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authorTon Roosendaal <ton@blender.org>2004-05-10 01:15:05 +0400
committerTon Roosendaal <ton@blender.org>2004-05-10 01:15:05 +0400
commit24a8327d2516276e6c7834a8067c603cd5af3832 (patch)
tree751783531b85a4c5dfc3e77446320490d608ced8 /source
parent4d99961c0dac22051bdc03ed0ed3304121e6a8f7 (diff)
fix for bug #1263
When zooming in extreme, scaling things outside of view caused dashed line to be wrong... it used shorts for screencoords. Made it a float.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/drawobject.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index a5999827f11..9c4f2c79474 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -247,14 +247,14 @@ static void draw_icon_centered(float *pos, unsigned int *rect, int rectsize)
void helpline(float *vec)
{
- float vecrot[3];
- short mval[2], mval1[2];
+ float vecrot[3], cent[2];
+ short mval[2];
VECCOPY(vecrot, vec);
if(G.obedit) Mat4MulVecfl(G.obedit->obmat, vecrot);
getmouseco_areawin(mval);
- project_short_noclip(vecrot, mval1);
+ project_float(vecrot, cent); // no overflow in extreme cases
persp(PERSP_WIN);
@@ -265,7 +265,7 @@ void helpline(float *vec)
setlinestyle(3);
glBegin(GL_LINE_STRIP);
glVertex2sv(mval);
- glVertex2sv(mval1);
+ glVertex2fv(cent);
glEnd();
setlinestyle(0);