Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorMatt Ebb <matt@mke3.net>2010-07-28 12:06:46 +0400
committerMatt Ebb <matt@mke3.net>2010-07-28 12:06:46 +0400
commit4ddcb653996d2a3934ef8787510f234087c4e462 (patch)
tree76860b8a3bdfdd498463db3266af12983e65057d /source
parent79dd2cc8e9073039d3518c41d90adb006d344201 (diff)
Assorted small volume render related fixes.
Diffstat (limited to 'source')
-rw-r--r--source/blender/render/intern/source/rayshade.c14
-rw-r--r--source/blender/render/intern/source/shadeinput.c2
-rw-r--r--source/blender/render/intern/source/shadeoutput.c2
-rw-r--r--source/blender/render/intern/source/volumetric.c9
4 files changed, 10 insertions, 17 deletions
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index ed52f37fcfa..b4a43373ef4 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -558,19 +558,9 @@ void shade_ray(Isect *is, ShadeInput *shi, ShadeResult *shr)
shi->mat= vlr->mat; /* shi->mat is being set in nodetree */
}
else {
- int tempdepth;
- /* XXX dodgy business here, set ray depth to -1
- * to ignore raytrace in shade_material_loop()
- * this could really use a refactor --Matt */
- if (shi->volume_depth == 0) {
- tempdepth = shi->depth;
- shi->depth = -1;
- shade_material_loop(shi, shr);
- shi->depth = tempdepth;
- } else {
- shade_material_loop(shi, shr);
- }
+ shade_material_loop(shi, shr);
}
+
/* raytrace likes to separate the spec color */
VECSUB(shr->diff, shr->combined, shr->spec);
}
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 2f0f5c72070..fc9aba20870 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -130,7 +130,7 @@ void shade_material_loop(ShadeInput *shi, ShadeResult *shr)
}
/* depth >= 1 when ray-shading */
- if(shi->depth==0) {
+ if(shi->depth==0 || shi->volume_depth > 0) {
if(R.r.mode & R_RAYTRACE) {
if(shi->ray_mirror!=0.0f || ((shi->mat->mode & MA_TRANSP) && (shi->mat->mode & MA_RAYTRANSP) && shr->alpha!=1.0f)) {
/* ray trace works on combined, but gives pass info */
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 806cafaf89b..81de553b209 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1644,7 +1644,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
if(((passflag & SCE_PASS_COMBINED) && (shi->combinedflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT)))
|| (passflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) {
/* AO was calculated for scanline already */
- if(shi->depth)
+ if(shi->depth || shi->volume_depth)
ambient_occlusion(shi);
VECCOPY(shr->ao, shi->ao);
VECCOPY(shr->env, shi->env); // XXX multiply
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 21a0ab1d2a8..4ddbc079e91 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -193,7 +193,7 @@ static void vol_trace_behind(ShadeInput *shi, VlakRen *vlr, float *co, float *co
isect.labda = FLT_MAX;
isect.mode= RE_RAY_MIRROR;
- isect.skip = RE_SKIP_VLR_NEIGHBOUR | RE_SKIP_VLR_RENDER_CHECK;
+ isect.skip = RE_SKIP_VLR_NEIGHBOUR;
isect.orig.ob = (void*) shi->obi;
isect.orig.face = (void*)vlr;
isect.last_hit = NULL;
@@ -446,7 +446,7 @@ static void vol_get_transmittance(ShadeInput *shi, float *tr, float *co, float *
const float stepd = (t0 - pt0) * d;
float sigma_t[3];
- vol_get_sigma_t(shi, sigma_t, co);
+ vol_get_sigma_t(shi, sigma_t, p);
tau[0] += stepd * sigma_t[0];
tau[1] += stepd * sigma_t[1];
@@ -609,7 +609,10 @@ static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float
/* transmittance component (alpha) */
vol_get_transmittance_seg(shi, tr, stepsize, co, density);
- if (luminance(tr) < shi->mat->vol.depth_cutoff) break;
+ if (t0 > t1 * 0.25) {
+ /* only use depth cutoff after we've traced a little way into the volume */
+ if (luminance(tr) < shi->mat->vol.depth_cutoff) break;
+ }
vol_get_emission(shi, emit_col, p);