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authorTon Roosendaal <ton@blender.org>2006-02-25 14:56:08 +0300
committerTon Roosendaal <ton@blender.org>2006-02-25 14:56:08 +0300
commit02a931ac4fef29e2ce14c92b87f46c9ccfd46ccb (patch)
tree84ee6df6290c04640033a5f88dfc8a2c114e92ed /source
parente377a5f7210d2cd26d48344df38e6381a86a635d (diff)
Replacing SDL threads with pthread.
For some reason I thought SDL thread handling would be much simpler... but the migration to posix pthread went very smooth and painless. Less code even, and I even notice a slight performance increase! All threading code is still wrapped in blenlib/intern/threads.c Only real change was making the callback functions to return void pointer, instead of an int. The mutex handling is also different... there's no test anymore if a mutex was initialized, which is a bit confusing. But it appears to run all fine still. :) Nathan Letwory has been signalled already to provide the Windows pthread library and make/scons linking. For MSVC we might need help from someone else later though.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/node.c2
-rw-r--r--source/blender/blenlib/BLI_threads.h2
-rw-r--r--source/blender/blenlib/intern/threads.c60
-rw-r--r--source/blender/render/intern/source/pipeline.c16
4 files changed, 35 insertions, 45 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 6a1c768d17c..aab2e4dc33e 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1801,7 +1801,7 @@ typedef struct ThreadData {
RenderData *rd;
} ThreadData;
-static int exec_composite_node(void *node_v)
+static void *exec_composite_node(void *node_v)
{
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
diff --git a/source/blender/blenlib/BLI_threads.h b/source/blender/blenlib/BLI_threads.h
index 6cbac55ac02..00ea4f7aaab 100644
--- a/source/blender/blenlib/BLI_threads.h
+++ b/source/blender/blenlib/BLI_threads.h
@@ -32,7 +32,7 @@
#define BLI_THREADS_H
-void BLI_init_threads (ListBase *threadbase, int (*do_thread)(void *), int tot);
+void BLI_init_threads (ListBase *threadbase, void *(*do_thread)(void *), int tot);
int BLI_available_threads(ListBase *threadbase);
int BLI_available_thread_index(ListBase *threadbase);
void BLI_insert_thread (ListBase *threadbase, void *callerdata);
diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c
index 712a6529348..ba1539bb0fa 100644
--- a/source/blender/blenlib/intern/threads.c
+++ b/source/blender/blenlib/intern/threads.c
@@ -31,12 +31,13 @@
#include <math.h>
#include <stdlib.h>
#include <string.h>
+#include <pthread.h>
+
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_threads.h"
-#include "SDL_thread.h"
/* ********** basic thread control API ************
@@ -82,20 +83,20 @@ A sample loop can look like this (pseudo c);
BLI_end_threads(&lb);
************************************************ */
-static SDL_mutex *_malloc_lock= NULL;
+static pthread_mutex_t _malloc_lock = PTHREAD_MUTEX_INITIALIZER;
/* just a max for security reasons */
#define RE_MAX_THREAD 8
typedef struct ThreadSlot {
struct ThreadSlot *next, *prev;
- int (*do_thread)(void *);
+ void *(*do_thread)(void *);
void *callerdata;
- SDL_Thread *sdlthread;
+ pthread_t pthread;
int avail;
} ThreadSlot;
-void BLI_init_threads(ListBase *threadbase, int (*do_thread)(void *), int tot)
+void BLI_init_threads(ListBase *threadbase, void *(*do_thread)(void *), int tot)
{
int a;
@@ -110,16 +111,8 @@ void BLI_init_threads(ListBase *threadbase, int (*do_thread)(void *), int tot)
ThreadSlot *tslot= MEM_callocN(sizeof(ThreadSlot), "threadslot");
BLI_addtail(threadbase, tslot);
tslot->do_thread= do_thread;
+ tslot->avail= 1;
}
-
- /* weak weak... now only 1 thread system at a time can be used */
- if(_malloc_lock) {
- printf("error; multiple locks active\n");
- SDL_DestroyMutex(_malloc_lock);
- _malloc_lock= NULL;
- }
-
- _malloc_lock = SDL_CreateMutex();
}
/* amount of available threads */
@@ -129,7 +122,7 @@ int BLI_available_threads(ListBase *threadbase)
int counter=0;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
- if(tslot->sdlthread==NULL)
+ if(tslot->avail)
counter++;
}
return counter;
@@ -142,7 +135,7 @@ int BLI_available_thread_index(ListBase *threadbase)
int counter=0;
for(tslot= threadbase->first; tslot; tslot= tslot->next, counter++) {
- if(tslot->sdlthread==NULL)
+ if(tslot->avail)
return counter;
}
return 0;
@@ -154,9 +147,10 @@ void BLI_insert_thread(ListBase *threadbase, void *callerdata)
ThreadSlot *tslot;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
- if(tslot->sdlthread==NULL) {
+ if(tslot->avail) {
+ tslot->avail= 0;
tslot->callerdata= callerdata;
- tslot->sdlthread= SDL_CreateThread(tslot->do_thread, tslot->callerdata);
+ pthread_create(&tslot->pthread, NULL, tslot->do_thread, tslot->callerdata);
return;
}
}
@@ -170,8 +164,8 @@ void BLI_remove_thread(ListBase *threadbase, void *callerdata)
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->callerdata==callerdata) {
tslot->callerdata= NULL;
- SDL_WaitThread(tslot->sdlthread, NULL);
- tslot->sdlthread= NULL;
+ pthread_join(tslot->pthread, NULL);
+ tslot->avail= 1;
}
}
}
@@ -181,24 +175,22 @@ void BLI_end_threads(ListBase *threadbase)
ThreadSlot *tslot;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
- if(tslot->sdlthread) {
- SDL_WaitThread(tslot->sdlthread, NULL);
+ if(tslot->avail==0) {
+ pthread_join(tslot->pthread, NULL);
}
}
BLI_freelistN(threadbase);
- if(_malloc_lock) SDL_DestroyMutex(_malloc_lock);
- _malloc_lock= NULL;
}
void BLI_lock_thread(void)
{
- if(_malloc_lock) SDL_mutexP(_malloc_lock);
+ pthread_mutex_lock(&_malloc_lock);
}
void BLI_unlock_thread(void)
{
- if(_malloc_lock) SDL_mutexV(_malloc_lock);
+ pthread_mutex_unlock(&_malloc_lock);
}
@@ -207,32 +199,32 @@ void BLI_unlock_thread(void)
void *MEM_mallocT(int len, char *name)
{
void *mem;
- if(_malloc_lock) SDL_mutexP(_malloc_lock);
+ pthread_mutex_lock(&_malloc_lock);
mem= MEM_mallocN(len, name);
- if(_malloc_lock) SDL_mutexV(_malloc_lock);
+ pthread_mutex_unlock(&_malloc_lock);
return mem;
}
void *MEM_callocT(int len, char *name)
{
void *mem;
- if(_malloc_lock) SDL_mutexP(_malloc_lock);
+ pthread_mutex_lock(&_malloc_lock);
mem= MEM_callocN(len, name);
- if(_malloc_lock) SDL_mutexV(_malloc_lock);
+ pthread_mutex_unlock(&_malloc_lock);
return mem;
}
void *MEM_mapallocT(int len, char *name)
{
void *mem;
- if(_malloc_lock) SDL_mutexP(_malloc_lock);
+ pthread_mutex_lock(&_malloc_lock);
mem= MEM_mapallocN(len, name);
- if(_malloc_lock) SDL_mutexV(_malloc_lock);
+ pthread_mutex_unlock(&_malloc_lock);
return mem;
}
void MEM_freeT(void *poin)
{
- if(_malloc_lock) SDL_mutexP(_malloc_lock);
+ pthread_mutex_lock(&_malloc_lock);
MEM_freeN(poin);
- if(_malloc_lock) SDL_mutexV(_malloc_lock);
+ pthread_mutex_unlock(&_malloc_lock);
}
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 4ba5d83afa3..765daa7d346 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -59,8 +59,6 @@
#include "BSE_sequence.h" /* <----------------- bad!!! */
-#include "SDL_thread.h"
-
/* internal */
#include "render_types.h"
#include "renderpipeline.h"
@@ -105,7 +103,7 @@ static struct ListBase RenderList= {NULL, NULL};
/* hardcopy of current render, used while rendering for speed */
volatile Render R;
-static SDL_mutex *exrtile_lock= NULL;
+//static SDL_mutex *exrtile_lock= NULL;
/* ********* alloc and free ******** */
@@ -440,7 +438,7 @@ static void save_render_result_tile(volatile Render *re, RenderPart *pa)
RenderPass *rpassp;
int offs, partx, party;
- if(exrtile_lock) SDL_mutexP(exrtile_lock);
+// if(exrtile_lock) SDL_mutexP(exrtile_lock);
for(rlp= rrpart->layers.first; rlp; rlp= rlp->next) {
@@ -474,7 +472,7 @@ static void save_render_result_tile(volatile Render *re, RenderPart *pa)
IMB_exrtile_write_channels(re->result->exrhandle, partx, party);
- if(exrtile_lock) SDL_mutexV(exrtile_lock);
+// if(exrtile_lock) SDL_mutexV(exrtile_lock);
}
@@ -809,7 +807,7 @@ void RE_AddObject(Render *re, Object *ob)
/* *************************************** */
-static int do_part_thread(void *pa_v)
+static void *do_part_thread(void *pa_v)
{
RenderPart *pa= pa_v;
@@ -832,7 +830,7 @@ static int do_part_thread(void *pa_v)
pa->ready= 1;
- return 0;
+ return NULL;
}
/* returns with render result filled, not threaded */
@@ -940,7 +938,7 @@ static void threaded_tile_processor(Render *re)
if(rr->exrhandle) {
IMB_exrtile_begin_write(rr->exrhandle, "/tmp/render.exr", rr->rectx, rr->recty, rr->rectx/re->r.xparts, rr->recty/re->r.yparts);
- exrtile_lock = SDL_CreateMutex();
+// exrtile_lock = SDL_CreateMutex();
}
if(re->r.mode & R_THREADS) maxthreads= 2;
@@ -1008,7 +1006,7 @@ static void threaded_tile_processor(Render *re)
}
if(rr->exrhandle) {
- if(exrtile_lock) SDL_DestroyMutex(exrtile_lock);
+// if(exrtile_lock) SDL_DestroyMutex(exrtile_lock);
IMB_exr_close(rr->exrhandle);
read_render_result(re);
}