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authorCampbell Barton <ideasman42@gmail.com>2009-12-19 13:27:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-12-19 13:27:23 +0300
commit3e23f002b42dc1892665e1705f9f107c4e047b8a (patch)
treeafee38661589d491c664d04855c64e3f263a44df /source
parentde7ffa1bac820a45a65e31cd367bc446153c89af (diff)
fix for non Euler-XYZ rotations...
- Camera to 3D view didnt check for rotation order. - Fly mode didnt check for rotation order. added util functions. - object_apply_mat4(ob, mat4); applies a 4x4 matrix to an objects loc,scale,rot (accounting for rotation modes) - object_mat3_to_rot(ob, mat3, use_compat); apply a 3x3 matrix to the objects rotation, option to use a euler compatible with the existing euler.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_object.h2
-rw-r--r--source/blender/blenkernel/intern/object.c26
-rw-r--r--source/blender/editors/object/object_transform.c12
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c14
4 files changed, 38 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index aeb33cd3628..3e239e91453 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -93,8 +93,10 @@ void disable_speed_curve(int val);
float bsystem_time(struct Scene *scene, struct Object *ob, float cfra, float ofs);
void object_scale_to_mat3(struct Object *ob, float mat[][3]);
void object_rot_to_mat3(struct Object *ob, float mat[][3]);
+void object_mat3_to_rot(struct Object *ob, float mat[][3], int use_compat);
void object_to_mat3(struct Object *ob, float mat[][3]);
void object_to_mat4(struct Object *ob, float mat[][4]);
+void object_apply_mat4(struct Object *ob, float mat[][4]);
void set_no_parent_ipo(int val);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 9a7a3501031..676ab081533 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1618,6 +1618,32 @@ void object_rot_to_mat3(Object *ob, float mat[][3])
mul_m3_m3m3(mat, dmat, rmat);
}
+void object_mat3_to_rot(Object *ob, float mat[][3], int use_compat)
+{
+ if (ob->rotmode == ROT_MODE_QUAT)
+ mat3_to_quat(ob->quat, mat);
+ else if (ob->rotmode == ROT_MODE_AXISANGLE)
+ mat3_to_axis_angle(ob->rotAxis, &ob->rotAngle, mat);
+ else {
+ if(use_compat) {
+ float eul[3];
+ VECCOPY(eul, ob->rot);
+ mat3_to_compatible_eulO(ob->rot, eul, ob->rotmode, mat);
+ }
+ else
+ mat3_to_eulO(ob->rot, ob->rotmode, mat);
+ }
+}
+
+void object_apply_mat4(Object *ob, float mat[][4])
+{
+ float mat3[3][3];
+ VECCOPY(ob->loc, mat[3]);
+ mat4_to_size(ob->size, mat);
+ copy_m3_m4(mat3, mat);
+ object_mat3_to_rot(ob, mat3, 0);
+}
+
void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
{
float smat[3][3];
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index cd2361a1cc0..a16b0f2a7ac 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -555,17 +555,7 @@ static int visual_transform_apply_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
where_is_object(scene, ob);
-
- VECCOPY(ob->loc, ob->obmat[3]);
- mat4_to_size(ob->size,ob->obmat);
-
- if (ob->rotmode == ROT_MODE_QUAT)
- mat4_to_quat(ob->quat, ob->obmat);
- else if (ob->rotmode == ROT_MODE_AXISANGLE)
- mat4_to_axis_angle(ob->rotAxis, &ob->rotAngle, ob->obmat);
- else
- mat4_to_eul(ob->rot,ob->obmat);
-
+ object_apply_mat4(ob, ob->obmat);
where_is_object(scene, ob);
change = 1;
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 424ae13ca18..8fc6e365c46 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -395,6 +395,7 @@ void VIEW3D_OT_smoothview(wmOperatorType *ot)
static void setcameratoview3d(View3D *v3d, RegionView3D *rv3d, Object *ob)
{
float dvec[3];
+ float mat3[3][3];
dvec[0]= rv3d->dist*rv3d->viewinv[2][0];
dvec[1]= rv3d->dist*rv3d->viewinv[2][1];
@@ -404,7 +405,10 @@ static void setcameratoview3d(View3D *v3d, RegionView3D *rv3d, Object *ob)
sub_v3_v3v3(ob->loc, ob->loc, rv3d->ofs);
rv3d->viewquat[0]= -rv3d->viewquat[0];
- quat_to_eul( ob->rot,rv3d->viewquat);
+ // quat_to_eul( ob->rot,rv3d->viewquat); // in 2.4x for xyz eulers only
+ quat_to_mat3(mat3, rv3d->viewquat);
+ object_mat3_to_rot(ob, mat3, 0);
+
rv3d->viewquat[0]= -rv3d->viewquat[0];
ob->recalc= OB_RECALC_OB;
@@ -1914,7 +1918,7 @@ typedef struct FlyInfo {
#define FLY_CANCEL 1
#define FLY_CONFIRM 2
-int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *event)
+static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *event)
{
float upvec[3]; // tmp
float mat[3][3];
@@ -2041,7 +2045,7 @@ static int flyEnd(bContext *C, FlyInfo *fly)
else if (fly->persp_backup==RV3D_CAMOB) { /* camera */
float mat3[3][3];
copy_m3_m4(mat3, v3d->camera->obmat);
- mat3_to_compatible_eul( v3d->camera->rot, fly->rot_backup,mat3);
+ object_mat3_to_rot(v3d->camera, mat3, TRUE);
DAG_id_flush_update(&v3d->camera->id, OB_RECALC_OB);
#if 0 //XXX2.5
@@ -2078,7 +2082,7 @@ static int flyEnd(bContext *C, FlyInfo *fly)
return OPERATOR_CANCELLED;
}
-void flyEvent(FlyInfo *fly, wmEvent *event)
+static void flyEvent(FlyInfo *fly, wmEvent *event)
{
if (event->type == TIMER && event->customdata == fly->timer) {
fly->redraw = 1;
@@ -2201,7 +2205,7 @@ void flyEvent(FlyInfo *fly, wmEvent *event)
}
//int fly_exec(bContext *C, wmOperator *op)
-int flyApply(FlyInfo *fly)
+static int flyApply(FlyInfo *fly)
{
/*
fly mode - Shift+F