diff options
author | Sergej Reich <sergej.reich@googlemail.com> | 2013-03-19 00:32:28 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-03-19 00:32:28 +0400 |
commit | 4285c45424f89ad0a3fcc92932c19cc108025662 (patch) | |
tree | 6ddefc42d79c05f52d5bed8788a95289896510eb /source | |
parent | d5c1a802946786d928b4f32f2250af3d75cb8a37 (diff) |
game engine: Increase hard limit for fps property
Patch by Alain Ducharme (phymec).
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index e03e7d222c6..d82f2a763b7 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -2632,7 +2632,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop = RNA_def_property(srna, "fps", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "ticrate"); RNA_def_property_ui_range(prop, 1, 60, 1, 1); - RNA_def_property_range(prop, 1, 250); + RNA_def_property_range(prop, 1, 10000); RNA_def_property_ui_text(prop, "Frames Per Second", "Nominal number of game frames per second " "(physics fixed timestep = 1/fps, independently of actual frame rate)"); |