diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-09-09 17:42:22 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-09-09 17:42:22 +0400 |
commit | 8c1b4f8e05592822c2efe2083dfc7a1d9de3f4da (patch) | |
tree | 472ea54b97ac763e9f1db2a2f36a28a7c96fa8cd /source | |
parent | a3ac15db3dd572740a1fb1429670bcd4fa2b14a2 (diff) |
Fix #28590: Sculpt Overlay Texture in Viewport Glitched and Wrong icon for Overlay Option?
Use clamp to border for fixed textures.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_stroke.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index 09873566d4a..9500c7f663c 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -322,8 +322,8 @@ static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); } return 1; |