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authorNathan Letwory <nathan@letworyinteractive.com>2011-02-15 12:24:35 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2011-02-15 12:24:35 +0300
commit3ce233e28d51fb31cf13e8791052e503ecae96ec (patch)
tree1d1eac36dae93fda44ff72aedd77508736dd41e0 /source
parentbe8c8942f4592fc5249ad9400b16b2c1fd8996c3 (diff)
Move mikktspace code to own library, so it is clear that it is also
intended as a standalone library for use in other applications that want the same tangent space as Blender. This also keeps blenkernel clean(er) from extra math functions.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/CMakeLists.txt3
-rw-r--r--source/blender/blenkernel/SConscript1
-rw-r--r--source/blender/blenkernel/intern/mikktspace.c1886
-rw-r--r--source/blender/blenkernel/mikktspace.h143
-rw-r--r--source/blender/render/CMakeLists.txt1
-rw-r--r--source/blender/render/SConscript2
6 files changed, 4 insertions, 2032 deletions
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index ae724234459..c8969f86778 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -48,6 +48,7 @@ set(INC
../../../intern/memutil
../../../intern/opennl/extern
../../../intern/smoke/extern
+ ../../../intern/mikktspace
../../../source/blender/windowmanager # XXX - BAD LEVEL CALL WM_api.h
${ZLIB_INCLUDE_DIRS}
)
@@ -106,7 +107,6 @@ set(SRC
intern/mball.c
intern/mesh.c
intern/mesh_validate.c
- intern/mikktspace.c
intern/modifier.c
intern/multires.c
intern/nla.c
@@ -223,7 +223,6 @@ set(SRC
BKE_writeffmpeg.h
BKE_writeframeserver.h
depsgraph_private.h
- mikktspace.h
intern/CCGSubSurf.h
intern/bmesh_private.h
nla_private.h
diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript
index 21afb882d92..bef72d3bf67 100644
--- a/source/blender/blenkernel/SConscript
+++ b/source/blender/blenkernel/SConscript
@@ -12,6 +12,7 @@ incs += ' #/extern/bullet2/src'
incs += ' #/intern/opennl/extern #/intern/bsp/extern'
incs += ' ../gpu #/extern/glew/include'
incs += ' #/intern/smoke/extern'
+incs += ' #/intern/mikktspace'
incs += ' #/intern/audaspace/intern'
incs += ' ' + env['BF_OPENGL_INC']
diff --git a/source/blender/blenkernel/intern/mikktspace.c b/source/blender/blenkernel/intern/mikktspace.c
deleted file mode 100644
index fae8c4edc8d..00000000000
--- a/source/blender/blenkernel/intern/mikktspace.c
+++ /dev/null
@@ -1,1886 +0,0 @@
-/**
- * Copyright (C) 2011 by Morten S. Mikkelsen
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <math.h>
-#include <string.h>
-#include <float.h>
-#include <malloc.h>
-#include "mikktspace.h"
-
-#define TFALSE 0
-#define TTRUE 1
-
-#ifndef M_PI
-#define M_PI 3.1415926535897932384626433832795
-#endif
-
-#define INTERNAL_RND_SORT_SEED 39871946
-
-// internal structure
-typedef struct
-{
- float x, y, z;
-} SVec3;
-
-static tbool veq( const SVec3 v1, const SVec3 v2 )
-{
- return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
-}
-
-static const SVec3 vadd( const SVec3 v1, const SVec3 v2 )
-{
- SVec3 vRes;
-
- vRes.x = v1.x + v2.x;
- vRes.y = v1.y + v2.y;
- vRes.z = v1.z + v2.z;
-
- return vRes;
-}
-
-
-static const SVec3 vsub( const SVec3 v1, const SVec3 v2 )
-{
- SVec3 vRes;
-
- vRes.x = v1.x - v2.x;
- vRes.y = v1.y - v2.y;
- vRes.z = v1.z - v2.z;
-
- return vRes;
-}
-
-static const SVec3 vscale(const float fS, const SVec3 v)
-{
- SVec3 vRes;
-
- vRes.x = fS * v.x;
- vRes.y = fS * v.y;
- vRes.z = fS * v.z;
-
- return vRes;
-}
-
-static float LengthSquared( const SVec3 v )
-{
- return v.x*v.x + v.y*v.y + v.z*v.z;
-}
-
-static float Length( const SVec3 v )
-{
- return sqrtf(LengthSquared(v));
-}
-
-static const SVec3 Normalize( const SVec3 v )
-{
- return vscale(1 / Length(v), v);
-}
-
-static const float vdot( const SVec3 v1, const SVec3 v2)
-{
- return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
-}
-
-
-static tbool NotZero(const float fX)
-{
- // could possibly use FLT_EPSILON instead
- return fabsf(fX) > FLT_MIN;
-}
-
-static tbool VNotZero(const SVec3 v)
-{
- // might change this to an epsilon based test
- return NotZero(v.x) || NotZero(v.y) || NotZero(v.z);
-}
-
-
-
-typedef struct
-{
- int iNrFaces;
- int * pTriMembers;
-} SSubGroup;
-
-typedef struct
-{
- int iNrFaces;
- int * pFaceIndices;
- int iVertexRepresentitive;
- tbool bOrientPreservering;
-} SGroup;
-
-//
-#define MARK_DEGENERATE 1
-#define QUAD_ONE_DEGEN_TRI 2
-#define GROUP_WITH_ANY 4
-#define ORIENT_PRESERVING 8
-
-
-
-typedef struct
-{
- int FaceNeighbors[3];
- SGroup * AssignedGroup[3];
-
- // normalized first order face derivatives
- SVec3 vOs, vOt;
- float fMagS, fMagT; // original magnitudes
-
- // determines if the current and the next triangle are a quad.
- int iOrgFaceNumber;
- int iFlag, iTSpacesOffs;
- unsigned char vert_num[4];
-} STriInfo;
-
-typedef struct
-{
- SVec3 vOs;
- float fMagS;
- SVec3 vOt;
- float fMagT;
- int iCounter; // this is to average back into quads.
- tbool bOrient;
-} STSpace;
-
-int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
-void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
-void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
-int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn);
-tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[],
- const int iNrActiveGroups, const int piTriListIn[], const float fThresCos,
- const SMikkTSpaceContext * pContext);
-
-static int MakeIndex(const int iFace, const int iVert)
-{
- assert(iVert>=0 && iVert<4 && iFace>=0);
- return (iFace<<2) | (iVert&0x3);
-}
-
-static void IndexToData(int * piFace, int * piVert, const int iIndexIn)
-{
- piVert[0] = iIndexIn&0x3;
- piFace[0] = iIndexIn>>2;
-}
-
-static const STSpace AvgTSpace(const STSpace * pTS0, const STSpace * pTS1)
-{
- STSpace ts_res;
-
- // this if is important. Due to floating point precision
- // averaging when ts0==ts1 will cause a slight difference
- // which results in tangent space splits later on
- if(pTS0->fMagS==pTS1->fMagS && pTS0->fMagT==pTS1->fMagT &&
- veq(pTS0->vOs,pTS1->vOs) && veq(pTS0->vOt, pTS1->vOt))
- {
- ts_res.fMagS = pTS0->fMagS;
- ts_res.fMagT = pTS0->fMagT;
- ts_res.vOs = pTS0->vOs;
- ts_res.vOt = pTS0->vOt;
- }
- else
- {
- ts_res.fMagS = 0.5f*(pTS0->fMagS+pTS1->fMagS);
- ts_res.fMagT = 0.5f*(pTS0->fMagT+pTS1->fMagT);
- ts_res.vOs = vadd(pTS0->vOs,pTS1->vOs);
- ts_res.vOt = vadd(pTS0->vOt,pTS1->vOt);
- if( VNotZero(ts_res.vOs) ) ts_res.vOs = Normalize(ts_res.vOs);
- if( VNotZero(ts_res.vOt) ) ts_res.vOt = Normalize(ts_res.vOt);
- }
-
- return ts_res;
-}
-
-
-
-const SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index);
-const SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index);
-const SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index);
-
-
-// degen triangles
-void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris);
-void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris);
-
-
-tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext)
-{
- return genTangSpace(pContext, 180.0f);
-}
-
-tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold)
-{
- // count nr_triangles
- int * piTriListIn = NULL, * piGroupTrianglesBuffer = NULL;
- STriInfo * pTriInfos = NULL;
- SGroup * pGroups = NULL;
- STSpace * psTspace = NULL;
- int iNrTrianglesIn = 0, f=0, t=0, i=0;
- int iNrTSPaces = 0, iTotTris = 0, iDegenTriangles = 0, iNrMaxGroups = 0;
- int iNrActiveGroups = 0, index = 0;
- const int iNrFaces = pContext->m_pInterface->m_getNumFaces(pContext);
- tbool bRes = TFALSE;
- const float fThresCos = (const float) cos((fAngularThreshold*M_PI)/180);
-
- // verify all call-backs have been set
- if( pContext->m_pInterface->m_getNumFaces==NULL ||
- pContext->m_pInterface->m_getNumVerticesOfFace==NULL ||
- pContext->m_pInterface->m_getPosition==NULL ||
- pContext->m_pInterface->m_getNormal==NULL ||
- pContext->m_pInterface->m_getTexCoord==NULL )
- return TFALSE;
-
- // count triangles on supported faces
- for(f=0; f<iNrFaces; f++)
- {
- const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
- if(verts==3) ++iNrTrianglesIn;
- else if(verts==4) iNrTrianglesIn += 2;
- }
- if(iNrTrianglesIn<=0) return TFALSE;
-
- // allocate memory for an index list
- piTriListIn = (int *) malloc(sizeof(int)*3*iNrTrianglesIn);
- pTriInfos = (STriInfo *) malloc(sizeof(STriInfo)*iNrTrianglesIn);
- if(piTriListIn==NULL || pTriInfos==NULL)
- {
- if(piTriListIn!=NULL) free(piTriListIn);
- if(pTriInfos!=NULL) free(pTriInfos);
- return TFALSE;
- }
-
- // make an initial triangle --> face index list
- iNrTSPaces = GenerateInitialVerticesIndexList(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
-
- // make a welded index list of identical positions and attributes (pos, norm, texc)
- //printf("gen welded index list begin\n");
- GenerateSharedVerticesIndexList(piTriListIn, pContext, iNrTrianglesIn);
- //printf("gen welded index list end\n");
-
- // Mark all degenerate triangles
- iTotTris = iNrTrianglesIn;
- iNrTrianglesIn = 0;
- iDegenTriangles = 0;
- for(t=0; t<iTotTris; t++)
- {
- const int i0 = piTriListIn[t*3+0];
- const int i1 = piTriListIn[t*3+1];
- const int i2 = piTriListIn[t*3+2];
- const SVec3 p0 = GetPosition(pContext, i0);
- const SVec3 p1 = GetPosition(pContext, i1);
- const SVec3 p2 = GetPosition(pContext, i2);
- if(veq(p0,p1) || veq(p0,p2) || veq(p1,p2)) // degenerate
- {
- pTriInfos[t].iFlag |= MARK_DEGENERATE;
- ++iDegenTriangles;
- }
- }
- iNrTrianglesIn = iTotTris - iDegenTriangles;
-
- // mark all triangle pairs that belong to a quad with only one
- // good triangle. These need special treatment in DegenEpilogue().
- // Additionally, move all good triangles to the start of
- // pTriInfos[] and piTriListIn[] without changing order and
- // put the degenerate triangles last.
- DegenPrologue(pTriInfos, piTriListIn, iNrTrianglesIn, iTotTris);
-
-
- // evaluate triangle level attributes and neighbor list
- //printf("gen neighbors list begin\n");
- InitTriInfo(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
- //printf("gen neighbors list end\n");
-
-
- // based on the 4 rules, identify groups based on connectivity
- iNrMaxGroups = iNrTrianglesIn*3;
- pGroups = (SGroup *) malloc(sizeof(SGroup)*iNrMaxGroups);
- piGroupTrianglesBuffer = (int *) malloc(sizeof(int)*iNrTrianglesIn*3);
- if(pGroups==NULL || piGroupTrianglesBuffer==NULL)
- {
- if(pGroups!=NULL) free(pGroups);
- if(piGroupTrianglesBuffer!=NULL) free(piGroupTrianglesBuffer);
- free(piTriListIn);
- free(pTriInfos);
- return TFALSE;
- }
- //printf("gen 4rule groups begin\n");
- iNrActiveGroups =
- Build4RuleGroups(pTriInfos, pGroups, piGroupTrianglesBuffer, piTriListIn, iNrTrianglesIn);
- //printf("gen 4rule groups end\n");
-
- //
-
- psTspace = (STSpace *) malloc(sizeof(STSpace)*iNrTSPaces);
- if(psTspace==NULL)
- {
- free(piTriListIn);
- free(pTriInfos);
- free(pGroups);
- free(piGroupTrianglesBuffer);
- return TFALSE;
- }
- memset(psTspace, 0, sizeof(STSpace)*iNrTSPaces);
- for(t=0; t<iNrTSPaces; t++)
- {
- psTspace[t].vOs.x=1.0f; psTspace[t].vOs.y=0.0f; psTspace[t].vOs.z=0.0f; psTspace[t].fMagS = 1.0f;
- psTspace[t].vOt.x=0.0f; psTspace[t].vOt.y=1.0f; psTspace[t].vOt.z=0.0f; psTspace[t].fMagT = 1.0f;
- }
-
- // make tspaces, each group is split up into subgroups if necessary
- // based on fAngularThreshold. Finally a tangent space is made for
- // every resulting subgroup
- //printf("gen tspaces begin\n");
- bRes = GenerateTSpaces(psTspace, pTriInfos, pGroups, iNrActiveGroups, piTriListIn, fThresCos, pContext);
- //printf("gen tspaces end\n");
-
- // clean up
- free(pGroups);
- free(piGroupTrianglesBuffer);
-
- if(!bRes) // if an allocation in GenerateTSpaces() failed
- {
- // clean up and return false
- free(pTriInfos); free(piTriListIn); free(psTspace);
- return TFALSE;
- }
-
-
- // degenerate quads with one good triangle will be fixed by copying a space from
- // the good triangle to the coinciding vertex.
- // all other degenerate triangles will just copy a space from any good triangle
- // with the same welded index in piTriListIn[].
- DegenEpilogue(psTspace, pTriInfos, piTriListIn, pContext, iNrTrianglesIn, iTotTris);
-
- free(pTriInfos); free(piTriListIn);
-
- index = 0;
- for(f=0; f<iNrFaces; f++)
- {
- const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
- if(verts!=3 && verts!=4) continue;
-
-
- // I've decided to let degenerate triangles and group-with-anythings
- // vary between left/right hand coordinate systems at the vertices.
- // All healthy triangles on the other hand are built to always be either or.
-
- /*// force the coordinate system orientation to be uniform for every face.
- // (this is already the case for good triangles but not for
- // degenerate ones and those with bGroupWithAnything==true)
- bool bOrient = psTspace[index].bOrient;
- if(psTspace[index].iCounter == 0) // tspace was not derived from a group
- {
- // look for a space created in GenerateTSpaces() by iCounter>0
- bool bNotFound = true;
- int i=1;
- while(i<verts && bNotFound)
- {
- if(psTspace[index+i].iCounter > 0) bNotFound=false;
- else ++i;
- }
- if(!bNotFound) bOrient = psTspace[index+i].bOrient;
- }*/
-
- // set data
- for(i=0; i<verts; i++)
- {
- const STSpace * pTSpace = &psTspace[index];
- float tang[] = {pTSpace->vOs.x, pTSpace->vOs.y, pTSpace->vOs.z};
- float bitang[] = {pTSpace->vOt.x, pTSpace->vOt.y, pTSpace->vOt.z};
- if(pContext->m_pInterface->m_setTSpace!=NULL)
- pContext->m_pInterface->m_setTSpace(pContext, tang, bitang, pTSpace->fMagS, pTSpace->fMagT, pTSpace->bOrient, f, i);
- if(pContext->m_pInterface->m_setTSpaceBasic!=NULL)
- pContext->m_pInterface->m_setTSpaceBasic(pContext, tang, pTSpace->bOrient==TTRUE ? 1.0f : (-1.0f), f, i);
-
- ++index;
- }
- }
-
- free(psTspace);
-
-
- return TTRUE;
-}
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-typedef struct
-{
- float vert[3];
- int index;
-} STmpVert;
-
-static const int g_iCells = 2048;
-
-// it is IMPORTANT that this function is called to evaluate the hash since
-// inlining could potentially reorder instructions and generate different
-// results for the same effective input value fVal.
-static volatile int FindGridCell(const float fMin, const float fMax, const float fVal)
-{
- const float fIndex = (g_iCells-1) * ((fVal-fMin)/(fMax-fMin));
- const int iIndex = fIndex<0?0:((int) (fIndex+0.5f));
- return iIndex<g_iCells?iIndex:(g_iCells-1);
-}
-
-void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in);
-void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries);
-void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
-
-void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
-{
-
- // Generate bounding box
- int * piHashTable=NULL, * piHashCount=NULL, * piHashOffsets=NULL, * piHashCount2=NULL;
- STmpVert * pTmpVert = NULL;
- int i=0, iChannel=0, k=0, e=0;
- int iMaxCount=0;
- SVec3 vMin = GetPosition(pContext, 0), vMax = vMin, vDim;
- float fMin, fMax;
- for(i=1; i<(iNrTrianglesIn*3); i++)
- {
- const int index = piTriList_in_and_out[i];
-
- const SVec3 vP = GetPosition(pContext, index);
- if(vMin.x > vP.x) vMin.x = vP.x;
- else if(vMax.x < vP.x) vMax.x = vP.x;
- if(vMin.y > vP.y) vMin.y = vP.y;
- else if(vMax.y < vP.y) vMax.y = vP.y;
- if(vMin.z > vP.z) vMin.z = vP.z;
- else if(vMax.z < vP.z) vMax.z = vP.z;
- }
-
- vDim = vsub(vMax,vMin);
- iChannel = 0;
- fMin = vMin.x; fMax=vMax.x;
- if(vDim.y>vDim.x && vDim.y>vDim.z)
- {
- iChannel=1;
- fMin = vMin.y, fMax=vMax.y;
- }
- else if(vDim.z>vDim.x)
- {
- iChannel=2;
- fMin = vMin.z, fMax=vMax.z;
- }
-
- // make allocations
- piHashTable = (int *) malloc(sizeof(int)*iNrTrianglesIn*3);
- piHashCount = (int *) malloc(sizeof(int)*g_iCells);
- piHashOffsets = (int *) malloc(sizeof(int)*g_iCells);
- piHashCount2 = (int *) malloc(sizeof(int)*g_iCells);
-
- if(piHashTable==NULL || piHashCount==NULL || piHashOffsets==NULL || piHashCount2==NULL)
- {
- if(piHashTable!=NULL) free(piHashTable);
- if(piHashCount!=NULL) free(piHashCount);
- if(piHashOffsets!=NULL) free(piHashOffsets);
- if(piHashCount2!=NULL) free(piHashCount2);
- GenerateSharedVerticesIndexListSlow(piTriList_in_and_out, pContext, iNrTrianglesIn);
- return;
- }
- memset(piHashCount, 0, sizeof(int)*g_iCells);
- memset(piHashCount2, 0, sizeof(int)*g_iCells);
-
- // count amount of elements in each cell unit
- for(i=0; i<(iNrTrianglesIn*3); i++)
- {
- const int index = piTriList_in_and_out[i];
- const SVec3 vP = GetPosition(pContext, index);
- const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
- const int iCell = FindGridCell(fMin, fMax, fVal);
- ++piHashCount[iCell];
- }
-
- // evaluate start index of each cell.
- piHashOffsets[0]=0;
- for(k=1; k<g_iCells; k++)
- piHashOffsets[k]=piHashOffsets[k-1]+piHashCount[k-1];
-
- // insert vertices
- for(i=0; i<(iNrTrianglesIn*3); i++)
- {
- const int index = piTriList_in_and_out[i];
- const SVec3 vP = GetPosition(pContext, index);
- const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
- const int iCell = FindGridCell(fMin, fMax, fVal);
- int * pTable = NULL;
-
- assert(piHashCount2[iCell]<piHashCount[iCell]);
- pTable = &piHashTable[piHashOffsets[iCell]];
- pTable[piHashCount2[iCell]] = i; // vertex i has been inserted.
- ++piHashCount2[iCell];
- }
- for(k=0; k<g_iCells; k++)
- assert(piHashCount2[k] == piHashCount[k]); // verify the count
- free(piHashCount2);
-
- // find maximum amount of entries in any hash entry
- iMaxCount = piHashCount[0];
- for(k=1; k<g_iCells; k++)
- if(iMaxCount<piHashCount[k])
- iMaxCount=piHashCount[k];
- pTmpVert = (STmpVert *) malloc(sizeof(STmpVert)*iMaxCount);
-
-
- // complete the merge
- for(k=0; k<g_iCells; k++)
- {
- // extract table of cell k and amount of entries in it
- int * pTable = &piHashTable[piHashOffsets[k]];
- const int iEntries = piHashCount[k];
- if(iEntries < 2) continue;
-
- if(pTmpVert!=NULL)
- {
- for(e=0; e<iEntries; e++)
- {
- int i = pTable[e];
- const SVec3 vP = GetPosition(pContext, piTriList_in_and_out[i]);
- pTmpVert[e].vert[0] = vP.x; pTmpVert[e].vert[1] = vP.y;
- pTmpVert[e].vert[2] = vP.z; pTmpVert[e].index = i;
- }
- MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, 0, iEntries-1);
- }
- else
- MergeVertsSlow(piTriList_in_and_out, pContext, pTable, iEntries);
- }
-
- if(pTmpVert!=NULL) { free(pTmpVert); }
- free(piHashTable);
- free(piHashCount);
- free(piHashOffsets);
-}
-
-void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in)
-{
- // make bbox
- int c=0, l=0, channel=0;
- float fvMin[3], fvMax[3];
- float dx=0, dy=0, dz=0, fSep=0;
- for(c=0; c<3; c++)
- { fvMin[c]=pTmpVert[iL_in].vert[c]; fvMax[c]=fvMin[c]; }
- for(l=(iL_in+1); l<=iR_in; l++)
- for(c=0; c<3; c++)
- if(fvMin[c]>pTmpVert[l].vert[c]) fvMin[c]=pTmpVert[l].vert[c];
- else if(fvMax[c]<pTmpVert[l].vert[c]) fvMax[c]=pTmpVert[l].vert[c];
-
- dx = fvMax[0]-fvMin[0];
- dy = fvMax[1]-fvMin[1];
- dz = fvMax[2]-fvMin[2];
-
- channel = 0;
- if(dy>dx && dy>dz) channel=1;
- else if(dz>dx) channel=2;
-
- fSep = 0.5f*(fvMax[channel]+fvMin[channel]);
-
- // terminate recursion when the separation/average value
- // is no longer strictly between fMin and fMax values.
- if(fSep>=fvMax[channel] || fSep<=fvMin[channel])
- {
- // complete the weld
- for(l=iL_in; l<=iR_in; l++)
- {
- int i = pTmpVert[l].index;
- const int index = piTriList_in_and_out[i];
- const SVec3 vP = GetPosition(pContext, index);
- const SVec3 vN = GetNormal(pContext, index);
- const SVec3 vT = GetTexCoord(pContext, index);
-
- tbool bNotFound = TTRUE;
- int l2=iL_in, i2rec=-1;
- while(l2<l && bNotFound)
- {
- const int i2 = pTmpVert[l2].index;
- const int index2 = piTriList_in_and_out[i2];
- const SVec3 vP2 = GetPosition(pContext, index2);
- const SVec3 vN2 = GetNormal(pContext, index2);
- const SVec3 vT2 = GetTexCoord(pContext, index2);
- i2rec=i2;
-
- //if(vP==vP2 && vN==vN2 && vT==vT2)
- if(vP.x==vP2.x && vP.y==vP2.y && vP.z==vP2.z &&
- vN.x==vN2.x && vN.y==vN2.y && vN.z==vN2.z &&
- vT.x==vT2.x && vT.y==vT2.y && vT.z==vT2.z)
- bNotFound = TFALSE;
- else
- ++l2;
- }
-
- // merge if previously found
- if(!bNotFound)
- piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
- }
- }
- else
- {
- int iL=iL_in, iR=iR_in;
- assert((iR_in-iL_in)>0); // at least 2 entries
-
- // seperate (by fSep) all points between iL_in and iR_in in pTmpVert[]
- while(iL < iR)
- {
- tbool bReadyLeftSwap = TFALSE, bReadyRightSwap = TFALSE;
- while((!bReadyLeftSwap) && iL<iR)
- {
- assert(iL>=iL_in && iL<=iR_in);
- bReadyLeftSwap = !(pTmpVert[iL].vert[channel]<fSep);
- if(!bReadyLeftSwap) ++iL;
- }
- while((!bReadyRightSwap) && iL<iR)
- {
- assert(iR>=iL_in && iR<=iR_in);
- bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
- if(!bReadyRightSwap) --iR;
- }
- assert( (iL<iR) || !(bReadyLeftSwap && bReadyRightSwap) );
-
- if(bReadyLeftSwap && bReadyRightSwap)
- {
- const STmpVert sTmp = pTmpVert[iL];
- assert(iL<iR);
- pTmpVert[iL] = pTmpVert[iR];
- pTmpVert[iR] = sTmp;
- ++iL; --iR;
- }
- }
-
- assert(iL==(iR+1) || (iL==iR));
- if(iL==iR)
- {
- const tbool bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
- if(bReadyRightSwap) ++iL;
- else --iR;
- }
-
- // only need to weld when there is more than 1 instance of the (x,y,z)
- if(iL_in < iR)
- MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL_in, iR); // weld all left of fSep
- if(iL < iR_in)
- MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL, iR_in); // weld all right of (or equal to) fSep
- }
-}
-
-void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries)
-{
- // this can be optimized further using a tree structure or more hashing.
- int e=0;
- for(e=0; e<iEntries; e++)
- {
- int i = pTable[e];
- const int index = piTriList_in_and_out[i];
- const SVec3 vP = GetPosition(pContext, index);
- const SVec3 vN = GetNormal(pContext, index);
- const SVec3 vT = GetTexCoord(pContext, index);
-
- tbool bNotFound = TTRUE;
- int e2=0, i2rec=-1;
- while(e2<e && bNotFound)
- {
- const int i2 = pTable[e2];
- const int index2 = piTriList_in_and_out[i2];
- const SVec3 vP2 = GetPosition(pContext, index2);
- const SVec3 vN2 = GetNormal(pContext, index2);
- const SVec3 vT2 = GetTexCoord(pContext, index2);
- i2rec = i2;
-
- if(veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
- bNotFound = TFALSE;
- else
- ++e2;
- }
-
- // merge if previously found
- if(!bNotFound)
- piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
- }
-}
-
-void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
-{
- int iNumUniqueVerts = 0, t=0, i=0;
- for(t=0; t<iNrTrianglesIn; t++)
- {
- for(i=0; i<3; i++)
- {
- const int offs = t*3 + i;
- const int index = piTriList_in_and_out[offs];
-
- const SVec3 vP = GetPosition(pContext, index);
- const SVec3 vN = GetNormal(pContext, index);
- const SVec3 vT = GetTexCoord(pContext, index);
-
- tbool bFound = TFALSE;
- int t2=0, index2rec=-1;
- while(!bFound && t2<=t)
- {
- int j=0;
- while(!bFound && j<3)
- {
- const int index2 = piTriList_in_and_out[t2*3 + j];
- const SVec3 vP2 = GetPosition(pContext, index2);
- const SVec3 vN2 = GetNormal(pContext, index2);
- const SVec3 vT2 = GetTexCoord(pContext, index2);
-
- if(veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
- bFound = TTRUE;
- else
- ++j;
- }
- if(!bFound) ++t2;
- }
-
- assert(bFound);
- // if we found our own
- if(index2rec == index) { ++iNumUniqueVerts; }
-
- piTriList_in_and_out[offs] = index2rec;
- }
- }
-}
-
-int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
-{
- int iTSpacesOffs = 0, f=0, t=0;
- int iDstTriIndex = 0;
- for(f=0; f<pContext->m_pInterface->m_getNumFaces(pContext); f++)
- {
- const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
- if(verts!=3 && verts!=4) continue;
-
- pTriInfos[iDstTriIndex].iOrgFaceNumber = f;
- pTriInfos[iDstTriIndex].iTSpacesOffs = iTSpacesOffs;
-
- if(verts==3)
- {
- unsigned char * pVerts = pTriInfos[iDstTriIndex].vert_num;
- pVerts[0]=0; pVerts[1]=1; pVerts[2]=2;
- piTriList_out[iDstTriIndex*3+0] = MakeIndex(f, 0);
- piTriList_out[iDstTriIndex*3+1] = MakeIndex(f, 1);
- piTriList_out[iDstTriIndex*3+2] = MakeIndex(f, 2);
- ++iDstTriIndex; // next
- }
- else
- {
- {
- pTriInfos[iDstTriIndex+1].iOrgFaceNumber = f;
- pTriInfos[iDstTriIndex+1].iTSpacesOffs = iTSpacesOffs;
- }
-
- {
- // need an order independent way to evaluate
- // tspace on quads. This is done by splitting
- // along the shortest diagonal.
- const int i0 = MakeIndex(f, 0);
- const int i1 = MakeIndex(f, 1);
- const int i2 = MakeIndex(f, 2);
- const int i3 = MakeIndex(f, 3);
- const SVec3 T0 = GetTexCoord(pContext, i0);
- const SVec3 T1 = GetTexCoord(pContext, i1);
- const SVec3 T2 = GetTexCoord(pContext, i2);
- const SVec3 T3 = GetTexCoord(pContext, i3);
- const float distSQ_02 = LengthSquared(vsub(T2,T0));
- const float distSQ_13 = LengthSquared(vsub(T3,T1));
- tbool bQuadDiagIs_02;
- if(distSQ_02<distSQ_13)
- bQuadDiagIs_02 = TTRUE;
- else if(distSQ_13<distSQ_02)
- bQuadDiagIs_02 = TFALSE;
- else
- {
- const SVec3 P0 = GetPosition(pContext, i0);
- const SVec3 P1 = GetPosition(pContext, i1);
- const SVec3 P2 = GetPosition(pContext, i2);
- const SVec3 P3 = GetPosition(pContext, i3);
- const float distSQ_02 = LengthSquared(vsub(P2,P0));
- const float distSQ_13 = LengthSquared(vsub(P3,P1));
-
- bQuadDiagIs_02 = distSQ_13<distSQ_02 ? TFALSE : TTRUE;
- }
-
- if(bQuadDiagIs_02)
- {
- {
- unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num;
- pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=2;
- }
- piTriList_out[iDstTriIndex*3+0] = i0;
- piTriList_out[iDstTriIndex*3+1] = i1;
- piTriList_out[iDstTriIndex*3+2] = i2;
- ++iDstTriIndex; // next
- {
- unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num;
- pVerts_B[0]=0; pVerts_B[1]=2; pVerts_B[2]=3;
- }
- piTriList_out[iDstTriIndex*3+0] = i0;
- piTriList_out[iDstTriIndex*3+1] = i2;
- piTriList_out[iDstTriIndex*3+2] = i3;
- ++iDstTriIndex; // next
- }
- else
- {
- {
- unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num;
- pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=3;
- }
- piTriList_out[iDstTriIndex*3+0] = i0;
- piTriList_out[iDstTriIndex*3+1] = i1;
- piTriList_out[iDstTriIndex*3+2] = i3;
- ++iDstTriIndex; // next
- {
- unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num;
- pVerts_B[0]=1; pVerts_B[1]=2; pVerts_B[2]=3;
- }
- piTriList_out[iDstTriIndex*3+0] = i1;
- piTriList_out[iDstTriIndex*3+1] = i2;
- piTriList_out[iDstTriIndex*3+2] = i3;
- ++iDstTriIndex; // next
- }
- }
- }
-
- iTSpacesOffs += verts;
- assert(iDstTriIndex<=iNrTrianglesIn);
- }
-
- for(t=0; t<iNrTrianglesIn; t++)
- pTriInfos[t].iFlag = 0;
-
- // return total amount of tspaces
- return iTSpacesOffs;
-}
-
-const SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index)
-{
- int iF, iI;
- SVec3 res; float pos[3];
- IndexToData(&iF, &iI, index);
- pContext->m_pInterface->m_getPosition(pContext, pos, iF, iI);
- res.x=pos[0]; res.y=pos[1]; res.z=pos[2];
- return res;
-}
-
-const SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index)
-{
- int iF, iI;
- SVec3 res; float norm[3];
- IndexToData(&iF, &iI, index);
- pContext->m_pInterface->m_getNormal(pContext, norm, iF, iI);
- res.x=norm[0]; res.y=norm[1]; res.z=norm[2];
- return res;
-}
-
-const SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index)
-{
- int iF, iI;
- SVec3 res; float texc[2];
- IndexToData(&iF, &iI, index);
- pContext->m_pInterface->m_getTexCoord(pContext, texc, iF, iI);
- res.x=texc[0]; res.y=texc[1]; res.z=1.0f;
- return res;
-}
-
-/////////////////////////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////////////////////////////////////////////////
-
-typedef union
-{
- struct
- {
- int i0, i1, f;
- };
- int array[3];
-} SEdge;
-
-void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn);
-void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn);
-
-// returns the texture area times 2
-static float CalcTexArea(const SMikkTSpaceContext * pContext, const int indices[])
-{
- const SVec3 t1 = GetTexCoord(pContext, indices[0]);
- const SVec3 t2 = GetTexCoord(pContext, indices[1]);
- const SVec3 t3 = GetTexCoord(pContext, indices[2]);
-
- const float t21x = t2.x-t1.x;
- const float t21y = t2.y-t1.y;
- const float t31x = t3.x-t1.x;
- const float t31y = t3.y-t1.y;
-
- const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x;
-
- return fSignedAreaSTx2<0 ? (-fSignedAreaSTx2) : fSignedAreaSTx2;
-}
-
-void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
-{
- int f=0, i=0, t=0;
- // pTriInfos[f].iFlag is cleared in GenerateInitialVerticesIndexList() which is called before this function.
-
- // generate neighbor info list
- for(f=0; f<iNrTrianglesIn; f++)
- for(i=0; i<3; i++)
- {
- pTriInfos[f].FaceNeighbors[i] = -1;
- pTriInfos[f].AssignedGroup[i] = NULL;
-
- pTriInfos[f].vOs.x=0.0f; pTriInfos[f].vOs.y=0.0f; pTriInfos[f].vOs.z=0.0f;
- pTriInfos[f].vOt.x=0.0f; pTriInfos[f].vOt.y=0.0f; pTriInfos[f].vOt.z=0.0f;
- pTriInfos[f].fMagS = 0;
- pTriInfos[f].fMagT = 0;
-
- // assumed bad
- pTriInfos[f].iFlag |= GROUP_WITH_ANY;
- }
-
- // evaluate first order derivatives
- for(f=0; f<iNrTrianglesIn; f++)
- {
- // initial values
- const SVec3 v1 = GetPosition(pContext, piTriListIn[f*3+0]);
- const SVec3 v2 = GetPosition(pContext, piTriListIn[f*3+1]);
- const SVec3 v3 = GetPosition(pContext, piTriListIn[f*3+2]);
- const SVec3 t1 = GetTexCoord(pContext, piTriListIn[f*3+0]);
- const SVec3 t2 = GetTexCoord(pContext, piTriListIn[f*3+1]);
- const SVec3 t3 = GetTexCoord(pContext, piTriListIn[f*3+2]);
-
- const float t21x = t2.x-t1.x;
- const float t21y = t2.y-t1.y;
- const float t31x = t3.x-t1.x;
- const float t31y = t3.y-t1.y;
- const SVec3 d1 = vsub(v2,v1);
- const SVec3 d2 = vsub(v3,v1);
-
- const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x;
- //assert(fSignedAreaSTx2!=0);
- SVec3 vOs = vsub(vscale(t31y,d1), vscale(t21y,d2)); // eq 18
- SVec3 vOt = vadd(vscale(-t31x,d1), vscale(t21x,d2)); // eq 19
-
- pTriInfos[f].iFlag |= (fSignedAreaSTx2>0 ? ORIENT_PRESERVING : 0);
-
- if( NotZero(fSignedAreaSTx2) )
- {
- const float fAbsArea = fabsf(fSignedAreaSTx2);
- const float fLenOs = Length(vOs);
- const float fLenOt = Length(vOt);
- const float fS = (pTriInfos[f].iFlag&ORIENT_PRESERVING)==0 ? (-1.0f) : 1.0f;
- if( NotZero(fLenOs) ) pTriInfos[f].vOs = vscale(fS/fLenOs, vOs);
- if( NotZero(fLenOt) ) pTriInfos[f].vOt = vscale(fS/fLenOt, vOt);
-
- // evaluate magnitudes prior to normalization of vOs and vOt
- pTriInfos[f].fMagS = fLenOs / fAbsArea;
- pTriInfos[f].fMagT = fLenOt / fAbsArea;
-
- // if this is a good triangle
- if( NotZero(pTriInfos[f].fMagS) && NotZero(pTriInfos[f].fMagT))
- pTriInfos[f].iFlag &= (~GROUP_WITH_ANY);
- }
- }
-
- // force otherwise healthy quads to a fixed orientation
- while(t<(iNrTrianglesIn-1))
- {
- const int iFO_a = pTriInfos[t].iOrgFaceNumber;
- const int iFO_b = pTriInfos[t+1].iOrgFaceNumber;
- if(iFO_a==iFO_b) // this is a quad
- {
- const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
- const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
-
- // bad triangles should already have been removed by
- // DegenPrologue(), but just in case check bIsDeg_a and bIsDeg_a are false
- if((bIsDeg_a||bIsDeg_b)==TFALSE)
- {
- const tbool bOrientA = (pTriInfos[t].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
- const tbool bOrientB = (pTriInfos[t+1].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
- // if this happens the quad has extremely bad mapping!!
- if(bOrientA!=bOrientB)
- {
- //printf("found quad with bad mapping\n");
- tbool bChooseOrientFirstTri = TFALSE;
- if((pTriInfos[t+1].iFlag&GROUP_WITH_ANY)!=0) bChooseOrientFirstTri = TTRUE;
- else if( CalcTexArea(pContext, &piTriListIn[t*3+0]) >= CalcTexArea(pContext, &piTriListIn[(t+1)*3+0]) )
- bChooseOrientFirstTri = TTRUE;
-
- // force match
- {
- const int t0 = bChooseOrientFirstTri ? t : (t+1);
- const int t1 = bChooseOrientFirstTri ? (t+1) : t;
- pTriInfos[t1].iFlag &= (~ORIENT_PRESERVING); // clear first
- pTriInfos[t1].iFlag |= (pTriInfos[t0].iFlag&ORIENT_PRESERVING); // copy bit
- }
- }
- }
- t += 2;
- }
- else
- ++t;
- }
-
- // match up edge pairs
- {
- SEdge * pEdges = (SEdge *) malloc(sizeof(SEdge)*iNrTrianglesIn*3);
- if(pEdges==NULL)
- BuildNeighborsSlow(pTriInfos, piTriListIn, iNrTrianglesIn);
- else
- {
- BuildNeighborsFast(pTriInfos, pEdges, piTriListIn, iNrTrianglesIn);
-
- free(pEdges);
- }
- }
-}
-
-/////////////////////////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////////////////////////////////////////////////
-
-tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[], const int iMyTriIndex, SGroup * pGroup);
-void AddTriToGroup(SGroup * pGroup, const int iTriIndex);
-
-int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn)
-{
- const int iNrMaxGroups = iNrTrianglesIn*3;
- int iNrActiveGroups = 0;
- int iOffset = 0, f=0, i=0;
- for(f=0; f<iNrTrianglesIn; f++)
- {
- for(i=0; i<3; i++)
- {
- // if not assigned to a group
- if((pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 && pTriInfos[f].AssignedGroup[i]==NULL)
- {
- tbool bOrPre;
- int neigh_indexL, neigh_indexR;
- const int vert_index = piTriListIn[f*3+i];
- assert(iNrActiveGroups<iNrMaxGroups);
- pTriInfos[f].AssignedGroup[i] = &pGroups[iNrActiveGroups];
- pTriInfos[f].AssignedGroup[i]->iVertexRepresentitive = vert_index;
- pTriInfos[f].AssignedGroup[i]->bOrientPreservering = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0;
- pTriInfos[f].AssignedGroup[i]->iNrFaces = 0;
- pTriInfos[f].AssignedGroup[i]->pFaceIndices = &piGroupTrianglesBuffer[iOffset];
- ++iNrActiveGroups;
-
- AddTriToGroup(pTriInfos[f].AssignedGroup[i], f);
- bOrPre = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
- neigh_indexL = pTriInfos[f].FaceNeighbors[i];
- neigh_indexR = pTriInfos[f].FaceNeighbors[i>0?(i-1):2];
- if(neigh_indexL>=0) // neighbor
- {
- const tbool bAnswer =
- AssignRecur(piTriListIn, pTriInfos, neigh_indexL,
- pTriInfos[f].AssignedGroup[i] );
-
- const tbool bOrPre2 = (pTriInfos[neigh_indexL].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
- const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE;
- assert(bAnswer || bDiff);
- }
- if(neigh_indexR>=0) // neighbor
- {
- const tbool bAnswer =
- AssignRecur(piTriListIn, pTriInfos, neigh_indexR,
- pTriInfos[f].AssignedGroup[i] );
-
- const tbool bOrPre2 = (pTriInfos[neigh_indexR].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
- const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE;
- assert(bAnswer || bDiff);
- }
-
- // update offset
- iOffset += pTriInfos[f].AssignedGroup[i]->iNrFaces;
- // since the groups are disjoint a triangle can never
- // belong to more than 3 groups. Subsequently something
- // is completely screwed if this assertion ever hits.
- assert(iOffset <= iNrMaxGroups);
- }
- }
- }
-
- return iNrActiveGroups;
-}
-
-void AddTriToGroup(SGroup * pGroup, const int iTriIndex)
-{
- pGroup->pFaceIndices[pGroup->iNrFaces] = iTriIndex;
- ++pGroup->iNrFaces;
-}
-
-tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[],
- const int iMyTriIndex, SGroup * pGroup)
-{
- STriInfo * pMyTriInfo = &psTriInfos[iMyTriIndex];
-
- // track down vertex
- const int iVertRep = pGroup->iVertexRepresentitive;
- const int * pVerts = &piTriListIn[3*iMyTriIndex+0];
- int i=-1;
- if(pVerts[0]==iVertRep) i=0;
- else if(pVerts[1]==iVertRep) i=1;
- else if(pVerts[2]==iVertRep) i=2;
- assert(i>=0 && i<3);
-
- // early out
- if(pMyTriInfo->AssignedGroup[i] == pGroup) return TTRUE;
- else if(pMyTriInfo->AssignedGroup[i]!=NULL) return TFALSE;
- if((pMyTriInfo->iFlag&GROUP_WITH_ANY)!=0)
- {
- // first to group with a group-with-anything triangle
- // determines it's orientation.
- // This is the only existing order dependency in the code!!
- if( pMyTriInfo->AssignedGroup[0] == NULL &&
- pMyTriInfo->AssignedGroup[1] == NULL &&
- pMyTriInfo->AssignedGroup[2] == NULL )
- {
- pMyTriInfo->iFlag &= (~ORIENT_PRESERVING);
- pMyTriInfo->iFlag |= (pGroup->bOrientPreservering ? ORIENT_PRESERVING : 0);
- }
- }
- {
- const tbool bOrient = (pMyTriInfo->iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
- if(bOrient != pGroup->bOrientPreservering) return TFALSE;
- }
-
- AddTriToGroup(pGroup, iMyTriIndex);
- pMyTriInfo->AssignedGroup[i] = pGroup;
-
- {
- const int neigh_indexL = pMyTriInfo->FaceNeighbors[i];
- const int neigh_indexR = pMyTriInfo->FaceNeighbors[i>0?(i-1):2];
- if(neigh_indexL>=0)
- AssignRecur(piTriListIn, psTriInfos, neigh_indexL, pGroup);
- if(neigh_indexR>=0)
- AssignRecur(piTriListIn, psTriInfos, neigh_indexR, pGroup);
- }
-
-
-
- return TTRUE;
-}
-
-/////////////////////////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////////////////////////////////////////////////
-
-tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2);
-void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed);
-STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[], const SMikkTSpaceContext * pContext, const int iVertexRepresentitive);
-
-tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[],
- const int iNrActiveGroups, const int piTriListIn[], const float fThresCos,
- const SMikkTSpaceContext * pContext)
-{
- STSpace * pSubGroupTspace = NULL;
- SSubGroup * pUniSubGroups = NULL;
- int * pTmpMembers = NULL;
- int iMaxNrFaces=0, iUniqueTspaces=0, g=0, i=0;
- for(g=0; g<iNrActiveGroups; g++)
- if(iMaxNrFaces < pGroups[g].iNrFaces)
- iMaxNrFaces = pGroups[g].iNrFaces;
-
- if(iMaxNrFaces == 0) return TTRUE;
-
- // make initial allocations
- pSubGroupTspace = (STSpace *) malloc(sizeof(STSpace)*iMaxNrFaces);
- pUniSubGroups = (SSubGroup *) malloc(sizeof(SSubGroup)*iMaxNrFaces);
- pTmpMembers = (int *) malloc(sizeof(int)*iMaxNrFaces);
- if(pSubGroupTspace==NULL || pUniSubGroups==NULL || pTmpMembers==NULL)
- {
- if(pSubGroupTspace!=NULL) free(pSubGroupTspace);
- if(pUniSubGroups!=NULL) free(pUniSubGroups);
- if(pTmpMembers!=NULL) free(pTmpMembers);
- return TFALSE;
- }
-
-
- iUniqueTspaces = 0;
- for(g=0; g<iNrActiveGroups; g++)
- {
- const SGroup * pGroup = &pGroups[g];
- int iUniqueSubGroups = 0, s=0;
-
- for(i=0; i<pGroup->iNrFaces; i++) // triangles
- {
- const int f = pGroup->pFaceIndices[i]; // triangle number
- int index=-1, iVertIndex=-1, iOF_1=-1, iMembers=0, j=0, l=0;
- SSubGroup tmp_group;
- tbool bFound;
- SVec3 n, vOs, vOt;
- if(pTriInfos[f].AssignedGroup[0]==pGroup) index=0;
- else if(pTriInfos[f].AssignedGroup[1]==pGroup) index=1;
- else if(pTriInfos[f].AssignedGroup[2]==pGroup) index=2;
- assert(index>=0 && index<3);
-
- iVertIndex = piTriListIn[f*3+index];
- assert(iVertIndex==pGroup->iVertexRepresentitive);
-
- // is normalized already
- n = GetNormal(pContext, iVertIndex);
-
- // project
- vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n));
- vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n));
- if( VNotZero(vOs) ) vOs = Normalize(vOs);
- if( VNotZero(vOt) ) vOt = Normalize(vOt);
-
- // original face number
- iOF_1 = pTriInfos[f].iOrgFaceNumber;
-
- iMembers = 0;
- for(j=0; j<pGroup->iNrFaces; j++)
- {
- const int t = pGroup->pFaceIndices[j]; // triangle number
- const int iOF_2 = pTriInfos[t].iOrgFaceNumber;
-
- // project
- SVec3 vOs2 = vsub(pTriInfos[t].vOs, vscale(vdot(n,pTriInfos[t].vOs), n));
- SVec3 vOt2 = vsub(pTriInfos[t].vOt, vscale(vdot(n,pTriInfos[t].vOt), n));
- if( VNotZero(vOs2) ) vOs2 = Normalize(vOs2);
- if( VNotZero(vOt2) ) vOt2 = Normalize(vOt2);
-
- {
- const tbool bAny = ( (pTriInfos[f].iFlag | pTriInfos[t].iFlag) & GROUP_WITH_ANY )!=0 ? TTRUE : TFALSE;
- // make sure triangles which belong to the same quad are joined.
- const tbool bSameOrgFace = iOF_1==iOF_2 ? TTRUE : TFALSE;
-
- const float fCosS = vdot(vOs,vOs2);
- const float fCosT = vdot(vOt,vOt2);
-
- assert(f!=t || bSameOrgFace); // sanity check
- if(bAny || bSameOrgFace || (fCosS>fThresCos && fCosT>fThresCos))
- pTmpMembers[iMembers++] = t;
- }
- }
-
- // sort pTmpMembers
- tmp_group.iNrFaces = iMembers;
- tmp_group.pTriMembers = pTmpMembers;
- if(iMembers>1)
- {
- unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed?
- QuickSort(pTmpMembers, 0, iMembers-1, uSeed);
- }
-
- // look for an existing match
- bFound = TFALSE;
- l=0;
- while(l<iUniqueSubGroups && !bFound)
- {
- bFound = CompareSubGroups(&tmp_group, &pUniSubGroups[l]);
- if(!bFound) ++l;
- }
-
- // assign tangent space index
- assert(bFound || l==iUniqueSubGroups);
- //piTempTangIndices[f*3+index] = iUniqueTspaces+l;
-
- // if no match was found we allocate a new subgroup
- if(!bFound)
- {
- // insert new subgroup
- int * pIndices = (int *) malloc(sizeof(int)*iMembers);
- if(pIndices==NULL)
- {
- // clean up and return false
- int s=0;
- for(s=0; s<iUniqueSubGroups; s++)
- free(pUniSubGroups[s].pTriMembers);
- free(pUniSubGroups);
- free(pTmpMembers);
- free(pSubGroupTspace);
- return TFALSE;
- }
- pUniSubGroups[iUniqueSubGroups].iNrFaces = iMembers;
- pUniSubGroups[iUniqueSubGroups].pTriMembers = pIndices;
- memcpy(pIndices, tmp_group.pTriMembers, iMembers*sizeof(int));
- pSubGroupTspace[iUniqueSubGroups] =
- EvalTspace(tmp_group.pTriMembers, iMembers, piTriListIn, pTriInfos, pContext, pGroup->iVertexRepresentitive);
- ++iUniqueSubGroups;
- }
-
- // output tspace
- {
- const int iOffs = pTriInfos[f].iTSpacesOffs;
- const int iVert = pTriInfos[f].vert_num[index];
- STSpace * pTS_out = &psTspace[iOffs+iVert];
- assert(pTS_out->iCounter<2);
- assert(((pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0) == pGroup->bOrientPreservering);
- if(pTS_out->iCounter==1)
- {
- *pTS_out = AvgTSpace(pTS_out, &pSubGroupTspace[l]);
- pTS_out->iCounter = 2; // update counter
- pTS_out->bOrient = pGroup->bOrientPreservering;
- }
- else
- {
- assert(pTS_out->iCounter==0);
- *pTS_out = pSubGroupTspace[l];
- pTS_out->iCounter = 1; // update counter
- pTS_out->bOrient = pGroup->bOrientPreservering;
- }
- }
- }
-
- // clean up and offset iUniqueTspaces
- for(s=0; s<iUniqueSubGroups; s++)
- free(pUniSubGroups[s].pTriMembers);
- iUniqueTspaces += iUniqueSubGroups;
- iUniqueSubGroups = 0;
- }
-
- // clean up
- free(pUniSubGroups);
- free(pTmpMembers);
- free(pSubGroupTspace);
-
- return TTRUE;
-}
-
-STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[],
- const SMikkTSpaceContext * pContext, const int iVertexRepresentitive)
-{
- STSpace res;
- float fAngleSum = 0;
- int face=0;
- res.vOs.x=0.0f; res.vOs.y=0.0f; res.vOs.z=0.0f;
- res.vOt.x=0.0f; res.vOt.y=0.0f; res.vOt.z=0.0f;
- res.fMagS = 0; res.fMagT = 0;
-
- for(face=0; face<iFaces; face++)
- {
- const int f = face_indices[face];
-
- // only valid triangles get to add their contribution
- if( (pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 )
- {
- SVec3 n, vOs, vOt, p0, p1, p2, v1, v2;
- float fCos, fAngle, fMagS, fMagT;
- int i=-1, index=-1, i0=-1, i1=-1, i2=-1;
- if(piTriListIn[3*f+0]==iVertexRepresentitive) i=0;
- else if(piTriListIn[3*f+1]==iVertexRepresentitive) i=1;
- else if(piTriListIn[3*f+2]==iVertexRepresentitive) i=2;
- assert(i>=0 && i<3);
-
- // project
- index = piTriListIn[3*f+i];
- n = GetNormal(pContext, index);
- vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n));
- vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n));
- if( VNotZero(vOs) ) vOs = Normalize(vOs);
- if( VNotZero(vOt) ) vOt = Normalize(vOt);
-
- i2 = piTriListIn[3*f + (i<2?(i+1):0)];
- i1 = piTriListIn[3*f + i];
- i0 = piTriListIn[3*f + (i>0?(i-1):2)];
-
- p0 = GetPosition(pContext, i0);
- p1 = GetPosition(pContext, i1);
- p2 = GetPosition(pContext, i2);
- v1 = vsub(p0,p1);
- v2 = vsub(p2,p1);
-
- // project
- v1 = vsub(v1, vscale(vdot(n,v1),n)); if( VNotZero(v1) ) v1 = Normalize(v1);
- v2 = vsub(v2, vscale(vdot(n,v2),n)); if( VNotZero(v2) ) v2 = Normalize(v2);
-
- // weight contribution by the angle
- // between the two edge vectors
- fCos = vdot(v1,v2); fCos=fCos>1?1:(fCos<(-1) ? (-1) : fCos);
- fAngle = (const float) acos(fCos);
- fMagS = pTriInfos[f].fMagS;
- fMagT = pTriInfos[f].fMagT;
-
- res.vOs=vadd(res.vOs, vscale(fAngle,vOs));
- res.vOt=vadd(res.vOt,vscale(fAngle,vOt));
- res.fMagS+=(fAngle*fMagS);
- res.fMagT+=(fAngle*fMagT);
- fAngleSum += fAngle;
- }
- }
-
- // normalize
- if( VNotZero(res.vOs) ) res.vOs = Normalize(res.vOs);
- if( VNotZero(res.vOt) ) res.vOt = Normalize(res.vOt);
- if(fAngleSum>0)
- {
- res.fMagS /= fAngleSum;
- res.fMagT /= fAngleSum;
- }
-
- return res;
-}
-
-tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2)
-{
- tbool bStillSame=TTRUE;
- int i=0;
- if(pg1->iNrFaces!=pg2->iNrFaces) return TFALSE;
- while(i<pg1->iNrFaces && bStillSame)
- {
- bStillSame = pg1->pTriMembers[i]==pg2->pTriMembers[i] ? TTRUE : TFALSE;
- if(bStillSame) ++i;
- }
- return bStillSame;
-}
-
-void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed)
-{
- int iL, iR, n, index, iMid, iTmp;
-
- // Random
- unsigned int t=uSeed&31;
- t=(uSeed<<t)|(uSeed>>(32-t));
- uSeed=uSeed+t+3;
- // Random end
-
- iL=iLeft; iR=iRight;
- n = (iR-iL)+1;
- assert(n>=0);
- index = (int) (uSeed%n);
-
- iMid=pSortBuffer[index + iL];
-
-
- do
- {
- while(pSortBuffer[iL] < iMid)
- ++iL;
- while(pSortBuffer[iR] > iMid)
- --iR;
-
- if(iL <= iR)
- {
- iTmp = pSortBuffer[iL];
- pSortBuffer[iL] = pSortBuffer[iR];
- pSortBuffer[iR] = iTmp;
- ++iL; --iR;
- }
- }
- while(iL <= iR);
-
- if(iLeft < iR)
- QuickSort(pSortBuffer, iLeft, iR, uSeed);
- if(iL < iRight)
- QuickSort(pSortBuffer, iL, iRight, uSeed);
-}
-
-/////////////////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////////////////////////////////////////
-
-void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed);
-void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in);
-
-void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn)
-{
- // build array of edges
- unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed?
- int iEntries=0, iCurStartIndex=-1, f=0, i=0;
- for(f=0; f<iNrTrianglesIn; f++)
- for(i=0; i<3; i++)
- {
- const int i0 = piTriListIn[f*3+i];
- const int i1 = piTriListIn[f*3+(i<2?(i+1):0)];
- pEdges[f*3+i].i0 = i0 < i1 ? i0 : i1; // put minimum index in i0
- pEdges[f*3+i].i1 = !(i0 < i1) ? i0 : i1; // put maximum index in i1
- pEdges[f*3+i].f = f; // record face number
- }
-
- // sort over all edges by i0, this is the pricy one.
- QuickSortEdges(pEdges, 0, iNrTrianglesIn*3-1, 0, uSeed); // sort channel 0 which is i0
-
- // sub sort over i1, should be fast.
- // could replace this with a 64 bit int sort over (i0,i1)
- // with i0 as msb in the quicksort call above.
- iEntries = iNrTrianglesIn*3;
- iCurStartIndex = 0;
- for(i=1; i<iEntries; i++)
- {
- if(pEdges[iCurStartIndex].i0 != pEdges[i].i0)
- {
- const int iL = iCurStartIndex;
- const int iR = i-1;
- //const int iElems = i-iL;
- iCurStartIndex = i;
- QuickSortEdges(pEdges, iL, iR, 1, uSeed); // sort channel 1 which is i1
- }
- }
-
- // sub sort over f, which should be fast.
- // this step is to remain compliant with BuildNeighborsSlow() when
- // more than 2 triangles use the same edge (such as a butterfly topology).
- iCurStartIndex = 0;
- for(i=1; i<iEntries; i++)
- {
- if(pEdges[iCurStartIndex].i0 != pEdges[i].i0 || pEdges[iCurStartIndex].i1 != pEdges[i].i1)
- {
- const int iL = iCurStartIndex;
- const int iR = i-1;
- //const int iElems = i-iL;
- iCurStartIndex = i;
- QuickSortEdges(pEdges, iL, iR, 2, uSeed); // sort channel 2 which is f
- }
- }
-
- // pair up, adjacent triangles
- for(i=0; i<iEntries; i++)
- {
- const int i0=pEdges[i].i0;
- const int i1=pEdges[i].i1;
- const int f = pEdges[i].f;
- tbool bUnassigned_A;
-
- int i0_A, i1_A;
- int edgenum_A, edgenum_B=0; // 0,1 or 2
- GetEdge(&i0_A, &i1_A, &edgenum_A, &piTriListIn[f*3], i0, i1); // resolve index ordering and edge_num
- bUnassigned_A = pTriInfos[f].FaceNeighbors[edgenum_A] == -1 ? TTRUE : TFALSE;
-
- if(bUnassigned_A)
- {
- // get true index ordering
- int j=i+1, t;
- tbool bNotFound = TTRUE;
- while(j<iEntries && i0==pEdges[j].i0 && i1==pEdges[j].i1 && bNotFound)
- {
- tbool bUnassigned_B;
- int i0_B, i1_B;
- t = pEdges[j].f;
- // flip i0_B and i1_B
- GetEdge(&i1_B, &i0_B, &edgenum_B, &piTriListIn[t*3], pEdges[j].i0, pEdges[j].i1); // resolve index ordering and edge_num
- //assert(!(i0_A==i1_B && i1_A==i0_B));
- bUnassigned_B = pTriInfos[t].FaceNeighbors[edgenum_B]==-1 ? TTRUE : TFALSE;
- if(i0_A==i0_B && i1_A==i1_B && bUnassigned_B)
- bNotFound = TFALSE;
- else
- ++j;
- }
-
- if(!bNotFound)
- {
- int t = pEdges[j].f;
- pTriInfos[f].FaceNeighbors[edgenum_A] = t;
- //assert(pTriInfos[t].FaceNeighbors[edgenum_B]==-1);
- pTriInfos[t].FaceNeighbors[edgenum_B] = f;
- }
- }
- }
-}
-
-void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn)
-{
- int f=0, i=0;
- for(f=0; f<iNrTrianglesIn; f++)
- {
- for(i=0; i<3; i++)
- {
- // if unassigned
- if(pTriInfos[f].FaceNeighbors[i] == -1)
- {
- const int i0_A = piTriListIn[f*3+i];
- const int i1_A = piTriListIn[f*3+(i<2?(i+1):0)];
-
- // search for a neighbor
- tbool bFound = TFALSE;
- int t=0, j=0;
- while(!bFound && t<iNrTrianglesIn)
- {
- if(t!=f)
- {
- j=0;
- while(!bFound && j<3)
- {
- // in rev order
- const int i1_B = piTriListIn[t*3+j];
- const int i0_B = piTriListIn[t*3+(j<2?(j+1):0)];
- //assert(!(i0_A==i1_B && i1_A==i0_B));
- if(i0_A==i0_B && i1_A==i1_B)
- bFound = TTRUE;
- else
- ++j;
- }
- }
-
- if(!bFound) ++t;
- }
-
- // assign neighbors
- if(bFound)
- {
- pTriInfos[f].FaceNeighbors[i] = t;
- //assert(pTriInfos[t].FaceNeighbors[j]==-1);
- pTriInfos[t].FaceNeighbors[j] = f;
- }
- }
- }
- }
-}
-
-void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed)
-{
- unsigned int t;
- int iL, iR, n, index, iMid;
-
- // early out
- SEdge sTmp;
- const int iElems = iRight-iLeft+1;
- if(iElems<2) return;
- else if(iElems==2)
- {
- if(pSortBuffer[iLeft].array[channel] > pSortBuffer[iRight].array[channel])
- {
- sTmp = pSortBuffer[iLeft];
- pSortBuffer[iLeft] = pSortBuffer[iRight];
- pSortBuffer[iRight] = sTmp;
- }
- return;
- }
-
- // Random
- t=uSeed&31;
- t=(uSeed<<t)|(uSeed>>(32-t));
- uSeed=uSeed+t+3;
- // Random end
-
- iL=iLeft, iR=iRight;
- n = (iR-iL)+1;
- assert(n>=0);
- index = (int) (uSeed%n);
-
- iMid=pSortBuffer[index + iL].array[channel];
-
- do
- {
- while(pSortBuffer[iL].array[channel] < iMid)
- ++iL;
- while(pSortBuffer[iR].array[channel] > iMid)
- --iR;
-
- if(iL <= iR)
- {
- sTmp = pSortBuffer[iL];
- pSortBuffer[iL] = pSortBuffer[iR];
- pSortBuffer[iR] = sTmp;
- ++iL; --iR;
- }
- }
- while(iL <= iR);
-
- if(iLeft < iR)
- QuickSortEdges(pSortBuffer, iLeft, iR, channel, uSeed);
- if(iL < iRight)
- QuickSortEdges(pSortBuffer, iL, iRight, channel, uSeed);
-}
-
-// resolve ordering and edge number
-void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in)
-{
- *edgenum_out = -1;
-
- // test if first index is on the edge
- if(indices[0]==i0_in || indices[0]==i1_in)
- {
- // test if second index is on the edge
- if(indices[1]==i0_in || indices[1]==i1_in)
- {
- edgenum_out[0]=0; // first edge
- i0_out[0]=indices[0];
- i1_out[0]=indices[1];
- }
- else
- {
- edgenum_out[0]=2; // third edge
- i0_out[0]=indices[2];
- i1_out[0]=indices[0];
- }
- }
- else
- {
- // only second and third index is on the edge
- edgenum_out[0]=1; // second edge
- i0_out[0]=indices[1];
- i1_out[0]=indices[2];
- }
-}
-
-
-/////////////////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////////// Degenerate triangles ////////////////////////////////////
-
-void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris)
-{
- int iNextGoodTriangleSearchIndex=-1;
- tbool bStillFindingGoodOnes;
-
- // locate quads with only one good triangle
- int t=0;
- while(t<(iTotTris-1))
- {
- const int iFO_a = pTriInfos[t].iOrgFaceNumber;
- const int iFO_b = pTriInfos[t+1].iOrgFaceNumber;
- if(iFO_a==iFO_b) // this is a quad
- {
- const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
- const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
- if((bIsDeg_a^bIsDeg_b)!=0)
- {
- pTriInfos[t].iFlag |= QUAD_ONE_DEGEN_TRI;
- pTriInfos[t+1].iFlag |= QUAD_ONE_DEGEN_TRI;
- }
- t += 2;
- }
- else
- ++t;
- }
-
- // reorder list so all degen triangles are moved to the back
- // without reordering the good triangles
- iNextGoodTriangleSearchIndex = 1;
- t=0;
- bStillFindingGoodOnes = TTRUE;
- while(t<iNrTrianglesIn && bStillFindingGoodOnes)
- {
- const tbool bIsGood = (pTriInfos[t].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE;
- if(bIsGood)
- {
- if(iNextGoodTriangleSearchIndex < (t+2))
- iNextGoodTriangleSearchIndex = t+2;
- }
- else
- {
- int t0, t1;
- // search for the first good triangle.
- tbool bJustADegenerate = TTRUE;
- while(bJustADegenerate && iNextGoodTriangleSearchIndex<iTotTris)
- {
- const tbool bIsGood = (pTriInfos[iNextGoodTriangleSearchIndex].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE;
- if(bIsGood) bJustADegenerate=TFALSE;
- else ++iNextGoodTriangleSearchIndex;
- }
-
- t0 = t;
- t1 = iNextGoodTriangleSearchIndex;
- ++iNextGoodTriangleSearchIndex;
- assert(iNextGoodTriangleSearchIndex > (t+1));
-
- // swap triangle t0 and t1
- if(!bJustADegenerate)
- {
- int i=0;
- for(i=0; i<3; i++)
- {
- const int index = piTriList_out[t0*3+i];
- piTriList_out[t0*3+i] = piTriList_out[t1*3+i];
- piTriList_out[t1*3+i] = index;
- }
- {
- const STriInfo tri_info = pTriInfos[t0];
- pTriInfos[t0] = pTriInfos[t1];
- pTriInfos[t1] = tri_info;
- }
- }
- else
- bStillFindingGoodOnes = TFALSE; // this is not supposed to happen
- }
-
- if(bStillFindingGoodOnes) ++t;
- }
-
- assert(bStillFindingGoodOnes); // code will still work.
- assert(iNrTrianglesIn == t);
-}
-
-void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris)
-{
- int t=0, i=0;
- // deal with degenerate triangles
- // punishment for degenerate triangles is O(N^2)
- for(t=iNrTrianglesIn; t<iTotTris; t++)
- {
- // degenerate triangles on a quad with one good triangle are skipped
- // here but processed in the next loop
- const tbool bSkip = (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 ? TTRUE : TFALSE;
-
- if(!bSkip)
- {
- for(i=0; i<3; i++)
- {
- const int index1 = piTriListIn[t*3+i];
- // search through the good triangles
- tbool bNotFound = TTRUE;
- int j=0;
- while(bNotFound && j<(3*iNrTrianglesIn))
- {
- const int index2 = piTriListIn[j];
- if(index1==index2) bNotFound=TFALSE;
- else ++j;
- }
-
- if(!bNotFound)
- {
- const int iTri = j/3;
- const int iVert = j%3;
- const int iSrcVert=pTriInfos[iTri].vert_num[iVert];
- const int iSrcOffs=pTriInfos[iTri].iTSpacesOffs;
- const int iDstVert=pTriInfos[t].vert_num[i];
- const int iDstOffs=pTriInfos[t].iTSpacesOffs;
-
- // copy tspace
- psTspace[iDstOffs+iDstVert] = psTspace[iSrcOffs+iSrcVert];
- }
- }
- }
- }
-
- // deal with degenerate quads with one good triangle
- for(t=0; t<iNrTrianglesIn; t++)
- {
- // this triangle belongs to a quad where the
- // other triangle is degenerate
- if( (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 )
- {
- SVec3 vDstP;
- int iOrgF=-1, i=0;
- tbool bNotFound;
- unsigned char * pV = pTriInfos[t].vert_num;
- int iFlag = (1<<pV[0]) | (1<<pV[1]) | (1<<pV[2]);
- int iMissingIndex = 0;
- if((iFlag&2)==0) iMissingIndex=1;
- else if((iFlag&4)==0) iMissingIndex=2;
- else if((iFlag&8)==0) iMissingIndex=3;
-
- iOrgF = pTriInfos[t].iOrgFaceNumber;
- vDstP = GetPosition(pContext, MakeIndex(iOrgF, iMissingIndex));
- bNotFound = TTRUE;
- i=0;
- while(bNotFound && i<3)
- {
- const int iVert = pV[i];
- const SVec3 vSrcP = GetPosition(pContext, MakeIndex(iOrgF, iVert));
- if(veq(vSrcP, vDstP)==TTRUE)
- {
- const int iOffs = pTriInfos[t].iTSpacesOffs;
- psTspace[iOffs+iMissingIndex] = psTspace[iOffs+iVert];
- bNotFound=TFALSE;
- }
- else
- ++i;
- }
- assert(!bNotFound);
- }
- }
-}
diff --git a/source/blender/blenkernel/mikktspace.h b/source/blender/blenkernel/mikktspace.h
deleted file mode 100644
index 7775667b527..00000000000
--- a/source/blender/blenkernel/mikktspace.h
+++ /dev/null
@@ -1,143 +0,0 @@
-/**
- * Copyright (C) 2011 by Morten S. Mikkelsen
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
-#ifndef __MIKKTSPACE_H__
-#define __MIKKTSPACE_H__
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Author: Morten S. Mikkelsen
- * Version: 1.0
- *
- * The files mikktspace.h and mikktspace.c are designed to be
- * stand-alone files and it is important that they are kept this way.
- * Not having dependencies on structures/classes/libraries specific
- * to the program, in which they are used, allows them to be copied
- * and used as is into any tool, program or plugin.
- * The code is designed to consistently generate the same
- * tangent spaces, for a given mesh, in any tool in which it is used.
- * This is done by performing an internal welding step and subsequently an order-independent evaluation
- * of tangent space for meshes consisting of triangles and quads.
- * This means faces can be received in any order and the same is true for
- * the order of vertices of each face. The generated result will not be affected
- * by such reordering. Additionally, whether degenerate (vertices or texture coordinates)
- * primitives are present or not will not affect the generated results either.
- * Once tangent space calculation is done the vertices of degenerate primitives will simply
- * inherit tangent space from neighboring non degenerate primitives.
- * The analysis behind this implementation can be found in my master's thesis
- * which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf
- * Note that though the tangent spaces at the vertices are generated in an order-independent way,
- * by this implementation, the interpolated tangent space is still affected by which diagonal is
- * chosen to split each quad. A sensible solution is to have your tools pipeline always
- * split quads by the shortest diagonal. This choice is order-independent and works with mirroring.
- * If these have the same length then compare the diagonals defined by the texture coordinates.
- * XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin
- * and also quad triangulator plugin.
- */
-
-
-typedef int tbool;
-typedef struct SMikkTSpaceContext SMikkTSpaceContext;
-
-typedef struct
-{
- // Returns the number of faces (triangles/quads) on the mesh to be processed.
- int (*m_getNumFaces)(const SMikkTSpaceContext * pContext);
-
- // Returns the number of vertices on face number iFace
- // iFace is a number in the range {0, 1, ..., getNumFaces()-1}
- int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace);
-
- // returns the position/normal/texcoord of the referenced face of vertex number iVert.
- // iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads.
- void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert);
- void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert);
- void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert);
-
- // either (or both) of the two setTSpace callbacks can be set.
- // The call-back m_setTSpaceBasic() is sufficient for basic normal mapping.
-
- // This function is used to return the tangent and fSign to the application.
- // fvTangent is a unit length vector.
- // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
- // bitangent = fSign * cross(vN, tangent);
- // Note that the results are returned unindexed. It is possible to generate a new index list
- // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
- // DO NOT! use an already existing index list.
- void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);
-
- // This function is used to return tangent space results to the application.
- // fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their
- // true magnitudes which can be used for relief mapping effects.
- // fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent.
- // However, both are perpendicular to the vertex normal.
- // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
- // fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
- // bitangent = fSign * cross(vN, tangent);
- // Note that the results are returned unindexed. It is possible to generate a new index list
- // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
- // DO NOT! use an already existing index list.
- void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
- const tbool bIsOrientationPreserving, const int iFace, const int iVert);
-} SMikkTSpaceInterface;
-
-struct SMikkTSpaceContext
-{
- SMikkTSpaceInterface * m_pInterface; // initialized with callback functions
- void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call)
-};
-
-// these are both thread safe!
-tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled)
-tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold);
-
-
-// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the
-// normal map sampler must use the exact inverse of the pixel shader transformation.
-// The most efficient transformation we can possibly do in the pixel shader is
-// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN.
-// pixel shader (fast transform out)
-// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
-// where vNt is the tangent space normal. The normal map sampler must likewise use the
-// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader.
-// sampler does (exact inverse of pixel shader):
-// float3 row0 = cross(vB, vN);
-// float3 row1 = cross(vN, vT);
-// float3 row2 = cross(vT, vB);
-// float fSign = dot(vT, row0)<0 ? -1 : 1;
-// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) );
-// where vNout is the sampled normal in some chosen 3D space.
-//
-// Should you choose to reconstruct the bitangent in the pixel shader instead
-// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also.
-// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of
-// quads as your renderer then problems will occur since the interpolated tangent spaces will differ
-// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before
-// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier.
-// However, this must be used both by the sampler and your tools/rendering pipeline.
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index 4a3a73e7467..f00e54c1796 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -38,6 +38,7 @@ set(INC
../imbuf
../../kernel/gen_messaging
../../../intern/smoke/extern
+ ../../../intern/mikktspace
../../../intern/guardedalloc
)
diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript
index bce24fe38a1..a402139b927 100644
--- a/source/blender/render/SConscript
+++ b/source/blender/render/SConscript
@@ -6,7 +6,7 @@ raysources = env.Glob('intern/raytrace/*.cpp')
incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna ../makesrna'
incs += ' extern/include ../blenkernel ../radiosity/extern/include ../imbuf'
-incs += ' ../include ../blenloader ../../../intern/smoke/extern'
+incs += ' ../include ../blenloader ../../../intern/smoke/extern ../../../intern/mikktspace'
cflags_raytrace = env['CCFLAGS']
cxxflags_raytrace = env['CXXFLAGS']