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authorTon Roosendaal <ton@blender.org>2009-02-21 22:17:31 +0300
committerTon Roosendaal <ton@blender.org>2009-02-21 22:17:31 +0300
commitf2f734c9a5668e370253ff550de9a240bb142466 (patch)
tree0e1d5614150354f0a35694a2e0953ee2adb2e8cd /source
parent93c367dc29d1c3735b136664b3956fbc9d022799 (diff)
2.5
View3D: background image buttons back. Again nice to use blend or size or other sliders for live updates. :) Note that 'load' doesnt work yet, the operator for image load only does space-image now. Also note that with a built-in 4-split option, we can also encode a way to show 3 different pics.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/ED_image.h6
-rw-r--r--source/blender/editors/space_image/image_panels.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c6
3 files changed, 12 insertions, 4 deletions
diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h
index 99a8a02e7cf..566105109b2 100644
--- a/source/blender/editors/include/ED_image.h
+++ b/source/blender/editors/include/ED_image.h
@@ -30,6 +30,9 @@
struct SpaceImage;
struct bContext;
+struct Image;
+struct ImageUser;
+struct uiBlock;
/* space_image.c, exported for transform */
struct Image *ED_space_image(struct SpaceImage *sima);
@@ -50,6 +53,9 @@ int ED_space_image_show_paint(struct SpaceImage *sima);
int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit);
int ED_space_image_show_uvshadow(struct SpaceImage *sima, struct Object *obedit);
+void ED_image_uiblock_panel(const struct bContext *C, struct uiBlock *block, struct Image **ima_pp,
+ struct ImageUser *iuser, short redraw, short imagechanged);
+
/* image_render.c, export for screen_ops.c, render operator */
void ED_space_image_output(struct bContext *C);
diff --git a/source/blender/editors/space_image/image_panels.c b/source/blender/editors/space_image/image_panels.c
index cfca3b04ff9..c0fe8afd036 100644
--- a/source/blender/editors/space_image/image_panels.c
+++ b/source/blender/editors/space_image/image_panels.c
@@ -1229,7 +1229,7 @@ static void uiblock_layer_pass_arrow_buttons(uiBlock *block, RenderResult *rr, I
static int packdummy=0;
/* The general Image panel with the loadsa callbacks! */
-void uiblock_image_panel(const bContext *C, uiBlock *block, Image **ima_pp, ImageUser *iuser,
+void ED_image_uiblock_panel(const bContext *C, uiBlock *block, Image **ima_pp, ImageUser *iuser,
short redraw, short imagechanged)
{
Scene *scene= CTX_data_scene(C);
@@ -1410,7 +1410,7 @@ static void image_panel_properties(const bContext *C, ARegion *ar)
uiBlockSetHandleFunc(block, do_image_panel_events, NULL);
/* note, it draws no bottom half in facemode, for vertex buttons */
- uiblock_image_panel(C, block, &sima->image, &sima->iuser, B_REDR, B_REDR);
+ ED_image_uiblock_panel(C, block, &sima->image, &sima->iuser, B_REDR, B_REDR);
image_editvertex_buts(C, block);
uiEndBlock(C, block);
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index d449b0cc774..668e9bb748b 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -77,10 +77,11 @@
#include "ED_armature.h"
#include "ED_curve.h"
-#include "ED_particle.h"
+#include "ED_image.h"
#include "ED_keyframing.h"
#include "ED_mesh.h"
#include "ED_object.h"
+#include "ED_particle.h"
#include "ED_screen.h"
#include "ED_types.h"
#include "ED_util.h"
@@ -1303,6 +1304,7 @@ static void view3d_panel_background(const bContext *C, ARegion *ar, short cntrl)
block= uiBeginBlock(C, ar, "view3d_panel_background", UI_EMBOSS, UI_HELV);
if(uiNewPanel(C, ar, block, "Background Image", "View3d", 340, 10, 318, 204)==0) return;
+ uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
if(v3d->flag & V3D_DISPBGPIC) {
if(v3d->bgpic==NULL) {
@@ -1327,7 +1329,7 @@ static void view3d_panel_background(const bContext *C, ARegion *ar, short cntrl)
uiDefButF(block, NUM, B_REDR, "X Offset:", 10, 205, 150, 20, &v3d->bgpic->xof, -250.0*v3d->grid,250.0*v3d->grid, 10, 2, "Set the horizontal offset of the background image");
uiDefButF(block, NUM, B_REDR, "Y Offset:", 160, 205, 150, 20, &v3d->bgpic->yof, -250.0*v3d->grid,250.0*v3d->grid, 10, 2, "Set the vertical offset of the background image");
-// XXX uiblock_image_panel(block, &v3d->bgpic->ima, &v3d->bgpic->iuser, B_REDR, B_REDR);
+ ED_image_uiblock_panel(C, block, &v3d->bgpic->ima, &v3d->bgpic->iuser, B_REDR, B_REDR);
uiBlockEndAlign(block);
}
uiEndBlock(C, block);