Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-03-10 18:43:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-10 18:43:12 +0400
commitc7988dc1ac506b8bccc00b044868057306068633 (patch)
treed15ec495dea543ee3ccd9d479245d4717a33b954 /source
parent6fef7f1c326b2072cf912198a1739dac36c1b5c8 (diff)
style cleanup
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/intern/boxpack2d.c316
1 files changed, 161 insertions, 155 deletions
diff --git a/source/blender/blenlib/intern/boxpack2d.c b/source/blender/blenlib/intern/boxpack2d.c
index 7a1f7bee1ce..6631e36fc72 100644
--- a/source/blender/blenlib/intern/boxpack2d.c
+++ b/source/blender/blenlib/intern/boxpack2d.c
@@ -24,12 +24,11 @@
* \ingroup bli
*/
-
#include <stdlib.h> /* for qsort */
#include "MEM_guardedalloc.h"
#include "BLI_boxpack2d.h"
-
+
/* BoxPacker for backing 2D rectangles into a square
*
* The defined Below are for internal use only */
@@ -52,7 +51,7 @@ typedef struct boxVert {
} boxVert;
/* free vert flags */
-#define eps 0.0000001f
+#define EPSILON 0.0000001f
#define BLF 1
#define TRF 2
#define TLF 4
@@ -64,52 +63,54 @@ typedef struct boxVert {
#define TL 2
#define BR 3
-#define BOXLEFT(b) b->v[BL]->x
-#define BOXRIGHT(b) b->v[TR]->x
-#define BOXBOTTOM(b) b->v[BL]->y
-#define BOXTOP(b) b->v[TR]->y
-#define BOXAREA(b) (b->w * b->h)
+#define BOXLEFT(b) ((b)->v[BL]->x)
+#define BOXRIGHT(b) ((b)->v[TR]->x)
+#define BOXBOTTOM(b) ((b)->v[BL]->y)
+#define BOXTOP(b) ((b)->v[TR]->y)
+#define BOXAREA(b) ((b)->w * (b)->h)
-#define UPDATE_V34X(b) b->v[TL]->x = b->v[BL]->x;\
- b->v[BR]->x = b->v[TR]->x
-#define UPDATE_V34Y(b) b->v[TL]->y = b->v[TR]->y;\
- b->v[BR]->y = b->v[BL]->y
-#define UPDATE_V34(b) UPDATE_V34X(b); UPDATE_V34Y(b)
+#define UPDATE_V34X(b) ((b)->v[TL]->x = (b)->v[BL]->x); \
+ ((b)->v[BR]->x = (b)->v[TR]->x)
+#define UPDATE_V34Y(b) ((b)->v[TL]->y = (b)->v[TR]->y); \
+ ((b)->v[BR]->y = (b)->v[BL]->y)
+#define UPDATE_V34(b) UPDATE_V34X(b); UPDATE_V34Y(b)
-#define SET_BOXLEFT(b, f) b->v[TR]->x = f + b->w;\
- b->v[BL]->x = f;\
+#define SET_BOXLEFT(b, f) (b)->v[TR]->x = f + (b)->w; \
+ (b)->v[BL]->x = f; \
UPDATE_V34X(b)
-#define SET_BOXRIGHT(b, f) b->v[BL]->x = f - b->w;\
- b->v[TR]->x = f;\
+#define SET_BOXRIGHT(b, f) (b)->v[BL]->x = f - (b)->w; \
+ (b)->v[TR]->x = f; \
UPDATE_V34X(b)
-#define SET_BOXBOTTOM(b, f) b->v[TR]->y = f + b->h;\
- b->v[BL]->y = f;\
+#define SET_BOXBOTTOM(b, f) (b)->v[TR]->y = f + (b)->h; \
+ (b)->v[BL]->y = f; \
UPDATE_V34Y(b)
-#define SET_BOXTOP(b, f) b->v[BL]->y = f - b->h;\
- b->v[TR]->y = f;\
+#define SET_BOXTOP(b, f) (b)->v[BL]->y = f - (b)->h; \
+ (b)->v[TR]->y = f; \
UPDATE_V34Y(b)
-#define BOXINTERSECT(b1, b2)\
- (!( BOXLEFT(b1)+eps>=BOXRIGHT(b2) ||\
- BOXBOTTOM(b1)+eps>=BOXTOP(b2) ||\
- BOXRIGHT(b1)-eps<=BOXLEFT(b2) ||\
- BOXTOP(b1)-eps<=BOXBOTTOM(b2) ))
+#define BOXINTERSECT(b1, b2) \
+ !(BOXLEFT(b1) + EPSILON >= BOXRIGHT(b2) || \
+ BOXBOTTOM(b1) + EPSILON >= BOXTOP(b2) || \
+ BOXRIGHT(b1) - EPSILON <= BOXLEFT(b2) || \
+ BOXTOP(b1) - EPSILON <= BOXBOTTOM(b2))
-#define MIN2(x,y) ( (x)<(y) ? (x) : (y) )
-#define MAX2(x,y) ( (x)>(y) ? (x) : (y) )
+#define MIN2(x,y) ((x) < (y) ? (x) : (y))
+#define MAX2(x,y) ((x) > (y) ? (x) : (y))
-/* #define BOXDEBUG(b)\
- * printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n",\
- * b->index, b->w, b->h, b->x, b->y) */
+#if 0
+#define BOXDEBUG(b) \
+ printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n", \
+ b->index, b->w, b->h, b->x, b->y)
+#endif
/* qsort function - sort largest to smallest */
static int box_areasort(const void *p1, const void *p2)
{
- const boxPack *b1= p1, *b2= p2;
- const float a1= BOXAREA(b1);
- const float a2= BOXAREA(b2);
+ const boxPack *b1 = p1, *b2 = p2;
+ const float a1 = BOXAREA(b1);
+ const float a2 = BOXAREA(b2);
- if ( a1 < a2 ) return 1;
- else if ( a1 > a2 ) return -1;
+ if (a1 < a2) return 1;
+ else if (a1 > a2) return -1;
return 0;
}
@@ -126,16 +127,16 @@ static int vertex_sort(const void *p1, const void *p2)
{
boxVert *v1, *v2;
float a1, a2;
-
- v1 = vertarray + ((int *) p1)[0];
- v2 = vertarray + ((int *) p2)[0];
-
+
+ v1 = vertarray + ((int *)p1)[0];
+ v2 = vertarray + ((int *)p2)[0];
+
a1 = MAX2(v1->x+box_width, v1->y+box_height);
a2 = MAX2(v2->x+box_width, v2->y+box_height);
-
+
/* sort largest to smallest */
- if ( a1 > a2 ) return 1;
- else if ( a1 < a2 ) return -1;
+ if (a1 > a2) return 1;
+ else if (a1 < a2) return -1;
return 0;
}
/* Main boxpacking function accessed from other functions
@@ -155,24 +156,24 @@ void boxPack2D(boxPack *boxarray, const int len, float *tot_width, float *tot_he
{
boxVert *vert; /* the current vert */
int box_index, verts_pack_len, i, j, k, isect;
- int quad_flags[4]= {BLF,TRF,TLF,BRF}; /* use for looping */
+ int quad_flags[4] = {BLF, TRF, TLF, BRF}; /* use for looping */
boxPack *box, *box_test; /*current box and another for intersection tests*/
int *vertex_pack_indices; /*an array of indices used for sorting verts*/
-
+
if (!len) {
- *tot_width = 0.0f;
+ *tot_width = 0.0f;
*tot_height = 0.0f;
return;
}
-
+
/* Sort boxes, biggest first */
qsort(boxarray, len, sizeof(boxPack), box_areasort);
-
+
/* add verts to the boxes, these are only used internally */
- vert = vertarray = MEM_mallocN( len*4*sizeof(boxVert), "boxPack Verts");
- vertex_pack_indices = MEM_mallocN( len*3*sizeof(int), "boxPack Indices");
-
- for (box=boxarray, box_index=0, i=0; box_index < len; box_index++, box++) {
+ vert = vertarray = MEM_mallocN(len * 4 * sizeof(boxVert), "boxPack Verts");
+ vertex_pack_indices = MEM_mallocN(len * 3 * sizeof(int), "boxPack Indices");
+
+ for (box = boxarray, box_index = 0, i = 0; box_index < len; box_index++, box++) {
vert->blb = vert->brb = vert->tlb =
vert->isect_cache[0] = vert->isect_cache[1] =
@@ -207,98 +208,98 @@ void boxPack2D(boxPack *boxarray, const int len, float *tot_width, float *tot_he
box->v[BR] = vert; vert++;
}
vert = NULL;
-
-
+
/* Pack the First box!
* then enter the main box-packing loop */
-
+
box = boxarray; /* get the first box */
/* First time, no boxes packed */
box->v[BL]->free = 0; /* Can't use any if these */
- box->v[BR]->free &= ~(BLF|BRF);
- box->v[TL]->free &= ~(BLF|TLF);
-
+ box->v[BR]->free &= ~(BLF | BRF);
+ box->v[TL]->free &= ~(BLF | TLF);
+
*tot_width = box->w;
- *tot_height = box->h;
-
+ *tot_height = box->h;
+
/* This sets all the vertex locations */
SET_BOXLEFT(box, 0.0f);
SET_BOXBOTTOM(box, 0.0f);
box->x = box->y = 0.0f;
-
- for (i=0; i<3; i++)
- vertex_pack_indices[i] = box->v[i+1]->index;
+
+ for (i = 0; i < 3; i++)
+ vertex_pack_indices[i] = box->v[i + 1]->index;
verts_pack_len = 3;
box++; /* next box, needed for the loop below */
/* ...done packing the first box */
/* Main boxpacking loop */
- for (box_index=1; box_index < len; box_index++, box++) {
-
+ for (box_index = 1; box_index < len; box_index++, box++) {
+
/* These static floatds are used for sorting */
box_width = box->w;
box_height = box->h;
-
+
qsort(vertex_pack_indices, verts_pack_len, sizeof(int), vertex_sort);
-
+
/* Pack the box in with the others */
/* sort the verts */
isect = 1;
-
- for (i=0; i<verts_pack_len && isect; i++) {
+
+ for (i = 0; i < verts_pack_len && isect; i++) {
vert = vertarray + vertex_pack_indices[i];
/* printf("\ttesting vert %i %i %i %f %f\n", i,
* vert->free, verts_pack_len, vert->x, vert->y); */
-
+
/* This vert has a free quadrant
* Test if we can place the box here
* vert->free & quad_flags[j] - Checks
* */
-
- for (j=0; (j<4) && isect; j++) {
+
+ for (j = 0; (j < 4) && isect; j++) {
if (vert->free & quad_flags[j]) {
switch (j) {
- case BL:
- SET_BOXRIGHT(box, vert->x);
- SET_BOXTOP(box, vert->y);
- break;
- case TR:
- SET_BOXLEFT(box, vert->x);
- SET_BOXBOTTOM(box, vert->y);
- break;
- case TL:
- SET_BOXRIGHT(box, vert->x);
- SET_BOXBOTTOM(box, vert->y);
- break;
- case BR:
- SET_BOXLEFT(box, vert->x);
- SET_BOXTOP(box, vert->y);
- break;
+ case BL:
+ SET_BOXRIGHT(box, vert->x);
+ SET_BOXTOP(box, vert->y);
+ break;
+ case TR:
+ SET_BOXLEFT(box, vert->x);
+ SET_BOXBOTTOM(box, vert->y);
+ break;
+ case TL:
+ SET_BOXRIGHT(box, vert->x);
+ SET_BOXBOTTOM(box, vert->y);
+ break;
+ case BR:
+ SET_BOXLEFT(box, vert->x);
+ SET_BOXTOP(box, vert->y);
+ break;
}
-
+
/* Now we need to check that the box intersects
* with any other boxes
* Assume no intersection... */
isect = 0;
if (/* Constrain boxes to positive X/Y values */
- BOXLEFT(box)<0.0f || BOXBOTTOM(box) < 0.0f ||
+ BOXLEFT(box) < 0.0f || BOXBOTTOM(box) < 0.0f ||
/* check for last intersected */
( vert->isect_cache[j] &&
- BOXINTERSECT(box, vert->isect_cache[j]) )
- ) {
+ BOXINTERSECT(box, vert->isect_cache[j])))
+ {
/* Here we check that the last intersected
* box will intersect with this one using
* isect_cache that can store a pointer to a
* box for each quadrant
* big speedup */
isect = 1;
- } else {
+ }
+ else {
/* do a full search for colliding box
* this is really slow, some spatially divided
* data-structure would be better */
- for (box_test=boxarray; box_test != box; box_test++) {
- if BOXINTERSECT(box, box_test) {
+ for (box_test = boxarray; box_test != box; box_test++) {
+ if (BOXINTERSECT(box, box_test)) {
/* Store the last intersecting here as cache
* for faster checking next time around */
vert->isect_cache[j] = box_test;
@@ -307,35 +308,35 @@ void boxPack2D(boxPack *boxarray, const int len, float *tot_width, float *tot_he
}
}
}
-
+
if (!isect) {
-
+
/* maintain the total width and height */
(*tot_width) = MAX2(BOXRIGHT(box), (*tot_width));
(*tot_height) = MAX2(BOXTOP(box), (*tot_height));
-
+
/* Place the box */
vert->free &= ~quad_flags[j];
-
+
switch (j) {
- case TR:
- box->v[BL]= vert;
- vert->trb = box;
- break;
- case TL:
- box->v[BR]= vert;
- vert->tlb = box;
- break;
- case BR:
- box->v[TL]= vert;
- vert->brb = box;
- break;
- case BL:
- box->v[TR]= vert;
- vert->blb = box;
- break;
+ case TR:
+ box->v[BL] = vert;
+ vert->trb = box;
+ break;
+ case TL:
+ box->v[BR] = vert;
+ vert->tlb = box;
+ break;
+ case BR:
+ box->v[TL] = vert;
+ vert->brb = box;
+ break;
+ case BL:
+ box->v[TR] = vert;
+ vert->blb = box;
+ break;
}
-
+
/* Mask free flags for verts that are
* on the bottom or side so we don't get
* boxes outside the given rectangle ares
@@ -343,68 +344,73 @@ void boxPack2D(boxPack *boxarray, const int len, float *tot_width, float *tot_he
* We can do an else/if here because only the first
* box can be at the very bottom left corner */
if (BOXLEFT(box) <= 0) {
- box->v[TL]->free &= ~(TLF|BLF);
- box->v[BL]->free &= ~(TLF|BLF);
- } else if (BOXBOTTOM(box) <= 0) {
- box->v[BL]->free &= ~(BRF|BLF);
- box->v[BR]->free &= ~(BRF|BLF);
+ box->v[TL]->free &= ~(TLF | BLF);
+ box->v[BL]->free &= ~(TLF | BLF);
}
-
+ else if (BOXBOTTOM(box) <= 0) {
+ box->v[BL]->free &= ~(BRF | BLF);
+ box->v[BR]->free &= ~(BRF | BLF);
+ }
+
/* The following block of code does a logical
* check with 2 adjacent boxes, its possible to
* flag verts on one or both of the boxes
* as being used by checking the width or
* height of both boxes */
- if (vert->tlb && vert->trb &&
- (box == vert->tlb || box == vert->trb)) {
+ if (vert->tlb && vert->trb && (box == vert->tlb || box == vert->trb)) {
if (vert->tlb->h > vert->trb->h) {
- vert->trb->v[TL]->free &= ~(TLF|BLF);
- } else if (vert->tlb->h < vert->trb->h) {
- vert->tlb->v[TR]->free &= ~(TRF|BRF);
- } else { /*same*/
+ vert->trb->v[TL]->free &= ~(TLF | BLF);
+ }
+ else if (vert->tlb->h < vert->trb->h) {
+ vert->tlb->v[TR]->free &= ~(TRF | BRF);
+ }
+ else { /*same*/
vert->tlb->v[TR]->free &= ~BLF;
vert->trb->v[TL]->free &= ~BRF;
}
- } else if (vert->blb && vert->brb &&
- (box == vert->blb || box == vert->brb)) {
+ }
+ else if (vert->blb && vert->brb && (box == vert->blb || box == vert->brb)) {
if (vert->blb->h > vert->brb->h) {
- vert->brb->v[BL]->free &= ~(TLF|BLF);
- } else if (vert->blb->h < vert->brb->h) {
- vert->blb->v[BR]->free &= ~(TRF|BRF);
- } else { /*same*/
+ vert->brb->v[BL]->free &= ~(TLF | BLF);
+ }
+ else if (vert->blb->h < vert->brb->h) {
+ vert->blb->v[BR]->free &= ~(TRF | BRF);
+ }
+ else { /*same*/
vert->blb->v[BR]->free &= ~TRF;
vert->brb->v[BL]->free &= ~TLF;
}
}
/* Horizontal */
- if (vert->tlb && vert->blb &&
- (box == vert->tlb || box == vert->blb) ) {
+ if (vert->tlb && vert->blb && (box == vert->tlb || box == vert->blb)) {
if (vert->tlb->w > vert->blb->w) {
- vert->blb->v[TL]->free &= ~(TLF|TRF);
- } else if (vert->tlb->w < vert->blb->w) {
- vert->tlb->v[BL]->free &= ~(BLF|BRF);
- } else { /*same*/
+ vert->blb->v[TL]->free &= ~(TLF | TRF);
+ }
+ else if (vert->tlb->w < vert->blb->w) {
+ vert->tlb->v[BL]->free &= ~(BLF | BRF);
+ }
+ else { /*same*/
vert->blb->v[TL]->free &= ~TRF;
vert->tlb->v[BL]->free &= ~BRF;
}
- } else if ( vert->trb && vert->brb &&
- (box == vert->trb || box == vert->brb) ) {
+ }
+ else if (vert->trb && vert->brb && (box == vert->trb || box == vert->brb)) {
if (vert->trb->w > vert->brb->w) {
- vert->brb->v[TR]->free &= ~(TLF|TRF);
- } else if (vert->trb->w < vert->brb->w) {
- vert->trb->v[BR]->free &= ~(BLF|BRF);
- } else { /*same*/
+ vert->brb->v[TR]->free &= ~(TLF | TRF);
+ }
+ else if (vert->trb->w < vert->brb->w) {
+ vert->trb->v[BR]->free &= ~(BLF | BRF);
+ }
+ else { /*same*/
vert->brb->v[TR]->free &= ~TLF;
vert->trb->v[BR]->free &= ~BLF;
}
}
/* End logical check */
-
-
- for (k=0; k<4; k++) {
+
+ for (k = 0; k < 4; k++) {
if (box->v[k] != vert) {
- vertex_pack_indices[verts_pack_len] =
- box->v[k]->index;
+ vertex_pack_indices[verts_pack_len] = box->v[k]->index;
verts_pack_len++;
}
}
@@ -414,16 +420,16 @@ void boxPack2D(boxPack *boxarray, const int len, float *tot_width, float *tot_he
box->x = BOXLEFT(box);
box->y = BOXBOTTOM(box);
}
- }
+ }
}
}
}
/* free all the verts, not really needed because they shouldn't be
* touched anymore but accessing the pointers would crash blender */
- for (box_index=0; box_index < len; box_index++) {
- box = boxarray+box_index;
- box->v[0] = box->v[1] = box->v[2] = box->v[3] = NULL;
+ for (box_index = 0; box_index < len; box_index++) {
+ box = boxarray + box_index;
+ box->v[0] = box->v[1] = box->v[2] = box->v[3] = NULL;
}
MEM_freeN(vertex_pack_indices);
MEM_freeN(vertarray);