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authorPeter Schlaile <peter@schlaile.de>2009-06-01 13:24:46 +0400
committerPeter Schlaile <peter@schlaile.de>2009-06-01 13:24:46 +0400
commitd1f7a2ceeeb711118d6172a3495f42a4a02718fc (patch)
tree45208b91f2607f047e6ec1f43a76a0b9357e81d0 /source
parent332279e12e93c3089addf4056ae05d93b753ed79 (diff)
== Sequencer ==
This removes the need of using "-g noaudio", if only HD Sound strips are used. (In opposite to the RAM Sound strips, they don't need an initialized Game Sound Engine for obvious reasons...)
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/seqaudio.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/src/seqaudio.c b/source/blender/src/seqaudio.c
index f2f6bbadeb0..e01928c7aee 100644
--- a/source/blender/src/seqaudio.c
+++ b/source/blender/src/seqaudio.c
@@ -629,7 +629,6 @@ static int audiostream_play_seq(Sequence * seq, int startframe)
* 4 ));
}
if ((seq->type == SEQ_HD_SOUND)) {
- have_sound = 1;
if (!seq->hdaudio) {
strncpy(name, seq->strip->dir, FILE_MAXDIR-1);
strncat(name, seq->strip->stripdata->name,