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authorMitchell Stokes <mogurijin@gmail.com>2011-05-14 10:32:25 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-05-14 10:32:25 +0400
commit99113b8541d89e9da36385e146a400d39efcdbc9 (patch)
tree523e869f90697c0203f11985ed99d8180675d0fa /source
parentd25be80320c7157cb61e5a57de13a9d6f2a4cf7f (diff)
These two files didn't get added when I created a branch from my working copy.
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/Ketsji/KX_PythonShaders.cpp492
-rw-r--r--source/gameengine/Ketsji/KX_PythonShaders.h101
2 files changed, 593 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonShaders.cpp b/source/gameengine/Ketsji/KX_PythonShaders.cpp
new file mode 100644
index 00000000000..86d43b8153a
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PythonShaders.cpp
@@ -0,0 +1,492 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * Init bge.shaders
+ */
+
+#ifndef DISABLE_PYTHON
+#include "KX_PythonInit.h"
+#include "PyObjectPlus.h"
+#include "KX_PythonSeq.h"
+#include "KX_PythonShaders.h"
+#include "KX_BlenderMaterial.h"
+#include "BL_BlenderShader.h"
+#include "DNA_material_types.h"
+#include "BLI_listbase.h"
+
+/**
+ * The Shader type
+ */
+
+KX_PythonShader::KX_PythonShader()
+ : PyObjectPlus(),
+ m_vert(""),
+ m_geom(""),
+ m_frag(""),
+ m_mat(NULL)
+{
+}
+
+KX_PythonShader::KX_PythonShader(KX_BlenderMaterial *material)
+ : PyObjectPlus(),
+ m_mat(material)
+{
+ char vert[64000]="", geom[64000]="", frag[64000]="";
+ material->GetBlenderShader()->GetSources(vert, geom, frag);
+
+ m_vert = vert;
+ m_geom = geom;
+ m_frag = frag;
+
+ CustomUniform *cu = static_cast<CustomUniform*>(material->GetBlenderMaterial()->csi.uniforms.first);
+
+ while (cu)
+ {
+ m_uniforms.push_back(new KX_PythonUniform(cu));
+ cu = cu->next;
+ }
+}
+
+KX_PythonShader::~KX_PythonShader()
+{
+ // XXX This probably needs more attention...
+ m_uniforms.clear();
+}
+
+PyObject *KX_PythonShader::py_shader_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
+{
+ KX_PythonShader* pyshader = new KX_PythonShader();
+ return pyshader->GetProxy();
+}
+
+PyTypeObject KX_PythonShader::Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "Shader",
+ sizeof(PyObjectPlus_Proxy),
+ 0,
+ py_base_dealloc,
+ 0,
+ 0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,0,0,0,0,0,0,0,0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &PyObjectPlus::Type,
+ 0,0,0,0,0,0,
+ py_shader_new
+};
+
+PyMethodDef KX_PythonShader::Methods[] = {
+ KX_PYMETHODTABLE_O(KX_PythonShader, addUniform),
+ {NULL} //Sentinel
+};
+
+PyAttributeDef KX_PythonShader::Attributes[] = {
+ KX_PYATTRIBUTE_RW_FUNCTION("vertex", KX_PythonShader, pyattr_get_source, pyattr_set_source),
+ KX_PYATTRIBUTE_RW_FUNCTION("geometry", KX_PythonShader, pyattr_get_source, pyattr_set_source),
+ KX_PYATTRIBUTE_RW_FUNCTION("fragment", KX_PythonShader, pyattr_get_source, pyattr_set_source),
+ KX_PYATTRIBUTE_RO_FUNCTION("uniforms", KX_PythonShader, pyattr_get_uniforms),
+ {NULL} //Sentinel
+};
+
+PyObject* KX_PythonShader::pyattr_get_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_PythonShader *self = static_cast<KX_PythonShader*>(self_v);
+
+ if (!strcmp(attrdef->m_name, "vertex"))
+ return PyUnicode_FromString(self->m_vert.Ptr());
+ else if (!strcmp(attrdef->m_name, "geometry"))
+ return PyUnicode_FromString(self->m_geom.Ptr());
+ else if (!strcmp(attrdef->m_name, "fragment"))
+ return PyUnicode_FromString(self->m_frag.Ptr());
+ else
+ /* Should never happen */
+ PyErr_SetString(PyExc_SystemError, "invalid attribute, internal error");
+
+ Py_RETURN_NONE;
+}
+
+int KX_PythonShader::pyattr_set_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_PythonShader *self = static_cast<KX_PythonShader*>(self_v);
+
+ PyObject* bytes = PyUnicode_AsASCIIString(value);
+ char* source = PyBytes_AsString(bytes);
+
+ if (!strcmp(attrdef->m_name, "vertex"))
+ {
+ self->m_vert = source;
+
+ if (self->m_mat)
+ self->m_mat->GetBlenderShader()->SetSources(source, NULL, NULL);
+ }
+ else if (!strcmp(attrdef->m_name, "geometry"))
+ {
+ self->m_geom = source;
+
+ if (self->m_mat)
+ self->m_mat->GetBlenderShader()->SetSources(NULL, source, NULL);
+ }
+ else if (!strcmp(attrdef->m_name, "fragment"))
+ {
+ self->m_frag = source;
+
+ if (self->m_mat)
+ self->m_mat->GetBlenderShader()->SetSources(NULL, NULL, source);
+ }
+ else
+ {
+ /* Should never happen */
+ PyErr_SetString(PyExc_SystemError, "invalid type, internal error");
+ Py_DECREF(bytes);
+ return PY_SET_ATTR_FAIL;
+ }
+
+ Py_DECREF(bytes);
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject* KX_PythonShader::pyattr_get_uniforms(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_PythonShader* self = static_cast<KX_PythonShader*>(self_v);
+ return KX_PythonSeq_CreatePyObject(self->m_proxy, KX_PYGENSEQ_SHADER_TYPE_UNIFORMS);
+
+}
+
+KX_PYMETHODDEF_DOC_O(KX_PythonShader, addUniform,
+ "addUniform(uniform) -- Adds the uniform to the shader's uniform list")
+{
+ if (!PyType_IsSubtype(&KX_PythonUniform::Type, Py_TYPE(value)))
+ return NULL;
+
+ KX_PythonUniform *uniform = static_cast<KX_PythonUniform*>BGE_PROXY_REF(value);
+
+ BLI_addhead(&m_mat->GetBlenderMaterial()->csi.uniforms, uniform->GetCustomUniform());
+ m_uniforms.push_back(uniform);
+
+ Py_RETURN_NONE;
+}
+
+/**
+ * The Uniform type
+ */
+
+KX_PythonUniform::KX_PythonUniform(char* name, short type, int size)
+ : PyObjectPlus(),
+ m_name(name),
+ m_type(type),
+ m_size(size),
+ m_cu(NULL),
+ m_owns_cu(true)
+{
+ m_cu = (CustomUniform*)malloc(sizeof(CustomUniform));
+ m_cu->next = m_cu->prev = NULL;
+
+ strcpy(m_cu->name, name);
+ m_cu->type = type;
+ m_cu->size = size;
+
+ m_cu->data = 0;
+
+ switch (m_cu->type)
+ {
+ case MA_UNF_FLOAT:
+ *(float*)&m_cu->data = 0.f;
+ break;
+ case MA_UNF_VEC2:
+ case MA_UNF_VEC3:
+ case MA_UNF_VEC4:
+ m_cu->data = calloc(m_size, sizeof(float));
+ break;
+ case MA_UNF_INT:
+ *(int*)&m_cu->data = 0;
+ break;
+ case MA_UNF_IVEC2:
+ case MA_UNF_IVEC3:
+ case MA_UNF_IVEC4:
+ m_cu->data = calloc(m_size, sizeof(int));
+ default:
+ m_cu->data = NULL;
+ }
+
+ m_data = m_cu->data;
+
+}
+
+KX_PythonUniform::KX_PythonUniform(CustomUniform *cu)
+ : PyObjectPlus(),
+ m_cu(cu),
+ m_owns_cu(false)
+{
+ m_name = cu->name;
+ m_type = cu->type;
+ m_size = cu->size;
+ m_data = cu->data;
+}
+
+
+KX_PythonUniform::~KX_PythonUniform()
+{
+ if (m_owns_cu)
+ free(m_cu);
+}
+
+PyObject *KX_PythonUniform::py_uniform_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
+{
+ char *name;
+ short type_const;
+ int size;
+
+ if (!PyArg_ParseTuple(args, "sh:Uniform", &name, &type_const)) {
+ PyErr_SetString(PyExc_ValueError, "wrong number of arguments. Please use Uniform(name, type)");
+ return NULL;
+ }
+
+ switch(type_const)
+ {
+ case MA_UNF_FLOAT:
+ case MA_UNF_INT:
+ case MA_UNF_SAMPLER2D:
+ size = 1;
+ break;
+ case MA_UNF_VEC2:
+ case MA_UNF_IVEC2:
+ size = 2;
+ break;
+ case MA_UNF_VEC3:
+ case MA_UNF_IVEC3:
+ size = 3;
+ break;
+ case MA_UNF_VEC4:
+ case MA_UNF_IVEC4:
+ size = 4;
+ break;
+ default:
+ PyErr_SetString(PyExc_ValueError, "the supplied type is unsupported");
+ return NULL;
+ }
+
+ KX_PythonUniform* pyuniform = new KX_PythonUniform(name, type_const, size);
+ return pyuniform->GetProxy();
+}
+
+PyTypeObject KX_PythonUniform::Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "Uniform",
+ sizeof(PyObjectPlus_Proxy),
+ 0,
+ py_base_dealloc,
+ 0,
+ 0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,0,0,0,0,0,0,0,0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &PyObjectPlus::Type,
+ 0,0,0,0,0,0,
+ py_uniform_new
+};
+
+PyMethodDef KX_PythonUniform::Methods[] = {
+ {NULL} //Sentinel
+};
+
+PyAttributeDef KX_PythonUniform::Attributes[] = {
+ KX_PYATTRIBUTE_STRING_RO("name", KX_PythonUniform, m_name),
+ KX_PYATTRIBUTE_SHORT_RO("type", KX_PythonUniform, m_type),
+ KX_PYATTRIBUTE_RW_FUNCTION("value", KX_PythonUniform, pyattr_get_value, pyattr_set_value),
+ {NULL} //Sentinel
+};
+
+PyObject *KX_PythonUniform::pyattr_get_value(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_PythonUniform *self = static_cast<KX_PythonUniform*>(self_v);
+
+ if (!self->m_data)
+ Py_RETURN_NONE;
+
+ switch(self->m_type)
+ {
+ case MA_UNF_FLOAT:
+ {
+ float val = *(float*)(&self->m_data);
+ return PyFloat_FromDouble(val);
+ }
+ case MA_UNF_VEC2:
+ case MA_UNF_VEC3:
+ case MA_UNF_VEC4:
+ {
+ float* val = static_cast<float*>(self->m_data);
+ PyObject* ret = PyList_New(self->m_size);
+
+ for (int i=0; i<self->m_size; ++i)
+ {
+ PyList_SetItem(ret, i, PyFloat_FromDouble(val[i]));
+ }
+
+ return ret;
+
+ }
+ case MA_UNF_INT:
+ {
+ int val = *(int*)&self->m_data;
+ return PyLong_FromLong(val);
+ }
+ case MA_UNF_IVEC2:
+ case MA_UNF_IVEC3:
+ case MA_UNF_IVEC4:
+ {
+ int* val = static_cast<int*>(self->m_data);
+ PyObject* ret = PyList_New(self->m_size);
+
+ for (int i=0; i<self->m_size; ++i)
+ {
+ PyList_SetItem(ret, i, PyLong_FromLong(val[i]));
+ }
+
+ return ret;
+ }
+ case MA_UNF_SAMPLER2D:
+ return PyLong_FromLong(((Tex*)self->m_data)->ima->bindcode);
+ default:
+ // Should never happen
+ PyErr_SetString(PyExc_AttributeError, "invalid type for uniform, internal error");
+ return NULL;
+ }
+}
+
+int KX_PythonUniform::pyattr_set_value(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_PythonUniform *self = static_cast<KX_PythonUniform*>(self_v);
+
+ switch(self->m_type)
+ {
+ case MA_UNF_FLOAT:
+ {
+ if (!PyFloat_Check(value))
+ {
+ PyErr_SetString(PyExc_ValueError, "float uniform type requires a float value");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ *(float*)(&self->m_data) = PyFloat_AsDouble(value);
+ if (self->m_cu)
+ self->m_cu->data = self->m_data;
+ return PY_SET_ATTR_SUCCESS;
+ }
+ case MA_UNF_VEC2:
+ case MA_UNF_VEC3:
+ case MA_UNF_VEC4:
+ {
+ if (!PySequence_Check(value))
+ {
+ PyErr_SetString(PyExc_ValueError, "vector uniform types require a sequence of floats");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ if (PySequence_Size(value) != self->m_size)
+ {
+ PyErr_SetString(PyExc_ValueError, "not enough values in the sequence");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ for (int i=0; i<self->m_size; ++i)
+ {
+ PyObject* val = PySequence_Fast_GET_ITEM(value, i);
+ if (!PyFloat_Check(val))
+ {
+ PyErr_SetString(PyExc_ValueError, "vector uniform types require a sequence of floats");
+ return PY_SET_ATTR_FAIL;
+ }
+ ((float*)self->m_data)[i] = PyFloat_AsDouble(val);
+ }
+
+ return PY_SET_ATTR_SUCCESS;
+ }
+ case MA_UNF_INT:
+ {
+ if (!PyLong_Check(value))
+ {
+ PyErr_SetString(PyExc_ValueError, "integer uniform type requires an integer value");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ *(int*)&self->m_data = PyLong_AsLong(value);
+ if (self->m_cu)
+ self->m_cu->data = self->m_data;
+ return PY_SET_ATTR_SUCCESS;
+ }
+ case MA_UNF_IVEC2:
+ case MA_UNF_IVEC3:
+ case MA_UNF_IVEC4:
+ {
+ if (!PySequence_Check(value))
+ {
+ PyErr_SetString(PyExc_ValueError, "integer vector uniform types require a sequence of integers");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ if (PySequence_Size(value) != self->m_size)
+ {
+ PyErr_SetString(PyExc_ValueError, "not enough values in the sequence");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ for (int i=0; i<self->m_size; ++i)
+ {
+ PyObject* val = PySequence_Fast_GET_ITEM(value, i);
+ if (!PyLong_Check(val))
+ {
+ PyErr_SetString(PyExc_ValueError, "integer vector uniform types require a sequence of integers");
+ return PY_SET_ATTR_FAIL;
+ }
+ ((int*)self->m_data)[i] = PyLong_AsLong(val);
+ }
+
+ return PY_SET_ATTR_SUCCESS;
+ }
+ case MA_UNF_SAMPLER2D:
+ PyErr_SetString(PyExc_AttributeError, "Sampler2D value is read-only");
+ return PY_SET_ATTR_FAIL;
+ default:
+ // Should never happen
+ PyErr_SetString(PyExc_AttributeError, "invalid type for uniform, internal error");
+ return PY_SET_ATTR_FAIL;
+ }
+}
+
+#endif // ndef DISABLE_PYTHON \ No newline at end of file
diff --git a/source/gameengine/Ketsji/KX_PythonShaders.h b/source/gameengine/Ketsji/KX_PythonShaders.h
new file mode 100644
index 00000000000..3c48bafbadb
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PythonShaders.h
@@ -0,0 +1,101 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * Init bge.shaders
+ */
+
+#ifndef __KX_PYSHADERS
+#define __KX_PYSHADERS
+#ifndef DISABLE_PYTHON
+
+#include "PyObjectPlus.h"
+
+typedef std::vector<class KX_PythonUniform *> UniformList;
+
+class KX_PythonShader: public PyObjectPlus
+{
+ Py_Header;
+
+private:
+ STR_String m_vert, m_geom, m_frag;
+ class KX_BlenderMaterial *m_mat;
+ UniformList m_uniforms;
+
+public:
+ KX_PythonShader();
+ KX_PythonShader(class KX_BlenderMaterial *material);
+ ~KX_PythonShader();
+
+ STR_String& GetVertex() { return m_vert; }
+ STR_String& GetGeometry() { return m_geom; }
+ STR_String& GetFragment() { return m_frag; }
+
+ UniformList& GetUniforms() { return m_uniforms; }
+
+ static PyObject* py_shader_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
+
+ KX_PYMETHOD_DOC_O(KX_PythonShader, addUniform);
+
+ static PyObject* pyattr_get_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_uniforms(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+};
+
+class KX_PythonUniform: public PyObjectPlus
+{
+ Py_Header;
+
+private:
+ STR_String m_name;
+ short m_type;
+ int m_size;
+ void *m_data;
+
+ struct CustomUniform *m_cu;
+ bool m_owns_cu; // This is so uniforms created in Python can clean up after themselves
+
+public:
+ KX_PythonUniform(char* name, short type, int size);
+ KX_PythonUniform(struct CustomUniform *cu);
+ ~KX_PythonUniform();
+
+ STR_String& GetName() {return m_name;}
+ struct CustomUniform *GetCustomUniform() {return m_cu;}
+
+ virtual PyObject* py_repr(void)
+ {
+ return PyUnicode_FromString(GetName().ReadPtr());
+ }
+
+ static PyObject* py_uniform_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
+
+ static PyObject* pyattr_get_value(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_value(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+};
+
+#endif //ndef DISABLE_PYTHON
+#endif // __KX_PYSHADERS \ No newline at end of file