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authorTon Roosendaal <ton@blender.org>2008-12-21 15:43:34 +0300
committerTon Roosendaal <ton@blender.org>2008-12-21 15:43:34 +0300
commitc694c8f39e76809176176eb7f57b9e25cf5886e9 (patch)
tree2422b8184f15a2c7f7b03b0515f16267b6c0e470 /source
parentb163840dfb858bb40493f2e4b39d802aa923241e (diff)
2.5
- Bugfix: loading files should close running handlers and subwindows, gave memory leaks that way. - Bugfix: space image copy function didn't do curvemap - Cleanup: moved view operators from view3d_select to view3d_view
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_image/space_image.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c265
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c261
-rw-r--r--source/blender/windowmanager/intern/wm_files.c22
5 files changed, 284 insertions, 268 deletions
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index ca642072829..41389f442d2 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -120,6 +120,8 @@ static SpaceLink *image_duplicate(SpaceLink *sl)
SpaceImage *simagen= MEM_dupallocN(sl);
/* clear or remove stuff from old */
+ if(simagen->cumap)
+ simagen->cumap= curvemapping_copy(simagen->cumap);
return (SpaceLink *)simagen;
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 16ac8cedef0..a4dc27ceac1 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -894,6 +894,271 @@ void ED_VIEW3D_OT_viewcenter(wmOperatorType *ot)
ot->poll= ED_operator_areaactive;
}
+/* ********************* set clipping operator ****************** */
+
+static int view3d_clipping_exec(bContext *C, wmOperator *op)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ View3D *v3d= sa->spacedata.first;
+ rcti rect;
+ double mvmatrix[16];
+ double projmatrix[16];
+ double xs, ys, p[3];
+ GLint viewport[4];
+ short val;
+
+ rect.xmin= RNA_int_get(op->ptr, "xmin");
+ rect.ymin= RNA_int_get(op->ptr, "ymin");
+ rect.xmax= RNA_int_get(op->ptr, "xmax");
+ rect.ymax= RNA_int_get(op->ptr, "ymax");
+
+ v3d->flag |= V3D_CLIPPING;
+ v3d->clipbb= MEM_callocN(sizeof(BoundBox), "clipbb");
+
+ /* note; otherwise opengl won't work */
+ view3d_operator_needs_opengl(C);
+
+ /* Get the matrices needed for gluUnProject */
+ glGetIntegerv(GL_VIEWPORT, viewport);
+ glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix);
+ glGetDoublev(GL_PROJECTION_MATRIX, projmatrix);
+
+ /* near zero floating point values can give issues with gluUnProject
+ in side view on some implementations */
+ if(fabs(mvmatrix[0]) < 1e-6) mvmatrix[0]= 0.0;
+ if(fabs(mvmatrix[5]) < 1e-6) mvmatrix[5]= 0.0;
+
+ /* Set up viewport so that gluUnProject will give correct values */
+ viewport[0] = 0;
+ viewport[1] = 0;
+
+ /* four clipping planes and bounding volume */
+ /* first do the bounding volume */
+ for(val=0; val<4; val++) {
+
+ xs= (val==0||val==3)?rect.xmin:rect.xmax;
+ ys= (val==0||val==1)?rect.ymin:rect.ymax;
+
+ gluUnProject(xs, ys, 0.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]);
+ VECCOPY(v3d->clipbb->vec[val], p);
+
+ gluUnProject(xs, ys, 1.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]);
+ VECCOPY(v3d->clipbb->vec[4+val], p);
+ }
+
+ /* then plane equations */
+ for(val=0; val<4; val++) {
+
+ CalcNormFloat(v3d->clipbb->vec[val], v3d->clipbb->vec[val==3?0:val+1], v3d->clipbb->vec[val+4],
+ v3d->clip[val]);
+
+ v3d->clip[val][3]= - v3d->clip[val][0]*v3d->clipbb->vec[val][0]
+ - v3d->clip[val][1]*v3d->clipbb->vec[val][1]
+ - v3d->clip[val][2]*v3d->clipbb->vec[val][2];
+ }
+ return OPERATOR_FINISHED;
+}
+
+static int view3d_clipping_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ View3D *v3d= sa->spacedata.first;
+
+ if(v3d->flag & V3D_CLIPPING) {
+ v3d->flag &= ~V3D_CLIPPING;
+ ED_area_tag_redraw(sa);
+ if(v3d->clipbb) MEM_freeN(v3d->clipbb);
+ v3d->clipbb= NULL;
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return WM_border_select_invoke(C, op, event);
+ }
+}
+
+/* toggles */
+void ED_VIEW3D_OT_clipping(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Border Select";
+ ot->idname= "ED_VIEW3D_OT_clipping";
+
+ /* api callbacks */
+ ot->invoke= view3d_clipping_invoke;
+ ot->exec= view3d_clipping_exec;
+ ot->modal= WM_border_select_modal;
+
+ ot->poll= ED_operator_areaactive;
+
+ /* rna */
+ RNA_def_property(ot->srna, "xmin", PROP_INT, PROP_NONE);
+ RNA_def_property(ot->srna, "xmax", PROP_INT, PROP_NONE);
+ RNA_def_property(ot->srna, "ymin", PROP_INT, PROP_NONE);
+ RNA_def_property(ot->srna, "ymax", PROP_INT, PROP_NONE);
+}
+
+/* ********************************************************* */
+
+void set_render_border(Scene *scene, ARegion *ar, View3D *v3d)
+{
+ rcti rect;
+ short val;
+
+ val= 0; // XXX get_border(&rect, 3);
+ if(val) {
+ rctf vb;
+
+ calc_viewborder(scene, ar, v3d, &vb);
+
+ scene->r.border.xmin= ((float)rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
+ scene->r.border.ymin= ((float)rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
+ scene->r.border.xmax= ((float)rect.xmax-vb.xmin)/(vb.xmax-vb.xmin);
+ scene->r.border.ymax= ((float)rect.ymax-vb.ymin)/(vb.ymax-vb.ymin);
+
+ CLAMP(scene->r.border.xmin, 0.0, 1.0);
+ CLAMP(scene->r.border.ymin, 0.0, 1.0);
+ CLAMP(scene->r.border.xmax, 0.0, 1.0);
+ CLAMP(scene->r.border.ymax, 0.0, 1.0);
+
+ /* drawing a border surrounding the entire camera view switches off border rendering
+ * or the border covers no pixels */
+ if ((scene->r.border.xmin <= 0.0 && scene->r.border.xmax >= 1.0 &&
+ scene->r.border.ymin <= 0.0 && scene->r.border.ymax >= 1.0) ||
+ (scene->r.border.xmin == scene->r.border.xmax ||
+ scene->r.border.ymin == scene->r.border.ymax ))
+ {
+ scene->r.mode &= ~R_BORDER;
+ } else {
+ scene->r.mode |= R_BORDER;
+ }
+ }
+}
+
+void view3d_border_zoom(Scene *scene, ARegion *ar, View3D *v3d)
+{
+
+ /* Zooms in on a border drawn by the user */
+ rcti rect;
+ short val;
+ float dvec[3], vb[2], xscale, yscale, scale;
+
+
+ /* SMOOTHVIEW */
+ float new_dist;
+ float new_ofs[3];
+
+ /* ZBuffer depth vars */
+ bglMats mats;
+ float depth, depth_close= MAXFLOAT;
+ int had_depth = 0;
+ double cent[2], p[3];
+ int xs, ys;
+
+ /* Get the border input */
+ val = 0; // XXX get_border(&rect, 3);
+ if(!val) return;
+
+ /* Get Z Depths, needed for perspective, nice for ortho */
+ bgl_get_mats(&mats);
+ draw_depth(scene, ar, v3d, NULL);
+
+ /* force updating */
+ if (v3d->depths) {
+ had_depth = 1;
+ v3d->depths->damaged = 1;
+ }
+
+ view3d_update_depths(ar, v3d);
+
+ /* Constrain rect to depth bounds */
+ if (rect.xmin < 0) rect.xmin = 0;
+ if (rect.ymin < 0) rect.ymin = 0;
+ if (rect.xmax >= v3d->depths->w) rect.xmax = v3d->depths->w-1;
+ if (rect.ymax >= v3d->depths->h) rect.ymax = v3d->depths->h-1;
+
+ /* Find the closest Z pixel */
+ for (xs=rect.xmin; xs < rect.xmax; xs++) {
+ for (ys=rect.ymin; ys < rect.ymax; ys++) {
+ depth= v3d->depths->depths[ys*v3d->depths->w+xs];
+ if(depth < v3d->depths->depth_range[1] && depth > v3d->depths->depth_range[0]) {
+ if (depth_close > depth) {
+ depth_close = depth;
+ }
+ }
+ }
+ }
+
+ if (had_depth==0) {
+ MEM_freeN(v3d->depths->depths);
+ v3d->depths->depths = NULL;
+ }
+ v3d->depths->damaged = 1;
+
+ cent[0] = (((double)rect.xmin)+((double)rect.xmax)) / 2;
+ cent[1] = (((double)rect.ymin)+((double)rect.ymax)) / 2;
+
+ if (v3d->persp==V3D_PERSP) {
+ double p_corner[3];
+
+ /* no depths to use, we cant do anything! */
+ if (depth_close==MAXFLOAT)
+ return;
+
+ /* convert border to 3d coordinates */
+ if (( !gluUnProject(cent[0], cent[1], depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2])) ||
+ ( !gluUnProject((double)rect.xmin, (double)rect.ymin, depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p_corner[0], &p_corner[1], &p_corner[2])))
+ return;
+
+ dvec[0] = p[0]-p_corner[0];
+ dvec[1] = p[1]-p_corner[1];
+ dvec[2] = p[2]-p_corner[2];
+
+ new_dist = VecLength(dvec);
+ if(new_dist <= v3d->near*1.5) new_dist= v3d->near*1.5;
+
+ new_ofs[0] = -p[0];
+ new_ofs[1] = -p[1];
+ new_ofs[2] = -p[2];
+
+ } else { /* othographic */
+ /* find the current window width and height */
+ vb[0] = ar->winx;
+ vb[1] = ar->winy;
+
+ new_dist = v3d->dist;
+
+ /* convert the drawn rectangle into 3d space */
+ if (depth_close!=MAXFLOAT && gluUnProject(cent[0], cent[1], depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2])) {
+ new_ofs[0] = -p[0];
+ new_ofs[1] = -p[1];
+ new_ofs[2] = -p[2];
+ } else {
+ /* We cant use the depth, fallback to the old way that dosnt set the center depth */
+ new_ofs[0] = v3d->ofs[0];
+ new_ofs[1] = v3d->ofs[1];
+ new_ofs[2] = v3d->ofs[2];
+
+ initgrabz(v3d, -new_ofs[0], -new_ofs[1], -new_ofs[2]);
+
+ window_to_3d(ar, v3d, dvec, (rect.xmin+rect.xmax-vb[0])/2, (rect.ymin+rect.ymax-vb[1])/2);
+ /* center the view to the center of the rectangle */
+ VecSubf(new_ofs, new_ofs, dvec);
+ }
+
+ /* work out the ratios, so that everything selected fits when we zoom */
+ xscale = ((rect.xmax-rect.xmin)/vb[0]);
+ yscale = ((rect.ymax-rect.ymin)/vb[1]);
+ scale = (xscale >= yscale)?xscale:yscale;
+
+ /* zoom in as required, or as far as we can go */
+ new_dist = ((new_dist*scale) >= 0.001*v3d->grid)? new_dist*scale:0.001*v3d->grid;
+ }
+
+ smooth_view(v3d, new_ofs, NULL, &new_dist, NULL);
+}
+
+
/* ************************* below the line! *********************** */
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index f6b3bd0ced0..2f3541e0d85 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -73,6 +73,7 @@ void ED_VIEW3D_OT_viewmove(struct wmOperatorType *ot);
void ED_VIEW3D_OT_viewrotate(struct wmOperatorType *ot);
void ED_VIEW3D_OT_viewhome(struct wmOperatorType *ot);
void ED_VIEW3D_OT_viewcenter(struct wmOperatorType *ot);
+void ED_VIEW3D_OT_clipping(struct wmOperatorType *ot);
/* drawobject.c */
void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag);
@@ -107,7 +108,6 @@ void circ(float x, float y, float rad);
void view3d_update_depths(ARegion *ar, View3D *v3d);
/* view3d_select.c */
-void ED_VIEW3D_OT_clipping(struct wmOperatorType *ot);
void ED_VIEW3D_OT_select(struct wmOperatorType *ot);
void ED_VIEW3D_OT_borderselect(struct wmOperatorType *ot);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 351dfad4cc5..029211919e5 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1859,264 +1859,3 @@ void obedit_selectionCB(Scene *scene, ARegion *ar, View3D *v3d, short selecting,
// force_draw(0);
}
-void set_render_border(Scene *scene, ARegion *ar, View3D *v3d)
-{
- rcti rect;
- short val;
-
- val= 0; // XXX get_border(&rect, 3);
- if(val) {
- rctf vb;
-
- calc_viewborder(scene, ar, v3d, &vb);
-
- scene->r.border.xmin= ((float)rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
- scene->r.border.ymin= ((float)rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
- scene->r.border.xmax= ((float)rect.xmax-vb.xmin)/(vb.xmax-vb.xmin);
- scene->r.border.ymax= ((float)rect.ymax-vb.ymin)/(vb.ymax-vb.ymin);
-
- CLAMP(scene->r.border.xmin, 0.0, 1.0);
- CLAMP(scene->r.border.ymin, 0.0, 1.0);
- CLAMP(scene->r.border.xmax, 0.0, 1.0);
- CLAMP(scene->r.border.ymax, 0.0, 1.0);
-
- /* drawing a border surrounding the entire camera view switches off border rendering
- * or the border covers no pixels */
- if ((scene->r.border.xmin <= 0.0 && scene->r.border.xmax >= 1.0 &&
- scene->r.border.ymin <= 0.0 && scene->r.border.ymax >= 1.0) ||
- (scene->r.border.xmin == scene->r.border.xmax ||
- scene->r.border.ymin == scene->r.border.ymax ))
- {
- scene->r.mode &= ~R_BORDER;
- } else {
- scene->r.mode |= R_BORDER;
- }
- }
-}
-
-void view3d_border_zoom(Scene *scene, ARegion *ar, View3D *v3d)
-{
-
- /* Zooms in on a border drawn by the user */
- rcti rect;
- short val;
- float dvec[3], vb[2], xscale, yscale, scale;
-
-
- /* SMOOTHVIEW */
- float new_dist;
- float new_ofs[3];
-
- /* ZBuffer depth vars */
- bglMats mats;
- float depth, depth_close= MAXFLOAT;
- int had_depth = 0;
- double cent[2], p[3];
- int xs, ys;
-
- /* Get the border input */
- val = 0; // XXX get_border(&rect, 3);
- if(!val) return;
-
- /* Get Z Depths, needed for perspective, nice for ortho */
- bgl_get_mats(&mats);
- draw_depth(scene, ar, v3d, NULL);
-
- /* force updating */
- if (v3d->depths) {
- had_depth = 1;
- v3d->depths->damaged = 1;
- }
-
- view3d_update_depths(ar, v3d);
-
- /* Constrain rect to depth bounds */
- if (rect.xmin < 0) rect.xmin = 0;
- if (rect.ymin < 0) rect.ymin = 0;
- if (rect.xmax >= v3d->depths->w) rect.xmax = v3d->depths->w-1;
- if (rect.ymax >= v3d->depths->h) rect.ymax = v3d->depths->h-1;
-
- /* Find the closest Z pixel */
- for (xs=rect.xmin; xs < rect.xmax; xs++) {
- for (ys=rect.ymin; ys < rect.ymax; ys++) {
- depth= v3d->depths->depths[ys*v3d->depths->w+xs];
- if(depth < v3d->depths->depth_range[1] && depth > v3d->depths->depth_range[0]) {
- if (depth_close > depth) {
- depth_close = depth;
- }
- }
- }
- }
-
- if (had_depth==0) {
- MEM_freeN(v3d->depths->depths);
- v3d->depths->depths = NULL;
- }
- v3d->depths->damaged = 1;
-
- cent[0] = (((double)rect.xmin)+((double)rect.xmax)) / 2;
- cent[1] = (((double)rect.ymin)+((double)rect.ymax)) / 2;
-
- if (v3d->persp==V3D_PERSP) {
- double p_corner[3];
-
- /* no depths to use, we cant do anything! */
- if (depth_close==MAXFLOAT)
- return;
-
- /* convert border to 3d coordinates */
- if (( !gluUnProject(cent[0], cent[1], depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2])) ||
- ( !gluUnProject((double)rect.xmin, (double)rect.ymin, depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p_corner[0], &p_corner[1], &p_corner[2])))
- return;
-
- dvec[0] = p[0]-p_corner[0];
- dvec[1] = p[1]-p_corner[1];
- dvec[2] = p[2]-p_corner[2];
-
- new_dist = VecLength(dvec);
- if(new_dist <= v3d->near*1.5) new_dist= v3d->near*1.5;
-
- new_ofs[0] = -p[0];
- new_ofs[1] = -p[1];
- new_ofs[2] = -p[2];
-
- } else { /* othographic */
- /* find the current window width and height */
- vb[0] = ar->winx;
- vb[1] = ar->winy;
-
- new_dist = v3d->dist;
-
- /* convert the drawn rectangle into 3d space */
- if (depth_close!=MAXFLOAT && gluUnProject(cent[0], cent[1], depth_close, mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2])) {
- new_ofs[0] = -p[0];
- new_ofs[1] = -p[1];
- new_ofs[2] = -p[2];
- } else {
- /* We cant use the depth, fallback to the old way that dosnt set the center depth */
- new_ofs[0] = v3d->ofs[0];
- new_ofs[1] = v3d->ofs[1];
- new_ofs[2] = v3d->ofs[2];
-
- initgrabz(v3d, -new_ofs[0], -new_ofs[1], -new_ofs[2]);
-
- window_to_3d(ar, v3d, dvec, (rect.xmin+rect.xmax-vb[0])/2, (rect.ymin+rect.ymax-vb[1])/2);
- /* center the view to the center of the rectangle */
- VecSubf(new_ofs, new_ofs, dvec);
- }
-
- /* work out the ratios, so that everything selected fits when we zoom */
- xscale = ((rect.xmax-rect.xmin)/vb[0]);
- yscale = ((rect.ymax-rect.ymin)/vb[1]);
- scale = (xscale >= yscale)?xscale:yscale;
-
- /* zoom in as required, or as far as we can go */
- new_dist = ((new_dist*scale) >= 0.001*v3d->grid)? new_dist*scale:0.001*v3d->grid;
- }
-
- smooth_view(v3d, new_ofs, NULL, &new_dist, NULL);
-}
-
-/* ********************* set clipping operator ****************** */
-
-static int view3d_clipping_exec(bContext *C, wmOperator *op)
-{
- ScrArea *sa= CTX_wm_area(C);
- View3D *v3d= sa->spacedata.first;
- rcti rect;
- double mvmatrix[16];
- double projmatrix[16];
- double xs, ys, p[3];
- GLint viewport[4];
- short val;
-
- rect.xmin= RNA_int_get(op->ptr, "xmin");
- rect.ymin= RNA_int_get(op->ptr, "ymin");
- rect.xmax= RNA_int_get(op->ptr, "xmax");
- rect.ymax= RNA_int_get(op->ptr, "ymax");
-
- v3d->flag |= V3D_CLIPPING;
- v3d->clipbb= MEM_callocN(sizeof(BoundBox), "clipbb");
-
- /* note; otherwise opengl won't work */
- view3d_operator_needs_opengl(C);
-
- /* Get the matrices needed for gluUnProject */
- glGetIntegerv(GL_VIEWPORT, viewport);
- glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix);
- glGetDoublev(GL_PROJECTION_MATRIX, projmatrix);
-
- /* near zero floating point values can give issues with gluUnProject
- in side view on some implementations */
- if(fabs(mvmatrix[0]) < 1e-6) mvmatrix[0]= 0.0;
- if(fabs(mvmatrix[5]) < 1e-6) mvmatrix[5]= 0.0;
-
- /* Set up viewport so that gluUnProject will give correct values */
- viewport[0] = 0;
- viewport[1] = 0;
-
- /* four clipping planes and bounding volume */
- /* first do the bounding volume */
- for(val=0; val<4; val++) {
-
- xs= (val==0||val==3)?rect.xmin:rect.xmax;
- ys= (val==0||val==1)?rect.ymin:rect.ymax;
-
- gluUnProject(xs, ys, 0.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]);
- VECCOPY(v3d->clipbb->vec[val], p);
-
- gluUnProject(xs, ys, 1.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]);
- VECCOPY(v3d->clipbb->vec[4+val], p);
- }
-
- /* then plane equations */
- for(val=0; val<4; val++) {
-
- CalcNormFloat(v3d->clipbb->vec[val], v3d->clipbb->vec[val==3?0:val+1], v3d->clipbb->vec[val+4],
- v3d->clip[val]);
-
- v3d->clip[val][3]= - v3d->clip[val][0]*v3d->clipbb->vec[val][0]
- - v3d->clip[val][1]*v3d->clipbb->vec[val][1]
- - v3d->clip[val][2]*v3d->clipbb->vec[val][2];
- }
- return OPERATOR_FINISHED;
-}
-
-static int view3d_clipping_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- ScrArea *sa= CTX_wm_area(C);
- View3D *v3d= sa->spacedata.first;
-
- if(v3d->flag & V3D_CLIPPING) {
- v3d->flag &= ~V3D_CLIPPING;
- ED_area_tag_redraw(sa);
- if(v3d->clipbb) MEM_freeN(v3d->clipbb);
- v3d->clipbb= NULL;
- return OPERATOR_FINISHED;
- }
- else {
- return WM_border_select_invoke(C, op, event);
- }
-}
-
-/* toggles */
-void ED_VIEW3D_OT_clipping(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name= "Border Select";
- ot->idname= "ED_VIEW3D_OT_clipping";
-
- /* api callbacks */
- ot->invoke= view3d_clipping_invoke;
- ot->exec= view3d_clipping_exec;
- ot->modal= WM_border_select_modal;
-
- ot->poll= ED_operator_areaactive;
-
- /* rna */
- RNA_def_property(ot->srna, "xmin", PROP_INT, PROP_NONE);
- RNA_def_property(ot->srna, "xmax", PROP_INT, PROP_NONE);
- RNA_def_property(ot->srna, "ymin", PROP_INT, PROP_NONE);
- RNA_def_property(ot->srna, "ymax", PROP_INT, PROP_NONE);
-}
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 00297a56167..2c05ce07f48 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -368,6 +368,16 @@ static void wm_window_match_init(bContext *C, ListBase *wmlist)
*wmlist= G.main->wm;
G.main->wm.first= G.main->wm.last= NULL;
+ /* first wrap up running stuff */
+ /* code copied from wm_init_exit.c */
+ for(wm= wmlist->first; wm; wm= wm->id.next) {
+ for(win= wm->windows.first; win; win= win->next) {
+
+ CTX_wm_window_set(C, win); /* needed by operator close callbacks */
+ ED_screen_exit(C, win, win->screen);
+ }
+ }
+
return;
if(wm==NULL) return;
if(G.fileflags & G_FILE_NO_UI) return;
@@ -389,13 +399,13 @@ return;
4- current wm, and wm in file: try match ghostwin
*/
-static void wm_window_match_do(bContext *C, ListBase *wmlist)
+static void wm_window_match_do(bContext *C, ListBase *oldwmlist)
{
wmWindowManager *oldwm, *wm;
wmWindow *oldwin, *win;
/* cases 1 and 2 */
- if(wmlist->first==NULL) {
+ if(oldwmlist->first==NULL) {
if(G.main->wm.first); /* nothing todo */
else
wm_add_default(C);
@@ -407,7 +417,7 @@ static void wm_window_match_do(bContext *C, ListBase *wmlist)
if(G.main->wm.first==NULL) {
/* match oldwm to new dbase, only old files */
- for(wm= wmlist->first; wm; wm= wm->id.next) {
+ for(wm= oldwmlist->first; wm; wm= wm->id.next) {
for(win= wm->windows.first; win; win= win->next) {
win->screen= (bScreen *)find_id("SR", win->screenname);
@@ -420,12 +430,12 @@ static void wm_window_match_do(bContext *C, ListBase *wmlist)
}
/* XXX still solve, case where multiple windows open */
- G.main->wm= *wmlist;
+ G.main->wm= *oldwmlist;
}
else {
/* what if old was 3, and loaded 1? */
/* this code could move to setup_appdata */
- oldwm= wmlist->first;
+ oldwm= oldwmlist->first;
wm= G.main->wm.first;
/* only first wm in list has ghostwins */
for(win= wm->windows.first; win; win= win->next) {
@@ -437,7 +447,7 @@ static void wm_window_match_do(bContext *C, ListBase *wmlist)
}
}
}
- wm_close_and_free_all(C, wmlist);
+ wm_close_and_free_all(C, oldwmlist);
}
}
}