diff options
author | Peter Schlaile <peter@schlaile.de> | 2009-06-01 13:24:46 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2009-06-01 13:24:46 +0400 |
commit | d1f7a2ceeeb711118d6172a3495f42a4a02718fc (patch) | |
tree | 45208b91f2607f047e6ec1f43a76a0b9357e81d0 /source | |
parent | 332279e12e93c3089addf4056ae05d93b753ed79 (diff) |
== Sequencer ==
This removes the need of using "-g noaudio", if only HD Sound strips
are used. (In opposite to the RAM Sound strips, they don't need an
initialized Game Sound Engine for obvious reasons...)
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/src/seqaudio.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/src/seqaudio.c b/source/blender/src/seqaudio.c index f2f6bbadeb0..e01928c7aee 100644 --- a/source/blender/src/seqaudio.c +++ b/source/blender/src/seqaudio.c @@ -629,7 +629,6 @@ static int audiostream_play_seq(Sequence * seq, int startframe) * 4 )); } if ((seq->type == SEQ_HD_SOUND)) { - have_sound = 1; if (!seq->hdaudio) { strncpy(name, seq->strip->dir, FILE_MAXDIR-1); strncat(name, seq->strip->stripdata->name, |