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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-03-07 16:27:18 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-03-07 16:27:18 +0400
commit9fba458a7fe535e60f5c6beee9757fe25ffe2d49 (patch)
treee625eb73d3da32a01c84385e1976f81d2f8b92bd /source
parentbdf731f03d727d3862537c59fa11477b77eb60b0 (diff)
Cycles: float texture support. Due to GPU limitations there are now 95 byte,
and 5 float image textures. For CPU render this limit will be lifted later on with image cache support. Patch by Mike Farnsworth. Also changed color space option in image/environment texture node, to show options Color and Non-Color Data, instead of sRGB and Linear, this is more descriptive, and it was not really correct to equate Non-Color Data with Linear.
Diffstat (limited to 'source')
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.c2
4 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index f0d0a556d92..0d309aad36c 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -582,8 +582,8 @@ typedef struct TexNodeOutput {
#define SHD_WAVE_TRI 2
/* image/environment texture */
-#define SHD_COLORSPACE_LINEAR 0
-#define SHD_COLORSPACE_SRGB 1
+#define SHD_COLORSPACE_NONE 0
+#define SHD_COLORSPACE_COLOR 1
/* blur node */
#define CMP_NODE_BLUR_ASPECT_NONE 0
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 07d52f1a8ba..2caf1f06585 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -1264,8 +1264,8 @@ static void def_sh_tex_sky(StructRNA *srna)
static void def_sh_tex_environment(StructRNA *srna)
{
static const EnumPropertyItem prop_color_space_items[] = {
- {SHD_COLORSPACE_SRGB, "SRGB", 0, "sRGB", "Image is in sRGB color space"},
- {SHD_COLORSPACE_LINEAR, "LINEAR", 0, "Linear", "Image is in scene linear color space"},
+ {SHD_COLORSPACE_COLOR, "COLOR", 0, "Color", "Image contains color data, and will be converted to linear color for rendering"},
+ {SHD_COLORSPACE_NONE, "NONE", 0, "Non-Color Data", "Image contains non-color data, for example a displacement or normal map, and will not be converted"},
{0, NULL, 0, NULL, NULL}};
PropertyRNA *prop;
@@ -1289,8 +1289,8 @@ static void def_sh_tex_environment(StructRNA *srna)
static void def_sh_tex_image(StructRNA *srna)
{
static const EnumPropertyItem prop_color_space_items[] = {
- {SHD_COLORSPACE_LINEAR, "LINEAR", 0, "Linear", "Image is in scene linear color space"},
- {SHD_COLORSPACE_SRGB, "SRGB", 0, "sRGB", "Image is in sRGB color space"},
+ {SHD_COLORSPACE_COLOR, "COLOR", 0, "Color", "Image contains color data, and will be converted to linear color for rendering"},
+ {SHD_COLORSPACE_NONE, "NONE", 0, "Non-Color Data", "Image contains non-color data, for example a displacement or normal map, and will not be converted"},
{0, NULL, 0, NULL, NULL}};
PropertyRNA *prop;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
index dbdd6a8619b..d6957e53f10 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
@@ -44,7 +44,7 @@ static void node_shader_init_tex_environment(bNodeTree *UNUSED(ntree), bNode* no
NodeTexEnvironment *tex = MEM_callocN(sizeof(NodeTexEnvironment), "NodeTexEnvironment");
default_tex_mapping(&tex->base.tex_mapping);
default_color_mapping(&tex->base.color_mapping);
- tex->color_space = SHD_COLORSPACE_SRGB;
+ tex->color_space = SHD_COLORSPACE_COLOR;
node->storage = tex;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index aa679b4e04e..aa7ff279178 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -44,7 +44,7 @@ static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode* node, bN
NodeTexImage *tex = MEM_callocN(sizeof(NodeTexImage), "NodeTexImage");
default_tex_mapping(&tex->base.tex_mapping);
default_color_mapping(&tex->base.color_mapping);
- tex->color_space = SHD_COLORSPACE_SRGB;
+ tex->color_space = SHD_COLORSPACE_COLOR;
node->storage = tex;
}