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authorTon Roosendaal <ton@blender.org>2011-04-10 22:15:24 +0400
committerTon Roosendaal <ton@blender.org>2011-04-10 22:15:24 +0400
commit2afae38019d9031f683f52046c23bd5ae896685b (patch)
treec1e82676c573f1429c540486a7009f70d48fb167 /source
parentdbd300910815692294e8919b6ea21e934731d2c8 (diff)
Bugfix #26842
Compositor: when using RenderLayer nodes from other scenes and FSA, Blender crashed because these nodes didn't get a 'tag' for refresh.
Diffstat (limited to 'source')
-rw-r--r--source/blender/render/intern/source/pipeline.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 68ed956781d..645d0ac0578 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2303,9 +2303,12 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
tag_scenes_for_render(re);
for(re1= RenderGlobal.renderlist.first; re1; re1= re1->next) {
- if(re1->scene->id.flag & LIB_DOIT)
- if(re1->r.scemode & R_FULL_SAMPLE)
+ if(re1->scene->id.flag & LIB_DOIT) {
+ if(re1->r.scemode & R_FULL_SAMPLE) {
read_render_result(re1, sample);
+ ntreeCompositTagRender(re1->scene); /* ensure node gets exec to put buffers on stack */
+ }
+ }
}
}