diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-04-08 23:50:00 +0400 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-04-08 23:50:00 +0400 |
commit | 35b483671188ca4bd418c3206809379aff179082 (patch) | |
tree | 9d1ec02d4f5da781fba715e490195742bf77a3a7 /source | |
parent | 1a9a8406fe1dad319d69a3f195255e629365fcaa (diff) |
Fix for [#30822] Foam Mapping for Ocean Modifier is out of sync in Blender Internal Render.
We need both a new MLOOPUV and MTEXPOLY layers with generated geometry! For some reason, the loopuv alone seemed to work in 3D view, but definitively not in render.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/modifiers/intern/MOD_ocean.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_ocean.c b/source/blender/modifiers/intern/MOD_ocean.c index 4119f49dcdb..fd8691991ff 100644 --- a/source/blender/modifiers/intern/MOD_ocean.c +++ b/source/blender/modifiers/intern/MOD_ocean.c @@ -353,7 +353,8 @@ static DerivedMesh *generate_ocean_geometry(OceanModifierData *omd) /* add uvs */ cdlayer= CustomData_number_of_layers(&result->loopData, CD_MLOOPUV); if (cdlayer < MAX_MTFACE) { - MLoopUV *mloopuvs= CustomData_add_layer(&result->loopData, CD_MLOOPUV, CD_CALLOC, NULL, num_faces * 4); + MLoopUV *mloopuvs = CustomData_add_layer(&result->loopData, CD_MLOOPUV, CD_CALLOC, NULL, num_faces * 4); + CustomData_add_layer(&result->polyData, CD_MTEXPOLY, CD_CALLOC, NULL, num_faces); if (mloopuvs) { /* unlikely to fail */ ix = 1.0 / rx; |