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authorTon Roosendaal <ton@blender.org>2006-02-01 02:25:53 +0300
committerTon Roosendaal <ton@blender.org>2006-02-01 02:25:53 +0300
commit17fdca3372f9eac7fd14599425273cb8887aa3f8 (patch)
tree513bd1c9a9d40e139e700071b7f9d2a39319961a /source
parenta9077e358201e35acee8bd2859fd41f957d4efd9 (diff)
Made preview render only use non-threaded tile processor, got reports
of crashes, and noticed here theres something not well functioning with ghost & threads, probably. Will test that tomorrow more.
Diffstat (limited to 'source')
-rw-r--r--source/blender/render/intern/source/pipeline.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index e4268735e8a..c1baa04553b 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -741,7 +741,7 @@ static void threaded_tile_processor(Render *re)
void RE_TileProcessor(Render *re)
{
- if(1)
+ if(0)
threaded_tile_processor(re);
else
render_tile_processor(re);
@@ -761,7 +761,7 @@ void render_one_frame(Render *re)
else
RE_Database_FromScene(re, re->scene, 1);
- RE_TileProcessor(re);
+ threaded_tile_processor(re);
/* free all render verts etc */
RE_Database_Free(re);