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authorCampbell Barton <ideasman42@gmail.com>2011-03-28 21:06:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-03-28 21:06:15 +0400
commitfaf07c3e2b6cb180d1580b4160ff6534b4754b76 (patch)
tree536def1d8e175faa7ea152e36dfa63ecf750aa85 /source
parent859d22467d406d8be9269035e271bd9ad7c935b4 (diff)
transform: floats were being implicitly promoted to doubles, adjust to use floats.
also use macros RAD2DEGF & DEG2RADF.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/transform/transform.c64
-rw-r--r--source/blender/editors/transform/transform_constraints.c14
-rw-r--r--source/blender/editors/transform/transform_conversions.c14
-rw-r--r--source/blender/editors/transform/transform_input.c2
-rw-r--r--source/blender/editors/transform/transform_manipulator.c26
-rw-r--r--source/blender/editors/transform/transform_snap.c18
6 files changed, 69 insertions, 69 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 3ec7e6eec2c..f1f49a6d88b 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1272,7 +1272,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
glEnd();
glTranslatef(mval[0], mval[1], 0);
- glRotatef(-180 / M_PI * atan2f(cent[0] - t->mval[0], cent[1] - t->mval[1]), 0, 0, 1);
+ glRotatef(-RAD2DEGF(atan2f(cent[0] - t->mval[0], cent[1] - t->mval[1])), 0, 0, 1);
setlinestyle(0);
glLineWidth(3.0);
@@ -1306,8 +1306,8 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
float dx = t->mval[0] - cent[0], dy = t->mval[1] - cent[1];
float angle = atan2f(dy, dx);
float dist = sqrtf(dx*dx + dy*dy);
- float delta_angle = MIN2(15 / dist, M_PI/4);
- float spacing_angle = MIN2(5 / dist, M_PI/12);
+ float delta_angle = MIN2(15.0f / dist, (float)M_PI/4.0f);
+ float spacing_angle = MIN2(5.0f / dist, (float)M_PI/12.0f);
UI_ThemeColor(TH_WIRE);
setlinestyle(3);
@@ -1326,14 +1326,14 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
glPushMatrix();
glTranslatef(cosf(angle - delta_angle) * dist, sinf(angle - delta_angle) * dist, 0);
- glRotatef(180 / M_PI * (angle - delta_angle), 0, 0, 1);
+ glRotatef(RAD2DEGF(angle - delta_angle), 0, 0, 1);
drawArrowHead(DOWN, 5);
glPopMatrix();
glTranslatef(cosf(angle + delta_angle) * dist, sinf(angle + delta_angle) * dist, 0);
- glRotatef(180 / M_PI * (angle + delta_angle), 0, 0, 1);
+ glRotatef(RAD2DEGF(angle + delta_angle), 0, 0, 1);
drawArrowHead(UP, 5);
@@ -1921,7 +1921,7 @@ static void protectedAxisAngleBits(short protectflag, float axis[3], float *angl
eulO_to_axis_angle( axis, angle,eul, EULER_ORDER_DEFAULT);
/* when converting to axis-angle, we need a special exception for the case when there is no axis */
- if (IS_EQ(axis[0], axis[1]) && IS_EQ(axis[1], axis[2])) {
+ if (IS_EQF(axis[0], axis[1]) && IS_EQF(axis[1], axis[2])) {
/* for now, rotate around y-axis then (so that it simply becomes the roll) */
axis[1]= 1.0f;
}
@@ -2237,8 +2237,8 @@ void initWarp(TransInfo *t)
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
- t->snap[1] = 5.0f / 180 * M_PI;
- t->snap[2] = 1.0f / 180 * M_PI;
+ t->snap[1] = 5.0f / 180.0f * (float)M_PI;
+ t->snap[2] = 1.0f / 180.0f * (float)M_PI;
t->num.increment = 1.0f;
@@ -2261,7 +2261,7 @@ void initWarp(TransInfo *t)
mid_v3_v3v3(t->center, min, max);
- if (max[0] == min[0]) max[0] += 0.1; /* not optimal, but flipping is better than invalid garbage (i.e. division by zero!) */
+ if (max[0] == min[0]) max[0] += 0.1f; /* not optimal, but flipping is better than invalid garbage (i.e. division by zero!) */
t->val= (max[0]-min[0])/2.0f; /* t->val is X dimension projected boundbox */
}
@@ -2325,11 +2325,11 @@ int Warp(TransInfo *t, short UNUSED(mval[2]))
sprintf(str, "Warp: %s", c);
- circumfac = circumfac / 180 * M_PI;
+ circumfac = DEG2RADF(circumfac);
}
else {
/* default header print */
- sprintf(str, "Warp: %.3f", circumfac * 180 / M_PI);
+ sprintf(str, "Warp: %.3f", RAD2DEGF(circumfac));
}
t->values[0] = circumfac;
@@ -3180,16 +3180,16 @@ int Rotation(TransInfo *t, short UNUSED(mval[2]))
sprintf(str, "Rot: %s %s %s", &c[0], t->con.text, t->proptext);
/* Clamp between -180 and 180 */
- while (final >= 180.0)
- final -= 360.0;
+ while (final >= 180.0f)
+ final -= 360.0f;
- while (final <= -180.0)
- final += 360.0;
-
- final *= (float)(M_PI / 180.0);
+ while (final <= -180.0f)
+ final += 360.0f;
+
+ final = DEG2RADF(final);
}
else {
- sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext);
+ sprintf(str, "Rot: %.2f%s %s", RAD2DEGF(final), t->con.text, t->proptext);
}
if (t->flag & (T_PROP_EDIT|T_PROP_CONNECTED))
@@ -3289,11 +3289,11 @@ int Trackball(TransInfo *t, short UNUSED(mval[2]))
sprintf(str, "Trackball: %s %s %s", &c[0], &c[20], t->proptext);
- phi[0] *= (float)(M_PI / 180.0);
- phi[1] *= (float)(M_PI / 180.0);
+ phi[0] = DEG2RADF(phi[0]);
+ phi[1] = DEG2RADF(phi[1]);
}
else {
- sprintf(str, "Trackball: %.2f %.2f %s", 180.0*phi[0]/M_PI, 180.0*phi[1]/M_PI, t->proptext);
+ sprintf(str, "Trackball: %.2f %.2f %s", RAD2DEGF(phi[0]), RAD2DEGF(phi[1]), t->proptext);
}
vec_rot_to_mat3( smat,axis1, phi[0]);
@@ -3382,7 +3382,7 @@ static void headerTranslation(TransInfo *t, float vec[3], char *str) {
if(!(t->flag & T_2D_EDIT) && t->scene->unit.system)
bUnit_AsString(distvec, sizeof(distvec), dist*t->scene->unit.scale_length, 4, t->scene->unit.system, B_UNIT_LENGTH, t->scene->unit.flag & USER_UNIT_OPT_SPLIT, 0);
- else if( dist > 1e10 || dist < -1e10 ) /* prevent string buffer overflow */
+ else if( dist > 1e10f || dist < -1e10f ) /* prevent string buffer overflow */
sprintf(distvec, "%.4e", dist);
else
sprintf(distvec, "%.4f", dist);
@@ -3648,10 +3648,10 @@ int Tilt(TransInfo *t, short UNUSED(mval[2]))
sprintf(str, "Tilt: %s %s", &c[0], t->proptext);
- final *= (float)(M_PI / 180.0);
+ final = DEG2RADF(final);
}
else {
- sprintf(str, "Tilt: %.2f %s", 180.0*final/M_PI, t->proptext);
+ sprintf(str, "Tilt: %.2f %s", RAD2DEGF(final), t->proptext);
}
for(i = 0 ; i < t->total; i++, td++) {
@@ -4639,7 +4639,7 @@ static int createSlideVerts(TransInfo *t)
}
add_v3_v3(start, end);
- mul_v3_fl(start, 0.5*(1.0/totvec));
+ mul_v3_fl(start, 0.5f*(1.0f/totvec));
VECCOPY(vec, start);
start[0] = t->mval[0];
start[1] = t->mval[1];
@@ -4923,8 +4923,8 @@ int doEdgeSlide(TransInfo *t, float perc)
tempsv = BLI_ghash_lookup(vertgh,ev);
edgelen = len_v3v3(editedge_getOtherVert(tempsv->up,ev)->co,editedge_getOtherVert(tempsv->down,ev)->co);
newlen = (edgelen != 0.0f)? (len / edgelen): 0.0f;
- if(newlen > 1.0) {newlen = 1.0;}
- if(newlen < 0.0) {newlen = 0.0;}
+ if(newlen > 1.0f) {newlen = 1.0;}
+ if(newlen < 0.0f) {newlen = 0.0;}
if(flip == 0) {
interp_v3_v3v3(ev->co, editedge_getOtherVert(tempsv->down,ev)->co, editedge_getOtherVert(tempsv->up,ev)->co, fabs(newlen));
if (uvlay_tot) { // XXX scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT) {
@@ -5047,10 +5047,10 @@ int BoneRoll(TransInfo *t, short UNUSED(mval[2]))
sprintf(str, "Roll: %s", &c[0]);
- final *= (float)(M_PI / 180.0);
+ final = DEG2RADF(final);
}
else {
- sprintf(str, "Roll: %.2f", 180.0*final/M_PI);
+ sprintf(str, "Roll: %.2f", RAD2DEGF(final));
}
/* set roll values */
@@ -5358,8 +5358,8 @@ int SeqSlide(TransInfo *t, short UNUSED(mval[2]))
applyNumInput(&t->num, t->values);
}
- t->values[0] = floor(t->values[0] + 0.5);
- t->values[1] = floor(t->values[1] + 0.5);
+ t->values[0] = floor(t->values[0] + 0.5f);
+ t->values[1] = floor(t->values[1] + 0.5f);
headerSeqSlide(t, t->values, str);
applySeqSlide(t, t->values);
@@ -5781,7 +5781,7 @@ int TimeSlide(TransInfo *t, short mval[2])
/* handle numeric-input stuff */
t->vec[0] = 2.0f*(cval[0]-sval[0]) / (maxx-minx);
applyNumInput(&t->num, &t->vec[0]);
- t->values[0] = (maxx-minx) * t->vec[0] / 2.0 + sval[0];
+ t->values[0] = (maxx-minx) * t->vec[0] / 2.0f + sval[0];
headerTimeSlide(t, sval[0], str);
applyTimeSlide(t, sval[0]);
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 1e6fae7609e..0012334cf92 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -191,11 +191,11 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3
if(in[0]==0.0f && in[1]==0.0f && in[2]==0.0f)
return;
- angle = fabs(angle_v3v3(axis, t->viewinv[2]));
- if (angle > M_PI / 2) {
- angle = M_PI - angle;
+ angle = fabsf(angle_v3v3(axis, t->viewinv[2]));
+ if (angle > (float)M_PI / 2.0f) {
+ angle = (float)M_PI - angle;
}
- angle = 180.0f * angle / M_PI;
+ angle = RAD2DEGF(angle);
/* For when view is parallel to constraint... will cause NaNs otherwise
So we take vertical motion in 3D space and apply it to the
@@ -228,12 +228,12 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3
/* give arbitrary large value if projection is impossible */
factor = dot_v3v3(axis, norm);
- if (1 - fabs(factor) < 0.0002f) {
+ if (1.0f - fabsf(factor) < 0.0002f) {
VECCOPY(out, axis);
if (factor > 0) {
- mul_v3_fl(out, 1000000000);
+ mul_v3_fl(out, 1000000000.0f);
} else {
- mul_v3_fl(out, -1000000000);
+ mul_v3_fl(out, -1000000000.0f);
}
} else {
add_v3_v3v3(v2, t->con.center, axis);
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 05bf96461a8..99214fe4780 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -356,7 +356,7 @@ static bKinematicConstraint *has_targetless_ik(bPoseChannel *pchan)
bConstraint *con= pchan->constraints.first;
for(;con; con= con->next) {
- if(con->type==CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0)) {
+ if(con->type==CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0f)) {
bKinematicConstraint *data= con->data;
if(data->tar==NULL)
@@ -757,7 +757,7 @@ static void pchan_autoik_adjust (bPoseChannel *pchan, short chainlen)
/* check if pchan has ik-constraint */
for (con= pchan->constraints.first; con; con= con->next) {
- if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0)) {
+ if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0f)) {
bKinematicConstraint *data= con->data;
/* only accept if a temporary one (for auto-ik) */
@@ -2802,7 +2802,7 @@ static void posttrans_fcurve_clean (FCurve *fcu)
if (BEZSELECTED(bezt) == 0) {
/* check beztriple should be removed according to cache */
for (index= 0; index < len; index++) {
- if (IS_EQ(bezt->vec[1][0], selcache[index])) {
+ if (IS_EQF(bezt->vec[1][0], selcache[index])) {
delete_fcurve_key(fcu, i, 0);
break;
}
@@ -2975,7 +2975,7 @@ void flushTransGPactionData (TransInfo *t)
/* flush data! */
for (i = 0; i < t->total; i++, tfd++) {
- *(tfd->sdata)= (int)floor(tfd->val + 0.5);
+ *(tfd->sdata)= (int)floor(tfd->val + 0.5f);
}
}
@@ -3358,8 +3358,8 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
mul_v3_fl(mtx[1], yscale);
/* smtx is global (i.e. view) to data conversion */
- if (IS_EQ(xscale, 0.0f) == 0) mul_v3_fl(smtx[0], 1.0f/xscale);
- if (IS_EQ(yscale, 0.0f) == 0) mul_v3_fl(smtx[1], 1.0f/yscale);
+ if (IS_EQF(xscale, 0.0f) == 0) mul_v3_fl(smtx[0], 1.0f/xscale);
+ if (IS_EQF(yscale, 0.0f) == 0) mul_v3_fl(smtx[1], 1.0f/yscale);
}
/* loop 2: build transdata arrays */
@@ -4137,7 +4137,7 @@ static short constraints_list_needinv(TransInfo *t, ListBase *list)
if (list) {
for (con= list->first; con; con=con->next) {
/* only consider constraint if it is enabled, and has influence on result */
- if ((con->flag & CONSTRAINT_DISABLE)==0 && (con->enforce!=0.0)) {
+ if ((con->flag & CONSTRAINT_DISABLE)==0 && (con->enforce!=0.0f)) {
/* (affirmative) returns for specific constraints here... */
/* constraints that require this regardless */
if (con->type == CONSTRAINT_TYPE_CHILDOF) return 1;
diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c
index e8d82fb211c..45ed983fce5 100644
--- a/source/blender/editors/transform/transform_input.c
+++ b/source/blender/editors/transform/transform_input.c
@@ -274,7 +274,7 @@ static void InputAngle(TransInfo *UNUSED(t), MouseInput *mi, short mval[2], floa
mi->imval[1] = mval[1];
}
- *angle += dphi;
+ *angle += (double)dphi;
output[0] = *angle;
}
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index fcbe4171a08..da1a1b91654 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -560,29 +560,29 @@ static void test_manipulator_axis(const bContext *C)
viewvector(rv3d, rv3d->twmat[3], vec);
angle = fabs(angle_v3v3(rv3d->twmat[0], vec));
- if (angle > M_PI / 2) {
- angle = M_PI - angle;
+ if (angle > (float)M_PI / 2.0f) {
+ angle = (float)M_PI - angle;
}
- angle = rv3d->twangle[0] = 180.0f * angle / M_PI;
- if (angle < 5) {
+ angle = rv3d->twangle[0] = RAD2DEGF(angle);
+ if (angle < 5.0f) {
rv3d->twdrawflag &= ~(MAN_TRANS_X|MAN_SCALE_X);
}
angle = fabs(angle_v3v3(rv3d->twmat[1], vec));
- if (angle > M_PI / 2) {
- angle = M_PI - angle;
+ if (angle > (float)M_PI / 2.0f) {
+ angle = (float)M_PI - angle;
}
- angle = rv3d->twangle[1] = 180.0f * angle / M_PI;
- if (angle < 5) {
+ angle = rv3d->twangle[1] = RAD2DEGF(angle);
+ if (angle < 5.0f) {
rv3d->twdrawflag &= ~(MAN_TRANS_Y|MAN_SCALE_Y);
}
angle = fabs(angle_v3v3(rv3d->twmat[2], vec));
- if (angle > M_PI / 2) {
- angle = M_PI - angle;
+ if (angle > (float)M_PI / 2.0f) {
+ angle = (float)M_PI - angle;
}
- angle = rv3d->twangle[2] = 180.0f * angle / M_PI;
- if (angle < 5) {
+ angle = rv3d->twangle[2] = RAD2DEGF(angle);
+ if (angle < 5.0f) {
rv3d->twdrawflag &= ~(MAN_TRANS_Z|MAN_SCALE_Z);
}
}
@@ -832,7 +832,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving,
if(arcs) {
/* clipplane makes nice handles, calc here because of multmatrix but with translate! */
VECCOPY(plane, rv3d->viewinv[2]);
- plane[3]= -0.02*size; // clip just a bit more
+ plane[3]= -0.02f*size; // clip just a bit more
glClipPlane(GL_CLIP_PLANE0, plane);
}
/* sets view screen aligned */
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 44de86c1e30..022e09b3da4 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -645,7 +645,7 @@ float RotationBetween(TransInfo *t, float p1[3], float p2[3])
cross_v3_v3v3(tmp, start, end);
- if (dot_v3v3(tmp, axis) < 0.0)
+ if (dot_v3v3(tmp, axis) < 0.0f)
angle = -acos(dot_v3v3(start, end));
else
angle = acos(dot_v3v3(start, end));
@@ -661,11 +661,11 @@ float RotationBetween(TransInfo *t, float p1[3], float p2[3])
angle = atan2(start[1],start[0]) - atan2(end[1],end[0]);
}
- if (angle > M_PI) {
- angle = angle - 2 * M_PI;
+ if (angle > (float)M_PI) {
+ angle = angle - 2 * (float)M_PI;
}
- else if (angle < -(M_PI)) {
- angle = 2 * M_PI + angle;
+ else if (angle < -((float)M_PI)) {
+ angle = 2.0f * (float)M_PI + angle;
}
return angle;
@@ -1134,7 +1134,7 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh
* this takes care of series of connected edges a bit slanted w.r.t the viewport
* otherwise, it would stick to the verts of the closest edge and not slide along merrily
* */
- if (new_dist <= *dist && new_depth < *depth * 1.001)
+ if (new_dist <= *dist && new_depth < *depth * 1.001f)
{
float n1[3], n2[3];
@@ -1670,7 +1670,7 @@ static void removeDoublesPeel(ListBase *depth_peels)
{
DepthPeel *next_peel = peel->next;
- if (peel && next_peel && ABS(peel->depth - next_peel->depth) < 0.0015)
+ if (peel && next_peel && ABS(peel->depth - next_peel->depth) < 0.0015f)
{
peel->next = next_peel->next;
@@ -1939,7 +1939,7 @@ static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], Gea
float asp[3] = {1.0f, 1.0f, 1.0f}; // TODO: Remove hard coded limit here (3)
// Early bailing out if no need to snap
- if (fac[action] == 0.0)
+ if (fac[action] == 0.0f)
return;
/* evil hack - snapping needs to be adapted for image aspect ratio */
@@ -1948,6 +1948,6 @@ static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], Gea
}
for (i=0; i<=max_index; i++) {
- val[i]= fac[action]*asp[i]*(float)floor(val[i]/(fac[action]*asp[i]) +.5);
+ val[i]= fac[action]*asp[i]*(float)floor(val[i]/(fac[action]*asp[i]) +0.5f);
}
}