diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-07-07 20:34:19 +0400 |
---|---|---|
committer | Joerg Mueller <nexyon@gmail.com> | 2011-07-07 20:34:19 +0400 |
commit | c57ac39f7f0629a1ec73654664202637a07cb770 (patch) | |
tree | 6d8242891139f56ae8863f021fab185c36a59b8b /source | |
parent | c9d6989098e2defbaea36b767169f521c8a5d62a (diff) | |
parent | 99736f373c12e7ab91f962c738243bddf2d713c6 (diff) |
Merging trunk up to r38193.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/collada/MeshImporter.cpp | 63 | ||||
-rw-r--r-- | source/blender/collada/MeshImporter.h | 2 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_templates.c | 4 | ||||
-rw-r--r-- | source/blender/editors/space_outliner/outliner.c | 2 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_pose.c | 22 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 7 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/ghost/SConscript | 2 |
7 files changed, 58 insertions, 44 deletions
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp index d1977d15fb2..760fb2359a4 100644 --- a/source/blender/collada/MeshImporter.cpp +++ b/source/blender/collada/MeshImporter.cpp @@ -144,15 +144,18 @@ void WVDataWrapper::print() } #endif -void UVDataWrapper::getUV(int uv_index[2], float *uv) +void UVDataWrapper::getUV(int uv_index, float *uv) { + int stride = mVData->getStride(0); + if(stride==0) stride = 2; + switch(mVData->getType()) { case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT: { COLLADAFW::ArrayPrimitiveType<float>* values = mVData->getFloatValues(); if (values->empty()) return; - uv[0] = (*values)[uv_index[0]]; - uv[1] = (*values)[uv_index[1]]; + uv[0] = (*values)[uv_index*stride]; + uv[1] = (*values)[uv_index*stride + 1]; } break; @@ -160,8 +163,8 @@ void UVDataWrapper::getUV(int uv_index[2], float *uv) { COLLADAFW::ArrayPrimitiveType<double>* values = mVData->getDoubleValues(); if (values->empty()) return; - uv[0] = (float)(*values)[uv_index[0]]; - uv[1] = (float)(*values)[uv_index[1]]; + uv[0] = (float)(*values)[uv_index*stride]; + uv[1] = (float)(*values)[uv_index*stride + 1]; } break; @@ -197,54 +200,36 @@ void MeshImporter::rotate_face_indices(MFace *mface) { void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs, COLLADAFW::IndexList& index_list, unsigned int *tris_indices) { - int uv_indices[4][2]; - // per face vertex indices, this means for quad we have 4 indices, not 8 COLLADAFW::UIntValuesArray& indices = index_list.getIndices(); - // make indices into FloatOrDoubleArray - for (int i = 0; i < 3; i++) { - int uv_index = indices[tris_indices[i]]; - uv_indices[i][0] = uv_index * 2; - uv_indices[i][1] = uv_index * 2 + 1; - } - - uvs.getUV(uv_indices[0], mtface->uv[0]); - uvs.getUV(uv_indices[1], mtface->uv[1]); - uvs.getUV(uv_indices[2], mtface->uv[2]); + uvs.getUV(indices[tris_indices[0]], mtface->uv[0]); + uvs.getUV(indices[tris_indices[1]], mtface->uv[1]); + uvs.getUV(indices[tris_indices[2]], mtface->uv[2]); } void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs, COLLADAFW::IndexList& index_list, int index, bool quad) { - int uv_indices[4][2]; - // per face vertex indices, this means for quad we have 4 indices, not 8 COLLADAFW::UIntValuesArray& indices = index_list.getIndices(); - // make indices into FloatOrDoubleArray - for (int i = 0; i < (quad ? 4 : 3); i++) { - int uv_index = indices[index + i]; - uv_indices[i][0] = uv_index * 2; - uv_indices[i][1] = uv_index * 2 + 1; - } - - uvs.getUV(uv_indices[0], mtface->uv[0]); - uvs.getUV(uv_indices[1], mtface->uv[1]); - uvs.getUV(uv_indices[2], mtface->uv[2]); + uvs.getUV(indices[index + 0], mtface->uv[0]); + uvs.getUV(indices[index + 1], mtface->uv[1]); + uvs.getUV(indices[index + 2], mtface->uv[2]); - if (quad) uvs.getUV(uv_indices[3], mtface->uv[3]); + if (quad) uvs.getUV(indices[index + 3], mtface->uv[3]); #ifdef COLLADA_DEBUG /*if (quad) { fprintf(stderr, "face uv:\n" - "((%d, %d), (%d, %d), (%d, %d), (%d, %d))\n" + "((%d, %d, %d, %d))\n" "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n", - uv_indices[0][0], uv_indices[0][1], - uv_indices[1][0], uv_indices[1][1], - uv_indices[2][0], uv_indices[2][1], - uv_indices[3][0], uv_indices[3][1], + indices[index + 0], + indices[index + 1], + indices[index + 2], + indices[index + 3], mtface->uv[0][0], mtface->uv[0][1], mtface->uv[1][0], mtface->uv[1][1], @@ -253,12 +238,12 @@ void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs, } else { fprintf(stderr, "face uv:\n" - "((%d, %d), (%d, %d), (%d, %d))\n" + "((%d, %d, %d))\n" "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n", - uv_indices[0][0], uv_indices[0][1], - uv_indices[1][0], uv_indices[1][1], - uv_indices[2][0], uv_indices[2][1], + indices[index + 0], + indices[index + 1], + indices[index + 2], mtface->uv[0][0], mtface->uv[0][1], mtface->uv[1][0], mtface->uv[1][1], diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h index 20fdb0dcc6e..88ee0e46c33 100644 --- a/source/blender/collada/MeshImporter.h +++ b/source/blender/collada/MeshImporter.h @@ -69,7 +69,7 @@ public: void print(); #endif - void getUV(int uv_index[2], float *uv); + void getUV(int uv_index, float *uv); }; class MeshImporter : public MeshImporterBase diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index c4a07a004d2..975093bd877 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -34,6 +34,7 @@ #include "MEM_guardedalloc.h" #include "DNA_anim_types.h" +#include "DNA_key_types.h" #include "DNA_scene_types.h" #include "DNA_userdef_types.h" @@ -2093,6 +2094,7 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe } else if(itemptr->type == &RNA_ShapeKey) { Object *ob= (Object*)activeptr->data; + Key *key= (Key*)itemptr->data; split= uiLayoutSplit(sub, 0.75f, 0); @@ -2100,7 +2102,7 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe uiBlockSetEmboss(block, UI_EMBOSSN); row= uiLayoutRow(split, 1); - if(i == 0) uiItemL(row, "", ICON_NONE); + if(i == 0 || (key->type != KEY_RELATIVE)) uiItemL(row, "", ICON_NONE); else uiItemR(row, itemptr, "value", 0, "", ICON_NONE); if(ob->mode == OB_MODE_EDIT && !((ob->shapeflag & OB_SHAPE_EDIT_MODE) && ob->type == OB_MESH)) diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c index db64aead8a8..d5bd5c7437f 100644 --- a/source/blender/editors/space_outliner/outliner.c +++ b/source/blender/editors/space_outliner/outliner.c @@ -5262,7 +5262,7 @@ static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegio outliner_draw_selection(ar, soops, &soops->tree, &starty); // grey hierarchy lines - UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.2f); + UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.4f); starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y/2-OL_Y_OFFSET; startx= 6; outliner_draw_hierarchy(soops, &soops->tree, startx, &starty); diff --git a/source/blender/makesrna/intern/rna_pose.c b/source/blender/makesrna/intern/rna_pose.c index 949415fbf29..47c8435cc46 100644 --- a/source/blender/makesrna/intern/rna_pose.c +++ b/source/blender/makesrna/intern/rna_pose.c @@ -585,6 +585,25 @@ static void rna_PoseChannel_matrix_basis_set(PointerRNA *ptr, const float *value pchan_apply_mat4(pchan, (float (*)[4])values, FALSE); /* no compat for predictable result */ } +static void rna_PoseChannel_matrix_set(PointerRNA *ptr, const float *values) +{ + bPoseChannel *pchan= (bPoseChannel*)ptr->data; + Object *ob= (Object*)ptr->id.data; + float umat[4][4]= MAT4_UNITY; + float tmat[4][4]; + + /* recalculate pose matrix with only parent transformations, + * bone loc/sca/rot is ignored, scene and frame are not used. */ + where_is_pose_bone(NULL, ob, pchan, 0.0f, FALSE); + + /* find the matrix, need to remove the bone transforms first so this is + * calculated as a matrix to set rather then a difference ontop of whats + * already there. */ + pchan_apply_mat4(pchan, umat, FALSE); + armature_mat_pose_to_bone(pchan, (float (*)[4])values, tmat); + pchan_apply_mat4(pchan, tmat, FALSE); /* no compat for predictable result */ +} + #else static void rna_def_bone_group(BlenderRNA *brna) @@ -830,8 +849,9 @@ static void rna_def_pose_channel(BlenderRNA *brna) prop= RNA_def_property(srna, "matrix", PROP_FLOAT, PROP_MATRIX); RNA_def_property_float_sdna(prop, NULL, "pose_mat"); RNA_def_property_multi_array(prop, 2, matrix_dimsize); - RNA_def_property_clear_flag(prop, PROP_EDITABLE); + RNA_def_property_float_funcs(prop, NULL, "rna_PoseChannel_matrix_set", NULL); RNA_def_property_ui_text(prop, "Pose Matrix", "Final 4x4 matrix after constraints and drivers are applied (object space)"); + RNA_def_property_update(prop, NC_OBJECT|ND_POSE, "rna_Pose_update"); /* Head/Tail Coordinates (in Pose Space) - Automatically calculated... */ prop= RNA_def_property(srna, "head", PROP_FLOAT, PROP_TRANSLATION); diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 14048c70516..cbbeb9419d1 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -64,6 +64,7 @@ extern "C" #include "BKE_node.h" #include "BKE_report.h" #include "BKE_library.h" +#include "BLI_threads.h" #include "BLI_blenlib.h" #include "DNA_scene_types.h" #include "DNA_userdef_types.h" @@ -399,7 +400,11 @@ int main(int argc, char** argv) ::DisposeNibReference(nibRef); */ #endif // __APPLE__ - + + // We don't use threads directly in the BGE, but we need to call this so things like + // freeing up GPU_Textures works correctly. + BLI_threadapi_init(); + RNA_init(); init_nodesystem(); diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript index e3ffc1a406b..de063f5e297 100644 --- a/source/gameengine/GamePlayer/ghost/SConscript +++ b/source/gameengine/GamePlayer/ghost/SConscript @@ -40,6 +40,8 @@ incs = ['.', '#source/blender/gpu', '#extern/glew/include'] +incs.append(env['BF_PTHREADS_INC']) + defs = [ 'GLEW_STATIC' ] if env['WITH_BF_PYTHON']: |