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authorCampbell Barton <ideasman42@gmail.com>2006-01-31 01:31:01 +0300
committerCampbell Barton <ideasman42@gmail.com>2006-01-31 01:31:01 +0300
commit1622f9e569b54f16242a238606c23a4b3ec7223d (patch)
treedafe85068b86c6157ff2b278627116f599cf97d2 /source
parent1f691ae3cd0e2fe18838f91a8169b714efaf676b (diff)
Removed gradients- too intense, just forced all hoz gridlines for now.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/drawseq.c36
1 files changed, 33 insertions, 3 deletions
diff --git a/source/blender/src/drawseq.c b/source/blender/src/drawseq.c
index dc4e6150241..d5063c24941 100644
--- a/source/blender/src/drawseq.c
+++ b/source/blender/src/drawseq.c
@@ -905,8 +905,10 @@ void drawseqspace(ScrArea *sa, void *spacedata)
calc_ipogrid();
- /*Draw Track Gradients */
- i= MAX2(0, ((int)G.v2d->cur.ymin)-1); /*start drawing gradients at the bottom of the screen.*/
+ /*Draw Track Gradients Comment out for now do somthing more subtle
+ start drawing gradients at the bottom of the screen.*/
+ /*
+ i= MAX2(1, ((int)G.v2d->cur.ymin)-1);
glShadeModel(GL_SMOOTH);
glBegin(GL_QUADS);
while (i<G.v2d->cur.ymax) {
@@ -920,7 +922,35 @@ void drawseqspace(ScrArea *sa, void *spacedata)
}
glEnd();
glShadeModel(GL_FLAT);
- /* End Draw Track Gradients */
+ */ /* End Draw Track Gradients */
+
+
+ /* Quad Stripes ?*/
+ /*i= MAX2(1, ((int)G.v2d->cur.ymin)-1);
+ glBegin(GL_QUADS);
+ while (i<G.v2d->cur.ymax) {
+ if (((int)i) & 1)
+ BIF_ThemeColorShade(TH_BACK, -15);
+ else
+ BIF_ThemeColorShade(TH_BACK, -25);
+
+ glVertex2f(G.v2d->cur.xmax, i);
+ glVertex2f(G.v2d->cur.xmin, i);
+ glVertex2f(G.v2d->cur.xmin, i+1);
+ glVertex2f(G.v2d->cur.xmax, i+1);
+ i+=1.0;
+ }
+ glEnd();*/
+
+ /* Force grid lines instead */
+ glBegin(GL_LINES);
+ while (i<G.v2d->cur.ymax) {
+ BIF_ThemeColorShade(TH_BACK, -40);
+ glVertex2f(G.v2d->cur.xmax, i);
+ glVertex2f(G.v2d->cur.xmin, i);
+ i+=1.0;
+ }
+ glEnd();
draw_ipogrid();