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authorTon Roosendaal <ton@blender.org>2008-12-27 20:43:05 +0300
committerTon Roosendaal <ton@blender.org>2008-12-27 20:43:05 +0300
commitb97ee36f8dc1cd12039d5cbd317cb32be43a59ef (patch)
treef885803b33b7436427485b9c9bd1392e57223a52 /source
parentb7c7057f3e876cd0f964e2badc43e0b9a5e25d3b (diff)
2.5
Anim playback part 1 (needs more test, will do after commit) - added the update_for_new_frame() back - proper evaluation of time change notifier in WM level - fixed redraw flushes for menus while animation plays.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/animation/anim_deps.c65
-rw-r--r--source/blender/editors/include/ED_anim_api.h1
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c16
-rw-r--r--source/blender/editors/space_time/space_time.c12
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c16
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c64
6 files changed, 149 insertions, 25 deletions
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c
index 36457e13f5b..f825a38bd7d 100644
--- a/source/blender/editors/animation/anim_deps.c
+++ b/source/blender/editors/animation/anim_deps.c
@@ -35,6 +35,7 @@
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
+#include "DNA_texture_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
@@ -42,6 +43,10 @@
#include "BKE_context.h"
#include "BKE_depsgraph.h"
+#include "BKE_global.h"
+#include "BKE_scene.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
#include "BKE_utildefines.h"
#include "RNA_access.h"
@@ -50,24 +55,66 @@
/* ***************** depsgraph calls and anim updates ************* */
-/* generic update flush, reads from context Screen (layers) and scene */
-/* this is for compliancy, later it can do all windows etc */
-void ED_anim_dag_flush_update(bContext *C)
+static unsigned int screen_view3d_layers(bScreen *screen)
{
- Scene *scene= CTX_data_scene(C);
- bScreen *screen= CTX_wm_screen(C);
- int layer= scene->lay; /* as minimum this */
-
if(screen) {
+ unsigned int layer= screen->scene->lay; /* as minimum this */
ScrArea *sa;
-
+
/* get all used view3d layers */
for(sa= screen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_VIEW3D)
layer |= ((View3D *)sa->spacedata.first)->lay;
}
+ return layer;
}
+ return 0;
+}
+
+/* generic update flush, reads from context Screen (layers) and scene */
+/* this is for compliancy, later it can do all windows etc */
+void ED_anim_dag_flush_update(bContext *C)
+{
+ Scene *scene= CTX_data_scene(C);
+ bScreen *screen= CTX_wm_screen(C);
+
+ DAG_scene_flush_update(scene, screen_view3d_layers(screen), 0);
+}
+
+
+/* results in fully updated anim system */
+/* in future sound should be on WM level, only 1 sound can play! */
+void ED_update_for_newframe(bContext *C, int mute)
+{
+ bScreen *screen= CTX_wm_screen(C);
+ Scene *scene= screen->scene;
- DAG_scene_flush_update(scene, layer, 0);
+ //extern void audiostream_scrub(unsigned int frame); /* seqaudio.c */
+
+ /* this function applies the changes too */
+ /* XXX future: do all windows */
+ scene_update_for_newframe(scene, screen_view3d_layers(screen)); /* BKE_scene.h */
+
+ //if ( (CFRA>1) && (!mute) && (G.scene->audio.flag & AUDIO_SCRUB))
+ // audiostream_scrub( CFRA );
+
+ /* 3d window, preview */
+ //BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
+
+ /* all movie/sequence images */
+ //BIF_image_update_frame();
+
+ /* composite */
+ if(scene->use_nodes && scene->nodetree)
+ ntreeCompositTagAnimated(scene->nodetree);
+
+ /* update animated texture nodes */
+ {
+ Tex *tex;
+ for(tex= G.main->tex.first; tex; tex= tex->id.next)
+ if( tex->use_nodes && tex->nodetree ) {
+ ntreeTexTagAnimated( tex->nodetree );
+ }
+ }
}
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index b6908205398..492e2a22b84 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -286,6 +286,7 @@ void ANIM_nla_mapping_apply(struct Object *ob, struct Ipo *ipo, short restore, s
/* generic update flush, reads from Context screen (layers) and scene */
void ED_anim_dag_flush_update(struct bContext *C);
+void ED_update_for_newframe(struct bContext *C, int mute);
/* ************************************************* */
/* OPERATORS */
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index d22e2943670..1b6e134ca96 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -230,9 +230,19 @@ static void buttons_header_area_draw(const bContext *C, ARegion *ar)
UI_view2d_view_restore(C);
}
-static void buttons_main_area_listener(ARegion *ar, wmNotifier *wmn)
+/* reused! */
+static void buttons_area_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
+ switch(wmn->category) {
+ case NC_SCENE:
+ switch(wmn->data) {
+ case ND_FRAME:
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ break;
+ }
}
/* only called once, from space/spacetypes.c */
@@ -255,7 +265,7 @@ void ED_spacetype_buttons(void)
art->regionid = RGN_TYPE_WINDOW;
art->init= buttons_main_area_init;
art->draw= buttons_main_area_draw;
- art->listener= buttons_main_area_listener;
+ art->listener= buttons_area_listener;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
BLI_addhead(&st->regiontypes, art);
@@ -268,7 +278,7 @@ void ED_spacetype_buttons(void)
art->init= buttons_header_area_init;
art->draw= buttons_header_area_draw;
-
+ art->listener= buttons_area_listener;
BLI_addhead(&st->regiontypes, art);
/* regions: channels */
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 11ab7b19a6b..1d95f982f93 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -203,6 +203,17 @@ static void time_header_area_draw(const bContext *C, ARegion *ar)
UI_view2d_view_restore(C);
}
+static void time_header_area_listener(ARegion *ar, wmNotifier *wmn)
+{
+ /* context changes */
+ switch(wmn->category) {
+
+ case NC_SCENE:
+ if(wmn->data==ND_FRAME)
+ ED_region_tag_redraw(ar);
+ break;
+ }
+}
/* ******************** default callbacks for time space ***************** */
@@ -314,6 +325,7 @@ void ED_spacetype_time(void)
art->init= time_header_area_init;
art->draw= time_header_area_draw;
+ art->listener= time_header_area_listener;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 6762097b9bb..ad85fdb9a0e 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -52,6 +52,7 @@
#include "BIF_gl.h"
#include "WM_api.h"
+#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
@@ -203,6 +204,19 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
}
+static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn)
+{
+ /* context changes */
+ switch(wmn->category) {
+ case NC_SCENE:
+ switch(wmn->data) {
+ case ND_FRAME:
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ break;
+ }
+}
/* add handlers, stuff you only do once or on area/region changes */
static void view3d_header_area_init(wmWindowManager *wm, ARegion *ar)
@@ -295,7 +309,7 @@ void ED_spacetype_view3d(void)
art->regionid = RGN_TYPE_WINDOW;
art->draw= view3d_main_area_draw;
art->init= view3d_main_area_init;
-
+ art->listener= view3d_main_area_listener;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index b0abdc3b7f2..f241fb7f91e 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -48,6 +48,7 @@
#include "ED_screen.h"
#include "ED_space_api.h"
+#include "ED_anim_api.h"
#include "RNA_access.h"
@@ -127,6 +128,25 @@ void wm_event_do_notifiers(bContext *C)
{
wmWindowManager *wm= CTX_wm_manager(C);
wmNotifier *note;
+ wmWindow *win;
+
+ /* cache & catch WM level notifiers, such as frame change */
+ /* XXX todo, multiwindow scenes */
+ for(win= wm->windows.first; win; win= win->next) {
+ int do_anim= 0;
+
+ for(note= wm->queue.first; note; note= note->next) {
+ if(note->window==win)
+ if(note->category==NC_SCENE)
+ if(note->data==ND_FRAME)
+ do_anim= 1;
+ }
+ if(do_anim) {
+ /* depsgraph gets called, might send more notifiers */
+ CTX_wm_window_set(C, win);
+ ED_update_for_newframe(C, 1);
+ }
+ }
while( (note=wm_notifier_next(wm)) ) {
wmWindow *win;
@@ -158,15 +178,11 @@ void wm_event_do_notifiers(bContext *C)
}
}
-/* mark regions to redraw if overlapped with rect */
-static void wm_flush_regions(bScreen *screen, rcti *dirty)
+/* mark area-regions to redraw if overlapped with rect */
+static void wm_flush_regions_down(bScreen *screen, rcti *dirty)
{
ScrArea *sa;
ARegion *ar;
-
- for(ar= screen->regionbase.first; ar; ar= ar->next)
- if(BLI_isect_rcti(dirty, &ar->winrct, NULL))
- ar->do_draw= 1;
for(sa= screen->areabase.first; sa; sa= sa->next)
for(ar= sa->regionbase.first; ar; ar= ar->next)
@@ -174,18 +190,42 @@ static void wm_flush_regions(bScreen *screen, rcti *dirty)
ar->do_draw= 1;
}
+/* mark menu-regions to redraw if overlapped with rect */
+static void wm_flush_regions_up(bScreen *screen, rcti *dirty)
+{
+ ARegion *ar;
+
+ for(ar= screen->regionbase.first; ar; ar= ar->next)
+ if(BLI_isect_rcti(dirty, &ar->winrct, NULL))
+ ar->do_draw= 1;
+}
+
+
/* all the overlay management, menus, actionzones, region tabs, etc */
static void wm_flush_draw_update(bContext *C)
{
+ ScrArea *sa;
ARegion *ar;
bScreen *screen= CTX_wm_screen(C);
- /* flush redraws of screen regions (menus) down */
- for(ar= screen->regionbase.last; ar; ar= ar->prev) {
- if(ar->swinid && ar->do_draw) {
- wm_flush_regions(screen, &ar->winrct);
- }
- }
+ if(screen->regionbase.first) {
+ /* flush redraws of area-regions up to menus */
+ for(sa= screen->areabase.first; sa; sa= sa->next)
+ for(ar= sa->regionbase.first; ar; ar= ar->next)
+ if(ar->swinid && ar->do_draw)
+ wm_flush_regions_up(screen, &ar->winrct);
+
+ /* flush overlapping menus */
+ for(ar= screen->regionbase.last; ar; ar= ar->prev)
+ if(ar->swinid && ar->do_draw)
+ wm_flush_regions_up(screen, &ar->winrct);
+
+
+ /* flush redraws of menus down to areas */
+ for(ar= screen->regionbase.last; ar; ar= ar->prev)
+ if(ar->swinid && ar->do_draw)
+ wm_flush_regions_down(screen, &ar->winrct);
+ }
/* sets redraws for Azones, future region tabs, etc */
ED_area_overdraw_flush(C);