diff options
author | Matt Ebb <matt@mke3.net> | 2010-04-21 08:21:27 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2010-04-21 08:21:27 +0400 |
commit | 10796a1a7bc457be794664ba70aa6625d560191c (patch) | |
tree | e4c2ed3493cdbebb5a87a2af02b62da22ca78e97 /source | |
parent | 3ad3d9e5caa561007ba6dfbea655a2940bb77ecd (diff) |
Fix [#22099] Interactive Loopcut hs anoyin problem
Made the loop cut confirmation (when finding an edge ring to cut) happen on
mouse press, rather than release.
This has a nice side effect when using the 'release confirm' option, combining
the two steps into one - with this on you can click once to immediately place the
cut in the center, or click+drag to move the cut line where you want it to.
See: http://mke3.net/blender/devel/2.5/loopcut_releaseconfirm.mov
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/mesh/loopcut.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/loopcut.c b/source/blender/editors/mesh/loopcut.c index 0fa4c5dcdf1..703f3cd425f 100644 --- a/source/blender/editors/mesh/loopcut.c +++ b/source/blender/editors/mesh/loopcut.c @@ -413,7 +413,7 @@ static int ringcut_modal (bContext *C, wmOperator *op, wmEvent *event) switch (event->type) { case LEFTMOUSE: /* confirm */ // XXX hardcoded - if (event->val == KM_RELEASE) { + if (event->val == KM_PRESS) { /* finish */ ED_region_tag_redraw(lcd->ar); |