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authorDaniel Genrich <daniel.genrich@gmx.net>2008-02-28 03:01:19 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2008-02-28 03:01:19 +0300
commit905a2d374a9b418fe2d358f4c7fdbc12a6253f91 (patch)
tree11fd4523fd432d9fce60e6f73827f056a7d9f176 /source
parent62bd1b85e63d996dbe1c50fe5a47df236001e147 (diff)
Cloth: 1. Bugfix for possible memory leak reported by Kenneth Styrberg (via mailing list), 2. Bugfix for friction again, 3. Preset menu on GUI (thanks to help from nudelZ (#blendercoders), 4. Possibility to disable autoprotect cache, 5. Some cache bugs fixed, 6. Some speedup in generating cloth
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h1
-rw-r--r--source/blender/blenkernel/intern/cloth.c56
-rw-r--r--source/blender/blenkernel/intern/collision.c39
-rw-r--r--source/blender/blenkernel/intern/implicit.c2
-rw-r--r--source/blender/blenloader/intern/readfile.c3
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h3
-rw-r--r--source/blender/src/buttons_object.c129
-rw-r--r--source/blender/src/editmesh.c14
8 files changed, 187 insertions, 60 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 8dc84f5945e..f5bd028ba0d 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -148,6 +148,7 @@ typedef enum
CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE = ( 1 << 7 ), /* force cache freeing */
CLOTH_SIMSETTINGS_FLAG_SCALING = ( 1 << 8 ), /* is advanced scaling active? */
CLOTH_SIMSETTINGS_FLAG_LOADED = ( 1 << 9 ), /* did we just got load? */
+ CLOTH_SIMSETTINGS_FLAG_AUTOPROTECT = ( 1 << 10 ), /* is autoprotect enabled? */
} CLOTH_SIMSETTINGS_FLAGS;
/* COLLISION FLAGS */
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index b1849f8b693..d78a9f51f77 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -152,7 +152,7 @@ void cloth_init ( ClothModifierData *clmd )
clmd->sim_parms->mass = 1.0f;
clmd->sim_parms->stepsPerFrame = 5;
clmd->sim_parms->sim_time = 1.0;
- clmd->sim_parms->flags = 0;
+ clmd->sim_parms->flags = CLOTH_SIMSETTINGS_FLAG_AUTOPROTECT;
clmd->sim_parms->solver_type = 0;
clmd->sim_parms->preroll = 0;
clmd->sim_parms->maxspringlen = 10;
@@ -164,6 +164,7 @@ void cloth_init ( ClothModifierData *clmd )
clmd->sim_parms->autoprotect = 25;
clmd->sim_parms->firstcachedframe = -1.0;
clmd->sim_parms->avg_spring_len = 0.0;
+ clmd->sim_parms->presets = 2; /* cotton as start setting */
clmd->coll_parms->self_friction = 5.0;
clmd->coll_parms->friction = 5.0;
@@ -232,7 +233,6 @@ BVH *bvh_build_from_cloth (ClothModifierData *clmd, float epsilon)
bvh->numverts = cloth->numverts;
bvh->current_x = MEM_callocN ( sizeof ( MVert ) * bvh->numverts, "bvh->current_x" );
- bvh->current_xold = MEM_callocN ( sizeof ( MVert ) * bvh->numverts, "bvh->current_xold" );
if (bvh->current_x == NULL)
{
@@ -241,9 +241,12 @@ BVH *bvh_build_from_cloth (ClothModifierData *clmd, float epsilon)
return NULL;
}
+ bvh->current_xold = MEM_callocN ( sizeof ( MVert ) * bvh->numverts, "bvh->current_xold" );
+
if (bvh->current_xold == NULL)
{
printf("bvh: Out of memory.\n");
+ MEM_freeN(bvh->current_x);
MEM_freeN(bvh);
return NULL;
}
@@ -574,6 +577,10 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd,Object *ob, DerivedMesh *d
cloth_free_modifier (ob, clmd);
if(G.rt > 0)
printf("clothModifier_do CLOTH_SIMSETTINGS_FLAG_RESET\n");
+
+ // prevent rebuilding of cloth each time you move backward
+ if(deltaTime < 0.0)
+ return result;
}
// unused in the moment, calculated seperately in implicit.c
@@ -656,20 +663,22 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd,Object *ob, DerivedMesh *d
}
// check for autoprotection, but only if cache active
- if((framenr >= clmd->sim_parms->autoprotect) && (G.relbase_valid))
+ if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_AUTOPROTECT)
{
- if(G.rt > 0)
- printf("fr#: %f, auto: %d\n", framenr, clmd->sim_parms->autoprotect);
- clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT;
+ if((framenr >= clmd->sim_parms->autoprotect) && (G.relbase_valid))
+ {
+ if(G.rt > 0)
+ printf("fr#: %f, auto: %d\n", framenr, clmd->sim_parms->autoprotect);
+
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT;
+ }
}
- if(G.rt > 0)
- printf("clothModifier_do deltaTime=1 cachewrite\n");
/* nice moving one frame forward */
if ( deltaTime == 1.0f )
{
clmd->sim_parms->sim_time = current_time;
-
+
if(G.rt > 0)
printf("clothModifier_do deltaTime=1\n");
@@ -718,7 +727,7 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd,Object *ob, DerivedMesh *d
else if(deltaTime == 0.0f)
{
if(G.rt > 0)
- printf("clothModifier_do deltaTime!=1 clmd->clothObject != NULL\n");
+ printf("dt = 0, %f\n", framenr);
if(cloth_read_cache(ob, clmd, framenr))
{
cloth_to_object (ob, clmd, result);
@@ -726,30 +735,35 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd,Object *ob, DerivedMesh *d
}
else /* same cache parts are missing */
{
- /*
- clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
- */
- clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
- cloth_clear_cache(ob, clmd, 0);
-
- cloth_write_cache(ob, clmd, framenr);
+ /* jump to a non-existing frame makes sim reset if cache is not protected */
+ if(!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT))
+ {
+ /*
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
+ */
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
+ cloth_clear_cache(ob, clmd, 0);
+
+ cloth_write_cache(ob, clmd, framenr);
+ }
}
}
else
{
if(G.rt > 0)
- printf("clothModifier_do deltaTime!=1 clmd->clothObject != NULL\n");
+ printf("dt > 1.0 || dt < 0.0, %f\n", framenr);
if(cloth_read_cache(ob, clmd, framenr))
{
cloth_to_object (ob, clmd, result);
implicit_set_positions(clmd);
- clmd->sim_parms->sim_time = current_time;
}
else
{
- /* jump to a non-existing frame makes sim reset */
- clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
+ /* jump to a non-existing frame makes sim reset if cache is not protected */
+ if(!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT))
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
}
+ clmd->sim_parms->sim_time = current_time;
}
return result;
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 6ef6758cab6..de13d952f8e 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -478,7 +478,7 @@ int cloth_collision_response_static(ClothModifierData *clmd, CollisionModifierDa
interpolateOnTriangle(v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, u1, u2, u3);
- VECSUB(relativeVelocity, v1, v2);
+ VECSUB(relativeVelocity, v2, v1);
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
magrelVel = INPR(relativeVelocity, collpair->normal);
@@ -489,10 +489,10 @@ int cloth_collision_response_static(ClothModifierData *clmd, CollisionModifierDa
// TODO
// If v_n_mag < 0 the edges are approaching each other.
- if(magrelVel < -ALMOST_ZERO)
+ if(magrelVel > ALMOST_ZERO)
{
// Calculate Impulse magnitude to stop all motion in normal direction.
- float magtangent;
+ float magtangent = 0, repulse = 0, d = 0;
double impulse = 0.0;
float vrel_t_pre[3];
float temp[3];
@@ -502,21 +502,25 @@ int cloth_collision_response_static(ClothModifierData *clmd, CollisionModifierDa
VecMulf(temp, magrelVel);
VECSUB(vrel_t_pre, relativeVelocity, temp);
- magtangent = INPR(vrel_t_pre,vrel_t_pre) - MIN2(clmd->coll_parms->friction * 0.01 * magrelVel,INPR(vrel_t_pre,vrel_t_pre));
+ // Decrease in magnitude of relative tangential velocity due to coulomb friction
+ // in original formula "magrelVel" should be the "change of relative velocity in normal direction"
+ magtangent = MIN2(clmd->coll_parms->friction * 0.01 * magrelVel,sqrt(INPR(vrel_t_pre,vrel_t_pre)));
// Apply friction impulse.
if (magtangent > ALMOST_ZERO)
{
Normalize(vrel_t_pre);
-
- impulse = -2.0 * magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
+
+ impulse = 2.0 * magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
VECADDMUL(cloth1->verts[collpair->ap1].impulse, vrel_t_pre, w1 * impulse);
VECADDMUL(cloth1->verts[collpair->ap2].impulse, vrel_t_pre, w2 * impulse);
VECADDMUL(cloth1->verts[collpair->ap3].impulse, vrel_t_pre, w3 * impulse);
}
-
- impulse = -2.0f * magrelVel / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
+ // Apply velocity stopping impulse
+ // I_c = m * v_N / 2.0
+ // no 2.0 * magrelVel normally, but looks nicer DG
+ impulse = 2.0 * magrelVel / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
VECADDMUL(cloth1->verts[collpair->ap1].impulse, collpair->normal, w1 * impulse);
cloth1->verts[collpair->ap1].impulse_count++;
@@ -527,6 +531,22 @@ int cloth_collision_response_static(ClothModifierData *clmd, CollisionModifierDa
VECADDMUL(cloth1->verts[collpair->ap3].impulse, collpair->normal, w3 * impulse);
cloth1->verts[collpair->ap3].impulse_count++;
+ /*
+ // doesn't perform nice, dunno why DG
+ // Apply repulse impulse if distance too short
+ // I_r = -min(dt*kd, m(0,1d/dt - v_n))
+ d = clmd->coll_parms->epsilon - collpair->distance;
+ if((magrelVel < 0.1*d*clmd->sim_parms->stepsPerFrame) && (d > ALMOST_ZERO))
+ {
+ repulse = MIN2(d*5.0/clmd->sim_parms->stepsPerFrame, 0.1*d*clmd->sim_parms->stepsPerFrame - magrelVel);
+
+ impulse = 0.25 * repulse / ( 1.0 + w1*w1 + w2*w2 + w3*w3); // original 2.0 / 0.25
+ VECADDMUL(cloth1->verts[collpair->ap1].impulse, collpair->normal, w1 * impulse);
+ VECADDMUL(cloth1->verts[collpair->ap2].impulse, collpair->normal, w2 * impulse);
+ VECADDMUL(cloth1->verts[collpair->ap3].impulse, collpair->normal, w3 * impulse);
+ }
+ */
+
result = 1;
}
@@ -1023,7 +1043,10 @@ int cloth_bvh_objcollision(ClothModifierData * clmd, float step, float dt)
bvh_traverse((ModifierData *)clmd, (ModifierData *)collmd, cloth_bvh->root, coll_bvh->root, step, cloth_collision_static, 0);
}
else
+ {
+ if(G.rt > 0)
printf ("cloth_bvh_objcollision: found a collision object with clothObject or collData NULL.\n");
+ }
// process all collisions (calculate impulses, TODO: also repulses if distance too short)
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index da0bed50592..d9d1a41bb53 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -878,7 +878,7 @@ DO_INLINE float fbstar(float length, float L, float kb, float cb)
float tempfb = kb * fb(length, L);
float fbstar = cb * (length - L);
-
+
if(tempfb < fbstar)
return fbstar;
else
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 6feb0d1cc2d..66d3fcd4729 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3037,6 +3037,9 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_LOADED;
clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_EDITMODE;
+ if(clmd->sim_parms->presets > 10)
+ clmd->sim_parms->presets = 0;
+
}
else if (md->type==eModifierType_Collision) {
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index 40abe012a5a..4ba1f4f02e8 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -83,6 +83,9 @@ typedef struct SimulationSettings
float max_shear; /* max shear scaling value, UNUSED */
int firstcachedframe;
float avg_spring_len; /* used for normalized springs */
+ short presets; /* used for presets on GUI */
+ short pad;
+ int pad2;
}
SimulationSettings;
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index da06351404e..a09da0b9990 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -5123,6 +5123,54 @@ static void object_cloth__enabletoggle(void *ob_v, void *arg2)
}
}
+static void cloth_presets_material(void *ob_v, void *arg2)
+{
+ Object *ob = ob_v;
+ ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+
+ if(!clmd) return;
+ if(clmd->sim_parms->presets==0) return;
+
+ if(clmd->sim_parms->presets==1) /* SILK */
+ {
+ clmd->sim_parms->structural = clmd->sim_parms->shear = 30.0;
+ clmd->sim_parms->bending = 0.1;
+ }
+ else if(clmd->sim_parms->presets==2) /* COTTON */
+ {
+ clmd->sim_parms->structural = clmd->sim_parms->shear = 30.0;
+ clmd->sim_parms->bending = 1.0;
+ }
+ else if(clmd->sim_parms->presets==3) /* RUBBER */
+ {
+ clmd->sim_parms->structural = clmd->sim_parms->shear = 5.0;
+ clmd->sim_parms->bending = 25.0;
+ clmd->sim_parms->stepsPerFrame = MAX2(clmd->sim_parms->stepsPerFrame, 7.0);
+ }
+ else if(clmd->sim_parms->presets==4) /* DENIM */
+ {
+ clmd->sim_parms->structural = clmd->sim_parms->shear = 70.0;
+ clmd->sim_parms->bending = 300.0;
+ clmd->sim_parms->stepsPerFrame = MAX2(clmd->sim_parms->stepsPerFrame, 15.0);
+ }
+ else if(clmd->sim_parms->presets==5) /* LEATHER */
+ {
+ clmd->sim_parms->structural = clmd->sim_parms->shear = 1000.0;
+ clmd->sim_parms->bending = 2500.0;
+ clmd->sim_parms->stepsPerFrame = MAX2(clmd->sim_parms->stepsPerFrame, 25.0);
+ }
+}
+
+static void cloth_presets_custom_material(void *ob_v, void *arg2)
+{
+ Object *ob = ob_v;
+ ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+
+ if(!clmd) return;
+
+ clmd->sim_parms->presets = 0;
+}
+
static int _can_cloth_at_all(Object *ob)
{
// list of Yes
@@ -5166,28 +5214,37 @@ static void object_panel_cloth(Object *ob)
/* GENERAL STUFF */
uiClearButLock();
- if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected");
+ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE) uiSetButLock(1, "Please leave editmode.");
+ else if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected");
+
+ uiDefBut(block, LABEL, 0, "Material Preset:", 10,170,150,20, NULL, 0.0, 0, 0, 0, "");
+ but=uiDefButS(block, MENU, B_CLOTH_RENEW, "Silk %x1|Cotton %x2|Rubber %x3|Denim %x4|Leather %x5|Custom %x0",
+ 160,170,150,20, &clmd->sim_parms->presets, 0, 0, 0, 0, "");
+ uiButSetFunc(but, cloth_presets_material, ob, NULL);
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_CLOTH_RENEW, "StructStiff:", 10,170,150,20, &clmd->sim_parms->structural, 1.0, 10000.0, 100, 0, "Overall stiffness of structure");
- uiDefButF(block, NUM, B_CLOTH_RENEW, "BendStiff:", 160,170,150,20, &clmd->sim_parms->bending, 0.0, 10000.0, 1000, 0, "Wrinkle coefficient (higher = less smaller but more big wrinkles)");
- uiDefButI(block, NUM, B_CLOTH_RENEW, "Quality:", 10,150,150,20, &clmd->sim_parms->stepsPerFrame, 4.0, 80.0, 5, 0, "Quality of the simulation (higher=better=slower)");
+ but = uiDefButF(block, NUM, B_CLOTH_RENEW, "StructStiff:", 10,150,150,20, &clmd->sim_parms->structural, 1.0, 10000.0, 100, 0, "Overall stiffness of structure");
+ uiButSetFunc(but, cloth_presets_custom_material, ob, NULL);
+
+ but = uiDefButF(block, NUM, B_CLOTH_RENEW, "BendStiff:", 160,150,150,20, &clmd->sim_parms->bending, 0.0, 10000.0, 1000, 0, "Wrinkle coefficient (higher = less smaller but more big wrinkles)");
+ uiButSetFunc(but, cloth_presets_custom_material, ob, NULL);
+
+ uiDefButI(block, NUM, B_CLOTH_RENEW, "Quality:", 10,130,150,20, &clmd->sim_parms->stepsPerFrame, 4.0, 80.0, 5, 0, "Quality of the simulation (higher=better=slower)");
- uiDefButF(block, NUM, B_CLOTH_RENEW, "Spring Damp:", 160,150,150,20, &clmd->sim_parms->Cdis, 0.0, 1.0, 10, 0, "Spring damping");
- uiDefButF(block, NUM, B_DIFF, "Air Damp:", 10,130,150,20, &clmd->sim_parms->Cvi, 0.0, 10.0, 10, 0, "Air has normaly some thickness which slows falling things down");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "Air Damp:", 160,130,150,20, &clmd->sim_parms->Cvi, 0.0, 10.0, 10, 0, "Air has normaly some thickness which slows falling things down");
- uiDefBut(block, LABEL, 0, "Gravity:", 10,100,60,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Gravity:", 10,110,60,20, NULL, 0.0, 0, 0, 0, "");
- uiDefButF(block, NUM, B_CLOTH_RENEW, "X:", 70,100,80,20, &clmd->sim_parms->gravity[0], -100.0, 100.0, 10, 0, "Apply gravitation to point movement");
- uiDefButF(block, NUM, B_CLOTH_RENEW, "Y:", 150,100,80,20, &clmd->sim_parms->gravity[1], -100.0, 100.0, 10, 0, "Apply gravitation to point movement");
- uiDefButF(block, NUM, B_CLOTH_RENEW, "Z:", 230,100,80,20, &clmd->sim_parms->gravity[2], -100.0, 100.0, 10, 0, "Apply gravitation to point movement");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "X:", 70,110,80,20, &clmd->sim_parms->gravity[0], -100.0, 100.0, 10, 0, "Apply gravitation to point movement");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "Y:", 150,110,80,20, &clmd->sim_parms->gravity[1], -100.0, 100.0, 10, 0, "Apply gravitation to point movement");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "Z:", 230,110,80,20, &clmd->sim_parms->gravity[2], -100.0, 100.0, 10, 0, "Apply gravitation to point movement");
uiBlockEndAlign(block);
/* GOAL STUFF */
uiBlockBeginAlign(block);
- uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_GOAL, B_CLOTH_RENEW, "Pinning of cloth", 10,70,150,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
+ uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_GOAL, B_CLOTH_RENEW, "Pinning of cloth", 10,80,150,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) && (BLI_countlist (&ob->defbase) > 0))
{
@@ -5216,13 +5273,13 @@ static void object_panel_cloth(Object *ob)
sprintf (clvg2, "%s%s", clmvg, clvg1);
- uiDefButS(block, MENU, B_CLOTH_RENEW, clvg2, 160,70,150,20, &clmd->sim_parms->vgroup_mass, 0, defCount, 0, 0, "Browses available vertex groups");
+ uiDefButS(block, MENU, B_CLOTH_RENEW, clvg2, 160,80,150,20, &clmd->sim_parms->vgroup_mass, 0, defCount, 0, 0, "Browses available vertex groups");
MEM_freeN (clvg1);
MEM_freeN (clvg2);
}
- uiDefButF(block, NUM, B_CLOTH_RENEW, "Pin Stiff:", 10,50,150,20, &clmd->sim_parms->goalspring, 0.0, 50.0, 50, 0, "Pin (vertex target position) spring stiffness");
- uiDefBut(block, LABEL, 0, "",160,50,150,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "Pin Stiff:", 10,60,150,20, &clmd->sim_parms->goalspring, 0.0, 50.0, 50, 0, "Pin (vertex target position) spring stiffness");
+ uiDefBut(block, LABEL, 0, "",160,60,150,20, NULL, 0.0, 0, 0, 0, "");
// uiDefButI(block, NUM, B_CLOTH_RENEW, "Pin Damp:", 160,50,150,20, &clmd->sim_parms->goalfrict, 1.0, 100.0, 10, 0, "Pined damping (higher = doesn't oszilate so much)");
/*
// nobody is changing these ones anyway
@@ -5232,7 +5289,7 @@ static void object_panel_cloth(Object *ob)
}
else if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)
{
- uiDefBut(block, LABEL, 0, " ", 160,70,150,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, " ", 160,80,150,20, NULL, 0.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "No vertex group for pinning available.", 10,50,300,20, NULL, 0.0, 0, 0, 0, "");
}
@@ -5296,14 +5353,20 @@ static void object_panel_cloth_II(Object *ob)
if(clmd)
{
uiClearButLock();
- if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected");
+ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE) uiSetButLock(1, "Please leave editmode.");
+ else if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected");
uiDefButI(block, NUM, B_CLOTH_RENEW, "First Frame:",10,160,150,20, &clmd->sim_parms->firstframe, 0, MAXFRAME, 1, 0, "Frame on which the simulation starts");
uiDefButI(block, NUM, B_CLOTH_RENEW, "Last Frame:",160,160,150,20, &clmd->sim_parms->lastframe, 0, MAXFRAME, 1, 0, "Frame on which the simulation stops");
uiDefBut(block, LABEL, 0, "",10,140,300,20, NULL, 0.0, 0, 0, 0, "");
- uiClearButLock();
- if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE) uiSetButLock(1, "Please leave editmode.");
+
+ if(!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE))
+ {
+ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT)
+ uiClearButLock();
+ }
+
if (!G.relbase_valid)
{
uiDefBut(block, LABEL, 0, "Cache deactivated until file is saved.", 10,120,300,20, NULL, 0.0, 0, 0, 0, "");
@@ -5319,8 +5382,11 @@ static void object_panel_cloth_II(Object *ob)
uiDefBut(block, LABEL, 0, " ", 10,80,300,20, NULL, 0.0, 0, 0, 0, "");
}
- uiClearButLock();
- if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected");
+ if(!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE))
+ {
+ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT)
+ uiSetButLock(1, "Cache is protected");
+ }
/*
TODO: implement this again in cloth!
@@ -5333,16 +5399,16 @@ static void object_panel_cloth_II(Object *ob)
uiDefButBitI(block, TOG, CLOTH_COLLSETTINGS_FLAG_ENABLED, B_CLOTH_RENEW, "Enable collisions", 10,60,150,20, &clmd->coll_parms->flags, 0, 0, 0, 0, "Enable collisions with this object");
if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED)
{
- uiDefButF(block, NUM, REDRAWBUTSOBJECT, "Min Distance:", 160,60,150,20, &clmd->coll_parms->epsilon, 0.001f, 1.0, 0.01f, 0, "Minimum distance between collision objects before collision response takes in, can be changed for each frame");
- uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Collision Quality:", 10,40,150,20, &clmd->coll_parms->loop_count, 1.0, 20.0, 1.0, 0, "How many collision iterations should be done. (higher = better = slower), can be changed for each frame");
- uiDefButF(block, NUM, REDRAWBUTSOBJECT, "Friction:", 160,40,150,20, &clmd->coll_parms->friction, 0.0, 80.0, 1.0, 0, "Friction force if a collision happened (0=movement not changed, 100=no movement left)");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "Min Distance:", 160,60,150,20, &clmd->coll_parms->epsilon, 0.001f, 1.0, 0.01f, 0, "Minimum distance between collision objects before collision response takes in, can be changed for each frame");
+ uiDefButS(block, NUM, B_CLOTH_RENEW, "Collision Quality:", 10,40,150,20, &clmd->coll_parms->loop_count, 1.0, 20.0, 1.0, 0, "How many collision iterations should be done. (higher = better = slower), can be changed for each frame");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "Friction:", 160,40,150,20, &clmd->coll_parms->friction, 0.0, 80.0, 1.0, 0, "Friction force if a collision happened (0=movement not changed, 100=no movement left)");
uiDefButBitI(block, TOG, CLOTH_COLLSETTINGS_FLAG_SELF, B_CLOTH_RENEW, "Enable selfcollisions", 10,20,150,20, &clmd->coll_parms->flags, 0, 0, 0, 0, "Enable selfcollisions with this object");
if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF)
{
- uiDefButF(block, NUM, REDRAWBUTSOBJECT, "Min Distance:", 160,20,150,20, &clmd->coll_parms->selfepsilon, 0.5f, 1.0, 0.01f, 0, "0.5 means no distance at all, 1.0 is maximum distance");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "Min Distance:", 160,20,150,20, &clmd->coll_parms->selfepsilon, 0.5f, 1.0, 0.01f, 0, "0.5 means no distance at all, 1.0 is maximum distance");
// self_loop_count
- uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Selfcoll Quality:", 10,0,150,20, &clmd->coll_parms->self_loop_count, 1.0, 10.0, 1.0, 0, "How many selfcollision iterations should be done. (higher = better = slower), can be changed for each frame");
+ uiDefButS(block, NUM, B_CLOTH_RENEW, "Selfcoll Quality:", 10,0,150,20, &clmd->coll_parms->self_loop_count, 1.0, 10.0, 1.0, 0, "How many selfcollision iterations should be done. (higher = better = slower), can be changed for each frame");
}
else
uiDefBut(block, LABEL, 0, "",160,20,150,20, NULL, 0.0, 0, 0, 0, "");
@@ -5379,10 +5445,19 @@ static void object_panel_cloth_III(Object *ob)
char clmvg2 [] = "Vertex Groups%t|None%x0|";
uiClearButLock();
- if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected");
+ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE) uiSetButLock(1, "Please leave editmode.");
+ else if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected");
+ uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_AUTOPROTECT, REDRAWBUTSOBJECT, "Autoprotect cache",10,160,150,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Enables automatic toggling of the 'Protect cache' button from the 2nd panel.");
- uiDefButI(block, NUM, B_DIFF, "Autoprotect Cache From:",10,160,300,20, &clmd->sim_parms->autoprotect, 0.0, MAXFRAME + 1, 1, 0, "Frame on which the simulation gets cache protection enabled automatically (To prevent accidently cleaning it).");
+ if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_AUTOPROTECT)
+ {
+ uiDefButI(block, NUM, B_DIFF, "From frame:",160,160,150,20, &clmd->sim_parms->autoprotect, 0.0, MAXFRAME + 1, 1, 0, "Frame on which the 'Protect Cache' button (2nd panel) is toggled automatically (To prevent accidently cleaning it).");
+ }
+ else
+ {
+ uiDefBut(block, LABEL, 0, " ", 160,160,150,20, NULL, 0.0, 0, 0, 0, "");
+ }
uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_SCALING, B_CLOTH_RENEW, "Enable stiffness scaling",10,130,300,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "If enabled, stiffness can be scaled along a weight painted vertex group.");
diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c
index acb4134a040..34d3bc89bdb 100644
--- a/source/blender/src/editmesh.c
+++ b/source/blender/src/editmesh.c
@@ -854,6 +854,8 @@ void make_editMesh()
clmd = (ClothModifierData *) modifiers_findByType(G.obedit, eModifierType_Cloth);
cloth = clmd->clothObject;
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_EDITMODE;
+
/* just to be sure also check vertcount */
/* also check if we have a protected cache */
if(cloth && (tot == cloth->numverts) && (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT))
@@ -866,7 +868,6 @@ void make_editMesh()
cloth_enabled = 1;
clmd->sim_parms->editedframe = G.scene->r.cfra;
- clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_EDITMODE;
/* inverse matrix is not uptodate... */
Mat4Invert ( G.obedit->imat, G.obedit->obmat );
@@ -1179,8 +1180,14 @@ void load_editMesh(void)
if(G.rt > 0)
printf("loadmesh --> cloth_enabled cloth_write_cache\n");
cloth_write_cache(G.obedit, clmd, clmd->sim_parms->editedframe);
- cloth_read_cache(G.obedit, clmd, G.scene->r.cfra);
- implicit_set_positions(clmd);
+
+ if(G.scene->r.cfra != clmd->sim_parms->editedframe)
+ {
+ if(cloth_read_cache(G.obedit, clmd, G.scene->r.cfra))
+ implicit_set_positions(clmd);
+ }
+ else
+ implicit_set_positions(clmd);
clmd->sim_parms->flags &= ~CLOTH_SIMSETTINGS_FLAG_EDITMODE;
}
@@ -1470,6 +1477,7 @@ void remake_editMesh(void)
{
make_editMesh();
allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0); /* needed to have nice cloth panels */
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
BIF_undo_push("Undo all changes");
}