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authorCampbell Barton <ideasman42@gmail.com>2010-01-03 02:56:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-01-03 02:56:14 +0300
commit9cb975bd9b945da3f325d749634b3829c406f9f6 (patch)
treec7dd417845652250ca1f2c747026cb2d9a49716a /source
parentd8d11c55d9ebdedb72ea2c2bfb5038e612529157 (diff)
grease pencil depth option 'Stroke Endpoints' works well when painting onto mesh surfaces as well as other grease pencil lines. change ui to show this.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/gpencil/gpencil_buttons.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/gpencil/gpencil_buttons.c b/source/blender/editors/gpencil/gpencil_buttons.c
index e93788bc495..a63573b5381 100644
--- a/source/blender/editors/gpencil/gpencil_buttons.c
+++ b/source/blender/editors/gpencil/gpencil_buttons.c
@@ -268,7 +268,7 @@ static void draw_gpencil_panel (bContext *C, uiLayout *layout, bGPdata *gpd, Poi
uiItemEnumR_string(row, NULL, 0, &gpd_ptr, "draw_mode", "STROKE");
row= uiLayoutRow(col, 0);
- uiLayoutSetActive(row, (gpd->flag & GP_DATA_DEPTH_STROKE) ? 1:0);
+ uiLayoutSetActive(row, (gpd->flag & (GP_DATA_DEPTH_STROKE|GP_DATA_DEPTH_VIEW)) ? 1:0);
uiItemR(row, NULL, 0, &gpd_ptr, "use_stroke_endpoints", 0);
}