uiDefButBitS(block, TOG, CMP_CHAN_A, B_NODE_EXEC+node->nr, "A",
+ butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin, (butr->xmax-butr->xmin)/2, 20,
+ &node->custom1, 0, 0, 0, 0, "");
+ uiBlockEndAlign(block);
+ }
+ return 20;
+}
+
+static int node_composit_buts_premulkey(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+
+ /* blend type */
+ bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Key to Premul %x0|Premul to Key %x1",
+ butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
+ &node->custom1, 0, 0, 0, 0, "Conversion between premultiplied alpha and key alpha");
+ }
+ return 20;
+}
+
+/* only once called */
+static void node_composit_set_butfunc(bNodeType *ntype)
+{
+ switch(ntype->type) {
+ /* case NODE_GROUP: note, typeinfo for group is generated... see "XXX ugly hack" */
+
+ case CMP_NODE_IMAGE:
+ ntype->butfunc= node_composit_buts_image;
+ break;
+ case CMP_NODE_R_LAYERS:
+ ntype->butfunc= node_composit_buts_renderlayers;
+ break;
+ case CMP_NODE_NORMAL:
+ ntype->butfunc= node_buts_normal;
+ break;
+ case CMP_NODE_CURVE_VEC:
+ ntype->butfunc= node_buts_curvevec;
+ break;
+ case CMP_NODE_CURVE_RGB:
+ ntype->butfunc= node_buts_curvecol;
+ break;
+ case CMP_NODE_VALUE:
+ ntype->butfunc= node_buts_value;
+ break;
+ case CMP_NODE_RGB:
+ ntype->butfunc= node_buts_rgb;
+ break;
+ case CMP_NODE_FLIP:
+ ntype->butfunc= node_composit_buts_flip;
+ break;
+ case CMP_NODE_SPLITVIEWER:
+ ntype->butfunc= node_composit_buts_splitviewer;
+ break;
+ case CMP_NODE_MIX_RGB:
+ ntype->butfunc= node_buts_mix_rgb;
+ break;
+ case CMP_NODE_VALTORGB:
+ ntype->butfunc= node_buts_valtorgb;
+ break;
+ case CMP_NODE_CROP:
+ ntype->butfunc= node_composit_buts_crop;
+ break;
+ case CMP_NODE_BLUR:
+ ntype->butfunc= node_composit_buts_blur;
+ break;
+ case CMP_NODE_DBLUR:
+ ntype->butfunc= node_composit_buts_dblur;
+ break;
+ case CMP_NODE_BILATERALBLUR:
+ ntype->butfunc= node_composit_buts_bilateralblur;
+ break;
+ /* qdn: defocus node */
+ case CMP_NODE_DEFOCUS:
+ ntype->butfunc = node_composit_buts_defocus;
+ break;
+ /* qdn: glare node */
+ case CMP_NODE_GLARE:
+ ntype->butfunc = node_composit_buts_glare;
+ break;
+ /* qdn: tonemap node */
+ case CMP_NODE_TONEMAP:
+ ntype->butfunc = node_composit_buts_tonemap;
+ break;
+ /* qdn: lens distortion node */
+ case CMP_NODE_LENSDIST:
+ ntype->butfunc = node_composit_buts_lensdist;
+ break;
+ case CMP_NODE_VECBLUR:
+ ntype->butfunc= node_composit_buts_vecblur;
+ break;
+ case CMP_NODE_FILTER:
+ ntype->butfunc= node_composit_buts_filter;
+ break;
+ case CMP_NODE_MAP_VALUE:
+ ntype->butfunc= node_composit_buts_map_value;
+ break;
+ case CMP_NODE_TIME:
+ ntype->butfunc= node_buts_time;
+ break;
+ case CMP_NODE_ALPHAOVER:
+ ntype->butfunc= node_composit_buts_alphaover;
+ break;
+ case CMP_NODE_HUE_SAT:
+ ntype->butfunc= node_composit_buts_hue_sat;
+ break;
+ case CMP_NODE_TEXTURE:
+ ntype->butfunc= node_buts_texture;
+ break;
+ case CMP_NODE_DILATEERODE:
+ ntype->butfunc= node_composit_buts_dilateerode;
+ break;
+ case CMP_NODE_OUTPUT_FILE:
+ ntype->butfunc= node_composit_buts_file_output;
+ break;
+
+ case CMP_NODE_DIFF_MATTE:
+ ntype->butfunc=node_composit_buts_diff_matte;
+ break;
+ case CMP_NODE_COLOR_SPILL:
+ ntype->butfunc=node_composit_buts_color_spill;
+ break;
+ case CMP_NODE_CHROMA:
+ ntype->butfunc=node_composit_buts_chroma_matte;
+ break;
+ case CMP_NODE_SCALE:
+ ntype->butfunc= node_composit_buts_scale;
+ break;
+ case CMP_NODE_CHANNEL_MATTE:
+ ntype->butfunc= node_composit_buts_channel_matte;
+ break;
+ case CMP_NODE_LUMA_MATTE:
+ ntype->butfunc= node_composit_buts_luma_matte;
+ break;
+ case CMP_NODE_MAP_UV:
+ ntype->butfunc= node_composit_buts_map_uv;
+ break;
+ case CMP_NODE_ID_MASK:
+ ntype->butfunc= node_composit_buts_id_mask;
+ break;
+ case CMP_NODE_MATH:
+ ntype->butfunc= node_buts_math;
+ break;
+ case CMP_NODE_INVERT:
+ ntype->butfunc= node_composit_buts_invert;
+ break;
+ case CMP_NODE_PREMULKEY:
+ ntype->butfunc= node_composit_buts_premulkey;
+ break;
+ default:
+ ntype->butfunc= NULL;
+ }
+}
+
+/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
+
+static int node_texture_buts_bricks(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ short w = butr->xmax-butr->xmin;
+ short ofw = 32;
+
+ uiBlockBeginAlign(block);
+
+ /* Offset */
+ uiDefButF(
+ block, NUM, B_NODE_EXEC+node->nr, "Offset",
+ butr->xmin, butr->ymin+20, w-ofw, 20,
+ &node->custom3,
+ 0, 1, 0.25, 2,
+ "Offset amount" );
+ uiDefButS(
+ block, NUM, B_NODE_EXEC+node->nr, "",
+ butr->xmin+w-ofw, butr->ymin+20, ofw, 20,
+ &node->custom1,
+ 2, 99, 0, 0,
+ "Offset every N rows" );
+
+ /* Squash */
+ uiDefButF(
+ block, NUM, B_NODE_EXEC+node->nr, "Squash",
+ butr->xmin, butr->ymin+0, w-ofw, 20,
+ &node->custom4,
+ 0, 99, 0.25, 2,
+ "Stretch amount" );
+ uiDefButS(
+ block, NUM, B_NODE_EXEC+node->nr, "",
+ butr->xmin+w-ofw, butr->ymin+0, ofw, 20,
+ &node->custom2,
+ 2, 99, 0, 0,
+ "Stretch every N rows" );
+
+ uiBlockEndAlign(block);
+ }
+ return 40;
+}
+
+/* Copied from buttons_shading.c -- needs unifying */
+static char* noisebasis_menu()
+{
+ static char nbmenu[256];
+ sprintf(nbmenu, "Noise Basis %%t|Blender Original %%x%d|Original Perlin %%x%d|Improved Perlin %%x%d|Voronoi F1 %%x%d|Voronoi F2 %%x%d|Voronoi F3 %%x%d|Voronoi F4 %%x%d|Voronoi F2-F1 %%x%d|Voronoi Crackle %%x%d|CellNoise %%x%d", TEX_BLENDER, TEX_STDPERLIN, TEX_NEWPERLIN, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F3, TEX_VORONOI_F4, TEX_VORONOI_F2F1, TEX_VORONOI_CRACKLE, TEX_CELLNOISE);
+ return nbmenu;
+}
+
+static int node_texture_buts_proc(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ Tex *tex = (Tex *)node->storage;
+ short x,y,w,h;
+
+ if( block ) {
+ x = butr->xmin;
+ y = butr->ymin;
+ w = butr->xmax - x;
+ h = butr->ymax - y;
+ }
+
+ switch( tex->type ) {
+ case TEX_BLEND:
+ if( block ) {
+ uiBlockBeginAlign( block );
+ uiDefButS( block, MENU, B_NODE_EXEC+node->nr,
+ "Linear %x0|Quad %x1|Ease %x2|Diag %x3|Sphere %x4|Halo %x5|Radial %x6",
+ x, y+20, w, 20, &tex->stype, 0, 1, 0, 0, "Blend Type" );
+ uiDefButBitS(block, TOG, TEX_FLIPBLEND, B_NODE_EXEC+node->nr, "Flip XY", x, y, w, 20,
+ &tex->flag, 0, 0, 0, 0, "Flips the direction of the progression 90 degrees");
+ uiBlockEndAlign( block );
+ }
+ return 40;
+
+
+ case TEX_MARBLE:
+ if( block ) {
+ uiBlockBeginAlign(block);
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft", 0*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SOFT, 0, 0, "Uses soft marble");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sharp", 1*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARP, 0, 0, "Uses more clearly defined marble");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sharper", 2*w/3+x, 40+y, w/3, 18, &tex->stype, 2.0, (float)TEX_SHARPER, 0, 0, "Uses very clearly defined marble");
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft noise", 0*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Hard noise", 1*w/2+x, 20+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sin", 0*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands.");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Saw", 1*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Tri", 2*w/3+x, 0+y, w/3, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands");
+
+ uiBlockEndAlign(block);
+ }
+ return 60;
+
+ case TEX_WOOD:
+ if( block ) {
+ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+64, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, ROW, B_TEXPRV, "Bands", x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_BANDNOISE, 0, 0, "Uses standard noise");
+ uiDefButS(block, ROW, B_TEXPRV, "Rings", w/2+x, 40+y, w/2, 18, &tex->stype, 2.0, (float)TEX_RINGNOISE, 0, 0, "Lets Noise return RGB value");
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Sin", 0*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SIN, 0, 0, "Uses a sine wave to produce bands.");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Saw", 1*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_SAW, 0, 0, "Uses a saw wave to produce bands");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Tri", 2*w/3+x, 20+y, w/3, 18, &tex->noisebasis2, 8.0, (float)TEX_TRI, 0, 0, "Uses a triangle wave to produce bands");
+
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Soft noise", 0*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
+ uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Hard noise", 1*w/2+x, 0+y, w/2, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
+ uiBlockEndAlign(block);
+ }
+ return 80;
+
+ case TEX_CLOUDS:
+ if( block ) {
+ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+60, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence");
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, ROW, B_TEXPRV, "B/W", x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_DEFAULT, 0, 0, "Uses standard noise");
+ uiDefButS(block, ROW, B_TEXPRV, "Color", w/2+x, y+38, w/2, 18, &tex->stype, 2.0, (float)TEX_COLOR, 0, 0, "Lets Noise return RGB value");
+ uiDefButS(block, ROW, B_TEXPRV, "Soft", x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise");
+ uiDefButS(block, ROW, B_TEXPRV, "Hard", w/2+x, y+20, w/2, 18, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise");
+ uiBlockEndAlign(block);
+
+ uiDefButS(block, NUM, B_TEXPRV, "Depth:", x, y, w, 18, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud calculation");
+ }
+ return 80;
+
+ case TEX_DISTNOISE:
+ if( block ) {
+ uiBlockBeginAlign(block);
+ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y+18, w, 18, &tex->noisebasis2, 0,0,0,0, "Sets the noise basis to distort");
+ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), x, y, w, 18, &tex->noisebasis, 0,0,0,0, "Sets the noise basis which does the distortion");
+ uiBlockEndAlign(block);
+ }
+ return 36;
+ }
+ return 0;
+}
+
+static int node_texture_buts_image(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ char *strp;
+ uiBut *bt;
+
+ if( block ) {
+ uiBlockBeginAlign(block);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+
+ /* browse button */
+ IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL);
+ node->menunr= 0;
+ bt= uiDefButS(block, MENU, B_NOP, strp,
+ butr->xmin, butr->ymin, 19, 19,
+ &node->menunr, 0, 0, 0, 0, "Browses existing choices");
+ uiButSetFunc(bt, node_browse_image_cb, ntree, node);
+ if(strp) MEM_freeN(strp);
+
+ /* Add New button */
+ if(node->id==NULL) {
+ bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New",
+ butr->xmin+19, butr->ymin, (short)(butr->xmax-butr->xmin-19.0f), 19,
+ NULL, 0.0, 0.0, 0, 0, "Add new Image");
+ uiButSetFunc(bt, node_active_cb, ntree, node);
+ uiBlockSetCol(block, TH_AUTO);
+ }
+ else {
+ /* name button */
+ short xmin= (short)butr->xmin, xmax= (short)butr->xmax;
+ short width= xmax - xmin - 19;
+
+ bt= uiDefBut(block, TEX, B_NOP, "IM:",
+ xmin+19, butr->ymin, width, 19,
+ node->id->name+2, 0.0, 19.0, 0, 0, "Image name");
+ uiButSetFunc(bt, node_ID_title_cb, node, NULL);
+ }
+ }
+ return 20;
+}
+
+static int node_texture_buts_output(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if( block ) {
+ uiBut *bt;
+ short width;
+ char *name = ((TexNodeOutput*)node->storage)->name;
+
+ uiBlockBeginAlign(block);
+
+ width = (short)(butr->xmax - butr->xmin);
+
+ bt = uiDefBut(
+ block, TEX, B_NOP,
+ "Name:",
+ butr->xmin, butr->ymin,
+ width, 19,
+ name, 0, 31,
+ 0, 0,
+ "Name this output"
+ );
+
+ uiBlockEndAlign(block);
+ }
+ return 19;
+}
+
+/* only once called */
+static void node_texture_set_butfunc(bNodeType *ntype)
+{
+ if( ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX ) {
+ ntype->butfunc = node_texture_buts_proc;
+ }
+ else switch(ntype->type) {
+
+ case TEX_NODE_MATH:
+ ntype->butfunc = node_buts_math;
+ break;
+
+ case TEX_NODE_MIX_RGB:
+ ntype->butfunc = node_buts_mix_rgb;
+ break;
+
+ case TEX_NODE_VALTORGB:
+ ntype->butfunc = node_buts_valtorgb;
+ break;
+
+ case TEX_NODE_CURVE_RGB:
+ ntype->butfunc= node_buts_curvecol;
+ break;
+
+ case TEX_NODE_CURVE_TIME:
+ ntype->butfunc = node_buts_time;
+ break;
+
+ case TEX_NODE_TEXTURE:
+ ntype->butfunc = node_buts_texture;
+ break;
+
+ case TEX_NODE_BRICKS:
+ ntype->butfunc = node_texture_buts_bricks;
+ break;
+
+ case TEX_NODE_IMAGE:
+ ntype->butfunc = node_texture_buts_image;
+ break;
+
+ case TEX_NODE_OUTPUT:
+ ntype->butfunc = node_texture_buts_output;
+ break;
+
+ default:
+ ntype->butfunc= NULL;
+ }
+}
+
+/* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */
+
+void init_node_butfuncs(void)
+{
+ bNodeType *ntype;
+
+ /* shader nodes */
+ ntype= node_all_shaders.first;
+ while(ntype) {
+ node_shader_set_butfunc(ntype);
+ ntype= ntype->next;
+ }
+ /* composit nodes */
+ ntype= node_all_composit.first;
+ while(ntype) {
+ node_composit_set_butfunc(ntype);
+ ntype= ntype->next;
+ }
+ ntype = node_all_textures.first;
+ while(ntype) {
+ node_texture_set_butfunc(ntype);
+ ntype= ntype->next;
+ }
+}
+
+/* ************** Generic drawing ************** */
+
+void node_rename_but(char *s)
+{
+ uiBlock *block;
+ ListBase listb={0, 0};
+ int dy, x1, y1, sizex=80, sizey=30;
+ short pivot[2], mval[2], ret=0;
+
+ getmouseco_sc(mval);
+
+ pivot[0]= CLAMPIS(mval[0], (sizex+10), G.curscreen->sizex-30);
+ pivot[1]= CLAMPIS(mval[1], (sizey/2)+10, G.curscreen->sizey-(sizey/2)-10);
+
+ if (pivot[0]!=mval[0] || pivot[1]!=mval[1])
+ warp_pointer(pivot[0], pivot[1]);
+
+ mywinset(G.curscreen->mainwin);
+
+ x1= pivot[0]-sizex+10;
+ y1= pivot[1]-sizey/2;
+ dy= sizey/2;
+
+ block= uiNewBlock(&listb, "button", UI_EMBOSS, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT|UI_BLOCK_ENTER_OK);
+
+ /* buttons have 0 as return event, to prevent menu to close on hotkeys */
+ uiBlockBeginAlign(block);
+
+ uiDefBut(block, TEX, B_NOP, "Name: ", (short)(x1),(short)(y1+dy), 150, 19, s, 0.0, 19.0, 0, 0, "Node user name");
+
+ uiBlockEndAlign(block);
+
+ uiDefBut(block, BUT, 32767, "OK", (short)(x1+150), (short)(y1+dy), 29, 19, NULL, 0, 0, 0, 0, "");
+
+ uiBoundsBlock(block, 2);
+
+ ret= uiDoBlocks(&listb, 0, 0);
+}
+
+
+static void draw_nodespace_grid(SpaceNode *snode)
+{
+ float start, step= 25.0f;
+
+ UI_ThemeColorShade(TH_BACK, -10);
+
+ start= snode->v2d.cur.xmin -fmod(snode->v2d.cur.xmin, step);
+
+ glBegin(GL_LINES);
+ for(; start<snode->v2d.cur.xmax; start+=step) {
+ glVertex2f(start, snode->v2d.cur.ymin);
+ glVertex2f(start, snode->v2d.cur.ymax);
+ }
+
+ start= snode->v2d.cur.ymin -fmod(snode->v2d.cur.ymin, step);
+ for(; start<snode->v2d.cur.ymax; start+=step) {
+ glVertex2f(snode->v2d.cur.xmin, start);
+ glVertex2f(snode->v2d.cur.xmax, start);
+ }
+
+ /* X and Y axis */
+ UI_ThemeColorShade(TH_BACK, -18);
+ glVertex2f(0.0f, snode->v2d.cur.ymin);
+ glVertex2f(0.0f, snode->v2d.cur.ymax);
+ glVertex2f(snode->v2d.cur.xmin, 0.0f);
+ glVertex2f(snode->v2d.cur.xmax, 0.0f);
+
+ glEnd();
+}
+
+static void draw_nodespace_back_pix(ScrArea *sa, SpaceNode *snode)
+{
+
+ draw_nodespace_grid(snode);
+
+ if((snode->flag & SNODE_BACKDRAW) && snode->treetype==NTREE_COMPOSIT) {
+ Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+ if(ibuf) {
+ int x, y;
+ /* somehow the offset has to be calculated inverse */
+
+ glaDefine2DArea(&sa->winrct);
+ /* ortho at pixel level curarea */
+ myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
+
+ x = (sa->winx-ibuf->x)/2 + snode->xof;
+ y = (sa->winy-ibuf->y)/2 + snode->yof;
+
+ if(ibuf->rect)
+ glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ else if(ibuf->channels==4)
+ glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float);
+
+ /* sort this out, this should not be needed */
+ myortho2(snode->v2d.cur.xmin, snode->v2d.cur.xmax, snode->v2d.cur.ymin, snode->v2d.cur.ymax);
+ bwin_clear_viewmat(sa->win); /* clear buttons view */
+ glLoadIdentity();
+ }
+ }
+}
+
+#if 0
+/* note: needs to be userpref or opengl profile option */
+static void draw_nodespace_back_tex(ScrArea *sa, SpaceNode *snode)
+{
+
+ draw_nodespace_grid(snode);
+
+ if(snode->flag & SNODE_BACKDRAW) {
+ Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+ if(ibuf) {
+ int x, y;
+ float zoom = 1.0;
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+
+ glaDefine2DArea(&sa->winrct);
+
+ if(ibuf->x > sa->winx || ibuf->y > sa->winy) {
+ float zoomx, zoomy;
+ zoomx= (float)sa->winx/ibuf->x;
+ zoomy= (float)sa->winy/ibuf->y;
+ zoom = MIN2(zoomx, zoomy);
+ }
+
+ x = (sa->winx-zoom*ibuf->x)/2 + snode->xof;
+ y = (sa->winy-zoom*ibuf->y)/2 + snode->yof;
+
+ glPixelZoom(zoom, zoom);
+
+ glColor4f(1.0, 1.0, 1.0, 1.0);
+ if(ibuf->rect)
+ glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
+ else if(ibuf->channels==4)
+ glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_FLOAT, ibuf->rect_float);
+
+ glPixelZoom(1.0, 1.0);
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ }
+ }
+}
+#endif
+
+
+#endif
+
+void node_draw_link_bezier(View2D *v2d, float vec[4][3], int th_col1, int th_col2, int do_shaded)
+{
+ float dist;
+
+ dist= 0.5f*ABS(vec[0][0] - vec[3][0]);
+
+
+ /* check direction later, for top sockets */
+ vec[1][0]= vec[0][0]+dist;
+ vec[1][1]= vec[0][1];
+
+ vec[2][0]= vec[3][0]-dist;
+ vec[2][1]= vec[3][1];
+ // printf("-> %f %f %f %f %f\n", dist, vec[0][0], vec[3][0], vec[1][0], vec[2][0]);
+
+ if( MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax); /* clipped */
+ else if ( MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin); /* clipped */
+ else {
+ float curve_res = 24, spline_step = 0.0f;
+
+ /* we can reuse the dist variable here to increment the GL curve eval amount*/
+ dist = 1.0f/curve_res;
+
+ glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]);
+ glBegin(GL_LINE_STRIP);
+ while (spline_step < 1.000001f) {
+ if(do_shaded)
+ UI_ThemeColorBlend(th_col1, th_col2, spline_step);
+ glEvalCoord1f(spline_step);
+ spline_step += dist;
+ }
+ glEnd();
+ }
+
+}
+
+/* note; this is used for fake links in groups too */
+void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
+{
+ float vec[4][3];
+ float mx=0.0f, my=0.0f;
+ int do_shaded= 1, th_col1= TH_WIRE, th_col2= TH_WIRE;
+
+ if(link->fromnode==NULL && link->tonode==NULL)
+ return;
+
+ /* XXX fix -> notifier thingymajiggle this is dragging link */
+ if(link->fromnode==NULL || link->tonode==NULL) {
+ // short mval[2];
+ // XXX getmouseco_areawin(mval);
+ // XXX areamouseco_to_ipoco(v2d, mval, &mx, &my);
+ UI_ThemeColor(TH_WIRE);
+ do_shaded= 0;
+ }
+ else {
+ /* going to give issues once... */
+ if(link->tosock->flag & SOCK_UNAVAIL)
+ return;
+ if(link->fromsock->flag & SOCK_UNAVAIL)
+ return;
+
+ /* a bit ugly... but thats how we detect the internal group links */
+ if(link->fromnode==link->tonode) {
+ UI_ThemeColorBlend(TH_BACK, TH_WIRE, 0.25f);
+ do_shaded= 0;
+ }
+ else {
+ /* check cyclic */
+ if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) {
+ if(link->fromnode->flag & SELECT)
+ th_col1= TH_EDGE_SELECT;
+ if(link->tonode->flag & SELECT)
+ th_col2= TH_EDGE_SELECT;
+ }
+ else {
+ UI_ThemeColor(TH_REDALERT);
+ do_shaded= 0;
+ }
+ }
+ }
+
+ vec[0][2]= vec[1][2]= vec[2][2]= vec[3][2]= 0.0; /* only 2d spline, set the Z to 0*/
+
+ /* in v0 and v3 we put begin/end points */
+ if(link->fromnode) {
+ vec[0][0]= link->fromsock->locx;
+ vec[0][1]= link->fromsock->locy;
+ }
+ else {
+ vec[0][0]= mx;
+ vec[0][1]= my;
+ }
+ if(link->tonode) {
+ vec[3][0]= link->tosock->locx;
+ vec[3][1]= link->tosock->locy;
+ }
+ else {
+ vec[3][0]= mx;
+ vec[3][1]= my;
+ }
+
+ node_draw_link_bezier(v2d, vec, th_col1, th_col2, do_shaded);
+ // fdrawbezier(vec);
+}
+
+#if 0
+
+static void nodes_panel_gpencil(short cntrl) // NODES_HANDLER_GREASEPENCIL
+{
+ uiBlock *block;
+ SpaceNode *snode;
+
+ snode= curarea->spacedata.first;
+
+ block= uiNewBlock(&curarea->uiblocks, "nodes_panel_gpencil", UI_EMBOSS, UI_HELV, curarea->win);
+ uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
+ uiSetPanelHandler(NODES_HANDLER_GREASEPENCIL); // for close and esc
+ if (uiNewPanel(curarea, block, "Grease Pencil", "SpaceNode", 100, 30, 318, 204)==0) return;
+
+ /* we can only really draw stuff if there are nodes (otherwise no events are handled */
+ if (snode->nodetree == NULL)
+ return;
+
+ /* allocate memory for gpd if drawing enabled (this must be done first or else we crash) */
+ if (snode->flag & SNODE_DISPGP) {
+ if (snode->gpd == NULL)
+ gpencil_data_setactive(curarea, gpencil_data_addnew());
+ }
+
+ if (snode->flag & SNODE_DISPGP) {
+ bGPdata *gpd= snode->gpd;
+ short newheight;
+
+ /* this is a variable height panel, newpanel doesnt force new size on existing panels */
+ /* so first we make it default height */
+ uiNewPanelHeight(block, 204);
+
+ /* draw button for showing gpencil settings and drawings */
+ uiDefButBitS(block, TOG, SNODE_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &snode->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Node Editor (draw using Shift-LMB)");
+
+ /* extend the panel if the contents won't fit */
+ newheight= draw_gpencil_panel(block, gpd, curarea);
+ uiNewPanelHeight(block, newheight);
+ }
+ else {
+ uiDefButBitS(block, TOG, SNODE_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &snode->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Node Editor");
+ uiDefBut(block, LABEL, 1, " ", 160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
+ }
+}
+
+static void nodes_blockhandlers(ScrArea *sa)
+{
+ SpaceNode *snode= sa->spacedata.first;
+ short a;
+
+ for(a=0; a<SPACE_MAXHANDLER; a+=2) {
+ switch(snode->blockhandler[a]) {
+ case NODES_HANDLER_GREASEPENCIL:
+ nodes_panel_gpencil(snode->blockhandler[a+1]);
+ break;
+ }
+
+ /* clear action value for event */
+ snode->blockhandler[a+1]= 0;
+ }
+ uiDrawBlocksPanels(sa, 0);
+}
+#endif
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
new file mode 100644
index 00000000000..ca522678c20
--- /dev/null
+++ b/source/blender/editors/space_node/node_draw.c
@@ -0,0 +1,1158 @@
+/**
+ * $Id: drawnode.c 17439 2008-11-13 09:57:11Z kakbarnf $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ * Contributor(s): Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "DNA_ID.h"
+#include "DNA_node_types.h"
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_action_types.h"
+#include "DNA_color_types.h"
+#include "DNA_customdata_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_text_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "MEM_guardedalloc.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_texture.h"
+#include "BKE_text.h"
+#include "BKE_utildefines.h"
+
+/* #include "BDR_gpencil.h" XXX */
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+#include "BMF_Api.h"
+
+#include "WM_api.h"
+
+#include "ED_screen.h"
+#include "ED_util.h"
+#include "ED_types.h"
+
+#include "UI_text.h"
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "CMP_node.h"
+#include "SHD_node.h"
+
+#include "node_intern.h"
+
+// XXX from BSE_node.h
+#define HIDDEN_RAD 15.0f
+#define BASIS_RAD 8.0f
+#define NODE_DYS 10
+#define NODE_DY 20
+#define NODE_SOCKSIZE 5
+
+// XXX interface.h
+extern void ui_dropshadow(rctf *rct, float radius, float aspect, int select);
+extern void ui_rasterpos_safe(float x, float y, float aspect);
+extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
+void ui_draw_tria_icon(float x, float y, float aspect, char dir) {}
+
+// XXX butspace.h
+#define B_NODE_EXEC 3610
+
+static void snode_drawstring(void *curfont, SpaceNode *snode, char *str, int okwidth)
+{
+#if 0 // XXX
+ char drawstr[NODE_MAXSTR];
+ int width;
+
+ if(str[0]==0 || okwidth<4) return;
+
+ BLI_strncpy(drawstr, str, NODE_MAXSTR);
+ width= snode->aspect*UI_GetStringWidth(curfont, drawstr, 0);
+
+ if(width > okwidth) {
+ int len= strlen(drawstr)-1;
+
+ while(width > okwidth && len>=0) {
+ drawstr[len]= 0;
+
+ width= snode->aspect*UI_GetStringWidth(curfont, drawstr, 0);
+ len--;
+ }
+ if(len==0) return;
+ }
+ UI_DrawString(curfont, drawstr, 0);
+#endif
+}
+
+static void node_scaling_widget(int color_id, float aspect, float xmin, float ymin, float xmax, float ymax)
+{
+ float dx;
+ float dy;
+
+ dx= 0.5f*(xmax-xmin);
+ dy= 0.5f*(ymax-ymin);
+
+ UI_ThemeColorShade(color_id, +30);
+ fdrawline(xmin, ymin, xmax, ymax);
+ fdrawline(xmin+dx, ymin, xmax, ymax-dy);
+
+ UI_ThemeColorShade(color_id, -10);
+ fdrawline(xmin, ymin+aspect, xmax, ymax+aspect);
+ fdrawline(xmin+dx, ymin+aspect, xmax, ymax-dy+aspect);
+}
+
+/* based on settings in node, sets drawing rect info. each redraw! */
+static void node_update(bNode *node)
+{
+ bNodeSocket *nsock;
+ float dy= node->locy;
+
+ /* header */
+ dy-= NODE_DY;
+
+ /* little bit space in top */
+ if(node->outputs.first)
+ dy-= NODE_DYS/2;
+
+ /* output sockets */
+ for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
+ if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ nsock->locx= node->locx + node->width;
+ nsock->locy= dy - NODE_DYS;
+ dy-= NODE_DY;
+ }
+ }
+
+ node->prvr.xmin= node->butr.xmin= node->locx + NODE_DYS;
+ node->prvr.xmax= node->butr.xmax= node->locx + node->width- NODE_DYS;
+
+ /* preview rect? */
+ if(node->flag & NODE_PREVIEW) {
+ /* only recalculate size when there's a preview actually, otherwise we use stored result */
+ if(node->preview && node->preview->rect) {
+ float aspect= 1.0f;
+
+ if(node->preview && node->preview->xsize && node->preview->ysize)
+ aspect= (float)node->preview->ysize/(float)node->preview->xsize;
+
+ dy-= NODE_DYS/2;
+ node->prvr.ymax= dy;
+
+ if(aspect <= 1.0f)
+ node->prvr.ymin= dy - aspect*(node->width-NODE_DY);
+ else {
+ float dx= (node->width - NODE_DYS) - (node->width- NODE_DYS)/aspect; /* width correction of image */
+
+ node->prvr.ymin= dy - (node->width-NODE_DY);
+
+ node->prvr.xmin+= 0.5f*dx;
+ node->prvr.xmax-= 0.5f*dx;
+ }
+
+ dy= node->prvr.ymin - NODE_DYS/2;
+
+ /* make sure that maximums are bigger or equal to minimums */
+ if(node->prvr.xmax < node->prvr.xmin) SWAP(float, node->prvr.xmax, node->prvr.xmin);
+ if(node->prvr.ymax < node->prvr.ymin) SWAP(float, node->prvr.ymax, node->prvr.ymin);
+ }
+ else {
+ float oldh= node->prvr.ymax - node->prvr.ymin;
+ if(oldh==0.0f)
+ oldh= 0.6f*node->width-NODE_DY;
+ dy-= NODE_DYS/2;
+ node->prvr.ymax= dy;
+ node->prvr.ymin= dy - oldh;
+ dy= node->prvr.ymin - NODE_DYS/2;
+ }
+ }
+
+ /* XXX ugly hack, typeinfo for group is generated */
+ if(node->type == NODE_GROUP)
+ ; // XXX node->typeinfo->butfunc= node_buts_group;
+
+ /* buttons rect? */
+ if((node->flag & NODE_OPTIONS) && node->typeinfo->butfunc) {
+ dy-= NODE_DYS/2;
+ node->butr.ymax= dy;
+ node->butr.ymin= dy - (float)node->typeinfo->butfunc(NULL, NULL, node, NULL);
+ dy= node->butr.ymin - NODE_DYS/2;
+ }
+
+ /* input sockets */
+ for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
+ if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ nsock->locx= node->locx;
+ nsock->locy= dy - NODE_DYS;
+ dy-= NODE_DY;
+ }
+ }
+
+ /* little bit space in end */
+ if(node->inputs.first || (node->flag & (NODE_OPTIONS|NODE_PREVIEW))==0 )
+ dy-= NODE_DYS/2;
+
+ node->totr.xmin= node->locx;
+ node->totr.xmax= node->locx + node->width;
+ node->totr.ymax= node->locy;
+ node->totr.ymin= dy;
+}
+
+/* based on settings in node, sets drawing rect info. each redraw! */
+static void node_update_hidden(bNode *node)
+{
+ bNodeSocket *nsock;
+ float rad, drad, hiddenrad= HIDDEN_RAD;
+ int totin=0, totout=0, tot;
+
+ /* calculate minimal radius */
+ for(nsock= node->inputs.first; nsock; nsock= nsock->next)
+ if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
+ totin++;
+ for(nsock= node->outputs.first; nsock; nsock= nsock->next)
+ if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
+ totout++;
+
+ tot= MAX2(totin, totout);
+ if(tot>4) {
+ hiddenrad += 5.0f*(float)(tot-4);
+ }
+
+ node->totr.xmin= node->locx;
+ node->totr.xmax= node->locx + 3*hiddenrad + node->miniwidth;
+ node->totr.ymax= node->locy + (hiddenrad - 0.5f*NODE_DY);
+ node->totr.ymin= node->totr.ymax - 2*hiddenrad;
+
+ /* output sockets */
+ rad=drad= (float)M_PI/(1.0f + (float)totout);
+
+ for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
+ if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ nsock->locx= node->totr.xmax - hiddenrad + (float)sin(rad)*hiddenrad;
+ nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
+ rad+= drad;
+ }
+ }
+
+ /* input sockets */
+ rad=drad= - (float)M_PI/(1.0f + (float)totin);
+
+ for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
+ if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ nsock->locx= node->totr.xmin + hiddenrad + (float)sin(rad)*hiddenrad;
+ nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
+ rad+= drad;
+ }
+ }
+}
+
+static int node_get_colorid(bNode *node)
+{
+ if(node->typeinfo->nclass==NODE_CLASS_INPUT)
+ return TH_NODE_IN_OUT;
+ if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
+ if(node->flag & NODE_DO_OUTPUT)
+ return TH_NODE_IN_OUT;
+ else
+ return TH_NODE;
+ }
+ if(node->typeinfo->nclass==NODE_CLASS_CONVERTOR)
+ return TH_NODE_CONVERTOR;
+ if(ELEM3(node->typeinfo->nclass, NODE_CLASS_OP_COLOR, NODE_CLASS_OP_VECTOR, NODE_CLASS_OP_FILTER))
+ return TH_NODE_OPERATOR;
+ if(node->typeinfo->nclass==NODE_CLASS_GROUP)
+ return TH_NODE_GROUP;
+ return TH_NODE;
+}
+
+/* based on settings in node, sets drawing rect info. each redraw! */
+/* note: this assumes only 1 group at a time is drawn (linked data) */
+/* in node->totr the entire boundbox for the group is stored */
+static void node_update_group(bNode *gnode)
+{
+ bNodeTree *ngroup= (bNodeTree *)gnode->id;
+ bNode *node;
+ bNodeSocket *nsock;
+ rctf *rect= &gnode->totr;
+ int counter;
+
+ /* center them, is a bit of abuse of locx and locy though */
+ for(node= ngroup->nodes.first; node; node= node->next) {
+ node->locx+= gnode->locx;
+ node->locy+= gnode->locy;
+ if(node->flag & NODE_HIDDEN)
+ node_update_hidden(node);
+ else
+ node_update(node);
+ node->locx-= gnode->locx;
+ node->locy-= gnode->locy;
+ }
+ counter= 1;
+ for(node= ngroup->nodes.first; node; node= node->next) {
+ if(counter) {
+ *rect= node->totr;
+ counter= 0;
+ }
+ else
+ BLI_union_rctf(rect, &node->totr);
+ }
+ if(counter==1) return; /* should be prevented? */
+
+ rect->xmin-= NODE_DY;
+ rect->ymin-= NODE_DY;
+ rect->xmax+= NODE_DY;
+ rect->ymax+= NODE_DY;
+
+ /* output sockets */
+ for(nsock= gnode->outputs.first; nsock; nsock= nsock->next) {
+ nsock->locx= rect->xmax;
+ nsock->locy= nsock->tosock->locy;
+ }
+
+ /* input sockets */
+ for(nsock= gnode->inputs.first; nsock; nsock= nsock->next) {
+ nsock->locx= rect->xmin;
+ nsock->locy= nsock->tosock->locy;
+ }
+}
+
+/* note: in cmp_util.c is similar code, for node_compo_pass_on() */
+static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
+{
+ bNodeSocket *valsock= NULL, *colsock= NULL, *vecsock= NULL;
+ bNodeSocket *sock;
+ float vec[4][3];
+ int a;
+
+ vec[0][2]= vec[1][2]= vec[2][2]= vec[3][2]= 0.0; /* only 2d spline, set the Z to 0*/
+
+ /* connect the first value buffer in with first value out */
+ /* connect the first RGBA buffer in with first RGBA out */
+
+ /* test the inputs */
+ for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) {
+ if(nodeCountSocketLinks(snode->edittree, sock)) {
+ if(sock->type==SOCK_VALUE && valsock==NULL) valsock= sock;
+ if(sock->type==SOCK_VECTOR && vecsock==NULL) vecsock= sock;
+ if(sock->type==SOCK_RGBA && colsock==NULL) colsock= sock;
+ }
+ }
+
+ /* outputs, draw lines */
+ UI_ThemeColor(TH_REDALERT);
+ glEnable(GL_BLEND);
+ glEnable( GL_LINE_SMOOTH );
+
+ if(valsock || colsock || vecsock) {
+ for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
+ if(nodeCountSocketLinks(snode->edittree, sock)) {
+ vec[3][0]= sock->locx;
+ vec[3][1]= sock->locy;
+
+ if(sock->type==SOCK_VALUE && valsock) {
+ vec[0][0]= valsock->locx;
+ vec[0][1]= valsock->locy;
+ node_draw_link_bezier(v2d, vec, TH_WIRE, TH_WIRE, 0);
+ valsock= NULL;
+ }
+ if(sock->type==SOCK_VECTOR && vecsock) {
+ vec[0][0]= vecsock->locx;
+ vec[0][1]= vecsock->locy;
+ node_draw_link_bezier(v2d, vec, TH_WIRE, TH_WIRE, 0);
+ vecsock= NULL;
+ }
+ if(sock->type==SOCK_RGBA && colsock) {
+ vec[0][0]= colsock->locx;
+ vec[0][1]= colsock->locy;
+ node_draw_link_bezier(v2d, vec, TH_WIRE, TH_WIRE, 0);
+ colsock= NULL;
+ }
+ }
+ }
+ }
+ glDisable(GL_BLEND);
+ glDisable( GL_LINE_SMOOTH );
+}
+
+/* nice AA filled circle */
+/* this might have some more generic use */
+static void circle_draw(float x, float y, float size, int type, int col[3])
+{
+ /* 16 values of sin function */
+ static float si[16] = {
+ 0.00000000f, 0.39435585f,0.72479278f,0.93775213f,
+ 0.99871650f,0.89780453f,0.65137248f,0.29936312f,
+ -0.10116832f,-0.48530196f,-0.79077573f,-0.96807711f,
+ -0.98846832f,-0.84864425f,-0.57126821f,-0.20129852f
+ };
+ /* 16 values of cos function */
+ static float co[16] ={
+ 1.00000000f,0.91895781f,0.68896691f,0.34730525f,
+ -0.05064916f,-0.44039415f,-0.75875812f,-0.95413925f,
+ -0.99486932f,-0.87434661f,-0.61210598f,-0.25065253f,
+ 0.15142777f,0.52896401f,0.82076344f,0.97952994f,
+ };
+ int a;
+
+ glColor3ub(col[0], col[1], col[2]);
+
+ glBegin(GL_POLYGON);
+ for(a=0; a<16; a++)
+ glVertex2f(x+size*si[a], y+size*co[a]);
+ glEnd();
+
+ glColor4ub(0, 0, 0, 150);
+ glEnable(GL_BLEND);
+ glEnable( GL_LINE_SMOOTH );
+ glBegin(GL_LINE_LOOP);
+ for(a=0; a<16; a++)
+ glVertex2f(x+size*si[a], y+size*co[a]);
+ glEnd();
+ glDisable( GL_LINE_SMOOTH );
+ glDisable(GL_BLEND);
+}
+
+static void socket_circle_draw(bNodeSocket *sock, float size)
+{
+ int col[3];
+
+ /* choose color based on sock flags */
+ if(sock->flag & SELECT) {
+ if(sock->flag & SOCK_SEL) {
+ col[0]= 240; col[1]= 200; col[2]= 40;}
+ else if(sock->type==SOCK_VALUE) {
+ col[0]= 200; col[1]= 200; col[2]= 200;}
+ else if(sock->type==SOCK_VECTOR) {
+ col[0]= 140; col[1]= 140; col[2]= 240;}
+ else if(sock->type==SOCK_RGBA) {
+ col[0]= 240; col[1]= 240; col[2]= 100;}
+ else {
+ col[0]= 140; col[1]= 240; col[2]= 140;}
+ }
+ else if(sock->flag & SOCK_SEL) {
+ col[0]= 200; col[1]= 160; col[2]= 0;}
+ else {
+ if(sock->type==-1) {
+ col[0]= 0; col[1]= 0; col[2]= 0;}
+ else if(sock->type==SOCK_VALUE) {
+ col[0]= 160; col[1]= 160; col[2]= 160;}
+ else if(sock->type==SOCK_VECTOR) {
+ col[0]= 100; col[1]= 100; col[2]= 200;}
+ else if(sock->type==SOCK_RGBA) {
+ col[0]= 200; col[1]= 200; col[2]= 40;}
+ else {
+ col[0]= 100; col[1]= 200; col[2]= 100;}
+ }
+
+ circle_draw(sock->locx, sock->locy, size, sock->type, col);
+}
+
+static void node_sync_cb(bContext *C, void *snode_v, void *node_v)
+{
+ SpaceNode *snode= snode_v;
+
+ if(snode->treetype==NTREE_SHADER) {
+ nodeShaderSynchronizeID(node_v, 1);
+ // allqueue(REDRAWBUTSSHADING, 0);
+ }
+}
+
+/* ************** Socket callbacks *********** */
+
+static void socket_vector_menu_cb(bContext *C, void *node_v, void *ntree_v)
+{
+ if(node_v && ntree_v) {
+ NodeTagChanged(ntree_v, node_v);
+ // addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+((bNode *)node_v)->nr); XXX
+ }
+}
+
+/* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
+static uiBlock *socket_vector_menu(bContext *C, uiMenuBlockHandle *handle, void *socket_v)
+{
+#if 0 //XXX
+ SpaceNode *snode= curarea->spacedata.first;
+ bNode *node;
+ bNodeSocket *sock= socket_v;
+ bNodeStack *ns= &sock->ns;
+ uiBlock *block;
+ uiBut *bt;
+
+ /* a bit ugly... retrieve the node the socket comes from */
+ for(node= snode->nodetree->nodes.first; node; node= node->next) {
+ bNodeSocket *sockt;
+ for(sockt= node->inputs.first; sockt; sockt= sockt->next)
+ if(sockt==sock)
+ break;
+ if(sockt)
+ break;
+ }
+
+ block= uiNewBlock(&curarea->uiblocks, "socket menu", UI_EMBOSS, UI_HELV, curarea->win);
+
+ /* use this for a fake extra empy space around the buttons */
+ uiDefBut(block, LABEL, 0, "", -4, -4, 188, 68, NULL, 0, 0, 0, 0, "");
+
+ uiBlockBeginAlign(block);
+ bt= uiDefButF(block, NUMSLI, 0, "X ", 0,40,180,20, ns->vec, ns->min, ns->max, 10, 0, "");
+ uiButSetFunc(bt, socket_vector_menu_cb, node, snode->nodetree);
+ bt= uiDefButF(block, NUMSLI, 0, "Y ", 0,20,180,20, ns->vec+1, ns->min, ns->max, 10, 0, "");
+ uiButSetFunc(bt, socket_vector_menu_cb, node, snode->nodetree);
+ bt= uiDefButF(block, NUMSLI, 0, "Z ", 0,0,180,20, ns->vec+2, ns->min, ns->max, 10, 0, "");
+ uiButSetFunc(bt, socket_vector_menu_cb, node, snode->nodetree);
+
+ uiBlockSetDirection(block, UI_TOP);
+
+ // allqueue(REDRAWNODE, 0);
+
+ return block;
+#endif
+return NULL;
+}
+
+/* not a callback */
+static void node_draw_preview(bNodePreview *preview, rctf *prv)
+{
+ float xscale= (prv->xmax-prv->xmin)/((float)preview->xsize);
+ float yscale= (prv->ymax-prv->ymin)/((float)preview->ysize);
+ float tile= (prv->xmax - prv->xmin) / 10.0f;
+ float x, y;
+
+ /* draw checkerboard backdrop to show alpha */
+ glColor3ub(120, 120, 120);
+ glRectf(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
+ glColor3ub(160, 160, 160);
+
+ for(y=prv->ymin; y<prv->ymax; y+=tile*2) {
+ for(x=prv->xmin; x<prv->xmax; x+=tile*2) {
+ float tilex= tile, tiley= tile;
+
+ if(x+tile > prv->xmax)
+ tilex= prv->xmax-x;
+ if(y+tile > prv->ymax)
+ tiley= prv->ymax-y;
+
+ glRectf(x, y, x + tilex, y + tiley);
+ }
+ }
+ for(y=prv->ymin+tile; y<prv->ymax; y+=tile*2) {
+ for(x=prv->xmin+tile; x<prv->xmax; x+=tile*2) {
+ float tilex= tile, tiley= tile;
+
+ if(x+tile > prv->xmax)
+ tilex= prv->xmax-x;
+ if(y+tile > prv->ymax)
+ tiley= prv->ymax-y;
+
+ glRectf(x, y, x + tilex, y + tiley);
+ }
+ }
+
+#ifdef __APPLE__
+ if(is_a_really_crappy_nvidia_card()) {
+ float zoomx= curarea->winx/(float)(G.v2d->cur.xmax-G.v2d->cur.xmin);
+ float zoomy= curarea->winy/(float)(G.v2d->cur.ymax-G.v2d->cur.ymin);
+ glPixelZoom(zoomx*xscale, zoomy*yscale);
+ }
+ else
+#endif
+ glPixelZoom(xscale, yscale);
+
+ glEnable(GL_BLEND);
+ glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); /* premul graphics */
+
+ glColor4f(1.0, 1.0, 1.0, 1.0);
+ glaDrawPixelsTex(prv->xmin, prv->ymin, preview->xsize, preview->ysize, GL_FLOAT, preview->rect);
+
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glDisable(GL_BLEND);
+ glPixelZoom(1.0f, 1.0f);
+
+ UI_ThemeColorShadeAlpha(TH_BACK, -15, +100);
+ fdrawbox(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
+
+}
+
+static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bNode *node)
+{
+ bNodeSocket *sock;
+ uiBlock *block= NULL;
+ uiBut *bt;
+ rctf *rct= &node->totr;
+ float /*slen,*/ iconofs;
+ int /*ofs,*/ color_id= node_get_colorid(node);
+ char showname[128]; /* 128 used below */
+ View2D *v2d = &ar->v2d;
+
+ uiSetRoundBox(15-4);
+ ui_dropshadow(rct, BASIS_RAD, snode->aspect, node->flag & SELECT);
+
+ /* header */
+ if(color_id==TH_NODE)
+ UI_ThemeColorShade(color_id, -20);
+ else
+ UI_ThemeColor(color_id);
+
+ uiSetRoundBox(3);
+ uiRoundBox(rct->xmin, rct->ymax-NODE_DY, rct->xmax, rct->ymax, BASIS_RAD);
+
+ /* show/hide icons, note this sequence is copied in editnode.c */
+ iconofs= rct->xmax;
+
+ if(node->typeinfo->flag & NODE_PREVIEW) {
+ int icon_id;
+
+ if(node->flag & (NODE_ACTIVE_ID|NODE_DO_OUTPUT))
+ icon_id= ICON_MATERIAL;
+ else
+ icon_id= ICON_MATERIAL_DEHLT;
+ iconofs-= 18.0f;
+ glEnable(GL_BLEND);
+ UI_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, icon_id, snode->aspect, -60);
+ glDisable(GL_BLEND);
+ }
+ if(node->type == NODE_GROUP) {
+
+ iconofs-= 18.0f;
+ glEnable(GL_BLEND);
+ if(node->id->lib) {
+ glPixelTransferf(GL_GREEN_SCALE, 0.7f);
+ glPixelTransferf(GL_BLUE_SCALE, 0.3f);
+ UI_icon_draw_aspect(iconofs, rct->ymax-NODE_DY+2, ICON_NODE, snode->aspect);
+ glPixelTransferf(GL_GREEN_SCALE, 1.0f);
+ glPixelTransferf(GL_BLUE_SCALE, 1.0f);
+ }
+ else {
+ UI_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, ICON_NODE, snode->aspect, -60);
+ }
+ glDisable(GL_BLEND);
+ }
+ if(node->typeinfo->flag & NODE_OPTIONS) {
+ iconofs-= 18.0f;
+ glEnable(GL_BLEND);
+ UI_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, ICON_BUTS, snode->aspect, -60);
+ glDisable(GL_BLEND);
+ }
+ { /* always hide/reveil unused sockets */
+ int shade;
+
+ iconofs-= 18.0f;
+ // XXX re-enable
+ /*if(node_has_hidden_sockets(node))
+ shade= -40;
+ else*/
+ shade= -90;
+ glEnable(GL_BLEND);
+ UI_icon_draw_aspect_blended(iconofs, rct->ymax-NODE_DY+2, ICON_PLUS, snode->aspect, shade);
+ glDisable(GL_BLEND);
+ }
+
+ /* title */
+ if(node->flag & SELECT)
+ UI_ThemeColor(TH_TEXT_HI);
+ else
+ UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
+
+ /* open/close entirely? */
+ ui_draw_tria_icon(rct->xmin+8.0f, rct->ymax-NODE_DY+4.0f, snode->aspect, 'v');
+
+ if(node->flag & SELECT)
+ UI_ThemeColor(TH_TEXT_HI);
+ else
+ UI_ThemeColor(TH_TEXT);
+
+ // ui_rasterpos_safe(rct->xmin+19.0f, rct->ymax-NODE_DY+5.0f, snode->aspect);
+
+ if(node->flag & NODE_MUTED)
+ sprintf(showname, "[%s]", node->name);
+ else if(node->username[0])
+ sprintf(showname, "(%s) %s", node->username, node->name);
+ else
+ BLI_strncpy(showname, node->name, 128);
+
+ block= uiBeginBlock(C, ar, "snode_drawstring_hack", UI_EMBOSSN, UI_HELV);
+ // snode_drawstring(block->curfont, snode, showname, (int)(iconofs - rct->xmin-18.0f));
+ bt= uiDefBut(block, LABEL, 0, showname, (int)rct->xmin+19, (int)rct->ymax-NODE_DY+5, 100, 20, NULL, 0, 0, 0, 0, "");
+ uiEndBlock(C, block);
+ block= NULL;
+
+ /* body */
+ UI_ThemeColor4(TH_NODE);
+ glEnable(GL_BLEND);
+ uiSetRoundBox(8);
+ uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax-NODE_DY, BASIS_RAD);
+ glDisable(GL_BLEND);
+
+ /* scaling indicator */
+ node_scaling_widget(TH_NODE, snode->aspect, rct->xmax-BASIS_RAD*snode->aspect, rct->ymin, rct->xmax, rct->ymin+BASIS_RAD*snode->aspect);
+
+ /* outline active emphasis */
+ if(node->flag & NODE_ACTIVE) {
+ glEnable(GL_BLEND);
+ glColor4ub(200, 200, 200, 140);
+ uiSetRoundBox(15-4);
+ gl_round_box(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
+ glDisable(GL_BLEND);
+ }
+
+ /* disable lines */
+ if(node->flag & NODE_MUTED)
+ node_draw_mute_line(v2d, snode, node);
+
+ /* we make buttons for input sockets, if... */
+ if(node->flag & NODE_OPTIONS) {
+ if(node->inputs.first || node->typeinfo->butfunc) {
+ char str[32];
+
+ /* make unique block name, also used for handling blocks in editnode.c */
+ sprintf(str, "node buttons %p", node);
+
+ //block= uiNewBlock(&sa->uiblocks, str, UI_EMBOSS, UI_HELV, sa->win);
+ block= uiBeginBlock(C, ar, str, UI_EMBOSS, UI_HELV);
+ uiBlockSetFlag(block, UI_BLOCK_NO_HILITE);
+ // XXX if(snode->id)
+ // XXX uiSetButLock(snode->id->lib!=NULL, ERROR_LIBDATA_MESSAGE);
+ }
+ }
+
+ /* hurmf... another candidate for callback, have to see how this works first */
+ if(node->id && block && snode->treetype==NTREE_SHADER)
+ nodeShaderSynchronizeID(node, 0);
+
+ /* socket inputs, buttons */
+ for(sock= node->inputs.first; sock; sock= sock->next) {
+ if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ socket_circle_draw(sock, NODE_SOCKSIZE);
+
+ if(block && sock->link==NULL) {
+ float *butpoin= sock->ns.vec;
+
+ if(sock->type==SOCK_VALUE) {
+ bt= uiDefButF(block, NUM, B_NODE_EXEC+node->nr, sock->name,
+ (short)sock->locx+NODE_DYS, (short)(sock->locy)-9, (short)node->width-NODE_DY, 17,
+ butpoin, sock->ns.min, sock->ns.max, 10, 2, "");
+ uiButSetFunc(bt, node_sync_cb, snode, node);
+ }
+ else if(sock->type==SOCK_VECTOR) {
+ uiDefBlockBut(block, socket_vector_menu, sock, sock->name,
+ (short)sock->locx+NODE_DYS, (short)sock->locy-9, (short)node->width-NODE_DY, 17,
+ "");
+ }
+ else if(block && sock->type==SOCK_RGBA) {
+ short labelw= (short)node->width-NODE_DY-40, width;
+
+ if(labelw>0) width= 40; else width= (short)node->width-NODE_DY;
+
+ bt= uiDefButF(block, COL, B_NODE_EXEC+node->nr, "",
+ (short)(sock->locx+NODE_DYS), (short)sock->locy-8, width, 15,
+ butpoin, 0, 0, 0, 0, "");
+ uiButSetFunc(bt, node_sync_cb, snode, node);
+
+ if(labelw>0) uiDefBut(block, LABEL, 0, sock->name,
+ (short)(sock->locx+NODE_DYS) + 40, (short)sock->locy-8, labelw, 15,
+ NULL, 0, 0, 0, 0, "");
+ }
+ }
+ else {
+ /* XXX fix
+ UI_ThemeColor(TH_TEXT);
+ ui_rasterpos_safe(sock->locx+8.0f, sock->locy-5.0f, snode->aspect);
+ UI_DrawString(snode->curfont, sock->name, 0);
+ */
+ }
+ }
+ }
+
+ /* socket outputs */
+ for(sock= node->outputs.first; sock; sock= sock->next) {
+ if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ socket_circle_draw(sock, NODE_SOCKSIZE);
+
+ /* XXX fix
+ UI_ThemeColor(TH_TEXT);
+ ofs= 0;
+ slen= snode->aspect*UI_GetStringWidth(snode->curfont, sock->name, 0);
+ while(slen > node->width) {
+ ofs++;
+ slen= snode->aspect*UI_GetStringWidth(snode->curfont, sock->name+ofs, 0);
+ }
+ ui_rasterpos_safe(sock->locx-8.0f-slen, sock->locy-5.0f, snode->aspect);
+ UI_DrawString(snode->curfont, sock->name+ofs, 0);
+ */
+ }
+ }
+
+ /* preview */
+ if(node->flag & NODE_PREVIEW)
+ if(node->preview && node->preview->rect)
+ node_draw_preview(node->preview, &node->prvr);
+
+ /* buttons */
+ if(node->flag & NODE_OPTIONS) {
+ if(block) {
+ if(node->typeinfo->butfunc) {
+ node->typeinfo->butfunc(block, snode->nodetree, node, &node->butr);
+ }
+ uiDrawBlock(block);
+ }
+ }
+
+ if(block)
+ uiEndBlock(C, block);
+}
+
+static void node_draw_hidden(View2D *v2d, SpaceNode *snode, bNode *node)
+{
+// uiBlock *block; // XXX HACK
+ bNodeSocket *sock;
+ rctf *rct= &node->totr;
+ float dx, centy= 0.5f*(rct->ymax+rct->ymin);
+ float hiddenrad= 0.5f*(rct->ymax-rct->ymin);
+ int color_id= node_get_colorid(node);
+ char showname[128]; /* 128 is used below */
+
+ /* shadow */
+ uiSetRoundBox(15);
+ ui_dropshadow(rct, hiddenrad, snode->aspect, node->flag & SELECT);
+
+ /* body */
+ UI_ThemeColor(color_id);
+ uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
+
+ /* outline active emphasis */
+ if(node->flag & NODE_ACTIVE) {
+ glEnable(GL_BLEND);
+ glColor4ub(200, 200, 200, 140);
+ gl_round_box(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
+ glDisable(GL_BLEND);
+ }
+
+ /* title */
+ if(node->flag & SELECT)
+ UI_ThemeColor(TH_TEXT_HI);
+ else
+ UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
+
+ /* open entirely icon */
+ ui_draw_tria_icon(rct->xmin+9.0f, centy-6.0f, snode->aspect, 'h');
+
+ /* disable lines */
+ if(node->flag & NODE_MUTED)
+ node_draw_mute_line(v2d, snode, node);
+
+ if(node->flag & SELECT)
+ UI_ThemeColor(TH_TEXT_HI);
+ else
+ UI_ThemeColor(TH_TEXT);
+
+ if(node->miniwidth>0.0f) {
+ ui_rasterpos_safe(rct->xmin+21.0f, centy-4.0f, snode->aspect);
+
+ if(node->flag & NODE_MUTED)
+ sprintf(showname, "[%s]", node->name);
+ else if(node->username[0])
+ sprintf(showname, "(%s)%s", node->username, node->name);
+ else
+ BLI_strncpy(showname, node->name, 128);
+
+ /* XXX
+ block= uiBeginBlock(C, ar, "snode_drawstring_hack", UI_EMBOSSN, UI_HELV);
+ // snode_drawstring(block->curfont, snode, showname, (int)(iconofs - rct->xmin-18.0f));
+ bt= uiDefBut(block, LABEL, 0, showname, rct->xmin+21, centy-4, 100, 20, NULL, 0, 0, 0, 0, "");
+ uiEndBlock(C, block);
+ */
+
+ }
+
+ /* scale widget thing */
+ UI_ThemeColorShade(color_id, -10);
+ dx= 10.0f;
+ fdrawline(rct->xmax-dx, centy-4.0f, rct->xmax-dx, centy+4.0f);
+ fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
+
+ UI_ThemeColorShade(color_id, +30);
+ dx-= snode->aspect;
+ fdrawline(rct->xmax-dx, centy-4.0f, rct->xmax-dx, centy+4.0f);
+ fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
+
+ /* sockets */
+ for(sock= node->inputs.first; sock; sock= sock->next) {
+ if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
+ socket_circle_draw(sock, NODE_SOCKSIZE);
+ }
+
+ for(sock= node->outputs.first; sock; sock= sock->next) {
+ if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
+ socket_circle_draw(sock, NODE_SOCKSIZE);
+ }
+}
+
+static void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree)
+{
+ bNode *node;
+ bNodeLink *link;
+ int a;
+
+ if(ntree==NULL) return; /* groups... */
+
+ /* node lines */
+ glEnable(GL_BLEND);
+ glEnable(GL_LINE_SMOOTH);
+ for(link= ntree->links.first; link; link= link->next)
+ node_draw_link(&ar->v2d, snode, link);
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_BLEND);
+
+ /* not selected first */
+ for(a=0, node= ntree->nodes.first; node; node= node->next, a++) {
+ node->nr= a; /* index of node in list, used for exec event code */
+ if(!(node->flag & SELECT)) {
+ if(node->flag & NODE_GROUP_EDIT);
+ else if(node->flag & NODE_HIDDEN)
+ node_draw_hidden(&ar->v2d, snode, node);
+ else
+ node_draw_basis(C, ar, snode, node);
+ }
+ }
+
+ /* selected */
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->flag & SELECT) {
+ if(node->flag & NODE_GROUP_EDIT);
+ else if(node->flag & NODE_HIDDEN)
+ node_draw_hidden(&ar->v2d, snode, node);
+ else
+ node_draw_basis(C, ar, snode, node);
+ }
+ }
+}
+
+/* fake links from groupnode to internal nodes */
+static void node_draw_group_links(View2D *v2d, SpaceNode *snode, bNode *gnode)
+{
+ bNodeLink fakelink;
+ bNodeSocket *sock;
+
+ glEnable(GL_BLEND);
+ glEnable(GL_LINE_SMOOTH);
+
+ fakelink.tonode= fakelink.fromnode= gnode;
+
+ for(sock= gnode->inputs.first; sock; sock= sock->next) {
+ if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ if(sock->tosock) {
+ fakelink.fromsock= sock;
+ fakelink.tosock= sock->tosock;
+ node_draw_link(v2d, snode, &fakelink);
+ }
+ }
+ }
+
+ for(sock= gnode->outputs.first; sock; sock= sock->next) {
+ if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ if(sock->tosock) {
+ fakelink.tosock= sock;
+ fakelink.fromsock= sock->tosock;
+ node_draw_link(v2d, snode, &fakelink);
+ }
+ }
+ }
+
+ glDisable(GL_BLEND);
+ glDisable(GL_LINE_SMOOTH);
+}
+
+/* groups are, on creation, centered around 0,0 */
+static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bNode *gnode)
+{
+ bNodeTree *ngroup= (bNodeTree *)gnode->id;
+ bNodeSocket *sock;
+ rctf rect= gnode->totr;
+ char showname[128];
+
+ /* backdrop header */
+ glEnable(GL_BLEND);
+ uiSetRoundBox(3);
+ UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
+ gl_round_box(GL_POLYGON, rect.xmin, rect.ymax, rect.xmax, rect.ymax+NODE_DY, BASIS_RAD);
+
+ /* backdrop body */
+ UI_ThemeColorShadeAlpha(TH_BACK, -8, -70);
+ uiSetRoundBox(12);
+ gl_round_box(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, BASIS_RAD);
+
+ /* selection outline */
+ uiSetRoundBox(15);
+ glColor4ub(200, 200, 200, 140);
+ glEnable( GL_LINE_SMOOTH );
+ gl_round_box(GL_LINE_LOOP, rect.xmin, rect.ymin, rect.xmax, rect.ymax+NODE_DY, BASIS_RAD);
+ glDisable( GL_LINE_SMOOTH );
+ glDisable(GL_BLEND);
+
+ /* backdrop title */
+ UI_ThemeColor(TH_TEXT_HI);
+ ui_rasterpos_safe(rect.xmin+8.0f, rect.ymax+5.0f, snode->aspect);
+
+ if(gnode->username[0]) {
+ strcpy(showname,"(");
+ strcat(showname, gnode->username);
+ strcat(showname,") ");
+ strcat(showname, ngroup->id.name+2);
+ }
+ else
+ strcpy(showname, ngroup->id.name+2);
+
+ UI_DrawString(snode->curfont, showname, 0);
+
+ /* links from groupsockets to the internal nodes */
+ node_draw_group_links(&ar->v2d, snode, gnode);
+
+ /* group sockets */
+ for(sock= gnode->inputs.first; sock; sock= sock->next)
+ if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
+ socket_circle_draw(sock, NODE_SOCKSIZE);
+ for(sock= gnode->outputs.first; sock; sock= sock->next)
+ if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
+ socket_circle_draw(sock, NODE_SOCKSIZE);
+
+ /* and finally the whole tree */
+ node_draw_nodetree(C, ar, snode, ngroup);
+}
+
+void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
+{
+ float col[3];
+ View2DScrollers *scrollers;
+ SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
+
+ UI_GetThemeColor3fv(TH_BACK, col);
+ glClearColor(col[0], col[1], col[2], 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ UI_view2d_view_ortho(C, v2d);
+
+ //bwin_clear_viewmat(sa->win); /* clear buttons view */
+ //glLoadIdentity();
+
+ /* always free, blocks here have no unique identifier (1 block per node) */
+ //uiFreeBlocksWin(&sa->uiblocks, sa->win);
+
+ /* only set once */
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glEnable(GL_MAP1_VERTEX_3);
+
+ /* aspect+font, set each time */
+ //snode->aspect= (snode->v2d.cur.xmax - snode->v2d.cur.xmin)/((float)sa->winx);
+ //snode->curfont= uiSetCurFont_ext(snode->aspect);
+
+ UI_view2d_constant_grid_draw(C, v2d);
+ /* backdrop */
+ // draw_nodespace_back_pix(sa, snode);
+
+ /* nodes */
+ snode_set_context(snode, CTX_data_scene(C));
+
+ if(snode->nodetree) {
+ bNode *node;
+
+ /* for now, we set drawing coordinates on each redraw */
+ for(node= snode->nodetree->nodes.first; node; node= node->next) {
+ if(node->flag & NODE_GROUP_EDIT)
+ node_update_group(node);
+ else if(node->flag & NODE_HIDDEN)
+ node_update_hidden(node);
+ else
+ node_update(node);
+ }
+
+ node_draw_nodetree(C, ar, snode, snode->nodetree);
+
+ /* active group */
+ for(node= snode->nodetree->nodes.first; node; node= node->next) {
+ if(node->flag & NODE_GROUP_EDIT)
+ node_draw_group(C, ar, snode, node);
+ }
+ }
+
+ /* draw grease-pencil ('canvas' strokes) */
+ /*if ((snode->flag & SNODE_DISPGP) && (snode->nodetree))
+ draw_gpencil_2dview(sa, 1);*/
+
+ /* restore viewport (not needed yet) */
+ /*mywinset(sa->win);*/
+
+ /* ortho at pixel level curarea */
+ /*myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);*/
+
+ /* draw grease-pencil (screen strokes) */
+ /*if ((snode->flag & SNODE_DISPGP) && (snode->nodetree))
+ draw_gpencil_2dview(sa, 0);*/
+
+ //draw_area_emboss(sa);
+
+ /* it is important to end a view in a transform compatible with buttons */
+ /*bwin_scalematrix(sa->win, snode->blockscale, snode->blockscale, snode->blockscale);
+ nodes_blockhandlers(sa);*/
+
+ //curarea->win_swap= WIN_BACK_OK;
+
+ /* in the end, this is a delayed previewrender test, to allow buttons to be first */
+ /*if(snode->flag & SNODE_DO_PREVIEW) {
+ addafterqueue(sa->win, RENDERPREVIEW, 1);
+ snode->flag &= ~SNODE_DO_PREVIEW;
+ }*/
+
+
+
+ /* reset view matrix */
+ UI_view2d_view_restore(C);
+
+ /* scrollers */
+ scrollers= UI_view2d_scrollers_calc(C, v2d, 10/*unit*/, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
+ UI_view2d_scrollers_draw(C, v2d, scrollers);
+ UI_view2d_scrollers_free(scrollers);
+} \ No newline at end of file
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
new file mode 100644
index 00000000000..ac6cda921ab
--- /dev/null
+++ b/source/blender/editors/space_node/node_edit.c
@@ -0,0 +1,2704 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): David Millan Escriva, Juho Vepsäläinen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_action_types.h"
+#include "DNA_color_types.h"
+#include "DNA_image_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_object_types.h"
+#include "DNA_material_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_node_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_context.h"
+#include "BKE_colortools.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
+#include "BKE_material.h"
+#include "BKE_texture.h"
+#include "BKE_scene.h"
+#include "BKE_utildefines.h"
+
+#include "ED_previewrender.h"
+
+#include "BIF_gl.h"
+/*#include "BIF_cursors.h"
+#include "BIF_editview.h"
+#include "BIF_graphics.h"
+#include "BIF_imasel.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_previewrender.h"
+#include "BIF_resources.h"
+#include "BIF_renderwin.h"
+#include "BIF_space.h"
+#include "BIF_scrarea.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+*/
+
+/*#include "BSE_drawipo.h"
+#include "BSE_edit.h"
+#include "BSE_filesel.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_node.h"*/
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_storage_types.h"
+
+/*#include "BDR_editobject.h"
+#include "BDR_gpencil.h"*/
+
+#include "RE_pipeline.h"
+#include "IMB_imbuf_types.h"
+
+/*#include "blendef.h"
+#include "butspace.h"
+#include "PIL_time.h"
+#include "mydevice.h"
+#include "winlay.h"
+*/
+#if 0
+/* currently called from BIF_preview_changed */
+void snode_tag_dirty(SpaceNode *snode)
+{
+ bNode *node;
+
+ if(snode->treetype==NTREE_SHADER) {
+ if(snode->nodetree) {
+ for(node= snode->nodetree->nodes.first; node; node= node->next) {
+ if(node->type==SH_NODE_OUTPUT)
+ node->lasty= 0;
+ }
+ snode->flag |= SNODE_DO_PREVIEW; /* this adds an afterqueue on a redraw, to allow button previews to work first */
+ }
+ }
+ // allqueue(REDRAWNODE, 1);
+}
+
+static void shader_node_previewrender(ScrArea *sa, SpaceNode *snode)
+{
+ bNode *node;
+
+ if(snode->id==NULL) return;
+ if( ((Material *)snode->id )->use_nodes==0 ) return;
+
+ for(node= snode->nodetree->nodes.first; node; node= node->next) {
+ if(node->type==SH_NODE_OUTPUT) {
+ if(node->flag & NODE_DO_OUTPUT) {
+ if(node->lasty<PREVIEW_RENDERSIZE-2) {
+ RenderInfo ri;
+// int test= node->lasty;
+
+ ri.curtile = 0;
+ ri.tottile = 0;
+ ri.rect = NULL;
+ ri.pr_rectx = PREVIEW_RENDERSIZE;
+ ri.pr_recty = PREVIEW_RENDERSIZE;
+
+ // XXX BIF_previewrender(snode->id, &ri, NULL, PR_DO_RENDER); /* sends redraw event */
+ if(ri.rect) MEM_freeN(ri.rect);
+
+ /* when not finished... */
+ if(ri.curtile<ri.tottile)
+ ; // XXX addafterqueue(sa->win, RENDERPREVIEW, 1);
+// if(test!=node->lasty)
+// printf("node rendered to %d\n", node->lasty);
+
+ break;
+ }
+ }
+ }
+ }
+}
+
+// XXX stub
+static void set_timecursor() {}
+static int blender_test_break() { return 0; }
+
+static void snode_handle_recalc(SpaceNode *snode)
+{
+ if(snode->treetype==NTREE_SHADER) {
+ // XXX BIF_preview_changed(ID_MA); /* signals buttons windows and node editors */
+ }
+ else if(snode->treetype==NTREE_COMPOSIT) {
+ if(G.scene->use_nodes) {
+ snode->nodetree->timecursor= set_timecursor;
+ G.afbreek= 0;
+ snode->nodetree->test_break= blender_test_break;
+
+ // XXX BIF_store_spare();
+
+ ntreeCompositExecTree(snode->nodetree, &G.scene->r, 1); /* 1 is do_previews */
+
+ snode->nodetree->timecursor= NULL;
+ snode->nodetree->test_break= NULL;
+ // XXX waitcursor(0);
+
+ // allqueue(REDRAWIMAGE, 1);
+ if(G.scene->r.scemode & R_DOCOMP) {
+ // XXX BIF_redraw_render_rect(); /* seems to screwup display? */
+ // mywinset(curarea->win);
+ }
+ }
+
+ // allqueue(REDRAWNODE, 1);
+ }
+ else if(snode->treetype==NTREE_TEXTURE) {
+ ntreeTexUpdatePreviews(snode->nodetree);
+ // XXX BIF_preview_changed(ID_TE);
+ }
+}
+
+static void shader_node_event(SpaceNode *snode, short event)
+{
+ switch(event) {
+ case B_REDR:
+ // allqueue(REDRAWNODE, 1);
+ break;
+ default:
+ /* B_NODE_EXEC */
+ snode_handle_recalc(snode);
+ break;
+
+ }
+}
+
+static int image_detect_file_sequence(int *start_p, int *frames_p, char *str)
+{
+ SpaceFile *sfile;
+ char name[FILE_MAX], head[FILE_MAX], tail[FILE_MAX], filename[FILE_MAX];
+ int a, frame, totframe, found, minframe;
+ unsigned short numlen;
+
+ sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
+ if(sfile==NULL || sfile->filelist==NULL)
+ return 0;
+
+ /* find first frame */
+ found= 0;
+ minframe= 0;
+
+ for(a=0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ BLI_strncpy(name, sfile->filelist[a].relname, sizeof(name));
+ frame= BLI_stringdec(name, head, tail, &numlen);
+
+ if(!found || frame < minframe) {
+ BLI_strncpy(filename, name, sizeof(name));
+ minframe= frame;
+ found= 1;
+ }
+ }
+ }
+
+ /* not one frame found */
+ if(!found)
+ return 0;
+
+ /* counter number of following frames */
+ found= 1;
+ totframe= 0;
+
+ for(frame=minframe; found; frame++) {
+ found= 0;
+ BLI_strncpy(name, filename, sizeof(name));
+ BLI_stringenc(name, head, tail, numlen, frame);
+
+ for(a=0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ if(strcmp(sfile->filelist[a].relname, name) == 0) {
+ found= 1;
+ totframe++;
+ break;
+ }
+ }
+ }
+ }
+
+ if(totframe > 1) {
+ BLI_strncpy(str, sfile->dir, sizeof(name));
+ strcat(str, filename);
+
+ *start_p= minframe;
+ *frames_p= totframe;
+ return 1;
+ }
+
+ return 0;
+}
+
+static void load_node_image(char *str) /* called from fileselect */
+{
+ SpaceNode *snode= curarea->spacedata.first;
+ bNode *node= nodeGetActive(snode->edittree);
+ Image *ima= NULL;
+ ImageUser *iuser= node->storage;
+ char filename[FILE_MAX];
+ int start=0, frames=0, sequence;
+
+ sequence= image_detect_file_sequence(&start, &frames, filename);
+ if(sequence)
+ str= filename;
+
+ ima= BKE_add_image_file(str);
+ if(ima) {
+ if(node->id)
+ node->id->us--;
+
+ node->id= &ima->id;
+ id_us_plus(node->id);
+
+ BLI_strncpy(node->name, node->id->name+2, 21);
+
+ if(sequence) {
+ ima->source= IMA_SRC_SEQUENCE;
+ iuser->frames= frames;
+ iuser->offset= start-1;
+ }
+
+ BKE_image_signal(ima, node->storage, IMA_SIGNAL_RELOAD);
+
+ NodeTagChanged(snode->edittree, node);
+ snode_handle_recalc(snode);
+ // allqueue(REDRAWNODE, 0);
+ }
+}
+
+static void set_node_imagepath(char *str) /* called from fileselect */
+{
+ SpaceNode *snode= curarea->spacedata.first;
+ bNode *node= nodeGetActive(snode->edittree);
+ BLI_strncpy(((NodeImageFile *)node->storage)->name, str, sizeof( ((NodeImageFile *)node->storage)->name ));
+}
+
+static bNode *snode_get_editgroup(SpaceNode *snode)
+{
+ bNode *gnode;
+
+ /* get the groupnode */
+ for(gnode= snode->nodetree->nodes.first; gnode; gnode= gnode->next)
+ if(gnode->flag & NODE_GROUP_EDIT)
+ break;
+ return gnode;
+}
+
+/* node has to be of type 'render layers' */
+/* is a bit clumsy copying renderdata here... scene nodes use render size of current render */
+static void composite_node_render(SpaceNode *snode, bNode *node)
+{
+ RenderData rd;
+ Scene *scene= NULL;
+ int scemode, actlay;
+
+ /* the button press won't show up otherwise, button hilites disabled */
+ force_draw(0);
+
+ if(node->id && node->id!=(ID *)G.scene) {
+ scene= G.scene;
+ set_scene_bg((Scene *)node->id);
+ rd= G.scene->r;
+ G.scene->r.xsch= scene->r.xsch;
+ G.scene->r.ysch= scene->r.ysch;
+ G.scene->r.size= scene->r.size;
+ G.scene->r.mode &= ~(R_BORDER|R_DOCOMP);
+ G.scene->r.mode |= scene->r.mode & R_BORDER;
+ G.scene->r.border= scene->r.border;
+ G.scene->r.cfra= scene->r.cfra;
+ }
+
+ scemode= G.scene->r.scemode;
+ actlay= G.scene->r.actlay;
+
+ G.scene->r.scemode |= R_SINGLE_LAYER|R_COMP_RERENDER;
+ G.scene->r.actlay= node->custom1;
+
+ BIF_do_render(0);
+
+ G.scene->r.scemode= scemode;
+ G.scene->r.actlay= actlay;
+
+ node->custom2= 0;
+
+ if(scene) {
+ G.scene->r= rd;
+ set_scene_bg(scene);
+ }
+}
+
+static void composit_node_event(SpaceNode *snode, short event)
+{
+
+ switch(event) {
+ case B_REDR:
+ // allqueue(REDRAWNODE, 1);
+ break;
+ case B_NODE_LOADIMAGE:
+ {
+ bNode *node= nodeGetActive(snode->edittree);
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+
+ if(node->id)
+ strcpy(name, ((Image *)node->id)->name);
+ else strcpy(name, U.textudir);
+ if (G.qual & LR_CTRLKEY) {
+ activate_imageselect(FILE_SPECIAL, "SELECT IMAGE", name, load_node_image);
+ } else {
+ activate_fileselect(FILE_SPECIAL, "SELECT IMAGE", name, load_node_image);
+ }
+ break;
+ }
+ case B_NODE_SETIMAGE:
+ {
+ bNode *node= nodeGetActive(snode->edittree);
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+
+ strcpy(name, ((NodeImageFile *)node->storage)->name);
+ if (G.qual & LR_CTRLKEY) {
+ activate_imageselect(FILE_SPECIAL, "SELECT OUTPUT DIR", name, set_node_imagepath);
+ } else {
+ activate_fileselect(FILE_SPECIAL, "SELECT OUTPUT DIR", name, set_node_imagepath);
+ }
+ break;
+ }
+ case B_NODE_TREE_EXEC:
+ snode_handle_recalc(snode);
+ break;
+ default:
+ /* B_NODE_EXEC */
+ {
+ bNode *node= BLI_findlink(&snode->edittree->nodes, event-B_NODE_EXEC);
+ if(node) {
+ NodeTagChanged(snode->edittree, node);
+ /* don't use NodeTagIDChanged, it gives far too many recomposites for image, scene layers, ... */
+
+ /* not the best implementation of the world... but we need it to work now :) */
+ if(node->type==CMP_NODE_R_LAYERS && node->custom2) {
+ /* add event for this window (after render curarea can be changed) */
+ addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC);
+
+ composite_node_render(snode, node);
+ snode_handle_recalc(snode);
+
+ /* add another event, a render can go fullscreen and open new window */
+ addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC);
+ }
+ else {
+ node= snode_get_editgroup(snode);
+ if(node)
+ NodeTagIDChanged(snode->nodetree, node->id);
+
+ snode_handle_recalc(snode);
+ }
+ }
+ }
+ }
+}
+
+static void texture_node_event(SpaceNode *snode, short event)
+{
+ switch(event) {
+ case B_REDR:
+ // allqueue(REDRAWNODE, 1);
+ break;
+ case B_NODE_LOADIMAGE:
+ {
+ bNode *node= nodeGetActive(snode->edittree);
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+
+ if(node->id)
+ strcpy(name, ((Image *)node->id)->name);
+ else strcpy(name, U.textudir);
+ if (G.qual & LR_CTRLKEY) {
+ activate_imageselect(FILE_SPECIAL, "SELECT IMAGE", name, load_node_image);
+ } else {
+ activate_fileselect(FILE_SPECIAL, "SELECT IMAGE", name, load_node_image);
+ }
+ break;
+ }
+ default:
+ /* B_NODE_EXEC */
+ ntreeTexCheckCyclics( snode->nodetree );
+ snode_handle_recalc(snode);
+ // allqueue(REDRAWNODE, 1);
+ break;
+ }
+}
+
+
+/* assumes nothing being done in ntree yet, sets the default in/out node */
+/* called from shading buttons or header */
+void node_shader_default(Material *ma)
+{
+ bNode *in, *out;
+ bNodeSocket *fromsock, *tosock;
+
+ /* but lets check it anyway */
+ if(ma->nodetree) {
+ printf("error in shader initialize\n");
+ return;
+ }
+
+ ma->nodetree= ntreeAddTree(NTREE_SHADER);
+
+ out= nodeAddNodeType(ma->nodetree, SH_NODE_OUTPUT, NULL, NULL);
+ out->locx= 300.0f; out->locy= 300.0f;
+
+ in= nodeAddNodeType(ma->nodetree, SH_NODE_MATERIAL, NULL, NULL);
+ in->locx= 10.0f; in->locy= 300.0f;
+ nodeSetActive(ma->nodetree, in);
+
+ /* only a link from color to color */
+ fromsock= in->outputs.first;
+ tosock= out->inputs.first;
+ nodeAddLink(ma->nodetree, in, fromsock, out, tosock);
+
+ ntreeSolveOrder(ma->nodetree); /* needed for pointers */
+}
+
+/* assumes nothing being done in ntree yet, sets the default in/out node */
+/* called from shading buttons or header */
+void node_composit_default(Scene *sce)
+{
+ bNode *in, *out;
+ bNodeSocket *fromsock, *tosock;
+
+ /* but lets check it anyway */
+ if(sce->nodetree) {
+ printf("error in composit initialize\n");
+ return;
+ }
+
+ sce->nodetree= ntreeAddTree(NTREE_COMPOSIT);
+
+ out= nodeAddNodeType(sce->nodetree, CMP_NODE_COMPOSITE, NULL, NULL);
+ out->locx= 300.0f; out->locy= 400.0f;
+
+ in= nodeAddNodeType(sce->nodetree, CMP_NODE_R_LAYERS, NULL, NULL);
+ in->locx= 10.0f; in->locy= 400.0f;
+ nodeSetActive(sce->nodetree, in);
+
+ /* links from color to color */
+ fromsock= in->outputs.first;
+ tosock= out->inputs.first;
+ nodeAddLink(sce->nodetree, in, fromsock, out, tosock);
+
+ ntreeSolveOrder(sce->nodetree); /* needed for pointers */
+
+ ntreeCompositForceHidden(sce->nodetree);
+}
+
+/* assumes nothing being done in ntree yet, sets the default in/out node */
+/* called from shading buttons or header */
+void node_texture_default(Tex *tx)
+{
+ bNode *in, *out;
+ bNodeSocket *fromsock, *tosock;
+
+ /* but lets check it anyway */
+ if(tx->nodetree) {
+ printf("error in texture initialize\n");
+ return;
+ }
+
+ tx->nodetree= ntreeAddTree(NTREE_TEXTURE);
+
+ out= nodeAddNodeType(tx->nodetree, TEX_NODE_OUTPUT, NULL, NULL);
+ out->locx= 300.0f; out->locy= 300.0f;
+
+ in= nodeAddNodeType(tx->nodetree, TEX_NODE_CHECKER, NULL, NULL);
+ in->locx= 10.0f; in->locy= 300.0f;
+ nodeSetActive(tx->nodetree, in);
+
+ fromsock= in->outputs.first;
+ tosock= out->inputs.first;
+ nodeAddLink(tx->nodetree, in, fromsock, out, tosock);
+
+ ntreeSolveOrder(tx->nodetree); /* needed for pointers */
+ ntreeTexUpdatePreviews(tx->nodetree);
+}
+#endif
+
+/* Here we set the active tree(s), even called for each redraw now, so keep it fast :) */
+void snode_set_context(SpaceNode *snode, Scene *scene)
+{
+ Object *ob= OBACT;
+ bNode *node= NULL;
+
+ snode->nodetree= NULL;
+ snode->id= snode->from= NULL;
+
+ if(snode->treetype==NTREE_SHADER) {
+ /* need active object, or we allow pinning... */
+ if(ob) {
+ Material *ma= give_current_material(ob, ob->actcol);
+ if(ma) {
+ snode->from= material_from(ob, ob->actcol);
+ snode->id= &ma->id;
+ snode->nodetree= ma->nodetree;
+ }
+ }
+ }
+ else if(snode->treetype==NTREE_COMPOSIT) {
+ snode->from= NULL;
+ snode->id= &G.scene->id;
+
+ /* bit clumsy but reliable way to see if we draw first time */
+ if(snode->nodetree==NULL)
+ ntreeCompositForceHidden(G.scene->nodetree);
+
+ snode->nodetree= G.scene->nodetree;
+ }
+ else if(snode->treetype==NTREE_TEXTURE) {
+ if(ob) {
+ Tex *tx= give_current_texture(ob, ob->actcol);
+ if(tx) {
+ snode->from= (ID*)ob; /* please check this; i have no idea what 'from' is. */
+ snode->id= &tx->id;
+ snode->nodetree= tx->nodetree;
+ }
+ }
+ }
+
+ /* find editable group */
+ if(snode->nodetree)
+ for(node= snode->nodetree->nodes.first; node; node= node->next)
+ if(node->flag & NODE_GROUP_EDIT)
+ break;
+
+ if(node && node->id)
+ snode->edittree= (bNodeTree *)node->id;
+ else
+ snode->edittree= snode->nodetree;
+}
+
+#if 0
+/* on activate image viewer, check if we show it */
+static void node_active_image(Image *ima)
+{
+ ScrArea *sa;
+ SpaceImage *sima= NULL;
+
+ /* find an imagewindow showing render result */
+ for(sa=G.curscreen->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_IMAGE) {
+ sima= sa->spacedata.first;
+ if(sima->image && sima->image->source!=IMA_SRC_VIEWER)
+ break;
+ }
+ }
+ if(sa && sima) {
+ sima->image= ima;
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+}
+
+
+static void node_set_active(SpaceNode *snode, bNode *node)
+{
+
+ nodeSetActive(snode->edittree, node);
+
+ if(node->type!=NODE_GROUP) {
+
+ /* tree specific activate calls */
+ if(snode->treetype==NTREE_SHADER) {
+
+ /* when we select a material, active texture is cleared, for buttons */
+ if(node->id && GS(node->id->name)==ID_MA)
+ nodeClearActiveID(snode->edittree, ID_TE);
+ if(node->id)
+ ; // XXX BIF_preview_changed(-1); /* temp hack to force texture preview to update */
+
+ // allqueue(REDRAWBUTSSHADING, 1);
+ // allqueue(REDRAWIPO, 0);
+ }
+ else if(snode->treetype==NTREE_COMPOSIT) {
+ /* make active viewer, currently only 1 supported... */
+ if( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
+ bNode *tnode;
+ int was_output= node->flag & NODE_DO_OUTPUT;
+
+ for(tnode= snode->edittree->nodes.first; tnode; tnode= tnode->next)
+ if( ELEM(tnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
+ tnode->flag &= ~NODE_DO_OUTPUT;
+
+ node->flag |= NODE_DO_OUTPUT;
+ if(was_output==0) {
+ bNode *gnode;
+
+ NodeTagChanged(snode->edittree, node);
+
+ /* if inside group, tag entire group */
+ gnode= snode_get_editgroup(snode);
+ if(gnode)
+ NodeTagIDChanged(snode->nodetree, gnode->id);
+
+ snode_handle_recalc(snode);
+ }
+
+ /* addnode() doesnt link this yet... */
+ node->id= (ID *)BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
+ }
+ else if(node->type==CMP_NODE_IMAGE) {
+ if(node->id)
+ node_active_image((Image *)node->id);
+ }
+ else if(node->type==CMP_NODE_R_LAYERS) {
+ if(node->id==NULL || node->id==(ID *)G.scene) {
+ G.scene->r.actlay= node->custom1;
+ // allqueue(REDRAWBUTSSCENE, 0);
+ }
+ }
+ }
+ else if(snode->treetype==NTREE_TEXTURE) {
+ if(node->id)
+ ; // XXX BIF_preview_changed(-1);
+ // allqueue(REDRAWBUTSSHADING, 1);
+ // allqueue(REDRAWIPO, 0);
+ }
+ }
+}
+
+void snode_make_group_editable(SpaceNode *snode, bNode *gnode)
+{
+ bNode *node;
+
+ /* make sure nothing has group editing on */
+ for(node= snode->nodetree->nodes.first; node; node= node->next)
+ node->flag &= ~NODE_GROUP_EDIT;
+
+ if(gnode==NULL) {
+ /* with NULL argument we do a toggle */
+ if(snode->edittree==snode->nodetree)
+ gnode= nodeGetActive(snode->nodetree);
+ }
+
+ if(gnode && gnode->type==NODE_GROUP && gnode->id) {
+ if(gnode->id->lib) {
+ if(okee("Make Group Local"))
+ ntreeMakeLocal((bNodeTree *)gnode->id);
+ else
+ return;
+ }
+ gnode->flag |= NODE_GROUP_EDIT;
+ snode->edittree= (bNodeTree *)gnode->id;
+
+ /* deselect all other nodes, so we can also do grabbing of entire subtree */
+ for(node= snode->nodetree->nodes.first; node; node= node->next)
+ node->flag &= ~SELECT;
+ gnode->flag |= SELECT;
+
+ }
+ else
+ snode->edittree= snode->nodetree;
+
+ ntreeSolveOrder(snode->nodetree);
+
+ /* finally send out events for new active node */
+ if(snode->treetype==NTREE_SHADER) {
+ // allqueue(REDRAWBUTSSHADING, 0);
+
+ // XXX BIF_preview_changed(-1); /* temp hack to force texture preview to update */
+ }
+
+ // allqueue(REDRAWNODE, 0);
+}
+
+void node_ungroup(SpaceNode *snode)
+{
+ bNode *gnode;
+
+ /* are we inside of a group? */
+ gnode= snode_get_editgroup(snode);
+ if(gnode)
+ snode_make_group_editable(snode, NULL);
+
+ gnode= nodeGetActive(snode->edittree);
+ if(gnode==NULL) return;
+
+ if(gnode->type!=NODE_GROUP)
+ error("Not a group");
+ else {
+ if(nodeGroupUnGroup(snode->edittree, gnode)) {
+
+ BIF_undo_push("Deselect all nodes");
+ // allqueue(REDRAWNODE, 0);
+ }
+ else
+ error("Can't ungroup");
+ }
+}
+
+/* when links in groups change, inputs/outputs change, nodes added/deleted... */
+static void snode_verify_groups(SpaceNode *snode)
+{
+ bNode *gnode;
+
+ gnode= snode_get_editgroup(snode);
+
+ /* does all materials */
+ if(gnode)
+ nodeVerifyGroup((bNodeTree *)gnode->id);
+
+}
+
+static void node_addgroup(SpaceNode *snode)
+{
+ bNodeTree *ngroup;
+ int tot= 0, offs, val;
+ char *strp;
+
+ if(snode->edittree!=snode->nodetree) {
+ error("Can not add a Group in a Group");
+ return;
+ }
+
+ /* construct menu with choices */
+ for(ngroup= G.main->nodetree.first; ngroup; ngroup= ngroup->id.next) {
+ if(ngroup->type==snode->treetype)
+ tot++;
+ }
+ if(tot==0) {
+ error("No groups available in database");
+ return;
+ }
+ strp= MEM_mallocN(32*tot+32, "menu");
+ strcpy(strp, "Add Group %t");
+ offs= strlen(strp);
+
+ for(tot=0, ngroup= G.main->nodetree.first; ngroup; ngroup= ngroup->id.next, tot++) {
+ if(ngroup->type==snode->treetype)
+ offs+= sprintf(strp+offs, "|%s %%x%d", ngroup->id.name+2, tot);
+ }
+
+ val= pupmenu(strp);
+ if(val>=0) {
+ ngroup= BLI_findlink(&G.main->nodetree, val);
+ if(ngroup) {
+ bNode *node= nodeAddNodeType(snode->edittree, NODE_GROUP, ngroup, NULL);
+
+ /* generics */
+ if(node) {
+ float locx, locy;
+ short mval[2];
+
+ node_deselectall(snode, 0);
+
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &locx, &locy);
+
+ node->locx= locx;
+ node->locy= locy + 60.0f; // arbitrary.. so its visible
+ node->flag |= SELECT;
+
+ id_us_plus(node->id);
+
+ node_set_active(snode, node);
+ BIF_undo_push("Add Node");
+ }
+ }
+ }
+ MEM_freeN(strp);
+}
+
+
+/* ************************** Node generic ************** */
+
+/* allows to walk the list in order of visibility */
+static bNode *next_node(bNodeTree *ntree)
+{
+ static bNode *current=NULL, *last= NULL;
+
+ if(ntree) {
+ /* set current to the first selected node */
+ for(current= ntree->nodes.last; current; current= current->prev)
+ if(current->flag & NODE_SELECT)
+ break;
+
+ /* set last to the first unselected node */
+ for(last= ntree->nodes.last; last; last= last->prev)
+ if((last->flag & NODE_SELECT)==0)
+ break;
+
+ if(current==NULL)
+ current= last;
+
+ return NULL;
+ }
+ /* no nodes, or we are ready */
+ if(current==NULL)
+ return NULL;
+
+ /* now we walk the list backwards, but we always return current */
+ if(current->flag & NODE_SELECT) {
+ bNode *node= current;
+
+ /* find previous selected */
+ current= current->prev;
+ while(current && (current->flag & NODE_SELECT)==0)
+ current= current->prev;
+
+ /* find first unselected */
+ if(current==NULL)
+ current= last;
+
+ return node;
+ }
+ else {
+ bNode *node= current;
+
+ /* find previous unselected */
+ current= current->prev;
+ while(current && (current->flag & NODE_SELECT))
+ current= current->prev;
+
+ return node;
+ }
+
+ return NULL;
+}
+
+/* is rct in visible part of node? */
+static bNode *visible_node(SpaceNode *snode, rctf *rct)
+{
+ bNode *tnode;
+
+ for(next_node(snode->edittree); (tnode=next_node(NULL));) {
+ if(BLI_isect_rctf(&tnode->totr, rct, NULL))
+ break;
+ }
+ return tnode;
+}
+
+void snode_home(ScrArea *sa, SpaceNode *snode)
+{
+ bNode *node;
+ int first= 1;
+
+ snode->v2d.cur.xmin= snode->v2d.cur.ymin= 0.0f;
+ snode->v2d.cur.xmax= sa->winx;
+ snode->v2d.cur.xmax= sa->winy;
+
+ if(snode->edittree) {
+ for(node= snode->edittree->nodes.first; node; node= node->next) {
+ if(first) {
+ first= 0;
+ snode->v2d.cur= node->totr;
+ }
+ else {
+ BLI_union_rctf(&snode->v2d.cur, &node->totr);
+ }
+ }
+ }
+ snode->v2d.tot= snode->v2d.cur;
+
+ snode->xof = snode->yof = 0.0;
+
+ test_view2d(G.v2d, sa->winx, sa->winy);
+
+}
+
+void snode_zoom_out(ScrArea *sa)
+{
+ float dx;
+
+ dx= (float)(0.15*(G.v2d->cur.xmax-G.v2d->cur.xmin));
+ G.v2d->cur.xmin-= dx;
+ G.v2d->cur.xmax+= dx;
+ dx= (float)(0.15*(G.v2d->cur.ymax-G.v2d->cur.ymin));
+ G.v2d->cur.ymin-= dx;
+ G.v2d->cur.ymax+= dx;
+ test_view2d(G.v2d, sa->winx, sa->winy);
+}
+
+void snode_zoom_in(ScrArea *sa)
+{
+ float dx;
+
+ dx= (float)(0.1154*(G.v2d->cur.xmax-G.v2d->cur.xmin));
+ G.v2d->cur.xmin+= dx;
+ G.v2d->cur.xmax-= dx;
+ dx= (float)(0.1154*(G.v2d->cur.ymax-G.v2d->cur.ymin));
+ G.v2d->cur.ymin+= dx;
+ G.v2d->cur.ymax-= dx;
+ test_view2d(G.v2d, sa->winx, sa->winy);
+}
+
+static void snode_bg_viewmove(SpaceNode *snode)
+{
+ ScrArea *sa;
+ Image *ima;
+ ImBuf *ibuf;
+ Window *win;
+ short mval[2], mvalo[2];
+ short rectx, recty, xmin, xmax, ymin, ymax, pad;
+ int oldcursor;
+
+ ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
+ ibuf= BKE_image_get_ibuf(ima, NULL);
+
+ sa = snode->area;
+
+ if(ibuf) {
+ rectx = ibuf->x;
+ recty = ibuf->y;
+ } else {
+ rectx = recty = 1;
+ }
+
+ pad = 10;
+ xmin = -(sa->winx/2) - rectx/2 + pad;
+ xmax = sa->winx/2 + rectx/2 - pad;
+ ymin = -(sa->winy/2) - recty/2 + pad;
+ ymax = sa->winy/2 + recty/2 - pad;
+
+ getmouseco_sc(mvalo);
+
+ /* store the old cursor to temporarily change it */
+ oldcursor=get_cursor();
+ win=winlay_get_active_window();
+
+ SetBlenderCursor(BC_NSEW_SCROLLCURSOR);
+
+ while(get_mbut()&(L_MOUSE|M_MOUSE)) {
+
+ getmouseco_sc(mval);
+
+ if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
+
+ snode->xof -= (mvalo[0]-mval[0]);
+ snode->yof -= (mvalo[1]-mval[1]);
+
+ /* prevent dragging image outside of the window and losing it! */
+ CLAMP(snode->xof, xmin, xmax);
+ CLAMP(snode->yof, ymin, ymax);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ else BIF_wait_for_statechange();
+ }
+
+ window_set_cursor(win, oldcursor);
+}
+
+static void reset_sel_socket(SpaceNode *snode, int in_out)
+{
+ bNode *node;
+ bNodeSocket *sock;
+
+ for(node= snode->edittree->nodes.first; node; node= node->next) {
+ if(in_out & SOCK_IN) {
+ for(sock= node->inputs.first; sock; sock= sock->next)
+ if(sock->flag & SOCK_SEL) sock->flag&= ~SOCK_SEL;
+ }
+ if(in_out & SOCK_OUT) {
+ for(sock= node->outputs.first; sock; sock= sock->next)
+ if(sock->flag & SOCK_SEL) sock->flag&= ~SOCK_SEL;
+ }
+ }
+}
+
+/* checks mouse position, and returns found node/socket */
+/* type is SOCK_IN and/or SOCK_OUT */
+static int find_indicated_socket(SpaceNode *snode, bNode **nodep, bNodeSocket **sockp, int in_out)
+{
+ bNode *node;
+ bNodeSocket *sock;
+ rctf rect;
+ short mval[2];
+
+ getmouseco_areawin(mval);
+
+ /* check if we click in a socket */
+ for(node= snode->edittree->nodes.first; node; node= node->next) {
+
+ areamouseco_to_ipoco(G.v2d, mval, &rect.xmin, &rect.ymin);
+
+ rect.xmin -= NODE_SOCKSIZE+3;
+ rect.ymin -= NODE_SOCKSIZE+3;
+ rect.xmax = rect.xmin + 2*NODE_SOCKSIZE+6;
+ rect.ymax = rect.ymin + 2*NODE_SOCKSIZE+6;
+
+ if (!(node->flag & NODE_HIDDEN)) {
+ /* extra padding inside and out - allow dragging on the text areas too */
+ if (in_out == SOCK_IN) {
+ rect.xmax += NODE_SOCKSIZE;
+ rect.xmin -= NODE_SOCKSIZE*4;
+ } else if (in_out == SOCK_OUT) {
+ rect.xmax += NODE_SOCKSIZE*4;
+ rect.xmin -= NODE_SOCKSIZE;
+ }
+ }
+
+ if(in_out & SOCK_IN) {
+ for(sock= node->inputs.first; sock; sock= sock->next) {
+ if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ if(BLI_in_rctf(&rect, sock->locx, sock->locy)) {
+ if(node == visible_node(snode, &rect)) {
+ *nodep= node;
+ *sockp= sock;
+ return 1;
+ }
+ }
+ }
+ }
+ }
+ if(in_out & SOCK_OUT) {
+ for(sock= node->outputs.first; sock; sock= sock->next) {
+ if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ if(BLI_in_rctf(&rect, sock->locx, sock->locy)) {
+ if(node == visible_node(snode, &rect)) {
+ *nodep= node;
+ *sockp= sock;
+ return 1;
+ }
+ }
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+/* ********************* transform ****************** */
+
+/* releases on event, only intern (for extern see below) */
+/* we need argument ntree to allow operations on edittree or nodetree */
+static void transform_nodes(bNodeTree *ntree, char mode, char *undostr)
+{
+ bNode *node;
+ float mxstart, mystart, mx, my, *oldlocs, *ol;
+ int cont=1, tot=0, cancel=0, firsttime=1;
+ short mval[2], mvalo[2];
+
+ /* count total */
+ for(node= ntree->nodes.first; node; node= node->next)
+ if(node->flag & SELECT) tot++;
+
+ if(tot==0) return;
+
+ /* store oldlocs */
+ ol= oldlocs= MEM_mallocN(sizeof(float)*2*tot, "oldlocs transform");
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->flag & SELECT) {
+ ol[0]= node->locx; ol[1]= node->locy;
+ ol+= 2;
+ }
+ }
+
+ getmouseco_areawin(mvalo);
+ areamouseco_to_ipoco(G.v2d, mvalo, &mxstart, &mystart);
+
+ while(cont) {
+
+ getmouseco_areawin(mval);
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || firsttime) {
+
+ firsttime= 0;
+
+ areamouseco_to_ipoco(G.v2d, mval, &mx, &my);
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ for(ol= oldlocs, node= ntree->nodes.first; node; node= node->next) {
+ if(node->flag & SELECT) {
+ node->locx= ol[0] + mx-mxstart;
+ node->locy= ol[1] + my-mystart;
+ ol+= 2;
+ }
+ }
+
+ force_draw(0);
+ }
+ else
+ PIL_sleep_ms(10);
+
+ while (qtest()) {
+ short val;
+ unsigned short event= extern_qread(&val);
+
+ switch (event) {
+ case LEFTMOUSE:
+ case SPACEKEY:
+ case RETKEY:
+ cont=0;
+ break;
+ case ESCKEY:
+ case RIGHTMOUSE:
+ if(val) {
+ cancel=1;
+ cont=0;
+ }
+ break;
+ default:
+ if(val) arrows_move_cursor(event);
+ break;
+ }
+ }
+
+ }
+
+ if(cancel) {
+ for(ol= oldlocs, node= ntree->nodes.first; node; node= node->next) {
+ if(node->flag & SELECT) {
+ node->locx= ol[0];
+ node->locy= ol[1];
+ ol+= 2;
+ }
+ }
+
+ }
+ else
+ BIF_undo_push(undostr);
+
+ // allqueue(REDRAWNODE, 1);
+ MEM_freeN(oldlocs);
+}
+
+/* external call, also for callback */
+void node_transform_ext(int mode, int unused)
+{
+ SpaceNode *snode= curarea->spacedata.first;
+
+ transform_nodes(snode->edittree, 'g', "Move Node");
+}
+
+
+/* releases on event, only 1 node */
+static void scale_node(SpaceNode *snode, bNode *node)
+{
+ float mxstart, mystart, mx, my, oldwidth;
+ int cont=1, cancel=0;
+ short mval[2], mvalo[2];
+
+ /* store old */
+ if(node->flag & NODE_HIDDEN)
+ oldwidth= node->miniwidth;
+ else
+ oldwidth= node->width;
+
+ getmouseco_areawin(mvalo);
+ areamouseco_to_ipoco(G.v2d, mvalo, &mxstart, &mystart);
+
+ while(cont) {
+
+ getmouseco_areawin(mval);
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
+
+ areamouseco_to_ipoco(G.v2d, mval, &mx, &my);
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ if(node->flag & NODE_HIDDEN) {
+ node->miniwidth= oldwidth + mx-mxstart;
+ CLAMP(node->miniwidth, 0.0f, 100.0f);
+ }
+ else {
+ node->width= oldwidth + mx-mxstart;
+ CLAMP(node->width, node->typeinfo->minwidth, node->typeinfo->maxwidth);
+ }
+
+ force_draw(0);
+ }
+ else
+ PIL_sleep_ms(10);
+
+ while (qtest()) {
+ short val;
+ unsigned short event= extern_qread(&val);
+
+ switch (event) {
+ case LEFTMOUSE:
+ case SPACEKEY:
+ case RETKEY:
+ cont=0;
+ break;
+ case ESCKEY:
+ case RIGHTMOUSE:
+ if(val) {
+ cancel=1;
+ cont=0;
+ }
+ break;
+ }
+ }
+
+ }
+
+ if(cancel) {
+ node->width= oldwidth;
+ }
+ else
+ BIF_undo_push("Scale Node");
+
+ // allqueue(REDRAWNODE, 1);
+
+ if(snode->nodetree->type == NTREE_TEXTURE)
+ ntreeTexUpdatePreviews(snode->nodetree);
+}
+
+/* ******************** rename ******************* */
+
+void node_rename(SpaceNode *snode)
+{
+ bNode *node, *rename_node;
+ short found_node= 0;
+
+ /* check if a node is selected */
+ for(node= snode->edittree->nodes.first; node; node= node->next) {
+ if(node->flag & SELECT) {
+ found_node= 1;
+ break;
+ }
+ }
+
+ if(found_node) {
+ rename_node= nodeGetActive(snode->edittree);
+ node_rename_but((char *)rename_node->username);
+ BIF_undo_push("Rename Node");
+
+ // allqueue(REDRAWNODE, 1);
+ }
+}
+
+/* ********************** select ******************** */
+
+/* used in buttons to check context, also checks for edited groups */
+bNode *editnode_get_active_idnode(bNodeTree *ntree, short id_code)
+{
+ return nodeGetActiveID(ntree, id_code);
+}
+
+/* used in buttons to check context, also checks for edited groups */
+Material *editnode_get_active_material(Material *ma)
+{
+ if(ma && ma->use_nodes && ma->nodetree) {
+ bNode *node= editnode_get_active_idnode(ma->nodetree, ID_MA);
+ if(node)
+ return (Material *)node->id;
+ else
+ return NULL;
+ }
+ return ma;
+}
+
+/* used in buttons to check context, also checks for edited groups */
+bNode *editnode_get_active(bNodeTree *ntree)
+{
+ bNode *node;
+
+ /* check for edited group */
+ for(node= ntree->nodes.first; node; node= node->next)
+ if(node->flag & NODE_GROUP_EDIT)
+ break;
+ if(node)
+ return nodeGetActive((bNodeTree *)node->id);
+ else
+ return nodeGetActive(ntree);
+}
+
+
+/* no undo here! */
+void node_deselectall(SpaceNode *snode, int swap)
+{
+ bNode *node;
+
+ if(swap) {
+ for(node= snode->edittree->nodes.first; node; node= node->next)
+ if(node->flag & SELECT)
+ break;
+ if(node==NULL) {
+ for(node= snode->edittree->nodes.first; node; node= node->next)
+ node->flag |= SELECT;
+ // allqueue(REDRAWNODE, 0);
+ return;
+ }
+ /* else pass on to deselect */
+ }
+
+ for(node= snode->edittree->nodes.first; node; node= node->next)
+ node->flag &= ~SELECT;
+
+ // allqueue(REDRAWNODE, 0);
+}
+
+int node_has_hidden_sockets(bNode *node)
+{
+ bNodeSocket *sock;
+
+ for(sock= node->inputs.first; sock; sock= sock->next)
+ if(sock->flag & SOCK_HIDDEN)
+ return 1;
+ for(sock= node->outputs.first; sock; sock= sock->next)
+ if(sock->flag & SOCK_HIDDEN)
+ return 1;
+ return 0;
+}
+
+
+static void node_hide_unhide_sockets(SpaceNode *snode, bNode *node)
+{
+ bNodeSocket *sock;
+
+ /* unhide all */
+ if( node_has_hidden_sockets(node) ) {
+ for(sock= node->inputs.first; sock; sock= sock->next)
+ sock->flag &= ~SOCK_HIDDEN;
+ for(sock= node->outputs.first; sock; sock= sock->next)
+ sock->flag &= ~SOCK_HIDDEN;
+ }
+ else {
+ bNode *gnode= snode_get_editgroup(snode);
+
+ /* hiding inside group should not break links in other group users */
+ if(gnode) {
+ nodeGroupSocketUseFlags((bNodeTree *)gnode->id);
+ for(sock= node->inputs.first; sock; sock= sock->next)
+ if(!(sock->flag & SOCK_IN_USE))
+ if(sock->link==NULL)
+ sock->flag |= SOCK_HIDDEN;
+ for(sock= node->outputs.first; sock; sock= sock->next)
+ if(!(sock->flag & SOCK_IN_USE))
+ if(nodeCountSocketLinks(snode->edittree, sock)==0)
+ sock->flag |= SOCK_HIDDEN;
+ }
+ else {
+ /* hide unused sockets */
+ for(sock= node->inputs.first; sock; sock= sock->next) {
+ if(sock->link==NULL)
+ sock->flag |= SOCK_HIDDEN;
+ }
+ for(sock= node->outputs.first; sock; sock= sock->next) {
+ if(nodeCountSocketLinks(snode->edittree, sock)==0)
+ sock->flag |= SOCK_HIDDEN;
+ }
+ }
+ }
+
+ // allqueue(REDRAWNODE, 1);
+ snode_verify_groups(snode);
+ BIF_undo_push("Hide/Unhide sockets");
+
+}
+
+static int do_header_node(SpaceNode *snode, bNode *node, float mx, float my)
+{
+ rctf totr= node->totr;
+
+ totr.ymin= totr.ymax-20.0f;
+
+ totr.xmax= totr.xmin+15.0f;
+ if(BLI_in_rctf(&totr, mx, my)) {
+ node->flag |= NODE_HIDDEN;
+ // allqueue(REDRAWNODE, 0);
+ return 1;
+ }
+
+ totr.xmax= node->totr.xmax;
+ totr.xmin= totr.xmax-18.0f;
+ if(node->typeinfo->flag & NODE_PREVIEW) {
+ if(BLI_in_rctf(&totr, mx, my)) {
+ node->flag ^= NODE_PREVIEW;
+ // allqueue(REDRAWNODE, 0);
+ return 1;
+ }
+ totr.xmin-=18.0f;
+ }
+ if(node->type == NODE_GROUP) {
+ if(BLI_in_rctf(&totr, mx, my)) {
+ snode_make_group_editable(snode, node);
+ return 1;
+ }
+ totr.xmin-=18.0f;
+ }
+ if(node->typeinfo->flag & NODE_OPTIONS) {
+ if(BLI_in_rctf(&totr, mx, my)) {
+ node->flag ^= NODE_OPTIONS;
+ // allqueue(REDRAWNODE, 0);
+ return 1;
+ }
+ totr.xmin-=18.0f;
+ }
+ /* hide unused sockets */
+ if(BLI_in_rctf(&totr, mx, my)) {
+ node_hide_unhide_sockets(snode, node);
+ }
+
+
+ totr= node->totr;
+ totr.xmin= totr.xmax-10.0f;
+ totr.ymax= totr.ymin+10.0f;
+ if(BLI_in_rctf(&totr, mx, my)) {
+ scale_node(snode, node);
+ return 1;
+ }
+ return 0;
+}
+
+static int do_header_hidden_node(SpaceNode *snode, bNode *node, float mx, float my)
+{
+ rctf totr= node->totr;
+
+ totr.xmax= totr.xmin+15.0f;
+ if(BLI_in_rctf(&totr, mx, my)) {
+ node->flag &= ~NODE_HIDDEN;
+ // allqueue(REDRAWNODE, 0);
+ return 1;
+ }
+
+ totr.xmax= node->totr.xmax;
+ totr.xmin= node->totr.xmax-15.0f;
+ if(BLI_in_rctf(&totr, mx, my)) {
+ scale_node(snode, node);
+ return 1;
+ }
+ return 0;
+}
+
+static void node_link_viewer(SpaceNode *snode, bNode *tonode)
+{
+ bNode *node;
+
+ /* context check */
+ if(tonode==NULL || tonode->outputs.first==NULL)
+ return;
+ if( ELEM(tonode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
+ return;
+
+ /* get viewer */
+ for(node= snode->edittree->nodes.first; node; node= node->next)
+ if( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
+ if(node->flag & NODE_DO_OUTPUT)
+ break;
+
+ if(node) {
+ bNodeLink *link;
+
+ /* get link to viewer */
+ for(link= snode->edittree->links.first; link; link= link->next)
+ if(link->tonode==node)
+ break;
+
+ if(link) {
+ link->fromnode= tonode;
+ link->fromsock= tonode->outputs.first;
+ NodeTagChanged(snode->edittree, node);
+
+ snode_handle_recalc(snode);
+ }
+ }
+}
+
+
+void node_active_link_viewer(SpaceNode *snode)
+{
+ bNode *node= editnode_get_active(snode->edittree);
+ if(node)
+ node_link_viewer(snode, node);
+}
+
+/* return 0: nothing done */
+static int node_mouse_select(SpaceNode *snode, unsigned short event)
+{
+ bNode *node;
+ float mx, my;
+ short mval[2];
+
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &mx, &my);
+
+ for(next_node(snode->edittree); (node=next_node(NULL));) {
+
+ /* first check for the headers or scaling widget */
+ if(node->flag & NODE_HIDDEN) {
+ if(do_header_hidden_node(snode, node, mx, my))
+ return 1;
+ }
+ else {
+ if(do_header_node(snode, node, mx, my))
+ return 1;
+ }
+
+ /* node body */
+ if(BLI_in_rctf(&node->totr, mx, my))
+ break;
+ }
+ if(node) {
+ if((G.qual & LR_SHIFTKEY)==0)
+ node_deselectall(snode, 0);
+
+ if(G.qual & LR_SHIFTKEY) {
+ if(node->flag & SELECT)
+ node->flag &= ~SELECT;
+ else
+ node->flag |= SELECT;
+ }
+ else
+ node->flag |= SELECT;
+
+ node_set_active(snode, node);
+
+ /* viewer linking */
+ if(G.qual & LR_CTRLKEY)
+ node_link_viewer(snode, node);
+
+ /* not so nice (no event), but function below delays redraw otherwise */
+ force_draw(0);
+
+ std_rmouse_transform(node_transform_ext); /* does undo push for select */
+
+ return 1;
+ }
+ return 0;
+}
+
+/* return 0, nothing done */
+static int node_mouse_groupheader(SpaceNode *snode)
+{
+ bNode *gnode;
+ float mx, my;
+ short mval[2];
+
+ gnode= snode_get_editgroup(snode);
+ if(gnode==NULL) return 0;
+
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &mx, &my);
+
+ /* click in header or outside? */
+ if(BLI_in_rctf(&gnode->totr, mx, my)==0) {
+ rctf rect= gnode->totr;
+
+ rect.ymax += NODE_DY;
+ if(BLI_in_rctf(&rect, mx, my)==0)
+ snode_make_group_editable(snode, NULL); /* toggles, so exits editmode */
+ else
+ transform_nodes(snode->nodetree, 'g', "Move group");
+
+ return 1;
+ }
+ return 0;
+}
+
+static int node_socket_hilights(SpaceNode *snode, int in_out)
+{
+ bNode *node;
+ bNodeSocket *sock, *tsock, *socksel= NULL;
+ float mx, my;
+ short mval[2], redraw= 0;
+
+ if(snode->edittree==NULL) return 0;
+
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &mx, &my);
+
+ /* deselect socks */
+ for(node= snode->edittree->nodes.first; node; node= node->next) {
+ for(sock= node->inputs.first; sock; sock= sock->next) {
+ if(sock->flag & SELECT) {
+ sock->flag &= ~SELECT;
+ redraw++;
+ socksel= sock;
+ }
+ }
+ for(sock= node->outputs.first; sock; sock= sock->next) {
+ if(sock->flag & SELECT) {
+ sock->flag &= ~SELECT;
+ redraw++;
+ socksel= sock;
+ }
+ }
+ }
+
+ if(find_indicated_socket(snode, &node, &tsock, in_out)) {
+ tsock->flag |= SELECT;
+ if(redraw==1 && tsock==socksel) redraw= 0;
+ else redraw= 1;
+ }
+
+ return redraw;
+}
+
+void node_border_select(SpaceNode *snode)
+{
+ bNode *node;
+ rcti rect;
+ rctf rectf;
+ short val, mval[2];
+
+ if ( (val = get_border(&rect, 3)) ) {
+
+ mval[0]= rect.xmin;
+ mval[1]= rect.ymin;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+ mval[0]= rect.xmax;
+ mval[1]= rect.ymax;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ for(node= snode->edittree->nodes.first; node; node= node->next) {
+ if(BLI_isect_rctf(&rectf, &node->totr, NULL)) {
+ if(val==LEFTMOUSE)
+ node->flag |= SELECT;
+ else
+ node->flag &= ~SELECT;
+ }
+ }
+ // allqueue(REDRAWNODE, 1);
+ BIF_undo_push("Border select nodes");
+ }
+}
+
+/* ****************** Add *********************** */
+
+void snode_autoconnect(SpaceNode *snode, bNode *node_to, int flag)
+{
+ bNodeSocket *sock, *sockfrom[8];
+ bNode *node, *nodefrom[8];
+ int totsock= 0, socktype=0;
+
+ if(node_to==NULL || node_to->inputs.first==NULL)
+ return;
+
+ /* no inputs for node allowed (code it) */
+
+ /* connect first 1 socket type now */
+ for(sock= node_to->inputs.first; sock; sock= sock->next)
+ if(socktype<sock->type)
+ socktype= sock->type;
+
+
+ /* find potential sockets, max 8 should work */
+ for(node= snode->edittree->nodes.first; node; node= node->next) {
+ if((node->flag & flag) && node!=node_to) {
+ for(sock= node->outputs.first; sock; sock= sock->next) {
+ if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ sockfrom[totsock]= sock;
+ nodefrom[totsock]= node;
+ totsock++;
+ if(totsock>7)
+ break;
+ }
+ }
+ }
+ if(totsock>7)
+ break;
+ }
+
+ /* now just get matching socket types and create links */
+ for(sock= node_to->inputs.first; sock; sock= sock->next) {
+ int a;
+
+ for(a=0; a<totsock; a++) {
+ if(sockfrom[a]) {
+ if(sock->type==sockfrom[a]->type && sock->type==socktype) {
+ nodeAddLink(snode->edittree, nodefrom[a], sockfrom[a], node_to, sock);
+ sockfrom[a]= NULL;
+ break;
+ }
+ }
+ }
+ }
+
+ ntreeSolveOrder(snode->edittree);
+}
+
+/* can be called from menus too, but they should do own undopush and redraws */
+bNode *node_add_node(SpaceNode *snode, int type, float locx, float locy)
+{
+ bNode *node= NULL, *gnode;
+
+ node_deselectall(snode, 0);
+
+ if(type>=NODE_DYNAMIC_MENU) {
+ node= nodeAddNodeType(snode->edittree, type, NULL, NULL);
+ }
+ else if(type>=NODE_GROUP_MENU) {
+ if(snode->edittree!=snode->nodetree) {
+ error("Can not add a Group in a Group");
+ return NULL;
+ }
+ else {
+ bNodeTree *ngroup= BLI_findlink(&G.main->nodetree, type-NODE_GROUP_MENU);
+ if(ngroup)
+ node= nodeAddNodeType(snode->edittree, NODE_GROUP, ngroup, NULL);
+ }
+ }
+ else
+ node= nodeAddNodeType(snode->edittree, type, NULL, NULL);
+
+ /* generics */
+ if(node) {
+ node->locx= locx;
+ node->locy= locy + 60.0f; // arbitrary.. so its visible
+ node->flag |= SELECT;
+
+ gnode= snode_get_editgroup(snode);
+ if(gnode) {
+ node->locx -= gnode->locx;
+ node->locy -= gnode->locy;
+ }
+
+ snode_verify_groups(snode);
+ node_set_active(snode, node);
+
+ if(node->id)
+ id_us_plus(node->id);
+
+ if(snode->nodetree->type==NTREE_COMPOSIT)
+ ntreeCompositForceHidden(snode->edittree);
+
+ NodeTagChanged(snode->edittree, node);
+ }
+
+ if(snode->nodetree->type==NTREE_TEXTURE) {
+ ntreeTexCheckCyclics(snode->edittree);
+ ntreeTexUpdatePreviews(snode->edittree);
+ }
+
+ return node;
+}
+
+void node_mute(SpaceNode *snode)
+{
+ bNode *node;
+
+ /* no disabling inside of groups */
+ if(snode_get_editgroup(snode))
+ return;
+
+ for(node= snode->edittree->nodes.first; node; node= node->next) {
+ if(node->flag & SELECT) {
+ if(node->inputs.first && node->outputs.first) {
+ if(node->flag & NODE_MUTED)
+ node->flag &= ~NODE_MUTED;
+ else
+ node->flag |= NODE_MUTED;
+ }
+ }
+ }
+
+ // allqueue(REDRAWNODE, 0);
+ BIF_undo_push("Enable/Disable nodes");
+
+}
+
+void node_adduplicate(SpaceNode *snode)
+{
+
+ ntreeCopyTree(snode->edittree, 1); /* 1 == internally selected nodes */
+
+ ntreeSolveOrder(snode->edittree);
+ snode_verify_groups(snode);
+ snode_handle_recalc(snode);
+
+ transform_nodes(snode->edittree, 'g', "Duplicate");
+}
+
+#if 0
+static void node_insert_convertor(SpaceNode *snode, bNodeLink *link)
+{
+ bNode *newnode= NULL;
+
+ if(link->fromsock->type==SOCK_RGBA && link->tosock->type==SOCK_VALUE) {
+ if(snode->edittree->type==NTREE_SHADER)
+ newnode= node_add_node(snode, SH_NODE_RGBTOBW, 0.0f, 0.0f);
+ else if(snode->edittree->type==NTREE_COMPOSIT)
+ newnode= node_add_node(snode, CMP_NODE_RGBTOBW, 0.0f, 0.0f);
+ else
+ newnode= NULL;
+ }
+ else if(link->fromsock->type==SOCK_VALUE && link->tosock->type==SOCK_RGBA) {
+ if(snode->edittree->type==NTREE_SHADER)
+ newnode= node_add_node(snode, SH_NODE_VALTORGB, 0.0f, 0.0f);
+ else if(snode->edittree->type==NTREE_COMPOSIT)
+ newnode= node_add_node(snode, CMP_NODE_VALTORGB, 0.0f, 0.0f);
+ else
+ newnode= NULL;
+ }
+
+ if(newnode) {
+ /* dangerous assumption to use first in/out socks, but thats fine for now */
+ newnode->flag |= NODE_HIDDEN;
+ newnode->locx= 0.5f*(link->fromsock->locx + link->tosock->locx);
+ newnode->locy= 0.5f*(link->fromsock->locy + link->tosock->locy) + HIDDEN_RAD;
+
+ nodeAddLink(snode->edittree, newnode, newnode->outputs.first, link->tonode, link->tosock);
+ link->tonode= newnode;
+ link->tosock= newnode->inputs.first;
+ }
+}
+
+#endif
+
+static void node_remove_extra_links(SpaceNode *snode, bNodeSocket *tsock, bNodeLink *link)
+{
+ bNodeLink *tlink;
+ bNodeSocket *sock;
+
+ if(tsock && nodeCountSocketLinks(snode->edittree, link->tosock) > tsock->limit) {
+
+ for(tlink= snode->edittree->links.first; tlink; tlink= tlink->next) {
+ if(link!=tlink && tlink->tosock==link->tosock)
+ break;
+ }
+ if(tlink) {
+ /* is there a free input socket with same type? */
+ for(sock= tlink->tonode->inputs.first; sock; sock= sock->next) {
+ if(sock->type==tlink->fromsock->type)
+ if(nodeCountSocketLinks(snode->edittree, sock) < sock->limit)
+ break;
+ }
+ if(sock) {
+ tlink->tosock= sock;
+ sock->flag &= ~SOCK_HIDDEN;
+ }
+ else {
+ nodeRemLink(snode->edittree, tlink);
+ }
+ }
+ }
+}
+
+/* loop that adds a nodelink, called by function below */
+/* in_out = starting socket */
+static int node_add_link_drag(SpaceNode *snode, bNode *node, bNodeSocket *sock, int in_out)
+{
+ bNode *tnode;
+ bNodeSocket *tsock= NULL;
+ bNodeLink *link= NULL;
+ short mval[2], mvalo[2], firsttime=1; /* firsttime reconnects a link broken by caller */
+
+ /* we make a temporal link */
+ if(in_out==SOCK_OUT)
+ link= nodeAddLink(snode->edittree, node, sock, NULL, NULL);
+ else
+ link= nodeAddLink(snode->edittree, NULL, NULL, node, sock);
+
+ getmouseco_areawin(mvalo);
+ while (get_mbut() & L_MOUSE) {
+
+ getmouseco_areawin(mval);
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || firsttime) {
+ firsttime= 0;
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ if(in_out==SOCK_OUT) {
+ if(find_indicated_socket(snode, &tnode, &tsock, SOCK_IN)) {
+ if(nodeFindLink(snode->edittree, sock, tsock)==NULL) {
+ if(tnode!=node && link->tonode!=tnode && link->tosock!= tsock) {
+ link->tonode= tnode;
+ link->tosock= tsock;
+ ntreeSolveOrder(snode->edittree); /* for interactive red line warning */
+ }
+ }
+ }
+ else {
+ link->tonode= NULL;
+ link->tosock= NULL;
+ }
+ }
+ else {
+ if(find_indicated_socket(snode, &tnode, &tsock, SOCK_OUT)) {
+ if(nodeFindLink(snode->edittree, sock, tsock)==NULL) {
+ if(nodeCountSocketLinks(snode->edittree, tsock) < tsock->limit) {
+ if(tnode!=node && link->fromnode!=tnode && link->fromsock!= tsock) {
+ link->fromnode= tnode;
+ link->fromsock= tsock;
+ ntreeSolveOrder(snode->edittree); /* for interactive red line warning */
+ }
+ }
+ }
+ }
+ else {
+ link->fromnode= NULL;
+ link->fromsock= NULL;
+ }
+ }
+ /* hilight target sockets only */
+ node_socket_hilights(snode, in_out==SOCK_OUT?SOCK_IN:SOCK_OUT);
+
+ force_draw(0);
+ }
+ else BIF_wait_for_statechange();
+ }
+
+ /* remove link? */
+ if(link->tonode==NULL || link->fromnode==NULL) {
+ nodeRemLink(snode->edittree, link);
+ }
+ else {
+ /* send changed events for original tonode and new */
+ if(link->tonode)
+ NodeTagChanged(snode->edittree, link->tonode);
+
+ /* we might need to remove a link */
+ if(in_out==SOCK_OUT) node_remove_extra_links(snode, tsock, link);
+ }
+
+ ntreeSolveOrder(snode->edittree);
+ snode_verify_groups(snode);
+ snode_handle_recalc(snode);
+
+ // allqueue(REDRAWNODE, 0);
+ BIF_undo_push("Add link");
+
+ return 1;
+}
+
+/* return 1 when socket clicked */
+static int node_add_link(SpaceNode *snode)
+{
+ bNode *node;
+ bNodeLink *link;
+ bNodeSocket *sock;
+
+ /* output indicated? */
+ if(find_indicated_socket(snode, &node, &sock, SOCK_OUT)) {
+ if(nodeCountSocketLinks(snode->edittree, sock)<sock->limit)
+ return node_add_link_drag(snode, node, sock, SOCK_OUT);
+ else {
+ /* find if we break a link */
+ for(link= snode->edittree->links.first; link; link= link->next) {
+ if(link->fromsock==sock)
+ break;
+ }
+ if(link) {
+ node= link->tonode;
+ sock= link->tosock;
+ nodeRemLink(snode->edittree, link);
+ return node_add_link_drag(snode, node, sock, SOCK_IN);
+ }
+ }
+ }
+ /* or an input? */
+ else if(find_indicated_socket(snode, &node, &sock, SOCK_IN)) {
+ if(nodeCountSocketLinks(snode->edittree, sock)<sock->limit)
+ return node_add_link_drag(snode, node, sock, SOCK_IN);
+ else {
+ /* find if we break a link */
+ for(link= snode->edittree->links.first; link; link= link->next) {
+ if(link->tosock==sock)
+ break;
+ }
+ if(link) {
+ /* send changed event to original tonode */
+ if(link->tonode)
+ NodeTagChanged(snode->edittree, link->tonode);
+
+ node= link->fromnode;
+ sock= link->fromsock;
+ nodeRemLink(snode->edittree, link);
+ return node_add_link_drag(snode, node, sock, SOCK_OUT);
+ }
+ }
+ }
+
+ return 0;
+}
+
+void node_delete(SpaceNode *snode)
+{
+ bNode *node, *next;
+ bNodeSocket *sock;
+
+ for(node= snode->edittree->nodes.first; node; node= next) {
+ next= node->next;
+ if(node->flag & SELECT) {
+ /* set selin and selout NULL if the sockets belong to a node to be deleted */
+ for(sock= node->inputs.first; sock; sock= sock->next)
+ if(snode->edittree->selin == sock) snode->edittree->selin= NULL;
+
+ for(sock= node->outputs.first; sock; sock= sock->next)
+ if(snode->edittree->selout == sock) snode->edittree->selout= NULL;
+
+ /* check id user here, nodeFreeNode is called for free dbase too */
+ if(node->id)
+ node->id->us--;
+ nodeFreeNode(snode->edittree, node);
+ }
+ }
+
+ snode_verify_groups(snode);
+ snode_handle_recalc(snode);
+ BIF_undo_push("Delete nodes");
+ // allqueue(REDRAWNODE, 1);
+}
+
+void node_hide(SpaceNode *snode)
+{
+ bNode *node;
+ int nothidden=0, ishidden=0;
+
+ for(node= snode->edittree->nodes.first; node; node= node->next) {
+ if(node->flag & SELECT) {
+ if(node->flag & NODE_HIDDEN)
+ ishidden++;
+ else
+ nothidden++;
+ }
+ }
+ for(node= snode->edittree->nodes.first; node; node= node->next) {
+ if(node->flag & SELECT) {
+ if( (ishidden && nothidden) || ishidden==0)
+ node->flag |= NODE_HIDDEN;
+ else
+ node->flag &= ~NODE_HIDDEN;
+ }
+ }
+ BIF_undo_push("Hide nodes");
+ // allqueue(REDRAWNODE, 1);
+}
+
+void node_insert_key(SpaceNode *snode)
+{
+ bNode *node= editnode_get_active(snode->edittree);
+
+ if(node == NULL)
+ return;
+
+ if(node->type==CMP_NODE_TIME) {
+ if(node->custom1<node->custom2) {
+
+ CurveMapping *cumap= node->storage;
+ float fval, curval;
+
+ curval= (float)(CFRA - node->custom1)/(float)(node->custom2-node->custom1);
+ fval= curvemapping_evaluateF(cumap, 0, curval);
+
+ if(fbutton(&fval, 0.0f, 1.0f, 10, 10, "Insert Value")) {
+ curvemap_insert(cumap->cm, curval, fval);
+
+ BIF_undo_push("Insert key in Time node");
+ // allqueue(REDRAWNODE, 1);
+ }
+ }
+ }
+}
+
+void node_select_linked(SpaceNode *snode, int out)
+{
+ bNodeLink *link;
+ bNode *node;
+
+ /* NODE_TEST is the free flag */
+ for(node= snode->edittree->nodes.first; node; node= node->next)
+ node->flag &= ~NODE_TEST;
+
+ for(link= snode->edittree->links.first; link; link= link->next) {
+ if(out) {
+ if(link->fromnode->flag & NODE_SELECT)
+ link->tonode->flag |= NODE_TEST;
+ }
+ else {
+ if(link->tonode->flag & NODE_SELECT)
+ link->fromnode->flag |= NODE_TEST;
+ }
+ }
+
+ for(node= snode->edittree->nodes.first; node; node= node->next)
+ if(node->flag & NODE_TEST)
+ node->flag |= NODE_SELECT;
+
+ BIF_undo_push("Select Linked nodes");
+ // allqueue(REDRAWNODE, 1);
+}
+
+/* makes a link between selected output and input sockets */
+void node_make_link(SpaceNode *snode)
+{
+ bNode *fromnode, *tonode;
+ bNodeLink *link;
+ bNodeSocket *outsock= snode->edittree->selout;
+ bNodeSocket *insock= snode->edittree->selin;
+
+ if(!insock || !outsock) return;
+ if(nodeFindLink(snode->edittree, outsock, insock)) return;
+
+ if(nodeFindNode(snode->edittree, outsock, &fromnode, NULL) &&
+ nodeFindNode(snode->edittree, insock, &tonode, NULL)) {
+ link= nodeAddLink(snode->edittree, fromnode, outsock, tonode, insock);
+ NodeTagChanged(snode->edittree, tonode);
+ node_remove_extra_links(snode, insock, link);
+ }
+ else return;
+
+ ntreeSolveOrder(snode->edittree);
+ snode_verify_groups(snode);
+ snode_handle_recalc(snode);
+
+ // allqueue(REDRAWNODE, 0);
+ BIF_undo_push("Make Link Between Sockets");
+}
+
+static void node_border_link_delete(SpaceNode *snode)
+{
+ rcti rect;
+ short val, mval[2], mvalo[2];
+
+ /* to make this work more friendly, we first wait for a mouse move */
+ getmouseco_areawin(mvalo);
+ while (get_mbut() & L_MOUSE) {
+ getmouseco_areawin(mval);
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1])
+ break;
+ else BIF_wait_for_statechange();
+ }
+ if((get_mbut() & L_MOUSE)==0)
+ return;
+
+ /* now change cursor and draw border */
+ setcursor_space(SPACE_NODE, CURSOR_VPAINT);
+
+ if ( (val = get_border(&rect, 2)) ) {
+ if(rect.xmin<rect.xmax && rect.ymin<rect.ymax) {
+ //#define NODE_MAXPICKBUF 256
+ bNodeLink *link, *next;
+ GLuint buffer[256];
+ rctf rectf;
+ int code=0, hits;
+
+ mval[0]= rect.xmin;
+ mval[1]= rect.ymin;
+ areamouseco_to_ipoco(&snode->v2d, mval, &rectf.xmin, &rectf.ymin);
+ mval[0]= rect.xmax;
+ mval[1]= rect.ymax;
+ areamouseco_to_ipoco(&snode->v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ glLoadIdentity();
+ myortho2(rectf.xmin, rectf.xmax, rectf.ymin, rectf.ymax);
+
+ glSelectBuffer(256, buffer);
+ glRenderMode(GL_SELECT);
+ glInitNames();
+ glPushName(-1);
+
+ /* draw links */
+ for(link= snode->edittree->links.first; link; link= link->next) {
+ glLoadName(code++);
+ node_draw_link(snode, link);
+ }
+
+ hits= glRenderMode(GL_RENDER);
+ glPopName();
+ if(hits>0) {
+ int a;
+ for(a=0; a<hits; a++) {
+ bNodeLink *link= BLI_findlink(&snode->edittree->links, buffer[ (4 * a) + 3]);
+ if(link)
+ link->fromnode= NULL; /* first tag for delete, otherwise indices are wrong */
+ }
+ for(link= snode->edittree->links.first; link; link= next) {
+ next= link->next;
+ if(link->fromnode==NULL) {
+ NodeTagChanged(snode->edittree, link->tonode);
+ nodeRemLink(snode->edittree, link);
+ }
+ }
+ ntreeSolveOrder(snode->edittree);
+ snode_verify_groups(snode);
+ snode_handle_recalc(snode);
+ }
+ // allqueue(REDRAWNODE, 0);
+ BIF_undo_push("Erase links");
+ }
+ }
+
+ setcursor_space(SPACE_NODE, CURSOR_STD);
+}
+
+/* goes over all scenes, reads render layerss */
+void node_read_renderlayers(SpaceNode *snode)
+{
+ Scene *scene;
+ bNode *node;
+
+ /* first tag scenes unread */
+ for(scene= G.main->scene.first; scene; scene= scene->id.next)
+ scene->id.flag |= LIB_DOIT;
+
+ for(node= snode->edittree->nodes.first; node; node= node->next) {
+ if(node->type==CMP_NODE_R_LAYERS) {
+ ID *id= node->id;
+ if(id==NULL) id= (ID *)G.scene;
+ if(id->flag & LIB_DOIT) {
+ RE_ReadRenderResult(G.scene, (Scene *)id);
+ ntreeCompositTagRender((Scene *)id);
+ id->flag &= ~LIB_DOIT;
+ }
+ }
+ }
+
+ /* own render result should be read/allocated */
+ if(G.scene->id.flag & LIB_DOIT)
+ RE_ReadRenderResult(G.scene, G.scene);
+
+ snode_handle_recalc(snode);
+}
+
+void node_read_fullsamplelayers(SpaceNode *snode)
+{
+ Render *re= RE_NewRender(G.scene->id.name);
+
+ waitcursor(1);
+
+ BIF_init_render_callbacks(re, 1);
+ RE_MergeFullSample(re, G.scene, snode->nodetree);
+ BIF_end_render_callbacks();
+
+ // allqueue(REDRAWNODE, 1);
+ // allqueue(REDRAWIMAGE, 1);
+
+ waitcursor(0);
+}
+
+/* called from header_info, when deleting a scene
+ * goes over all scenes other than the input, checks if they have
+ * render layer nodes referencing the to-be-deleted scene, and
+ * resets them to NULL. */
+void clear_scene_in_nodes(Scene *sce)
+{
+ Scene *sce1;
+ bNode *node;
+
+ sce1= G.main->scene.first;
+ while(sce1) {
+ if(sce1!=sce) {
+ if (sce1->nodetree) {
+ for(node= sce1->nodetree->nodes.first; node; node= node->next) {
+ if(node->type==CMP_NODE_R_LAYERS) {
+ Scene *nodesce= (Scene *)node->id;
+
+ if (nodesce==sce) node->id = NULL;
+ }
+ }
+ }
+ }
+ sce1= sce1->id.next;
+ }
+}
+
+
+/* gets active viewer user */
+struct ImageUser *ntree_get_active_iuser(bNodeTree *ntree)
+{
+ bNode *node;
+
+ if(ntree)
+ for(node= ntree->nodes.first; node; node= node->next)
+ if( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
+ if(node->flag & NODE_DO_OUTPUT)
+ return node->storage;
+ return NULL;
+}
+
+void imagepaint_composite_tags(bNodeTree *ntree, Image *image, ImageUser *iuser)
+{
+ bNode *node;
+
+ if(ntree==NULL)
+ return;
+
+ /* search for renderresults */
+ if(image->type==IMA_TYPE_R_RESULT) {
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
+ /* imageuser comes from ImageWin, so indexes are offset 1 */
+ if(node->custom1==iuser->layer-1)
+ NodeTagChanged(ntree, node);
+ }
+ }
+ }
+ else {
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->id== &image->id)
+ NodeTagChanged(ntree, node);
+ }
+ }
+}
+
+/* ********************** */
+
+void node_make_group(SpaceNode *snode)
+{
+ bNode *gnode;
+
+ if(snode->edittree!=snode->nodetree) {
+ error("Can not add a new Group in a Group");
+ return;
+ }
+
+ /* for time being... is too complex to handle */
+ if(snode->treetype==NTREE_COMPOSIT) {
+ for(gnode=snode->nodetree->nodes.first; gnode; gnode= gnode->next) {
+ if(gnode->flag & SELECT)
+ if(gnode->type==CMP_NODE_R_LAYERS)
+ break;
+ }
+ if(gnode) {
+ error("Can not add RenderLayer in a Group");
+ return;
+ }
+ }
+
+ gnode= nodeMakeGroupFromSelected(snode->nodetree);
+ if(gnode==NULL) {
+ error("Can not make Group");
+ }
+ else {
+ nodeSetActive(snode->nodetree, gnode);
+ ntreeSolveOrder(snode->nodetree);
+ // allqueue(REDRAWNODE, 0);
+ BIF_undo_push("Make Node Group");
+ }
+}
+
+/* ******************** main event loop ****************** */
+
+/* special version to prevent overlapping buttons, has a bit of hack... */
+/* yes, check for example composit_node_event(), file window use... */
+static int node_uiDoBlocks(ScrArea *sa, short event)
+{
+ SpaceNode *snode= sa->spacedata.first;
+ ListBase *lb= &sa->uiblocks;
+ ListBase listb= *lb;
+ uiBlock *block;
+ bNode *node;
+ rctf rect;
+ void *prev, *next;
+ int retval= UI_NOTHING;
+ short mval[2];
+
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &rect.xmin, &rect.ymin);
+
+ /* this happens after filesel usage... */
+ if(lb->first==NULL) {
+ return UI_NOTHING;
+ }
+
+ /* evil hack: try to do grease-pencil floating panel (like for nodes) */
+ block= uiGetBlock("nodes_panel_gpencil", sa);
+ if (block) {
+ /* try to process events here... if failed, just carry on */
+ /* when there's menus, the prev pointer becomes zero! */
+ prev= ((struct Link *)block)->prev;
+ next= ((struct Link *)block)->next;
+ ((struct Link *)block)->prev= NULL;
+ ((struct Link *)block)->next= NULL;
+
+ lb->first= lb->last= block;
+ retval= uiDoBlocks(lb, event, 1);
+
+ ((struct Link *)block)->prev= prev;
+ ((struct Link *)block)->next= next;
+
+ *lb= listb;
+
+ /* if something happened, get the heck outta here */
+ if (retval != UI_NOTHING)
+ return retval;
+ }
+
+
+ rect.xmin -= 2.0f;
+ rect.ymin -= 2.0f;
+ rect.xmax = rect.xmin + 4.0f;
+ rect.ymax = rect.ymin + 4.0f;
+
+ for(node= snode->edittree->nodes.first; node; node= node->next) {
+ char str[32];
+
+ /* retreive unique block name, see also drawnode.c */
+ sprintf(str, "node buttons %p", node);
+ block= uiGetBlock(str, sa);
+
+ if(block) {
+ if(node == visible_node(snode, &rect)) {
+
+ /* when there's menus, the prev pointer becomes zero! */
+ prev= ((struct Link *)block)->prev;
+ next= ((struct Link *)block)->next;
+ ((struct Link *)block)->prev= NULL;
+ ((struct Link *)block)->next= NULL;
+
+ lb->first= lb->last= block;
+ retval= uiDoBlocks(lb, event, 1);
+
+ ((struct Link *)block)->prev= prev;
+ ((struct Link *)block)->next= next;
+
+ break;
+ }
+ }
+ }
+
+ *lb= listb;
+
+ return retval;
+}
+
+void winqreadnodespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
+{
+ SpaceNode *snode= spacedata;
+ bNode *actnode;
+ bNodeSocket *actsock;
+ unsigned short event= evt->event;
+ short val= evt->val, doredraw=0, fromlib= 0;
+
+ if(sa->win==0) return;
+
+ if(snode->nodetree==NULL) {
+ /* no other events should be handled, but floating panels still should get handled */
+ uiDoBlocks(&curarea->uiblocks, event, 1);
+ return;
+ }
+
+ if(val) {
+ if( node_uiDoBlocks(sa, event)!=UI_NOTHING ) event= 0;
+
+ fromlib= (snode->id && snode->id->lib);
+
+ switch(event) {
+ case LEFTMOUSE:
+ if(gpencil_do_paint(sa, L_MOUSE)) {
+ return;
+ }
+ else if(fromlib) {
+ if(node_mouse_groupheader(snode)==0)
+ node_mouse_select(snode, event);
+ }
+ else {
+
+ if(G.qual & LR_CTRLKEY)
+ if(gesture())
+ break;
+
+ if(node_add_link(snode)==0)
+ if(node_mouse_groupheader(snode)==0)
+ if(node_mouse_select(snode, event)==0)
+ node_border_link_delete(snode);
+ }
+ break;
+
+ case RIGHTMOUSE:
+ if(gpencil_do_paint(sa, R_MOUSE)) {
+ return;
+ }
+ else if(find_indicated_socket(snode, &actnode, &actsock, SOCK_IN)) {
+ if(actsock->flag & SOCK_SEL) {
+ snode->edittree->selin= NULL;
+ actsock->flag&= ~SOCK_SEL;
+ }
+ else {
+ snode->edittree->selin= actsock;
+ reset_sel_socket(snode, SOCK_IN);
+ actsock->flag|= SOCK_SEL;
+ }
+ }
+ else if(find_indicated_socket(snode, &actnode, &actsock, SOCK_OUT)) {
+ if(actsock->flag & SOCK_SEL) {
+ snode->edittree->selout= NULL;
+ actsock->flag&= ~SOCK_SEL;
+ }
+ else {
+ snode->edittree->selout= actsock;
+ reset_sel_socket(snode, SOCK_OUT);
+ actsock->flag|= SOCK_SEL;
+ }
+ }
+ else if(!node_mouse_select(snode, event))
+ toolbox_n();
+
+ break;
+ case MIDDLEMOUSE:
+ if((snode->flag & SNODE_BACKDRAW) && (snode->treetype==NTREE_COMPOSIT)
+ && (G.qual==LR_SHIFTKEY)) {
+ snode_bg_viewmove(snode);
+ } else {
+ view2dmove(event);
+ }
+ case WHEELUPMOUSE:
+ case WHEELDOWNMOUSE:
+ view2dmove(event); /* in drawipo.c */
+ break;
+
+ case MOUSEY:
+ doredraw= node_socket_hilights(snode, SOCK_IN|SOCK_OUT);
+ break;
+
+ case UI_BUT_EVENT:
+ /* future: handlerize this! */
+ if(snode->treetype==NTREE_SHADER)
+ shader_node_event(snode, val);
+ else if(snode->treetype==NTREE_COMPOSIT)
+ composit_node_event(snode, val);
+ else if(snode->treetype==NTREE_TEXTURE)
+ texture_node_event(snode, val);
+ break;
+
+ case RENDERPREVIEW:
+ if(snode->treetype==NTREE_SHADER)
+ shader_node_previewrender(sa, snode);
+ break;
+
+ case PADPLUSKEY:
+ snode_zoom_in(sa);
+ doredraw= 1;
+ break;
+ case PADMINUS:
+ snode_zoom_out(sa);
+ doredraw= 1;
+ break;
+ case HOMEKEY:
+ snode_home(sa, snode);
+ doredraw= 1;
+ break;
+ case TABKEY:
+ if(fromlib) fromlib= -1;
+ else snode_make_group_editable(snode, NULL);
+ break;
+
+ case AKEY:
+ if(G.qual==LR_SHIFTKEY) {
+ if(fromlib) fromlib= -1;
+ else toolbox_n_add();
+ }
+ else if(G.qual==0) {
+ node_deselectall(snode, 1);
+ BIF_undo_push("Deselect all nodes");
+ }
+ break;
+ case BKEY:
+ if(G.qual==0)
+ node_border_select(snode);
+ break;
+ case CKEY: /* sort again, showing cyclics */
+ ntreeSolveOrder(snode->edittree);
+ doredraw= 1;
+ break;
+ case DKEY:
+ if(G.qual==LR_SHIFTKEY) {
+ if(fromlib) fromlib= -1;
+ else node_adduplicate(snode);
+ }
+ break;
+ case EKEY:
+ snode_handle_recalc(snode);
+ break;
+ case FKEY:
+ node_make_link(snode);
+ break;
+ case GKEY:
+ if(fromlib) fromlib= -1;
+ else {
+ if(G.qual==LR_CTRLKEY) {
+ if(okee("Make Group"))
+ node_make_group(snode);
+ }
+ else if(G.qual==LR_ALTKEY) {
+ if(okee("Ungroup"))
+ node_ungroup(snode);
+ }
+ else if(G.qual==LR_SHIFTKEY) {
+ node_addgroup(snode);
+ }
+ else
+ transform_nodes(snode->edittree, 'g', "Move Node");
+ }
+ break;
+ case HKEY:
+ node_hide(snode);
+ break;
+ case IKEY:
+ node_insert_key(snode);
+ break;
+ case LKEY:
+ node_select_linked(snode, G.qual==LR_SHIFTKEY);
+ break;
+ case MKEY:
+ node_mute(snode);
+ break;
+ case RKEY:
+ if(G.qual==LR_CTRLKEY) {
+ node_rename(snode);
+ }
+ else if(G.qual==LR_SHIFTKEY) {
+ if(okee("Read saved Full Sample Layers"))
+ node_read_fullsamplelayers(snode);
+ }
+ else {
+ if(okee("Read saved Render Layers"))
+ node_read_renderlayers(snode);
+ }
+ break;
+ case DELKEY:
+ case XKEY:
+ if(G.qual==LR_ALTKEY) {
+ gpencil_delete_menu();
+ }
+ else {
+ if(fromlib) fromlib= -1;
+ else node_delete(snode);
+ }
+ break;
+ }
+ }
+
+ if(fromlib==-1)
+ error_libdata();
+ if(doredraw)
+ scrarea_queue_winredraw(sa);
+ if(doredraw==2)
+ scrarea_queue_headredraw(sa);
+}
+#endif
+
diff --git a/source/blender/editors/space_node/node_header.c b/source/blender/editors/space_node/node_header.c
index 3b11a6e05e7..667d1c749d1 100644
--- a/source/blender/editors/space_node/node_header.c
+++ b/source/blender/editors/space_node/node_header.c
@@ -30,6 +30,7 @@
#include <stdio.h>
#include "DNA_space_types.h"
+#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
@@ -62,7 +63,7 @@
static void do_viewmenu(bContext *C, void *arg, int event)
{
-
+
}
static uiBlock *dummy_viewmenu(bContext *C, uiMenuBlockHandle *handle, void *arg_unused)
@@ -123,7 +124,7 @@ void node_header_buttons(const bContext *C, ARegion *ar)
uiBlockSetEmboss(block, UI_EMBOSS);
/* always as last */
- UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
+ UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, (int)(ar->v2d.tot.ymax-ar->v2d.tot.ymin));
uiEndBlock(C, block);
uiDrawBlock(block);
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index 8d0e64a679a..4979ed2ebf3 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -30,10 +30,23 @@
/* internal exports only */
+struct ARegion;
+struct View2D;
+struct bContext;
+
/* node_header.c */
void node_header_buttons(const bContext *C, ARegion *ar);
+/* node_draw.c */
+void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d);
+
+/* drawnode.c */
+void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link);
+void node_draw_link_bezier(View2D *v2d, float vec[][3], int th_col1, int th_col2, int do_shaded);
+
+/* node_edit.c */
+void snode_set_context(SpaceNode *snode, Scene *scene);
#endif /* ED_NODE_INTERN_H */
diff --git a/source/blender/editors/space_node/space_node.c b/source/blender/editors/space_node/space_node.c
index 2cba586b0a9..0427c820ffd 100644
--- a/source/blender/editors/space_node/space_node.c
+++ b/source/blender/editors/space_node/space_node.c
@@ -101,11 +101,10 @@ static SpaceLink *node_new(const bContext *C)
ar->v2d.minzoom= 0.5f;
ar->v2d.maxzoom= 1.21f;
- ar->v2d.scroll= 0;
+ ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
ar->v2d.keepzoom= V2D_KEEPZOOM|V2D_KEEPASPECT;
ar->v2d.keeptot= 0;
-
return (SpaceLink *)snode;
}
@@ -152,32 +151,11 @@ static void node_main_area_init(wmWindowManager *wm, ARegion *ar)
static void node_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
- // SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
+ //SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
View2D *v2d= &ar->v2d;
- //View2DGrid *grid;
- float col[3];
-
- /* clear and setup matrix */
- UI_GetThemeColor3fv(TH_BACK, col);
- glClearColor(col[0], col[1], col[2], 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- UI_view2d_view_ortho(C, v2d);
-
-#if 0
- /* grid */
- grid= UI_view2d_grid_calc(C, v2d, V2D_UNIT_VALUES, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP, ar->winx, ar->winy);
- UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL);
- UI_view2d_grid_free(grid);
-#endif
-
- /* data... */
-
-
- /* reset view matrix */
- UI_view2d_view_restore(C);
+ drawnodespace(C, ar, v2d);
- /* scrollers? */
}
void node_operatortypes(void)