Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorJason Hays <jason_hays22@mymail.eku.edu>2011-07-29 21:36:49 +0400
committerJason Hays <jason_hays22@mymail.eku.edu>2011-07-29 21:36:49 +0400
commit566d9361798ade5d9749cf59231b8c88c21bbe20 (patch)
tree64dc9ecdfa5f5d4d0c4b41f3debb418de0dad6be /source
parent2e7144bed84633729ca442cc92969dda629a57aa (diff)
'Fix Deforms' op added to weight paint tools to smooth (remove/reduce) spiking caused by bones by altering vgroup weights
--it's still really simplistic (and slow!) so don't try fixing an entire mesh! xD Also, don't use it on a mesh with a mirror modifier yet, just noticed that it does both vertices instead of one. Minor UI text update for Vertex Masking
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/object/object_intern.h1
-rw-r--r--source/blender/editors/object/object_ops.c1
-rw-r--r--source/blender/editors/object/object_vgroup.c398
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c2
4 files changed, 401 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 1d3d0a311e0..e548e68d683 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -203,6 +203,7 @@ void OBJECT_OT_vertex_group_levels(struct wmOperatorType *ot);
void OBJECT_OT_vertex_group_lock_all(struct wmOperatorType *ot);
void OBJECT_OT_vertex_group_invert_locks(struct wmOperatorType *ot);
void OBJECT_OT_vertex_group_unlock_all(struct wmOperatorType *ot);
+void OBJECT_OT_vertex_group_fix(struct wmOperatorType *ot);
void OBJECT_OT_vertex_group_invert(struct wmOperatorType *ot);
void OBJECT_OT_vertex_group_blend(struct wmOperatorType *ot);
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index c9e6004510c..ad08f08696c 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -177,6 +177,7 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_vertex_group_invert_locks);
WM_operatortype_append(OBJECT_OT_vertex_group_lock_all);
WM_operatortype_append(OBJECT_OT_vertex_group_unlock_all);
+ WM_operatortype_append(OBJECT_OT_vertex_group_fix);
WM_operatortype_append(OBJECT_OT_vertex_group_invert);
WM_operatortype_append(OBJECT_OT_vertex_group_levels);
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index e70b36cfa13..79e8f98c630 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -60,6 +60,7 @@
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_report.h"
+#include "BKE_DerivedMesh.h"//Jason
#include "RNA_access.h"
#include "RNA_define.h"
@@ -749,6 +750,369 @@ static void vgroup_normalize(Object *ob)
if (dvert_array) MEM_freeN(dvert_array);
}
+// Jason
+static int tryToAddVerts(int *verts, int length, int a, int b) {
+ char containsA = FALSE;
+ char containsB = FALSE;
+ int added = 0;
+ int i;
+ for(i = 0; i < length && (!containsA || !containsB); i++) {
+ if(verts[i] == a) {
+ containsA = TRUE;
+ } else if(verts[i] == b) {
+ containsB = TRUE;
+ } else if(verts[i] == -1) {
+ if(!containsA) {
+ verts[i] = a;
+ containsA = TRUE;
+ added++;
+ } else if(!containsB){
+ verts[i] = b;
+ containsB = TRUE;
+ added++;
+ }
+ }
+ }
+ return added;
+}
+//Jason
+static int* getSurroundingVerts(Mesh *me, int vert, int *count) {
+ int length = 0;
+ int *tverts;
+ int *verts = NULL;
+ MFace *mf = me->mface;
+ int totface = me->totface;
+ int found = 0;
+ int i;
+ for(i = 0; i < totface; i++, mf++) {
+ if(vert == mf->v1 || vert == mf->v2 || vert == mf->v3 || (mf->v4 &&vert == mf->v4)) {
+ length+=2;
+ }
+ }
+ if(!length) {
+ return 0;
+ }
+ tverts = MEM_mallocN(sizeof(int)*length, "tempSurroundingVerts");
+ mf = me->mface;
+ for(i = 0; i < length; i++) {
+ tverts[i] = -1;
+ }
+ for(i = 0; i < totface; i++, mf++) {
+ int a=-1, b=-1;
+ //printf("face %d verts: %d %d %d %d\n", i, mf->v1, mf->v2, mf->v3, mf->v4);
+ if(mf->v1 == vert) {
+ a = mf->v2;
+ if(mf->v4) {
+ b = mf->v4;
+ } else {
+ b = mf->v3;
+ }
+ } else if(mf->v2 == vert) {
+ a = mf->v1;
+ b = mf->v3;
+ } else if(mf->v3 == vert) {
+ a = mf->v2;
+ if(mf->v4) {
+ b = mf->v4;
+ } else {
+ b = mf->v1;
+ }
+ } else if (mf->v4 && mf->v4 == vert){
+ a = mf->v1;
+ b = mf->v3;
+ } else {
+ continue;
+ }
+ found += tryToAddVerts(tverts, length, a, b);
+ }
+ if(found) {
+ verts = MEM_mallocN(sizeof(int)* found, "surroundingVerts");
+ for(i = 0; i < found; i++) {
+ verts[i] = tverts[i];
+ }
+ count[0] = found;
+ }
+ MEM_freeN(tverts);
+ return verts;
+}
+static void getSingleCoordinate(MVert **points, int count, float *coord) {
+ int i, k;
+ for(k = 0; k < 3; k++) {
+ coord[k] = 0;
+ }
+ for(i = 0; i < count; i++) {
+ for(k = 0; k < 3; k++) {
+ coord[k] += points[i]->co[k];
+ }
+ }
+ for(k = 0; k < 3; k++) {
+ coord[k] /= count;
+ }
+}
+static void getNearestPointOnPlane(float *norm, float d, float *coord, float *point, float *dst) {
+ float *temp = MEM_callocN(sizeof(float)*3, "temp");
+ int i;
+ float dotprod = 0;
+ for(i = 0; i < 3; i++) {
+ temp[i] = point[i]-coord[i];
+ }
+ for(i = 0; i < 3; i++) {
+ dotprod += temp[i]*norm[i];
+ }
+ MEM_freeN(temp);
+ for(i = 0; i < 3; i++) {
+ dst[i] = point[i] - dotprod*norm[i];
+ }
+}
+static float distance(float* a, float *b, int length) {
+ int i;
+ float sum = 0;
+ for(i = 0; i < length; i++) {
+ sum += (b[i]-a[i])*(b[i]-a[i]);
+ }
+ return sqrt(sum);
+}
+static void getVerticalAndHorizontalChange(float *norm, float d, float *coord, float *start, float distToStart, float *end, float **changes, int index) {
+ // A=Q-((Q-P).N)N
+ // D = (a*x0 + b*y0 +c*z0 +d)
+ float *projA, *projB;
+ projA = MEM_callocN(sizeof(float)*3, "projectedA");
+ projB = MEM_callocN(sizeof(float)*3, "projectedB");
+ getNearestPointOnPlane(norm, d, coord, start, projA);
+ getNearestPointOnPlane(norm, d, coord, end, projB);
+ // vertical change
+ changes[index][0] = norm[0]*end[0] + norm[1]*end[1] + norm[2]*end[2] + d - distToStart;
+ //printf("vc %f %f\n", distance(end, projB, 3)-distance(start, projA, 3), changes[index][0]);
+ // horizontal change
+ changes[index][1] = distance(projA, projB, 3);
+ MEM_freeN(projA);
+ MEM_freeN(projB);
+}
+static void moveCloserToDistanceFromPlane(Scene *scene, Object *ob, Mesh *me, int index, float *norm, float *coord, float d, float distToBe, float strength, float cp) {
+ DerivedMesh *dm;
+ MDeformWeight *dw;
+ MVert m;
+ MDeformVert *dvert = me->dvert+index;
+ int totweight = dvert->totweight;
+ float oldw = 0;
+ float *oldPos = MEM_callocN(sizeof(float)*3, "oldPosition");
+ float vc, hc;
+ int i, k;
+ float **changes = MEM_mallocN(sizeof(float)*totweight, "vertHorzChange");
+ int *upDown = MEM_callocN(sizeof(int)*totweight, "upDownTracker");// track if up or down moved it closer for each bone
+ int *dwIndices = MEM_callocN(sizeof(int)*totweight, "dwIndexTracker");
+ float distToStart;
+ float bestChange = 0;
+ int bestIndex = 0;
+ char wasChange;
+ char wasUp;
+ int lastIndex = -1;
+ float originalDistToBe = distToBe;
+ for(i = 0; i < totweight; i++) {
+ changes[i] = MEM_callocN(sizeof(float)*2, "vertHorzChange_"+i);
+ }
+ do {
+ wasChange = FALSE;
+ dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
+ dm->getVert(dm, index, &m);
+ oldPos[0] = m.co[0];
+ oldPos[1] = m.co[1];
+ oldPos[2] = m.co[2];
+ distToStart = norm[0]*oldPos[0] + norm[1]*oldPos[1] + norm[2]*oldPos[2] + d;
+ //printf("dist %f \n",distToStart);
+ //printf("mesh point %f %f %f dpoint %f %f %f \n", (me->mvert+index)->co[0], (me->mvert+index)->co[1], (me->mvert+index)->co[3], oldPos[0], oldPos[1], oldPos[2]);
+ if(distToBe == originalDistToBe) {
+ distToBe += distToStart - distToStart*strength;
+ }
+ for(i = 0; i < totweight; i++) {
+ dwIndices[i] = i;
+ dw = (dvert->dw+i);
+ vc = hc = 0;
+ if(!dw->weight) {
+ changes[i][0] = 0;
+ changes[i][1] = 0;
+ continue;
+ }
+ for(k = 0; k < 2; k++) {
+ if(dm) {
+ dm->needsFree = 1;
+ dm->release(dm);
+ dm = NULL;
+ ob->derivedDeform=NULL;
+ }
+ oldw = dw->weight;
+ if(k) {
+ dw->weight *= 1+cp;
+ } else {
+ dw->weight /= 1+cp;
+ }
+ if(dw->weight == oldw) {
+ changes[i][0] = 0;
+ changes[i][1] = 0;
+ break;
+ }
+ if(dw->weight > 1) {
+ dw->weight = 1;
+ }
+ dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
+ dm->getVert(dm, index, &m);
+ getVerticalAndHorizontalChange(norm, d, coord, oldPos, distToStart, m.co, changes, i);
+ dw->weight = oldw;
+ if(!k) {
+ vc = changes[i][0];
+ hc = changes[i][1];
+ } else {
+ if(fabs(distToStart+vc - distToBe) < fabs(distToStart+changes[i][0] - distToBe)) {
+ upDown[i] = 0;
+ changes[i][0] = vc;
+ changes[i][1] = hc;
+ } else {
+ upDown[i] = 1;
+ }
+ if(fabs(distToStart+changes[i][0] - distToBe) > fabs(distToStart - distToBe)) {
+ changes[i][0] = 0;
+ changes[i][1] = 0;
+ }
+ }
+ }
+ //printf("final vc: %f\n", changes[i][0]);
+ }
+ // sort the changes by the vertical change
+ for(k = 0; k < totweight; k++) {
+ float tf;
+ int ti;
+ bestChange = changes[k][0];
+ bestIndex = k;
+ for(i = k+1; i < totweight; i++) {
+ vc = changes[i][0];
+
+ if(fabs(vc) > fabs(bestChange)) {
+ bestIndex = i;
+ bestChange = vc;
+ }
+ }
+ // switch with k
+ if(bestIndex != k) {
+ ti = upDown[k];
+ upDown[k] = upDown[bestIndex];
+ upDown[bestIndex] = ti;
+
+ ti = dwIndices[k];
+ dwIndices[k] = dwIndices[bestIndex];
+ dwIndices[bestIndex] = ti;
+
+ tf = changes[k][0];
+ changes[k][0] = changes[bestIndex][0];
+ changes[bestIndex][0] = tf;
+
+ tf = changes[k][1];
+ changes[k][1] = changes[bestIndex][1];
+ changes[bestIndex][1] = tf;
+ }
+ }
+ bestIndex = -1;
+ // find the best change with an acceptable horizontal change
+ for(i = 0; i < totweight; i++) {
+ if(fabs(changes[i][0]) > fabs(changes[i][1]*2.0f)) {
+ bestIndex = i;
+ break;
+ }
+ }
+ if(bestIndex != -1) {
+ //printf("changing %d\n", bestIndex);
+ wasChange = TRUE;
+ if(lastIndex != -1) {
+ if(wasUp != upDown[bestIndex]) {
+ wasChange = FALSE;
+ }
+ }
+ lastIndex = bestIndex;
+ wasUp = upDown[bestIndex];
+ dw = (dvert->dw+dwIndices[bestIndex]);
+ oldw = dw->weight;
+ if(upDown[bestIndex]) {
+ dw->weight *= 1+cp;
+ } else {
+ dw->weight /= 1+cp;
+ }
+ if(dw->weight > 1) {
+ dw->weight = 1;
+ }
+ if(oldw == dw->weight) {
+ wasChange = FALSE;
+ }
+ if(dm) {
+ dm->needsFree = 1;
+ dm->release(dm);
+ dm = NULL;
+ ob->derivedDeform=NULL;
+ }
+ }
+ //printf("best vc=%f hc=%f \n", changes[bestIndex][0], changes[bestIndex][1]);
+ }while(wasChange && (distToStart-distToBe)/fabs(distToStart-distToBe) == (distToStart+changes[bestIndex][0]-distToBe)/fabs(distToStart+changes[bestIndex][0]-distToBe));
+ MEM_freeN(upDown);
+ for(i = 0; i < totweight; i++) {
+ MEM_freeN(changes[i]);
+ }
+ MEM_freeN(changes);
+ MEM_freeN(dwIndices);
+ MEM_freeN(oldPos);
+}
+// Jason
+static void vgroup_fix(Scene *scene, Object *ob, float strength, float cp)
+{
+ int i;
+
+ Mesh *me = ob->data;
+ MVert *mv = me->mvert;
+ int selectedVerts = me->editflag & ME_EDIT_VERT_SEL;
+ int *verts = NULL;
+
+ for(i = 0; i < me->totvert && mv; i++, mv++) {
+ // Jason
+ if(selectedVerts && (mv->flag & SELECT)) {
+ int *pcount = MEM_callocN(sizeof(int), "intPointer");
+ int count;
+ if((verts = getSurroundingVerts(me, i, pcount))) {
+ MVert m;
+ MVert **p = MEM_callocN(sizeof(MVert*)*(count = pcount[0]), "deformedPoints");
+ int k;
+
+ DerivedMesh *dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
+ for(k = 0; k < count; k++) {
+ dm->getVert(dm, verts[k], &m);
+ p[k] = &m;
+ //printf("deformed coords %f %f %f\n", p[k]->co[0], p[k]->co[1], p[k]->co[2]);
+ }
+
+ if(count >= 3) {
+ float d, dist, mag;
+ float *coord = MEM_callocN(sizeof(float)*3, "deformedCoord");
+ float *norm = MEM_callocN(sizeof(float)*3, "planeNorm");
+ getSingleCoordinate(p, count, coord);
+ dm->getVert(dm, i, &m);
+ norm[0] = m.co[0]-coord[0];
+ norm[1] = m.co[1]-coord[1];
+ norm[2] = m.co[2]-coord[2];
+ mag = sqrt(norm[0]*norm[0] + norm[1]*norm[1] + norm[2]*norm[2]);
+ for(k = 0; k < 3; k++) {
+ norm[k]/=mag;
+ }
+ d = -norm[0]*coord[0] -norm[1]*coord[1] -norm[2]*coord[2];
+ dist = (norm[0]*m.co[0] + norm[1]*m.co[1] + norm[2]*m.co[2] + d);
+ //printf("status plane: (%f %f %f) %f dist: %f\n", norm[0], norm[1], norm[2], d, dist);
+ moveCloserToDistanceFromPlane(scene, ob, me, i, norm, coord, d, 0, strength, cp);
+ MEM_freeN(coord);
+ MEM_freeN(norm);
+ }
+
+ MEM_freeN(verts);
+ MEM_freeN(p);
+ }
+ MEM_freeN(pcount);
+ }
+ }
+}
static void vgroup_levels(Object *ob, float offset, float gain)
{
@@ -1919,6 +2283,40 @@ void OBJECT_OT_vertex_group_normalize_all(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "lock_active", TRUE, "Lock Active", "Keep the values of the active group while normalizing others.");
}
+/* Jason */
+static int vertex_group_fix_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+ Scene *scene= CTX_data_scene(C);
+
+ float strength= RNA_float_get(op->ptr,"strength");
+ float cp= RNA_float_get(op->ptr,"cp");
+
+ vgroup_fix(scene, ob, strength, cp);
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_vertex_group_fix(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Fix Vertex Group Deform";
+ ot->idname= "OBJECT_OT_vertex_group_fix";
+
+ /* api callbacks */
+ ot->poll= vertex_group_poll;
+ ot->exec= vertex_group_fix_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_float(ot->srna, "strength", 1.f, -2.0f, FLT_MAX, "Strength", "The distance to be moved can be changed by this.", -2.0f, 2.0f);
+ RNA_def_float(ot->srna, "cp", 1.0f, 0.05f, FLT_MAX, "Change Sensitivity", "Changes the amount weights are altered with each iteration: lower values are slower.", 0.05f, 1.f);
+}
/* Jason was here */
static int vertex_group_invert_locks_exec(bContext *C, wmOperator *op)
{
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index adec9883ca8..a8b191c0576 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -2098,7 +2098,7 @@ static void rna_def_mesh(BlenderRNA *brna)
/* Jason */
prop= RNA_def_property(srna, "wp_vert_sel", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "editflag", ME_EDIT_VERT_SEL);
- RNA_def_property_ui_text(prop, "Vertex Selection", "Vertex Selection for auto brushes");
+ RNA_def_property_ui_text(prop, "Vertex Selection", "Vertex selection masking for painting");
RNA_def_property_ui_icon(prop, ICON_VERTEXSEL, 0);
RNA_def_property_update(prop, 0, "rna_Mesh_update_vertmask");