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authorCampbell Barton <ideasman42@gmail.com>2009-06-20 10:06:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-20 10:06:13 +0400
commit3511d72488501640fb9b38daff7cfed35e5beed2 (patch)
treea9738a5383f569dd61e004dbd30432bba37c6b0a /source
parent7785ead4eb64f9702d7a59060e73b3e121e674a7 (diff)
game logic UI script, physics could be broken up into more panels.
Diffstat (limited to 'source')
-rw-r--r--source/blender/makesrna/intern/rna_object.c43
1 files changed, 43 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index ff9777d283e..435a9e0f0a4 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -522,6 +522,49 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Rotation Damping", "General rotation damping.");
+ prop= RNA_def_property(srna, "minimum_velocity", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "min_vel");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Velocity Min", "Clamp velocity to this minimum speed (except when totally still).");
+
+ prop= RNA_def_property(srna, "maximum_velocity", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "max_vel");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Velocity Max", "Clamp velocity to this maximum speed.");
+
+ /* lock position */
+ prop= RNA_def_property(srna, "lock_x_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_AXIS);
+ RNA_def_property_ui_text(prop, "Lock X Axis", "Disable simulation of linear motion along the X axis.");
+
+ prop= RNA_def_property(srna, "lock_y_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Y_AXIS);
+ RNA_def_property_ui_text(prop, "Lock Y Axis", "Disable simulation of linear motion along the Y axis.");
+
+ prop= RNA_def_property(srna, "lock_z_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Z_AXIS);
+ RNA_def_property_ui_text(prop, "Lock Z Axis", "Disable simulation of linear motion along the Z axis.");
+
+
+ /* lock rotation */
+ prop= RNA_def_property(srna, "lock_x_rot_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_ROT_AXIS);
+ RNA_def_property_ui_text(prop, "Lock X Rotation Axis", "Disable simulation of angular motion along the X axis.");
+
+ prop= RNA_def_property(srna, "lock_y_rot_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Y_ROT_AXIS);
+ RNA_def_property_ui_text(prop, "Lock Y Rotation Axis", "Disable simulation of angular motion along the Y axis.");
+
+ prop= RNA_def_property(srna, "lock_z_rot_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Z_ROT_AXIS);
+ RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis.");
+
+ /* is this used anywhere ? */
+ prop= RNA_def_property(srna, "use_activity_culling", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflag2", OB_NEVER_DO_ACTIVITY_CULLING);
+ RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis.");
+
+
prop= RNA_def_property(srna, "do_fh", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_DO_FH);
RNA_def_property_ui_text(prop, "Do Fh", "Use Fh settings in materials.");