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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-16 16:50:16 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-16 16:50:16 +0400 |
commit | cfffc96ad8ece5fe59892567a88f527bb8f65a97 (patch) | |
tree | eb7e12d642501d0d9359a03b1424035886652460 /source | |
parent | ae20f7a95e818175ea76cf4b93fb413416c10f73 (diff) |
Fix for bug 1245: Colours are wrong on GameBlender
http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125
The vertex paint routines were storing red in the blue channel, and blue in the red channel.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/makesdna/DNA_meshdata_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h index 5eaba97fc63..29b0db4e20f 100644 --- a/source/blender/makesdna/DNA_meshdata_types.h +++ b/source/blender/makesdna/DNA_meshdata_types.h @@ -59,7 +59,7 @@ typedef struct MVert { } MVert; typedef struct MCol { - char a, r, g, b; + char a, b, g, r; } MCol; typedef struct MSticky { |