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authorCampbell Barton <ideasman42@gmail.com>2010-07-30 12:43:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-30 12:43:22 +0400
commit477c924f50c4dffcbf358fb8de63ec28dc35cbf1 (patch)
tree0acbd5879d204a4f12bf1fcbd28616c3296ebb01 /source
parent648f40f409f1f3fd351a9baa3d0a9f29c4033cf1 (diff)
bugfix [#20038] Vertex path selection not working in Vertex/Face mode
- disable this tool if edge mode isnt enabled using its poll function. Also fixed a bug where it would de-select the last active edge. - made view3d grid drawing use GL_LINES's for less context switching.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/mesh/editmesh_mods.c26
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c37
2 files changed, 44 insertions, 19 deletions
diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c
index 4bea6488adb..f952820c1f0 100644
--- a/source/blender/editors/mesh/editmesh_mods.c
+++ b/source/blender/editors/mesh/editmesh_mods.c
@@ -2150,7 +2150,7 @@ static void mouse_mesh_shortest_path(bContext *C, short mval[2])
if(ese && ese->type == EDITEDGE) {
eed_act = (EditEdge*)ese->data;
if (eed_act != eed) {
- if (edgetag_shortest_path(vc.scene, em, eed_act, eed)) {
+ if (edgetag_shortest_path(vc.scene, em, eed_act, eed)) { /* <- this is where the magic happens */
EM_remove_selection(em, eed_act, EDITEDGE);
path = 1;
}
@@ -2163,13 +2163,19 @@ static void mouse_mesh_shortest_path(bContext *C, short mval[2])
}
/* even if this is selected it may not be in the selection list */
- if(edgetag_context_check(vc.scene, eed)==EDGE_MODE_SELECT)
+ if(edgetag_context_check(vc.scene, eed)==0) {
EM_remove_selection(em, eed, EDITEDGE);
+ }
else {
/* other modes need to keep the last edge tagged */
- if(eed_act)
- EM_select_edge(eed_act, 0);
+ if(eed_act) {
+ if(vc.scene->toolsettings->edge_mode!=EDGE_MODE_SELECT) {
+ /* for non-select modes, always de-select the previous active edge */
+ EM_select_edge(eed_act, 0);
+ }
+ }
+ /* set the new edge active */
EM_select_edge(eed, 1);
EM_store_selection(em, eed, EDITEDGE);
}
@@ -2208,6 +2214,16 @@ static int mesh_shortest_path_select_invoke(bContext *C, wmOperator *op, wmEvent
return OPERATOR_FINISHED;
}
+
+static int mesh_shortest_path_select_poll(bContext *C)
+{
+ if(ED_operator_editmesh_view3d(C)) {
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh(obedit->data);
+ return (em->selectmode & SCE_SELECT_EDGE);
+ }
+ return 0;
+}
void MESH_OT_select_shortest_path(wmOperatorType *ot)
{
@@ -2218,7 +2234,7 @@ void MESH_OT_select_shortest_path(wmOperatorType *ot)
/* api callbacks */
ot->invoke= mesh_shortest_path_select_invoke;
- ot->poll= ED_operator_editmesh_view3d;
+ ot->poll= mesh_shortest_path_select_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 357b6e584e9..8408152d23c 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -211,28 +211,37 @@ int view3d_test_clipping(RegionView3D *rv3d, float *vec, int local)
static void drawgrid_draw(ARegion *ar, float wx, float wy, float x, float y, float dx)
-{
- float fx, fy;
-
+{
+ float v1[2], v2[2];
+
x+= (wx);
y+= (wy);
- fx= x/dx;
- fx= x-dx*floor(fx);
+
+ v1[1]= 0.0f;
+ v2[1]= (float)ar->winy;
+
+ v1[0] = v2[0] = x-dx*floor(x/dx);
- while(fx< ar->winx) {
- fdrawline(fx, 0.0, fx, (float)ar->winy);
- fx+= dx;
+ glBegin(GL_LINES);
+
+ while(v1[0] < ar->winx) {
+ glVertex2fv(v1);
+ glVertex2fv(v2);
+ v1[0] = v2[0] = v1[0] + dx;
}
- fy= y/dx;
- fy= y-dx*floor(fy);
-
+ v1[0]= 0.0f;
+ v2[0]= (float)ar->winx;
- while(fy< ar->winy) {
- fdrawline(0.0, fy, (float)ar->winx, fy);
- fy+= dx;
+ v1[1]= v2[1]= y-dx*floor(y/dx);
+
+ while(v1[1] < ar->winy) {
+ glVertex2fv(v1);
+ glVertex2fv(v2);
+ v1[1] = v2[1] = v1[1] + dx;
}
+ glEnd();
}
#define GRID_MIN_PX 6.0f