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authorCampbell Barton <ideasman42@gmail.com>2012-08-09 19:59:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-09 19:59:32 +0400
commit2f2560eb49a2d4dc03c59aa2bd4f089007410c20 (patch)
tree5af8fc9d199cab2f2a57c8404790633481ef498f /source
parent863aee6caf89724a33d8bc1d06278f01fe05fee9 (diff)
use sensor size when calculating dof rather then hard coded values.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/camera.c4
-rw-r--r--source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp43
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_defocus.c11
3 files changed, 27 insertions, 31 deletions
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index e1cfcee1367..ed7ac0e1a32 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -57,8 +57,8 @@ void *BKE_camera_add(const char *name)
cam = BKE_libblock_alloc(&G.main->camera, ID_CA, name);
cam->lens = 35.0f;
- cam->sensor_x = 32.0f;
- cam->sensor_y = 18.0f;
+ cam->sensor_x = DEFAULT_SENSOR_WIDTH;
+ cam->sensor_y = DEFAULT_SENSOR_HEIGHT;
cam->clipsta = 0.1f;
cam->clipend = 100.0f;
cam->drawsize = 0.5f;
diff --git a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
index e005232ec00..efe641b1fe5 100644
--- a/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
+++ b/source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.cpp
@@ -22,6 +22,7 @@
#include "COM_ConvertDepthToRadiusOperation.h"
#include "BLI_math.h"
+#include "BKE_camera.h"
#include "DNA_camera_types.h"
ConvertDepthToRadiusOperation::ConvertDepthToRadiusOperation() : NodeOperation()
@@ -37,41 +38,35 @@ ConvertDepthToRadiusOperation::ConvertDepthToRadiusOperation() : NodeOperation()
float ConvertDepthToRadiusOperation::determineFocalDistance()
{
-
- if (this->m_cameraObject == NULL || this->m_cameraObject->type != OB_CAMERA) {
- return 10.0f;
- }
- else {
+ if (this->m_cameraObject && this->m_cameraObject->type == OB_CAMERA) {
Camera *camera = (Camera *)this->m_cameraObject->data;
this->m_cam_lens = camera->lens;
- if (camera->dof_ob) {
- /* too simple, better to return the distance on the view axis only
- * return len_v3v3(ob->obmat[3], cam->dof_ob->obmat[3]); */
- float mat[4][4], imat[4][4], obmat[4][4];
-
- copy_m4_m4(obmat, this->m_cameraObject->obmat);
- normalize_m4(obmat);
- invert_m4_m4(imat, obmat);
- mult_m4_m4m4(mat, imat, camera->dof_ob->obmat);
- return fabsf(mat[3][2]);
- }
- else {
- return camera->YF_dofdist;
- }
+ return BKE_camera_object_dof_distance(this->m_cameraObject);
+ }
+ else {
+ return 10.0f;
}
}
void ConvertDepthToRadiusOperation::initExecution()
{
+ float cam_sensor = DEFAULT_SENSOR_WIDTH;
+ Camera *camera = NULL;
+
+ if (this->m_cameraObject && this->m_cameraObject->type == OB_CAMERA) {
+ camera = (Camera *)this->m_cameraObject->data;
+ cam_sensor = BKE_camera_sensor_size(camera->sensor_fit, camera->sensor_x, camera->sensor_y);
+ }
+
this->m_inputOperation = this->getInputSocketReader(0);
float focalDistance = determineFocalDistance();
if (focalDistance == 0.0f) focalDistance = 1e10f; /* if the dof is 0.0 then set it be be far away */
- this->m_inverseFocalDistance = 1.f / focalDistance;
+ this->m_inverseFocalDistance = 1.0f / focalDistance;
this->m_aspect = (this->getWidth() > this->getHeight()) ? (this->getHeight() / (float)this->getWidth()) : (this->getWidth() / (float)this->getHeight());
- this->m_aperture = 0.5f * (this->m_cam_lens / (this->m_aspect * 32.0f)) / this->m_fStop;
- float minsz = MIN2(getWidth(), getHeight());
- this->m_dof_sp = (float)minsz / (16.f / this->m_cam_lens); // <- == aspect * MIN2(img->x, img->y) / tan(0.5f * fov);
-
+ this->m_aperture = 0.5f * (this->m_cam_lens / (this->m_aspect * cam_sensor)) / this->m_fStop;
+ float minsz = min(getWidth(), getHeight());
+ this->m_dof_sp = (float)minsz / ((cam_sensor / 2.0f) / this->m_cam_lens); // <- == aspect * MIN2(img->x, img->y) / tan(0.5f * fov);
+
if (this->m_blurPostOperation) {
m_blurPostOperation->setSigma(min(m_aperture * 128.0f, this->m_maxRadius));
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_defocus.c b/source/blender/nodes/composite/nodes/node_composite_defocus.c
index 45d070ba8d2..280ff56be12 100644
--- a/source/blender/nodes/composite/nodes/node_composite_defocus.c
+++ b/source/blender/nodes/composite/nodes/node_composite_defocus.c
@@ -254,6 +254,7 @@ static void defocus_blur(bNode *node, CompBuf *new, CompBuf *img, CompBuf *zbuf,
BokehCoeffs BKH[8]; // bokeh shape data, here never > 8 pts.
float bkh_b[4] = {0}; // shape 2D bound
float cam_fdist=1, cam_invfdist=1, cam_lens=35;
+ float cam_sensor = DEFAULT_SENSOR_WIDTH;
float dof_sp, maxfgc, bk_hn_theta=0, inradsq=0;
int y, len_bkh=0, ydone = FALSE;
float aspect, aperture;
@@ -268,17 +269,17 @@ static void defocus_blur(bNode *node, CompBuf *new, CompBuf *img, CompBuf *zbuf,
Camera* cam = (Camera*)camob->data;
cam_lens = cam->lens;
cam_fdist = BKE_camera_object_dof_distance(camob);
- if (cam_fdist==0.0f) cam_fdist = 1e10f; /* if the dof is 0.0 then set it be be far away */
- cam_invfdist = 1.f/cam_fdist;
+ cam_sensor = BKE_camera_sensor_size(cam->sensor_fit, cam->sensor_x, cam->sensor_y);
+ if (cam_fdist == 0.0f) cam_fdist = 1e10f; /* if the dof is 0.0 then set it be be far away */
+ cam_invfdist = 1.f / cam_fdist;
}
-
// guess work here.. best match with raytraced result
minsz = MIN2(img->x, img->y);
- dof_sp = (float)minsz / (16.f / cam_lens); // <- == aspect * MIN2(img->x, img->y) / tan(0.5f * fov);
+ dof_sp = (float)minsz / ((cam_sensor / 2.0f) / cam_lens); // <- == aspect * MIN2(img->x, img->y) / tan(0.5f * fov);
// aperture
aspect = (img->x > img->y) ? (img->y / (float)img->x) : (img->x / (float)img->y);
- aperture = 0.5f*(cam_lens / (aspect*32.f)) / nqd->fstop;
+ aperture = 0.5f * (cam_lens / (aspect * cam_sensor)) / nqd->fstop;
// if not disk, make bokeh coefficients and other needed data
if (nqd->bktype!=0) {