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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:50:16 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-16 16:50:16 +0400
commitcfffc96ad8ece5fe59892567a88f527bb8f65a97 (patch)
treeeb7e12d642501d0d9359a03b1424035886652460 /source
parentae20f7a95e818175ea76cf4b93fb413416c10f73 (diff)
Fix for bug 1245: Colours are wrong on GameBlender
http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125 The vertex paint routines were storing red in the blue channel, and blue in the red channel.
Diffstat (limited to 'source')
-rw-r--r--source/blender/makesdna/DNA_meshdata_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index 5eaba97fc63..29b0db4e20f 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -59,7 +59,7 @@ typedef struct MVert {
} MVert;
typedef struct MCol {
- char a, r, g, b;
+ char a, b, g, r;
} MCol;
typedef struct MSticky {