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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-10-10 02:30:01 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-10-10 02:30:01 +0400
commitd7cd6e349d01f6be60649a013c22330f0ba34c54 (patch)
treecaa99d6a9c1acc076cdf5c570ef8a67c24bd0880 /source
parent854ef1770075c6e1579ccbbd30eda57484527760 (diff)
parentd420d09da982e1a874ffe2b0612b8fdd0afc980e (diff)
Merged changes in the trunk up to revision 32390.
Diffstat (limited to 'source')
-rw-r--r--source/Makefile17
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h3
-rw-r--r--source/blender/blenkernel/BKE_context.h6
-rw-r--r--source/blender/blenkernel/BKE_customdata.h8
-rw-r--r--source/blender/blenkernel/BKE_depsgraph.h8
-rw-r--r--source/blender/blenkernel/BKE_fcurve.h8
-rw-r--r--source/blender/blenkernel/BKE_library.h8
-rw-r--r--source/blender/blenkernel/BKE_main.h8
-rw-r--r--source/blender/blenkernel/BKE_scene.h8
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h4
-rw-r--r--source/blender/blenkernel/BKE_texture.h8
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c4
-rw-r--r--source/blender/blenkernel/intern/anim.c2
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c92
-rw-r--r--source/blender/blenkernel/intern/constraint.c16
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c40
-rw-r--r--source/blender/blenkernel/intern/font.c8
-rw-r--r--source/blender/blenkernel/intern/idprop.c9
-rw-r--r--source/blender/blenkernel/intern/image.c10
-rw-r--r--source/blender/blenkernel/intern/lattice.c65
-rw-r--r--source/blender/blenkernel/intern/library.c9
-rw-r--r--source/blender/blenkernel/intern/modifier.c4
-rw-r--r--source/blender/blenkernel/intern/object.c10
-rw-r--r--source/blender/blenkernel/intern/pointcache.c9
-rw-r--r--source/blender/blenkernel/intern/report.c1
-rw-r--r--source/blender/blenkernel/intern/scene.c7
-rw-r--r--source/blender/blenkernel/intern/sequencer.c28
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c21
-rw-r--r--source/blender/blenkernel/intern/unit.c3
-rw-r--r--source/blender/blenlib/BLI_fileops.h8
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h3
-rw-r--r--source/blender/blenlib/BLI_math_vector.h1
-rw-r--r--source/blender/blenlib/BLI_path_util.h1
-rw-r--r--source/blender/blenlib/intern/freetypefont.c14
-rw-r--r--source/blender/blenlib/intern/math_color.c5
-rw-r--r--source/blender/blenlib/intern/math_rotation.c67
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c12
-rw-r--r--source/blender/blenlib/intern/path_util.c65
-rw-r--r--source/blender/blenloader/intern/readfile.c12
-rw-r--r--source/blender/collada/AnimationImporter.cpp1149
-rw-r--r--source/blender/collada/AnimationImporter.h132
-rw-r--r--source/blender/collada/ArmatureExporter.cpp469
-rw-r--r--source/blender/collada/ArmatureExporter.h137
-rw-r--r--source/blender/collada/ArmatureImporter.cpp585
-rw-r--r--source/blender/collada/ArmatureImporter.h160
-rw-r--r--source/blender/collada/CameraExporter.cpp86
-rw-r--r--source/blender/collada/CameraExporter.h43
-rw-r--r--source/blender/collada/DocumentExporter.cpp1747
-rw-r--r--source/blender/collada/DocumentExporter.h6
-rw-r--r--source/blender/collada/DocumentImporter.cpp3210
-rw-r--r--source/blender/collada/DocumentImporter.h5
-rw-r--r--source/blender/collada/EffectExporter.cpp306
-rw-r--r--source/blender/collada/EffectExporter.h62
-rw-r--r--source/blender/collada/GeometryExporter.cpp472
-rw-r--r--source/blender/collada/GeometryExporter.h114
-rw-r--r--source/blender/collada/ImageExporter.cpp93
-rw-r--r--source/blender/collada/ImageExporter.h50
-rw-r--r--source/blender/collada/InstanceWriter.cpp64
-rw-r--r--source/blender/collada/InstanceWriter.h39
-rw-r--r--source/blender/collada/LightExporter.cpp106
-rw-r--r--source/blender/collada/LightExporter.h43
-rw-r--r--source/blender/collada/MaterialExporter.cpp53
-rw-r--r--source/blender/collada/MaterialExporter.h94
-rw-r--r--source/blender/collada/MeshImporter.cpp912
-rw-r--r--source/blender/collada/MeshImporter.h152
-rw-r--r--source/blender/collada/SkinInfo.cpp324
-rw-r--r--source/blender/collada/SkinInfo.h133
-rw-r--r--source/blender/collada/TransformReader.cpp125
-rw-r--r--source/blender/collada/TransformReader.h70
-rw-r--r--source/blender/collada/TransformWriter.cpp100
-rw-r--r--source/blender/collada/TransformWriter.h48
-rw-r--r--source/blender/collada/collada.cpp6
-rw-r--r--source/blender/collada/collada_internal.cpp266
-rw-r--r--source/blender/collada/collada_internal.h87
-rw-r--r--source/blender/collada/collada_utils.cpp106
-rw-r--r--source/blender/collada/collada_utils.h50
-rw-r--r--source/blender/editors/armature/editarmature.c18
-rw-r--r--source/blender/editors/armature/poseSlide.c2
-rw-r--r--source/blender/editors/armature/poselib.c16
-rw-r--r--source/blender/editors/armature/poseobject.c72
-rw-r--r--source/blender/editors/curve/editcurve.c8
-rw-r--r--source/blender/editors/include/ED_armature.h9
-rw-r--r--source/blender/editors/include/ED_keyframing.h8
-rw-r--r--source/blender/editors/include/ED_mesh.h8
-rw-r--r--source/blender/editors/include/ED_object.h8
-rw-r--r--source/blender/editors/include/UI_interface.h9
-rw-r--r--source/blender/editors/interface/interface.c4
-rw-r--r--source/blender/editors/interface/interface_handlers.c1
-rw-r--r--source/blender/editors/interface/interface_icons.c24
-rw-r--r--source/blender/editors/interface/interface_intern.h20
-rw-r--r--source/blender/editors/interface/interface_layout.c4
-rw-r--r--source/blender/editors/interface/interface_regions.c46
-rw-r--r--source/blender/editors/interface/interface_widgets.c11
-rw-r--r--source/blender/editors/interface/view2d_ops.c6
-rw-r--r--source/blender/editors/mesh/editmesh_mods.c2
-rw-r--r--source/blender/editors/mesh/loopcut.c2
-rw-r--r--source/blender/editors/mesh/mesh_ops.c2
-rw-r--r--source/blender/editors/object/object_add.c3
-rw-r--r--source/blender/editors/object/object_constraint.c9
-rw-r--r--source/blender/editors/object/object_select.c4
-rw-r--r--source/blender/editors/render/render_shading.c2
-rw-r--r--source/blender/editors/screen/screen_context.c23
-rw-r--r--source/blender/editors/screen/screen_ops.c11
-rw-r--r--source/blender/editors/space_console/console_draw.c32
-rw-r--r--source/blender/editors/space_console/console_intern.h3
-rw-r--r--source/blender/editors/space_console/console_ops.c22
-rw-r--r--source/blender/editors/space_image/image_draw.c4
-rw-r--r--source/blender/editors/space_logic/logic_window.c6
-rw-r--r--source/blender/editors/space_node/node_draw.c13
-rw-r--r--source/blender/editors/space_outliner/outliner.c13
-rw-r--r--source/blender/editors/space_outliner/space_outliner.c12
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c12
-rw-r--r--source/blender/editors/space_text/text_ops.c19
-rw-r--r--source/blender/editors/space_text/text_python.c2
-rw-r--r--source/blender/editors/space_time/space_time.c1
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c17
-rw-r--r--source/blender/editors/space_view3d/drawobject.c26
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c35
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c32
-rw-r--r--source/blender/editors/transform/transform.c2
-rw-r--r--source/blender/editors/transform/transform_ops.c4
-rw-r--r--source/blender/editors/transform/transform_snap.c13
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c1
-rw-r--r--source/blender/gpu/intern/gpu_draw.c10
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
-rw-r--r--source/blender/imbuf/intern/thumbs_blend.c2
-rw-r--r--source/blender/makesdna/DNA_customdata_types.h8
-rw-r--r--source/blender/makesdna/DNA_texture_types.h8
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h8
-rw-r--r--source/blender/makesrna/RNA_access.h4
-rw-r--r--source/blender/makesrna/intern/rna_curve.c20
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c4
-rw-r--r--source/blender/makesrna/intern/rna_object.c14
-rw-r--r--source/blender/makesrna/intern/rna_particle.c8
-rw-r--r--source/blender/makesrna/intern/rna_screen.c4
-rw-r--r--source/blender/makesrna/intern/rna_sequencer.c4
-rw-r--r--source/blender/makesrna/intern/rna_wm.c2
-rw-r--r--source/blender/python/generic/IDProp.c6
-rw-r--r--source/blender/python/generic/bpy_internal_import.c4
-rw-r--r--source/blender/python/generic/bpy_internal_import.h4
-rw-r--r--source/blender/python/generic/py_capi_utils.c2
-rw-r--r--source/blender/python/generic/py_capi_utils.h2
-rw-r--r--source/blender/python/intern/bpy.c53
-rw-r--r--source/blender/python/intern/bpy_interface.c23
-rw-r--r--source/blender/python/intern/bpy_rna.c5
-rw-r--r--source/blender/render/intern/source/convertblender.c6
-rw-r--r--source/blender/render/intern/source/rayshade.c19
-rw-r--r--source/blender/render/intern/source/volumetric.c4
-rw-r--r--source/blender/windowmanager/WM_api.h8
-rw-r--r--source/blender/windowmanager/WM_types.h8
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c4
-rw-r--r--source/blender/windowmanager/intern/wm_files.c11
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c5
-rw-r--r--source/blender/windowmanager/intern/wm_window.c4
-rw-r--r--source/blender/windowmanager/wm_event_types.h4
-rw-r--r--source/blenderplayer/bad_level_call_stubs/CMakeLists.txt1
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c1
-rw-r--r--source/creator/CMakeLists.txt21
-rw-r--r--source/creator/creator.c5
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp8
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp59
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.h2
-rw-r--r--source/gameengine/BlenderRoutines/SConscript3
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp41
-rw-r--r--source/gameengine/Converter/SConscript3
-rw-r--r--source/gameengine/Expressions/SConscript3
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h1
-rw-r--r--source/gameengine/GameLogic/SConscript4
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp31
-rw-r--r--source/gameengine/Ketsji/SConscript3
-rw-r--r--source/gameengine/Network/SConscript8
-rw-r--r--source/gameengine/Physics/Bullet/SConscript3
-rw-r--r--source/gameengine/Physics/Dummy/SConscript8
-rw-r--r--source/gameengine/Physics/common/SConscript8
-rw-r--r--source/gameengine/PyDoc/bge.events.rst35
-rw-r--r--source/gameengine/PyDoc/bge.logic.rst2
-rw-r--r--source/gameengine/PyDoc/bge.types.rst62
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript3
-rw-r--r--source/gameengine/Rasterizer/SConscript3
-rw-r--r--source/gameengine/SceneGraph/SConscript8
182 files changed, 7891 insertions, 5528 deletions
diff --git a/source/Makefile b/source/Makefile
index 1055c2a94e9..9768dbc0010 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -53,6 +53,7 @@ CPPFLAGS += -I../Physics/Dummy
ifdef NAN_BUILDINFO
BUILDINFO_O = $(DIR)/$(DEBUG_DIR)buildinfo.o
BUILDINFO_C = $(SRCHOME)/creator/buildinfo.c
+ BUILDINFO_INC = -I$(SRCHOME)/blender/blenkernel
BUILD_DATE := $(shell date "+%Y-%m-%d")
BUILD_TIME := $(shell date "+%H:%M:%S")
BUILD_REV := $(shell svnversion)
@@ -528,7 +529,7 @@ endif
$(DIR)/$(DEBUG_DIR)bin/blenderstatic: $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
- $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
+ $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_INC) $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderstatic $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB) $(LLIBS) $(SADD) $(LOPTS)
@@ -542,7 +543,7 @@ endif
$(DIR)/$(DEBUG_DIR)bin/blender$(EXT): $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
- $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
+ $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_INC) $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blender$(EXT) $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(PULIB) $(COMLIB) $(LLIBS) $(DADD) $(LOPTS)
@@ -556,7 +557,7 @@ endif
$(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT): $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
- $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
+ $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_INC) $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(LLIBS) $(DADD) $(LOPTS)
@@ -570,7 +571,7 @@ endif
$(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT): $(OBJS) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
- $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
+ $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_INC) $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(CCFLAGS) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(LLIBS) $(DADD) $(LOPTS)
@@ -584,7 +585,7 @@ endif
$(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT): $(PLUGAPPLIB_XPLINK)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
- $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
+ $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_INC) $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(CCFLAGS) $(DYNLDFLAGS) -o $@ $(PLUGAPPLIB_XPLINK) $(LOPTS)
@@ -600,7 +601,7 @@ DEFFILE = ./gameengine/GamePlayer/netscape/src/npB3DPlg.def
$(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
- $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
+ $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_INC) $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
# $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) /def:$(DEFFILE)
@@ -611,7 +612,7 @@ endif
$(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
- $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
+ $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_INC) $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
@@ -622,7 +623,7 @@ endif
$(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT): $(NSPLUGLIB)
@echo "****> Link $@"
ifdef NAN_BUILDINFO
- $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
+ $(CCC) $(CCFLAGS) $(REL_CCFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_INC) $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
endif
mkdir -p $(DIR)/$(DEBUG_DIR)bin
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGTESTLIB) $(LLIBS) $(DADD) $(LOPTS)
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 33852a1b923..5b33d9e1c53 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -280,7 +280,8 @@ struct DerivedMesh {
void (*drawMappedFaces)(DerivedMesh *dm,
int (*setDrawOptions)(void *userData, int index,
int *drawSmooth_r),
- void *userData, int useColors);
+ void *userData, int useColors,
+ int (*setMaterial)(int, void *attribs));
/* Draw mapped faces using MTFace
* o Drawing options too complicated to enumerate, look at code.
diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h
index 9f38c5833a2..7cbaf6bdad2 100644
--- a/source/blender/blenkernel/BKE_context.h
+++ b/source/blender/blenkernel/BKE_context.h
@@ -28,13 +28,13 @@
#ifndef BKE_CONTEXT_H
#define BKE_CONTEXT_H
+#include "DNA_listBase.h"
+#include "RNA_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
-#include "DNA_listBase.h"
-#include "RNA_types.h"
-
struct ARegion;
struct bScreen;
struct EditMesh;
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index 84eb8ef5300..5d306e75db9 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -32,6 +32,10 @@
#ifndef BKE_CUSTOMDATA_H
#define BKE_CUSTOMDATA_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct ID;
struct CustomData;
struct CustomDataLayer;
@@ -295,5 +299,9 @@ void CustomData_external_read(struct CustomData *data,
void CustomData_external_reload(struct CustomData *data,
struct ID *id, CustomDataMask mask, int totelem);
+#ifdef __cplusplus
+}
+#endif
+
#endif
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h
index 0b78a1206fe..5b2dca5299c 100644
--- a/source/blender/blenkernel/BKE_depsgraph.h
+++ b/source/blender/blenkernel/BKE_depsgraph.h
@@ -28,6 +28,10 @@
#ifndef DEPSGRAPH_API
#define DEPSGRAPH_API
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/*
#define DEPS_DEBUG
*/
@@ -120,5 +124,9 @@ void DAG_pose_sort(struct Object *ob);
/* callback for editors module to do updates */
void DAG_editors_update_cb(void (*func)(struct Main *bmain, struct ID *id));
+
+#ifdef __cplusplus
+}
+#endif
#endif
diff --git a/source/blender/blenkernel/BKE_fcurve.h b/source/blender/blenkernel/BKE_fcurve.h
index 95e0cfc3a91..8dbfb4f2c73 100644
--- a/source/blender/blenkernel/BKE_fcurve.h
+++ b/source/blender/blenkernel/BKE_fcurve.h
@@ -28,6 +28,10 @@
#ifndef BKE_FCURVE_H
#define BKE_FCURVE_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct FCurve;
struct FModifier;
struct ChannelDriver;
@@ -248,4 +252,8 @@ float fcurve_samplingcb_evalcurve(struct FCurve *fcu, void *data, float evaltime
*/
void fcurve_store_samples(struct FCurve *fcu, void *data, int start, int end, FcuSampleFunc sample_cb);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* BKE_FCURVE_H*/
diff --git a/source/blender/blenkernel/BKE_library.h b/source/blender/blenkernel/BKE_library.h
index e25c379ded1..b74de66f7b6 100644
--- a/source/blender/blenkernel/BKE_library.h
+++ b/source/blender/blenkernel/BKE_library.h
@@ -33,6 +33,10 @@
#ifndef BKE_LIBRARY_TYPES_H
#define BKE_LIBRARY_TYPES_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct ListBase;
struct ID;
struct Main;
@@ -85,4 +89,8 @@ void set_free_windowmanager_cb(void (*func)(struct bContext *, struct wmWindowMa
/* use when "" is given to new_id() */
#define ID_FALLBACK_NAME "Untitled"
+#ifdef __cplusplus
+}
+#endif
+
#endif
diff --git a/source/blender/blenkernel/BKE_main.h b/source/blender/blenkernel/BKE_main.h
index 74d4d114eba..3de2893fb56 100644
--- a/source/blender/blenkernel/BKE_main.h
+++ b/source/blender/blenkernel/BKE_main.h
@@ -40,6 +40,10 @@
#include "DNA_listBase.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct Library;
typedef struct Main {
@@ -81,5 +85,9 @@ typedef struct Main {
} Main;
+#ifdef __cplusplus
+}
+#endif
+
#endif
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 96ef8d44cf4..8d5ebb64cf0 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -31,6 +31,10 @@
#ifndef BKE_SCENE_H
#define BKE_SCENE_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct AviCodecData;
struct Base;
struct bglMats;
@@ -93,5 +97,9 @@ int get_render_child_particle_number(struct RenderData *r, int num);
int get_render_shadow_samples(struct RenderData *r, int samples);
float get_render_aosss_error(struct RenderData *r, float error);
+#ifdef __cplusplus
+}
+#endif
+
#endif
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 0766012b4a5..252c9fee8f7 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -220,14 +220,14 @@ int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test, struct Scene
int shuffle_seq_time(ListBase * seqbasep, struct Scene *evil_scene);
int seqbase_isolated_sel_check(struct ListBase *seqbase);
void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_mem_usage, int keep_file_handles);
-struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Sequence * seq, int dupe_flag);
+struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag);
int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b);
void seq_update_sound(struct Scene* scene, struct Sequence *seq);
void seq_update_muting(struct Scene* scene, struct Editing *ed);
void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase);
void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
-void seqbase_dupli_recursive(struct Scene *scene, ListBase *nseqbase, ListBase *seqbase, int dupe_flag);
+void seqbase_dupli_recursive(struct Scene *scene, struct Scene *scene_to, ListBase *nseqbase, ListBase *seqbase, int dupe_flag);
void clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce);
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index 99bb8db44ed..cbae90f4c38 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -31,6 +31,10 @@
#ifndef BKE_TEXTURE_H
#define BKE_TEXTURE_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct bNode;
struct Brush;
struct ColorBand;
@@ -112,5 +116,9 @@ struct VoxelData *BKE_copy_voxeldata(struct VoxelData *vd);
int BKE_texture_dependsOnTime(const struct Tex *texture);
+#ifdef __cplusplus
+}
+#endif
+
#endif
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 01b02653a51..eb5d77bb9b0 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -626,7 +626,9 @@ static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *use
func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
}
}
-static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
+
+/* note, material function is ignored for now. */
+static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors, int (*setMaterial)(int, void *attribs))
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 6da9f2bbabc..b2feb01352e 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -648,7 +648,7 @@ int where_on_path(Object *ob, float ctime, float *vec, float *dir, float *quat,
totfac= data[1]+data[2];
if(totfac>FLT_EPSILON) interp_qt_qtqt(q2, p1->quat, p2->quat, data[2] / totfac);
- else QUATCOPY(q1, p3->quat);
+ else QUATCOPY(q2, p3->quat);
totfac = data[0]+data[1]+data[2]+data[3];
if(totfac>FLT_EPSILON) interp_qt_qtqt(quat, q1, q2, (data[1]+data[2]) / totfac);
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index ca81e216006..b9ca7bfafe3 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -777,7 +777,7 @@ static void cdDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tfa
cdDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
}
-static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
+static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors, int (*setMaterial)(int, void *attribs))
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
@@ -798,16 +798,16 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
DEBUG_VBO( "Using legacy code. cdDM_drawMappedFaces\n" );
for(i = 0; i < dm->numFaceData; i++, mf++) {
int drawSmooth = (mf->flag & ME_SMOOTH);
+ int draw= 1;
- if(index) {
- orig = *index++;
- if(setDrawOptions && orig == ORIGINDEX_NONE)
- { if(nors) nors += 3; continue; }
- }
- else
- orig = i;
+ orig= (index==NULL) ? i : *index++;
+
+ if(orig == ORIGINDEX_NONE)
+ draw= setMaterial(mf->mat_nr + 1, NULL);
+ else if (setDrawOptions != NULL)
+ draw= setDrawOptions(userData, orig, &drawSmooth);
- if(!setDrawOptions || setDrawOptions(userData, orig, &drawSmooth)) {
+ if(draw) {
unsigned char *cp = NULL;
if(useColors && mc)
@@ -872,34 +872,48 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
if( !GPU_buffer_legacy(dm) ) {
int tottri = dm->drawObject->nelements/3;
glShadeModel(GL_SMOOTH);
-
- for( i = 0; i < tottri; i++ ) {
- int actualFace = dm->drawObject->faceRemap[i];
- int drawSmooth = (mf[actualFace].flag & ME_SMOOTH);
- int draw = 1;
-
- if(index) {
- orig = index[actualFace];
- if(setDrawOptions && orig == ORIGINDEX_NONE)
- draw = 0;
- }
- else
- orig = actualFace;
-
- if(draw && setDrawOptions && !setDrawOptions(userData, orig, &drawSmooth))
- draw = 0;
-
- /* Goal is to draw as long of a contiguous triangle
- array as possible, so draw when we hit either an
- invisible triangle or at the end of the array */
- if(!draw || i == tottri - 1) {
- if(prevstart != i)
- /* Add one to the length (via `draw')
- if we're drawing at the end of the array */
- glDrawArrays(GL_TRIANGLES,prevstart*3, (i-prevstart+draw)*3);
- prevstart = i + 1;
+
+ if(tottri == 0) {
+ /* avoid buffer problems in following code */
+ }
+ if(setDrawOptions == NULL) {
+ /* just draw the entire face array */
+ glDrawArrays(GL_TRIANGLES, 0, (tottri-1) * 3);
+ }
+ else {
+ /* we need to check if the next material changes */
+ int next_actualFace= dm->drawObject->faceRemap[0];
+
+ for( i = 0; i < tottri; i++ ) {
+ //int actualFace = dm->drawObject->faceRemap[i];
+ int actualFace = next_actualFace;
+ MFace *mface= mf + actualFace;
+ int drawSmooth= (mface->flag & ME_SMOOTH);
+ int draw = 1;
+
+ if(i != tottri-1)
+ next_actualFace= dm->drawObject->faceRemap[i+1];
+
+ orig= (index==NULL) ? actualFace : index[actualFace];
+
+ if(orig == ORIGINDEX_NONE)
+ draw= setMaterial(mface->mat_nr + 1, NULL);
+ else if (setDrawOptions != NULL)
+ draw= setDrawOptions(userData, orig, &drawSmooth);
+
+ /* Goal is to draw as long of a contiguous triangle
+ array as possible, so draw when we hit either an
+ invisible triangle or at the end of the array */
+ if(!draw || i == tottri - 1 || mf[actualFace].mat_nr != mf[next_actualFace].mat_nr) {
+ if(prevstart != i)
+ /* Add one to the length (via `draw')
+ if we're drawing at the end of the array */
+ glDrawArrays(GL_TRIANGLES,prevstart*3, (i-prevstart+draw)*3);
+ prevstart = i + 1;
+ }
}
}
+
glShadeModel(GL_FLAT);
}
GPU_buffer_unbind();
@@ -957,8 +971,12 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
else if(setDrawOptions) {
orig = (index)? index[a]: a;
- if(orig == ORIGINDEX_NONE)
- continue;
+ if(orig == ORIGINDEX_NONE) {
+ /* since the material is set by setMaterial(), faces with no
+ * origin can be assumed to be generated by a modifier */
+
+ /* continue */
+ }
else if(!setDrawOptions(userData, orig))
continue;
}
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index fe69f13bbda..3df395244f4 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1201,7 +1201,7 @@ static void followpath_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstr
if (VALID_CONS_TARGET(ct)) {
Curve *cu= ct->tar->data;
- float q[4], vec[4], dir[3], quat[4], radius, x1;
+ float vec[4], dir[3], radius;
float totmat[4][4];
float curvetime;
@@ -1217,7 +1217,8 @@ static void followpath_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstr
makeDispListCurveTypes(cob->scene, ct->tar, 0);
if (cu->path && cu->path->data) {
- if ((data->followflag & FOLLOWPATH_STATIC) == 0) {
+ float quat[4];
+ if ((data->followflag & FOLLOWPATH_STATIC) == 0) {
/* animated position along curve depending on time */
if (cob->scene)
curvetime= bsystem_time(cob->scene, ct->tar, cu->ctime, 0.0) - data->offset;
@@ -1238,8 +1239,10 @@ static void followpath_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstr
curvetime= data->offset_fac;
}
- if ( where_on_path(ct->tar, curvetime, vec, dir, NULL, &radius, NULL) ) {
+ if ( where_on_path(ct->tar, curvetime, vec, dir, (data->followflag & FOLLOWPATH_FOLLOW) ? quat : NULL, &radius, NULL) ) { /* quat_pt is quat or NULL*/
if (data->followflag & FOLLOWPATH_FOLLOW) {
+#if 0
+ float x1, q[4];
vec_to_quat(quat, dir, (short)data->trackflag, (short)data->upflag);
normalize_v3(dir);
@@ -1249,10 +1252,13 @@ static void followpath_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstr
q[2]= -x1*dir[1];
q[3]= -x1*dir[2];
mul_qt_qtqt(quat, q, quat);
-
+#else
+ quat_apply_track(quat, data->trackflag, data->upflag);
+#endif
+
quat_to_mat4(totmat, quat);
}
-
+
if (data->followflag & FOLLOWPATH_RADIUS) {
float tmat[4][4], rmat[4][4];
scale_m4_fl(tmat, radius);
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index f63b58fe489..5a10f93ac72 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -529,7 +529,7 @@ static float fcm_cycles_time (FCurve *fcu, FModifier *fcm, float cvalue, float e
FMod_Cycles *data= (FMod_Cycles *)fcm->data;
float prevkey[2], lastkey[2], cycyofs=0.0f;
short side=0, mode=0;
- int cycles=0;
+ int cycles=0, ofs=0;
/* check if modifier is first in stack, otherwise disable ourself... */
// FIXME...
@@ -571,6 +571,7 @@ static float fcm_cycles_time (FCurve *fcu, FModifier *fcm, float cvalue, float e
side= -1;
mode= data->before_mode;
cycles= data->before_cycles;
+ ofs= prevkey[0];
}
}
else if (evaltime > lastkey[0]) {
@@ -578,6 +579,7 @@ static float fcm_cycles_time (FCurve *fcu, FModifier *fcm, float cvalue, float e
side= 1;
mode= data->after_mode;
cycles= data->after_cycles;
+ ofs= lastkey[0];
}
}
if ELEM(0, side, mode)
@@ -585,11 +587,8 @@ static float fcm_cycles_time (FCurve *fcu, FModifier *fcm, float cvalue, float e
/* find relative place within a cycle */
{
- float cycdx=0, cycdy=0, ofs=0;
- float cycle= 0;
-
- /* ofs is start frame of cycle */
- ofs= prevkey[0];
+ float cycdx=0, cycdy=0;
+ float cycle= 0, cyct=0;
/* calculate period and amplitude (total height) of a cycle */
cycdx= lastkey[0] - prevkey[0];
@@ -601,6 +600,9 @@ static float fcm_cycles_time (FCurve *fcu, FModifier *fcm, float cvalue, float e
/* calculate the 'number' of the cycle */
cycle= ((float)side * (evaltime - ofs) / cycdx);
+
+ /* calculate the time inside the cycle */
+ cyct= fmod(evaltime - ofs, cycdx);
/* check that cyclic is still enabled for the specified time */
if (cycles == 0) {
@@ -608,7 +610,7 @@ static float fcm_cycles_time (FCurve *fcu, FModifier *fcm, float cvalue, float e
* as this indicates infinite cycles...
*/
}
- else if (cycle > (cycles+1)) {
+ else if (cycle > cycles) {
/* we are too far away from range to evaluate
* TODO: but we should still hold last value...
*/
@@ -617,26 +619,36 @@ static float fcm_cycles_time (FCurve *fcu, FModifier *fcm, float cvalue, float e
/* check if 'cyclic extrapolation', and thus calculate y-offset for this cycle */
if (mode == FCM_EXTRAPOLATE_CYCLIC_OFFSET) {
- cycyofs = (float)floor((evaltime - ofs) / cycdx);
+ if(side < 0)
+ cycyofs = (float)floor((evaltime - ofs) / cycdx);
+ else
+ cycyofs = (float)ceil((evaltime - ofs) / cycdx);
cycyofs *= cycdy;
}
-
+
+ /* special case for cycle start/end */
+ if(cyct == 0.0f) {
+ evaltime = (side == 1 ? lastkey[0] : prevkey[0]);
+
+ if((mode == FCM_EXTRAPOLATE_MIRROR) && ((int)cycle % 2))
+ evaltime = (side == 1 ? prevkey[0] : lastkey[0]);
+ }
/* calculate where in the cycle we are (overwrite evaltime to reflect this) */
- if ((mode == FCM_EXTRAPOLATE_MIRROR) && ((int)(cycle) % 2)) {
+ else if ((mode == FCM_EXTRAPOLATE_MIRROR) && ((int)(cycle+1) % 2)) {
/* when 'mirror' option is used and cycle number is odd, this cycle is played in reverse
* - for 'before' extrapolation, we need to flip in a different way, otherwise values past
* then end of the curve get referenced (result of fmod will be negative, and with different phase)
*/
if (side < 0)
- evaltime= (float)(prevkey[0] - fmod(evaltime-ofs, cycdx));
+ evaltime= prevkey[0] - cyct;
else
- evaltime= (float)(lastkey[0] - fmod(evaltime-ofs, cycdx));
+ evaltime= lastkey[0] - cyct;
}
else {
/* the cycle is played normally... */
- evaltime= (float)(fmod(evaltime-ofs, cycdx) + ofs);
+ evaltime= prevkey[0] + cyct;
}
- if (evaltime < ofs) evaltime += cycdx;
+ if (evaltime < prevkey[0]) evaltime += cycdx;
}
/* store temp data if needed */
diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c
index 47627d09b97..131b16b319e 100644
--- a/source/blender/blenkernel/intern/font.c
+++ b/source/blender/blenkernel/intern/font.c
@@ -514,11 +514,12 @@ static void buildchar(Curve *cu, unsigned long character, CharInfo *info, float
float *fp, fsize, shear, x, si, co;
VFontData *vfd = NULL;
VChar *che = NULL;
- int i, sel=0;
+ int i;
vfd= vfont_get_data(which_vfont(cu, info));
if (!vfd) return;
+ /*
if (cu->selend < cu->selstart) {
if ((charidx >= (cu->selend)) && (charidx <= (cu->selstart-2)))
sel= 1;
@@ -527,6 +528,7 @@ static void buildchar(Curve *cu, unsigned long character, CharInfo *info, float
if ((charidx >= (cu->selstart-1)) && (charidx <= (cu->selend-1)))
sel= 1;
}
+ */
/* make a copy at distance ofsx,ofsy with shear*/
fsize= cu->fsize;
@@ -1148,14 +1150,12 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode)
if(mode == FO_EDIT) {
/* make nurbdata */
- unsigned long cha;
-
freeNurblist(&cu->nurb);
ct= chartransdata;
if (cu->sepchar==0) {
for (i= 0; i<slen; i++) {
- cha = (uintptr_t) mem[i];
+ unsigned long cha = (uintptr_t) mem[i];
info = &(custrinfo[i]);
if (info->mat_nr > (ob->totcol)) {
/* printf("Error: Illegal material index (%d) in text object, setting to 0\n", info->mat_nr); */
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index a0df73d6c42..639e2062f83 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -421,9 +421,7 @@ void IDP_SyncGroupValues(IDProperty *dest, IDProperty *src)
IDProperty *loop, *prop;
for (prop=src->data.group.first; prop; prop=prop->next) {
for (loop=dest->data.group.first; loop; loop=loop->next) {
- if (BSTR_EQ(loop->name, prop->name)) {
- int copy_done= 0;
-
+ if (strcmp(loop->name, prop->name)==0) {
if(prop->type==loop->type) {
switch (prop->type) {
@@ -431,11 +429,9 @@ void IDP_SyncGroupValues(IDProperty *dest, IDProperty *src)
case IDP_FLOAT:
case IDP_DOUBLE:
loop->data= prop->data;
- copy_done= 1;
break;
case IDP_GROUP:
IDP_SyncGroupValues(loop, prop);
- copy_done= 1;
break;
default:
{
@@ -702,7 +698,6 @@ IDProperty *IDP_New(int type, IDPropertyTemplate val, const char *name)
case IDP_STRING:
{
char *st = val.str;
- int stlen;
prop = MEM_callocN(sizeof(IDProperty), "IDProperty string");
if (st == NULL) {
@@ -710,7 +705,7 @@ IDProperty *IDP_New(int type, IDPropertyTemplate val, const char *name)
prop->totallen = DEFAULT_ALLOC_FOR_NULL_STRINGS;
prop->len = 1; /*NULL string, has len of 1 to account for null byte.*/
} else {
- stlen = strlen(st) + 1;
+ int stlen = strlen(st) + 1;
prop->data.pointer = MEM_callocN(stlen, "id property string 2");
prop->len = prop->totallen = stlen;
strcpy(prop->data.pointer, st);
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index cb2261932ce..6dd1d4280ec 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -596,7 +596,7 @@ void BKE_image_free_all_textures(void)
{
Tex *tex;
Image *ima;
- unsigned int totsize= 0;
+ /* unsigned int totsize= 0; */
for(ima= G.main->image.first; ima; ima= ima->id.next)
ima->id.flag &= ~LIB_DOIT;
@@ -607,13 +607,14 @@ void BKE_image_free_all_textures(void)
for(ima= G.main->image.first; ima; ima= ima->id.next) {
if(ima->ibufs.first && (ima->id.flag & LIB_DOIT)) {
+ /*
ImBuf *ibuf;
for(ibuf= ima->ibufs.first; ibuf; ibuf= ibuf->next) {
if(ibuf->mipmap[0])
totsize+= 1.33*ibuf->x*ibuf->y*4;
else
totsize+= ibuf->x*ibuf->y*4;
- }
+ } */
image_free_buffers(ima);
}
}
@@ -2183,7 +2184,7 @@ ImBuf *BKE_image_get_ibuf(Image *ima, ImageUser *iuser)
void BKE_image_user_calc_frame(ImageUser *iuser, int cfra, int fieldnr)
{
- int imanr, len;
+ int len;
/* here (+fie_ima/2-1) makes sure that division happens correctly */
len= (iuser->fie_ima*iuser->frames)/2;
@@ -2192,8 +2193,9 @@ void BKE_image_user_calc_frame(ImageUser *iuser, int cfra, int fieldnr)
iuser->framenr= 0;
}
else {
+ int imanr;
cfra= cfra - iuser->sfra+1;
-
+
/* cyclic */
if(iuser->cycl) {
cfra= ( (cfra) % len );
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index 1390f0dbd56..638cab58229 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -599,16 +599,6 @@ static int calc_curve_deform(Scene *scene, Object *par, float *co, short axis, C
}
#endif
-
- static float q_x90d[4] = {0.70710676908493, 0.70710676908493, 0.0, 0.0}; // float rot_axis[3]= {1,0,0}; axis_angle_to_quat(q, rot_axis, 90 * (M_PI / 180));
- static float q_y90d[4] = {0.70710676908493, 0.0, 0.70710676908493, 0.0}; // float rot_axis[3]= {0,1,0}; axis_angle_to_quat(q, rot_axis, 90 * (M_PI / 180));
- static float q_z90d[4] = {0.70710676908493, 0.0, 0.0, 0.70710676908493}; // float rot_axis[3]= {0,0,2}; axis_angle_to_quat(q, rot_axis, 90 * (M_PI / 180));
-
- static float q_nx90d[4] = {0.70710676908493, -0.70710676908493, 0.0, 0.0}; // float rot_axis[3]= {1,0,0}; axis_angle_to_quat(q, rot_axis, -90 * (M_PI / 180));
- static float q_ny90d[4] = {0.70710676908493, 0.0, -0.70710676908493, 0.0}; // float rot_axis[3]= {0,1,0}; axis_angle_to_quat(q, rot_axis, -90 * (M_PI / 180));
- static float q_nz90d[4] = {0.70710676908493, 0.0, 0.0, -0.70710676908493}; // float rot_axis[3]= {0,0,2}; axis_angle_to_quat(q, rot_axis, -90 * (M_PI / 180));
-
-
if(cd->no_rot_axis) { /* set by caller */
/* this is not exactly the same as 2.4x, since the axis is having rotation removed rather then
@@ -635,53 +625,18 @@ static int calc_curve_deform(Scene *scene, Object *par, float *co, short axis, C
* Notice X,Y,Z Up all have light colors and each ordered CCW.
*
* Now for Neg Up XYZ, the colors are all dark, and ordered clockwise - Campbell
+ *
+ * note: moved functions into quat_apply_track/vec_apply_track
* */
+ copy_qt_qt(quat, new_quat);
+ copy_v3_v3(cent, co);
+
+ /* zero the axis which is not used,
+ * the big block of text above now applies to these 3 lines */
+ quat_apply_track(quat, axis-1, (axis==1 || axis==3) ? 1:0); /* up flag is a dummy, set so no rotation is done */
+ vec_apply_track(cent, axis-1);
+ cent[axis < 4 ? axis-1 : axis-4]= 0.0f;
- switch(axis) {
- case MOD_CURVE_POSX:
- mul_qt_qtqt(quat, new_quat, q_y90d);
-
- cent[0]= 0.0;
- cent[1]= co[2];
- cent[2]= co[1];
- break;
- case MOD_CURVE_NEGX:
- mul_qt_qtqt(quat, new_quat, q_ny90d);
-
- cent[0]= 0.0;
- cent[1]= -co[1];
- cent[2]= co[2];
-
- break;
- case MOD_CURVE_POSY:
- mul_qt_qtqt(quat, new_quat, q_x90d);
-
- cent[0]= co[2];
- cent[1]= 0.0;
- cent[2]= -co[0];
- break;
- case MOD_CURVE_NEGY:
- mul_qt_qtqt(quat, new_quat, q_nx90d);
-
- cent[0]= -co[0];
- cent[1]= 0.0;
- cent[2]= -co[2];
- break;
- case MOD_CURVE_POSZ:
- mul_qt_qtqt(quat, new_quat, q_z90d);
-
- cent[0]= co[1];
- cent[1]= -co[0];
- cent[2]= 0.0;
- break;
- case MOD_CURVE_NEGZ:
- mul_qt_qtqt(quat, new_quat, q_nz90d);
-
- cent[0]= co[0];
- cent[1]= -co[1];
- cent[2]= 0.0;
- break;
- }
/* scale if enabled */
if(cu->flag & CU_PATH_RADIUS)
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 216318d1dbc..5bf41c00bc3 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -39,6 +39,7 @@
#include <string.h>
#include <stdlib.h>
#include <stddef.h>
+#include <assert.h>
#include "MEM_guardedalloc.h"
@@ -660,11 +661,9 @@ void *copy_libblock(void *rt)
lb= which_libbase(G.main, GS(id->name));
idn= alloc_libblock(lb, GS(id->name), id->name+2);
-
- if(idn==NULL) {
- printf("ERROR: Illegal ID name for %s (Crashing now)\n", id->name);
- }
-
+
+ assert(idn != NULL);
+
idn_len= MEM_allocN_len(idn);
if(idn_len - sizeof(ID) > 0) {
cp= (char *)id;
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 43d26f26d1f..d7c95a007e5 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -63,8 +63,8 @@ ModifierTypeInfo *modifierType_getInfo(ModifierType type)
types_init= 0;
}
- if(type >= 0 && type < NUM_MODIFIER_TYPES &&
- types[type]->name[0] != '\0') {
+ /* type unsigned, no need to chech < 0 */
+ if(type < NUM_MODIFIER_TYPES && types[type]->name[0] != '\0') {
return types[type];
}
else {
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index d9ee67920eb..0c437db335b 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1791,9 +1791,10 @@ static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
/* vec: 4 items! */
- if( where_on_path(par, ctime, vec, dir, NULL, &radius, NULL) ) {
+ if( where_on_path(par, ctime, vec, dir, cu->flag & CU_FOLLOW ? quat:NULL, &radius, NULL) ) {
if(cu->flag & CU_FOLLOW) {
+#if 0
vec_to_quat( quat,dir, ob->trackflag, ob->upflag);
/* the tilt */
@@ -1804,8 +1805,11 @@ static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
q[2]= -x1*dir[1];
q[3]= -x1*dir[2];
mul_qt_qtqt(quat, q, quat);
-
- quat_to_mat4( mat,quat);
+#else
+ quat_apply_track(quat, ob->trackflag, ob->upflag);
+#endif
+
+ quat_to_mat4(mat,quat);
}
if(cu->flag & CU_PATH_RADIUS) {
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 784f6e40706..a15e66ed843 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -1015,8 +1015,9 @@ void BKE_ptcache_ids_from_object(ListBase *lb, Object *ob, Scene *scene, int dup
if(ELEM(psys->part->phystype, PART_PHYS_NO, PART_PHYS_KEYED))
continue;
- if(psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DYNAMICS)==0)
- continue;
+ /* hair needs to be included in id-list for cache edit mode to work */
+ /* if(psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DYNAMICS)==0) */
+ /* continue; */
if(psys->part->type == PART_FLUID)
continue;
@@ -1081,7 +1082,7 @@ void BKE_ptcache_ids_from_object(ListBase *lb, Object *ob, Scene *scene, int dup
static int ptcache_path(PTCacheID *pid, char *filename)
{
- Library *lib= (pid)? pid->ob->id.lib: NULL;
+ Library *lib= (pid->ob)? pid->ob->id.lib: NULL;
const char *blendfilename= (lib && (pid->cache->flag & PTCACHE_IGNORE_LIBPATH)==0) ? lib->filepath: G.sce;
size_t i;
@@ -1889,7 +1890,7 @@ int BKE_ptcache_write_cache(PTCacheID *pid, int cfra)
}
if(cache->cached_frames)
- cache->cached_frames[cfra] = 1;
+ cache->cached_frames[cfra-cache->startframe] = 1;
if(pf) ptcache_file_close(pf);
diff --git a/source/blender/blenkernel/intern/report.c b/source/blender/blenkernel/intern/report.c
index 3773757f5d5..f69547fd1da 100644
--- a/source/blender/blenkernel/intern/report.c
+++ b/source/blender/blenkernel/intern/report.c
@@ -127,6 +127,7 @@ void BKE_reportf(ReportList *reports, ReportType type, const char *format, ...)
va_start(args, format);
vprintf(format, args);
va_end(args);
+ fprintf(stdout, "\n"); /* otherise each report needs to include a \n */
fflush(stdout); /* this ensures the message is printed before a crash */
}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index b08532e6bd3..328f0955271 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -212,6 +212,9 @@ Scene *copy_scene(Main *bmain, Scene *sce, int type)
if(type == SCE_COPY_LINK_DATA || type == SCE_COPY_FULL) {
ID_NEW(scen->camera);
}
+
+ /* before scene copy */
+ sound_create_scene(scen);
/* world */
if(type == SCE_COPY_FULL) {
@@ -223,12 +226,10 @@ Scene *copy_scene(Main *bmain, Scene *sce, int type)
if(sce->ed) {
scen->ed= MEM_callocN( sizeof(Editing), "addseq");
scen->ed->seqbasep= &scen->ed->seqbase;
- seqbase_dupli_recursive(sce, &scen->ed->seqbase, &sce->ed->seqbase, SEQ_DUPE_ALL);
+ seqbase_dupli_recursive(sce, scen, &scen->ed->seqbase, &sce->ed->seqbase, SEQ_DUPE_ALL);
}
}
- sound_create_scene(scen);
-
return scen;
}
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index b6bb5c3a51b..8c496fea3b0 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -1861,6 +1861,15 @@ static ImBuf * seq_render_scene_strip_impl(
if(rendering)
re= RE_NewRender(" do_build_seq_ibuf");
+ /* If the top level scene that does the sequencer rendering is included
+ * as a strip the default render name for the strip will conflict with
+ * the original render, so override the name in this case.
+ * See bugs #22236 and #24160 for examples.
+ * XXX: Somebody with deeper insight to the rendering pipeline should
+ * probably check if this is the best way to handle this. -jahka
+ */
+ else if(seq->scene == scene)
+ re= RE_NewRender("scene_conflict_render");
else
re= RE_NewRender(sce->id.name);
@@ -3531,8 +3540,9 @@ Sequence *sequencer_add_movie_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo
}
-static Sequence *seq_dupli(struct Scene *scene, Sequence *seq, int dupe_flag)
+static Sequence *seq_dupli(struct Scene *scene, struct Scene *scene_to, Sequence *seq, int dupe_flag)
{
+ Scene *sce_audio= scene_to ? scene_to : scene;
Sequence *seqn = MEM_dupallocN(seq);
seq->tmp = seqn;
@@ -3566,7 +3576,7 @@ static Sequence *seq_dupli(struct Scene *scene, Sequence *seq, int dupe_flag)
} else if(seq->type == SEQ_SCENE) {
seqn->strip->stripdata = 0;
if(seq->scene_sound)
- seqn->scene_sound = sound_scene_add_scene_sound(scene, seqn, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
+ seqn->scene_sound = sound_scene_add_scene_sound(sce_audio, seqn, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
} else if(seq->type == SEQ_MOVIE) {
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
@@ -3575,7 +3585,7 @@ static Sequence *seq_dupli(struct Scene *scene, Sequence *seq, int dupe_flag)
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
if(seq->scene_sound)
- seqn->scene_sound = sound_add_scene_sound(scene, seqn, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
+ seqn->scene_sound = sound_add_scene_sound(sce_audio, seqn, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
seqn->sound->id.us++;
} else if(seq->type == SEQ_IMAGE) {
@@ -3610,13 +3620,13 @@ static Sequence *seq_dupli(struct Scene *scene, Sequence *seq, int dupe_flag)
return seqn;
}
-Sequence * seq_dupli_recursive(struct Scene *scene, Sequence * seq, int dupe_flag)
+Sequence * seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, Sequence * seq, int dupe_flag)
{
- Sequence * seqn = seq_dupli(scene, seq, dupe_flag);
+ Sequence * seqn = seq_dupli(scene, scene_to, seq, dupe_flag);
if (seq->type == SEQ_META) {
Sequence *s;
for(s= seq->seqbase.first; s; s = s->next) {
- Sequence *n = seq_dupli_recursive(scene, s, dupe_flag);
+ Sequence *n = seq_dupli_recursive(scene, scene_to, s, dupe_flag);
if (n) {
BLI_addtail(&seqn->seqbase, n);
}
@@ -3625,7 +3635,7 @@ Sequence * seq_dupli_recursive(struct Scene *scene, Sequence * seq, int dupe_fla
return seqn;
}
-void seqbase_dupli_recursive(Scene *scene, ListBase *nseqbase, ListBase *seqbase, int dupe_flag)
+void seqbase_dupli_recursive(Scene *scene, Scene *scene_to, ListBase *nseqbase, ListBase *seqbase, int dupe_flag)
{
Sequence *seq;
Sequence *seqn = 0;
@@ -3634,7 +3644,7 @@ void seqbase_dupli_recursive(Scene *scene, ListBase *nseqbase, ListBase *seqbase
for(seq= seqbase->first; seq; seq= seq->next) {
seq->tmp= NULL;
if((seq->flag & SELECT) || (dupe_flag & SEQ_DUPE_ALL)) {
- seqn = seq_dupli(scene, seq, dupe_flag);
+ seqn = seq_dupli(scene, scene_to, seq, dupe_flag);
if (seqn) { /*should never fail */
if(dupe_flag & SEQ_DUPE_CONTEXT) {
seq->flag &= ~SEQ_ALLSEL;
@@ -3643,7 +3653,7 @@ void seqbase_dupli_recursive(Scene *scene, ListBase *nseqbase, ListBase *seqbase
BLI_addtail(nseqbase, seqn);
if(seq->type==SEQ_META)
- seqbase_dupli_recursive(scene, &seqn->seqbase, &seq->seqbase, dupe_flag);
+ seqbase_dupli_recursive(scene, scene_to, &seqn->seqbase, &seq->seqbase, dupe_flag);
if(dupe_flag & SEQ_DUPE_CONTEXT) {
if (seq == last_seq) {
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index d6486c3ee4d..6323e1e3c79 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -1619,9 +1619,12 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
if(drawParams)
flag = drawParams(tf, mcol, mat_nr);
- else
+ else if (index != ORIGINDEX_NONE)
flag= (drawParamsMapped)? drawParamsMapped(userData, index): 1;
-
+ else
+ flag= GPU_enable_material(mat_nr, NULL) ? 1:0;
+
+
if (flag == 0) { /* flag 0 == the face is hidden or invisible */
if(tf) tf += gridFaces*gridFaces*numVerts;
if(mcol) mcol += gridFaces*gridFaces*numVerts*4;
@@ -1761,7 +1764,7 @@ static void ccgDM_drawUVEdges(DerivedMesh *dm)
}
}
-static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors) {
+static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors, int (*setMaterial)(int, void *attribs)) {
CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
CCGSubSurf *ss = ccgdm->ss;
MCol *mcol= NULL;
@@ -1793,10 +1796,14 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *u
mcol += gridFaces*gridFaces*numVerts*4;
}
- if (index!=-1) {
- int draw;
- draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, index, &drawSmooth);
-
+ {
+ int draw= 1;
+
+ if(index == ORIGINDEX_NONE)
+ draw= setMaterial(faceFlags ? faceFlags[origIndex*2 + 1] + 1: 1, NULL); /* XXX, no faceFlags no material */
+ else if (setDrawOptions)
+ draw= setDrawOptions(userData, index, &drawSmooth);
+
if (draw) {
if (draw==2) {
glEnable(GL_POLYGON_STIPPLE);
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index 3d984c7e877..25aab77ba9b 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -398,7 +398,6 @@ void bUnit_AsString(char *str, int len_max, double value, int prec, int system,
/* split output makes sense only for length, mass and time */
if(split && (type==B_UNIT_LENGTH || type==B_UNIT_MASS || type==B_UNIT_TIME)) {
- int i;
bUnitDef *unit_a, *unit_b;
double value_a, value_b;
@@ -406,7 +405,7 @@ void bUnit_AsString(char *str, int len_max, double value, int prec, int system,
/* check the 2 is a smaller unit */
if(unit_b > unit_a) {
- i= unit_as_string(str, len_max, value_a, prec, usys, unit_a, '\0');
+ int i= unit_as_string(str, len_max, value_a, prec, usys, unit_a, '\0');
/* is there enough space for at least 1 char of the next unit? */
if(i+2 < len_max) {
diff --git a/source/blender/blenlib/BLI_fileops.h b/source/blender/blenlib/BLI_fileops.h
index 6c98d30e4b1..b721a21b1b9 100644
--- a/source/blender/blenlib/BLI_fileops.h
+++ b/source/blender/blenlib/BLI_fileops.h
@@ -36,6 +36,10 @@
#ifndef BLI_FILEOPS_H
#define BLI_FILEOPS_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void BLI_recurdir_fileops(char *dirname);
int BLI_link(char *file, char *to);
int BLI_is_writable(char *filename);
@@ -60,5 +64,9 @@ char *first_slash(char *string);
void BLI_setCmdCallBack(int (*f)(char*));
#endif
+#ifdef __cplusplus
+}
+#endif
+
#endif
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index 1b3f4dced02..321fd28a62f 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -169,6 +169,9 @@ void mul_v3m3_dq(float r[3], float R[3][3], DualQuat *dq);
void mat4_to_dquat(DualQuat *r, float base[4][4], float M[4][4]);
void dquat_to_mat4(float R[4][4], DualQuat *dq);
+void quat_apply_track(float quat[4], short axis, short upflag);
+void vec_apply_track(float vec[3], short axis);
+
float lens_to_angle(float lens);
float angle_to_lens(float angle);
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 215ddf2f2d9..b160097a33d 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -95,6 +95,7 @@ MINLINE void star_m3_v3(float R[3][3],float a[3]);
MINLINE float len_v2(const float a[2]);
MINLINE float len_v2v2(const float a[2], const float b[2]);
+MINLINE float len_squared_v2v2(const float a[3], const float b[3]);
MINLINE float len_v3(const float a[3]);
MINLINE float len_v3v3(const float a[3], const float b[3]);
MINLINE float len_squared_v3v3(const float a[3], const float b[3]);
diff --git a/source/blender/blenlib/BLI_path_util.h b/source/blender/blenlib/BLI_path_util.h
index f01e1a25d8a..b9a4468fe57 100644
--- a/source/blender/blenlib/BLI_path_util.h
+++ b/source/blender/blenlib/BLI_path_util.h
@@ -44,6 +44,7 @@ char *BLI_getDefaultDocumentFolder(void);
char *BLI_get_folder(int folder_id, char *subfolder);
char *BLI_get_folder_create(int folder_id, char *subfolder);
+char *BLI_get_user_folder_notest(int folder_id, char *subfolder);
/* folder_id */
diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c
index 6d6abc88999..fc41839c303 100644
--- a/source/blender/blenlib/intern/freetypefont.c
+++ b/source/blender/blenlib/intern/freetypefont.c
@@ -252,15 +252,15 @@ static void freetypechar_to_vchar(FT_Face face, FT_ULong charcode, VFontData *vf
}
// get the handles that are aligned, tricky...
- // DistVL2Dfl, check if the three beztriple points are on one line
- // VecLenf, see if there's a distance between the three points
- // VecLenf again, to check the angle between the handles
+ // dist_to_line_v2, check if the three beztriple points are on one line
+ // len_squared_v2v2, see if there's a distance between the three points
+ // len_squared_v2v2 again, to check the angle between the handles
// finally, check if one of them is a vector handle
if((dist_to_line_v2(bezt->vec[0],bezt->vec[1],bezt->vec[2]) < 0.001) &&
- (len_v3v3(bezt->vec[0], bezt->vec[1]) > 0.0001) &&
- (len_v3v3(bezt->vec[1], bezt->vec[2]) > 0.0001) &&
- (len_v3v3(bezt->vec[0], bezt->vec[2]) > 0.0002) &&
- (len_v3v3(bezt->vec[0], bezt->vec[2]) > MAX2(len_v3v3(bezt->vec[0], bezt->vec[1]), len_v3v3(bezt->vec[1], bezt->vec[2]))) &&
+ (len_squared_v2v2(bezt->vec[0], bezt->vec[1]) > 0.0001*0.0001) &&
+ (len_squared_v2v2(bezt->vec[1], bezt->vec[2]) > 0.0001*0.0001) &&
+ (len_squared_v2v2(bezt->vec[0], bezt->vec[2]) > 0.0002*0.0001) &&
+ (len_squared_v2v2(bezt->vec[0], bezt->vec[2]) > MAX2(len_squared_v2v2(bezt->vec[0], bezt->vec[1]), len_squared_v2v2(bezt->vec[1], bezt->vec[2]))) &&
bezt->h1 != HD_VECT && bezt->h2 != HD_VECT)
{
bezt->h1= bezt->h2= HD_ALIGN;
diff --git a/source/blender/blenlib/intern/math_color.c b/source/blender/blenlib/intern/math_color.c
index 2b6a091cc8d..f0ef8b2c93d 100644
--- a/source/blender/blenlib/intern/math_color.c
+++ b/source/blender/blenlib/intern/math_color.c
@@ -25,6 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
* */
+#include <assert.h>
#include "BLI_math.h"
@@ -133,6 +134,8 @@ void rgb_to_ycc(float r, float g, float b, float *ly, float *lcb, float *lcr, in
cb=(-0.16874f*sr)-(0.33126f*sg)+(0.5f*sb)+128.0f;
cr=(0.5f*sr)-(0.41869f*sg)-(0.08131f*sb)+128.0f;
break;
+ default:
+ assert(!"invalid colorspace");
}
*ly=y;
@@ -163,6 +166,8 @@ void ycc_to_rgb(float y, float cb, float cr, float *lr, float *lg, float *lb, in
g=y-0.34414f*cb - 0.71414f*cr + 135.45984f;
b=y+1.772f*cb - 226.816f;
break;
+ default:
+ assert(!"invalid colorspace");
}
*lr=r/255.0f;
*lg=g/255.0f;
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index b8cef511293..3b58fe88bf5 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -1530,6 +1530,73 @@ void copy_dq_dq(DualQuat *dq1, DualQuat *dq2)
memcpy(dq1, dq2, sizeof(DualQuat));
}
+/* axis matches eTrackToAxis_Modes */
+void quat_apply_track(float quat[4], short axis, short upflag)
+{
+ /* rotations are hard coded to match vec_to_quat */
+ const float quat_track[][4]= {{0.70710676908493, 0.0, -0.70710676908493, 0.0}, /* pos-y90 */
+ {0.5, 0.5, 0.5, 0.5}, /* Quaternion((1,0,0), radians(90)) * Quaternion((0,1,0), radians(90)) */
+ {0.70710676908493, 0.0, 0.0, 0.70710676908493}, /* pos-z90 */
+ {0.70710676908493, 0.0, 0.70710676908493, 0.0}, /* neg-y90 */
+ {0.5, -0.5, -0.5, 0.5}, /* Quaternion((1,0,0), radians(-90)) * Quaternion((0,1,0), radians(-90)) */
+ {-3.0908619663705394e-08, 0.70710676908493, 0.70710676908493, 3.0908619663705394e-08}}; /* no rotation */
+
+ mul_qt_qtqt(quat, quat, quat_track[axis]);
+
+ if(axis>2)
+ axis= axis-3;
+
+ /* there are 2 possible up-axis for each axis used, the 'quat_track' applies so the first
+ * up axis is used X->Y, Y->X, Z->X, if this first up axis isn used then rotate 90d
+ * the strange bit shift below just find the low axis {X:Y, Y:X, Z:X} */
+ if(upflag != (2-axis)>>1) {
+ float q[4]= {0.70710676908493, 0.0, 0.0, 0.0}; /* assign 90d rotation axis */
+ q[axis+1] = ((axis==1)) ? 0.70710676908493 : -0.70710676908493; /* flip non Y axis */
+ mul_qt_qtqt(quat, quat, q);
+ }
+}
+
+
+void vec_apply_track(float vec[3], short axis)
+{
+ float tvec[3];
+
+ copy_v3_v3(tvec, vec);
+
+ switch(axis) {
+ case 0: /* pos-x */
+ /* vec[0]= 0.0; */
+ vec[1]= tvec[2];
+ vec[2]= -tvec[1];
+ break;
+ case 1: /* pos-y */
+ /* vec[0]= tvec[0]; */
+ /* vec[1]= 0.0; */
+ /* vec[2]= tvec[2]; */
+ break;
+ case 2: /* pos-z */
+ /* vec[0]= tvec[0]; */
+ /* vec[1]= tvec[1]; */
+ // vec[2]= 0.0; */
+ break;
+ case 3: /* neg-x */
+ /* vec[0]= 0.0; */
+ vec[1]= tvec[2];
+ vec[2]= -tvec[1];
+ break;
+ case 4: /* neg-y */
+ vec[0]= -tvec[2];
+ /* vec[1]= 0.0; */
+ vec[2]= tvec[0];
+ break;
+ case 5: /* neg-z */
+ vec[0]= -tvec[0];
+ vec[1]= -tvec[1];
+ /* vec[2]= 0.0; */
+ break;
+ }
+}
+
/* lense/angle conversion (radians) */
float lens_to_angle(float lens)
{
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index 84d96d1d22a..2f75fcead79 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -302,7 +302,7 @@ MINLINE void star_m3_v3(float mat[][3], float *vec)
MINLINE float len_v2(const float v[2])
{
- return (float)sqrt(v[0]*v[0] + v[1]*v[1]);
+ return (float)sqrtf(v[0]*v[0] + v[1]*v[1]);
}
MINLINE float len_v2v2(const float v1[2], const float v2[2])
@@ -311,7 +311,7 @@ MINLINE float len_v2v2(const float v1[2], const float v2[2])
x = v1[0]-v2[0];
y = v1[1]-v2[1];
- return (float)sqrt(x*x+y*y);
+ return (float)sqrtf(x*x+y*y);
}
MINLINE float len_v3(const float a[3])
@@ -319,6 +319,14 @@ MINLINE float len_v3(const float a[3])
return sqrtf(dot_v3v3(a, a));
}
+MINLINE float len_squared_v2v2(const float a[3], const float b[3])
+{
+ float d[2];
+
+ sub_v2_v2v2(d, b, a);
+ return dot_v2v2(d, d);
+}
+
MINLINE float len_v3v3(const float a[3], const float b[3])
{
float d[3];
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index 5c9086cfb90..23972c64ee1 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -477,7 +477,7 @@ int BLI_parent_dir(char *path)
static char *parent_dir="../";
#endif
char tmp[FILE_MAXDIR+FILE_MAXFILE+4];
- BLI_strncpy(tmp, path, sizeof(tmp));
+ BLI_strncpy(tmp, path, sizeof(tmp)-4);
BLI_add_slash(tmp);
strcat(tmp, parent_dir);
BLI_cleanup_dir(NULL, tmp);
@@ -838,9 +838,6 @@ static int get_path_local(char *targetpath, char *folder_name, char *subfolder_n
extern char bprogname[]; /* argv[0] from creator.c */
char bprogdir[FILE_MAX];
char relfolder[FILE_MAX];
- char cwd[FILE_MAX];
- char *s;
- int i;
#ifdef PATH_DEBUG2
printf("get_path_local...\n");
@@ -853,30 +850,12 @@ static int get_path_local(char *targetpath, char *folder_name, char *subfolder_n
}
/* use argv[0] (bprogname) to get the path to the executable */
- s = BLI_last_slash(bprogname);
- i = s - bprogname + 1;
- BLI_strncpy(bprogdir, bprogname, i);
-
- /* try EXECUTABLE_DIR/folder_name */
- if(test_path(targetpath, bprogdir, "", relfolder))
- return 1;
+ BLI_split_dirfile(bprogname, bprogdir, NULL);
- /* try CWD/release/folder_name */
- if(test_path(targetpath, BLI_getwdN(cwd), "release", relfolder))
- return 1;
-
- /* try EXECUTABLE_DIR/release/folder_name */
- if(test_path(targetpath, bprogdir, "release", relfolder))
- return 1;
-
- /* try EXECUTABLE_DIR/2.5/folder_name - new default directory for local blender installed files */
+ /* try EXECUTABLE_DIR/2.5x/folder_name - new default directory for local blender installed files */
if(test_path(targetpath, bprogdir, blender_version_decimal(), relfolder))
return 1;
- /* try ./.blender/folder_name -- DEPRECATED, need to update build systems */
- if(test_path(targetpath, bprogdir, ".blender", relfolder))
- return 1;
-
return 0;
}
@@ -922,6 +901,34 @@ static int get_path_system(char *targetpath, char *folder_name, char *subfolder_
char system_path[FILE_MAX];
const char *system_base_path;
+
+ /* first allow developer only overrides to the system path
+ * these are only used when running blender from source */
+ extern char bprogname[]; /* argv[0] from creator.c */
+ char cwd[FILE_MAX];
+ char relfolder[FILE_MAX];
+ char bprogdir[FILE_MAX];
+
+ /* use argv[0] (bprogname) to get the path to the executable */
+ BLI_split_dirfile(bprogname, bprogdir, NULL);
+
+ if (subfolder_name) {
+ BLI_join_dirfile(relfolder, folder_name, subfolder_name);
+ } else {
+ BLI_strncpy(relfolder, folder_name, FILE_MAX);
+ }
+
+ /* try CWD/release/folder_name */
+ if(test_path(targetpath, BLI_getwdN(cwd), "release", relfolder))
+ return 1;
+
+ /* try EXECUTABLE_DIR/release/folder_name */
+ if(test_path(targetpath, bprogdir, "release", relfolder))
+ return 1;
+ /* end developer overrides */
+
+
+
system_path[0] = '\0';
if (test_env_path(system_path, envvar)) {
@@ -1028,7 +1035,7 @@ char *BLI_get_folder(int folder_id, char *subfolder)
return path;
}
-static char *BLI_get_user_folder_notest(int folder_id, char *subfolder)
+char *BLI_get_user_folder_notest(int folder_id, char *subfolder)
{
static char path[FILE_MAX] = "";
@@ -1042,6 +1049,9 @@ static char *BLI_get_user_folder_notest(int folder_id, char *subfolder)
case BLENDER_USER_AUTOSAVE:
get_path_user(path, "autosave", subfolder, "BLENDER_USER_AUTOSAVE");
break;
+ case BLENDER_USER_SCRIPTS:
+ get_path_user(path, "scripts", subfolder, "BLENDER_USER_SCRIPTS");
+ break;
}
if ('\0' == path[0]) {
return NULL;
@@ -1054,7 +1064,7 @@ char *BLI_get_folder_create(int folder_id, char *subfolder)
char *path;
/* only for user folders */
- if (!ELEM3(folder_id, BLENDER_USER_DATAFILES, BLENDER_USER_CONFIG, BLENDER_USER_AUTOSAVE))
+ if (!ELEM4(folder_id, BLENDER_USER_DATAFILES, BLENDER_USER_CONFIG, BLENDER_USER_SCRIPTS, BLENDER_USER_AUTOSAVE))
return NULL;
path = BLI_get_folder(folder_id, subfolder);
@@ -1209,8 +1219,7 @@ void BLI_make_file_string(const char *relabase, char *string, const char *dir,
/* Get the file name, chop everything past the last slash (ie. the filename) */
strcpy(string, relabase);
- lslash= (strrchr(string, '/')>strrchr(string, '\\'))?strrchr(string, '/'):strrchr(string, '\\');
-
+ lslash= BLI_last_slash(string);
if(lslash) *(lslash+1)= 0;
dir+=2; /* Skip over the relative reference */
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 92dd8edaf21..0d401298420 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -12606,25 +12606,29 @@ static void library_append_end(const bContext *C, Main *mainl, FileData **fd, in
{
Main *mainvar= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
+ Library *curlib;
/* make main consistent */
expand_main(*fd, mainl);
/* do this when expand found other libs */
read_libraries(*fd, &(*fd)->mainlist);
+
+ curlib= mainl->curlib;
/* make the lib path relative if required */
if(flag & FILE_RELPATH) {
/* use the full path, this could have been read by other library even */
- BLI_strncpy(mainl->curlib->name, mainl->curlib->filepath, sizeof(mainl->curlib->name));
+ BLI_strncpy(curlib->name, curlib->filepath, sizeof(curlib->name));
/* uses current .blend file as reference */
- BLI_path_rel(mainl->curlib->name, G.sce);
+ BLI_path_rel(curlib->name, G.sce);
}
blo_join_main(&(*fd)->mainlist);
mainvar= (*fd)->mainlist.first;
+ mainl= NULL; /* blo_join_main free's mainl, cant use anymore */
lib_link_all(*fd, mainvar);
lib_verify_nodetree(mainvar, 0);
@@ -12639,7 +12643,7 @@ static void library_append_end(const bContext *C, Main *mainl, FileData **fd, in
if (flag & FILE_LINK) {
give_base_to_objects(mainvar, scene, NULL, 0);
} else {
- give_base_to_objects(mainvar, scene, mainl->curlib, 1);
+ give_base_to_objects(mainvar, scene, curlib, 1);
}
if (flag & FILE_GROUP_INSTANCE) {
@@ -12659,7 +12663,7 @@ static void library_append_end(const bContext *C, Main *mainl, FileData **fd, in
*fd = NULL;
}
- append_do_cursor(scene, mainl->curlib, flag);
+ append_do_cursor(scene, curlib, flag);
}
void BLO_library_append_end(const bContext *C, struct Main *mainl, BlendHandle** bh, int idcode, short flag)
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
new file mode 100644
index 00000000000..32390fe01eb
--- /dev/null
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -0,0 +1,1149 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "DNA_armature_types.h"
+
+#include "ED_keyframing.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_fcurve.h"
+#include "BKE_object.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "collada_utils.h"
+#include "AnimationImporter.h"
+#include "ArmatureImporter.h"
+
+#include <algorithm>
+
+// use this for retrieving bone names, since these must be unique
+template<class T>
+static const char *bc_get_joint_name(T *node)
+{
+ const std::string& id = node->getOriginalId();
+ return id.size() ? id.c_str() : node->getName().c_str();
+}
+
+FCurve *AnimationImporter::create_fcurve(int array_index, const char *rna_path)
+{
+ FCurve *fcu = (FCurve*)MEM_callocN(sizeof(FCurve), "FCurve");
+
+ fcu->flag = (FCURVE_VISIBLE|FCURVE_AUTO_HANDLES|FCURVE_SELECTED);
+ fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
+ fcu->array_index = array_index;
+ return fcu;
+}
+
+void AnimationImporter::create_bezt(FCurve *fcu, float frame, float output)
+{
+ BezTriple bez;
+ memset(&bez, 0, sizeof(BezTriple));
+ bez.vec[1][0] = frame;
+ bez.vec[1][1] = output;
+ bez.ipo = U.ipo_new; /* use default interpolation mode here... */
+ bez.f1 = bez.f2 = bez.f3 = SELECT;
+ bez.h1 = bez.h2 = HD_AUTO;
+ insert_bezt_fcurve(fcu, &bez, 0);
+ calchandles_fcurve(fcu);
+}
+
+// create one or several fcurves depending on the number of parameters being animated
+void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve)
+{
+ COLLADAFW::FloatOrDoubleArray& input = curve->getInputValues();
+ COLLADAFW::FloatOrDoubleArray& output = curve->getOutputValues();
+ // COLLADAFW::FloatOrDoubleArray& intan = curve->getInTangentValues();
+ // COLLADAFW::FloatOrDoubleArray& outtan = curve->getOutTangentValues();
+ float fps = (float)FPS;
+ size_t dim = curve->getOutDimension();
+ unsigned int i;
+
+ std::vector<FCurve*>& fcurves = curve_map[curve->getUniqueId()];
+
+ switch (dim) {
+ case 1: // X, Y, Z or angle
+ case 3: // XYZ
+ case 16: // matrix
+ {
+ for (i = 0; i < dim; i++ ) {
+ FCurve *fcu = (FCurve*)MEM_callocN(sizeof(FCurve), "FCurve");
+
+ fcu->flag = (FCURVE_VISIBLE|FCURVE_AUTO_HANDLES|FCURVE_SELECTED);
+ // fcu->rna_path = BLI_strdupn(path, strlen(path));
+ fcu->array_index = 0;
+ //fcu->totvert = curve->getKeyCount();
+
+ // create beztriple for each key
+ for (unsigned int j = 0; j < curve->getKeyCount(); j++) {
+ BezTriple bez;
+ memset(&bez, 0, sizeof(BezTriple));
+
+ // intangent
+ // bez.vec[0][0] = get_float_value(intan, j * 6 + i + i) * fps;
+ // bez.vec[0][1] = get_float_value(intan, j * 6 + i + i + 1);
+
+ // input, output
+ bez.vec[1][0] = bc_get_float_value(input, j) * fps;
+ bez.vec[1][1] = bc_get_float_value(output, j * dim + i);
+
+ // outtangent
+ // bez.vec[2][0] = get_float_value(outtan, j * 6 + i + i) * fps;
+ // bez.vec[2][1] = get_float_value(outtan, j * 6 + i + i + 1);
+
+ bez.ipo = U.ipo_new; /* use default interpolation mode here... */
+ bez.f1 = bez.f2 = bez.f3 = SELECT;
+ bez.h1 = bez.h2 = HD_AUTO;
+ insert_bezt_fcurve(fcu, &bez, 0);
+ }
+
+ calchandles_fcurve(fcu);
+
+ fcurves.push_back(fcu);
+ }
+ }
+ break;
+ default:
+ fprintf(stderr, "Output dimension of %d is not yet supported (animation id = %s)\n", dim, curve->getOriginalId().c_str());
+ }
+
+ for (std::vector<FCurve*>::iterator it = fcurves.begin(); it != fcurves.end(); it++)
+ unused_curves.push_back(*it);
+}
+
+void AnimationImporter::fcurve_deg_to_rad(FCurve *cu)
+{
+ for (unsigned int i = 0; i < cu->totvert; i++) {
+ // TODO convert handles too
+ cu->bezt[i].vec[1][1] *= M_PI / 180.0f;
+ }
+}
+
+void AnimationImporter::add_fcurves_to_object(Object *ob, std::vector<FCurve*>& curves, char *rna_path, int array_index, Animation *animated)
+{
+ bAction *act;
+
+ if (!ob->adt || !ob->adt->action) act = verify_adt_action((ID*)&ob->id, 1);
+ else act = ob->adt->action;
+
+ std::vector<FCurve*>::iterator it;
+ int i;
+
+#if 0
+ char *p = strstr(rna_path, "rotation_euler");
+ bool is_rotation = p && *(p + strlen("rotation_euler")) == '\0';
+
+ // convert degrees to radians for rotation
+ if (is_rotation)
+ fcurve_deg_to_rad(fcu);
+#endif
+
+ for (it = curves.begin(), i = 0; it != curves.end(); it++, i++) {
+ FCurve *fcu = *it;
+ fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
+
+ if (array_index == -1) fcu->array_index = i;
+ else fcu->array_index = array_index;
+
+ if (ob->type == OB_ARMATURE) {
+ bActionGroup *grp = NULL;
+ const char *bone_name = bc_get_joint_name(animated->node);
+
+ if (bone_name) {
+ /* try to find group */
+ grp = action_groups_find_named(act, bone_name);
+
+ /* no matching groups, so add one */
+ if (grp == NULL) {
+ /* Add a new group, and make it active */
+ grp = (bActionGroup*)MEM_callocN(sizeof(bActionGroup), "bActionGroup");
+
+ grp->flag = AGRP_SELECTED;
+ BLI_strncpy(grp->name, bone_name, sizeof(grp->name));
+
+ BLI_addtail(&act->groups, grp);
+ BLI_uniquename(&act->groups, grp, "Group", '.', offsetof(bActionGroup, name), 64);
+ }
+
+ /* add F-Curve to group */
+ action_groups_add_channel(act, grp, fcu);
+
+ }
+#if 0
+ if (is_rotation) {
+ fcurves_actionGroup_map[grp].push_back(fcu);
+ }
+#endif
+ }
+ else {
+ BLI_addtail(&act->curves, fcu);
+ }
+
+ // curve is used, so remove it from unused_curves
+ unused_curves.erase(std::remove(unused_curves.begin(), unused_curves.end(), fcu), unused_curves.end());
+ }
+}
+
+AnimationImporter::AnimationImporter(UnitConverter *conv, ArmatureImporter *arm, Scene *scene) :
+ TransformReader(conv), armature_importer(arm), scene(scene) { }
+
+AnimationImporter::~AnimationImporter()
+{
+ // free unused FCurves
+ for (std::vector<FCurve*>::iterator it = unused_curves.begin(); it != unused_curves.end(); it++)
+ free_fcurve(*it);
+
+ if (unused_curves.size())
+ fprintf(stderr, "removed %u unused curves\n", unused_curves.size());
+}
+
+bool AnimationImporter::write_animation(const COLLADAFW::Animation* anim)
+{
+ if (anim->getAnimationType() == COLLADAFW::Animation::ANIMATION_CURVE) {
+ COLLADAFW::AnimationCurve *curve = (COLLADAFW::AnimationCurve*)anim;
+
+ // XXX Don't know if it's necessary
+ // Should we check outPhysicalDimension?
+ if (curve->getInPhysicalDimension() != COLLADAFW::PHYSICAL_DIMENSION_TIME) {
+ fprintf(stderr, "Inputs physical dimension is not time. \n");
+ return true;
+ }
+
+ // a curve can have mixed interpolation type,
+ // in this case curve->getInterpolationTypes returns a list of interpolation types per key
+ COLLADAFW::AnimationCurve::InterpolationType interp = curve->getInterpolationType();
+
+ if (interp != COLLADAFW::AnimationCurve::INTERPOLATION_MIXED) {
+ switch (interp) {
+ case COLLADAFW::AnimationCurve::INTERPOLATION_LINEAR:
+ case COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER:
+ animation_to_fcurves(curve);
+ break;
+ default:
+ // TODO there're also CARDINAL, HERMITE, BSPLINE and STEP types
+ fprintf(stderr, "CARDINAL, HERMITE, BSPLINE and STEP anim interpolation types not supported yet.\n");
+ break;
+ }
+ }
+ else {
+ // not supported yet
+ fprintf(stderr, "MIXED anim interpolation type is not supported yet.\n");
+ }
+ }
+ else {
+ fprintf(stderr, "FORMULA animation type is not supported yet.\n");
+ }
+
+ return true;
+}
+
+// called on post-process stage after writeVisualScenes
+bool AnimationImporter::write_animation_list(const COLLADAFW::AnimationList* animlist)
+{
+ const COLLADAFW::UniqueId& animlist_id = animlist->getUniqueId();
+
+ animlist_map[animlist_id] = animlist;
+
+#if 0
+ // should not happen
+ if (uid_animated_map.find(animlist_id) == uid_animated_map.end()) {
+ return true;
+ }
+
+ // for bones rna_path is like: pose.bones["bone-name"].rotation
+
+ // what does this AnimationList animate?
+ Animation& animated = uid_animated_map[animlist_id];
+ Object *ob = animated.ob;
+
+ char rna_path[100];
+ char joint_path[100];
+ bool is_joint = false;
+
+ // if ob is NULL, it should be a JOINT
+ if (!ob) {
+ ob = armature_importer->get_armature_for_joint(animated.node);
+
+ if (!ob) {
+ fprintf(stderr, "Cannot find armature for node %s\n", get_joint_name(animated.node));
+ return true;
+ }
+
+ armature_importer->get_rna_path_for_joint(animated.node, joint_path, sizeof(joint_path));
+
+ is_joint = true;
+ }
+
+ const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
+
+ switch (animated.tm->getTransformationType()) {
+ case COLLADAFW::Transformation::TRANSLATE:
+ case COLLADAFW::Transformation::SCALE:
+ {
+ bool loc = animated.tm->getTransformationType() == COLLADAFW::Transformation::TRANSLATE;
+ if (is_joint)
+ BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, loc ? "location" : "scale");
+ else
+ BLI_strncpy(rna_path, loc ? "location" : "scale", sizeof(rna_path));
+
+ for (int i = 0; i < bindings.getCount(); i++) {
+ const COLLADAFW::AnimationList::AnimationBinding& binding = bindings[i];
+ COLLADAFW::UniqueId anim_uid = binding.animation;
+
+ if (curve_map.find(anim_uid) == curve_map.end()) {
+ fprintf(stderr, "Cannot find FCurve by animation UID.\n");
+ continue;
+ }
+
+ std::vector<FCurve*>& fcurves = curve_map[anim_uid];
+
+ switch (binding.animationClass) {
+ case COLLADAFW::AnimationList::POSITION_X:
+ add_fcurves_to_object(ob, fcurves, rna_path, 0, &animated);
+ break;
+ case COLLADAFW::AnimationList::POSITION_Y:
+ add_fcurves_to_object(ob, fcurves, rna_path, 1, &animated);
+ break;
+ case COLLADAFW::AnimationList::POSITION_Z:
+ add_fcurves_to_object(ob, fcurves, rna_path, 2, &animated);
+ break;
+ case COLLADAFW::AnimationList::POSITION_XYZ:
+ add_fcurves_to_object(ob, fcurves, rna_path, -1, &animated);
+ break;
+ default:
+ fprintf(stderr, "AnimationClass %d is not supported for %s.\n",
+ binding.animationClass, loc ? "TRANSLATE" : "SCALE");
+ }
+ }
+ }
+ break;
+ case COLLADAFW::Transformation::ROTATE:
+ {
+ if (is_joint)
+ BLI_snprintf(rna_path, sizeof(rna_path), "%s.rotation_euler", joint_path);
+ else
+ BLI_strncpy(rna_path, "rotation_euler", sizeof(rna_path));
+
+ COLLADAFW::Rotate* rot = (COLLADAFW::Rotate*)animated.tm;
+ COLLADABU::Math::Vector3& axis = rot->getRotationAxis();
+
+ for (int i = 0; i < bindings.getCount(); i++) {
+ const COLLADAFW::AnimationList::AnimationBinding& binding = bindings[i];
+ COLLADAFW::UniqueId anim_uid = binding.animation;
+
+ if (curve_map.find(anim_uid) == curve_map.end()) {
+ fprintf(stderr, "Cannot find FCurve by animation UID.\n");
+ continue;
+ }
+
+ std::vector<FCurve*>& fcurves = curve_map[anim_uid];
+
+ switch (binding.animationClass) {
+ case COLLADAFW::AnimationList::ANGLE:
+ if (COLLADABU::Math::Vector3::UNIT_X == axis) {
+ add_fcurves_to_object(ob, fcurves, rna_path, 0, &animated);
+ }
+ else if (COLLADABU::Math::Vector3::UNIT_Y == axis) {
+ add_fcurves_to_object(ob, fcurves, rna_path, 1, &animated);
+ }
+ else if (COLLADABU::Math::Vector3::UNIT_Z == axis) {
+ add_fcurves_to_object(ob, fcurves, rna_path, 2, &animated);
+ }
+ break;
+ case COLLADAFW::AnimationList::AXISANGLE:
+ // TODO convert axis-angle to quat? or XYZ?
+ default:
+ fprintf(stderr, "AnimationClass %d is not supported for ROTATE transformation.\n",
+ binding.animationClass);
+ }
+ }
+ }
+ break;
+ case COLLADAFW::Transformation::MATRIX:
+ case COLLADAFW::Transformation::SKEW:
+ case COLLADAFW::Transformation::LOOKAT:
+ fprintf(stderr, "Animation of MATRIX, SKEW and LOOKAT transformations is not supported yet.\n");
+ break;
+ }
+#endif
+
+ return true;
+}
+
+void AnimationImporter::read_node_transform(COLLADAFW::Node *node, Object *ob)
+{
+ float mat[4][4];
+ TransformReader::get_node_mat(mat, node, &uid_animated_map, ob);
+ if (ob) {
+ copy_m4_m4(ob->obmat, mat);
+ object_apply_mat4(ob, ob->obmat);
+ }
+}
+
+#if 0
+virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act)
+{
+ bActionGroup *grp;
+ int i;
+
+ for (grp = (bActionGroup*)act->groups.first; grp; grp = grp->next) {
+
+ FCurve *eulcu[3] = {NULL, NULL, NULL};
+
+ if (fcurves_actionGroup_map.find(grp) == fcurves_actionGroup_map.end())
+ continue;
+
+ std::vector<FCurve*> &rot_fcurves = fcurves_actionGroup_map[grp];
+
+ if (rot_fcurves.size() > 3) continue;
+
+ for (i = 0; i < rot_fcurves.size(); i++)
+ eulcu[rot_fcurves[i]->array_index] = rot_fcurves[i];
+
+ char joint_path[100];
+ char rna_path[100];
+
+ BLI_snprintf(joint_path, sizeof(joint_path), "pose.bones[\"%s\"]", grp->name);
+ BLI_snprintf(rna_path, sizeof(rna_path), "%s.rotation_quaternion", joint_path);
+
+ FCurve *quatcu[4] = {
+ create_fcurve(0, rna_path),
+ create_fcurve(1, rna_path),
+ create_fcurve(2, rna_path),
+ create_fcurve(3, rna_path)
+ };
+
+ bPoseChannel *chan = get_pose_channel(ob->pose, grp->name);
+
+ float m4[4][4], irest[3][3];
+ invert_m4_m4(m4, chan->bone->arm_mat);
+ copy_m3_m4(irest, m4);
+
+ for (i = 0; i < 3; i++) {
+
+ FCurve *cu = eulcu[i];
+
+ if (!cu) continue;
+
+ for (int j = 0; j < cu->totvert; j++) {
+ float frame = cu->bezt[j].vec[1][0];
+
+ float eul[3] = {
+ eulcu[0] ? evaluate_fcurve(eulcu[0], frame) : 0.0f,
+ eulcu[1] ? evaluate_fcurve(eulcu[1], frame) : 0.0f,
+ eulcu[2] ? evaluate_fcurve(eulcu[2], frame) : 0.0f
+ };
+
+ // make eul relative to bone rest pose
+ float rot[3][3], rel[3][3], quat[4];
+
+ /*eul_to_mat3(rot, eul);
+
+ mul_m3_m3m3(rel, irest, rot);
+
+ mat3_to_quat(quat, rel);
+ */
+
+ eul_to_quat(quat, eul);
+
+ for (int k = 0; k < 4; k++)
+ create_bezt(quatcu[k], frame, quat[k]);
+ }
+ }
+
+ // now replace old Euler curves
+
+ for (i = 0; i < 3; i++) {
+ if (!eulcu[i]) continue;
+
+ action_groups_remove_channel(act, eulcu[i]);
+ free_fcurve(eulcu[i]);
+ }
+
+ chan->rotmode = ROT_MODE_QUAT;
+
+ for (i = 0; i < 4; i++)
+ action_groups_add_channel(act, grp, quatcu[i]);
+ }
+
+ bPoseChannel *pchan;
+ for (pchan = (bPoseChannel*)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ pchan->rotmode = ROT_MODE_QUAT;
+ }
+}
+#endif
+
+// prerequisites:
+// animlist_map - map animlist id -> animlist
+// curve_map - map anim id -> curve(s)
+Object *AnimationImporter::translate_animation(COLLADAFW::Node *node,
+ std::map<COLLADAFW::UniqueId, Object*>& object_map,
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
+ COLLADAFW::Transformation::TransformationType tm_type,
+ Object *par_job)
+{
+ bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE;
+ bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX;
+ bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
+
+ COLLADAFW::Node *root = root_map.find(node->getUniqueId()) == root_map.end() ? node : root_map[node->getUniqueId()];
+ Object *ob = is_joint ? armature_importer->get_armature_for_joint(node) : object_map[node->getUniqueId()];
+ const char *bone_name = is_joint ? bc_get_joint_name(node) : NULL;
+
+ if (!ob) {
+ fprintf(stderr, "cannot find Object for Node with id=\"%s\"\n", node->getOriginalId().c_str());
+ return NULL;
+ }
+
+ // frames at which to sample
+ std::vector<float> frames;
+
+ // for each <rotate>, <translate>, etc. there is a separate Transformation
+ const COLLADAFW::TransformationPointerArray& tms = node->getTransformations();
+
+ unsigned int i;
+
+ // find frames at which to sample plus convert all rotation keys to radians
+ for (i = 0; i < tms.getCount(); i++) {
+ COLLADAFW::Transformation *tm = tms[i];
+ COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
+
+ if (type == tm_type) {
+ const COLLADAFW::UniqueId& listid = tm->getAnimationList();
+
+ if (animlist_map.find(listid) != animlist_map.end()) {
+ const COLLADAFW::AnimationList *animlist = animlist_map[listid];
+ const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
+
+ if (bindings.getCount()) {
+ for (unsigned int j = 0; j < bindings.getCount(); j++) {
+ std::vector<FCurve*>& curves = curve_map[bindings[j].animation];
+ bool xyz = ((type == COLLADAFW::Transformation::TRANSLATE || type == COLLADAFW::Transformation::SCALE) && bindings[j].animationClass == COLLADAFW::AnimationList::POSITION_XYZ);
+
+ if ((!xyz && curves.size() == 1) || (xyz && curves.size() == 3) || is_matrix) {
+ std::vector<FCurve*>::iterator iter;
+
+ for (iter = curves.begin(); iter != curves.end(); iter++) {
+ FCurve *fcu = *iter;
+
+ if (is_rotation)
+ fcurve_deg_to_rad(fcu);
+
+ for (unsigned int k = 0; k < fcu->totvert; k++) {
+ float fra = fcu->bezt[k].vec[1][0];
+ if (std::find(frames.begin(), frames.end(), fra) == frames.end())
+ frames.push_back(fra);
+ }
+ }
+ }
+ else {
+ fprintf(stderr, "expected %d curves, got %u\n", xyz ? 3 : 1, curves.size());
+ }
+ }
+ }
+ }
+ }
+ }
+
+ float irest_dae[4][4];
+ float rest[4][4], irest[4][4];
+
+ if (is_joint) {
+ get_joint_rest_mat(irest_dae, root, node);
+ invert_m4(irest_dae);
+
+ Bone *bone = get_named_bone((bArmature*)ob->data, bone_name);
+ if (!bone) {
+ fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
+ return NULL;
+ }
+
+ unit_m4(rest);
+ copy_m4_m4(rest, bone->arm_mat);
+ invert_m4_m4(irest, rest);
+ }
+
+ Object *job = NULL;
+
+#ifdef ARMATURE_TEST
+ FCurve *job_curves[10];
+ job = get_joint_object(root, node, par_job);
+#endif
+
+ if (frames.size() == 0)
+ return job;
+
+ std::sort(frames.begin(), frames.end());
+
+ const char *tm_str = NULL;
+ switch (tm_type) {
+ case COLLADAFW::Transformation::ROTATE:
+ tm_str = "rotation_quaternion";
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ tm_str = "scale";
+ break;
+ case COLLADAFW::Transformation::TRANSLATE:
+ tm_str = "location";
+ break;
+ case COLLADAFW::Transformation::MATRIX:
+ break;
+ default:
+ return job;
+ }
+
+ char rna_path[200];
+ char joint_path[200];
+
+ if (is_joint)
+ armature_importer->get_rna_path_for_joint(node, joint_path, sizeof(joint_path));
+
+ // new curves
+ FCurve *newcu[10]; // if tm_type is matrix, then create 10 curves: 4 rot, 3 loc, 3 scale
+ unsigned int totcu = is_matrix ? 10 : (is_rotation ? 4 : 3);
+
+ for (i = 0; i < totcu; i++) {
+
+ int axis = i;
+
+ if (is_matrix) {
+ if (i < 4) {
+ tm_str = "rotation_quaternion";
+ axis = i;
+ }
+ else if (i < 7) {
+ tm_str = "location";
+ axis = i - 4;
+ }
+ else {
+ tm_str = "scale";
+ axis = i - 7;
+ }
+ }
+
+ if (is_joint)
+ BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, tm_str);
+ else
+ strcpy(rna_path, tm_str);
+
+ newcu[i] = create_fcurve(axis, rna_path);
+
+#ifdef ARMATURE_TEST
+ if (is_joint)
+ job_curves[i] = create_fcurve(axis, tm_str);
+#endif
+ }
+
+ std::vector<float>::iterator it;
+
+ // sample values at each frame
+ for (it = frames.begin(); it != frames.end(); it++) {
+ float fra = *it;
+
+ float mat[4][4];
+ float matfra[4][4];
+
+ unit_m4(matfra);
+
+ // calc object-space mat
+ evaluate_transform_at_frame(matfra, node, fra);
+
+ // for joints, we need a special matrix
+ if (is_joint) {
+ // special matrix: iR * M * iR_dae * R
+ // where R, iR are bone rest and inverse rest mats in world space (Blender bones),
+ // iR_dae is joint inverse rest matrix (DAE) and M is an evaluated joint world-space matrix (DAE)
+ float temp[4][4], par[4][4];
+
+ // calc M
+ calc_joint_parent_mat_rest(par, NULL, root, node);
+ mul_m4_m4m4(temp, matfra, par);
+
+ // evaluate_joint_world_transform_at_frame(temp, NULL, , node, fra);
+
+ // calc special matrix
+ mul_serie_m4(mat, irest, temp, irest_dae, rest, NULL, NULL, NULL, NULL);
+ }
+ else {
+ copy_m4_m4(mat, matfra);
+ }
+
+ float val[4], rot[4], loc[3], scale[3];
+
+ switch (tm_type) {
+ case COLLADAFW::Transformation::ROTATE:
+ mat4_to_quat(val, mat);
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ mat4_to_size(val, mat);
+ break;
+ case COLLADAFW::Transformation::TRANSLATE:
+ copy_v3_v3(val, mat[3]);
+ break;
+ case COLLADAFW::Transformation::MATRIX:
+ mat4_to_quat(rot, mat);
+ copy_v3_v3(loc, mat[3]);
+ mat4_to_size(scale, mat);
+ break;
+ default:
+ break;
+ }
+
+ // add keys
+ for (i = 0; i < totcu; i++) {
+ if (is_matrix) {
+ if (i < 4)
+ add_bezt(newcu[i], fra, rot[i]);
+ else if (i < 7)
+ add_bezt(newcu[i], fra, loc[i - 4]);
+ else
+ add_bezt(newcu[i], fra, scale[i - 7]);
+ }
+ else {
+ add_bezt(newcu[i], fra, val[i]);
+ }
+ }
+
+#ifdef ARMATURE_TEST
+ if (is_joint) {
+ switch (tm_type) {
+ case COLLADAFW::Transformation::ROTATE:
+ mat4_to_quat(val, matfra);
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ mat4_to_size(val, matfra);
+ break;
+ case COLLADAFW::Transformation::TRANSLATE:
+ copy_v3_v3(val, matfra[3]);
+ break;
+ case MATRIX:
+ mat4_to_quat(rot, matfra);
+ copy_v3_v3(loc, matfra[3]);
+ mat4_to_size(scale, matfra);
+ break;
+ default:
+ break;
+ }
+
+ for (i = 0; i < totcu; i++) {
+ if (is_matrix) {
+ if (i < 4)
+ add_bezt(job_curves[i], fra, rot[i]);
+ else if (i < 7)
+ add_bezt(job_curves[i], fra, loc[i - 4]);
+ else
+ add_bezt(job_curves[i], fra, scale[i - 7]);
+ }
+ else {
+ add_bezt(job_curves[i], fra, val[i]);
+ }
+ }
+ }
+#endif
+ }
+
+ verify_adt_action((ID*)&ob->id, 1);
+
+ ListBase *curves = &ob->adt->action->curves;
+
+ // add curves
+ for (i = 0; i < totcu; i++) {
+ if (is_joint)
+ add_bone_fcurve(ob, node, newcu[i]);
+ else
+ BLI_addtail(curves, newcu[i]);
+
+#ifdef ARMATURE_TEST
+ if (is_joint)
+ BLI_addtail(&job->adt->action->curves, job_curves[i]);
+#endif
+ }
+
+ if (is_rotation || is_matrix) {
+ if (is_joint) {
+ bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
+ chan->rotmode = ROT_MODE_QUAT;
+ }
+ else {
+ ob->rotmode = ROT_MODE_QUAT;
+ }
+ }
+
+ return job;
+}
+
+// internal, better make it private
+// warning: evaluates only rotation
+// prerequisites: animlist_map, curve_map
+void AnimationImporter::evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra)
+{
+ const COLLADAFW::TransformationPointerArray& tms = node->getTransformations();
+
+ unit_m4(mat);
+
+ for (unsigned int i = 0; i < tms.getCount(); i++) {
+ COLLADAFW::Transformation *tm = tms[i];
+ COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
+ float m[4][4];
+
+ unit_m4(m);
+
+ if (!evaluate_animation(tm, m, fra, node->getOriginalId().c_str())) {
+ switch (type) {
+ case COLLADAFW::Transformation::ROTATE:
+ dae_rotate_to_mat4(tm, m);
+ break;
+ case COLLADAFW::Transformation::TRANSLATE:
+ dae_translate_to_mat4(tm, m);
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ dae_scale_to_mat4(tm, m);
+ break;
+ case COLLADAFW::Transformation::MATRIX:
+ dae_matrix_to_mat4(tm, m);
+ break;
+ default:
+ fprintf(stderr, "unsupported transformation type %d\n", type);
+ }
+ }
+
+ float temp[4][4];
+ copy_m4_m4(temp, mat);
+
+ mul_m4_m4m4(mat, m, temp);
+ }
+}
+
+// return true to indicate that mat contains a sane value
+bool AnimationImporter::evaluate_animation(COLLADAFW::Transformation *tm, float mat[4][4], float fra, const char *node_id)
+{
+ const COLLADAFW::UniqueId& listid = tm->getAnimationList();
+ COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
+
+ if (type != COLLADAFW::Transformation::ROTATE &&
+ type != COLLADAFW::Transformation::SCALE &&
+ type != COLLADAFW::Transformation::TRANSLATE &&
+ type != COLLADAFW::Transformation::MATRIX) {
+ fprintf(stderr, "animation of transformation %d is not supported yet\n", type);
+ return false;
+ }
+
+ if (animlist_map.find(listid) == animlist_map.end())
+ return false;
+
+ const COLLADAFW::AnimationList *animlist = animlist_map[listid];
+ const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
+
+ if (bindings.getCount()) {
+ float vec[3];
+
+ bool is_scale = (type == COLLADAFW::Transformation::SCALE);
+ bool is_translate = (type == COLLADAFW::Transformation::TRANSLATE);
+
+ if (type == COLLADAFW::Transformation::SCALE)
+ dae_scale_to_v3(tm, vec);
+ else if (type == COLLADAFW::Transformation::TRANSLATE)
+ dae_translate_to_v3(tm, vec);
+
+ for (unsigned int j = 0; j < bindings.getCount(); j++) {
+ const COLLADAFW::AnimationList::AnimationBinding& binding = bindings[j];
+ std::vector<FCurve*>& curves = curve_map[binding.animation];
+ COLLADAFW::AnimationList::AnimationClass animclass = binding.animationClass;
+ char path[100];
+
+ switch (type) {
+ case COLLADAFW::Transformation::ROTATE:
+ BLI_snprintf(path, sizeof(path), "%s.rotate (binding %u)", node_id, j);
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ BLI_snprintf(path, sizeof(path), "%s.scale (binding %u)", node_id, j);
+ break;
+ case COLLADAFW::Transformation::TRANSLATE:
+ BLI_snprintf(path, sizeof(path), "%s.translate (binding %u)", node_id, j);
+ break;
+ case COLLADAFW::Transformation::MATRIX:
+ BLI_snprintf(path, sizeof(path), "%s.matrix (binding %u)", node_id, j);
+ break;
+ default:
+ break;
+ }
+
+ if (animclass == COLLADAFW::AnimationList::UNKNOWN_CLASS) {
+ fprintf(stderr, "%s: UNKNOWN animation class\n", path);
+ continue;
+ }
+
+ if (type == COLLADAFW::Transformation::ROTATE) {
+ if (curves.size() != 1) {
+ fprintf(stderr, "expected 1 curve, got %u\n", curves.size());
+ return false;
+ }
+
+ // TODO support other animclasses
+ if (animclass != COLLADAFW::AnimationList::ANGLE) {
+ fprintf(stderr, "%s: animation class %d is not supported yet\n", path, animclass);
+ return false;
+ }
+
+ COLLADABU::Math::Vector3& axis = ((COLLADAFW::Rotate*)tm)->getRotationAxis();
+ float ax[3] = {axis[0], axis[1], axis[2]};
+ float angle = evaluate_fcurve(curves[0], fra);
+ axis_angle_to_mat4(mat, ax, angle);
+
+ return true;
+ }
+ else if (is_scale || is_translate) {
+ bool is_xyz = animclass == COLLADAFW::AnimationList::POSITION_XYZ;
+
+ if ((!is_xyz && curves.size() != 1) || (is_xyz && curves.size() != 3)) {
+ if (is_xyz)
+ fprintf(stderr, "%s: expected 3 curves, got %u\n", path, curves.size());
+ else
+ fprintf(stderr, "%s: expected 1 curve, got %u\n", path, curves.size());
+ return false;
+ }
+
+ switch (animclass) {
+ case COLLADAFW::AnimationList::POSITION_X:
+ vec[0] = evaluate_fcurve(curves[0], fra);
+ break;
+ case COLLADAFW::AnimationList::POSITION_Y:
+ vec[1] = evaluate_fcurve(curves[0], fra);
+ break;
+ case COLLADAFW::AnimationList::POSITION_Z:
+ vec[2] = evaluate_fcurve(curves[0], fra);
+ break;
+ case COLLADAFW::AnimationList::POSITION_XYZ:
+ vec[0] = evaluate_fcurve(curves[0], fra);
+ vec[1] = evaluate_fcurve(curves[1], fra);
+ vec[2] = evaluate_fcurve(curves[2], fra);
+ break;
+ default:
+ fprintf(stderr, "%s: animation class %d is not supported yet\n", path, animclass);
+ break;
+ }
+ }
+ else if (type == COLLADAFW::Transformation::MATRIX) {
+ // for now, of matrix animation, support only the case when all values are packed into one animation
+ if (curves.size() != 16) {
+ fprintf(stderr, "%s: expected 16 curves, got %u\n", path, curves.size());
+ return false;
+ }
+
+ COLLADABU::Math::Matrix4 matrix;
+ int i = 0, j = 0;
+
+ for (std::vector<FCurve*>::iterator it = curves.begin(); it != curves.end(); it++) {
+ matrix.setElement(i, j, evaluate_fcurve(*it, fra));
+ j++;
+ if (j == 4) {
+ i++;
+ j = 0;
+ }
+ }
+
+ COLLADAFW::Matrix tm(matrix);
+ dae_matrix_to_mat4(&tm, mat);
+
+ return true;
+ }
+ }
+
+ if (is_scale)
+ size_to_mat4(mat, vec);
+ else
+ copy_v3_v3(mat[3], vec);
+
+ return is_scale || is_translate;
+ }
+
+ return false;
+}
+
+// gives a world-space mat of joint at rest position
+void AnimationImporter::get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node)
+{
+ // if bind mat is not available,
+ // use "current" node transform, i.e. all those tms listed inside <node>
+ if (!armature_importer->get_joint_bind_mat(mat, node)) {
+ float par[4][4], m[4][4];
+
+ calc_joint_parent_mat_rest(par, NULL, root, node);
+ get_node_mat(m, node, NULL, NULL);
+ mul_m4_m4m4(mat, m, par);
+ }
+}
+
+// gives a world-space mat, end's mat not included
+bool AnimationImporter::calc_joint_parent_mat_rest(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end)
+{
+ float m[4][4];
+
+ if (node == end) {
+ par ? copy_m4_m4(mat, par) : unit_m4(mat);
+ return true;
+ }
+
+ // use bind matrix if available or calc "current" world mat
+ if (!armature_importer->get_joint_bind_mat(m, node)) {
+ if (par) {
+ float temp[4][4];
+ get_node_mat(temp, node, NULL, NULL);
+ mul_m4_m4m4(m, temp, par);
+ }
+ else {
+ get_node_mat(m, node, NULL, NULL);
+ }
+ }
+
+ COLLADAFW::NodePointerArray& children = node->getChildNodes();
+ for (unsigned int i = 0; i < children.getCount(); i++) {
+ if (calc_joint_parent_mat_rest(mat, m, children[i], end))
+ return true;
+ }
+
+ return false;
+}
+
+#ifdef ARMATURE_TEST
+Object *AnimationImporter::get_joint_object(COLLADAFW::Node *root, COLLADAFW::Node *node, Object *par_job)
+{
+ if (joint_objects.find(node->getUniqueId()) == joint_objects.end()) {
+ Object *job = add_object(scene, OB_EMPTY);
+
+ rename_id((ID*)&job->id, (char*)get_joint_name(node));
+
+ job->lay = object_in_scene(job, scene)->lay = 2;
+
+ mul_v3_fl(job->size, 0.5f);
+ job->recalc |= OB_RECALC_OB;
+
+ verify_adt_action((ID*)&job->id, 1);
+
+ job->rotmode = ROT_MODE_QUAT;
+
+ float mat[4][4];
+ get_joint_rest_mat(mat, root, node);
+
+ if (par_job) {
+ float temp[4][4], ipar[4][4];
+ invert_m4_m4(ipar, par_job->obmat);
+ copy_m4_m4(temp, mat);
+ mul_m4_m4m4(mat, temp, ipar);
+ }
+
+ TransformBase::decompose(mat, job->loc, NULL, job->quat, job->size);
+
+ if (par_job) {
+ job->parent = par_job;
+
+ par_job->recalc |= OB_RECALC_OB;
+ job->parsubstr[0] = 0;
+ }
+
+ where_is_object(scene, job);
+
+ // after parenting and layer change
+ DAG_scene_sort(CTX_data_main(C), scene);
+
+ joint_objects[node->getUniqueId()] = job;
+ }
+
+ return joint_objects[node->getUniqueId()];
+}
+#endif
+
+#if 0
+// recursively evaluates joint tree until end is found, mat then is world-space matrix of end
+// mat must be identity on enter, node must be root
+bool AnimationImporter::evaluate_joint_world_transform_at_frame(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra)
+{
+ float m[4][4];
+ if (par) {
+ float temp[4][4];
+ evaluate_transform_at_frame(temp, node, node == end ? fra : 0.0f);
+ mul_m4_m4m4(m, temp, par);
+ }
+ else {
+ evaluate_transform_at_frame(m, node, node == end ? fra : 0.0f);
+ }
+
+ if (node == end) {
+ copy_m4_m4(mat, m);
+ return true;
+ }
+ else {
+ COLLADAFW::NodePointerArray& children = node->getChildNodes();
+ for (int i = 0; i < children.getCount(); i++) {
+ if (evaluate_joint_world_transform_at_frame(mat, m, children[i], end, fra))
+ return true;
+ }
+ }
+
+ return false;
+}
+#endif
+
+void AnimationImporter::add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu)
+{
+ const char *bone_name = bc_get_joint_name(node);
+ bAction *act = ob->adt->action;
+
+ /* try to find group */
+ bActionGroup *grp = action_groups_find_named(act, bone_name);
+
+ /* no matching groups, so add one */
+ if (grp == NULL) {
+ /* Add a new group, and make it active */
+ grp = (bActionGroup*)MEM_callocN(sizeof(bActionGroup), "bActionGroup");
+
+ grp->flag = AGRP_SELECTED;
+ BLI_strncpy(grp->name, bone_name, sizeof(grp->name));
+
+ BLI_addtail(&act->groups, grp);
+ BLI_uniquename(&act->groups, grp, "Group", '.', offsetof(bActionGroup, name), 64);
+ }
+
+ /* add F-Curve to group */
+ action_groups_add_channel(act, grp, fcu);
+}
+
+void AnimationImporter::add_bezt(FCurve *fcu, float fra, float value)
+{
+ BezTriple bez;
+ memset(&bez, 0, sizeof(BezTriple));
+ bez.vec[1][0] = fra;
+ bez.vec[1][1] = value;
+ bez.ipo = U.ipo_new; /* use default interpolation mode here... */
+ bez.f1 = bez.f2 = bez.f3 = SELECT;
+ bez.h1 = bez.h2 = HD_AUTO;
+ insert_bezt_fcurve(fcu, &bez, 0);
+ calchandles_fcurve(fcu);
+}
diff --git a/source/blender/collada/AnimationImporter.h b/source/blender/collada/AnimationImporter.h
new file mode 100644
index 00000000000..01abac38280
--- /dev/null
+++ b/source/blender/collada/AnimationImporter.h
@@ -0,0 +1,132 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BC_ANIMATIONIMPORTER_H__
+#define __BC_ANIMATIONIMPORTER_H__
+
+#include <map>
+#include <vector>
+
+#include "COLLADAFWAnimation.h"
+#include "COLLADAFWAnimationCurve.h"
+#include "COLLADAFWAnimationList.h"
+#include "COLLADAFWNode.h"
+#include "COLLADAFWUniqueId.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+//#include "ArmatureImporter.h"
+#include "TransformReader.h"
+
+#include "collada_internal.h"
+
+class ArmatureImporter;
+
+class AnimationImporterBase
+{
+public:
+ // virtual void change_eul_to_quat(Object *ob, bAction *act) = 0;
+};
+
+class AnimationImporter : private TransformReader, public AnimationImporterBase
+{
+private:
+
+ ArmatureImporter *armature_importer;
+ Scene *scene;
+
+ std::map<COLLADAFW::UniqueId, std::vector<FCurve*> > curve_map;
+ std::map<COLLADAFW::UniqueId, TransformReader::Animation> uid_animated_map;
+ // std::map<bActionGroup*, std::vector<FCurve*> > fcurves_actionGroup_map;
+ std::map<COLLADAFW::UniqueId, const COLLADAFW::AnimationList*> animlist_map;
+ std::vector<FCurve*> unused_curves;
+ std::map<COLLADAFW::UniqueId, Object*> joint_objects;
+
+ FCurve *create_fcurve(int array_index, const char *rna_path);
+
+ void create_bezt(FCurve *fcu, float frame, float output);
+
+ // create one or several fcurves depending on the number of parameters being animated
+ void animation_to_fcurves(COLLADAFW::AnimationCurve *curve);
+
+ void fcurve_deg_to_rad(FCurve *cu);
+
+ void add_fcurves_to_object(Object *ob, std::vector<FCurve*>& curves, char *rna_path, int array_index, Animation *animated);
+public:
+
+ AnimationImporter(UnitConverter *conv, ArmatureImporter *arm, Scene *scene);
+
+ ~AnimationImporter();
+
+ bool write_animation(const COLLADAFW::Animation* anim);
+
+ // called on post-process stage after writeVisualScenes
+ bool write_animation_list(const COLLADAFW::AnimationList* animlist);
+
+ void read_node_transform(COLLADAFW::Node *node, Object *ob);
+#if 0
+ virtual void change_eul_to_quat(Object *ob, bAction *act);
+#endif
+
+ // prerequisites:
+ // animlist_map - map animlist id -> animlist
+ // curve_map - map anim id -> curve(s)
+ Object *translate_animation(COLLADAFW::Node *node,
+ std::map<COLLADAFW::UniqueId, Object*>& object_map,
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
+ COLLADAFW::Transformation::TransformationType tm_type,
+ Object *par_job = NULL);
+
+ // internal, better make it private
+ // warning: evaluates only rotation
+ // prerequisites: animlist_map, curve_map
+ void evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra);
+
+ // return true to indicate that mat contains a sane value
+ bool evaluate_animation(COLLADAFW::Transformation *tm, float mat[4][4], float fra, const char *node_id);
+
+ // gives a world-space mat of joint at rest position
+ void get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node);
+
+ // gives a world-space mat, end's mat not included
+ bool calc_joint_parent_mat_rest(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end);
+
+#ifdef ARMATURE_TEST
+ Object *get_joint_object(COLLADAFW::Node *root, COLLADAFW::Node *node, Object *par_job);
+#endif
+
+#if 0
+ // recursively evaluates joint tree until end is found, mat then is world-space matrix of end
+ // mat must be identity on enter, node must be root
+ bool evaluate_joint_world_transform_at_frame(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra);
+#endif
+
+ void add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu);
+
+ void add_bezt(FCurve *fcu, float fra, float value);
+};
+
+ #endif
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
new file mode 100644
index 00000000000..255fb03da10
--- /dev/null
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -0,0 +1,469 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "COLLADASWBaseInputElement.h"
+#include "COLLADASWInstanceController.h"
+#include "COLLADASWPrimitves.h"
+#include "COLLADASWSource.h"
+
+#include "DNA_action_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+
+#include "BLI_listbase.h"
+
+#include "GeometryExporter.h"
+#include "ArmatureExporter.h"
+
+// XXX exporter writes wrong data for shared armatures. A separate
+// controller should be written for each armature-mesh binding how do
+// we make controller ids then?
+ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {}
+
+// write bone nodes
+void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce)
+{
+ // write bone nodes
+ bArmature *arm = (bArmature*)ob_arm->data;
+ for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
+ // start from root bones
+ if (!bone->parent)
+ add_bone_node(bone, ob_arm);
+ }
+}
+
+bool ArmatureExporter::is_skinned_mesh(Object *ob)
+{
+ return get_assigned_armature(ob) != NULL;
+}
+
+void ArmatureExporter::add_instance_controller(Object *ob)
+{
+ Object *ob_arm = get_assigned_armature(ob);
+ bArmature *arm = (bArmature*)ob_arm->data;
+
+ const std::string& controller_id = get_controller_id(ob_arm, ob);
+
+ COLLADASW::InstanceController ins(mSW);
+ ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
+
+ // write root bone URLs
+ Bone *bone;
+ for (bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
+ if (!bone->parent)
+ ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
+ }
+
+ InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
+
+ ins.add();
+}
+
+void ArmatureExporter::export_controllers(Scene *sce)
+{
+ scene = sce;
+
+ openLibrary();
+
+ GeometryFunctor gf;
+ gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this);
+
+ closeLibrary();
+}
+
+void ArmatureExporter::operator()(Object *ob)
+{
+ Object *ob_arm = get_assigned_armature(ob);
+
+ if (ob_arm /*&& !already_written(ob_arm)*/)
+ export_controller(ob, ob_arm);
+}
+#if 0
+
+bool ArmatureExporter::already_written(Object *ob_arm)
+{
+ return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
+}
+
+void ArmatureExporter::wrote(Object *ob_arm)
+{
+ written_armatures.push_back(ob_arm);
+}
+
+void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
+{
+ objects.clear();
+
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
+ objects.push_back(ob);
+ }
+
+ base= base->next;
+ }
+}
+#endif
+
+Object *ArmatureExporter::get_assigned_armature(Object *ob)
+{
+ Object *ob_arm = NULL;
+
+ if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
+ ob_arm = ob->parent;
+ }
+ else {
+ ModifierData *mod = (ModifierData*)ob->modifiers.first;
+ while (mod) {
+ if (mod->type == eModifierType_Armature) {
+ ob_arm = ((ArmatureModifierData*)mod)->object;
+ }
+
+ mod = mod->next;
+ }
+ }
+
+ return ob_arm;
+}
+
+std::string ArmatureExporter::get_joint_sid(Bone *bone, Object *ob_arm)
+{
+ return get_joint_id(bone, ob_arm);
+}
+
+// parent_mat is armature-space
+void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm)
+{
+ std::string node_id = get_joint_id(bone, ob_arm);
+ std::string node_name = std::string(bone->name);
+ std::string node_sid = get_joint_sid(bone, ob_arm);
+
+ COLLADASW::Node node(mSW);
+
+ node.setType(COLLADASW::Node::JOINT);
+ node.setNodeId(node_id);
+ node.setNodeName(node_name);
+ node.setNodeSid(node_sid);
+
+ node.start();
+
+ add_bone_transform(ob_arm, bone, node);
+
+ for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
+ add_bone_node(child, ob_arm);
+ }
+
+ node.end();
+}
+
+void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
+{
+ bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
+
+ float mat[4][4];
+
+ if (bone->parent) {
+ // get bone-space matrix from armature-space
+ bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
+
+ float invpar[4][4];
+ invert_m4_m4(invpar, parchan->pose_mat);
+ mul_m4_m4m4(mat, pchan->pose_mat, invpar);
+ }
+ else {
+ // get world-space from armature-space
+ mul_m4_m4m4(mat, pchan->pose_mat, ob_arm->obmat);
+ }
+
+ TransformWriter::add_node_transform(node, mat, NULL);
+}
+
+std::string ArmatureExporter::get_controller_id(Object *ob_arm, Object *ob)
+{
+ return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
+}
+
+// ob should be of type OB_MESH
+// both args are required
+void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
+{
+ // joint names
+ // joint inverse bind matrices
+ // vertex weights
+
+ // input:
+ // joint names: ob -> vertex group names
+ // vertex group weights: me->dvert -> groups -> index, weight
+
+ /*
+ me->dvert:
+
+ typedef struct MDeformVert {
+ struct MDeformWeight *dw;
+ int totweight;
+ int flag; // flag only in use for weightpaint now
+ } MDeformVert;
+
+ typedef struct MDeformWeight {
+ int def_nr;
+ float weight;
+ } MDeformWeight;
+ */
+
+ Mesh *me = (Mesh*)ob->data;
+ if (!me->dvert) return;
+
+ std::string controller_name = id_name(ob_arm);
+ std::string controller_id = get_controller_id(ob_arm, ob);
+
+ openSkin(controller_id, controller_name,
+ COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));
+
+ add_bind_shape_mat(ob);
+
+ std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
+ std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
+ std::string weights_source_id = add_weights_source(me, controller_id);
+
+ add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
+ add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
+
+ closeSkin();
+ closeController();
+}
+
+void ArmatureExporter::add_joints_element(ListBase *defbase,
+ const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
+{
+ COLLADASW::JointsElement joints(mSW);
+ COLLADASW::InputList &input = joints.getInputList();
+
+ input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
+ input.push_back(COLLADASW::Input(COLLADASW::BINDMATRIX,
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
+ joints.add();
+}
+
+void ArmatureExporter::add_bind_shape_mat(Object *ob)
+{
+ double bind_mat[4][4];
+
+ converter.mat4_to_dae_double(bind_mat, ob->obmat);
+
+ addBindShapeTransform(bind_mat);
+}
+
+std::string ArmatureExporter::add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
+{
+ std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
+
+ int totjoint = 0;
+ bDeformGroup *def;
+ for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def))
+ totjoint++;
+ }
+
+ COLLADASW::NameSource source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totjoint);
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("JOINT");
+
+ source.prepareToAppendValues();
+
+ for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
+ Bone *bone = get_bone_from_defgroup(ob_arm, def);
+ if (bone)
+ source.appendValues(get_joint_sid(bone, ob_arm));
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
+{
+ std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(BLI_countlist(defbase));
+ source.setAccessorStride(16);
+
+ source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("TRANSFORM");
+
+ source.prepareToAppendValues();
+
+ bPose *pose = ob_arm->pose;
+ bArmature *arm = (bArmature*)ob_arm->data;
+
+ int flag = arm->flag;
+
+ // put armature in rest position
+ if (!(arm->flag & ARM_RESTPOS)) {
+ arm->flag |= ARM_RESTPOS;
+ where_is_pose(scene, ob_arm);
+ }
+
+ for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def)) {
+
+ bPoseChannel *pchan = get_pose_channel(pose, def->name);
+
+ float mat[4][4];
+ float world[4][4];
+ float inv_bind_mat[4][4];
+
+ // make world-space matrix, pose_mat is armature-space
+ mul_m4_m4m4(world, pchan->pose_mat, ob_arm->obmat);
+
+ invert_m4_m4(mat, world);
+ converter.mat4_to_dae(inv_bind_mat, mat);
+
+ source.appendValues(inv_bind_mat);
+ }
+ }
+
+ // back from rest positon
+ if (!(flag & ARM_RESTPOS)) {
+ arm->flag = flag;
+ where_is_pose(scene, ob_arm);
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+Bone *ArmatureExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def)
+{
+ bPoseChannel *pchan = get_pose_channel(ob_arm->pose, def->name);
+ return pchan ? pchan->bone : NULL;
+}
+
+bool ArmatureExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup* def)
+{
+ return get_bone_from_defgroup(ob_arm, def) != NULL;
+}
+
+std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& controller_id)
+{
+ std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
+
+ int i;
+ int totweight = 0;
+
+ for (i = 0; i < me->totvert; i++) {
+ totweight += me->dvert[i].totweight;
+ }
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totweight);
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("WEIGHT");
+
+ source.prepareToAppendValues();
+
+ // NOTE: COLLADA spec says weights should be normalized
+
+ for (i = 0; i < me->totvert; i++) {
+ MDeformVert *vert = &me->dvert[i];
+ for (int j = 0; j < vert->totweight; j++) {
+ source.appendValues(vert->dw[j].weight);
+ }
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+void ArmatureExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
+ Object *ob_arm, ListBase *defbase)
+{
+ COLLADASW::VertexWeightsElement weights(mSW);
+ COLLADASW::InputList &input = weights.getInputList();
+
+ int offset = 0;
+ input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
+ input.push_back(COLLADASW::Input(COLLADASW::WEIGHT,
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
+
+ weights.setCount(me->totvert);
+
+ // write number of deformers per vertex
+ COLLADASW::PrimitivesBase::VCountList vcount;
+ int i;
+ for (i = 0; i < me->totvert; i++) {
+ vcount.push_back(me->dvert[i].totweight);
+ }
+
+ weights.prepareToAppendVCountValues();
+ weights.appendVertexCount(vcount);
+
+ // def group index -> joint index
+ std::map<int, int> joint_index_by_def_index;
+ bDeformGroup *def;
+ int j;
+ for (def = (bDeformGroup*)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
+ if (is_bone_defgroup(ob_arm, def))
+ joint_index_by_def_index[i] = j++;
+ else
+ joint_index_by_def_index[i] = -1;
+ }
+
+ weights.CloseVCountAndOpenVElement();
+
+ // write deformer index - weight index pairs
+ int weight_index = 0;
+ for (i = 0; i < me->totvert; i++) {
+ MDeformVert *dvert = &me->dvert[i];
+ for (int j = 0; j < dvert->totweight; j++) {
+ weights.appendValues(joint_index_by_def_index[dvert->dw[j].def_nr]);
+ weights.appendValues(weight_index++);
+ }
+ }
+
+ weights.finish();
+}
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
new file mode 100644
index 00000000000..8d2508282bd
--- /dev/null
+++ b/source/blender/collada/ArmatureExporter.h
@@ -0,0 +1,137 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __ARMATUREEXPORTER_H__
+#define __ARMATUREEXPORTER_H__
+
+#include <string>
+//#include <vector>
+
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWLibraryControllers.h"
+#include "COLLADASWInputList.h"
+#include "COLLADASWNode.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_listBase.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "TransformWriter.h"
+#include "InstanceWriter.h"
+
+// XXX exporter writes wrong data for shared armatures. A separate
+// controller should be written for each armature-mesh binding how do
+// we make controller ids then?
+class ArmatureExporter: public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
+{
+private:
+ Scene *scene;
+
+public:
+ ArmatureExporter(COLLADASW::StreamWriter *sw);
+
+ // write bone nodes
+ void add_armature_bones(Object *ob_arm, Scene *sce);
+
+ bool is_skinned_mesh(Object *ob);
+
+ void add_instance_controller(Object *ob);
+
+ void export_controllers(Scene *sce);
+
+ void operator()(Object *ob);
+
+private:
+
+ UnitConverter converter;
+
+#if 0
+ std::vector<Object*> written_armatures;
+
+ bool already_written(Object *ob_arm);
+
+ void wrote(Object *ob_arm);
+
+ void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce);
+#endif
+
+ Object *get_assigned_armature(Object *ob);
+
+ std::string get_joint_sid(Bone *bone, Object *ob_arm);
+
+ // parent_mat is armature-space
+ void add_bone_node(Bone *bone, Object *ob_arm);
+
+ void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node);
+
+ std::string get_controller_id(Object *ob_arm, Object *ob);
+
+ // ob should be of type OB_MESH
+ // both args are required
+ void export_controller(Object* ob, Object *ob_arm);
+
+ void add_joints_element(ListBase *defbase,
+ const std::string& joints_source_id, const std::string& inv_bind_mat_source_id);
+
+ void add_bind_shape_mat(Object *ob);
+
+ std::string add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id);
+
+ std::string add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id);
+
+ Bone *get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def);
+
+ bool is_bone_defgroup(Object *ob_arm, bDeformGroup* def);
+
+ std::string add_weights_source(Mesh *me, const std::string& controller_id);
+
+ void add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
+ Object *ob_arm, ListBase *defbase);
+};
+
+/*
+struct GeometryFunctor {
+ // f should have
+ // void operator()(Object* ob)
+ template<class Functor>
+ void forEachMeshObjectInScene(Scene *sce, Functor &f)
+ {
+
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == OB_MESH && ob->data) {
+ f(ob);
+ }
+ base= base->next;
+
+ }
+ }
+};*/
+
+#endif
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
new file mode 100644
index 00000000000..a8ac6d8b768
--- /dev/null
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -0,0 +1,585 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <algorithm>
+
+#include "COLLADAFWUniqueId.h"
+
+#include "BKE_action.h"
+#include "BKE_depsgraph.h"
+#include "BKE_object.h"
+#include "BLI_string.h"
+#include "ED_armature.h"
+
+#include "ArmatureImporter.h"
+
+// use this for retrieving bone names, since these must be unique
+template<class T>
+static const char *bc_get_joint_name(T *node)
+{
+ const std::string& id = node->getOriginalId();
+ return id.size() ? id.c_str() : node->getName().c_str();
+}
+
+ArmatureImporter::ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, AnimationImporterBase *anim, Scene *sce) :
+ TransformReader(conv), scene(sce), empty(NULL), mesh_importer(mesh), anim_importer(anim) {}
+
+ArmatureImporter::~ArmatureImporter()
+{
+ // free skin controller data if we forget to do this earlier
+ std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
+ for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
+ it->second.free();
+ }
+}
+
+#if 0
+JointData *ArmatureImporter::get_joint_data(COLLADAFW::Node *node);
+{
+ const COLLADAFW::UniqueId& joint_id = node->getUniqueId();
+
+ if (joint_id_to_joint_index_map.find(joint_id) == joint_id_to_joint_index_map.end()) {
+ fprintf(stderr, "Cannot find a joint index by joint id for %s.\n",
+ node->getOriginalId().c_str());
+ return NULL;
+ }
+
+ int joint_index = joint_id_to_joint_index_map[joint_id];
+
+ return &joint_index_to_joint_info_map[joint_index];
+}
+#endif
+
+void ArmatureImporter::create_bone(SkinInfo& skin, COLLADAFW::Node *node, EditBone *parent, int totchild,
+ float parent_mat[][4], bArmature *arm)
+{
+ float joint_inv_bind_mat[4][4];
+
+ // JointData* jd = get_joint_data(node);
+
+ float mat[4][4];
+
+ if (skin.get_joint_inv_bind_matrix(joint_inv_bind_mat, node)) {
+ // get original world-space matrix
+ invert_m4_m4(mat, joint_inv_bind_mat);
+ }
+ // create a bone even if there's no joint data for it (i.e. it has no influence)
+ else {
+ float obmat[4][4];
+
+ // object-space
+ get_node_mat(obmat, node, NULL, NULL);
+
+ // get world-space
+ if (parent)
+ mul_m4_m4m4(mat, obmat, parent_mat);
+ else
+ copy_m4_m4(mat, obmat);
+ }
+
+ // TODO rename from Node "name" attrs later
+ EditBone *bone = ED_armature_edit_bone_add(arm, (char*)bc_get_joint_name(node));
+ totbone++;
+
+ if (parent) bone->parent = parent;
+
+ // set head
+ copy_v3_v3(bone->head, mat[3]);
+
+ // set tail, don't set it to head because 0-length bones are not allowed
+ float vec[3] = {0.0f, 0.5f, 0.0f};
+ add_v3_v3v3(bone->tail, bone->head, vec);
+
+ // set parent tail
+ if (parent && totchild == 1) {
+ copy_v3_v3(parent->tail, bone->head);
+
+ // not setting BONE_CONNECTED because this would lock child bone location with respect to parent
+ // bone->flag |= BONE_CONNECTED;
+
+ // XXX increase this to prevent "very" small bones?
+ const float epsilon = 0.000001f;
+
+ // derive leaf bone length
+ float length = len_v3v3(parent->head, parent->tail);
+ if ((length < leaf_bone_length || totbone == 0) && length > epsilon) {
+ leaf_bone_length = length;
+ }
+
+ // treat zero-sized bone like a leaf bone
+ if (length <= epsilon) {
+ add_leaf_bone(parent_mat, parent);
+ }
+
+ /*
+#if 0
+ // and which row in mat is bone direction
+ float vec[3];
+ sub_v3_v3v3(vec, parent->tail, parent->head);
+#ifdef COLLADA_DEBUG
+ print_v3("tail - head", vec);
+ print_m4("matrix", parent_mat);
+#endif
+ for (int i = 0; i < 3; i++) {
+#ifdef COLLADA_DEBUG
+ char *axis_names[] = {"X", "Y", "Z"};
+ printf("%s-axis length is %f\n", axis_names[i], len_v3(parent_mat[i]));
+#endif
+ float angle = angle_v2v2(vec, parent_mat[i]);
+ if (angle < min_angle) {
+#ifdef COLLADA_DEBUG
+ print_v3("picking", parent_mat[i]);
+ printf("^ %s axis of %s's matrix\n", axis_names[i], get_dae_name(node));
+#endif
+ bone_direction_row = i;
+ min_angle = angle;
+ }
+ }
+#endif
+ */
+ }
+
+ COLLADAFW::NodePointerArray& children = node->getChildNodes();
+ for (unsigned int i = 0; i < children.getCount(); i++) {
+ create_bone(skin, children[i], bone, children.getCount(), mat, arm);
+ }
+
+ // in second case it's not a leaf bone, but we handle it the same way
+ if (!children.getCount() || children.getCount() > 1) {
+ add_leaf_bone(mat, bone);
+ }
+}
+
+void ArmatureImporter::add_leaf_bone(float mat[][4], EditBone *bone)
+{
+ LeafBone leaf;
+
+ leaf.bone = bone;
+ copy_m4_m4(leaf.mat, mat);
+ BLI_strncpy(leaf.name, bone->name, sizeof(leaf.name));
+
+ leaf_bones.push_back(leaf);
+}
+
+void ArmatureImporter::fix_leaf_bones()
+{
+ // just setting tail for leaf bones here
+
+ std::vector<LeafBone>::iterator it;
+ for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
+ LeafBone& leaf = *it;
+
+ // pointing up
+ float vec[3] = {0.0f, 0.0f, 1.0f};
+
+ mul_v3_fl(vec, leaf_bone_length);
+
+ copy_v3_v3(leaf.bone->tail, leaf.bone->head);
+ add_v3_v3v3(leaf.bone->tail, leaf.bone->head, vec);
+ }
+}
+
+void ArmatureImporter::set_leaf_bone_shapes(Object *ob_arm)
+{
+ bPose *pose = ob_arm->pose;
+
+ std::vector<LeafBone>::iterator it;
+ for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
+ LeafBone& leaf = *it;
+
+ bPoseChannel *pchan = get_pose_channel(pose, leaf.name);
+ if (pchan) {
+ pchan->custom = get_empty_for_leaves();
+ }
+ else {
+ fprintf(stderr, "Cannot find a pose channel for leaf bone %s\n", leaf.name);
+ }
+ }
+}
+
+#if 0
+void ArmatureImporter::set_euler_rotmode()
+{
+ // just set rotmode = ROT_MODE_EUL on pose channel for each joint
+
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>::iterator it;
+
+ for (it = joint_by_uid.begin(); it != joint_by_uid.end(); it++) {
+
+ COLLADAFW::Node *joint = it->second;
+
+ std::map<COLLADAFW::UniqueId, SkinInfo>::iterator sit;
+
+ for (sit = skin_by_data_uid.begin(); sit != skin_by_data_uid.end(); sit++) {
+ SkinInfo& skin = sit->second;
+
+ if (skin.uses_joint_or_descendant(joint)) {
+ bPoseChannel *pchan = skin.get_pose_channel_from_node(joint);
+
+ if (pchan) {
+ pchan->rotmode = ROT_MODE_EUL;
+ }
+ else {
+ fprintf(stderr, "Cannot find pose channel for %s.\n", get_joint_name(joint));
+ }
+
+ break;
+ }
+ }
+ }
+}
+#endif
+
+Object *ArmatureImporter::get_empty_for_leaves()
+{
+ if (empty) return empty;
+
+ empty = add_object(scene, OB_EMPTY);
+ empty->empty_drawtype = OB_EMPTY_SPHERE;
+
+ return empty;
+}
+
+#if 0
+Object *ArmatureImporter::find_armature(COLLADAFW::Node *node)
+{
+ JointData* jd = get_joint_data(node);
+ if (jd) return jd->ob_arm;
+
+ COLLADAFW::NodePointerArray& children = node->getChildNodes();
+ for (int i = 0; i < children.getCount(); i++) {
+ Object *ob_arm = find_armature(children[i]);
+ if (ob_arm) return ob_arm;
+ }
+
+ return NULL;
+}
+
+ArmatureJoints& ArmatureImporter::get_armature_joints(Object *ob_arm)
+{
+ // try finding it
+ std::vector<ArmatureJoints>::iterator it;
+ for (it = armature_joints.begin(); it != armature_joints.end(); it++) {
+ if ((*it).ob_arm == ob_arm) return *it;
+ }
+
+ // not found, create one
+ ArmatureJoints aj;
+ aj.ob_arm = ob_arm;
+ armature_joints.push_back(aj);
+
+ return armature_joints.back();
+}
+#endif
+
+void ArmatureImporter::create_armature_bones(SkinInfo& skin)
+{
+ // just do like so:
+ // - get armature
+ // - enter editmode
+ // - add edit bones and head/tail properties using matrices and parent-child info
+ // - exit edit mode
+ // - set a sphere shape to leaf bones
+
+ Object *ob_arm = NULL;
+
+ /*
+ * find if there's another skin sharing at least one bone with this skin
+ * if so, use that skin's armature
+ */
+
+ /*
+ Pseudocode:
+
+ find_node_in_tree(node, root_joint)
+
+ skin::find_root_joints(root_joints):
+ std::vector root_joints;
+ for each root in root_joints:
+ for each joint in joints:
+ if find_node_in_tree(joint, root):
+ if (std::find(root_joints.begin(), root_joints.end(), root) == root_joints.end())
+ root_joints.push_back(root);
+
+ for (each skin B with armature) {
+ find all root joints for skin B
+
+ for each joint X in skin A:
+ for each root joint R in skin B:
+ if (find_node_in_tree(X, R)) {
+ shared = 1;
+ goto endloop;
+ }
+ }
+
+ endloop:
+ */
+
+ SkinInfo *a = &skin;
+ Object *shared = NULL;
+ std::vector<COLLADAFW::Node*> skin_root_joints;
+
+ std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
+ for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
+ SkinInfo *b = &it->second;
+ if (b == a || b->get_armature() == NULL)
+ continue;
+
+ skin_root_joints.clear();
+
+ b->find_root_joints(root_joints, joint_by_uid, skin_root_joints);
+
+ std::vector<COLLADAFW::Node*>::iterator ri;
+ for (ri = skin_root_joints.begin(); ri != skin_root_joints.end(); ri++) {
+ if (a->uses_joint_or_descendant(*ri)) {
+ shared = b->get_armature();
+ break;
+ }
+ }
+
+ if (shared != NULL)
+ break;
+ }
+
+ if (shared)
+ ob_arm = skin.set_armature(shared);
+ else
+ ob_arm = skin.create_armature(scene);
+
+ // enter armature edit mode
+ ED_armature_to_edit(ob_arm);
+
+ leaf_bones.clear();
+ totbone = 0;
+ // bone_direction_row = 1; // TODO: don't default to Y but use asset and based on it decide on default row
+ leaf_bone_length = 0.1f;
+ // min_angle = 360.0f; // minimum angle between bone head-tail and a row of bone matrix
+
+ // create bones
+ /*
+ TODO:
+ check if bones have already been created for a given joint
+ */
+
+ std::vector<COLLADAFW::Node*>::iterator ri;
+ for (ri = root_joints.begin(); ri != root_joints.end(); ri++) {
+ // for shared armature check if bone tree is already created
+ if (shared && std::find(skin_root_joints.begin(), skin_root_joints.end(), *ri) != skin_root_joints.end())
+ continue;
+
+ // since root_joints may contain joints for multiple controllers, we need to filter
+ if (skin.uses_joint_or_descendant(*ri)) {
+ create_bone(skin, *ri, NULL, (*ri)->getChildNodes().getCount(), NULL, (bArmature*)ob_arm->data);
+
+ if (joint_parent_map.find((*ri)->getUniqueId()) != joint_parent_map.end() && !skin.get_parent())
+ skin.set_parent(joint_parent_map[(*ri)->getUniqueId()]);
+ }
+ }
+
+ fix_leaf_bones();
+
+ // exit armature edit mode
+ ED_armature_from_edit(ob_arm);
+ ED_armature_edit_free(ob_arm);
+ DAG_id_flush_update(&ob_arm->id, OB_RECALC_OB|OB_RECALC_DATA);
+
+ set_leaf_bone_shapes(ob_arm);
+
+ // set_euler_rotmode();
+}
+
+
+// root - if this joint is the top joint in hierarchy, if a joint
+// is a child of a node (not joint), root should be true since
+// this is where we build armature bones from
+void ArmatureImporter::add_joint(COLLADAFW::Node *node, bool root, Object *parent)
+{
+ joint_by_uid[node->getUniqueId()] = node;
+ if (root) {
+ root_joints.push_back(node);
+
+ if (parent)
+ joint_parent_map[node->getUniqueId()] = parent;
+ }
+}
+
+#if 0
+void ArmatureImporter::add_root_joint(COLLADAFW::Node *node)
+{
+ // root_joints.push_back(node);
+ Object *ob_arm = find_armature(node);
+ if (ob_arm) {
+ get_armature_joints(ob_arm).root_joints.push_back(node);
+ }
+#ifdef COLLADA_DEBUG
+ else {
+ fprintf(stderr, "%s cannot be added to armature.\n", get_joint_name(node));
+ }
+#endif
+}
+#endif
+
+// here we add bones to armatures, having armatures previously created in write_controller
+void ArmatureImporter::make_armatures(bContext *C)
+{
+ std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
+ for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
+
+ SkinInfo& skin = it->second;
+
+ create_armature_bones(skin);
+
+ // link armature with a mesh object
+ Object *ob = mesh_importer->get_object_by_geom_uid(*get_geometry_uid(skin.get_controller_uid()));
+ if (ob)
+ skin.link_armature(C, ob, joint_by_uid, this);
+ else
+ fprintf(stderr, "Cannot find object to link armature with.\n");
+
+ // set armature parent if any
+ Object *par = skin.get_parent();
+ if (par)
+ bc_set_parent(skin.get_armature(), par, C, false);
+
+ // free memory stolen from SkinControllerData
+ skin.free();
+ }
+}
+
+#if 0
+// link with meshes, create vertex groups, assign weights
+void ArmatureImporter::link_armature(Object *ob_arm, const COLLADAFW::UniqueId& geom_id, const COLLADAFW::UniqueId& controller_data_id)
+{
+ Object *ob = mesh_importer->get_object_by_geom_uid(geom_id);
+
+ if (!ob) {
+ fprintf(stderr, "Cannot find object by geometry UID.\n");
+ return;
+ }
+
+ if (skin_by_data_uid.find(controller_data_id) == skin_by_data_uid.end()) {
+ fprintf(stderr, "Cannot find skin info by controller data UID.\n");
+ return;
+ }
+
+ SkinInfo& skin = skin_by_data_uid[conroller_data_id];
+
+ // create vertex groups
+}
+#endif
+
+bool ArmatureImporter::write_skin_controller_data(const COLLADAFW::SkinControllerData* data)
+{
+ // at this stage we get vertex influence info that should go into me->verts and ob->defbase
+ // there's no info to which object this should be long so we associate it with skin controller data UID
+
+ // don't forget to call defgroup_unique_name before we copy
+
+ // controller data uid -> [armature] -> joint data,
+ // [mesh object]
+ //
+
+ SkinInfo skin(unit_converter);
+ skin.borrow_skin_controller_data(data);
+
+ // store join inv bind matrix to use it later in armature construction
+ const COLLADAFW::Matrix4Array& inv_bind_mats = data->getInverseBindMatrices();
+ for (unsigned int i = 0; i < data->getJointsCount(); i++) {
+ skin.add_joint(inv_bind_mats[i]);
+ }
+
+ skin_by_data_uid[data->getUniqueId()] = skin;
+
+ return true;
+}
+
+bool ArmatureImporter::write_controller(const COLLADAFW::Controller* controller)
+{
+ // - create and store armature object
+
+ const COLLADAFW::UniqueId& skin_id = controller->getUniqueId();
+
+ if (controller->getControllerType() == COLLADAFW::Controller::CONTROLLER_TYPE_SKIN) {
+ COLLADAFW::SkinController *co = (COLLADAFW::SkinController*)controller;
+ // to be able to find geom id by controller id
+ geom_uid_by_controller_uid[skin_id] = co->getSource();
+
+ const COLLADAFW::UniqueId& data_uid = co->getSkinControllerData();
+ if (skin_by_data_uid.find(data_uid) == skin_by_data_uid.end()) {
+ fprintf(stderr, "Cannot find skin by controller data UID.\n");
+ return true;
+ }
+
+ skin_by_data_uid[data_uid].set_controller(co);
+ }
+ // morph controller
+ else {
+ // shape keys? :)
+ fprintf(stderr, "Morph controller is not supported yet.\n");
+ }
+
+ return true;
+}
+
+COLLADAFW::UniqueId *ArmatureImporter::get_geometry_uid(const COLLADAFW::UniqueId& controller_uid)
+{
+ if (geom_uid_by_controller_uid.find(controller_uid) == geom_uid_by_controller_uid.end())
+ return NULL;
+
+ return &geom_uid_by_controller_uid[controller_uid];
+}
+
+Object *ArmatureImporter::get_armature_for_joint(COLLADAFW::Node *node)
+{
+ std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
+ for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
+ SkinInfo& skin = it->second;
+
+ if (skin.uses_joint_or_descendant(node))
+ return skin.get_armature();
+ }
+
+ return NULL;
+}
+
+void ArmatureImporter::get_rna_path_for_joint(COLLADAFW::Node *node, char *joint_path, size_t count)
+{
+ BLI_snprintf(joint_path, count, "pose.bones[\"%s\"]", bc_get_joint_name(node));
+}
+
+// gives a world-space mat
+bool ArmatureImporter::get_joint_bind_mat(float m[][4], COLLADAFW::Node *joint)
+{
+ std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
+ bool found = false;
+ for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
+ SkinInfo& skin = it->second;
+ if ((found = skin.get_joint_inv_bind_matrix(m, joint))) {
+ invert_m4(m);
+ break;
+ }
+ }
+
+ return found;
+}
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h
new file mode 100644
index 00000000000..a857ab67f12
--- /dev/null
+++ b/source/blender/collada/ArmatureImporter.h
@@ -0,0 +1,160 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BC_ARMATUREIMPORTER_H__
+#define __BC_ARMATUREIMPORTER_H__
+
+#include "COLLADAFWNode.h"
+#include "COLLADAFWUniqueId.h"
+
+extern "C" {
+#include "BKE_context.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "ED_armature.h"
+}
+
+#include "AnimationImporter.h"
+#include "MeshImporter.h"
+#include "SkinInfo.h"
+#include "TransformReader.h"
+
+#include <map>
+#include <vector>
+
+#include "collada_internal.h"
+#include "collada_utils.h"
+
+class ArmatureImporter : private TransformReader
+{
+private:
+ Scene *scene;
+ UnitConverter *unit_converter;
+
+ // std::map<int, JointData> joint_index_to_joint_info_map;
+ // std::map<COLLADAFW::UniqueId, int> joint_id_to_joint_index_map;
+
+ struct LeafBone {
+ // COLLADAFW::Node *node;
+ EditBone *bone;
+ char name[32];
+ float mat[4][4]; // bone matrix, derived from inv_bind_mat
+ };
+ std::vector<LeafBone> leaf_bones;
+ // int bone_direction_row; // XXX not used
+ float leaf_bone_length;
+ int totbone;
+ // XXX not used
+ // float min_angle; // minimum angle between bone head-tail and a row of bone matrix
+
+#if 0
+ struct ArmatureJoints {
+ Object *ob_arm;
+ std::vector<COLLADAFW::Node*> root_joints;
+ };
+ std::vector<ArmatureJoints> armature_joints;
+#endif
+
+ Object *empty; // empty for leaf bones
+
+ std::map<COLLADAFW::UniqueId, COLLADAFW::UniqueId> geom_uid_by_controller_uid;
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> joint_by_uid; // contains all joints
+ std::vector<COLLADAFW::Node*> root_joints;
+ std::map<COLLADAFW::UniqueId, Object*> joint_parent_map;
+
+ MeshImporterBase *mesh_importer;
+ AnimationImporterBase *anim_importer;
+
+ // This is used to store data passed in write_controller_data.
+ // Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
+ // so that arrays don't get freed until we free them explicitly.
+
+ std::map<COLLADAFW::UniqueId, SkinInfo> skin_by_data_uid; // data UID = skin controller data UID
+#if 0
+ JointData *get_joint_data(COLLADAFW::Node *node);
+#endif
+
+ void create_bone(SkinInfo& skin, COLLADAFW::Node *node, EditBone *parent, int totchild,
+ float parent_mat[][4], bArmature *arm);
+
+ void add_leaf_bone(float mat[][4], EditBone *bone);
+
+ void fix_leaf_bones();
+
+ void set_leaf_bone_shapes(Object *ob_arm);
+
+#if 0
+ void set_euler_rotmode();
+#endif
+
+ Object *get_empty_for_leaves();
+
+#if 0
+ Object *find_armature(COLLADAFW::Node *node);
+
+ ArmatureJoints& get_armature_joints(Object *ob_arm);
+#endif
+
+ void create_armature_bones(SkinInfo& skin);
+
+public:
+
+ ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, AnimationImporterBase *anim, Scene *sce);
+ ~ArmatureImporter();
+
+ // root - if this joint is the top joint in hierarchy, if a joint
+ // is a child of a node (not joint), root should be true since
+ // this is where we build armature bones from
+ void add_joint(COLLADAFW::Node *node, bool root, Object *parent);
+
+#if 0
+ void add_root_joint(COLLADAFW::Node *node);
+#endif
+
+ // here we add bones to armatures, having armatures previously created in write_controller
+ void make_armatures(bContext *C);
+
+#if 0
+ // link with meshes, create vertex groups, assign weights
+ void link_armature(Object *ob_arm, const COLLADAFW::UniqueId& geom_id, const COLLADAFW::UniqueId& controller_data_id);
+#endif
+
+ bool write_skin_controller_data(const COLLADAFW::SkinControllerData* data);
+
+ bool write_controller(const COLLADAFW::Controller* controller);
+
+ COLLADAFW::UniqueId *get_geometry_uid(const COLLADAFW::UniqueId& controller_uid);
+
+ Object *get_armature_for_joint(COLLADAFW::Node *node);
+
+ void get_rna_path_for_joint(COLLADAFW::Node *node, char *joint_path, size_t count);
+
+ // gives a world-space mat
+ bool get_joint_bind_mat(float m[][4], COLLADAFW::Node *joint);
+};
+
+#endif
diff --git a/source/blender/collada/CameraExporter.cpp b/source/blender/collada/CameraExporter.cpp
new file mode 100644
index 00000000000..c3a6cda8b3c
--- /dev/null
+++ b/source/blender/collada/CameraExporter.cpp
@@ -0,0 +1,86 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string>
+
+#include "COLLADASWCamera.h"
+#include "COLLADASWCameraOptic.h"
+
+#include "DNA_camera_types.h"
+
+#include "CameraExporter.h"
+
+#include "collada_internal.h"
+
+CamerasExporter::CamerasExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryCameras(sw){}
+
+template<class Functor>
+void forEachCameraObjectInScene(Scene *sce, Functor &f)
+{
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == OB_CAMERA && ob->data) {
+ f(ob, sce);
+ }
+ base= base->next;
+ }
+}
+
+void CamerasExporter::exportCameras(Scene *sce)
+{
+ openLibrary();
+
+ forEachCameraObjectInScene(sce, *this);
+
+ closeLibrary();
+}
+void CamerasExporter::operator()(Object *ob, Scene *sce)
+{
+ // TODO: shiftx, shifty, YF_dofdist
+ Camera *cam = (Camera*)ob->data;
+ std::string cam_id(get_camera_id(ob));
+ std::string cam_name(id_name(cam));
+
+ if (cam->type == CAM_PERSP) {
+ COLLADASW::PerspectiveOptic persp(mSW);
+ persp.setXFov(lens_to_angle(cam->lens)*(180.0f/M_PI));
+ persp.setAspectRatio(1.0);
+ persp.setZFar(cam->clipend);
+ persp.setZNear(cam->clipsta);
+ COLLADASW::Camera ccam(mSW, &persp, cam_id, cam_name);
+ addCamera(ccam);
+ }
+ else {
+ COLLADASW::OrthographicOptic ortho(mSW);
+ ortho.setXMag(cam->ortho_scale);
+ ortho.setAspectRatio(1.0);
+ ortho.setZFar(cam->clipend);
+ ortho.setZNear(cam->clipsta);
+ COLLADASW::Camera ccam(mSW, &ortho, cam_id, cam_name);
+ addCamera(ccam);
+ }
+}
diff --git a/source/blender/collada/CameraExporter.h b/source/blender/collada/CameraExporter.h
new file mode 100644
index 00000000000..fd20c934c96
--- /dev/null
+++ b/source/blender/collada/CameraExporter.h
@@ -0,0 +1,43 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __CAMERAEXPORTER_H__
+#define __CAMERAEXPORTER_H__
+
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWLibraryCameras.h"
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+class CamerasExporter: COLLADASW::LibraryCameras
+{
+public:
+ CamerasExporter(COLLADASW::StreamWriter *sw);
+ void exportCameras(Scene *sce);
+ void operator()(Object *ob, Scene *sce);
+};
+
+#endif
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index c2d937f3d43..cbcb3984018 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -34,8 +34,6 @@ extern "C"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_lamp_types.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_curve_types.h"
@@ -74,7 +72,6 @@ extern char build_rev[];
#include "COLLADASWAsset.h"
#include "COLLADASWLibraryVisualScenes.h"
#include "COLLADASWNode.h"
-#include "COLLADASWLibraryGeometries.h"
#include "COLLADASWSource.h"
#include "COLLADASWInstanceGeometry.h"
#include "COLLADASWInputList.h"
@@ -91,16 +88,12 @@ extern char build_rev[];
#include "COLLADASWSurfaceInitOption.h"
#include "COLLADASWSampler.h"
#include "COLLADASWScene.h"
-//#include "COLLADASWSurface.h"
#include "COLLADASWTechnique.h"
#include "COLLADASWTexture.h"
#include "COLLADASWLibraryMaterials.h"
#include "COLLADASWBindMaterial.h"
-#include "COLLADASWLibraryCameras.h"
-#include "COLLADASWLibraryLights.h"
#include "COLLADASWInstanceCamera.h"
#include "COLLADASWInstanceLight.h"
-#include "COLLADASWCameraOptic.h"
#include "COLLADASWConstants.h"
#include "COLLADASWLibraryControllers.h"
#include "COLLADASWInstanceController.h"
@@ -109,35 +102,22 @@ extern char build_rev[];
#include "collada_internal.h"
#include "DocumentExporter.h"
+// can probably go after refactor is complete
+#include "InstanceWriter.h"
+#include "TransformWriter.h"
+
+#include "ArmatureExporter.h"
+#include "CameraExporter.h"
+#include "EffectExporter.h"
+#include "GeometryExporter.h"
+#include "ImageExporter.h"
+#include "LightExporter.h"
+#include "MaterialExporter.h"
+
#include <vector>
#include <algorithm> // std::find
-// arithb.c now has QuatToAxisAngle too
-#if 0
-// This function assumes that quat is normalized.
-// The following document was used as reference:
-// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
-void quat_to_axis_angle( float *axis, float *angle,float *q)
-{
- // quat to axis angle
- *angle = 2 * acos(q[0]);
- float divisor = sqrt(1 - q[0] * q[0]);
-
- // test to avoid divide by zero, divisor is always positive
- if (divisor < 0.001f ) {
- axis[0] = 1.0f;
- axis[1] = 0.0f;
- axis[2] = 0.0f;
- }
- else {
- axis[0] = q[1] / divisor;
- axis[1] = q[2] / divisor;
- axis[2] = q[3] / divisor;
- }
-}
-#endif
-
-char *CustomData_get_layer_name(const struct CustomData *data, int type, int n)
+char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
{
int layer_index = CustomData_get_layer_index(data, type);
if(layer_index < 0) return NULL;
@@ -145,7 +125,7 @@ char *CustomData_get_layer_name(const struct CustomData *data, int type, int n)
return data->layers[layer_index+n].name;
}
-char *CustomData_get_active_layer_name(const CustomData *data, int type)
+char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -154,185 +134,12 @@ char *CustomData_get_active_layer_name(const CustomData *data, int type)
return data->layers[layer_index].name;
}
-/**
-Translation map.
-Used to translate every COLLADA id to a valid id, no matter what "wrong" letters may be
-included. Look at the IDREF XSD declaration for more.
-Follows strictly the COLLADA XSD declaration which explicitly allows non-english chars,
-like special chars (e.g. micro sign), umlauts and so on.
-The COLLADA spec also allows additional chars for member access ('.'), these
-must obviously be removed too, otherwise they would be heavily misinterpreted.
-*/
-const unsigned char translate_start_name_map[256] = {
-95, 95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-65, 66, 67, 68, 69, 70, 71, 72,
-73, 74, 75, 76, 77, 78, 79, 80,
-81, 82, 83, 84, 85, 86, 87, 88,
-89, 90, 95, 95, 95, 95, 95, 95,
-97, 98, 99, 100, 101, 102, 103, 104,
-105, 106, 107, 108, 109, 110, 111, 112,
-113, 114, 115, 116, 117, 118, 119, 120,
-121, 122, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 192,
-193, 194, 195, 196, 197, 198, 199, 200,
-201, 202, 203, 204, 205, 206, 207, 208,
-209, 210, 211, 212, 213, 214, 95, 216,
-217, 218, 219, 220, 221, 222, 223, 224,
-225, 226, 227, 228, 229, 230, 231, 232,
-233, 234, 235, 236, 237, 238, 239, 240,
-241, 242, 243, 244, 245, 246, 95, 248,
-249, 250, 251, 252, 253, 254, 255};
-
-const unsigned char translate_name_map[256] = {
-95, 95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 45, 95, 95, 48,
-49, 50, 51, 52, 53, 54, 55, 56,
-57, 95, 95, 95, 95, 95, 95, 95,
-65, 66, 67, 68, 69, 70, 71, 72,
-73, 74, 75, 76, 77, 78, 79, 80,
-81, 82, 83, 84, 85, 86, 87, 88,
-89, 90, 95, 95, 95, 95, 95, 95,
-97, 98, 99, 100, 101, 102, 103, 104,
-105, 106, 107, 108, 109, 110, 111, 112,
-113, 114, 115, 116, 117, 118, 119, 120,
-121, 122, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 95, 95,
-95, 95, 95, 95, 95, 95, 183, 95,
-95, 95, 95, 95, 95, 95, 95, 192,
-193, 194, 195, 196, 197, 198, 199, 200,
-201, 202, 203, 204, 205, 206, 207, 208,
-209, 210, 211, 212, 213, 214, 95, 216,
-217, 218, 219, 220, 221, 222, 223, 224,
-225, 226, 227, 228, 229, 230, 231, 232,
-233, 234, 235, 236, 237, 238, 239, 240,
-241, 242, 243, 244, 245, 246, 95, 248,
-249, 250, 251, 252, 253, 254, 255};
-
-typedef std::map< std::string, std::vector<std::string> > map_string_list;
-map_string_list global_id_map;
-
-/** Look at documentation of translate_map */
-static std::string translate_id(const std::string &id)
-{
- if (id.size() == 0)
- { return id; }
- std::string id_translated = id;
- id_translated[0] = translate_start_name_map[(unsigned int)id_translated[0]];
- for (unsigned int i=1; i < id_translated.size(); i++)
- {
- id_translated[i] = translate_name_map[(unsigned int)id_translated[i]];
- }
- // It's so much workload now, the if() should speed up things.
- if (id_translated != id)
- {
- // Search duplicates
- map_string_list::iterator iter = global_id_map.find(id_translated);
- if (iter != global_id_map.end())
- {
- unsigned int i = 0;
- bool found = false;
- for (i=0; i < iter->second.size(); i++)
- {
- if (id == iter->second[i])
- {
- found = true;
- break;
- }
- }
- bool convert = false;
- if (found)
- {
- if (i > 0)
- { convert = true; }
- }
- else
- {
- convert = true;
- global_id_map[id_translated].push_back(id);
- }
- if (convert)
- {
- std::stringstream out;
- out << ++i;
- id_translated += out.str();
- }
- }
- else { global_id_map[id_translated].push_back(id); }
- }
- return id_translated;
-}
-
-static std::string id_name(void *id)
-{
- return ((ID*)id)->name + 2;
-}
-
-static std::string get_geometry_id(Object *ob)
-{
- return translate_id(id_name(ob)) + "-mesh";
-}
-
-static std::string get_light_id(Object *ob)
-{
- return translate_id(id_name(ob)) + "-light";
-}
-
-static std::string get_camera_id(Object *ob)
-{
- return translate_id(id_name(ob)) + "-camera";
-}
-
-std::string get_joint_id(Bone *bone, Object *ob_arm)
-{
- return translate_id(id_name(ob_arm) + "_" + bone->name);
-}
-
/*
Utilities to avoid code duplication.
Definition can take some time to understand, but they should be useful.
*/
-// f should have
-// void operator()(Object* ob)
-template<class Functor>
-void forEachMeshObjectInScene(Scene *sce, Functor &f)
-{
-
- Base *base= (Base*) sce->base.first;
- while(base) {
- Object *ob = base->object;
-
- if (ob->type == OB_MESH && ob->data) {
- f(ob);
- }
- base= base->next;
-
- }
-}
template<class Functor>
void forEachObjectInScene(Scene *sce, Functor &f)
@@ -347,1078 +154,7 @@ void forEachObjectInScene(Scene *sce, Functor &f)
}
}
-template<class Functor>
-void forEachCameraObjectInScene(Scene *sce, Functor &f)
-{
- Base *base= (Base*) sce->base.first;
- while(base) {
- Object *ob = base->object;
-
- if (ob->type == OB_CAMERA && ob->data) {
- f(ob, sce);
- }
- base= base->next;
- }
-}
-
-template<class Functor>
-void forEachLampObjectInScene(Scene *sce, Functor &f)
-{
- Base *base= (Base*) sce->base.first;
- while(base) {
- Object *ob = base->object;
-
- if (ob->type == OB_LAMP && ob->data) {
- f(ob);
- }
- base= base->next;
- }
-}
-
-// used in forEachMaterialInScene
-template <class MaterialFunctor>
-class ForEachMaterialFunctor
-{
- std::vector<std::string> mMat; // contains list of material names, to avoid duplicate calling of f
- MaterialFunctor *f;
-public:
- ForEachMaterialFunctor(MaterialFunctor *f) : f(f) { }
- void operator ()(Object *ob)
- {
- int a;
- for(a = 0; a < ob->totcol; a++) {
-
- Material *ma = give_current_material(ob, a+1);
-
- if (!ma) continue;
-
- std::string translated_id = translate_id(id_name(ma));
- if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) {
- (*this->f)(ma, ob);
-
- mMat.push_back(translated_id);
- }
- }
- }
-};
-
-// calls f for each unique material linked to each object in sce
-// f should have
-// void operator()(Material* ma)
-template<class Functor>
-void forEachMaterialInScene(Scene *sce, Functor &f)
-{
- ForEachMaterialFunctor<Functor> matfunc(&f);
- forEachMeshObjectInScene(sce, matfunc);
-}
-
-// OB_MESH is assumed
-std::string getActiveUVLayerName(Object *ob)
-{
- Mesh *me = (Mesh*)ob->data;
-
- int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
- if (num_layers)
- return std::string(CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
-
- return "";
-}
-
-// TODO: optimize UV sets by making indexed list with duplicates removed
-class GeometryExporter : COLLADASW::LibraryGeometries
-{
- struct Face
- {
- unsigned int v1, v2, v3, v4;
- };
-
- struct Normal
- {
- float x, y, z;
- };
-
- Scene *mScene;
-
-public:
- GeometryExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryGeometries(sw) {}
-
- void exportGeom(Scene *sce)
- {
- openLibrary();
-
- mScene = sce;
- forEachMeshObjectInScene(sce, *this);
-
- closeLibrary();
- }
-
- void operator()(Object *ob)
- {
- // XXX don't use DerivedMesh, Mesh instead?
-
-#if 0
- DerivedMesh *dm = mesh_get_derived_final(mScene, ob, CD_MASK_BAREMESH);
-#endif
- Mesh *me = (Mesh*)ob->data;
- std::string geom_id = get_geometry_id(ob);
- std::vector<Normal> nor;
- std::vector<Face> norind;
-
- bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
-
- create_normals(nor, norind, me);
-
- // openMesh(geoId, geoName, meshId)
- openMesh(geom_id);
-
- // writes <source> for vertex coords
- createVertsSource(geom_id, me);
-
- // writes <source> for normal coords
- createNormalsSource(geom_id, me, nor);
-
- bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
-
- // writes <source> for uv coords if mesh has uv coords
- if (has_uvs)
- createTexcoordsSource(geom_id, me);
-
- if (has_color)
- createVertexColorSource(geom_id, me);
-
- // <vertices>
- COLLADASW::Vertices verts(mSW);
- verts.setId(getIdBySemantics(geom_id, COLLADASW::VERTEX));
- COLLADASW::InputList &input_list = verts.getInputList();
- COLLADASW::Input input(COLLADASW::POSITION, getUrlBySemantics(geom_id, COLLADASW::POSITION));
- input_list.push_back(input);
- verts.add();
-
- // XXX slow
- if (ob->totcol) {
- for(int a = 0; a < ob->totcol; a++) {
- // account for NULL materials, this should not normally happen?
- Material *ma = give_current_material(ob, a + 1);
- createPolylist(ma != NULL, a, has_uvs, has_color, ob, geom_id, norind);
- }
- }
- else {
- createPolylist(false, 0, has_uvs, has_color, ob, geom_id, norind);
- }
-
- closeMesh();
- closeGeometry();
-
-#if 0
- dm->release(dm);
-#endif
- }
-
- // powerful because it handles both cases when there is material and when there's not
- void createPolylist(bool has_material,
- int material_index,
- bool has_uvs,
- bool has_color,
- Object *ob,
- std::string& geom_id,
- std::vector<Face>& norind)
- {
- Mesh *me = (Mesh*)ob->data;
- MFace *mfaces = me->mface;
- int totfaces = me->totface;
-
- // <vcount>
- int i;
- int faces_in_polylist = 0;
- std::vector<unsigned long> vcount_list;
-
- // count faces with this material
- for (i = 0; i < totfaces; i++) {
- MFace *f = &mfaces[i];
-
- if ((has_material && f->mat_nr == material_index) || !has_material) {
- faces_in_polylist++;
- if (f->v4 == 0) {
- vcount_list.push_back(3);
- }
- else {
- vcount_list.push_back(4);
- }
- }
- }
-
- // no faces using this material
- if (faces_in_polylist == 0) {
- return;
- }
-
- Material *ma = has_material ? give_current_material(ob, material_index + 1) : NULL;
- COLLADASW::Polylist polylist(mSW);
-
- // sets count attribute in <polylist>
- polylist.setCount(faces_in_polylist);
-
- // sets material name
- if (has_material) {
- polylist.setMaterial(translate_id(id_name(ma)));
- }
-
- COLLADASW::InputList &til = polylist.getInputList();
-
- // creates <input> in <polylist> for vertices
- COLLADASW::Input input1(COLLADASW::VERTEX, getUrlBySemantics(geom_id, COLLADASW::VERTEX), 0);
-
- // creates <input> in <polylist> for normals
- COLLADASW::Input input2(COLLADASW::NORMAL, getUrlBySemantics(geom_id, COLLADASW::NORMAL), 1);
-
- til.push_back(input1);
- til.push_back(input2);
-
- // if mesh has uv coords writes <input> for TEXCOORD
- int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
-
- for (i = 0; i < num_layers; i++) {
- // char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
- COLLADASW::Input input3(COLLADASW::TEXCOORD,
- makeUrl(makeTexcoordSourceId(geom_id, i)),
- 2, // offset always 2, this is only until we have optimized UV sets
- i // set number equals UV layer index
- );
- til.push_back(input3);
- }
-
- if (has_color) {
- COLLADASW::Input input4(COLLADASW::COLOR, getUrlBySemantics(geom_id, COLLADASW::COLOR), has_uvs ? 3 : 2);
- til.push_back(input4);
- }
-
- // sets <vcount>
- polylist.setVCountList(vcount_list);
-
- // performs the actual writing
- polylist.prepareToAppendValues();
-
- // <p>
- int texindex = 0;
- for (i = 0; i < totfaces; i++) {
- MFace *f = &mfaces[i];
-
- if ((has_material && f->mat_nr == material_index) || !has_material) {
-
- unsigned int *v = &f->v1;
- unsigned int *n = &norind[i].v1;
- for (int j = 0; j < (f->v4 == 0 ? 3 : 4); j++) {
- polylist.appendValues(v[j]);
- polylist.appendValues(n[j]);
-
- if (has_uvs)
- polylist.appendValues(texindex + j);
-
- if (has_color)
- polylist.appendValues(texindex + j);
- }
- }
-
- texindex += 3;
- if (f->v4 != 0)
- texindex++;
- }
-
- polylist.finish();
- }
-
- // creates <source> for positions
- void createVertsSource(std::string geom_id, Mesh *me)
- {
-#if 0
- int totverts = dm->getNumVerts(dm);
- MVert *verts = dm->getVertArray(dm);
-#endif
- int totverts = me->totvert;
- MVert *verts = me->mvert;
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(getIdBySemantics(geom_id, COLLADASW::POSITION));
- source.setArrayId(getIdBySemantics(geom_id, COLLADASW::POSITION) +
- ARRAY_ID_SUFFIX);
- source.setAccessorCount(totverts);
- source.setAccessorStride(3);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("X");
- param.push_back("Y");
- param.push_back("Z");
- /*main function, it creates <source id = "">, <float_array id = ""
- count = ""> */
- source.prepareToAppendValues();
- //appends data to <float_array>
- int i = 0;
- for (i = 0; i < totverts; i++) {
- source.appendValues(verts[i].co[0], verts[i].co[1], verts[i].co[2]);
- }
-
- source.finish();
-
- }
-
- void createVertexColorSource(std::string geom_id, Mesh *me)
- {
- if (!CustomData_has_layer(&me->fdata, CD_MCOL))
- return;
-
- MFace *f;
- int totcolor = 0, i, j;
-
- for (i = 0, f = me->mface; i < me->totface; i++, f++)
- totcolor += f->v4 ? 4 : 3;
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(getIdBySemantics(geom_id, COLLADASW::COLOR));
- source.setArrayId(getIdBySemantics(geom_id, COLLADASW::COLOR) + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totcolor);
- source.setAccessorStride(3);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("R");
- param.push_back("G");
- param.push_back("B");
-
- source.prepareToAppendValues();
-
- int index = CustomData_get_active_layer_index(&me->fdata, CD_MCOL);
-
- MCol *mcol = (MCol*)me->fdata.layers[index].data;
- MCol *c = mcol;
-
- for (i = 0, f = me->mface; i < me->totface; i++, c += 4, f++)
- for (j = 0; j < (f->v4 ? 4 : 3); j++)
- source.appendValues(c[j].b / 255.0f, c[j].g / 255.0f, c[j].r / 255.0f);
-
- source.finish();
- }
-
- std::string makeTexcoordSourceId(std::string& geom_id, int layer_index)
- {
- char suffix[20];
- sprintf(suffix, "-%d", layer_index);
- return getIdBySemantics(geom_id, COLLADASW::TEXCOORD) + suffix;
- }
-
- //creates <source> for texcoords
- void createTexcoordsSource(std::string geom_id, Mesh *me)
- {
-#if 0
- int totfaces = dm->getNumFaces(dm);
- MFace *mfaces = dm->getFaceArray(dm);
-#endif
- int totfaces = me->totface;
- MFace *mfaces = me->mface;
-
- int totuv = 0;
- int i;
-
- // count totuv
- for (i = 0; i < totfaces; i++) {
- MFace *f = &mfaces[i];
- if (f->v4 == 0) {
- totuv+=3;
- }
- else {
- totuv+=4;
- }
- }
-
- int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
- // write <source> for each layer
- // each <source> will get id like meshName + "map-channel-1"
- for (int a = 0; a < num_layers; a++) {
- MTFace *tface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
- // char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, a);
-
- COLLADASW::FloatSourceF source(mSW);
- std::string layer_id = makeTexcoordSourceId(geom_id, a);
- source.setId(layer_id);
- source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
-
- source.setAccessorCount(totuv);
- source.setAccessorStride(2);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("S");
- param.push_back("T");
-
- source.prepareToAppendValues();
-
- for (i = 0; i < totfaces; i++) {
- MFace *f = &mfaces[i];
-
- for (int j = 0; j < (f->v4 == 0 ? 3 : 4); j++) {
- source.appendValues(tface[i].uv[j][0],
- tface[i].uv[j][1]);
- }
- }
-
- source.finish();
- }
- }
-
-
- //creates <source> for normals
- void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal>& nor)
- {
-#if 0
- int totverts = dm->getNumVerts(dm);
- MVert *verts = dm->getVertArray(dm);
-#endif
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(getIdBySemantics(geom_id, COLLADASW::NORMAL));
- source.setArrayId(getIdBySemantics(geom_id, COLLADASW::NORMAL) +
- ARRAY_ID_SUFFIX);
- source.setAccessorCount(nor.size());
- source.setAccessorStride(3);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("X");
- param.push_back("Y");
- param.push_back("Z");
-
- source.prepareToAppendValues();
-
- std::vector<Normal>::iterator it;
- for (it = nor.begin(); it != nor.end(); it++) {
- Normal& n = *it;
- source.appendValues(n.x, n.y, n.z);
- }
-
- source.finish();
- }
-
- void create_normals(std::vector<Normal> &nor, std::vector<Face> &ind, Mesh *me)
- {
- int i, j, v;
- MVert *vert = me->mvert;
- std::map<unsigned int, unsigned int> nshar;
-
- for (i = 0; i < me->totface; i++) {
- MFace *fa = &me->mface[i];
- Face f;
- unsigned int *nn = &f.v1;
- unsigned int *vv = &fa->v1;
-
- memset(&f, 0, sizeof(f));
- v = fa->v4 == 0 ? 3 : 4;
-
- if (!(fa->flag & ME_SMOOTH)) {
- Normal n;
- if (v == 4)
- normal_quad_v3(&n.x, vert[fa->v1].co, vert[fa->v2].co, vert[fa->v3].co, vert[fa->v4].co);
- else
- normal_tri_v3(&n.x, vert[fa->v1].co, vert[fa->v2].co, vert[fa->v3].co);
- nor.push_back(n);
- }
-
- for (j = 0; j < v; j++) {
- if (fa->flag & ME_SMOOTH) {
- if (nshar.find(*vv) != nshar.end())
- *nn = nshar[*vv];
- else {
- Normal n = {
- vert[*vv].no[0]/32767.0,
- vert[*vv].no[1]/32767.0,
- vert[*vv].no[2]/32767.0
- };
- nor.push_back(n);
- *nn = nor.size() - 1;
- nshar[*vv] = *nn;
- }
- vv++;
- }
- else {
- *nn = nor.size() - 1;
- }
- nn++;
- }
-
- ind.push_back(f);
- }
- }
-
- std::string getIdBySemantics(std::string geom_id, COLLADASW::Semantics type, std::string other_suffix = "") {
- return geom_id + getSuffixBySemantic(type) + other_suffix;
- }
-
-
- COLLADASW::URI getUrlBySemantics(std::string geom_id, COLLADASW::Semantics type, std::string other_suffix = "") {
-
- std::string id(getIdBySemantics(geom_id, type, other_suffix));
- return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
-
- }
-
- COLLADASW::URI makeUrl(std::string id)
- {
- return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
- }
-
-
- /* int getTriCount(MFace *faces, int totface) {
- int i;
- int tris = 0;
- for (i = 0; i < totface; i++) {
- // if quad
- if (faces[i].v4 != 0)
- tris += 2;
- else
- tris++;
- }
-
- return tris;
- }*/
-};
-
-class TransformWriter : protected TransformBase
-{
-protected:
- void add_node_transform(COLLADASW::Node& node, float mat[][4], float parent_mat[][4])
- {
- float loc[3], rot[3], scale[3];
- float local[4][4];
-
- if (parent_mat) {
- float invpar[4][4];
- invert_m4_m4(invpar, parent_mat);
- mul_m4_m4m4(local, mat, invpar);
- }
- else {
- copy_m4_m4(local, mat);
- }
-
- TransformBase::decompose(local, loc, rot, NULL, scale);
-
- add_transform(node, loc, rot, scale);
- }
-
- void add_node_transform_ob(COLLADASW::Node& node, Object *ob)
- {
- float rot[3], loc[3], scale[3];
-
- if (ob->parent) {
- float C[4][4], tmat[4][4], imat[4][4], mat[4][4];
-
- // factor out scale from obmat
-
- copy_v3_v3(scale, ob->size);
-
- ob->size[0] = ob->size[1] = ob->size[2] = 1.0f;
- object_to_mat4(ob, C);
- copy_v3_v3(ob->size, scale);
-
- mul_serie_m4(tmat, ob->parent->obmat, ob->parentinv, C, NULL, NULL, NULL, NULL, NULL);
-
- // calculate local mat
-
- invert_m4_m4(imat, ob->parent->obmat);
- mul_m4_m4m4(mat, tmat, imat);
-
- // done
-
- mat4_to_eul(rot, mat);
- copy_v3_v3(loc, mat[3]);
- }
- else {
- copy_v3_v3(loc, ob->loc);
- copy_v3_v3(rot, ob->rot);
- copy_v3_v3(scale, ob->size);
- }
-
- add_transform(node, loc, rot, scale);
- }
-
- void add_node_transform_identity(COLLADASW::Node& node)
- {
- float loc[] = {0.0f, 0.0f, 0.0f}, scale[] = {1.0f, 1.0f, 1.0f}, rot[] = {0.0f, 0.0f, 0.0f};
- add_transform(node, loc, rot, scale);
- }
-
-private:
- void add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3])
- {
- node.addTranslate("location", loc[0], loc[1], loc[2]);
- node.addRotateZ("rotationZ", COLLADABU::Math::Utils::radToDegF(rot[2]));
- node.addRotateY("rotationY", COLLADABU::Math::Utils::radToDegF(rot[1]));
- node.addRotateX("rotationX", COLLADABU::Math::Utils::radToDegF(rot[0]));
- node.addScale("scale", scale[0], scale[1], scale[2]);
- }
-};
-
-class InstanceWriter
-{
-protected:
- void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
- {
- for(int a = 0; a < ob->totcol; a++) {
- Material *ma = give_current_material(ob, a+1);
-
- COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
-
- if (ma) {
- std::string matid(id_name(ma));
- matid = translate_id(matid);
- COLLADASW::InstanceMaterial im(matid, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
-
- // create <bind_vertex_input> for each uv layer
- Mesh *me = (Mesh*)ob->data;
- int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
-
- for (int b = 0; b < totlayer; b++) {
- char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
- im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", b));
- }
-
- iml.push_back(im);
- }
- }
- }
-};
-
-// XXX exporter writes wrong data for shared armatures. A separate
-// controller should be written for each armature-mesh binding how do
-// we make controller ids then?
-class ArmatureExporter: public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
-{
-private:
- Scene *scene;
-
-public:
- ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {}
-
- // write bone nodes
- void add_armature_bones(Object *ob_arm, Scene *sce)
- {
- // write bone nodes
- bArmature *arm = (bArmature*)ob_arm->data;
- for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
- // start from root bones
- if (!bone->parent)
- add_bone_node(bone, ob_arm);
- }
- }
-
- bool is_skinned_mesh(Object *ob)
- {
- return get_assigned_armature(ob) != NULL;
- }
-
- void add_instance_controller(Object *ob)
- {
- Object *ob_arm = get_assigned_armature(ob);
- bArmature *arm = (bArmature*)ob_arm->data;
-
- const std::string& controller_id = get_controller_id(ob_arm, ob);
-
- COLLADASW::InstanceController ins(mSW);
- ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
-
- // write root bone URLs
- Bone *bone;
- for (bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
- if (!bone->parent)
- ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
- }
-
- InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
-
- ins.add();
- }
-
- void export_controllers(Scene *sce)
- {
- scene = sce;
-
- openLibrary();
-
- forEachMeshObjectInScene(sce, *this);
-
- closeLibrary();
- }
-
- void operator()(Object *ob)
- {
- Object *ob_arm = get_assigned_armature(ob);
-
- if (ob_arm /*&& !already_written(ob_arm)*/)
- export_controller(ob, ob_arm);
- }
-
-private:
-
- UnitConverter converter;
-
-#if 0
- std::vector<Object*> written_armatures;
-
- bool already_written(Object *ob_arm)
- {
- return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
- }
-
- void wrote(Object *ob_arm)
- {
- written_armatures.push_back(ob_arm);
- }
-
- void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
- {
- objects.clear();
-
- Base *base= (Base*) sce->base.first;
- while(base) {
- Object *ob = base->object;
-
- if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
- objects.push_back(ob);
- }
-
- base= base->next;
- }
- }
-#endif
-
- Object *get_assigned_armature(Object *ob)
- {
- Object *ob_arm = NULL;
-
- if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
- ob_arm = ob->parent;
- }
- else {
- ModifierData *mod = (ModifierData*)ob->modifiers.first;
- while (mod) {
- if (mod->type == eModifierType_Armature) {
- ob_arm = ((ArmatureModifierData*)mod)->object;
- }
-
- mod = mod->next;
- }
- }
-
- return ob_arm;
- }
-
- std::string get_joint_sid(Bone *bone, Object *ob_arm)
- {
- return get_joint_id(bone, ob_arm);
- }
-
- // parent_mat is armature-space
- void add_bone_node(Bone *bone, Object *ob_arm)
- {
- std::string node_id = get_joint_id(bone, ob_arm);
- std::string node_name = std::string(bone->name);
- std::string node_sid = get_joint_sid(bone, ob_arm);
-
- COLLADASW::Node node(mSW);
-
- node.setType(COLLADASW::Node::JOINT);
- node.setNodeId(node_id);
- node.setNodeName(node_name);
- node.setNodeSid(node_sid);
-
- node.start();
-
- add_bone_transform(ob_arm, bone, node);
-
- for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
- add_bone_node(child, ob_arm);
- }
-
- node.end();
- }
-
- void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
- {
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
-
- float mat[4][4];
-
- if (bone->parent) {
- // get bone-space matrix from armature-space
- bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
-
- float invpar[4][4];
- invert_m4_m4(invpar, parchan->pose_mat);
- mul_m4_m4m4(mat, pchan->pose_mat, invpar);
- }
- else {
- // get world-space from armature-space
- mul_m4_m4m4(mat, pchan->pose_mat, ob_arm->obmat);
- }
-
- TransformWriter::add_node_transform(node, mat, NULL);
- }
-
- std::string get_controller_id(Object *ob_arm, Object *ob)
- {
- return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
- }
-
- // ob should be of type OB_MESH
- // both args are required
- void export_controller(Object* ob, Object *ob_arm)
- {
- // joint names
- // joint inverse bind matrices
- // vertex weights
-
- // input:
- // joint names: ob -> vertex group names
- // vertex group weights: me->dvert -> groups -> index, weight
-
- /*
- me->dvert:
-
- typedef struct MDeformVert {
- struct MDeformWeight *dw;
- int totweight;
- int flag; // flag only in use for weightpaint now
- } MDeformVert;
-
- typedef struct MDeformWeight {
- int def_nr;
- float weight;
- } MDeformWeight;
- */
-
- Mesh *me = (Mesh*)ob->data;
- if (!me->dvert) return;
-
- std::string controller_name = id_name(ob_arm);
- std::string controller_id = get_controller_id(ob_arm, ob);
-
- openSkin(controller_id, controller_name,
- COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));
-
- add_bind_shape_mat(ob);
-
- std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
- std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
- std::string weights_source_id = add_weights_source(me, controller_id);
-
- add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
- add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
-
- closeSkin();
- closeController();
- }
-
- void add_joints_element(ListBase *defbase,
- const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
- {
- COLLADASW::JointsElement joints(mSW);
- COLLADASW::InputList &input = joints.getInputList();
-
- input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
- input.push_back(COLLADASW::Input(COLLADASW::BINDMATRIX,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
- joints.add();
- }
-
- void add_bind_shape_mat(Object *ob)
- {
- double bind_mat[4][4];
-
- converter.mat4_to_dae_double(bind_mat, ob->obmat);
-
- addBindShapeTransform(bind_mat);
- }
-
- std::string add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
- {
- std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
-
- int totjoint = 0;
- bDeformGroup *def;
- for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def))
- totjoint++;
- }
-
- COLLADASW::NameSource source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totjoint);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("JOINT");
-
- source.prepareToAppendValues();
-
- for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
- Bone *bone = get_bone_from_defgroup(ob_arm, def);
- if (bone)
- source.appendValues(get_joint_sid(bone, ob_arm));
- }
-
- source.finish();
-
- return source_id;
- }
-
- std::string add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
- {
- std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(BLI_countlist(defbase));
- source.setAccessorStride(16);
-
- source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("TRANSFORM");
-
- source.prepareToAppendValues();
-
- bPose *pose = ob_arm->pose;
- bArmature *arm = (bArmature*)ob_arm->data;
-
- int flag = arm->flag;
-
- // put armature in rest position
- if (!(arm->flag & ARM_RESTPOS)) {
- arm->flag |= ARM_RESTPOS;
- where_is_pose(scene, ob_arm);
- }
-
- for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def)) {
-
- bPoseChannel *pchan = get_pose_channel(pose, def->name);
-
- float mat[4][4];
- float world[4][4];
- float inv_bind_mat[4][4];
-
- // make world-space matrix, pose_mat is armature-space
- mul_m4_m4m4(world, pchan->pose_mat, ob_arm->obmat);
-
- invert_m4_m4(mat, world);
- converter.mat4_to_dae(inv_bind_mat, mat);
-
- source.appendValues(inv_bind_mat);
- }
- }
-
- // back from rest positon
- if (!(flag & ARM_RESTPOS)) {
- arm->flag = flag;
- where_is_pose(scene, ob_arm);
- }
-
- source.finish();
-
- return source_id;
- }
-
- Bone *get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def)
- {
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, def->name);
- return pchan ? pchan->bone : NULL;
- }
-
- bool is_bone_defgroup(Object *ob_arm, bDeformGroup* def)
- {
- return get_bone_from_defgroup(ob_arm, def) != NULL;
- }
-
- std::string add_weights_source(Mesh *me, const std::string& controller_id)
- {
- std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
-
- int i;
- int totweight = 0;
-
- for (i = 0; i < me->totvert; i++) {
- totweight += me->dvert[i].totweight;
- }
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totweight);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("WEIGHT");
-
- source.prepareToAppendValues();
-
- // NOTE: COLLADA spec says weights should be normalized
-
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *vert = &me->dvert[i];
- for (int j = 0; j < vert->totweight; j++) {
- source.appendValues(vert->dw[j].weight);
- }
- }
-
- source.finish();
-
- return source_id;
- }
-
- void add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
- Object *ob_arm, ListBase *defbase)
- {
- COLLADASW::VertexWeightsElement weights(mSW);
- COLLADASW::InputList &input = weights.getInputList();
-
- int offset = 0;
- input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
- input.push_back(COLLADASW::Input(COLLADASW::WEIGHT,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
-
- weights.setCount(me->totvert);
-
- // write number of deformers per vertex
- COLLADASW::PrimitivesBase::VCountList vcount;
- int i;
- for (i = 0; i < me->totvert; i++) {
- vcount.push_back(me->dvert[i].totweight);
- }
-
- weights.prepareToAppendVCountValues();
- weights.appendVertexCount(vcount);
-
- // def group index -> joint index
- std::map<int, int> joint_index_by_def_index;
- bDeformGroup *def;
- int j;
- for (def = (bDeformGroup*)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
- if (is_bone_defgroup(ob_arm, def))
- joint_index_by_def_index[i] = j++;
- else
- joint_index_by_def_index[i] = -1;
- }
-
- weights.CloseVCountAndOpenVElement();
-
- // write deformer index - weight index pairs
- int weight_index = 0;
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *dvert = &me->dvert[i];
- for (int j = 0; j < dvert->totweight; j++) {
- weights.appendValues(joint_index_by_def_index[dvert->dw[j].def_nr]);
- weights.appendValues(weight_index++);
- }
- }
-
- weights.finish();
- }
-};
class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter
{
@@ -1552,453 +288,6 @@ public:
}
};
-class ImagesExporter: COLLADASW::LibraryImages
-{
- const char *mfilename;
- std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
-public:
- ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename) : COLLADASW::LibraryImages(sw), mfilename(filename)
- {}
-
- void exportImages(Scene *sce)
- {
- openLibrary();
-
- forEachMaterialInScene(sce, *this);
-
- closeLibrary();
- }
-
- void operator()(Material *ma, Object *ob)
- {
- int a;
- for (a = 0; a < MAX_MTEX; a++) {
- MTex *mtex = ma->mtex[a];
- if (mtex && mtex->tex && mtex->tex->ima) {
-
- Image *image = mtex->tex->ima;
- std::string name(id_name(image));
- name = translate_id(name);
- char rel[FILE_MAX];
- char abs[FILE_MAX];
- char src[FILE_MAX];
- char dir[FILE_MAX];
-
- BLI_split_dirfile(mfilename, dir, NULL);
-
- BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.sce, image->name, dir);
-
- if (abs[0] != '\0') {
-
- // make absolute source path
- BLI_strncpy(src, image->name, sizeof(src));
- BLI_path_abs(src, G.sce);
-
- // make dest directory if it doesn't exist
- BLI_make_existing_file(abs);
-
- if (BLI_copy_fileops(src, abs) != 0) {
- fprintf(stderr, "Cannot copy image to file's directory. \n");
- }
- }
-
- if (find(mImages.begin(), mImages.end(), name) == mImages.end()) {
- COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(rel)), name);
- img.add(mSW);
-
- mImages.push_back(name);
- }
- }
- }
- }
-};
-
-class EffectsExporter: COLLADASW::LibraryEffects
-{
-public:
- EffectsExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryEffects(sw){}
- void exportEffects(Scene *sce)
- {
- openLibrary();
-
- forEachMaterialInScene(sce, *this);
-
- closeLibrary();
- }
-
- void operator()(Material *ma, Object *ob)
- {
- // create a list of indices to textures of type TEX_IMAGE
- std::vector<int> tex_indices;
- createTextureIndices(ma, tex_indices);
-
- openEffect(translate_id(id_name(ma)) + "-effect");
-
- COLLADASW::EffectProfile ep(mSW);
- ep.setProfileType(COLLADASW::EffectProfile::COMMON);
- ep.openProfile();
- // set shader type - one of three blinn, phong or lambert
- if (ma->spec_shader == MA_SPEC_BLINN) {
- ep.setShaderType(COLLADASW::EffectProfile::BLINN);
- // shininess
- ep.setShininess(ma->har);
- }
- else if (ma->spec_shader == MA_SPEC_PHONG) {
- ep.setShaderType(COLLADASW::EffectProfile::PHONG);
- // shininess
- ep.setShininess(ma->har);
- }
- else {
- // XXX write warning "Current shader type is not supported"
- ep.setShaderType(COLLADASW::EffectProfile::LAMBERT);
- }
- // index of refraction
- if (ma->mode & MA_RAYTRANSP) {
- ep.setIndexOfRefraction(ma->ang);
- }
- else {
- ep.setIndexOfRefraction(1.0f);
- }
-
- COLLADASW::ColorOrTexture cot;
-
- // transparency
- if (ma->mode & MA_TRANSP) {
- // Tod: because we are in A_ONE mode transparency is calculated like this:
- ep.setTransparency(ma->alpha);
- // cot = getcol(1.0f, 1.0f, 1.0f, 1.0f);
- // ep.setTransparent(cot);
- }
-
- // emission
- cot=getcol(ma->emit, ma->emit, ma->emit, 1.0f);
- ep.setEmission(cot);
-
- // diffuse multiplied by diffuse intensity
- cot = getcol(ma->r * ma->ref, ma->g * ma->ref, ma->b * ma->ref, 1.0f);
- ep.setDiffuse(cot);
-
- // ambient
- cot = getcol(ma->ambr, ma->ambg, ma->ambb, 1.0f);
- ep.setAmbient(cot);
-
- // reflective, reflectivity
- if (ma->mode & MA_RAYMIRROR) {
- cot = getcol(ma->mirr, ma->mirg, ma->mirb, 1.0f);
- ep.setReflective(cot);
- ep.setReflectivity(ma->ray_mirror);
- }
- // else {
- // cot = getcol(ma->specr, ma->specg, ma->specb, 1.0f);
- // ep.setReflective(cot);
- // ep.setReflectivity(ma->spec);
- // }
-
- // specular
- if (ep.getShaderType() != COLLADASW::EffectProfile::LAMBERT) {
- cot = getcol(ma->specr * ma->spec, ma->specg * ma->spec, ma->specb * ma->spec, 1.0f);
- ep.setSpecular(cot);
- }
-
- // XXX make this more readable if possible
-
- // create <sampler> and <surface> for each image
- COLLADASW::Sampler samplers[MAX_MTEX];
- //COLLADASW::Surface surfaces[MAX_MTEX];
- //void *samp_surf[MAX_MTEX][2];
- void *samp_surf[MAX_MTEX][1];
-
- // image to index to samp_surf map
- // samp_surf[index] stores 2 pointers, sampler and surface
- std::map<std::string, int> im_samp_map;
-
- unsigned int a, b;
- for (a = 0, b = 0; a < tex_indices.size(); a++) {
- MTex *t = ma->mtex[tex_indices[a]];
- Image *ima = t->tex->ima;
-
- // Image not set for texture
- if(!ima) continue;
-
- std::string key(id_name(ima));
- key = translate_id(key);
-
- // create only one <sampler>/<surface> pair for each unique image
- if (im_samp_map.find(key) == im_samp_map.end()) {
- // //<newparam> <surface> <init_from>
- // COLLADASW::Surface surface(COLLADASW::Surface::SURFACE_TYPE_2D,
- // key + COLLADASW::Surface::SURFACE_SID_SUFFIX);
- // COLLADASW::SurfaceInitOption sio(COLLADASW::SurfaceInitOption::INIT_FROM);
- // sio.setImageReference(key);
- // surface.setInitOption(sio);
-
- // COLLADASW::NewParamSurface surface(mSW);
- // surface->setParamType(COLLADASW::CSW_SURFACE_TYPE_2D);
-
- //<newparam> <sampler> <source>
- COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
- key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
- key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
- sampler.setImageId(key);
- // copy values to arrays since they will live longer
- samplers[a] = sampler;
- //surfaces[a] = surface;
-
- // store pointers so they can be used later when we create <texture>s
- samp_surf[b][0] = &samplers[a];
- //samp_surf[b][1] = &surfaces[a];
-
- im_samp_map[key] = b;
- b++;
- }
- }
-
- // used as fallback when MTex->uvname is "" (this is pretty common)
- // it is indeed the correct value to use in that case
- std::string active_uv(getActiveUVLayerName(ob));
-
- // write textures
- // XXX very slow
- for (a = 0; a < tex_indices.size(); a++) {
- MTex *t = ma->mtex[tex_indices[a]];
- Image *ima = t->tex->ima;
-
- // Image not set for texture
- if(!ima) continue;
-
- // we assume map input is always TEXCO_UV
-
- std::string key(id_name(ima));
- key = translate_id(key);
- int i = im_samp_map[key];
- COLLADASW::Sampler *sampler = (COLLADASW::Sampler*)samp_surf[i][0];
- //COLLADASW::Surface *surface = (COLLADASW::Surface*)samp_surf[i][1];
-
- std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
-
- // color
- if (t->mapto & MAP_COL) {
- ep.setDiffuse(createTexture(ima, uvname, sampler));
- }
- // ambient
- if (t->mapto & MAP_AMB) {
- ep.setAmbient(createTexture(ima, uvname, sampler));
- }
- // specular
- if (t->mapto & MAP_SPEC) {
- ep.setSpecular(createTexture(ima, uvname, sampler));
- }
- // emission
- if (t->mapto & MAP_EMIT) {
- ep.setEmission(createTexture(ima, uvname, sampler));
- }
- // reflective
- if (t->mapto & MAP_REF) {
- ep.setReflective(createTexture(ima, uvname, sampler));
- }
- // alpha
- if (t->mapto & MAP_ALPHA) {
- ep.setTransparent(createTexture(ima, uvname, sampler));
- }
- // extension:
- // Normal map --> Must be stored with <extra> tag as different technique,
- // since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
- if (t->mapto & MAP_NORM) {
- COLLADASW::Texture texture(key);
- texture.setTexcoord(uvname);
- texture.setSampler(*sampler);
- // technique FCOLLADA, with the <bump> tag, is most likely the best understood,
- // most widespread de-facto standard.
- texture.setProfileName("FCOLLADA");
- texture.setChildElementName("bump");
- ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
- }
- }
- // performs the actual writing
- ep.addProfileElements();
- bool twoSided = false;
- if (ob->type == OB_MESH && ob->data) {
- Mesh *me = (Mesh*)ob->data;
- if (me->flag & ME_TWOSIDED)
- twoSided = true;
- }
- if (twoSided)
- ep.addExtraTechniqueParameter("GOOGLEEARTH", "show_double_sided", 1);
- ep.addExtraTechniques(mSW);
-
- ep.closeProfile();
- if (twoSided)
- mSW->appendTextBlock("<extra><technique profile=\"MAX3D\"><double_sided>1</double_sided></technique></extra>");
- closeEffect();
- }
-
- COLLADASW::ColorOrTexture createTexture(Image *ima,
- std::string& uv_layer_name,
- COLLADASW::Sampler *sampler
- /*COLLADASW::Surface *surface*/)
- {
-
- COLLADASW::Texture texture(translate_id(id_name(ima)));
- texture.setTexcoord(uv_layer_name);
- //texture.setSurface(*surface);
- texture.setSampler(*sampler);
-
- COLLADASW::ColorOrTexture cot(texture);
- return cot;
- }
-
- COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a)
- {
- COLLADASW::Color color(r,g,b,a);
- COLLADASW::ColorOrTexture cot(color);
- return cot;
- }
-
- //returns the array of mtex indices which have image
- //need this for exporting textures
- void createTextureIndices(Material *ma, std::vector<int> &indices)
- {
- indices.clear();
-
- for (int a = 0; a < MAX_MTEX; a++) {
- if (ma->mtex[a] &&
- ma->mtex[a]->tex &&
- ma->mtex[a]->tex->type == TEX_IMAGE &&
- ma->mtex[a]->texco == TEXCO_UV){
- indices.push_back(a);
- }
- }
- }
-};
-
-class MaterialsExporter: COLLADASW::LibraryMaterials
-{
-public:
- MaterialsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryMaterials(sw){}
- void exportMaterials(Scene *sce)
- {
- openLibrary();
-
- forEachMaterialInScene(sce, *this);
-
- closeLibrary();
- }
-
- void operator()(Material *ma, Object *ob)
- {
- std::string name(id_name(ma));
-
- openMaterial(translate_id(name), name);
-
- std::string efid = translate_id(name) + "-effect";
- addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid));
-
- closeMaterial();
- }
-};
-
-class CamerasExporter: COLLADASW::LibraryCameras
-{
-public:
- CamerasExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryCameras(sw){}
- void exportCameras(Scene *sce)
- {
- openLibrary();
-
- forEachCameraObjectInScene(sce, *this);
-
- closeLibrary();
- }
- void operator()(Object *ob, Scene *sce)
- {
- // TODO: shiftx, shifty, YF_dofdist
- Camera *cam = (Camera*)ob->data;
- std::string cam_id(get_camera_id(ob));
- std::string cam_name(id_name(cam));
-
- if (cam->type == CAM_PERSP) {
- COLLADASW::PerspectiveOptic persp(mSW);
- persp.setXFov(lens_to_angle(cam->lens)*(180.0f/M_PI));
- persp.setAspectRatio(1.0);
- persp.setZFar(cam->clipend);
- persp.setZNear(cam->clipsta);
- COLLADASW::Camera ccam(mSW, &persp, cam_id, cam_name);
- addCamera(ccam);
- }
- else {
- COLLADASW::OrthographicOptic ortho(mSW);
- ortho.setXMag(cam->ortho_scale);
- ortho.setAspectRatio(1.0);
- ortho.setZFar(cam->clipend);
- ortho.setZNear(cam->clipsta);
- COLLADASW::Camera ccam(mSW, &ortho, cam_id, cam_name);
- addCamera(ccam);
- }
- }
-};
-
-class LightsExporter: COLLADASW::LibraryLights
-{
-public:
- LightsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryLights(sw){}
- void exportLights(Scene *sce)
- {
- openLibrary();
-
- forEachLampObjectInScene(sce, *this);
-
- closeLibrary();
- }
- void operator()(Object *ob)
- {
- Lamp *la = (Lamp*)ob->data;
- std::string la_id(get_light_id(ob));
- std::string la_name(id_name(la));
- COLLADASW::Color col(la->r, la->g, la->b);
- float e = la->energy;
-
- // sun
- if (la->type == LA_SUN) {
- COLLADASW::DirectionalLight cla(mSW, la_id, la_name, e);
- cla.setColor(col);
- addLight(cla);
- }
- // hemi
- else if (la->type == LA_HEMI) {
- COLLADASW::AmbientLight cla(mSW, la_id, la_name, e);
- cla.setColor(col);
- addLight(cla);
- }
- // spot
- else if (la->type == LA_SPOT) {
- COLLADASW::SpotLight cla(mSW, la_id, la_name, e);
- cla.setColor(col);
- cla.setFallOffAngle(la->spotsize);
- cla.setFallOffExponent(la->spotblend);
- cla.setLinearAttenuation(la->att1);
- cla.setQuadraticAttenuation(la->att2);
- addLight(cla);
- }
- // lamp
- else if (la->type == LA_LOCAL) {
- COLLADASW::PointLight cla(mSW, la_id, la_name, e);
- cla.setColor(col);
- cla.setLinearAttenuation(la->att1);
- cla.setQuadraticAttenuation(la->att2);
- addLight(cla);
- }
- // area lamp is not supported
- // it will be exported as a local lamp
- else {
- COLLADASW::PointLight cla(mSW, la_id, la_name, e);
- cla.setColor(col);
- cla.setLinearAttenuation(la->att1);
- cla.setQuadraticAttenuation(la->att2);
- addLight(cla);
- }
- }
-};
-
// TODO: it would be better to instantiate animations rather than create a new one per object
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
@@ -2582,8 +871,8 @@ protected:
find_frames(ob, fra, prefix, "rotation_euler");
else if (rotmode == ROT_MODE_QUAT)
find_frames(ob, fra, prefix, "rotation_quaternion");
- else if (rotmode == ROT_MODE_AXISANGLE)
- ;
+ /*else if (rotmode == ROT_MODE_AXISANGLE)
+ ;*/
}
// enable fcurves driving a specific bone, disable all the rest
@@ -2612,8 +901,8 @@ protected:
void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename)
{
- global_id_map.clear();
-
+ clear_global_id_map();
+
COLLADABU::NativeString native_filename =
COLLADABU::NativeString(std::string(filename));
COLLADASW::StreamWriter sw(native_filename);
diff --git a/source/blender/collada/DocumentExporter.h b/source/blender/collada/DocumentExporter.h
index bb6d400fdf1..4aac393b1ab 100644
--- a/source/blender/collada/DocumentExporter.h
+++ b/source/blender/collada/DocumentExporter.h
@@ -21,6 +21,10 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+#ifndef __DOCUMENTEXPORTER_H__
+#define __DOCUMENTEXPORTER_H__
+
struct Scene;
class DocumentExporter
@@ -29,3 +33,5 @@ class DocumentExporter
void exportCurrentScene(Scene *sce, const char* filename);
void exportScenes(const char* filename);
};
+
+#endif
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 0b50326ad6c..a406845c8a2 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -25,3210 +25,76 @@
// * name imported objects
// * import object rotation as euler
+#include <string>
+#include <map>
+#include <algorithm> // sort()
+
+#include <math.h>
+#include <float.h>
+
#include "COLLADAFWRoot.h"
#include "COLLADAFWIWriter.h"
#include "COLLADAFWStableHeaders.h"
-#include "COLLADAFWAnimationCurve.h"
-#include "COLLADAFWAnimationList.h"
#include "COLLADAFWCamera.h"
#include "COLLADAFWColorOrTexture.h"
#include "COLLADAFWEffect.h"
-#include "COLLADAFWFloatOrDoubleArray.h"
-#include "COLLADAFWGeometry.h"
#include "COLLADAFWImage.h"
#include "COLLADAFWIndexList.h"
#include "COLLADAFWInstanceGeometry.h"
#include "COLLADAFWLight.h"
#include "COLLADAFWMaterial.h"
-#include "COLLADAFWMesh.h"
#include "COLLADAFWMeshPrimitiveWithFaceVertexCount.h"
-#include "COLLADAFWNode.h"
#include "COLLADAFWPolygons.h"
#include "COLLADAFWSampler.h"
-#include "COLLADAFWSkinController.h"
-#include "COLLADAFWSkinControllerData.h"
-#include "COLLADAFWTransformation.h"
-#include "COLLADAFWTranslate.h"
-#include "COLLADAFWRotate.h"
-#include "COLLADAFWScale.h"
-#include "COLLADAFWMatrix.h"
#include "COLLADAFWTypes.h"
#include "COLLADAFWVisualScene.h"
-#include "COLLADAFWFileInfo.h"
#include "COLLADAFWArrayPrimitiveType.h"
#include "COLLADAFWLibraryNodes.h"
#include "COLLADASaxFWLLoader.h"
-// TODO move "extern C" into header files
-extern "C"
-{
-#include "ED_keyframing.h"
-#include "ED_armature.h"
-#include "ED_mesh.h" // ED_vgroup_vert_add, ...
-#include "ED_anim_api.h"
-#include "ED_object.h"
-
-#include "WM_types.h"
-#include "WM_api.h"
-
#include "BKE_main.h"
-#include "BKE_customdata.h"
#include "BKE_library.h"
#include "BKE_texture.h"
#include "BKE_fcurve.h"
#include "BKE_depsgraph.h"
#include "BLI_path_util.h"
-#include "BKE_displist.h"
-#include "BLI_math.h"
#include "BKE_scene.h"
-}
-#include "BKE_armature.h"
-#include "BKE_mesh.h"
#include "BKE_global.h"
-#include "BKE_context.h"
#include "BKE_object.h"
-#include "BKE_image.h"
#include "BKE_material.h"
#include "BKE_utildefines.h"
-#include "BKE_action.h"
+#include "BKE_image.h"
-#include "BLI_math.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
-#include "DNA_lamp_types.h"
-#include "DNA_armature_types.h"
-#include "DNA_anim_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_texture_types.h"
#include "DNA_camera_types.h"
-#include "DNA_object_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_material_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_modifier_types.h"
+#include "DNA_lamp_types.h"
+
+#include "RNA_access.h"
#include "MEM_guardedalloc.h"
#include "DocumentImporter.h"
#include "collada_internal.h"
-#include <string>
-#include <map>
-#include <algorithm> // sort()
-
-#include <math.h>
-#include <float.h>
-
-// #define COLLADA_DEBUG
-
-// creates empties for each imported bone on layer 2, for debugging
-// #define ARMATURE_TEST
-
-char *CustomData_get_layer_name(const struct CustomData *data, int type, int n);
-
-static const char *primTypeToStr(COLLADAFW::MeshPrimitive::PrimitiveType type)
-{
- using namespace COLLADAFW;
-
- switch (type) {
- case MeshPrimitive::LINES:
- return "LINES";
- case MeshPrimitive::LINE_STRIPS:
- return "LINESTRIPS";
- case MeshPrimitive::POLYGONS:
- return "POLYGONS";
- case MeshPrimitive::POLYLIST:
- return "POLYLIST";
- case MeshPrimitive::TRIANGLES:
- return "TRIANGLES";
- case MeshPrimitive::TRIANGLE_FANS:
- return "TRIANGLE_FANS";
- case MeshPrimitive::TRIANGLE_STRIPS:
- return "TRIANGLE_FANS";
- case MeshPrimitive::POINTS:
- return "POINTS";
- case MeshPrimitive::UNDEFINED_PRIMITIVE_TYPE:
- return "UNDEFINED_PRIMITIVE_TYPE";
- }
- return "UNKNOWN";
-}
-
-static const char *geomTypeToStr(COLLADAFW::Geometry::GeometryType type)
-{
- switch (type) {
- case COLLADAFW::Geometry::GEO_TYPE_MESH:
- return "MESH";
- case COLLADAFW::Geometry::GEO_TYPE_SPLINE:
- return "SPLINE";
- case COLLADAFW::Geometry::GEO_TYPE_CONVEX_MESH:
- return "CONVEX_MESH";
- case COLLADAFW::Geometry::GEO_TYPE_UNKNOWN:
- default:
- return "UNKNOWN";
- }
-}
-
-// works for COLLADAFW::Node, COLLADAFW::Geometry
-template<class T>
-static const char *get_dae_name(T *node)
-{
- const std::string& name = node->getName();
- return name.size() ? name.c_str() : node->getOriginalId().c_str();
-}
-
-// use this for retrieving bone names, since these must be unique
-template<class T>
-static const char *get_joint_name(T *node)
-{
- const std::string& id = node->getOriginalId();
- return id.size() ? id.c_str() : node->getName().c_str();
-}
-
-static float get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index)
-{
- if (index >= array.getValuesCount())
- return 0.0f;
-
- if (array.getType() == COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT)
- return array.getFloatValues()->getData()[index];
- else
- return array.getDoubleValues()->getData()[index];
-}
-
-// copied from /editors/object/object_relations.c
-static int test_parent_loop(Object *par, Object *ob)
-{
- /* test if 'ob' is a parent somewhere in par's parents */
-
- if(par == NULL) return 0;
- if(ob == par) return 1;
-
- return test_parent_loop(par->parent, ob);
-}
-
-// a shortened version of parent_set_exec()
-// if is_parent_space is true then ob->obmat will be multiplied by par->obmat before parenting
-static int set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space=true)
-{
- if (!par || test_parent_loop(par, ob))
- return false;
-
- Object workob;
- Main *bmain = CTX_data_main(C);
- Scene *sce = CTX_data_scene(C);
-
- ob->parent = par;
- ob->partype = PAROBJECT;
-
- ob->parsubstr[0] = 0;
-
- if (is_parent_space) {
- // calc par->obmat
- where_is_object(sce, par);
-
- // move child obmat into world space
- float mat[4][4];
- mul_m4_m4m4(mat, ob->obmat, par->obmat);
- copy_m4_m4(ob->obmat, mat);
- }
-
- // apply child obmat (i.e. decompose it into rot/loc/size)
- object_apply_mat4(ob, ob->obmat);
-
- // compute parentinv
- what_does_parent(sce, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
-
- ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA;
- par->recalc |= OB_RECALC_OB;
-
- DAG_scene_sort(bmain, sce);
- DAG_ids_flush_update(bmain, 0);
- WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
-
- return true;
-}
-
-typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex*> > TexIndexTextureArrayMap;
-
-class TransformReader : public TransformBase
-{
-protected:
-
- UnitConverter *unit_converter;
-
- struct Animation {
- Object *ob;
- COLLADAFW::Node *node;
- COLLADAFW::Transformation *tm; // which transform is animated by an AnimationList->id
- };
-
-public:
-
- TransformReader(UnitConverter* conv) : unit_converter(conv) {}
-
- void get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map,
- Object *ob)
- {
- float cur[4][4];
- float copy[4][4];
-
- unit_m4(mat);
-
- for (unsigned int i = 0; i < node->getTransformations().getCount(); i++) {
-
- COLLADAFW::Transformation *tm = node->getTransformations()[i];
- COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
-
- switch(type) {
- case COLLADAFW::Transformation::TRANSLATE:
- dae_translate_to_mat4(tm, cur);
- break;
- case COLLADAFW::Transformation::ROTATE:
- dae_rotate_to_mat4(tm, cur);
- break;
- case COLLADAFW::Transformation::SCALE:
- dae_scale_to_mat4(tm, cur);
- break;
- case COLLADAFW::Transformation::MATRIX:
- dae_matrix_to_mat4(tm, cur);
- break;
- case COLLADAFW::Transformation::LOOKAT:
- case COLLADAFW::Transformation::SKEW:
- fprintf(stderr, "LOOKAT and SKEW transformations are not supported yet.\n");
- break;
- }
-
- copy_m4_m4(copy, mat);
- mul_m4_m4m4(mat, cur, copy);
-
- if (animation_map) {
- // AnimationList that drives this Transformation
- const COLLADAFW::UniqueId& anim_list_id = tm->getAnimationList();
-
- // store this so later we can link animation data with ob
- Animation anim = {ob, node, tm};
- (*animation_map)[anim_list_id] = anim;
- }
- }
- }
-
- void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
- {
- COLLADAFW::Rotate *ro = (COLLADAFW::Rotate*)tm;
- COLLADABU::Math::Vector3& axis = ro->getRotationAxis();
- float angle = (float)(ro->getRotationAngle() * M_PI / 180.0f);
- float ax[] = {axis[0], axis[1], axis[2]};
- // float quat[4];
- // axis_angle_to_quat(quat, axis, angle);
- // quat_to_mat4(m, quat);
- axis_angle_to_mat4(m, ax, angle);
- }
-
- void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
- {
- COLLADAFW::Translate *tra = (COLLADAFW::Translate*)tm;
- COLLADABU::Math::Vector3& t = tra->getTranslation();
-
- unit_m4(m);
-
- m[3][0] = (float)t[0];
- m[3][1] = (float)t[1];
- m[3][2] = (float)t[2];
- }
-
- void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
- {
- COLLADABU::Math::Vector3& s = ((COLLADAFW::Scale*)tm)->getScale();
- float size[3] = {(float)s[0], (float)s[1], (float)s[2]};
- size_to_mat4(m, size);
- }
-
- void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
- {
- unit_converter->dae_matrix_to_mat4(m, ((COLLADAFW::Matrix*)tm)->getMatrix());
- }
-
- void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3])
- {
- dae_vector3_to_v3(((COLLADAFW::Translate*)tm)->getTranslation(), v);
- }
-
- void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3])
- {
- dae_vector3_to_v3(((COLLADAFW::Scale*)tm)->getScale(), v);
- }
-
- void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3])
- {
- v[0] = v3.x;
- v[1] = v3.y;
- v[2] = v3.z;
- }
-};
-
-// only for ArmatureImporter to "see" MeshImporter::get_object_by_geom_uid
-class MeshImporterBase
-{
-public:
- virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid) = 0;
-};
-
-// ditto as above
-class AnimationImporterBase
-{
-public:
- // virtual void change_eul_to_quat(Object *ob, bAction *act) = 0;
-};
-
-class ArmatureImporter : private TransformReader
-{
-private:
- Scene *scene;
- UnitConverter *unit_converter;
-
- // std::map<int, JointData> joint_index_to_joint_info_map;
- // std::map<COLLADAFW::UniqueId, int> joint_id_to_joint_index_map;
-
- struct LeafBone {
- // COLLADAFW::Node *node;
- EditBone *bone;
- char name[32];
- float mat[4][4]; // bone matrix, derived from inv_bind_mat
- };
- std::vector<LeafBone> leaf_bones;
- // int bone_direction_row; // XXX not used
- float leaf_bone_length;
- int totbone;
- // XXX not used
- // float min_angle; // minimum angle between bone head-tail and a row of bone matrix
-
-#if 0
- struct ArmatureJoints {
- Object *ob_arm;
- std::vector<COLLADAFW::Node*> root_joints;
- };
- std::vector<ArmatureJoints> armature_joints;
-#endif
-
- Object *empty; // empty for leaf bones
-
- std::map<COLLADAFW::UniqueId, COLLADAFW::UniqueId> geom_uid_by_controller_uid;
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> joint_by_uid; // contains all joints
- std::vector<COLLADAFW::Node*> root_joints;
- std::map<COLLADAFW::UniqueId, Object*> joint_parent_map;
-
- MeshImporterBase *mesh_importer;
- AnimationImporterBase *anim_importer;
-
- // This is used to store data passed in write_controller_data.
- // Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
- // so that arrays don't get freed until we free them explicitly.
- class SkinInfo
- {
- private:
- // to build armature bones from inverse bind matrices
- struct JointData {
- float inv_bind_mat[4][4]; // joint inverse bind matrix
- COLLADAFW::UniqueId joint_uid; // joint node UID
- // Object *ob_arm; // armature object
- };
-
- float bind_shape_matrix[4][4];
-
- // data from COLLADAFW::SkinControllerData, each array should be freed
- COLLADAFW::UIntValuesArray joints_per_vertex;
- COLLADAFW::UIntValuesArray weight_indices;
- COLLADAFW::IntValuesArray joint_indices;
- // COLLADAFW::FloatOrDoubleArray weights;
- std::vector<float> weights;
-
- std::vector<JointData> joint_data; // index to this vector is joint index
-
- UnitConverter *unit_converter;
-
- Object *ob_arm;
- COLLADAFW::UniqueId controller_uid;
- Object *parent;
-
- public:
-
- SkinInfo() {}
-
- SkinInfo(const SkinInfo& skin) : weights(skin.weights),
- joint_data(skin.joint_data),
- unit_converter(skin.unit_converter),
- ob_arm(skin.ob_arm),
- controller_uid(skin.controller_uid),
- parent(skin.parent)
- {
- copy_m4_m4(bind_shape_matrix, (float (*)[4])skin.bind_shape_matrix);
-
- transfer_uint_array_data_const(skin.joints_per_vertex, joints_per_vertex);
- transfer_uint_array_data_const(skin.weight_indices, weight_indices);
- transfer_int_array_data_const(skin.joint_indices, joint_indices);
- }
-
- SkinInfo(UnitConverter *conv) : unit_converter(conv), ob_arm(NULL), parent(NULL) {}
-
- // nobody owns the data after this, so it should be freed manually with releaseMemory
- template <class T>
- void transfer_array_data(T& src, T& dest)
- {
- dest.setData(src.getData(), src.getCount());
- src.yieldOwnerShip();
- dest.yieldOwnerShip();
- }
-
- // when src is const we cannot src.yieldOwnerShip, this is used by copy constructor
- void transfer_int_array_data_const(const COLLADAFW::IntValuesArray& src, COLLADAFW::IntValuesArray& dest)
- {
- dest.setData((int*)src.getData(), src.getCount());
- dest.yieldOwnerShip();
- }
-
- void transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray& src, COLLADAFW::UIntValuesArray& dest)
- {
- dest.setData((unsigned int*)src.getData(), src.getCount());
- dest.yieldOwnerShip();
- }
-
- void borrow_skin_controller_data(const COLLADAFW::SkinControllerData* skin)
- {
- transfer_array_data((COLLADAFW::UIntValuesArray&)skin->getJointsPerVertex(), joints_per_vertex);
- transfer_array_data((COLLADAFW::UIntValuesArray&)skin->getWeightIndices(), weight_indices);
- transfer_array_data((COLLADAFW::IntValuesArray&)skin->getJointIndices(), joint_indices);
- // transfer_array_data(skin->getWeights(), weights);
-
- // cannot transfer data for FloatOrDoubleArray, copy values manually
- const COLLADAFW::FloatOrDoubleArray& weight = skin->getWeights();
- for (unsigned int i = 0; i < weight.getValuesCount(); i++)
- weights.push_back(get_float_value(weight, i));
-
- unit_converter->dae_matrix_to_mat4(bind_shape_matrix, skin->getBindShapeMatrix());
- }
-
- void free()
- {
- joints_per_vertex.releaseMemory();
- weight_indices.releaseMemory();
- joint_indices.releaseMemory();
- // weights.releaseMemory();
- }
-
- // using inverse bind matrices to construct armature
- // it is safe to invert them to get the original matrices
- // because if they are inverse matrices, they can be inverted
- void add_joint(const COLLADABU::Math::Matrix4& matrix)
- {
- JointData jd;
- unit_converter->dae_matrix_to_mat4(jd.inv_bind_mat, matrix);
- joint_data.push_back(jd);
- }
-
- void set_controller(const COLLADAFW::SkinController* co)
- {
- controller_uid = co->getUniqueId();
-
- // fill in joint UIDs
- const COLLADAFW::UniqueIdArray& joint_uids = co->getJoints();
- for (unsigned int i = 0; i < joint_uids.getCount(); i++) {
- joint_data[i].joint_uid = joint_uids[i];
-
- // // store armature pointer
- // JointData& jd = joint_index_to_joint_info_map[i];
- // jd.ob_arm = ob_arm;
-
- // now we'll be able to get inv bind matrix from joint id
- // joint_id_to_joint_index_map[joint_ids[i]] = i;
- }
- }
-
- // called from write_controller
- Object *create_armature(Scene *scene)
- {
- ob_arm = add_object(scene, OB_ARMATURE);
- return ob_arm;
- }
-
- Object* set_armature(Object *ob_arm)
- {
- if (this->ob_arm)
- return this->ob_arm;
-
- this->ob_arm = ob_arm;
- return ob_arm;
- }
-
- bool get_joint_inv_bind_matrix(float inv_bind_mat[][4], COLLADAFW::Node *node)
- {
- const COLLADAFW::UniqueId& uid = node->getUniqueId();
- std::vector<JointData>::iterator it;
- for (it = joint_data.begin(); it != joint_data.end(); it++) {
- if ((*it).joint_uid == uid) {
- copy_m4_m4(inv_bind_mat, (*it).inv_bind_mat);
- return true;
- }
- }
-
- return false;
- }
-
- Object *get_armature()
- {
- return ob_arm;
- }
-
- const COLLADAFW::UniqueId& get_controller_uid()
- {
- return controller_uid;
- }
-
- // check if this skin controller references a joint or any descendant of it
- //
- // some nodes may not be referenced by SkinController,
- // in this case to determine if the node belongs to this armature,
- // we need to search down the tree
- bool uses_joint_or_descendant(COLLADAFW::Node *node)
- {
- const COLLADAFW::UniqueId& uid = node->getUniqueId();
- std::vector<JointData>::iterator it;
- for (it = joint_data.begin(); it != joint_data.end(); it++) {
- if ((*it).joint_uid == uid)
- return true;
- }
-
- COLLADAFW::NodePointerArray& children = node->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- if (uses_joint_or_descendant(children[i]))
- return true;
- }
-
- return false;
- }
-
- void link_armature(bContext *C, Object *ob, std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
- TransformReader *tm)
- {
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
-
- ModifierData *md = ED_object_modifier_add(NULL, bmain, scene, ob, NULL, eModifierType_Armature);
- ((ArmatureModifierData *)md)->object = ob_arm;
-
- copy_m4_m4(ob->obmat, bind_shape_matrix);
- object_apply_mat4(ob, ob->obmat);
-#if 1
- ::set_parent(ob, ob_arm, C);
-#else
- Object workob;
- ob->parent = ob_arm;
- ob->partype = PAROBJECT;
-
- what_does_parent(scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
-
- ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
-
- DAG_scene_sort(bmain, scene);
- DAG_ids_flush_update(bmain, 0);
- WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
-#endif
-
- ((bArmature*)ob_arm->data)->deformflag = ARM_DEF_VGROUP;
-
- // create all vertex groups
- std::vector<JointData>::iterator it;
- int joint_index;
- for (it = joint_data.begin(), joint_index = 0; it != joint_data.end(); it++, joint_index++) {
- const char *name = "Group";
-
- // name group by joint node name
- if (joint_by_uid.find((*it).joint_uid) != joint_by_uid.end()) {
- name = get_joint_name(joint_by_uid[(*it).joint_uid]);
- }
-
- ED_vgroup_add_name(ob, (char*)name);
- }
-
- // <vcount> - number of joints per vertex - joints_per_vertex
- // <v> - [[bone index, weight index] * joints per vertex] * vertices - weight indices
- // ^ bone index can be -1 meaning weight toward bind shape, how to express this in Blender?
-
- // for each vertex in weight indices
- // for each bone index in vertex
- // add vertex to group at group index
- // treat group index -1 specially
-
- // get def group by index with BLI_findlink
-
- for (unsigned int vertex = 0, weight = 0; vertex < joints_per_vertex.getCount(); vertex++) {
-
- unsigned int limit = weight + joints_per_vertex[vertex];
- for ( ; weight < limit; weight++) {
- int joint = joint_indices[weight], joint_weight = weight_indices[weight];
-
- // -1 means "weight towards the bind shape", we just don't assign it to any group
- if (joint != -1) {
- bDeformGroup *def = (bDeformGroup*)BLI_findlink(&ob->defbase, joint);
-
- ED_vgroup_vert_add(ob, def, vertex, weights[joint_weight], WEIGHT_REPLACE);
- }
- }
- }
- }
-
- bPoseChannel *get_pose_channel_from_node(COLLADAFW::Node *node)
- {
- return get_pose_channel(ob_arm->pose, get_joint_name(node));
- }
-
- void set_parent(Object *_parent)
- {
- parent = _parent;
- }
-
- Object* get_parent()
- {
- return parent;
- }
-
- void find_root_joints(const std::vector<COLLADAFW::Node*> &root_joints,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
- std::vector<COLLADAFW::Node*>& result)
- {
- std::vector<COLLADAFW::Node*>::const_iterator it;
- for (it = root_joints.begin(); it != root_joints.end(); it++) {
- COLLADAFW::Node *root = *it;
- std::vector<JointData>::iterator ji;
- for (ji = joint_data.begin(); ji != joint_data.end(); ji++) {
- COLLADAFW::Node *joint = joint_by_uid[(*ji).joint_uid];
- if (find_node_in_tree(joint, root)) {
- if (std::find(result.begin(), result.end(), root) == result.end())
- result.push_back(root);
- }
- }
- }
- }
-
- bool find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root)
- {
- if (node == tree_root)
- return true;
-
- COLLADAFW::NodePointerArray& children = tree_root->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- if (find_node_in_tree(node, children[i]))
- return true;
- }
-
- return false;
- }
-
- };
-
- std::map<COLLADAFW::UniqueId, SkinInfo> skin_by_data_uid; // data UID = skin controller data UID
-#if 0
- JointData *get_joint_data(COLLADAFW::Node *node)
- {
- const COLLADAFW::UniqueId& joint_id = node->getUniqueId();
-
- if (joint_id_to_joint_index_map.find(joint_id) == joint_id_to_joint_index_map.end()) {
- fprintf(stderr, "Cannot find a joint index by joint id for %s.\n",
- node->getOriginalId().c_str());
- return NULL;
- }
-
- int joint_index = joint_id_to_joint_index_map[joint_id];
-
- return &joint_index_to_joint_info_map[joint_index];
- }
-#endif
-
- void create_bone(SkinInfo& skin, COLLADAFW::Node *node, EditBone *parent, int totchild,
- float parent_mat[][4], bArmature *arm)
- {
- float joint_inv_bind_mat[4][4];
-
- // JointData* jd = get_joint_data(node);
-
- float mat[4][4];
-
- if (skin.get_joint_inv_bind_matrix(joint_inv_bind_mat, node)) {
- // get original world-space matrix
- invert_m4_m4(mat, joint_inv_bind_mat);
- }
- // create a bone even if there's no joint data for it (i.e. it has no influence)
- else {
- float obmat[4][4];
-
- // object-space
- get_node_mat(obmat, node, NULL, NULL);
-
- // get world-space
- if (parent)
- mul_m4_m4m4(mat, obmat, parent_mat);
- else
- copy_m4_m4(mat, obmat);
- }
-
- // TODO rename from Node "name" attrs later
- EditBone *bone = ED_armature_edit_bone_add(arm, (char*)get_joint_name(node));
- totbone++;
-
- if (parent) bone->parent = parent;
-
- // set head
- copy_v3_v3(bone->head, mat[3]);
-
- // set tail, don't set it to head because 0-length bones are not allowed
- float vec[3] = {0.0f, 0.5f, 0.0f};
- add_v3_v3v3(bone->tail, bone->head, vec);
-
- // set parent tail
- if (parent && totchild == 1) {
- copy_v3_v3(parent->tail, bone->head);
-
- // not setting BONE_CONNECTED because this would lock child bone location with respect to parent
- // bone->flag |= BONE_CONNECTED;
-
- // XXX increase this to prevent "very" small bones?
- const float epsilon = 0.000001f;
-
- // derive leaf bone length
- float length = len_v3v3(parent->head, parent->tail);
- if ((length < leaf_bone_length || totbone == 0) && length > epsilon) {
- leaf_bone_length = length;
- }
-
- // treat zero-sized bone like a leaf bone
- if (length <= epsilon) {
- add_leaf_bone(parent_mat, parent);
- }
-
- /*
-#if 0
- // and which row in mat is bone direction
- float vec[3];
- sub_v3_v3v3(vec, parent->tail, parent->head);
-#ifdef COLLADA_DEBUG
- print_v3("tail - head", vec);
- print_m4("matrix", parent_mat);
-#endif
- for (int i = 0; i < 3; i++) {
-#ifdef COLLADA_DEBUG
- char *axis_names[] = {"X", "Y", "Z"};
- printf("%s-axis length is %f\n", axis_names[i], len_v3(parent_mat[i]));
-#endif
- float angle = angle_v2v2(vec, parent_mat[i]);
- if (angle < min_angle) {
-#ifdef COLLADA_DEBUG
- print_v3("picking", parent_mat[i]);
- printf("^ %s axis of %s's matrix\n", axis_names[i], get_dae_name(node));
-#endif
- bone_direction_row = i;
- min_angle = angle;
- }
- }
-#endif
- */
- }
-
- COLLADAFW::NodePointerArray& children = node->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- create_bone(skin, children[i], bone, children.getCount(), mat, arm);
- }
-
- // in second case it's not a leaf bone, but we handle it the same way
- if (!children.getCount() || children.getCount() > 1) {
- add_leaf_bone(mat, bone);
- }
- }
-
- void add_leaf_bone(float mat[][4], EditBone *bone)
- {
- LeafBone leaf;
-
- leaf.bone = bone;
- copy_m4_m4(leaf.mat, mat);
- BLI_strncpy(leaf.name, bone->name, sizeof(leaf.name));
-
- leaf_bones.push_back(leaf);
- }
-
- void fix_leaf_bones()
- {
- // just setting tail for leaf bones here
-
- std::vector<LeafBone>::iterator it;
- for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
- LeafBone& leaf = *it;
-
- // pointing up
- float vec[3] = {0.0f, 0.0f, 1.0f};
-
- mul_v3_fl(vec, leaf_bone_length);
-
- copy_v3_v3(leaf.bone->tail, leaf.bone->head);
- add_v3_v3v3(leaf.bone->tail, leaf.bone->head, vec);
- }
- }
-
- void set_leaf_bone_shapes(Object *ob_arm)
- {
- bPose *pose = ob_arm->pose;
-
- std::vector<LeafBone>::iterator it;
- for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
- LeafBone& leaf = *it;
-
- bPoseChannel *pchan = get_pose_channel(pose, leaf.name);
- if (pchan) {
- pchan->custom = get_empty_for_leaves();
- }
- else {
- fprintf(stderr, "Cannot find a pose channel for leaf bone %s\n", leaf.name);
- }
- }
- }
-
-#if 0
- void set_euler_rotmode()
- {
- // just set rotmode = ROT_MODE_EUL on pose channel for each joint
-
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>::iterator it;
-
- for (it = joint_by_uid.begin(); it != joint_by_uid.end(); it++) {
-
- COLLADAFW::Node *joint = it->second;
-
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator sit;
-
- for (sit = skin_by_data_uid.begin(); sit != skin_by_data_uid.end(); sit++) {
- SkinInfo& skin = sit->second;
-
- if (skin.uses_joint_or_descendant(joint)) {
- bPoseChannel *pchan = skin.get_pose_channel_from_node(joint);
-
- if (pchan) {
- pchan->rotmode = ROT_MODE_EUL;
- }
- else {
- fprintf(stderr, "Cannot find pose channel for %s.\n", get_joint_name(joint));
- }
-
- break;
- }
- }
- }
- }
-#endif
-
- Object *get_empty_for_leaves()
- {
- if (empty) return empty;
-
- empty = add_object(scene, OB_EMPTY);
- empty->empty_drawtype = OB_EMPTY_SPHERE;
-
- return empty;
- }
-
-#if 0
- Object *find_armature(COLLADAFW::Node *node)
- {
- JointData* jd = get_joint_data(node);
- if (jd) return jd->ob_arm;
-
- COLLADAFW::NodePointerArray& children = node->getChildNodes();
- for (int i = 0; i < children.getCount(); i++) {
- Object *ob_arm = find_armature(children[i]);
- if (ob_arm) return ob_arm;
- }
-
- return NULL;
- }
-
- ArmatureJoints& get_armature_joints(Object *ob_arm)
- {
- // try finding it
- std::vector<ArmatureJoints>::iterator it;
- for (it = armature_joints.begin(); it != armature_joints.end(); it++) {
- if ((*it).ob_arm == ob_arm) return *it;
- }
-
- // not found, create one
- ArmatureJoints aj;
- aj.ob_arm = ob_arm;
- armature_joints.push_back(aj);
-
- return armature_joints.back();
- }
-#endif
-
- void create_armature_bones(SkinInfo& skin)
- {
- // just do like so:
- // - get armature
- // - enter editmode
- // - add edit bones and head/tail properties using matrices and parent-child info
- // - exit edit mode
- // - set a sphere shape to leaf bones
-
- Object *ob_arm = NULL;
-
- /*
- * find if there's another skin sharing at least one bone with this skin
- * if so, use that skin's armature
- */
-
- /*
- Pseudocode:
-
- find_node_in_tree(node, root_joint)
-
- skin::find_root_joints(root_joints):
- std::vector root_joints;
- for each root in root_joints:
- for each joint in joints:
- if find_node_in_tree(joint, root):
- if (std::find(root_joints.begin(), root_joints.end(), root) == root_joints.end())
- root_joints.push_back(root);
-
- for (each skin B with armature) {
- find all root joints for skin B
-
- for each joint X in skin A:
- for each root joint R in skin B:
- if (find_node_in_tree(X, R)) {
- shared = 1;
- goto endloop;
- }
- }
-
- endloop:
- */
-
- SkinInfo *a = &skin;
- Object *shared = NULL;
- std::vector<COLLADAFW::Node*> skin_root_joints;
-
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
- SkinInfo *b = &it->second;
- if (b == a || b->get_armature() == NULL)
- continue;
-
- skin_root_joints.clear();
-
- b->find_root_joints(root_joints, joint_by_uid, skin_root_joints);
-
- std::vector<COLLADAFW::Node*>::iterator ri;
- for (ri = skin_root_joints.begin(); ri != skin_root_joints.end(); ri++) {
- if (a->uses_joint_or_descendant(*ri)) {
- shared = b->get_armature();
- break;
- }
- }
-
- if (shared != NULL)
- break;
- }
-
- if (shared)
- ob_arm = skin.set_armature(shared);
- else
- ob_arm = skin.create_armature(scene);
-
- // enter armature edit mode
- ED_armature_to_edit(ob_arm);
-
- leaf_bones.clear();
- totbone = 0;
- // bone_direction_row = 1; // TODO: don't default to Y but use asset and based on it decide on default row
- leaf_bone_length = 0.1f;
- // min_angle = 360.0f; // minimum angle between bone head-tail and a row of bone matrix
-
- // create bones
- /*
- TODO:
- check if bones have already been created for a given joint
- */
-
- std::vector<COLLADAFW::Node*>::iterator ri;
- for (ri = root_joints.begin(); ri != root_joints.end(); ri++) {
- // for shared armature check if bone tree is already created
- if (shared && std::find(skin_root_joints.begin(), skin_root_joints.end(), *ri) != skin_root_joints.end())
- continue;
-
- // since root_joints may contain joints for multiple controllers, we need to filter
- if (skin.uses_joint_or_descendant(*ri)) {
- create_bone(skin, *ri, NULL, (*ri)->getChildNodes().getCount(), NULL, (bArmature*)ob_arm->data);
-
- if (joint_parent_map.find((*ri)->getUniqueId()) != joint_parent_map.end() && !skin.get_parent())
- skin.set_parent(joint_parent_map[(*ri)->getUniqueId()]);
- }
- }
-
- fix_leaf_bones();
-
- // exit armature edit mode
- ED_armature_from_edit(ob_arm);
- ED_armature_edit_free(ob_arm);
- DAG_id_flush_update(&ob_arm->id, OB_RECALC_OB|OB_RECALC_DATA);
-
- set_leaf_bone_shapes(ob_arm);
-
- // set_euler_rotmode();
- }
-
-
-public:
-
- ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, AnimationImporterBase *anim, Scene *sce) :
- TransformReader(conv), scene(sce), empty(NULL), mesh_importer(mesh), anim_importer(anim) {}
-
- ~ArmatureImporter()
- {
- // free skin controller data if we forget to do this earlier
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
- it->second.free();
- }
- }
-
- // root - if this joint is the top joint in hierarchy, if a joint
- // is a child of a node (not joint), root should be true since
- // this is where we build armature bones from
- void add_joint(COLLADAFW::Node *node, bool root, Object *parent)
- {
- joint_by_uid[node->getUniqueId()] = node;
- if (root) {
- root_joints.push_back(node);
-
- if (parent)
- joint_parent_map[node->getUniqueId()] = parent;
- }
- }
-
-#if 0
- void add_root_joint(COLLADAFW::Node *node)
- {
- // root_joints.push_back(node);
- Object *ob_arm = find_armature(node);
- if (ob_arm) {
- get_armature_joints(ob_arm).root_joints.push_back(node);
- }
-#ifdef COLLADA_DEBUG
- else {
- fprintf(stderr, "%s cannot be added to armature.\n", get_joint_name(node));
- }
-#endif
- }
-#endif
-
- // here we add bones to armatures, having armatures previously created in write_controller
- void make_armatures(bContext *C)
- {
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
-
- SkinInfo& skin = it->second;
-
- create_armature_bones(skin);
-
- // link armature with a mesh object
- Object *ob = mesh_importer->get_object_by_geom_uid(*get_geometry_uid(skin.get_controller_uid()));
- if (ob)
- skin.link_armature(C, ob, joint_by_uid, this);
- else
- fprintf(stderr, "Cannot find object to link armature with.\n");
-
- // set armature parent if any
- Object *par = skin.get_parent();
- if (par)
- set_parent(skin.get_armature(), par, C, false);
-
- // free memory stolen from SkinControllerData
- skin.free();
- }
- }
-
-#if 0
- // link with meshes, create vertex groups, assign weights
- void link_armature(Object *ob_arm, const COLLADAFW::UniqueId& geom_id, const COLLADAFW::UniqueId& controller_data_id)
- {
- Object *ob = mesh_importer->get_object_by_geom_uid(geom_id);
-
- if (!ob) {
- fprintf(stderr, "Cannot find object by geometry UID.\n");
- return;
- }
-
- if (skin_by_data_uid.find(controller_data_id) == skin_by_data_uid.end()) {
- fprintf(stderr, "Cannot find skin info by controller data UID.\n");
- return;
- }
-
- SkinInfo& skin = skin_by_data_uid[conroller_data_id];
-
- // create vertex groups
- }
-#endif
-
- bool write_skin_controller_data(const COLLADAFW::SkinControllerData* data)
- {
- // at this stage we get vertex influence info that should go into me->verts and ob->defbase
- // there's no info to which object this should be long so we associate it with skin controller data UID
-
- // don't forget to call defgroup_unique_name before we copy
-
- // controller data uid -> [armature] -> joint data,
- // [mesh object]
- //
-
- SkinInfo skin(unit_converter);
- skin.borrow_skin_controller_data(data);
-
- // store join inv bind matrix to use it later in armature construction
- const COLLADAFW::Matrix4Array& inv_bind_mats = data->getInverseBindMatrices();
- for (unsigned int i = 0; i < data->getJointsCount(); i++) {
- skin.add_joint(inv_bind_mats[i]);
- }
-
- skin_by_data_uid[data->getUniqueId()] = skin;
-
- return true;
- }
-
- bool write_controller(const COLLADAFW::Controller* controller)
- {
- // - create and store armature object
-
- const COLLADAFW::UniqueId& skin_id = controller->getUniqueId();
-
- if (controller->getControllerType() == COLLADAFW::Controller::CONTROLLER_TYPE_SKIN) {
- COLLADAFW::SkinController *co = (COLLADAFW::SkinController*)controller;
- // to be able to find geom id by controller id
- geom_uid_by_controller_uid[skin_id] = co->getSource();
-
- const COLLADAFW::UniqueId& data_uid = co->getSkinControllerData();
- if (skin_by_data_uid.find(data_uid) == skin_by_data_uid.end()) {
- fprintf(stderr, "Cannot find skin by controller data UID.\n");
- return true;
- }
-
- skin_by_data_uid[data_uid].set_controller(co);
- }
- // morph controller
- else {
- // shape keys? :)
- fprintf(stderr, "Morph controller is not supported yet.\n");
- }
-
- return true;
- }
-
- COLLADAFW::UniqueId *get_geometry_uid(const COLLADAFW::UniqueId& controller_uid)
- {
- if (geom_uid_by_controller_uid.find(controller_uid) == geom_uid_by_controller_uid.end())
- return NULL;
-
- return &geom_uid_by_controller_uid[controller_uid];
- }
-
- Object *get_armature_for_joint(COLLADAFW::Node *node)
- {
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
- SkinInfo& skin = it->second;
-
- if (skin.uses_joint_or_descendant(node))
- return skin.get_armature();
- }
-
- return NULL;
- }
-
- void get_rna_path_for_joint(COLLADAFW::Node *node, char *joint_path, size_t count)
- {
- BLI_snprintf(joint_path, count, "pose.bones[\"%s\"]", get_joint_name(node));
- }
-
- // gives a world-space mat
- bool get_joint_bind_mat(float m[][4], COLLADAFW::Node *joint)
- {
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- bool found = false;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
- SkinInfo& skin = it->second;
- if ((found = skin.get_joint_inv_bind_matrix(m, joint))) {
- invert_m4(m);
- break;
- }
- }
-
- return found;
- }
-};
-
-class MeshImporter : public MeshImporterBase
-{
-private:
-
- Scene *scene;
- ArmatureImporter *armature_importer;
-
- std::map<COLLADAFW::UniqueId, Mesh*> uid_mesh_map; // geometry unique id-to-mesh map
- std::map<COLLADAFW::UniqueId, Object*> uid_object_map; // geom uid-to-object
- // this structure is used to assign material indices to faces
- // it holds a portion of Mesh faces and corresponds to a DAE primitive list (<triangles>, <polylist>, etc.)
- struct Primitive {
- MFace *mface;
- unsigned int totface;
- };
- typedef std::map<COLLADAFW::MaterialId, std::vector<Primitive> > MaterialIdPrimitiveArrayMap;
- std::map<COLLADAFW::UniqueId, MaterialIdPrimitiveArrayMap> geom_uid_mat_mapping_map; // crazy name!
-
- class UVDataWrapper
- {
- COLLADAFW::MeshVertexData *mVData;
- public:
- UVDataWrapper(COLLADAFW::MeshVertexData& vdata) : mVData(&vdata)
- {}
-
-#ifdef COLLADA_DEBUG
- void print()
- {
- fprintf(stderr, "UVs:\n");
- switch(mVData->getType()) {
- case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
- {
- COLLADAFW::ArrayPrimitiveType<float>* values = mVData->getFloatValues();
- if (values->getCount()) {
- for (int i = 0; i < values->getCount(); i += 2) {
- fprintf(stderr, "%.1f, %.1f\n", (*values)[i], (*values)[i+1]);
- }
- }
- }
- break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
- {
- COLLADAFW::ArrayPrimitiveType<double>* values = mVData->getDoubleValues();
- if (values->getCount()) {
- for (int i = 0; i < values->getCount(); i += 2) {
- fprintf(stderr, "%.1f, %.1f\n", (float)(*values)[i], (float)(*values)[i+1]);
- }
- }
- }
- break;
- }
- fprintf(stderr, "\n");
- }
-#endif
-
- void getUV(int uv_index[2], float *uv)
- {
- switch(mVData->getType()) {
- case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
- {
- COLLADAFW::ArrayPrimitiveType<float>* values = mVData->getFloatValues();
- if (values->empty()) return;
- uv[0] = (*values)[uv_index[0]];
- uv[1] = (*values)[uv_index[1]];
-
- }
- break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
- {
- COLLADAFW::ArrayPrimitiveType<double>* values = mVData->getDoubleValues();
- if (values->empty()) return;
- uv[0] = (float)(*values)[uv_index[0]];
- uv[1] = (float)(*values)[uv_index[1]];
-
- }
- break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_UNKNOWN:
- default:
- fprintf(stderr, "MeshImporter.getUV(): unknown data type\n");
- }
- }
- };
-
- void set_face_indices(MFace *mface, unsigned int *indices, bool quad)
- {
- mface->v1 = indices[0];
- mface->v2 = indices[1];
- mface->v3 = indices[2];
- if (quad) mface->v4 = indices[3];
- else mface->v4 = 0;
-#ifdef COLLADA_DEBUG
- // fprintf(stderr, "%u, %u, %u \n", indices[0], indices[1], indices[2]);
-#endif
- }
-
- // not used anymore, test_index_face from blenkernel is better
-#if 0
- // change face indices order so that v4 is not 0
- void rotate_face_indices(MFace *mface) {
- mface->v4 = mface->v1;
- mface->v1 = mface->v2;
- mface->v2 = mface->v3;
- mface->v3 = 0;
- }
-#endif
-
- void set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
- COLLADAFW::IndexList& index_list, unsigned int *tris_indices)
- {
- int uv_indices[4][2];
-
- // per face vertex indices, this means for quad we have 4 indices, not 8
- COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
-
- // make indices into FloatOrDoubleArray
- for (int i = 0; i < 3; i++) {
- int uv_index = indices[tris_indices[i]];
- uv_indices[i][0] = uv_index * 2;
- uv_indices[i][1] = uv_index * 2 + 1;
- }
-
- uvs.getUV(uv_indices[0], mtface->uv[0]);
- uvs.getUV(uv_indices[1], mtface->uv[1]);
- uvs.getUV(uv_indices[2], mtface->uv[2]);
- }
-
- void set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
- COLLADAFW::IndexList& index_list, int index, bool quad)
- {
- int uv_indices[4][2];
-
- // per face vertex indices, this means for quad we have 4 indices, not 8
- COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
-
- // make indices into FloatOrDoubleArray
- for (int i = 0; i < (quad ? 4 : 3); i++) {
- int uv_index = indices[index + i];
- uv_indices[i][0] = uv_index * 2;
- uv_indices[i][1] = uv_index * 2 + 1;
- }
-
- uvs.getUV(uv_indices[0], mtface->uv[0]);
- uvs.getUV(uv_indices[1], mtface->uv[1]);
- uvs.getUV(uv_indices[2], mtface->uv[2]);
-
- if (quad) uvs.getUV(uv_indices[3], mtface->uv[3]);
-
-#ifdef COLLADA_DEBUG
- /*if (quad) {
- fprintf(stderr, "face uv:\n"
- "((%d, %d), (%d, %d), (%d, %d), (%d, %d))\n"
- "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n",
-
- uv_indices[0][0], uv_indices[0][1],
- uv_indices[1][0], uv_indices[1][1],
- uv_indices[2][0], uv_indices[2][1],
- uv_indices[3][0], uv_indices[3][1],
-
- mtface->uv[0][0], mtface->uv[0][1],
- mtface->uv[1][0], mtface->uv[1][1],
- mtface->uv[2][0], mtface->uv[2][1],
- mtface->uv[3][0], mtface->uv[3][1]);
- }
- else {
- fprintf(stderr, "face uv:\n"
- "((%d, %d), (%d, %d), (%d, %d))\n"
- "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n",
-
- uv_indices[0][0], uv_indices[0][1],
- uv_indices[1][0], uv_indices[1][1],
- uv_indices[2][0], uv_indices[2][1],
-
- mtface->uv[0][0], mtface->uv[0][1],
- mtface->uv[1][0], mtface->uv[1][1],
- mtface->uv[2][0], mtface->uv[2][1]);
- }*/
-#endif
- }
-
-#ifdef COLLADA_DEBUG
- void print_index_list(COLLADAFW::IndexList& index_list)
- {
- fprintf(stderr, "Index list for \"%s\":\n", index_list.getName().c_str());
- for (int i = 0; i < index_list.getIndicesCount(); i += 2) {
- fprintf(stderr, "%u, %u\n", index_list.getIndex(i), index_list.getIndex(i + 1));
- }
- fprintf(stderr, "\n");
- }
-#endif
-
- bool is_nice_mesh(COLLADAFW::Mesh *mesh)
- {
- COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
-
- const char *name = get_dae_name(mesh);
-
- for (unsigned i = 0; i < prim_arr.getCount(); i++) {
-
- COLLADAFW::MeshPrimitive *mp = prim_arr[i];
- COLLADAFW::MeshPrimitive::PrimitiveType type = mp->getPrimitiveType();
-
- const char *type_str = primTypeToStr(type);
-
- // OpenCollada passes POLYGONS type for <polylist>
- if (type == COLLADAFW::MeshPrimitive::POLYLIST || type == COLLADAFW::MeshPrimitive::POLYGONS) {
-
- COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
- COLLADAFW::Polygons::VertexCountArray& vca = mpvc->getGroupedVerticesVertexCountArray();
-
- for(unsigned int j = 0; j < vca.getCount(); j++){
- int count = vca[j];
- if (count < 3) {
- fprintf(stderr, "Primitive %s in %s has at least one face with vertex count < 3\n",
- type_str, name);
- return false;
- }
- }
-
- }
- else if(type != COLLADAFW::MeshPrimitive::TRIANGLES) {
- fprintf(stderr, "Primitive type %s is not supported.\n", type_str);
- return false;
- }
- }
-
- if (mesh->getPositions().empty()) {
- fprintf(stderr, "Mesh %s has no vertices.\n", name);
- return false;
- }
-
- return true;
- }
-
- void read_vertices(COLLADAFW::Mesh *mesh, Mesh *me)
- {
- // vertices
- me->totvert = mesh->getPositions().getFloatValues()->getCount() / 3;
- me->mvert = (MVert*)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, me->totvert);
-
- COLLADAFW::MeshVertexData& pos = mesh->getPositions();
- MVert *mvert;
- int i;
-
- for (i = 0, mvert = me->mvert; i < me->totvert; i++, mvert++)
- get_vector(mvert->co, pos, i);
- }
-
- int triangulate_poly(unsigned int *indices, int totvert, MVert *verts, std::vector<unsigned int>& tri)
- {
- ListBase dispbase;
- DispList *dl;
- float *vert;
- int i = 0;
-
- dispbase.first = dispbase.last = NULL;
-
- dl = (DispList*)MEM_callocN(sizeof(DispList), "poly disp");
- dl->nr = totvert;
- dl->type = DL_POLY;
- dl->parts = 1;
- dl->verts = vert = (float*)MEM_callocN(totvert * 3 * sizeof(float), "poly verts");
- dl->index = (int*)MEM_callocN(sizeof(int) * 3 * totvert, "dl index");
-
- BLI_addtail(&dispbase, dl);
-
- for (i = 0; i < totvert; i++) {
- copy_v3_v3(vert, verts[indices[i]].co);
- vert += 3;
- }
-
- filldisplist(&dispbase, &dispbase, 0);
-
- int tottri = 0;
- dl= (DispList*)dispbase.first;
-
- if (dl->type == DL_INDEX3) {
- tottri = dl->parts;
-
- int *index = dl->index;
- for (i= 0; i < tottri; i++) {
- int t[3]= {*index, *(index + 1), *(index + 2)};
-
- std::sort(t, t + 3);
-
- tri.push_back(t[0]);
- tri.push_back(t[1]);
- tri.push_back(t[2]);
-
- index += 3;
- }
- }
-
- freedisplist(&dispbase);
-
- return tottri;
- }
-
- int count_new_tris(COLLADAFW::Mesh *mesh, Mesh *me)
- {
- COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
- unsigned int i;
- int tottri = 0;
-
- for (i = 0; i < prim_arr.getCount(); i++) {
-
- COLLADAFW::MeshPrimitive *mp = prim_arr[i];
- int type = mp->getPrimitiveType();
- size_t prim_totface = mp->getFaceCount();
- unsigned int *indices = mp->getPositionIndices().getData();
-
- if (type == COLLADAFW::MeshPrimitive::POLYLIST ||
- type == COLLADAFW::MeshPrimitive::POLYGONS) {
-
- COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
- COLLADAFW::Polygons::VertexCountArray& vcounta = mpvc->getGroupedVerticesVertexCountArray();
-
- for (unsigned int j = 0; j < prim_totface; j++) {
- int vcount = vcounta[j];
-
- if (vcount > 4) {
- std::vector<unsigned int> tri;
-
- // tottri += triangulate_poly(indices, vcount, me->mvert, tri) - 1; // XXX why - 1?!
- tottri += triangulate_poly(indices, vcount, me->mvert, tri);
- }
-
- indices += vcount;
- }
- }
- }
- return tottri;
- }
-
- // TODO: import uv set names
- void read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris)
- {
- unsigned int i;
-
- // allocate faces
- me->totface = mesh->getFacesCount() + new_tris;
- me->mface = (MFace*)CustomData_add_layer(&me->fdata, CD_MFACE, CD_CALLOC, NULL, me->totface);
-
- // allocate UV layers
- unsigned int totuvset = mesh->getUVCoords().getInputInfosArray().getCount();
-
- for (i = 0; i < totuvset; i++) {
- if (mesh->getUVCoords().getLength(i) == 0) {
- totuvset = 0;
- break;
- }
- }
-
- for (i = 0; i < totuvset; i++) {
- COLLADAFW::MeshVertexData::InputInfos *info = mesh->getUVCoords().getInputInfosArray()[i];
- CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_CALLOC, NULL, me->totface, info->mName.c_str());
- //this->set_layername_map[i] = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
- }
-
- // activate the first uv layer
- if (totuvset) me->mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, 0);
-
- UVDataWrapper uvs(mesh->getUVCoords());
-
-#ifdef COLLADA_DEBUG
- // uvs.print();
-#endif
-
- MFace *mface = me->mface;
-
- MaterialIdPrimitiveArrayMap mat_prim_map;
-
- int face_index = 0;
-
- COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
+#include "TransformReader.h"
+#include "AnimationImporter.h"
+#include "ArmatureImporter.h"
+#include "MeshImporter.h"
+#include "collada_utils.h"
- bool has_normals = mesh->hasNormals();
- COLLADAFW::MeshVertexData& nor = mesh->getNormals();
-
- for (i = 0; i < prim_arr.getCount(); i++) {
-
- COLLADAFW::MeshPrimitive *mp = prim_arr[i];
-
- // faces
- size_t prim_totface = mp->getFaceCount();
- unsigned int *indices = mp->getPositionIndices().getData();
- unsigned int *nind = mp->getNormalIndices().getData();
- unsigned int j, k;
- int type = mp->getPrimitiveType();
- int index = 0;
-
- // since we cannot set mface->mat_nr here, we store a portion of me->mface in Primitive
- Primitive prim = {mface, 0};
- COLLADAFW::IndexListArray& index_list_array = mp->getUVCoordIndicesArray();
-
-#ifdef COLLADA_DEBUG
- /*
- fprintf(stderr, "Primitive %d:\n", i);
- for (int j = 0; j < totuvset; j++) {
- print_index_list(*index_list_array[j]);
- }
- */
-#endif
-
- if (type == COLLADAFW::MeshPrimitive::TRIANGLES) {
- for (j = 0; j < prim_totface; j++){
-
- set_face_indices(mface, indices, false);
- indices += 3;
-
-#if 0
- for (k = 0; k < totuvset; k++) {
- if (!index_list_array.empty() && index_list_array[k]) {
- // get mtface by face index and uv set index
- MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, k);
- set_face_uv(&mtface[face_index], uvs, k, *index_list_array[k], index, false);
- }
- }
-#else
- for (k = 0; k < index_list_array.getCount(); k++) {
- int uvset_index = index_list_array[k]->getSetIndex();
-
- // get mtface by face index and uv set index
- MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, uvset_index);
- set_face_uv(&mtface[face_index], uvs, *index_list_array[k], index, false);
- }
-#endif
-
- test_index_face(mface, &me->fdata, face_index, 3);
-
- if (has_normals) {
- if (!flat_face(nind, nor, 3))
- mface->flag |= ME_SMOOTH;
-
- nind += 3;
- }
-
- index += 3;
- mface++;
- face_index++;
- prim.totface++;
- }
- }
- else if (type == COLLADAFW::MeshPrimitive::POLYLIST || type == COLLADAFW::MeshPrimitive::POLYGONS) {
- COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
- COLLADAFW::Polygons::VertexCountArray& vcounta = mpvc->getGroupedVerticesVertexCountArray();
-
- for (j = 0; j < prim_totface; j++) {
-
- // face
- int vcount = vcounta[j];
- if (vcount == 3 || vcount == 4) {
-
- set_face_indices(mface, indices, vcount == 4);
-
- // set mtface for each uv set
- // it is assumed that all primitives have equal number of UV sets
-
-#if 0
- for (k = 0; k < totuvset; k++) {
- if (!index_list_array.empty() && index_list_array[k]) {
- // get mtface by face index and uv set index
- MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, k);
- set_face_uv(&mtface[face_index], uvs, k, *index_list_array[k], index, mface->v4 != 0);
- }
- }
-#else
- for (k = 0; k < index_list_array.getCount(); k++) {
- int uvset_index = index_list_array[k]->getSetIndex();
-
- // get mtface by face index and uv set index
- MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, uvset_index);
- set_face_uv(&mtface[face_index], uvs, *index_list_array[k], index, mface->v4 != 0);
- }
-#endif
-
- test_index_face(mface, &me->fdata, face_index, vcount);
-
- if (has_normals) {
- if (!flat_face(nind, nor, vcount))
- mface->flag |= ME_SMOOTH;
-
- nind += vcount;
- }
-
- mface++;
- face_index++;
- prim.totface++;
-
- }
- else {
- std::vector<unsigned int> tri;
-
- triangulate_poly(indices, vcount, me->mvert, tri);
-
- for (k = 0; k < tri.size() / 3; k++) {
- int v = k * 3;
- unsigned int uv_indices[3] = {
- index + tri[v],
- index + tri[v + 1],
- index + tri[v + 2]
- };
- unsigned int tri_indices[3] = {
- indices[tri[v]],
- indices[tri[v + 1]],
- indices[tri[v + 2]]
- };
-
- set_face_indices(mface, tri_indices, false);
-
-#if 0
- for (unsigned int l = 0; l < totuvset; l++) {
- if (!index_list_array.empty() && index_list_array[l]) {
- // get mtface by face index and uv set index
- MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, l);
- set_face_uv(&mtface[face_index], uvs, l, *index_list_array[l], uv_indices);
- }
- }
-#else
- for (unsigned int l = 0; l < index_list_array.getCount(); l++) {
- int uvset_index = index_list_array[l]->getSetIndex();
-
- // get mtface by face index and uv set index
- MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, uvset_index);
- set_face_uv(&mtface[face_index], uvs, *index_list_array[l], uv_indices);
- }
-#endif
-
-
- test_index_face(mface, &me->fdata, face_index, 3);
-
- if (has_normals) {
- unsigned int ntri[3] = {nind[tri[v]], nind[tri[v + 1]], nind[tri[v + 2]]};
-
- if (!flat_face(ntri, nor, 3))
- mface->flag |= ME_SMOOTH;
- }
-
- mface++;
- face_index++;
- prim.totface++;
- }
-
- if (has_normals)
- nind += vcount;
- }
-
- index += vcount;
- indices += vcount;
- }
- }
-
- mat_prim_map[mp->getMaterialId()].push_back(prim);
- }
-
- geom_uid_mat_mapping_map[mesh->getUniqueId()] = mat_prim_map;
- }
-
- void get_vector(float v[3], COLLADAFW::MeshVertexData& arr, int i)
- {
- i *= 3;
-
- switch(arr.getType()) {
- case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
- {
- COLLADAFW::ArrayPrimitiveType<float>* values = arr.getFloatValues();
- if (values->empty()) return;
-
- v[0] = (*values)[i++];
- v[1] = (*values)[i++];
- v[2] = (*values)[i];
- }
- break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
- {
- COLLADAFW::ArrayPrimitiveType<double>* values = arr.getDoubleValues();
- if (values->empty()) return;
-
- v[0] = (float)(*values)[i++];
- v[1] = (float)(*values)[i++];
- v[2] = (float)(*values)[i];
- }
- break;
- default:
- break;
- }
- }
-
- bool flat_face(unsigned int *nind, COLLADAFW::MeshVertexData& nor, int count)
- {
- float a[3], b[3];
-
- get_vector(a, nor, *nind);
- normalize_v3(a);
-
- nind++;
-
- for (int i = 1; i < count; i++, nind++) {
- get_vector(b, nor, *nind);
- normalize_v3(b);
-
- float dp = dot_v3v3(a, b);
-
- if (dp < 0.99999f || dp > 1.00001f)
- return false;
- }
-
- return true;
- }
-
-public:
-
- MeshImporter(ArmatureImporter *arm, Scene *sce) : scene(sce), armature_importer(arm) {}
-
- virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid)
- {
- if (uid_object_map.find(geom_uid) != uid_object_map.end())
- return uid_object_map[geom_uid];
- return NULL;
- }
-
- MTex *assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBinding &ctexture,
- Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
- MTex *color_texture)
- {
- const COLLADAFW::TextureMapId texture_index = ctexture.getTextureMapId();
- const size_t setindex = ctexture.getSetIndex();
- std::string uvname = ctexture.getName();
-
- const CustomData *data = &me->fdata;
- int layer_index = CustomData_get_layer_index(data, CD_MTFACE);
- CustomDataLayer *cdl = &data->layers[layer_index+setindex];
-
- /* set uvname to bind_vertex_input semantic */
- BLI_strncpy(cdl->name, uvname.c_str(), sizeof(cdl->name));
-
- if (texindex_texarray_map.find(texture_index) == texindex_texarray_map.end()) {
-
- fprintf(stderr, "Cannot find texture array by texture index.\n");
- return color_texture;
- }
-
- std::vector<MTex*> textures = texindex_texarray_map[texture_index];
-
- std::vector<MTex*>::iterator it;
-
- for (it = textures.begin(); it != textures.end(); it++) {
-
- MTex *texture = *it;
-
- if (texture) {
- BLI_strncpy(texture->uvname, uvname.c_str(), sizeof(texture->uvname));
- if (texture->mapto == MAP_COL) color_texture = texture;
- }
- }
- return color_texture;
- }
-
- MTFace *assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
- std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
- Object *ob, const COLLADAFW::UniqueId *geom_uid,
- MTex **color_texture, char *layername, MTFace *texture_face,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, int mat_index)
- {
- Mesh *me = (Mesh*)ob->data;
- const COLLADAFW::UniqueId& ma_uid = cmaterial.getReferencedMaterial();
-
- // do we know this material?
- if (uid_material_map.find(ma_uid) == uid_material_map.end()) {
-
- fprintf(stderr, "Cannot find material by UID.\n");
- return NULL;
- }
-
- Material *ma = uid_material_map[ma_uid];
- assign_material(ob, ma, ob->totcol + 1);
-
- COLLADAFW::TextureCoordinateBindingArray& tex_array =
- cmaterial.getTextureCoordinateBindingArray();
- TexIndexTextureArrayMap texindex_texarray_map = material_texture_mapping_map[ma];
- unsigned int i;
- // loop through <bind_vertex_inputs>
- for (i = 0; i < tex_array.getCount(); i++) {
-
- *color_texture = assign_textures_to_uvlayer(tex_array[i], me, texindex_texarray_map,
- *color_texture);
- }
-
- // set texture face
- if (*color_texture &&
- strlen((*color_texture)->uvname) &&
- strcmp(layername, (*color_texture)->uvname) != 0) {
-
- texture_face = (MTFace*)CustomData_get_layer_named(&me->fdata, CD_MTFACE,
- (*color_texture)->uvname);
- strcpy(layername, (*color_texture)->uvname);
- }
-
- MaterialIdPrimitiveArrayMap& mat_prim_map = geom_uid_mat_mapping_map[*geom_uid];
- COLLADAFW::MaterialId mat_id = cmaterial.getMaterialId();
-
- // assign material indices to mesh faces
- if (mat_prim_map.find(mat_id) != mat_prim_map.end()) {
-
- std::vector<Primitive>& prims = mat_prim_map[mat_id];
-
- std::vector<Primitive>::iterator it;
-
- for (it = prims.begin(); it != prims.end(); it++) {
- Primitive& prim = *it;
- i = 0;
- while (i++ < prim.totface) {
- prim.mface->mat_nr = mat_index;
- prim.mface++;
- // bind texture images to faces
- if (texture_face && (*color_texture)) {
- texture_face->mode = TF_TEX;
- texture_face->tpage = (Image*)(*color_texture)->tex->ima;
- texture_face++;
- }
- }
- }
- }
-
- return texture_face;
- }
-
-
- Object *create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
- bool isController,
- std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map)
- {
- const COLLADAFW::UniqueId *geom_uid = &geom->getInstanciatedObjectId();
-
- // check if node instanciates controller or geometry
- if (isController) {
-
- geom_uid = armature_importer->get_geometry_uid(*geom_uid);
-
- if (!geom_uid) {
- fprintf(stderr, "Couldn't find a mesh UID by controller's UID.\n");
- return NULL;
- }
- }
- else {
-
- if (uid_mesh_map.find(*geom_uid) == uid_mesh_map.end()) {
- // this could happen if a mesh was not created
- // (e.g. if it contains unsupported geometry)
- fprintf(stderr, "Couldn't find a mesh by UID.\n");
- return NULL;
- }
- }
- if (!uid_mesh_map[*geom_uid]) return NULL;
-
- Object *ob = add_object(scene, OB_MESH);
-
- // store object pointer for ArmatureImporter
- uid_object_map[*geom_uid] = ob;
-
- // name Object
- const std::string& id = node->getOriginalId();
- if (id.length())
- rename_id(&ob->id, (char*)id.c_str());
-
- // replace ob->data freeing the old one
- Mesh *old_mesh = (Mesh*)ob->data;
-
- set_mesh(ob, uid_mesh_map[*geom_uid]);
-
- if (old_mesh->id.us == 0) free_libblock(&G.main->mesh, old_mesh);
-
- char layername[100];
- MTFace *texture_face = NULL;
- MTex *color_texture = NULL;
-
- COLLADAFW::MaterialBindingArray& mat_array =
- geom->getMaterialBindings();
-
- // loop through geom's materials
- for (unsigned int i = 0; i < mat_array.getCount(); i++) {
-
- texture_face = assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid,
- &color_texture, layername, texture_face,
- material_texture_mapping_map, i);
- }
-
- return ob;
- }
-
- // create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
- bool write_geometry(const COLLADAFW::Geometry* geom)
- {
- // TODO: import also uvs, normals
- // XXX what to do with normal indices?
- // XXX num_normals may be != num verts, then what to do?
-
- // check geometry->getType() first
- if (geom->getType() != COLLADAFW::Geometry::GEO_TYPE_MESH) {
- // TODO: report warning
- fprintf(stderr, "Mesh type %s is not supported\n", geomTypeToStr(geom->getType()));
- return true;
- }
-
- COLLADAFW::Mesh *mesh = (COLLADAFW::Mesh*)geom;
-
- if (!is_nice_mesh(mesh)) {
- fprintf(stderr, "Ignoring mesh %s\n", get_dae_name(mesh));
- return true;
- }
-
- const std::string& str_geom_id = mesh->getOriginalId();
- Mesh *me = add_mesh((char*)str_geom_id.c_str());
-
- // store the Mesh pointer to link it later with an Object
- this->uid_mesh_map[mesh->getUniqueId()] = me;
-
- int new_tris = 0;
-
- read_vertices(mesh, me);
-
- new_tris = count_new_tris(mesh, me);
-
- read_faces(mesh, me, new_tris);
-
- make_edges(me, 0);
-
- mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
-
- return true;
- }
-
-};
-
-class AnimationImporter : private TransformReader, public AnimationImporterBase
-{
-private:
-
- ArmatureImporter *armature_importer;
- Scene *scene;
-
- std::map<COLLADAFW::UniqueId, std::vector<FCurve*> > curve_map;
- std::map<COLLADAFW::UniqueId, TransformReader::Animation> uid_animated_map;
- // std::map<bActionGroup*, std::vector<FCurve*> > fcurves_actionGroup_map;
- std::map<COLLADAFW::UniqueId, const COLLADAFW::AnimationList*> animlist_map;
- std::vector<FCurve*> unused_curves;
- std::map<COLLADAFW::UniqueId, Object*> joint_objects;
-
- FCurve *create_fcurve(int array_index, const char *rna_path)
- {
- FCurve *fcu = (FCurve*)MEM_callocN(sizeof(FCurve), "FCurve");
-
- fcu->flag = (FCURVE_VISIBLE|FCURVE_AUTO_HANDLES|FCURVE_SELECTED);
- fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
- fcu->array_index = array_index;
- return fcu;
- }
-
- void create_bezt(FCurve *fcu, float frame, float output)
- {
- BezTriple bez;
- memset(&bez, 0, sizeof(BezTriple));
- bez.vec[1][0] = frame;
- bez.vec[1][1] = output;
- bez.ipo = U.ipo_new; /* use default interpolation mode here... */
- bez.f1 = bez.f2 = bez.f3 = SELECT;
- bez.h1 = bez.h2 = HD_AUTO;
- insert_bezt_fcurve(fcu, &bez, 0);
- calchandles_fcurve(fcu);
- }
-
- // create one or several fcurves depending on the number of parameters being animated
- void animation_to_fcurves(COLLADAFW::AnimationCurve *curve)
- {
- COLLADAFW::FloatOrDoubleArray& input = curve->getInputValues();
- COLLADAFW::FloatOrDoubleArray& output = curve->getOutputValues();
- // COLLADAFW::FloatOrDoubleArray& intan = curve->getInTangentValues();
- // COLLADAFW::FloatOrDoubleArray& outtan = curve->getOutTangentValues();
- float fps = (float)FPS;
- size_t dim = curve->getOutDimension();
- unsigned int i;
-
- std::vector<FCurve*>& fcurves = curve_map[curve->getUniqueId()];
-
- switch (dim) {
- case 1: // X, Y, Z or angle
- case 3: // XYZ
- case 16: // matrix
- {
- for (i = 0; i < dim; i++ ) {
- FCurve *fcu = (FCurve*)MEM_callocN(sizeof(FCurve), "FCurve");
-
- fcu->flag = (FCURVE_VISIBLE|FCURVE_AUTO_HANDLES|FCURVE_SELECTED);
- // fcu->rna_path = BLI_strdupn(path, strlen(path));
- fcu->array_index = 0;
- //fcu->totvert = curve->getKeyCount();
-
- // create beztriple for each key
- for (unsigned int j = 0; j < curve->getKeyCount(); j++) {
- BezTriple bez;
- memset(&bez, 0, sizeof(BezTriple));
-
- // intangent
- // bez.vec[0][0] = get_float_value(intan, j * 6 + i + i) * fps;
- // bez.vec[0][1] = get_float_value(intan, j * 6 + i + i + 1);
-
- // input, output
- bez.vec[1][0] = get_float_value(input, j) * fps;
- bez.vec[1][1] = get_float_value(output, j * dim + i);
-
- // outtangent
- // bez.vec[2][0] = get_float_value(outtan, j * 6 + i + i) * fps;
- // bez.vec[2][1] = get_float_value(outtan, j * 6 + i + i + 1);
-
- bez.ipo = U.ipo_new; /* use default interpolation mode here... */
- bez.f1 = bez.f2 = bez.f3 = SELECT;
- bez.h1 = bez.h2 = HD_AUTO;
- insert_bezt_fcurve(fcu, &bez, 0);
- }
-
- calchandles_fcurve(fcu);
-
- fcurves.push_back(fcu);
- }
- }
- break;
- default:
- fprintf(stderr, "Output dimension of %d is not yet supported (animation id = %s)\n", dim, curve->getOriginalId().c_str());
- }
-
- for (std::vector<FCurve*>::iterator it = fcurves.begin(); it != fcurves.end(); it++)
- unused_curves.push_back(*it);
- }
-
- void fcurve_deg_to_rad(FCurve *cu)
- {
- for (unsigned int i = 0; i < cu->totvert; i++) {
- // TODO convert handles too
- cu->bezt[i].vec[1][1] *= M_PI / 180.0f;
- }
- }
-
- void add_fcurves_to_object(Object *ob, std::vector<FCurve*>& curves, char *rna_path, int array_index, Animation *animated)
- {
- bAction *act;
-
- if (!ob->adt || !ob->adt->action) act = verify_adt_action((ID*)&ob->id, 1);
- else act = ob->adt->action;
-
- std::vector<FCurve*>::iterator it;
- int i;
-
-#if 0
- char *p = strstr(rna_path, "rotation_euler");
- bool is_rotation = p && *(p + strlen("rotation_euler")) == '\0';
-
- // convert degrees to radians for rotation
- if (is_rotation)
- fcurve_deg_to_rad(fcu);
-#endif
-
- for (it = curves.begin(), i = 0; it != curves.end(); it++, i++) {
- FCurve *fcu = *it;
- fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
-
- if (array_index == -1) fcu->array_index = i;
- else fcu->array_index = array_index;
-
- if (ob->type == OB_ARMATURE) {
- bActionGroup *grp = NULL;
- const char *bone_name = get_joint_name(animated->node);
-
- if (bone_name) {
- /* try to find group */
- grp = action_groups_find_named(act, bone_name);
-
- /* no matching groups, so add one */
- if (grp == NULL) {
- /* Add a new group, and make it active */
- grp = (bActionGroup*)MEM_callocN(sizeof(bActionGroup), "bActionGroup");
-
- grp->flag = AGRP_SELECTED;
- BLI_strncpy(grp->name, bone_name, sizeof(grp->name));
-
- BLI_addtail(&act->groups, grp);
- BLI_uniquename(&act->groups, grp, "Group", '.', offsetof(bActionGroup, name), 64);
- }
-
- /* add F-Curve to group */
- action_groups_add_channel(act, grp, fcu);
-
- }
-#if 0
- if (is_rotation) {
- fcurves_actionGroup_map[grp].push_back(fcu);
- }
-#endif
- }
- else {
- BLI_addtail(&act->curves, fcu);
- }
-
- // curve is used, so remove it from unused_curves
- unused_curves.erase(std::remove(unused_curves.begin(), unused_curves.end(), fcu), unused_curves.end());
- }
- }
-public:
-
- AnimationImporter(UnitConverter *conv, ArmatureImporter *arm, Scene *scene) :
- TransformReader(conv), armature_importer(arm), scene(scene) { }
-
- ~AnimationImporter()
- {
- // free unused FCurves
- for (std::vector<FCurve*>::iterator it = unused_curves.begin(); it != unused_curves.end(); it++)
- free_fcurve(*it);
-
- if (unused_curves.size())
- fprintf(stderr, "removed %u unused curves\n", unused_curves.size());
- }
-
- bool write_animation(const COLLADAFW::Animation* anim)
- {
- if (anim->getAnimationType() == COLLADAFW::Animation::ANIMATION_CURVE) {
- COLLADAFW::AnimationCurve *curve = (COLLADAFW::AnimationCurve*)anim;
-
- // XXX Don't know if it's necessary
- // Should we check outPhysicalDimension?
- if (curve->getInPhysicalDimension() != COLLADAFW::PHYSICAL_DIMENSION_TIME) {
- fprintf(stderr, "Inputs physical dimension is not time. \n");
- return true;
- }
-
- // a curve can have mixed interpolation type,
- // in this case curve->getInterpolationTypes returns a list of interpolation types per key
- COLLADAFW::AnimationCurve::InterpolationType interp = curve->getInterpolationType();
-
- if (interp != COLLADAFW::AnimationCurve::INTERPOLATION_MIXED) {
- switch (interp) {
- case COLLADAFW::AnimationCurve::INTERPOLATION_LINEAR:
- case COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER:
- animation_to_fcurves(curve);
- break;
- default:
- // TODO there're also CARDINAL, HERMITE, BSPLINE and STEP types
- fprintf(stderr, "CARDINAL, HERMITE, BSPLINE and STEP anim interpolation types not supported yet.\n");
- break;
- }
- }
- else {
- // not supported yet
- fprintf(stderr, "MIXED anim interpolation type is not supported yet.\n");
- }
- }
- else {
- fprintf(stderr, "FORMULA animation type is not supported yet.\n");
- }
-
- return true;
- }
-
- // called on post-process stage after writeVisualScenes
- bool write_animation_list(const COLLADAFW::AnimationList* animlist)
- {
- const COLLADAFW::UniqueId& animlist_id = animlist->getUniqueId();
-
- animlist_map[animlist_id] = animlist;
-
-#if 0
- // should not happen
- if (uid_animated_map.find(animlist_id) == uid_animated_map.end()) {
- return true;
- }
-
- // for bones rna_path is like: pose.bones["bone-name"].rotation
-
- // what does this AnimationList animate?
- Animation& animated = uid_animated_map[animlist_id];
- Object *ob = animated.ob;
-
- char rna_path[100];
- char joint_path[100];
- bool is_joint = false;
-
- // if ob is NULL, it should be a JOINT
- if (!ob) {
- ob = armature_importer->get_armature_for_joint(animated.node);
-
- if (!ob) {
- fprintf(stderr, "Cannot find armature for node %s\n", get_joint_name(animated.node));
- return true;
- }
-
- armature_importer->get_rna_path_for_joint(animated.node, joint_path, sizeof(joint_path));
-
- is_joint = true;
- }
-
- const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
-
- switch (animated.tm->getTransformationType()) {
- case COLLADAFW::Transformation::TRANSLATE:
- case COLLADAFW::Transformation::SCALE:
- {
- bool loc = animated.tm->getTransformationType() == COLLADAFW::Transformation::TRANSLATE;
- if (is_joint)
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, loc ? "location" : "scale");
- else
- BLI_strncpy(rna_path, loc ? "location" : "scale", sizeof(rna_path));
-
- for (int i = 0; i < bindings.getCount(); i++) {
- const COLLADAFW::AnimationList::AnimationBinding& binding = bindings[i];
- COLLADAFW::UniqueId anim_uid = binding.animation;
-
- if (curve_map.find(anim_uid) == curve_map.end()) {
- fprintf(stderr, "Cannot find FCurve by animation UID.\n");
- continue;
- }
-
- std::vector<FCurve*>& fcurves = curve_map[anim_uid];
-
- switch (binding.animationClass) {
- case COLLADAFW::AnimationList::POSITION_X:
- add_fcurves_to_object(ob, fcurves, rna_path, 0, &animated);
- break;
- case COLLADAFW::AnimationList::POSITION_Y:
- add_fcurves_to_object(ob, fcurves, rna_path, 1, &animated);
- break;
- case COLLADAFW::AnimationList::POSITION_Z:
- add_fcurves_to_object(ob, fcurves, rna_path, 2, &animated);
- break;
- case COLLADAFW::AnimationList::POSITION_XYZ:
- add_fcurves_to_object(ob, fcurves, rna_path, -1, &animated);
- break;
- default:
- fprintf(stderr, "AnimationClass %d is not supported for %s.\n",
- binding.animationClass, loc ? "TRANSLATE" : "SCALE");
- }
- }
- }
- break;
- case COLLADAFW::Transformation::ROTATE:
- {
- if (is_joint)
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.rotation_euler", joint_path);
- else
- BLI_strncpy(rna_path, "rotation_euler", sizeof(rna_path));
-
- COLLADAFW::Rotate* rot = (COLLADAFW::Rotate*)animated.tm;
- COLLADABU::Math::Vector3& axis = rot->getRotationAxis();
-
- for (int i = 0; i < bindings.getCount(); i++) {
- const COLLADAFW::AnimationList::AnimationBinding& binding = bindings[i];
- COLLADAFW::UniqueId anim_uid = binding.animation;
-
- if (curve_map.find(anim_uid) == curve_map.end()) {
- fprintf(stderr, "Cannot find FCurve by animation UID.\n");
- continue;
- }
-
- std::vector<FCurve*>& fcurves = curve_map[anim_uid];
-
- switch (binding.animationClass) {
- case COLLADAFW::AnimationList::ANGLE:
- if (COLLADABU::Math::Vector3::UNIT_X == axis) {
- add_fcurves_to_object(ob, fcurves, rna_path, 0, &animated);
- }
- else if (COLLADABU::Math::Vector3::UNIT_Y == axis) {
- add_fcurves_to_object(ob, fcurves, rna_path, 1, &animated);
- }
- else if (COLLADABU::Math::Vector3::UNIT_Z == axis) {
- add_fcurves_to_object(ob, fcurves, rna_path, 2, &animated);
- }
- break;
- case COLLADAFW::AnimationList::AXISANGLE:
- // TODO convert axis-angle to quat? or XYZ?
- default:
- fprintf(stderr, "AnimationClass %d is not supported for ROTATE transformation.\n",
- binding.animationClass);
- }
- }
- }
- break;
- case COLLADAFW::Transformation::MATRIX:
- case COLLADAFW::Transformation::SKEW:
- case COLLADAFW::Transformation::LOOKAT:
- fprintf(stderr, "Animation of MATRIX, SKEW and LOOKAT transformations is not supported yet.\n");
- break;
- }
-#endif
-
- return true;
- }
-
- void read_node_transform(COLLADAFW::Node *node, Object *ob)
- {
- float mat[4][4];
- TransformReader::get_node_mat(mat, node, &uid_animated_map, ob);
- if (ob) {
- copy_m4_m4(ob->obmat, mat);
- object_apply_mat4(ob, ob->obmat);
- }
- }
-
-#if 0
- virtual void change_eul_to_quat(Object *ob, bAction *act)
- {
- bActionGroup *grp;
- int i;
-
- for (grp = (bActionGroup*)act->groups.first; grp; grp = grp->next) {
-
- FCurve *eulcu[3] = {NULL, NULL, NULL};
-
- if (fcurves_actionGroup_map.find(grp) == fcurves_actionGroup_map.end())
- continue;
-
- std::vector<FCurve*> &rot_fcurves = fcurves_actionGroup_map[grp];
-
- if (rot_fcurves.size() > 3) continue;
-
- for (i = 0; i < rot_fcurves.size(); i++)
- eulcu[rot_fcurves[i]->array_index] = rot_fcurves[i];
-
- char joint_path[100];
- char rna_path[100];
-
- BLI_snprintf(joint_path, sizeof(joint_path), "pose.bones[\"%s\"]", grp->name);
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.rotation_quaternion", joint_path);
-
- FCurve *quatcu[4] = {
- create_fcurve(0, rna_path),
- create_fcurve(1, rna_path),
- create_fcurve(2, rna_path),
- create_fcurve(3, rna_path)
- };
-
- bPoseChannel *chan = get_pose_channel(ob->pose, grp->name);
-
- float m4[4][4], irest[3][3];
- invert_m4_m4(m4, chan->bone->arm_mat);
- copy_m3_m4(irest, m4);
-
- for (i = 0; i < 3; i++) {
-
- FCurve *cu = eulcu[i];
-
- if (!cu) continue;
-
- for (int j = 0; j < cu->totvert; j++) {
- float frame = cu->bezt[j].vec[1][0];
-
- float eul[3] = {
- eulcu[0] ? evaluate_fcurve(eulcu[0], frame) : 0.0f,
- eulcu[1] ? evaluate_fcurve(eulcu[1], frame) : 0.0f,
- eulcu[2] ? evaluate_fcurve(eulcu[2], frame) : 0.0f
- };
-
- // make eul relative to bone rest pose
- float rot[3][3], rel[3][3], quat[4];
-
- /*eul_to_mat3(rot, eul);
-
- mul_m3_m3m3(rel, irest, rot);
-
- mat3_to_quat(quat, rel);
- */
-
- eul_to_quat(quat, eul);
-
- for (int k = 0; k < 4; k++)
- create_bezt(quatcu[k], frame, quat[k]);
- }
- }
-
- // now replace old Euler curves
-
- for (i = 0; i < 3; i++) {
- if (!eulcu[i]) continue;
-
- action_groups_remove_channel(act, eulcu[i]);
- free_fcurve(eulcu[i]);
- }
-
- chan->rotmode = ROT_MODE_QUAT;
-
- for (i = 0; i < 4; i++)
- action_groups_add_channel(act, grp, quatcu[i]);
- }
-
- bPoseChannel *pchan;
- for (pchan = (bPoseChannel*)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- pchan->rotmode = ROT_MODE_QUAT;
- }
- }
-#endif
-
- // prerequisites:
- // animlist_map - map animlist id -> animlist
- // curve_map - map anim id -> curve(s)
- Object *translate_animation(COLLADAFW::Node *node,
- std::map<COLLADAFW::UniqueId, Object*>& object_map,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
- COLLADAFW::Transformation::TransformationType tm_type,
- Object *par_job = NULL)
- {
- bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE;
- bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX;
- bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
-
- COLLADAFW::Node *root = root_map.find(node->getUniqueId()) == root_map.end() ? node : root_map[node->getUniqueId()];
- Object *ob = is_joint ? armature_importer->get_armature_for_joint(node) : object_map[node->getUniqueId()];
- const char *bone_name = is_joint ? get_joint_name(node) : NULL;
-
- if (!ob) {
- fprintf(stderr, "cannot find Object for Node with id=\"%s\"\n", node->getOriginalId().c_str());
- return NULL;
- }
-
- // frames at which to sample
- std::vector<float> frames;
-
- // for each <rotate>, <translate>, etc. there is a separate Transformation
- const COLLADAFW::TransformationPointerArray& tms = node->getTransformations();
-
- unsigned int i;
-
- // find frames at which to sample plus convert all rotation keys to radians
- for (i = 0; i < tms.getCount(); i++) {
- COLLADAFW::Transformation *tm = tms[i];
- COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
-
- if (type == tm_type) {
- const COLLADAFW::UniqueId& listid = tm->getAnimationList();
-
- if (animlist_map.find(listid) != animlist_map.end()) {
- const COLLADAFW::AnimationList *animlist = animlist_map[listid];
- const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
-
- if (bindings.getCount()) {
- for (unsigned int j = 0; j < bindings.getCount(); j++) {
- std::vector<FCurve*>& curves = curve_map[bindings[j].animation];
- bool xyz = ((type == COLLADAFW::Transformation::TRANSLATE || type == COLLADAFW::Transformation::SCALE) && bindings[j].animationClass == COLLADAFW::AnimationList::POSITION_XYZ);
-
- if ((!xyz && curves.size() == 1) || (xyz && curves.size() == 3) || is_matrix) {
- std::vector<FCurve*>::iterator iter;
-
- for (iter = curves.begin(); iter != curves.end(); iter++) {
- FCurve *fcu = *iter;
-
- if (is_rotation)
- fcurve_deg_to_rad(fcu);
-
- for (unsigned int k = 0; k < fcu->totvert; k++) {
- float fra = fcu->bezt[k].vec[1][0];
- if (std::find(frames.begin(), frames.end(), fra) == frames.end())
- frames.push_back(fra);
- }
- }
- }
- else {
- fprintf(stderr, "expected %d curves, got %u\n", xyz ? 3 : 1, curves.size());
- }
- }
- }
- }
- }
- }
-
- float irest_dae[4][4];
- float rest[4][4], irest[4][4];
-
- if (is_joint) {
- get_joint_rest_mat(irest_dae, root, node);
- invert_m4(irest_dae);
-
- Bone *bone = get_named_bone((bArmature*)ob->data, bone_name);
- if (!bone) {
- fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
- return NULL;
- }
-
- unit_m4(rest);
- copy_m4_m4(rest, bone->arm_mat);
- invert_m4_m4(irest, rest);
- }
-
- Object *job = NULL;
-
-#ifdef ARMATURE_TEST
- FCurve *job_curves[10];
- job = get_joint_object(root, node, par_job);
-#endif
-
- if (frames.size() == 0)
- return job;
-
- std::sort(frames.begin(), frames.end());
-
- const char *tm_str = NULL;
- switch (tm_type) {
- case COLLADAFW::Transformation::ROTATE:
- tm_str = "rotation_quaternion";
- break;
- case COLLADAFW::Transformation::SCALE:
- tm_str = "scale";
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- tm_str = "location";
- break;
- case COLLADAFW::Transformation::MATRIX:
- break;
- default:
- return job;
- }
-
- char rna_path[200];
- char joint_path[200];
-
- if (is_joint)
- armature_importer->get_rna_path_for_joint(node, joint_path, sizeof(joint_path));
-
- // new curves
- FCurve *newcu[10]; // if tm_type is matrix, then create 10 curves: 4 rot, 3 loc, 3 scale
- unsigned int totcu = is_matrix ? 10 : (is_rotation ? 4 : 3);
-
- for (i = 0; i < totcu; i++) {
-
- int axis = i;
-
- if (is_matrix) {
- if (i < 4) {
- tm_str = "rotation_quaternion";
- axis = i;
- }
- else if (i < 7) {
- tm_str = "location";
- axis = i - 4;
- }
- else {
- tm_str = "scale";
- axis = i - 7;
- }
- }
-
- if (is_joint)
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, tm_str);
- else
- strcpy(rna_path, tm_str);
-
- newcu[i] = create_fcurve(axis, rna_path);
-
-#ifdef ARMATURE_TEST
- if (is_joint)
- job_curves[i] = create_fcurve(axis, tm_str);
-#endif
- }
-
- std::vector<float>::iterator it;
-
- // sample values at each frame
- for (it = frames.begin(); it != frames.end(); it++) {
- float fra = *it;
-
- float mat[4][4];
- float matfra[4][4];
-
- unit_m4(matfra);
-
- // calc object-space mat
- evaluate_transform_at_frame(matfra, node, fra);
-
- // for joints, we need a special matrix
- if (is_joint) {
- // special matrix: iR * M * iR_dae * R
- // where R, iR are bone rest and inverse rest mats in world space (Blender bones),
- // iR_dae is joint inverse rest matrix (DAE) and M is an evaluated joint world-space matrix (DAE)
- float temp[4][4], par[4][4];
-
- // calc M
- calc_joint_parent_mat_rest(par, NULL, root, node);
- mul_m4_m4m4(temp, matfra, par);
-
- // evaluate_joint_world_transform_at_frame(temp, NULL, , node, fra);
-
- // calc special matrix
- mul_serie_m4(mat, irest, temp, irest_dae, rest, NULL, NULL, NULL, NULL);
- }
- else {
- copy_m4_m4(mat, matfra);
- }
-
- float val[4], rot[4], loc[3], scale[3];
-
- switch (tm_type) {
- case COLLADAFW::Transformation::ROTATE:
- mat4_to_quat(val, mat);
- break;
- case COLLADAFW::Transformation::SCALE:
- mat4_to_size(val, mat);
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- copy_v3_v3(val, mat[3]);
- break;
- case COLLADAFW::Transformation::MATRIX:
- mat4_to_quat(rot, mat);
- copy_v3_v3(loc, mat[3]);
- mat4_to_size(scale, mat);
- break;
- default:
- break;
- }
-
- // add keys
- for (i = 0; i < totcu; i++) {
- if (is_matrix) {
- if (i < 4)
- add_bezt(newcu[i], fra, rot[i]);
- else if (i < 7)
- add_bezt(newcu[i], fra, loc[i - 4]);
- else
- add_bezt(newcu[i], fra, scale[i - 7]);
- }
- else {
- add_bezt(newcu[i], fra, val[i]);
- }
- }
-
-#ifdef ARMATURE_TEST
- if (is_joint) {
- switch (tm_type) {
- case COLLADAFW::Transformation::ROTATE:
- mat4_to_quat(val, matfra);
- break;
- case COLLADAFW::Transformation::SCALE:
- mat4_to_size(val, matfra);
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- copy_v3_v3(val, matfra[3]);
- break;
- case MATRIX:
- mat4_to_quat(rot, matfra);
- copy_v3_v3(loc, matfra[3]);
- mat4_to_size(scale, matfra);
- break;
- default:
- break;
- }
-
- for (i = 0; i < totcu; i++) {
- if (is_matrix) {
- if (i < 4)
- add_bezt(job_curves[i], fra, rot[i]);
- else if (i < 7)
- add_bezt(job_curves[i], fra, loc[i - 4]);
- else
- add_bezt(job_curves[i], fra, scale[i - 7]);
- }
- else {
- add_bezt(job_curves[i], fra, val[i]);
- }
- }
- }
-#endif
- }
-
- verify_adt_action((ID*)&ob->id, 1);
-
- ListBase *curves = &ob->adt->action->curves;
-
- // add curves
- for (i = 0; i < totcu; i++) {
- if (is_joint)
- add_bone_fcurve(ob, node, newcu[i]);
- else
- BLI_addtail(curves, newcu[i]);
-
-#ifdef ARMATURE_TEST
- if (is_joint)
- BLI_addtail(&job->adt->action->curves, job_curves[i]);
-#endif
- }
-
- if (is_rotation || is_matrix) {
- if (is_joint) {
- bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
- chan->rotmode = ROT_MODE_QUAT;
- }
- else {
- ob->rotmode = ROT_MODE_QUAT;
- }
- }
-
- return job;
- }
-
- // internal, better make it private
- // warning: evaluates only rotation
- // prerequisites: animlist_map, curve_map
- void evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra)
- {
- const COLLADAFW::TransformationPointerArray& tms = node->getTransformations();
-
- unit_m4(mat);
-
- for (unsigned int i = 0; i < tms.getCount(); i++) {
- COLLADAFW::Transformation *tm = tms[i];
- COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
- float m[4][4];
-
- unit_m4(m);
-
- if (!evaluate_animation(tm, m, fra, node->getOriginalId().c_str())) {
- switch (type) {
- case COLLADAFW::Transformation::ROTATE:
- dae_rotate_to_mat4(tm, m);
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- dae_translate_to_mat4(tm, m);
- break;
- case COLLADAFW::Transformation::SCALE:
- dae_scale_to_mat4(tm, m);
- break;
- case COLLADAFW::Transformation::MATRIX:
- dae_matrix_to_mat4(tm, m);
- break;
- default:
- fprintf(stderr, "unsupported transformation type %d\n", type);
- }
- }
-
- float temp[4][4];
- copy_m4_m4(temp, mat);
-
- mul_m4_m4m4(mat, m, temp);
- }
- }
-
- // return true to indicate that mat contains a sane value
- bool evaluate_animation(COLLADAFW::Transformation *tm, float mat[4][4], float fra, const char *node_id)
- {
- const COLLADAFW::UniqueId& listid = tm->getAnimationList();
- COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
-
- if (type != COLLADAFW::Transformation::ROTATE &&
- type != COLLADAFW::Transformation::SCALE &&
- type != COLLADAFW::Transformation::TRANSLATE &&
- type != COLLADAFW::Transformation::MATRIX) {
- fprintf(stderr, "animation of transformation %d is not supported yet\n", type);
- return false;
- }
-
- if (animlist_map.find(listid) == animlist_map.end())
- return false;
-
- const COLLADAFW::AnimationList *animlist = animlist_map[listid];
- const COLLADAFW::AnimationList::AnimationBindings& bindings = animlist->getAnimationBindings();
-
- if (bindings.getCount()) {
- float vec[3];
-
- bool is_scale = (type == COLLADAFW::Transformation::SCALE);
- bool is_translate = (type == COLLADAFW::Transformation::TRANSLATE);
-
- if (type == COLLADAFW::Transformation::SCALE)
- dae_scale_to_v3(tm, vec);
- else if (type == COLLADAFW::Transformation::TRANSLATE)
- dae_translate_to_v3(tm, vec);
-
- for (unsigned int j = 0; j < bindings.getCount(); j++) {
- const COLLADAFW::AnimationList::AnimationBinding& binding = bindings[j];
- std::vector<FCurve*>& curves = curve_map[binding.animation];
- COLLADAFW::AnimationList::AnimationClass animclass = binding.animationClass;
- char path[100];
-
- switch (type) {
- case COLLADAFW::Transformation::ROTATE:
- BLI_snprintf(path, sizeof(path), "%s.rotate (binding %u)", node_id, j);
- break;
- case COLLADAFW::Transformation::SCALE:
- BLI_snprintf(path, sizeof(path), "%s.scale (binding %u)", node_id, j);
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- BLI_snprintf(path, sizeof(path), "%s.translate (binding %u)", node_id, j);
- break;
- case COLLADAFW::Transformation::MATRIX:
- BLI_snprintf(path, sizeof(path), "%s.matrix (binding %u)", node_id, j);
- break;
- default:
- break;
- }
-
- if (animclass == COLLADAFW::AnimationList::UNKNOWN_CLASS) {
- fprintf(stderr, "%s: UNKNOWN animation class\n", path);
- continue;
- }
-
- if (type == COLLADAFW::Transformation::ROTATE) {
- if (curves.size() != 1) {
- fprintf(stderr, "expected 1 curve, got %u\n", curves.size());
- return false;
- }
-
- // TODO support other animclasses
- if (animclass != COLLADAFW::AnimationList::ANGLE) {
- fprintf(stderr, "%s: animation class %d is not supported yet\n", path, animclass);
- return false;
- }
-
- COLLADABU::Math::Vector3& axis = ((COLLADAFW::Rotate*)tm)->getRotationAxis();
- float ax[3] = {axis[0], axis[1], axis[2]};
- float angle = evaluate_fcurve(curves[0], fra);
- axis_angle_to_mat4(mat, ax, angle);
-
- return true;
- }
- else if (is_scale || is_translate) {
- bool is_xyz = animclass == COLLADAFW::AnimationList::POSITION_XYZ;
-
- if ((!is_xyz && curves.size() != 1) || (is_xyz && curves.size() != 3)) {
- if (is_xyz)
- fprintf(stderr, "%s: expected 3 curves, got %u\n", path, curves.size());
- else
- fprintf(stderr, "%s: expected 1 curve, got %u\n", path, curves.size());
- return false;
- }
-
- switch (animclass) {
- case COLLADAFW::AnimationList::POSITION_X:
- vec[0] = evaluate_fcurve(curves[0], fra);
- break;
- case COLLADAFW::AnimationList::POSITION_Y:
- vec[1] = evaluate_fcurve(curves[0], fra);
- break;
- case COLLADAFW::AnimationList::POSITION_Z:
- vec[2] = evaluate_fcurve(curves[0], fra);
- break;
- case COLLADAFW::AnimationList::POSITION_XYZ:
- vec[0] = evaluate_fcurve(curves[0], fra);
- vec[1] = evaluate_fcurve(curves[1], fra);
- vec[2] = evaluate_fcurve(curves[2], fra);
- break;
- default:
- fprintf(stderr, "%s: animation class %d is not supported yet\n", path, animclass);
- break;
- }
- }
- else if (type == COLLADAFW::Transformation::MATRIX) {
- // for now, of matrix animation, support only the case when all values are packed into one animation
- if (curves.size() != 16) {
- fprintf(stderr, "%s: expected 16 curves, got %u\n", path, curves.size());
- return false;
- }
-
- COLLADABU::Math::Matrix4 matrix;
- int i = 0, j = 0;
-
- for (std::vector<FCurve*>::iterator it = curves.begin(); it != curves.end(); it++) {
- matrix.setElement(i, j, evaluate_fcurve(*it, fra));
- j++;
- if (j == 4) {
- i++;
- j = 0;
- }
- }
-
- COLLADAFW::Matrix tm(matrix);
- dae_matrix_to_mat4(&tm, mat);
-
- return true;
- }
- }
-
- if (is_scale)
- size_to_mat4(mat, vec);
- else
- copy_v3_v3(mat[3], vec);
-
- return is_scale || is_translate;
- }
-
- return false;
- }
-
- // gives a world-space mat of joint at rest position
- void get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node)
- {
- // if bind mat is not available,
- // use "current" node transform, i.e. all those tms listed inside <node>
- if (!armature_importer->get_joint_bind_mat(mat, node)) {
- float par[4][4], m[4][4];
-
- calc_joint_parent_mat_rest(par, NULL, root, node);
- get_node_mat(m, node, NULL, NULL);
- mul_m4_m4m4(mat, m, par);
- }
- }
-
- // gives a world-space mat, end's mat not included
- bool calc_joint_parent_mat_rest(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end)
- {
- float m[4][4];
-
- if (node == end) {
- par ? copy_m4_m4(mat, par) : unit_m4(mat);
- return true;
- }
-
- // use bind matrix if available or calc "current" world mat
- if (!armature_importer->get_joint_bind_mat(m, node)) {
- if (par) {
- float temp[4][4];
- get_node_mat(temp, node, NULL, NULL);
- mul_m4_m4m4(m, temp, par);
- }
- else {
- get_node_mat(m, node, NULL, NULL);
- }
- }
-
- COLLADAFW::NodePointerArray& children = node->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- if (calc_joint_parent_mat_rest(mat, m, children[i], end))
- return true;
- }
-
- return false;
- }
-
-#ifdef ARMATURE_TEST
- Object *get_joint_object(COLLADAFW::Node *root, COLLADAFW::Node *node, Object *par_job)
- {
- if (joint_objects.find(node->getUniqueId()) == joint_objects.end()) {
- Object *job = add_object(scene, OB_EMPTY);
-
- rename_id((ID*)&job->id, (char*)get_joint_name(node));
-
- job->lay = object_in_scene(job, scene)->lay = 2;
-
- mul_v3_fl(job->size, 0.5f);
- job->recalc |= OB_RECALC_OB;
-
- verify_adt_action((ID*)&job->id, 1);
-
- job->rotmode = ROT_MODE_QUAT;
-
- float mat[4][4];
- get_joint_rest_mat(mat, root, node);
-
- if (par_job) {
- float temp[4][4], ipar[4][4];
- invert_m4_m4(ipar, par_job->obmat);
- copy_m4_m4(temp, mat);
- mul_m4_m4m4(mat, temp, ipar);
- }
-
- TransformBase::decompose(mat, job->loc, NULL, job->quat, job->size);
-
- if (par_job) {
- job->parent = par_job;
-
- par_job->recalc |= OB_RECALC_OB;
- job->parsubstr[0] = 0;
- }
-
- where_is_object(scene, job);
-
- // after parenting and layer change
- DAG_scene_sort(CTX_data_main(C), scene);
-
- joint_objects[node->getUniqueId()] = job;
- }
-
- return joint_objects[node->getUniqueId()];
- }
-#endif
-
-#if 0
- // recursively evaluates joint tree until end is found, mat then is world-space matrix of end
- // mat must be identity on enter, node must be root
- bool evaluate_joint_world_transform_at_frame(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra)
- {
- float m[4][4];
- if (par) {
- float temp[4][4];
- evaluate_transform_at_frame(temp, node, node == end ? fra : 0.0f);
- mul_m4_m4m4(m, temp, par);
- }
- else {
- evaluate_transform_at_frame(m, node, node == end ? fra : 0.0f);
- }
-
- if (node == end) {
- copy_m4_m4(mat, m);
- return true;
- }
- else {
- COLLADAFW::NodePointerArray& children = node->getChildNodes();
- for (int i = 0; i < children.getCount(); i++) {
- if (evaluate_joint_world_transform_at_frame(mat, m, children[i], end, fra))
- return true;
- }
- }
-
- return false;
- }
-#endif
-
- void add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu)
- {
- const char *bone_name = get_joint_name(node);
- bAction *act = ob->adt->action;
-
- /* try to find group */
- bActionGroup *grp = action_groups_find_named(act, bone_name);
-
- /* no matching groups, so add one */
- if (grp == NULL) {
- /* Add a new group, and make it active */
- grp = (bActionGroup*)MEM_callocN(sizeof(bActionGroup), "bActionGroup");
-
- grp->flag = AGRP_SELECTED;
- BLI_strncpy(grp->name, bone_name, sizeof(grp->name));
-
- BLI_addtail(&act->groups, grp);
- BLI_uniquename(&act->groups, grp, "Group", '.', offsetof(bActionGroup, name), 64);
- }
-
- /* add F-Curve to group */
- action_groups_add_channel(act, grp, fcu);
- }
-
- void add_bezt(FCurve *fcu, float fra, float value)
- {
- BezTriple bez;
- memset(&bez, 0, sizeof(BezTriple));
- bez.vec[1][0] = fra;
- bez.vec[1][1] = value;
- bez.ipo = U.ipo_new; /* use default interpolation mode here... */
- bez.f1 = bez.f2 = bez.f3 = SELECT;
- bez.h1 = bez.h2 = HD_AUTO;
- insert_bezt_fcurve(fcu, &bez, 0);
- calchandles_fcurve(fcu);
- }
-};
/*
-
COLLADA Importer limitations:
-
- no multiple scene import, all objects are added to active scene
-
*/
+
+// #define COLLADA_DEBUG
+// creates empties for each imported bone on layer 2, for debugging
+// #define ARMATURE_TEST
+
/** Class that needs to be implemented by a writer.
IMPORTANT: The write functions are called in arbitrary order.*/
class Writer: public COLLADAFW::IWriter
@@ -3266,7 +132,7 @@ public:
/** Constructor. */
Writer(bContext *C, const char *filename) : mFilename(filename), mContext(C),
armature_importer(&unit_converter, &mesh_importer, &anim_importer, CTX_data_scene(C)),
- mesh_importer(&armature_importer, CTX_data_scene(C)),
+ mesh_importer(&unit_converter, &armature_importer, CTX_data_scene(C)),
anim_importer(&unit_converter, &armature_importer, CTX_data_scene(C)) {}
/** Destructor. */
@@ -3308,8 +174,30 @@ public:
{
std::vector<const COLLADAFW::VisualScene*>::iterator it;
for (it = vscenes.begin(); it != vscenes.end(); it++) {
+ PointerRNA sceneptr, unit_settings;
+ PropertyRNA *system, *scale;
// TODO: create a new scene except the selected <visual_scene> - use current blender scene for it
Scene *sce = CTX_data_scene(mContext);
+
+ // for scene unit settings: system, scale_length
+ RNA_id_pointer_create(&sce->id, &sceneptr);
+ unit_settings = RNA_pointer_get(&sceneptr, "unit_settings");
+ system = RNA_struct_find_property(&unit_settings, "system");
+ scale = RNA_struct_find_property(&unit_settings, "scale_length");
+
+ switch(unit_converter.isMetricSystem()) {
+ case UnitConverter::Metric:
+ RNA_property_enum_set(&unit_settings, system, USER_UNIT_METRIC);
+ break;
+ case UnitConverter::Imperial:
+ RNA_property_enum_set(&unit_settings, system, USER_UNIT_IMPERIAL);
+ break;
+ default:
+ RNA_property_enum_set(&unit_settings, system, USER_UNIT_NONE);
+ break;
+ }
+ RNA_property_float_set(&unit_settings, scale, unit_converter.getLinearMeter());
+
const COLLADAFW::NodePointerArray& roots = (*it)->getRootNodes();
for (unsigned int i = 0; i < roots.getCount(); i++) {
@@ -3389,9 +277,6 @@ public:
@return The writer should return true, if writing succeeded, false otherwise.*/
virtual bool writeGlobalAsset ( const COLLADAFW::FileInfo* asset )
{
- // XXX take up_axis, unit into account
- // COLLADAFW::FileInfo::Unit unit = asset->getUnit();
- // COLLADAFW::FileInfo::UpAxisType upAxis = asset->getUpAxisType();
unit_converter.read_asset(asset);
return true;
@@ -3468,7 +353,7 @@ public:
else {
new_child = create_instance_node(object_map[child_id], child_node, NULL, sce, is_library_node);
}
- set_parent(new_child, obn, mContext, true);
+ bc_set_parent(new_child, obn, mContext, true);
if (is_library_node)
libnode_ob.push_back(new_child);
@@ -3547,7 +432,7 @@ public:
if (!is_joint) {
// if par was given make this object child of the previous
if (par && ob)
- set_parent(ob, par, mContext);
+ bc_set_parent(ob, par, mContext);
}
// if node has child nodes write them
@@ -3650,8 +535,7 @@ public:
// phong
else if (shader == COLLADAFW::EffectCommon::SHADER_PHONG) {
ma->spec_shader = MA_SPEC_PHONG;
- // XXX setting specular hardness instead of specularity intensity
- ma->har = ef->getShininess().getFloatValue() * 4;
+ ma->har = ef->getShininess().getFloatValue();
}
// lambert
else if (shader == COLLADAFW::EffectCommon::SHADER_LAMBERT) {
diff --git a/source/blender/collada/DocumentImporter.h b/source/blender/collada/DocumentImporter.h
index babf8f65d7f..6a6f1dcb3bc 100644
--- a/source/blender/collada/DocumentImporter.h
+++ b/source/blender/collada/DocumentImporter.h
@@ -21,6 +21,9 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+#ifndef __DOCUMENTIMPORTER_H__
+#define __DOCUMENTIMPORTER_H__
struct Main;
struct bContext;
@@ -29,3 +32,5 @@ class DocumentImporter
public:
void import(bContext *C, const char *filename);
};
+
+#endif
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
new file mode 100644
index 00000000000..45b6450e444
--- /dev/null
+++ b/source/blender/collada/EffectExporter.cpp
@@ -0,0 +1,306 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <map>
+
+#include "COLLADASWEffectProfile.h"
+
+#include "EffectExporter.h"
+#include "MaterialExporter.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_texture_types.h"
+
+#include "BKE_customdata.h"
+
+#include "collada_internal.h"
+#include "collada_utils.h"
+
+// OB_MESH is assumed
+static std::string getActiveUVLayerName(Object *ob)
+{
+ Mesh *me = (Mesh*)ob->data;
+
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ if (num_layers)
+ return std::string(bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
+
+ return "";
+}
+
+
+EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryEffects(sw){}
+void EffectsExporter::exportEffects(Scene *sce)
+{
+ openLibrary();
+ MaterialFunctor mf;
+ mf.forEachMaterialInScene<EffectsExporter>(sce, *this);
+
+ closeLibrary();
+}
+
+void EffectsExporter::operator()(Material *ma, Object *ob)
+{
+ // create a list of indices to textures of type TEX_IMAGE
+ std::vector<int> tex_indices;
+ createTextureIndices(ma, tex_indices);
+
+ openEffect(translate_id(id_name(ma)) + "-effect");
+
+ COLLADASW::EffectProfile ep(mSW);
+ ep.setProfileType(COLLADASW::EffectProfile::COMMON);
+ ep.openProfile();
+ // set shader type - one of three blinn, phong or lambert
+ if (ma->spec_shader == MA_SPEC_BLINN) {
+ ep.setShaderType(COLLADASW::EffectProfile::BLINN);
+ // shininess
+ ep.setShininess(ma->har);
+ }
+ else if (ma->spec_shader == MA_SPEC_PHONG) {
+ ep.setShaderType(COLLADASW::EffectProfile::PHONG);
+ // shininess
+ ep.setShininess(ma->har);
+ }
+ else {
+ // XXX write warning "Current shader type is not supported"
+ ep.setShaderType(COLLADASW::EffectProfile::LAMBERT);
+ }
+ // index of refraction
+ if (ma->mode & MA_RAYTRANSP) {
+ ep.setIndexOfRefraction(ma->ang);
+ }
+ else {
+ ep.setIndexOfRefraction(1.0f);
+ }
+
+ COLLADASW::ColorOrTexture cot;
+
+ // transparency
+ if (ma->mode & MA_TRANSP) {
+ // Tod: because we are in A_ONE mode transparency is calculated like this:
+ ep.setTransparency(ma->alpha);
+ // cot = getcol(1.0f, 1.0f, 1.0f, 1.0f);
+ // ep.setTransparent(cot);
+ }
+
+ // emission
+ cot=getcol(ma->emit, ma->emit, ma->emit, 1.0f);
+ ep.setEmission(cot);
+
+ // diffuse multiplied by diffuse intensity
+ cot = getcol(ma->r * ma->ref, ma->g * ma->ref, ma->b * ma->ref, 1.0f);
+ ep.setDiffuse(cot);
+
+ // ambient
+ cot = getcol(ma->ambr, ma->ambg, ma->ambb, 1.0f);
+ ep.setAmbient(cot);
+
+ // reflective, reflectivity
+ if (ma->mode & MA_RAYMIRROR) {
+ cot = getcol(ma->mirr, ma->mirg, ma->mirb, 1.0f);
+ ep.setReflective(cot);
+ ep.setReflectivity(ma->ray_mirror);
+ }
+ // else {
+ // cot = getcol(ma->specr, ma->specg, ma->specb, 1.0f);
+ // ep.setReflective(cot);
+ // ep.setReflectivity(ma->spec);
+ // }
+
+ // specular
+ if (ep.getShaderType() != COLLADASW::EffectProfile::LAMBERT) {
+ cot = getcol(ma->specr * ma->spec, ma->specg * ma->spec, ma->specb * ma->spec, 1.0f);
+ ep.setSpecular(cot);
+ }
+
+ // XXX make this more readable if possible
+
+ // create <sampler> and <surface> for each image
+ COLLADASW::Sampler samplers[MAX_MTEX];
+ //COLLADASW::Surface surfaces[MAX_MTEX];
+ //void *samp_surf[MAX_MTEX][2];
+ void *samp_surf[MAX_MTEX][1];
+
+ // image to index to samp_surf map
+ // samp_surf[index] stores 2 pointers, sampler and surface
+ std::map<std::string, int> im_samp_map;
+
+ unsigned int a, b;
+ for (a = 0, b = 0; a < tex_indices.size(); a++) {
+ MTex *t = ma->mtex[tex_indices[a]];
+ Image *ima = t->tex->ima;
+
+ // Image not set for texture
+ if(!ima) continue;
+
+ std::string key(id_name(ima));
+ key = translate_id(key);
+
+ // create only one <sampler>/<surface> pair for each unique image
+ if (im_samp_map.find(key) == im_samp_map.end()) {
+ // //<newparam> <surface> <init_from>
+ // COLLADASW::Surface surface(COLLADASW::Surface::SURFACE_TYPE_2D,
+ // key + COLLADASW::Surface::SURFACE_SID_SUFFIX);
+ // COLLADASW::SurfaceInitOption sio(COLLADASW::SurfaceInitOption::INIT_FROM);
+ // sio.setImageReference(key);
+ // surface.setInitOption(sio);
+
+ // COLLADASW::NewParamSurface surface(mSW);
+ // surface->setParamType(COLLADASW::CSW_SURFACE_TYPE_2D);
+
+ //<newparam> <sampler> <source>
+ COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
+ key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
+ key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
+ sampler.setImageId(key);
+ // copy values to arrays since they will live longer
+ samplers[a] = sampler;
+ //surfaces[a] = surface;
+
+ // store pointers so they can be used later when we create <texture>s
+ samp_surf[b][0] = &samplers[a];
+ //samp_surf[b][1] = &surfaces[a];
+
+ im_samp_map[key] = b;
+ b++;
+ }
+ }
+
+ // used as fallback when MTex->uvname is "" (this is pretty common)
+ // it is indeed the correct value to use in that case
+ std::string active_uv(getActiveUVLayerName(ob));
+
+ // write textures
+ // XXX very slow
+ for (a = 0; a < tex_indices.size(); a++) {
+ MTex *t = ma->mtex[tex_indices[a]];
+ Image *ima = t->tex->ima;
+
+ // Image not set for texture
+ if(!ima) continue;
+
+ // we assume map input is always TEXCO_UV
+
+ std::string key(id_name(ima));
+ key = translate_id(key);
+ int i = im_samp_map[key];
+ COLLADASW::Sampler *sampler = (COLLADASW::Sampler*)samp_surf[i][0];
+ //COLLADASW::Surface *surface = (COLLADASW::Surface*)samp_surf[i][1];
+
+ std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
+
+ // color
+ if (t->mapto & MAP_COL) {
+ ep.setDiffuse(createTexture(ima, uvname, sampler));
+ }
+ // ambient
+ if (t->mapto & MAP_AMB) {
+ ep.setAmbient(createTexture(ima, uvname, sampler));
+ }
+ // specular
+ if (t->mapto & MAP_SPEC) {
+ ep.setSpecular(createTexture(ima, uvname, sampler));
+ }
+ // emission
+ if (t->mapto & MAP_EMIT) {
+ ep.setEmission(createTexture(ima, uvname, sampler));
+ }
+ // reflective
+ if (t->mapto & MAP_REF) {
+ ep.setReflective(createTexture(ima, uvname, sampler));
+ }
+ // alpha
+ if (t->mapto & MAP_ALPHA) {
+ ep.setTransparent(createTexture(ima, uvname, sampler));
+ }
+ // extension:
+ // Normal map --> Must be stored with <extra> tag as different technique,
+ // since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
+ if (t->mapto & MAP_NORM) {
+ COLLADASW::Texture texture(key);
+ texture.setTexcoord(uvname);
+ texture.setSampler(*sampler);
+ // technique FCOLLADA, with the <bump> tag, is most likely the best understood,
+ // most widespread de-facto standard.
+ texture.setProfileName("FCOLLADA");
+ texture.setChildElementName("bump");
+ ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
+ }
+ }
+ // performs the actual writing
+ ep.addProfileElements();
+ bool twoSided = false;
+ if (ob->type == OB_MESH && ob->data) {
+ Mesh *me = (Mesh*)ob->data;
+ if (me->flag & ME_TWOSIDED)
+ twoSided = true;
+ }
+ if (twoSided)
+ ep.addExtraTechniqueParameter("GOOGLEEARTH", "show_double_sided", 1);
+ ep.addExtraTechniques(mSW);
+
+ ep.closeProfile();
+ if (twoSided)
+ mSW->appendTextBlock("<extra><technique profile=\"MAX3D\"><double_sided>1</double_sided></technique></extra>");
+ closeEffect();
+}
+
+COLLADASW::ColorOrTexture EffectsExporter::createTexture(Image *ima,
+ std::string& uv_layer_name,
+ COLLADASW::Sampler *sampler
+ /*COLLADASW::Surface *surface*/)
+{
+
+ COLLADASW::Texture texture(translate_id(id_name(ima)));
+ texture.setTexcoord(uv_layer_name);
+ //texture.setSurface(*surface);
+ texture.setSampler(*sampler);
+
+ COLLADASW::ColorOrTexture cot(texture);
+ return cot;
+}
+
+COLLADASW::ColorOrTexture EffectsExporter::getcol(float r, float g, float b, float a)
+{
+ COLLADASW::Color color(r,g,b,a);
+ COLLADASW::ColorOrTexture cot(color);
+ return cot;
+}
+
+//returns the array of mtex indices which have image
+//need this for exporting textures
+void EffectsExporter::createTextureIndices(Material *ma, std::vector<int> &indices)
+{
+ indices.clear();
+
+ for (int a = 0; a < MAX_MTEX; a++) {
+ if (ma->mtex[a] &&
+ ma->mtex[a]->tex &&
+ ma->mtex[a]->tex->type == TEX_IMAGE &&
+ ma->mtex[a]->texco == TEXCO_UV){
+ indices.push_back(a);
+ }
+ }
+}
diff --git a/source/blender/collada/EffectExporter.h b/source/blender/collada/EffectExporter.h
new file mode 100644
index 00000000000..e8f8754b20a
--- /dev/null
+++ b/source/blender/collada/EffectExporter.h
@@ -0,0 +1,62 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __EFFECTEXPORTER_H__
+#define __EFFECTEXPORTER_H__
+
+#include <string>
+#include <vector>
+
+#include "COLLADASWColorOrTexture.h"
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWSampler.h"
+#include "COLLADASWLibraryEffects.h"
+
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+class EffectsExporter: COLLADASW::LibraryEffects
+{
+public:
+ EffectsExporter(COLLADASW::StreamWriter *sw);
+ void exportEffects(Scene *sce);
+
+ void operator()(Material *ma, Object *ob);
+
+ COLLADASW::ColorOrTexture createTexture(Image *ima,
+ std::string& uv_layer_name,
+ COLLADASW::Sampler *sampler
+ /*COLLADASW::Surface *surface*/);
+
+ COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
+
+ //returns the array of mtex indices which have image
+ //need this for exporting textures
+ void createTextureIndices(Material *ma, std::vector<int> &indices);
+};
+
+#endif
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
new file mode 100644
index 00000000000..1aef6e6489a
--- /dev/null
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -0,0 +1,472 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "COLLADASWPrimitves.h"
+#include "COLLADASWSource.h"
+#include "COLLADASWVertices.h"
+#include "COLLADABUUtils.h"
+
+#include "GeometryExporter.h"
+
+#include "DNA_meshdata_types.h"
+#include "BKE_customdata.h"
+#include "BKE_material.h"
+
+#include "collada_internal.h"
+
+// TODO: optimize UV sets by making indexed list with duplicates removed
+GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryGeometries(sw) {}
+
+
+void GeometryExporter::exportGeom(Scene *sce)
+{
+ openLibrary();
+
+ mScene = sce;
+ GeometryFunctor gf;
+ gf.forEachMeshObjectInScene<GeometryExporter>(sce, *this);
+
+ closeLibrary();
+}
+
+void GeometryExporter::operator()(Object *ob)
+{
+ // XXX don't use DerivedMesh, Mesh instead?
+
+#if 0
+ DerivedMesh *dm = mesh_get_derived_final(mScene, ob, CD_MASK_BAREMESH);
+#endif
+ Mesh *me = (Mesh*)ob->data;
+ std::string geom_id = get_geometry_id(ob);
+ std::vector<Normal> nor;
+ std::vector<Face> norind;
+
+ bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
+
+ create_normals(nor, norind, me);
+
+ // openMesh(geoId, geoName, meshId)
+ openMesh(geom_id);
+
+ // writes <source> for vertex coords
+ createVertsSource(geom_id, me);
+
+ // writes <source> for normal coords
+ createNormalsSource(geom_id, me, nor);
+
+ bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
+
+ // writes <source> for uv coords if mesh has uv coords
+ if (has_uvs)
+ createTexcoordsSource(geom_id, me);
+
+ if (has_color)
+ createVertexColorSource(geom_id, me);
+
+ // <vertices>
+ COLLADASW::Vertices verts(mSW);
+ verts.setId(getIdBySemantics(geom_id, COLLADASW::VERTEX));
+ COLLADASW::InputList &input_list = verts.getInputList();
+ COLLADASW::Input input(COLLADASW::POSITION, getUrlBySemantics(geom_id, COLLADASW::POSITION));
+ input_list.push_back(input);
+ verts.add();
+
+ // XXX slow
+ if (ob->totcol) {
+ for(int a = 0; a < ob->totcol; a++) {
+ createPolylist(a, has_uvs, has_color, ob, geom_id, norind);
+ }
+ }
+ else {
+ createPolylist(0, has_uvs, has_color, ob, geom_id, norind);
+ }
+
+ closeMesh();
+ closeGeometry();
+
+#if 0
+ dm->release(dm);
+#endif
+}
+
+// powerful because it handles both cases when there is material and when there's not
+void GeometryExporter::createPolylist(int material_index,
+ bool has_uvs,
+ bool has_color,
+ Object *ob,
+ std::string& geom_id,
+ std::vector<Face>& norind)
+{
+ Mesh *me = (Mesh*)ob->data;
+ MFace *mfaces = me->mface;
+ int totfaces = me->totface;
+
+ // <vcount>
+ int i;
+ int faces_in_polylist = 0;
+ std::vector<unsigned long> vcount_list;
+
+ // count faces with this material
+ for (i = 0; i < totfaces; i++) {
+ MFace *f = &mfaces[i];
+
+ if (f->mat_nr == material_index) {
+ faces_in_polylist++;
+ if (f->v4 == 0) {
+ vcount_list.push_back(3);
+ }
+ else {
+ vcount_list.push_back(4);
+ }
+ }
+ }
+
+ // no faces using this material
+ if (faces_in_polylist == 0) {
+ fprintf(stderr, "%s: no faces use material %d\n", id_name(ob).c_str(), material_index);
+ return;
+ }
+
+ Material *ma = ob->totcol ? give_current_material(ob, material_index + 1) : NULL;
+ COLLADASW::Polylist polylist(mSW);
+
+ // sets count attribute in <polylist>
+ polylist.setCount(faces_in_polylist);
+
+ // sets material name
+ if (ma) {
+ polylist.setMaterial(translate_id(id_name(ma)));
+ }
+
+ COLLADASW::InputList &til = polylist.getInputList();
+
+ // creates <input> in <polylist> for vertices
+ COLLADASW::Input input1(COLLADASW::VERTEX, getUrlBySemantics(geom_id, COLLADASW::VERTEX), 0);
+
+ // creates <input> in <polylist> for normals
+ COLLADASW::Input input2(COLLADASW::NORMAL, getUrlBySemantics(geom_id, COLLADASW::NORMAL), 1);
+
+ til.push_back(input1);
+ til.push_back(input2);
+
+ // if mesh has uv coords writes <input> for TEXCOORD
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+
+ for (i = 0; i < num_layers; i++) {
+ // char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
+ COLLADASW::Input input3(COLLADASW::TEXCOORD,
+ makeUrl(makeTexcoordSourceId(geom_id, i)),
+ 2, // offset always 2, this is only until we have optimized UV sets
+ i // set number equals UV layer index
+ );
+ til.push_back(input3);
+ }
+
+ if (has_color) {
+ COLLADASW::Input input4(COLLADASW::COLOR, getUrlBySemantics(geom_id, COLLADASW::COLOR), has_uvs ? 3 : 2);
+ til.push_back(input4);
+ }
+
+ // sets <vcount>
+ polylist.setVCountList(vcount_list);
+
+ // performs the actual writing
+ polylist.prepareToAppendValues();
+
+ // <p>
+ int texindex = 0;
+ for (i = 0; i < totfaces; i++) {
+ MFace *f = &mfaces[i];
+
+ if (f->mat_nr == material_index) {
+
+ unsigned int *v = &f->v1;
+ unsigned int *n = &norind[i].v1;
+ for (int j = 0; j < (f->v4 == 0 ? 3 : 4); j++) {
+ polylist.appendValues(v[j]);
+ polylist.appendValues(n[j]);
+
+ if (has_uvs)
+ polylist.appendValues(texindex + j);
+
+ if (has_color)
+ polylist.appendValues(texindex + j);
+ }
+ }
+
+ texindex += 3;
+ if (f->v4 != 0)
+ texindex++;
+ }
+
+ polylist.finish();
+}
+
+// creates <source> for positions
+void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)
+{
+#if 0
+ int totverts = dm->getNumVerts(dm);
+ MVert *verts = dm->getVertArray(dm);
+#endif
+ int totverts = me->totvert;
+ MVert *verts = me->mvert;
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(getIdBySemantics(geom_id, COLLADASW::POSITION));
+ source.setArrayId(getIdBySemantics(geom_id, COLLADASW::POSITION) +
+ ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totverts);
+ source.setAccessorStride(3);
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("X");
+ param.push_back("Y");
+ param.push_back("Z");
+ /*main function, it creates <source id = "">, <float_array id = ""
+ count = ""> */
+ source.prepareToAppendValues();
+ //appends data to <float_array>
+ int i = 0;
+ for (i = 0; i < totverts; i++) {
+ source.appendValues(verts[i].co[0], verts[i].co[1], verts[i].co[2]);
+ }
+
+ source.finish();
+
+}
+
+void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
+{
+ if (!CustomData_has_layer(&me->fdata, CD_MCOL))
+ return;
+
+ MFace *f;
+ int totcolor = 0, i, j;
+
+ for (i = 0, f = me->mface; i < me->totface; i++, f++)
+ totcolor += f->v4 ? 4 : 3;
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(getIdBySemantics(geom_id, COLLADASW::COLOR));
+ source.setArrayId(getIdBySemantics(geom_id, COLLADASW::COLOR) + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totcolor);
+ source.setAccessorStride(3);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("R");
+ param.push_back("G");
+ param.push_back("B");
+
+ source.prepareToAppendValues();
+
+ int index = CustomData_get_active_layer_index(&me->fdata, CD_MCOL);
+
+ MCol *mcol = (MCol*)me->fdata.layers[index].data;
+ MCol *c = mcol;
+
+ for (i = 0, f = me->mface; i < me->totface; i++, c += 4, f++)
+ for (j = 0; j < (f->v4 ? 4 : 3); j++)
+ source.appendValues(c[j].b / 255.0f, c[j].g / 255.0f, c[j].r / 255.0f);
+
+ source.finish();
+}
+
+std::string GeometryExporter::makeTexcoordSourceId(std::string& geom_id, int layer_index)
+{
+ char suffix[20];
+ sprintf(suffix, "-%d", layer_index);
+ return getIdBySemantics(geom_id, COLLADASW::TEXCOORD) + suffix;
+}
+
+//creates <source> for texcoords
+void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
+{
+#if 0
+ int totfaces = dm->getNumFaces(dm);
+ MFace *mfaces = dm->getFaceArray(dm);
+#endif
+ int totfaces = me->totface;
+ MFace *mfaces = me->mface;
+
+ int totuv = 0;
+ int i;
+
+ // count totuv
+ for (i = 0; i < totfaces; i++) {
+ MFace *f = &mfaces[i];
+ if (f->v4 == 0) {
+ totuv+=3;
+ }
+ else {
+ totuv+=4;
+ }
+ }
+
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+
+ // write <source> for each layer
+ // each <source> will get id like meshName + "map-channel-1"
+ for (int a = 0; a < num_layers; a++) {
+ MTFace *tface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
+ // char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, a);
+
+ COLLADASW::FloatSourceF source(mSW);
+ std::string layer_id = makeTexcoordSourceId(geom_id, a);
+ source.setId(layer_id);
+ source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
+
+ source.setAccessorCount(totuv);
+ source.setAccessorStride(2);
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("S");
+ param.push_back("T");
+
+ source.prepareToAppendValues();
+
+ for (i = 0; i < totfaces; i++) {
+ MFace *f = &mfaces[i];
+
+ for (int j = 0; j < (f->v4 == 0 ? 3 : 4); j++) {
+ source.appendValues(tface[i].uv[j][0],
+ tface[i].uv[j][1]);
+ }
+ }
+
+ source.finish();
+ }
+}
+
+
+//creates <source> for normals
+void GeometryExporter::createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal>& nor)
+{
+#if 0
+ int totverts = dm->getNumVerts(dm);
+ MVert *verts = dm->getVertArray(dm);
+#endif
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(getIdBySemantics(geom_id, COLLADASW::NORMAL));
+ source.setArrayId(getIdBySemantics(geom_id, COLLADASW::NORMAL) +
+ ARRAY_ID_SUFFIX);
+ source.setAccessorCount((unsigned long)nor.size());
+ source.setAccessorStride(3);
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("X");
+ param.push_back("Y");
+ param.push_back("Z");
+
+ source.prepareToAppendValues();
+
+ std::vector<Normal>::iterator it;
+ for (it = nor.begin(); it != nor.end(); it++) {
+ Normal& n = *it;
+ source.appendValues(n.x, n.y, n.z);
+ }
+
+ source.finish();
+}
+
+void GeometryExporter::create_normals(std::vector<Normal> &nor, std::vector<Face> &ind, Mesh *me)
+{
+ int i, j, v;
+ MVert *vert = me->mvert;
+ std::map<unsigned int, unsigned int> nshar;
+
+ for (i = 0; i < me->totface; i++) {
+ MFace *fa = &me->mface[i];
+ Face f;
+ unsigned int *nn = &f.v1;
+ unsigned int *vv = &fa->v1;
+
+ memset(&f, 0, sizeof(f));
+ v = fa->v4 == 0 ? 3 : 4;
+
+ if (!(fa->flag & ME_SMOOTH)) {
+ Normal n;
+ if (v == 4)
+ normal_quad_v3(&n.x, vert[fa->v1].co, vert[fa->v2].co, vert[fa->v3].co, vert[fa->v4].co);
+ else
+ normal_tri_v3(&n.x, vert[fa->v1].co, vert[fa->v2].co, vert[fa->v3].co);
+ nor.push_back(n);
+ }
+
+ for (j = 0; j < v; j++) {
+ if (fa->flag & ME_SMOOTH) {
+ if (nshar.find(*vv) != nshar.end())
+ *nn = nshar[*vv];
+ else {
+ Normal n = {
+ vert[*vv].no[0]/32767.0,
+ vert[*vv].no[1]/32767.0,
+ vert[*vv].no[2]/32767.0
+ };
+ nor.push_back(n);
+ *nn = (unsigned int)nor.size() - 1;
+ nshar[*vv] = *nn;
+ }
+ vv++;
+ }
+ else {
+ *nn = (unsigned int)nor.size() - 1;
+ }
+ nn++;
+ }
+
+ ind.push_back(f);
+ }
+}
+
+std::string GeometryExporter::getIdBySemantics(std::string geom_id, COLLADASW::Semantics type, std::string other_suffix) {
+ return geom_id + getSuffixBySemantic(type) + other_suffix;
+}
+
+
+COLLADASW::URI GeometryExporter::getUrlBySemantics(std::string geom_id, COLLADASW::Semantics type, std::string other_suffix) {
+
+ std::string id(getIdBySemantics(geom_id, type, other_suffix));
+ return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
+
+}
+
+COLLADASW::URI GeometryExporter::makeUrl(std::string id)
+{
+ return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
+}
+
+
+/* int GeometryExporter::getTriCount(MFace *faces, int totface) {
+ int i;
+ int tris = 0;
+ for (i = 0; i < totface; i++) {
+ // if quad
+ if (faces[i].v4 != 0)
+ tris += 2;
+ else
+ tris++;
+ }
+
+ return tris;
+ }*/
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h
new file mode 100644
index 00000000000..7a78b676f49
--- /dev/null
+++ b/source/blender/collada/GeometryExporter.h
@@ -0,0 +1,114 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __GEOMETRYEXPORTER_H__
+#define __GEOMETRYEXPORTER_H__
+
+#include <string>
+#include <vector>
+
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWLibraryGeometries.h"
+#include "COLLADASWInputList.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+// TODO: optimize UV sets by making indexed list with duplicates removed
+class GeometryExporter : COLLADASW::LibraryGeometries
+{
+ struct Face
+ {
+ unsigned int v1, v2, v3, v4;
+ };
+
+ struct Normal
+ {
+ float x, y, z;
+ };
+
+ Scene *mScene;
+
+public:
+ GeometryExporter(COLLADASW::StreamWriter *sw);
+
+ void exportGeom(Scene *sce);
+
+ void operator()(Object *ob);
+
+ // powerful because it handles both cases when there is material and when there's not
+ void createPolylist(int material_index,
+ bool has_uvs,
+ bool has_color,
+ Object *ob,
+ std::string& geom_id,
+ std::vector<Face>& norind);
+
+ // creates <source> for positions
+ void createVertsSource(std::string geom_id, Mesh *me);
+
+ void createVertexColorSource(std::string geom_id, Mesh *me);
+
+ std::string makeTexcoordSourceId(std::string& geom_id, int layer_index);
+
+ //creates <source> for texcoords
+ void createTexcoordsSource(std::string geom_id, Mesh *me);
+
+ //creates <source> for normals
+ void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal>& nor);
+
+ void create_normals(std::vector<Normal> &nor, std::vector<Face> &ind, Mesh *me);
+
+ std::string getIdBySemantics(std::string geom_id, COLLADASW::Semantics type, std::string other_suffix = "");
+
+ COLLADASW::URI getUrlBySemantics(std::string geom_id, COLLADASW::Semantics type, std::string other_suffix = "");
+
+ COLLADASW::URI makeUrl(std::string id);
+
+ /* int getTriCount(MFace *faces, int totface);*/
+};
+
+struct GeometryFunctor {
+ // f should have
+ // void operator()(Object* ob)
+ template<class Functor>
+ void forEachMeshObjectInScene(Scene *sce, Functor &f)
+ {
+
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == OB_MESH && ob->data) {
+ f(ob);
+ }
+ base= base->next;
+
+ }
+ }
+};
+
+#endif
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
new file mode 100644
index 00000000000..ce40846ba59
--- /dev/null
+++ b/source/blender/collada/ImageExporter.cpp
@@ -0,0 +1,93 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "COLLADABUURI.h"
+#include "COLLADASWImage.h"
+
+#include "ImageExporter.h"
+#include "MaterialExporter.h"
+
+#include "DNA_texture_types.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BLI_fileops.h"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+
+ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename) : COLLADASW::LibraryImages(sw), mfilename(filename)
+{}
+
+void ImagesExporter::exportImages(Scene *sce)
+{
+ openLibrary();
+ MaterialFunctor mf;
+ mf.forEachMaterialInScene<ImagesExporter>(sce, *this);
+
+ closeLibrary();
+}
+
+void ImagesExporter::operator()(Material *ma, Object *ob)
+{
+ int a;
+ for (a = 0; a < MAX_MTEX; a++) {
+ MTex *mtex = ma->mtex[a];
+ if (mtex && mtex->tex && mtex->tex->ima) {
+
+ Image *image = mtex->tex->ima;
+ std::string name(id_name(image));
+ name = translate_id(name);
+ char rel[FILE_MAX];
+ char abs[FILE_MAX];
+ char src[FILE_MAX];
+ char dir[FILE_MAX];
+
+ BLI_split_dirfile(mfilename, dir, NULL);
+
+ BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.sce, image->name, dir);
+
+ if (abs[0] != '\0') {
+
+ // make absolute source path
+ BLI_strncpy(src, image->name, sizeof(src));
+ BLI_path_abs(src, G.sce);
+
+ // make dest directory if it doesn't exist
+ BLI_make_existing_file(abs);
+
+ if (BLI_copy_fileops(src, abs) != 0) {
+ fprintf(stderr, "Cannot copy image to file's directory. \n");
+ }
+ }
+
+ if (find(mImages.begin(), mImages.end(), name) == mImages.end()) {
+ COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(rel)), name);
+ img.add(mSW);
+
+ mImages.push_back(name);
+ }
+ }
+ }
+}
diff --git a/source/blender/collada/ImageExporter.h b/source/blender/collada/ImageExporter.h
new file mode 100644
index 00000000000..13854d00730
--- /dev/null
+++ b/source/blender/collada/ImageExporter.h
@@ -0,0 +1,50 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __IMAGEEXPORTER_H__
+#define __IMAGEEXPORTER_H__
+
+#include <vector>
+#include <string>
+
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWLibraryImages.h"
+
+#include "DNA_material_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+class ImagesExporter: COLLADASW::LibraryImages
+{
+ const char *mfilename;
+ std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
+public:
+ ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename);
+
+ void exportImages(Scene *sce);
+ void operator()(Material *ma, Object *ob);
+};
+
+#endif
diff --git a/source/blender/collada/InstanceWriter.cpp b/source/blender/collada/InstanceWriter.cpp
new file mode 100644
index 00000000000..746f41fac00
--- /dev/null
+++ b/source/blender/collada/InstanceWriter.cpp
@@ -0,0 +1,64 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string>
+
+#include "COLLADASWInstanceMaterial.h"
+
+#include "BKE_customdata.h"
+#include "BKE_material.h"
+
+#include "DNA_mesh_types.h"
+
+#include "InstanceWriter.h"
+
+#include "collada_internal.h"
+#include "collada_utils.h"
+
+void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
+{
+ for(int a = 0; a < ob->totcol; a++) {
+ Material *ma = give_current_material(ob, a+1);
+
+ COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
+
+ if (ma) {
+ std::string matid(id_name(ma));
+ matid = translate_id(matid);
+ COLLADASW::InstanceMaterial im(matid, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
+
+ // create <bind_vertex_input> for each uv layer
+ Mesh *me = (Mesh*)ob->data;
+ int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+
+ for (int b = 0; b < totlayer; b++) {
+ char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
+ im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", b));
+ }
+
+ iml.push_back(im);
+ }
+ }
+}
diff --git a/source/blender/collada/InstanceWriter.h b/source/blender/collada/InstanceWriter.h
new file mode 100644
index 00000000000..810bd04c7de
--- /dev/null
+++ b/source/blender/collada/InstanceWriter.h
@@ -0,0 +1,39 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __INSTANCEWRITER_H__
+#define __INSTANCEWRITER_H__
+
+#include "COLLADASWBindMaterial.h"
+
+#include "DNA_object_types.h"
+
+class InstanceWriter
+{
+protected:
+ void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob);
+};
+
+#endif
diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
new file mode 100644
index 00000000000..7327b309889
--- /dev/null
+++ b/source/blender/collada/LightExporter.cpp
@@ -0,0 +1,106 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string>
+
+#include "COLLADASWColor.h"
+#include "COLLADASWLight.h"
+
+#include "DNA_lamp_types.h"
+
+#include "LightExporter.h"
+#include "collada_internal.h"
+
+template<class Functor>
+void forEachLampObjectInScene(Scene *sce, Functor &f)
+{
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == OB_LAMP && ob->data) {
+ f(ob);
+ }
+ base= base->next;
+ }
+}
+
+LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryLights(sw){}
+void LightsExporter::exportLights(Scene *sce)
+{
+ openLibrary();
+
+ forEachLampObjectInScene(sce, *this);
+
+ closeLibrary();
+}
+void LightsExporter::operator()(Object *ob)
+{
+ Lamp *la = (Lamp*)ob->data;
+ std::string la_id(get_light_id(ob));
+ std::string la_name(id_name(la));
+ COLLADASW::Color col(la->r, la->g, la->b);
+ float e = la->energy;
+
+ // sun
+ if (la->type == LA_SUN) {
+ COLLADASW::DirectionalLight cla(mSW, la_id, la_name, e);
+ cla.setColor(col);
+ addLight(cla);
+ }
+ // hemi
+ else if (la->type == LA_HEMI) {
+ COLLADASW::AmbientLight cla(mSW, la_id, la_name, e);
+ cla.setColor(col);
+ addLight(cla);
+ }
+ // spot
+ else if (la->type == LA_SPOT) {
+ COLLADASW::SpotLight cla(mSW, la_id, la_name, e);
+ cla.setColor(col);
+ cla.setFallOffAngle(la->spotsize);
+ cla.setFallOffExponent(la->spotblend);
+ cla.setLinearAttenuation(la->att1);
+ cla.setQuadraticAttenuation(la->att2);
+ addLight(cla);
+ }
+ // lamp
+ else if (la->type == LA_LOCAL) {
+ COLLADASW::PointLight cla(mSW, la_id, la_name, e);
+ cla.setColor(col);
+ cla.setLinearAttenuation(la->att1);
+ cla.setQuadraticAttenuation(la->att2);
+ addLight(cla);
+ }
+ // area lamp is not supported
+ // it will be exported as a local lamp
+ else {
+ COLLADASW::PointLight cla(mSW, la_id, la_name, e);
+ cla.setColor(col);
+ cla.setLinearAttenuation(la->att1);
+ cla.setQuadraticAttenuation(la->att2);
+ addLight(cla);
+ }
+}
diff --git a/source/blender/collada/LightExporter.h b/source/blender/collada/LightExporter.h
new file mode 100644
index 00000000000..3a4a481e471
--- /dev/null
+++ b/source/blender/collada/LightExporter.h
@@ -0,0 +1,43 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __LIGHTEXPORTER_H__
+#define __LIGHTEXPORTER_H__
+
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWLibraryLights.h"
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+class LightsExporter: COLLADASW::LibraryLights
+{
+public:
+ LightsExporter(COLLADASW::StreamWriter *sw);
+ void exportLights(Scene *sce);
+ void operator()(Object *ob);
+};
+
+#endif
diff --git a/source/blender/collada/MaterialExporter.cpp b/source/blender/collada/MaterialExporter.cpp
new file mode 100644
index 00000000000..d155b2196ff
--- /dev/null
+++ b/source/blender/collada/MaterialExporter.cpp
@@ -0,0 +1,53 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "COLLADABUUtils.h"
+
+#include "MaterialExporter.h"
+#include "collada_internal.h"
+
+MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryMaterials(sw){}
+
+void MaterialsExporter::exportMaterials(Scene *sce)
+{
+ openLibrary();
+
+ MaterialFunctor mf;
+ mf.forEachMaterialInScene<MaterialsExporter>(sce, *this);
+
+ closeLibrary();
+}
+
+void MaterialsExporter::operator()(Material *ma, Object *ob)
+{
+ std::string name(id_name(ma));
+
+ openMaterial(translate_id(name), name);
+
+ std::string efid = translate_id(name) + "-effect";
+ addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid));
+
+ closeMaterial();
+}
diff --git a/source/blender/collada/MaterialExporter.h b/source/blender/collada/MaterialExporter.h
new file mode 100644
index 00000000000..2138d26e6a8
--- /dev/null
+++ b/source/blender/collada/MaterialExporter.h
@@ -0,0 +1,94 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __MATERIALEXPORTER_H__
+#define __MATERIALEXPORTER_H__
+
+#include <string>
+#include <vector>
+
+#include "COLLADASWLibraryMaterials.h"
+#include "COLLADASWStreamWriter.h"
+
+#include "BKE_material.h"
+
+#include "DNA_material_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "GeometryExporter.h"
+#include "collada_internal.h"
+
+class MaterialsExporter: COLLADASW::LibraryMaterials
+{
+public:
+ MaterialsExporter(COLLADASW::StreamWriter *sw);
+ void exportMaterials(Scene *sce);
+ void operator()(Material *ma, Object *ob);
+};
+
+// used in forEachMaterialInScene
+template <class Functor>
+class ForEachMaterialFunctor
+{
+ std::vector<std::string> mMat; // contains list of material names, to avoid duplicate calling of f
+ Functor *f;
+public:
+ ForEachMaterialFunctor(Functor*f) : f(f) {}
+
+ void operator ()(Object *ob)
+ {
+ int a;
+ for(a = 0; a < ob->totcol; a++) {
+
+ Material *ma = give_current_material(ob, a+1);
+
+ if (!ma) continue;
+
+ std::string translated_id = translate_id(id_name(ma));
+ if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) {
+ (*this->f)(ma, ob);
+
+ mMat.push_back(translated_id);
+ }
+ }
+ }
+};
+
+struct MaterialFunctor {
+ // calls f for each unique material linked to each object in sce
+ // f should have
+ // void operator()(Material* ma)
+ template<class Functor>
+ void forEachMaterialInScene(Scene *sce, Functor &f)
+ {
+ ForEachMaterialFunctor<Functor> matfunc(&f);
+ GeometryFunctor gf;
+ gf.forEachMeshObjectInScene<ForEachMaterialFunctor<Functor> >(sce, matfunc);
+ }
+};
+
+
+#endif
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
new file mode 100644
index 00000000000..be7abc3ec4e
--- /dev/null
+++ b/source/blender/collada/MeshImporter.cpp
@@ -0,0 +1,912 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <algorithm>
+
+#if !defined(WIN32) || defined(FREE_WINDOWS)
+#include <iostream>
+#endif
+
+#include "COLLADAFWMeshPrimitive.h"
+#include "COLLADAFWMeshVertexData.h"
+#include "COLLADAFWPolygons.h"
+
+extern "C" {
+#include "BKE_blender.h"
+#include "BKE_customdata.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+
+#include "MEM_guardedalloc.h"
+}
+
+#include "ArmatureImporter.h"
+#include "MeshImporter.h"
+#include "collada_utils.h"
+
+// works for COLLADAFW::Node, COLLADAFW::Geometry
+template<class T>
+static const char *bc_get_dae_name(T *node)
+{
+ const std::string& name = node->getName();
+ return name.size() ? name.c_str() : node->getOriginalId().c_str();
+}
+
+static const char *bc_primTypeToStr(COLLADAFW::MeshPrimitive::PrimitiveType type)
+{
+ switch (type) {
+ case COLLADAFW::MeshPrimitive::LINES:
+ return "LINES";
+ case COLLADAFW::MeshPrimitive::LINE_STRIPS:
+ return "LINESTRIPS";
+ case COLLADAFW::MeshPrimitive::POLYGONS:
+ return "POLYGONS";
+ case COLLADAFW::MeshPrimitive::POLYLIST:
+ return "POLYLIST";
+ case COLLADAFW::MeshPrimitive::TRIANGLES:
+ return "TRIANGLES";
+ case COLLADAFW::MeshPrimitive::TRIANGLE_FANS:
+ return "TRIANGLE_FANS";
+ case COLLADAFW::MeshPrimitive::TRIANGLE_STRIPS:
+ return "TRIANGLE_FANS";
+ case COLLADAFW::MeshPrimitive::POINTS:
+ return "POINTS";
+ case COLLADAFW::MeshPrimitive::UNDEFINED_PRIMITIVE_TYPE:
+ return "UNDEFINED_PRIMITIVE_TYPE";
+ }
+ return "UNKNOWN";
+}
+
+static const char *bc_geomTypeToStr(COLLADAFW::Geometry::GeometryType type)
+{
+ switch (type) {
+ case COLLADAFW::Geometry::GEO_TYPE_MESH:
+ return "MESH";
+ case COLLADAFW::Geometry::GEO_TYPE_SPLINE:
+ return "SPLINE";
+ case COLLADAFW::Geometry::GEO_TYPE_CONVEX_MESH:
+ return "CONVEX_MESH";
+ case COLLADAFW::Geometry::GEO_TYPE_UNKNOWN:
+ default:
+ return "UNKNOWN";
+ }
+}
+
+
+UVDataWrapper::UVDataWrapper(COLLADAFW::MeshVertexData& vdata) : mVData(&vdata)
+{}
+
+#ifdef COLLADA_DEBUG
+void WVDataWrapper::print()
+{
+ fprintf(stderr, "UVs:\n");
+ switch(mVData->getType()) {
+ case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
+ {
+ COLLADAFW::ArrayPrimitiveType<float>* values = mVData->getFloatValues();
+ if (values->getCount()) {
+ for (int i = 0; i < values->getCount(); i += 2) {
+ fprintf(stderr, "%.1f, %.1f\n", (*values)[i], (*values)[i+1]);
+ }
+ }
+ }
+ break;
+ case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
+ {
+ COLLADAFW::ArrayPrimitiveType<double>* values = mVData->getDoubleValues();
+ if (values->getCount()) {
+ for (int i = 0; i < values->getCount(); i += 2) {
+ fprintf(stderr, "%.1f, %.1f\n", (float)(*values)[i], (float)(*values)[i+1]);
+ }
+ }
+ }
+ break;
+ }
+ fprintf(stderr, "\n");
+}
+#endif
+
+void UVDataWrapper::getUV(int uv_index[2], float *uv)
+{
+ switch(mVData->getType()) {
+ case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
+ {
+ COLLADAFW::ArrayPrimitiveType<float>* values = mVData->getFloatValues();
+ if (values->empty()) return;
+ uv[0] = (*values)[uv_index[0]];
+ uv[1] = (*values)[uv_index[1]];
+
+ }
+ break;
+ case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
+ {
+ COLLADAFW::ArrayPrimitiveType<double>* values = mVData->getDoubleValues();
+ if (values->empty()) return;
+ uv[0] = (float)(*values)[uv_index[0]];
+ uv[1] = (float)(*values)[uv_index[1]];
+
+ }
+ break;
+ case COLLADAFW::MeshVertexData::DATA_TYPE_UNKNOWN:
+ default:
+ fprintf(stderr, "MeshImporter.getUV(): unknown data type\n");
+ }
+}
+
+void MeshImporter::set_face_indices(MFace *mface, unsigned int *indices, bool quad)
+{
+ mface->v1 = indices[0];
+ mface->v2 = indices[1];
+ mface->v3 = indices[2];
+ if (quad) mface->v4 = indices[3];
+ else mface->v4 = 0;
+#ifdef COLLADA_DEBUG
+ // fprintf(stderr, "%u, %u, %u \n", indices[0], indices[1], indices[2]);
+#endif
+}
+
+// not used anymore, test_index_face from blenkernel is better
+#if 0
+// change face indices order so that v4 is not 0
+void MeshImporter::rotate_face_indices(MFace *mface) {
+ mface->v4 = mface->v1;
+ mface->v1 = mface->v2;
+ mface->v2 = mface->v3;
+ mface->v3 = 0;
+}
+#endif
+
+void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
+ COLLADAFW::IndexList& index_list, unsigned int *tris_indices)
+{
+ int uv_indices[4][2];
+
+ // per face vertex indices, this means for quad we have 4 indices, not 8
+ COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
+
+ // make indices into FloatOrDoubleArray
+ for (int i = 0; i < 3; i++) {
+ int uv_index = indices[tris_indices[i]];
+ uv_indices[i][0] = uv_index * 2;
+ uv_indices[i][1] = uv_index * 2 + 1;
+ }
+
+ uvs.getUV(uv_indices[0], mtface->uv[0]);
+ uvs.getUV(uv_indices[1], mtface->uv[1]);
+ uvs.getUV(uv_indices[2], mtface->uv[2]);
+}
+
+void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
+ COLLADAFW::IndexList& index_list, int index, bool quad)
+{
+ int uv_indices[4][2];
+
+ // per face vertex indices, this means for quad we have 4 indices, not 8
+ COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
+
+ // make indices into FloatOrDoubleArray
+ for (int i = 0; i < (quad ? 4 : 3); i++) {
+ int uv_index = indices[index + i];
+ uv_indices[i][0] = uv_index * 2;
+ uv_indices[i][1] = uv_index * 2 + 1;
+ }
+
+ uvs.getUV(uv_indices[0], mtface->uv[0]);
+ uvs.getUV(uv_indices[1], mtface->uv[1]);
+ uvs.getUV(uv_indices[2], mtface->uv[2]);
+
+ if (quad) uvs.getUV(uv_indices[3], mtface->uv[3]);
+
+#ifdef COLLADA_DEBUG
+ /*if (quad) {
+ fprintf(stderr, "face uv:\n"
+ "((%d, %d), (%d, %d), (%d, %d), (%d, %d))\n"
+ "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n",
+
+ uv_indices[0][0], uv_indices[0][1],
+ uv_indices[1][0], uv_indices[1][1],
+ uv_indices[2][0], uv_indices[2][1],
+ uv_indices[3][0], uv_indices[3][1],
+
+ mtface->uv[0][0], mtface->uv[0][1],
+ mtface->uv[1][0], mtface->uv[1][1],
+ mtface->uv[2][0], mtface->uv[2][1],
+ mtface->uv[3][0], mtface->uv[3][1]);
+ }
+ else {
+ fprintf(stderr, "face uv:\n"
+ "((%d, %d), (%d, %d), (%d, %d))\n"
+ "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n",
+
+ uv_indices[0][0], uv_indices[0][1],
+ uv_indices[1][0], uv_indices[1][1],
+ uv_indices[2][0], uv_indices[2][1],
+
+ mtface->uv[0][0], mtface->uv[0][1],
+ mtface->uv[1][0], mtface->uv[1][1],
+ mtface->uv[2][0], mtface->uv[2][1]);
+ }*/
+#endif
+}
+
+#ifdef COLLADA_DEBUG
+void MeshImporter::print_index_list(COLLADAFW::IndexList& index_list)
+{
+ fprintf(stderr, "Index list for \"%s\":\n", index_list.getName().c_str());
+ for (int i = 0; i < index_list.getIndicesCount(); i += 2) {
+ fprintf(stderr, "%u, %u\n", index_list.getIndex(i), index_list.getIndex(i + 1));
+ }
+ fprintf(stderr, "\n");
+}
+#endif
+
+bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh)
+{
+ COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
+
+ const char *name = bc_get_dae_name(mesh);
+
+ for (unsigned i = 0; i < prim_arr.getCount(); i++) {
+
+ COLLADAFW::MeshPrimitive *mp = prim_arr[i];
+ COLLADAFW::MeshPrimitive::PrimitiveType type = mp->getPrimitiveType();
+
+ const char *type_str = bc_primTypeToStr(type);
+
+ // OpenCollada passes POLYGONS type for <polylist>
+ if (type == COLLADAFW::MeshPrimitive::POLYLIST || type == COLLADAFW::MeshPrimitive::POLYGONS) {
+
+ COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
+ COLLADAFW::Polygons::VertexCountArray& vca = mpvc->getGroupedVerticesVertexCountArray();
+
+ for(unsigned int j = 0; j < vca.getCount(); j++){
+ int count = vca[j];
+ if (count < 3) {
+ fprintf(stderr, "Primitive %s in %s has at least one face with vertex count < 3\n",
+ type_str, name);
+ return false;
+ }
+ }
+
+ }
+ else if(type != COLLADAFW::MeshPrimitive::TRIANGLES) {
+ fprintf(stderr, "Primitive type %s is not supported.\n", type_str);
+ return false;
+ }
+ }
+
+ if (mesh->getPositions().empty()) {
+ fprintf(stderr, "Mesh %s has no vertices.\n", name);
+ return false;
+ }
+
+ return true;
+}
+
+void MeshImporter::read_vertices(COLLADAFW::Mesh *mesh, Mesh *me)
+{
+ // vertices
+ me->totvert = mesh->getPositions().getFloatValues()->getCount() / 3;
+ me->mvert = (MVert*)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, me->totvert);
+
+ COLLADAFW::MeshVertexData& pos = mesh->getPositions();
+ MVert *mvert;
+ int i;
+
+ for (i = 0, mvert = me->mvert; i < me->totvert; i++, mvert++) {
+ get_vector(mvert->co, pos, i);
+ }
+}
+
+int MeshImporter::triangulate_poly(unsigned int *indices, int totvert, MVert *verts, std::vector<unsigned int>& tri)
+{
+ ListBase dispbase;
+ DispList *dl;
+ float *vert;
+ int i = 0;
+
+ dispbase.first = dispbase.last = NULL;
+
+ dl = (DispList*)MEM_callocN(sizeof(DispList), "poly disp");
+ dl->nr = totvert;
+ dl->type = DL_POLY;
+ dl->parts = 1;
+ dl->verts = vert = (float*)MEM_callocN(totvert * 3 * sizeof(float), "poly verts");
+ dl->index = (int*)MEM_callocN(sizeof(int) * 3 * totvert, "dl index");
+
+ BLI_addtail(&dispbase, dl);
+
+ for (i = 0; i < totvert; i++) {
+ copy_v3_v3(vert, verts[indices[i]].co);
+ vert += 3;
+ }
+
+ filldisplist(&dispbase, &dispbase, 0);
+
+ int tottri = 0;
+ dl= (DispList*)dispbase.first;
+
+ if (dl->type == DL_INDEX3) {
+ tottri = dl->parts;
+
+ int *index = dl->index;
+ for (i= 0; i < tottri; i++) {
+ int t[3]= {*index, *(index + 1), *(index + 2)};
+
+ std::sort(t, t + 3);
+
+ tri.push_back(t[0]);
+ tri.push_back(t[1]);
+ tri.push_back(t[2]);
+
+ index += 3;
+ }
+ }
+
+ freedisplist(&dispbase);
+
+ return tottri;
+}
+
+int MeshImporter::count_new_tris(COLLADAFW::Mesh *mesh, Mesh *me)
+{
+ COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
+ unsigned int i;
+ int tottri = 0;
+
+ for (i = 0; i < prim_arr.getCount(); i++) {
+
+ COLLADAFW::MeshPrimitive *mp = prim_arr[i];
+ int type = mp->getPrimitiveType();
+ size_t prim_totface = mp->getFaceCount();
+ unsigned int *indices = mp->getPositionIndices().getData();
+
+ if (type == COLLADAFW::MeshPrimitive::POLYLIST ||
+ type == COLLADAFW::MeshPrimitive::POLYGONS) {
+
+ COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
+ COLLADAFW::Polygons::VertexCountArray& vcounta = mpvc->getGroupedVerticesVertexCountArray();
+
+ for (unsigned int j = 0; j < prim_totface; j++) {
+ int vcount = vcounta[j];
+
+ if (vcount > 4) {
+ std::vector<unsigned int> tri;
+
+ // tottri += triangulate_poly(indices, vcount, me->mvert, tri) - 1; // XXX why - 1?!
+ tottri += triangulate_poly(indices, vcount, me->mvert, tri);
+ }
+
+ indices += vcount;
+ }
+ }
+ }
+ return tottri;
+}
+
+// TODO: import uv set names
+void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris)
+{
+ unsigned int i;
+
+ // allocate faces
+ me->totface = mesh->getFacesCount() + new_tris;
+ me->mface = (MFace*)CustomData_add_layer(&me->fdata, CD_MFACE, CD_CALLOC, NULL, me->totface);
+
+ // allocate UV layers
+ unsigned int totuvset = mesh->getUVCoords().getInputInfosArray().getCount();
+
+ for (i = 0; i < totuvset; i++) {
+ if (mesh->getUVCoords().getLength(i) == 0) {
+ totuvset = 0;
+ break;
+ }
+ }
+
+ for (i = 0; i < totuvset; i++) {
+ COLLADAFW::MeshVertexData::InputInfos *info = mesh->getUVCoords().getInputInfosArray()[i];
+ CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_CALLOC, NULL, me->totface, info->mName.c_str());
+ //this->set_layername_map[i] = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
+ }
+
+ // activate the first uv layer
+ if (totuvset) me->mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, 0);
+
+ UVDataWrapper uvs(mesh->getUVCoords());
+
+#ifdef COLLADA_DEBUG
+ // uvs.print();
+#endif
+
+ MFace *mface = me->mface;
+
+ MaterialIdPrimitiveArrayMap mat_prim_map;
+
+ int face_index = 0;
+
+ COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
+
+ bool has_normals = mesh->hasNormals();
+ COLLADAFW::MeshVertexData& nor = mesh->getNormals();
+
+ for (i = 0; i < prim_arr.getCount(); i++) {
+
+ COLLADAFW::MeshPrimitive *mp = prim_arr[i];
+
+ // faces
+ size_t prim_totface = mp->getFaceCount();
+ unsigned int *indices = mp->getPositionIndices().getData();
+ unsigned int *nind = mp->getNormalIndices().getData();
+ unsigned int j, k;
+ int type = mp->getPrimitiveType();
+ int index = 0;
+
+ // since we cannot set mface->mat_nr here, we store a portion of me->mface in Primitive
+ Primitive prim = {mface, 0};
+ COLLADAFW::IndexListArray& index_list_array = mp->getUVCoordIndicesArray();
+
+#ifdef COLLADA_DEBUG
+ /*
+ fprintf(stderr, "Primitive %d:\n", i);
+ for (int j = 0; j < totuvset; j++) {
+ print_index_list(*index_list_array[j]);
+ }
+ */
+#endif
+
+ if (type == COLLADAFW::MeshPrimitive::TRIANGLES) {
+ for (j = 0; j < prim_totface; j++){
+
+ set_face_indices(mface, indices, false);
+ indices += 3;
+
+#if 0
+ for (k = 0; k < totuvset; k++) {
+ if (!index_list_array.empty() && index_list_array[k]) {
+ // get mtface by face index and uv set index
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, k);
+ set_face_uv(&mtface[face_index], uvs, k, *index_list_array[k], index, false);
+ }
+ }
+#else
+ for (k = 0; k < index_list_array.getCount(); k++) {
+ int uvset_index = index_list_array[k]->getSetIndex();
+
+ // get mtface by face index and uv set index
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, uvset_index);
+ set_face_uv(&mtface[face_index], uvs, *index_list_array[k], index, false);
+ }
+#endif
+
+ test_index_face(mface, &me->fdata, face_index, 3);
+
+ if (has_normals) {
+ if (!flat_face(nind, nor, 3))
+ mface->flag |= ME_SMOOTH;
+
+ nind += 3;
+ }
+
+ index += 3;
+ mface++;
+ face_index++;
+ prim.totface++;
+ }
+ }
+ else if (type == COLLADAFW::MeshPrimitive::POLYLIST || type == COLLADAFW::MeshPrimitive::POLYGONS) {
+ COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
+ COLLADAFW::Polygons::VertexCountArray& vcounta = mpvc->getGroupedVerticesVertexCountArray();
+
+ for (j = 0; j < prim_totface; j++) {
+
+ // face
+ int vcount = vcounta[j];
+ if (vcount == 3 || vcount == 4) {
+
+ set_face_indices(mface, indices, vcount == 4);
+
+ // set mtface for each uv set
+ // it is assumed that all primitives have equal number of UV sets
+
+#if 0
+ for (k = 0; k < totuvset; k++) {
+ if (!index_list_array.empty() && index_list_array[k]) {
+ // get mtface by face index and uv set index
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, k);
+ set_face_uv(&mtface[face_index], uvs, k, *index_list_array[k], index, mface->v4 != 0);
+ }
+ }
+#else
+ for (k = 0; k < index_list_array.getCount(); k++) {
+ int uvset_index = index_list_array[k]->getSetIndex();
+
+ // get mtface by face index and uv set index
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, uvset_index);
+ set_face_uv(&mtface[face_index], uvs, *index_list_array[k], index, mface->v4 != 0);
+ }
+#endif
+
+ test_index_face(mface, &me->fdata, face_index, vcount);
+
+ if (has_normals) {
+ if (!flat_face(nind, nor, vcount))
+ mface->flag |= ME_SMOOTH;
+
+ nind += vcount;
+ }
+
+ mface++;
+ face_index++;
+ prim.totface++;
+
+ }
+ else {
+ std::vector<unsigned int> tri;
+
+ triangulate_poly(indices, vcount, me->mvert, tri);
+
+ for (k = 0; k < tri.size() / 3; k++) {
+ int v = k * 3;
+ unsigned int uv_indices[3] = {
+ index + tri[v],
+ index + tri[v + 1],
+ index + tri[v + 2]
+ };
+ unsigned int tri_indices[3] = {
+ indices[tri[v]],
+ indices[tri[v + 1]],
+ indices[tri[v + 2]]
+ };
+
+ set_face_indices(mface, tri_indices, false);
+
+#if 0
+ for (unsigned int l = 0; l < totuvset; l++) {
+ if (!index_list_array.empty() && index_list_array[l]) {
+ // get mtface by face index and uv set index
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, l);
+ set_face_uv(&mtface[face_index], uvs, l, *index_list_array[l], uv_indices);
+ }
+ }
+#else
+ for (unsigned int l = 0; l < index_list_array.getCount(); l++) {
+ int uvset_index = index_list_array[l]->getSetIndex();
+
+ // get mtface by face index and uv set index
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, uvset_index);
+ set_face_uv(&mtface[face_index], uvs, *index_list_array[l], uv_indices);
+ }
+#endif
+
+
+ test_index_face(mface, &me->fdata, face_index, 3);
+
+ if (has_normals) {
+ unsigned int ntri[3] = {nind[tri[v]], nind[tri[v + 1]], nind[tri[v + 2]]};
+
+ if (!flat_face(ntri, nor, 3))
+ mface->flag |= ME_SMOOTH;
+ }
+
+ mface++;
+ face_index++;
+ prim.totface++;
+ }
+
+ if (has_normals)
+ nind += vcount;
+ }
+
+ index += vcount;
+ indices += vcount;
+ }
+ }
+
+ mat_prim_map[mp->getMaterialId()].push_back(prim);
+ }
+
+ geom_uid_mat_mapping_map[mesh->getUniqueId()] = mat_prim_map;
+}
+
+void MeshImporter::get_vector(float v[3], COLLADAFW::MeshVertexData& arr, int i)
+{
+ i *= 3;
+
+ switch(arr.getType()) {
+ case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
+ {
+ COLLADAFW::ArrayPrimitiveType<float>* values = arr.getFloatValues();
+ if (values->empty()) return;
+
+ v[0] = (*values)[i++];
+ v[1] = (*values)[i++];
+ v[2] = (*values)[i];
+ }
+ break;
+ case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
+ {
+ COLLADAFW::ArrayPrimitiveType<double>* values = arr.getDoubleValues();
+ if (values->empty()) return;
+
+ v[0] = (float)(*values)[i++];
+ v[1] = (float)(*values)[i++];
+ v[2] = (float)(*values)[i];
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+bool MeshImporter::flat_face(unsigned int *nind, COLLADAFW::MeshVertexData& nor, int count)
+{
+ float a[3], b[3];
+
+ get_vector(a, nor, *nind);
+ normalize_v3(a);
+
+ nind++;
+
+ for (int i = 1; i < count; i++, nind++) {
+ get_vector(b, nor, *nind);
+ normalize_v3(b);
+
+ float dp = dot_v3v3(a, b);
+
+ if (dp < 0.99999f || dp > 1.00001f)
+ return false;
+ }
+
+ return true;
+}
+
+MeshImporter::MeshImporter(UnitConverter *unitconv, ArmatureImporter *arm, Scene *sce) : unitconverter(unitconv), scene(sce), armature_importer(arm) {}
+
+Object *MeshImporter::get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid)
+{
+ if (uid_object_map.find(geom_uid) != uid_object_map.end())
+ return uid_object_map[geom_uid];
+ return NULL;
+}
+
+MTex *MeshImporter::assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBinding &ctexture,
+ Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
+ MTex *color_texture)
+{
+ const COLLADAFW::TextureMapId texture_index = ctexture.getTextureMapId();
+ const size_t setindex = ctexture.getSetIndex();
+ std::string uvname = ctexture.getSemantic();
+
+ const CustomData *data = &me->fdata;
+ int layer_index = CustomData_get_layer_index(data, CD_MTFACE);
+ CustomDataLayer *cdl = &data->layers[layer_index+setindex];
+
+ /* set uvname to bind_vertex_input semantic */
+ BLI_strncpy(cdl->name, uvname.c_str(), sizeof(cdl->name));
+
+ if (texindex_texarray_map.find(texture_index) == texindex_texarray_map.end()) {
+
+ fprintf(stderr, "Cannot find texture array by texture index.\n");
+ return color_texture;
+ }
+
+ std::vector<MTex*> textures = texindex_texarray_map[texture_index];
+
+ std::vector<MTex*>::iterator it;
+
+ for (it = textures.begin(); it != textures.end(); it++) {
+
+ MTex *texture = *it;
+
+ if (texture) {
+ BLI_strncpy(texture->uvname, uvname.c_str(), sizeof(texture->uvname));
+ if (texture->mapto == MAP_COL) color_texture = texture;
+ }
+ }
+ return color_texture;
+}
+
+MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ Object *ob, const COLLADAFW::UniqueId *geom_uid,
+ MTex **color_texture, char *layername, MTFace *texture_face,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, int mat_index)
+{
+ Mesh *me = (Mesh*)ob->data;
+ const COLLADAFW::UniqueId& ma_uid = cmaterial.getReferencedMaterial();
+
+ // do we know this material?
+ if (uid_material_map.find(ma_uid) == uid_material_map.end()) {
+
+ fprintf(stderr, "Cannot find material by UID.\n");
+ return NULL;
+ }
+
+ Material *ma = uid_material_map[ma_uid];
+ assign_material(ob, ma, ob->totcol + 1);
+
+ COLLADAFW::TextureCoordinateBindingArray& tex_array =
+ cmaterial.getTextureCoordinateBindingArray();
+ TexIndexTextureArrayMap texindex_texarray_map = material_texture_mapping_map[ma];
+ unsigned int i;
+ // loop through <bind_vertex_inputs>
+ for (i = 0; i < tex_array.getCount(); i++) {
+
+ *color_texture = assign_textures_to_uvlayer(tex_array[i], me, texindex_texarray_map,
+ *color_texture);
+ }
+
+ // set texture face
+ if (*color_texture &&
+ strlen((*color_texture)->uvname) &&
+ strcmp(layername, (*color_texture)->uvname) != 0) {
+
+ texture_face = (MTFace*)CustomData_get_layer_named(&me->fdata, CD_MTFACE,
+ (*color_texture)->uvname);
+ strcpy(layername, (*color_texture)->uvname);
+ }
+
+ MaterialIdPrimitiveArrayMap& mat_prim_map = geom_uid_mat_mapping_map[*geom_uid];
+ COLLADAFW::MaterialId mat_id = cmaterial.getMaterialId();
+
+ // assign material indices to mesh faces
+ if (mat_prim_map.find(mat_id) != mat_prim_map.end()) {
+
+ std::vector<Primitive>& prims = mat_prim_map[mat_id];
+
+ std::vector<Primitive>::iterator it;
+
+ for (it = prims.begin(); it != prims.end(); it++) {
+ Primitive& prim = *it;
+ i = 0;
+ while (i++ < prim.totface) {
+ prim.mface->mat_nr = mat_index;
+ prim.mface++;
+ // bind texture images to faces
+ if (texture_face && (*color_texture)) {
+ texture_face->mode = TF_TEX;
+ texture_face->tpage = (Image*)(*color_texture)->tex->ima;
+ texture_face++;
+ }
+ }
+ }
+ }
+
+ return texture_face;
+}
+
+
+Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
+ bool isController,
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map)
+{
+ const COLLADAFW::UniqueId *geom_uid = &geom->getInstanciatedObjectId();
+
+ // check if node instanciates controller or geometry
+ if (isController) {
+
+ geom_uid = armature_importer->get_geometry_uid(*geom_uid);
+
+ if (!geom_uid) {
+ fprintf(stderr, "Couldn't find a mesh UID by controller's UID.\n");
+ return NULL;
+ }
+ }
+ else {
+
+ if (uid_mesh_map.find(*geom_uid) == uid_mesh_map.end()) {
+ // this could happen if a mesh was not created
+ // (e.g. if it contains unsupported geometry)
+ fprintf(stderr, "Couldn't find a mesh by UID.\n");
+ return NULL;
+ }
+ }
+ if (!uid_mesh_map[*geom_uid]) return NULL;
+
+ Object *ob = add_object(scene, OB_MESH);
+
+ // store object pointer for ArmatureImporter
+ uid_object_map[*geom_uid] = ob;
+
+ // name Object
+ const std::string& id = node->getOriginalId();
+ if (id.length())
+ rename_id(&ob->id, (char*)id.c_str());
+
+ // replace ob->data freeing the old one
+ Mesh *old_mesh = (Mesh*)ob->data;
+
+ set_mesh(ob, uid_mesh_map[*geom_uid]);
+
+ if (old_mesh->id.us == 0) free_libblock(&G.main->mesh, old_mesh);
+
+ char layername[100];
+ MTFace *texture_face = NULL;
+ MTex *color_texture = NULL;
+
+ COLLADAFW::MaterialBindingArray& mat_array =
+ geom->getMaterialBindings();
+
+ // loop through geom's materials
+ for (unsigned int i = 0; i < mat_array.getCount(); i++) {
+
+ texture_face = assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid,
+ &color_texture, layername, texture_face,
+ material_texture_mapping_map, i);
+ }
+
+ return ob;
+}
+
+// create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
+bool MeshImporter::write_geometry(const COLLADAFW::Geometry* geom)
+{
+ // TODO: import also uvs, normals
+ // XXX what to do with normal indices?
+ // XXX num_normals may be != num verts, then what to do?
+
+ // check geometry->getType() first
+ if (geom->getType() != COLLADAFW::Geometry::GEO_TYPE_MESH) {
+ // TODO: report warning
+ fprintf(stderr, "Mesh type %s is not supported\n", bc_geomTypeToStr(geom->getType()));
+ return true;
+ }
+
+ COLLADAFW::Mesh *mesh = (COLLADAFW::Mesh*)geom;
+
+ if (!is_nice_mesh(mesh)) {
+ fprintf(stderr, "Ignoring mesh %s\n", bc_get_dae_name(mesh));
+ return true;
+ }
+
+ const std::string& str_geom_id = mesh->getOriginalId();
+ Mesh *me = add_mesh((char*)str_geom_id.c_str());
+
+ // store the Mesh pointer to link it later with an Object
+ this->uid_mesh_map[mesh->getUniqueId()] = me;
+
+ int new_tris = 0;
+
+ read_vertices(mesh, me);
+
+ new_tris = count_new_tris(mesh, me);
+
+ read_faces(mesh, me, new_tris);
+
+ make_edges(me, 0);
+
+ mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
+
+ return true;
+}
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
new file mode 100644
index 00000000000..055c4798855
--- /dev/null
+++ b/source/blender/collada/MeshImporter.h
@@ -0,0 +1,152 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BC__MESHIMPORTER_H__
+#define __BC__MESHIMPORTER_H__
+
+#include <map>
+#include <vector>
+
+#include "COLLADAFWIndexList.h"
+#include "COLLADAFWInstanceGeometry.h"
+#include "COLLADAFWMaterialBinding.h"
+#include "COLLADAFWMesh.h"
+#include "COLLADAFWMeshVertexData.h"
+#include "COLLADAFWNode.h"
+#include "COLLADAFWTextureCoordinateBinding.h"
+#include "COLLADAFWTypes.h"
+#include "COLLADAFWUniqueId.h"
+
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+
+#include "ArmatureImporter.h"
+#include "collada_utils.h"
+
+// only for ArmatureImporter to "see" MeshImporter::get_object_by_geom_uid
+class MeshImporterBase
+{
+public:
+ virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid) = 0;
+};
+
+class UVDataWrapper
+{
+ COLLADAFW::MeshVertexData *mVData;
+public:
+ UVDataWrapper(COLLADAFW::MeshVertexData& vdata);
+
+#ifdef COLLADA_DEBUG
+ void print();
+#endif
+
+ void getUV(int uv_index[2], float *uv);
+};
+
+class MeshImporter : public MeshImporterBase
+{
+private:
+
+ Scene *scene;
+ ArmatureImporter *armature_importer;
+
+ std::map<COLLADAFW::UniqueId, Mesh*> uid_mesh_map; // geometry unique id-to-mesh map
+ std::map<COLLADAFW::UniqueId, Object*> uid_object_map; // geom uid-to-object
+ // this structure is used to assign material indices to faces
+ // it holds a portion of Mesh faces and corresponds to a DAE primitive list (<triangles>, <polylist>, etc.)
+ struct Primitive {
+ MFace *mface;
+ unsigned int totface;
+ };
+ typedef std::map<COLLADAFW::MaterialId, std::vector<Primitive> > MaterialIdPrimitiveArrayMap;
+ std::map<COLLADAFW::UniqueId, MaterialIdPrimitiveArrayMap> geom_uid_mat_mapping_map; // crazy name!
+
+
+ void set_face_indices(MFace *mface, unsigned int *indices, bool quad);
+
+ // not used anymore, test_index_face from blenkernel is better
+#if 0
+ // change face indices order so that v4 is not 0
+ void rotate_face_indices(MFace *mface);
+#endif
+
+ void set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
+ COLLADAFW::IndexList& index_list, unsigned int *tris_indices);
+
+ void set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
+ COLLADAFW::IndexList& index_list, int index, bool quad);
+
+#ifdef COLLADA_DEBUG
+ void print_index_list(COLLADAFW::IndexList& index_list);
+#endif
+
+ bool is_nice_mesh(COLLADAFW::Mesh *mesh);
+
+ void read_vertices(COLLADAFW::Mesh *mesh, Mesh *me);
+
+ int triangulate_poly(unsigned int *indices, int totvert, MVert *verts, std::vector<unsigned int>& tri);
+
+ int count_new_tris(COLLADAFW::Mesh *mesh, Mesh *me);
+
+ // TODO: import uv set names
+ void read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris);
+
+ void get_vector(float v[3], COLLADAFW::MeshVertexData& arr, int i);
+
+ bool flat_face(unsigned int *nind, COLLADAFW::MeshVertexData& nor, int count);
+
+ UnitConverter *unitconverter;
+
+public:
+
+ MeshImporter(UnitConverter *unitconv, ArmatureImporter *arm, Scene *sce);
+
+ virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid);
+
+ MTex *assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBinding &ctexture,
+ Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
+ MTex *color_texture);
+
+ MTFace *assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ Object *ob, const COLLADAFW::UniqueId *geom_uid,
+ MTex **color_texture, char *layername, MTFace *texture_face,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, int mat_index);
+
+
+ Object *create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
+ bool isController,
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map);
+
+ // create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
+ bool write_geometry(const COLLADAFW::Geometry* geom);
+
+};
+
+#endif
diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp
new file mode 100644
index 00000000000..ba9451ecf84
--- /dev/null
+++ b/source/blender/collada/SkinInfo.cpp
@@ -0,0 +1,324 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <algorithm>
+
+#if !defined(WIN32) || defined(FREE_WINDOWS)
+#include <stdint.h>
+#endif
+
+#include "BKE_object.h"
+#include "DNA_armature_types.h"
+#include "DNA_modifier_types.h"
+#include "ED_mesh.h"
+#include "ED_object.h"
+#include "BKE_action.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+
+#include "SkinInfo.h"
+#include "collada_utils.h"
+
+// use this for retrieving bone names, since these must be unique
+template<class T>
+static const char *bc_get_joint_name(T *node)
+{
+ const std::string& id = node->getOriginalId();
+ return id.size() ? id.c_str() : node->getName().c_str();
+}
+
+// This is used to store data passed in write_controller_data.
+// Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
+// so that arrays don't get freed until we free them explicitly.
+SkinInfo::SkinInfo() {}
+
+SkinInfo::SkinInfo(const SkinInfo& skin) : weights(skin.weights),
+ joint_data(skin.joint_data),
+ unit_converter(skin.unit_converter),
+ ob_arm(skin.ob_arm),
+ controller_uid(skin.controller_uid),
+ parent(skin.parent)
+{
+ copy_m4_m4(bind_shape_matrix, (float (*)[4])skin.bind_shape_matrix);
+
+ transfer_uint_array_data_const(skin.joints_per_vertex, joints_per_vertex);
+ transfer_uint_array_data_const(skin.weight_indices, weight_indices);
+ transfer_int_array_data_const(skin.joint_indices, joint_indices);
+}
+
+SkinInfo::SkinInfo(UnitConverter *conv) : unit_converter(conv), ob_arm(NULL), parent(NULL) {}
+
+// nobody owns the data after this, so it should be freed manually with releaseMemory
+template <class T>
+void SkinInfo::transfer_array_data(T& src, T& dest)
+{
+ dest.setData(src.getData(), src.getCount());
+ src.yieldOwnerShip();
+ dest.yieldOwnerShip();
+}
+
+// when src is const we cannot src.yieldOwnerShip, this is used by copy constructor
+void SkinInfo::transfer_int_array_data_const(const COLLADAFW::IntValuesArray& src, COLLADAFW::IntValuesArray& dest)
+{
+ dest.setData((int*)src.getData(), src.getCount());
+ dest.yieldOwnerShip();
+}
+
+void SkinInfo::transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray& src, COLLADAFW::UIntValuesArray& dest)
+{
+ dest.setData((unsigned int*)src.getData(), src.getCount());
+ dest.yieldOwnerShip();
+}
+
+void SkinInfo::borrow_skin_controller_data(const COLLADAFW::SkinControllerData* skin)
+{
+ transfer_array_data((COLLADAFW::UIntValuesArray&)skin->getJointsPerVertex(), joints_per_vertex);
+ transfer_array_data((COLLADAFW::UIntValuesArray&)skin->getWeightIndices(), weight_indices);
+ transfer_array_data((COLLADAFW::IntValuesArray&)skin->getJointIndices(), joint_indices);
+ // transfer_array_data(skin->getWeights(), weights);
+
+ // cannot transfer data for FloatOrDoubleArray, copy values manually
+ const COLLADAFW::FloatOrDoubleArray& weight = skin->getWeights();
+ for (unsigned int i = 0; i < weight.getValuesCount(); i++)
+ weights.push_back(bc_get_float_value(weight, i));
+
+ unit_converter->dae_matrix_to_mat4_(bind_shape_matrix, skin->getBindShapeMatrix());
+}
+
+void SkinInfo::free()
+{
+ joints_per_vertex.releaseMemory();
+ weight_indices.releaseMemory();
+ joint_indices.releaseMemory();
+ // weights.releaseMemory();
+}
+
+// using inverse bind matrices to construct armature
+// it is safe to invert them to get the original matrices
+// because if they are inverse matrices, they can be inverted
+void SkinInfo::add_joint(const COLLADABU::Math::Matrix4& matrix)
+{
+ JointData jd;
+ unit_converter->dae_matrix_to_mat4_(jd.inv_bind_mat, matrix);
+ joint_data.push_back(jd);
+}
+
+void SkinInfo::set_controller(const COLLADAFW::SkinController* co)
+{
+ controller_uid = co->getUniqueId();
+
+ // fill in joint UIDs
+ const COLLADAFW::UniqueIdArray& joint_uids = co->getJoints();
+ for (unsigned int i = 0; i < joint_uids.getCount(); i++) {
+ joint_data[i].joint_uid = joint_uids[i];
+
+ // // store armature pointer
+ // JointData& jd = joint_index_to_joint_info_map[i];
+ // jd.ob_arm = ob_arm;
+
+ // now we'll be able to get inv bind matrix from joint id
+ // joint_id_to_joint_index_map[joint_ids[i]] = i;
+ }
+}
+
+// called from write_controller
+Object *SkinInfo::create_armature(Scene *scene)
+{
+ ob_arm = add_object(scene, OB_ARMATURE);
+ return ob_arm;
+}
+
+Object* SkinInfo::set_armature(Object *ob_arm)
+{
+ if (this->ob_arm)
+ return this->ob_arm;
+
+ this->ob_arm = ob_arm;
+ return ob_arm;
+}
+
+bool SkinInfo::get_joint_inv_bind_matrix(float inv_bind_mat[][4], COLLADAFW::Node *node)
+{
+ const COLLADAFW::UniqueId& uid = node->getUniqueId();
+ std::vector<JointData>::iterator it;
+ for (it = joint_data.begin(); it != joint_data.end(); it++) {
+ if ((*it).joint_uid == uid) {
+ copy_m4_m4(inv_bind_mat, (*it).inv_bind_mat);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+Object *SkinInfo::get_armature()
+{
+ return ob_arm;
+}
+
+const COLLADAFW::UniqueId& SkinInfo::get_controller_uid()
+{
+ return controller_uid;
+}
+
+// check if this skin controller references a joint or any descendant of it
+//
+// some nodes may not be referenced by SkinController,
+// in this case to determine if the node belongs to this armature,
+// we need to search down the tree
+bool SkinInfo::uses_joint_or_descendant(COLLADAFW::Node *node)
+{
+ const COLLADAFW::UniqueId& uid = node->getUniqueId();
+ std::vector<JointData>::iterator it;
+ for (it = joint_data.begin(); it != joint_data.end(); it++) {
+ if ((*it).joint_uid == uid)
+ return true;
+ }
+
+ COLLADAFW::NodePointerArray& children = node->getChildNodes();
+ for (unsigned int i = 0; i < children.getCount(); i++) {
+ if (uses_joint_or_descendant(children[i]))
+ return true;
+ }
+
+ return false;
+}
+
+void SkinInfo::link_armature(bContext *C, Object *ob, std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
+ TransformReader *tm)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+
+ ModifierData *md = ED_object_modifier_add(NULL, bmain, scene, ob, NULL, eModifierType_Armature);
+ ((ArmatureModifierData *)md)->object = ob_arm;
+
+ copy_m4_m4(ob->obmat, bind_shape_matrix);
+ object_apply_mat4(ob, ob->obmat);
+#if 1
+ bc_set_parent(ob, ob_arm, C);
+#else
+ Object workob;
+ ob->parent = ob_arm;
+ ob->partype = PAROBJECT;
+
+ what_does_parent(scene, ob, &workob);
+ invert_m4_m4(ob->parentinv, workob.obmat);
+
+ ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
+
+ DAG_scene_sort(bmain, scene);
+ DAG_ids_flush_update(bmain, 0);
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+#endif
+
+ ((bArmature*)ob_arm->data)->deformflag = ARM_DEF_VGROUP;
+
+ // create all vertex groups
+ std::vector<JointData>::iterator it;
+ int joint_index;
+ for (it = joint_data.begin(), joint_index = 0; it != joint_data.end(); it++, joint_index++) {
+ const char *name = "Group";
+
+ // name group by joint node name
+ if (joint_by_uid.find((*it).joint_uid) != joint_by_uid.end()) {
+ name = bc_get_joint_name(joint_by_uid[(*it).joint_uid]);
+ }
+
+ ED_vgroup_add_name(ob, (char*)name);
+ }
+
+ // <vcount> - number of joints per vertex - joints_per_vertex
+ // <v> - [[bone index, weight index] * joints per vertex] * vertices - weight indices
+ // ^ bone index can be -1 meaning weight toward bind shape, how to express this in Blender?
+
+ // for each vertex in weight indices
+ // for each bone index in vertex
+ // add vertex to group at group index
+ // treat group index -1 specially
+
+ // get def group by index with BLI_findlink
+
+ for (unsigned int vertex = 0, weight = 0; vertex < joints_per_vertex.getCount(); vertex++) {
+
+ unsigned int limit = weight + joints_per_vertex[vertex];
+ for ( ; weight < limit; weight++) {
+ int joint = joint_indices[weight], joint_weight = weight_indices[weight];
+
+ // -1 means "weight towards the bind shape", we just don't assign it to any group
+ if (joint != -1) {
+ bDeformGroup *def = (bDeformGroup*)BLI_findlink(&ob->defbase, joint);
+
+ ED_vgroup_vert_add(ob, def, vertex, weights[joint_weight], WEIGHT_REPLACE);
+ }
+ }
+ }
+}
+
+bPoseChannel *SkinInfo::get_pose_channel_from_node(COLLADAFW::Node *node)
+{
+ return get_pose_channel(ob_arm->pose, bc_get_joint_name(node));
+}
+
+void SkinInfo::set_parent(Object *_parent)
+{
+ parent = _parent;
+}
+
+Object* SkinInfo::get_parent()
+{
+ return parent;
+}
+
+void SkinInfo::find_root_joints(const std::vector<COLLADAFW::Node*> &root_joints,
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
+ std::vector<COLLADAFW::Node*>& result)
+{
+ std::vector<COLLADAFW::Node*>::const_iterator it;
+ for (it = root_joints.begin(); it != root_joints.end(); it++) {
+ COLLADAFW::Node *root = *it;
+ std::vector<JointData>::iterator ji;
+ for (ji = joint_data.begin(); ji != joint_data.end(); ji++) {
+ COLLADAFW::Node *joint = joint_by_uid[(*ji).joint_uid];
+ if (find_node_in_tree(joint, root)) {
+ if (std::find(result.begin(), result.end(), root) == result.end())
+ result.push_back(root);
+ }
+ }
+ }
+}
+
+bool SkinInfo::find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root)
+{
+ if (node == tree_root)
+ return true;
+
+ COLLADAFW::NodePointerArray& children = tree_root->getChildNodes();
+ for (unsigned int i = 0; i < children.getCount(); i++) {
+ if (find_node_in_tree(node, children[i]))
+ return true;
+ }
+
+ return false;
+}
diff --git a/source/blender/collada/SkinInfo.h b/source/blender/collada/SkinInfo.h
new file mode 100644
index 00000000000..1e31baff2a9
--- /dev/null
+++ b/source/blender/collada/SkinInfo.h
@@ -0,0 +1,133 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BC_SKININFO_H__
+#define __BC_SKININFO_H__
+
+#include <map>
+#include <vector>
+
+#include "COLLADAFWUniqueId.h"
+#include "COLLADAFWTypes.h"
+#include "COLLADAFWNode.h"
+#include "COLLADAFWSkinController.h"
+#include "COLLADAFWSkinControllerData.h"
+
+#include "DNA_object_types.h"
+#include "BKE_context.h"
+
+#include "TransformReader.h"
+#include "collada_internal.h"
+
+// This is used to store data passed in write_controller_data.
+// Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
+// so that arrays don't get freed until we free them explicitly.
+class SkinInfo
+{
+private:
+ // to build armature bones from inverse bind matrices
+ struct JointData {
+ float inv_bind_mat[4][4]; // joint inverse bind matrix
+ COLLADAFW::UniqueId joint_uid; // joint node UID
+ // Object *ob_arm; // armature object
+ };
+
+ float bind_shape_matrix[4][4];
+
+ // data from COLLADAFW::SkinControllerData, each array should be freed
+ COLLADAFW::UIntValuesArray joints_per_vertex;
+ COLLADAFW::UIntValuesArray weight_indices;
+ COLLADAFW::IntValuesArray joint_indices;
+ // COLLADAFW::FloatOrDoubleArray weights;
+ std::vector<float> weights;
+
+ std::vector<JointData> joint_data; // index to this vector is joint index
+
+ UnitConverter *unit_converter;
+
+ Object *ob_arm;
+ COLLADAFW::UniqueId controller_uid;
+ Object *parent;
+
+public:
+
+ SkinInfo();
+ SkinInfo(const SkinInfo& skin);
+ SkinInfo(UnitConverter *conv);
+
+ // nobody owns the data after this, so it should be freed manually with releaseMemory
+ template <typename T>
+ void transfer_array_data(T& src, T& dest);
+
+ // when src is const we cannot src.yieldOwnerShip, this is used by copy constructor
+ void transfer_int_array_data_const(const COLLADAFW::IntValuesArray& src, COLLADAFW::IntValuesArray& dest);
+
+ void transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray& src, COLLADAFW::UIntValuesArray& dest);
+
+ void borrow_skin_controller_data(const COLLADAFW::SkinControllerData* skin);
+
+ void free();
+
+ // using inverse bind matrices to construct armature
+ // it is safe to invert them to get the original matrices
+ // because if they are inverse matrices, they can be inverted
+ void add_joint(const COLLADABU::Math::Matrix4& matrix);
+
+ void set_controller(const COLLADAFW::SkinController* co);
+
+ // called from write_controller
+ Object *create_armature(Scene *scene);
+
+ Object* set_armature(Object *ob_arm);
+
+ bool get_joint_inv_bind_matrix(float inv_bind_mat[][4], COLLADAFW::Node *node);
+
+ Object *get_armature();
+
+ const COLLADAFW::UniqueId& get_controller_uid();
+
+ // check if this skin controller references a joint or any descendant of it
+ //
+ // some nodes may not be referenced by SkinController,
+ // in this case to determine if the node belongs to this armature,
+ // we need to search down the tree
+ bool uses_joint_or_descendant(COLLADAFW::Node *node);
+
+ void link_armature(bContext *C, Object *ob, std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid, TransformReader *tm);
+
+ bPoseChannel *get_pose_channel_from_node(COLLADAFW::Node *node);
+
+ void set_parent(Object *_parent);
+
+ Object* get_parent();
+
+ void find_root_joints(const std::vector<COLLADAFW::Node*> &root_joints,
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& joint_by_uid,
+ std::vector<COLLADAFW::Node*>& result);
+
+ bool find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root);
+
+};
+
+#endif
diff --git a/source/blender/collada/TransformReader.cpp b/source/blender/collada/TransformReader.cpp
new file mode 100644
index 00000000000..814fda58e3c
--- /dev/null
+++ b/source/blender/collada/TransformReader.cpp
@@ -0,0 +1,125 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "TransformReader.h"
+
+TransformReader::TransformReader(UnitConverter* conv) : unit_converter(conv) {}
+
+void TransformReader::get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map, Object *ob)
+{
+ float cur[4][4];
+ float copy[4][4];
+
+ unit_m4(mat);
+
+ for (unsigned int i = 0; i < node->getTransformations().getCount(); i++) {
+
+ COLLADAFW::Transformation *tm = node->getTransformations()[i];
+ COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
+
+ switch(type) {
+ case COLLADAFW::Transformation::TRANSLATE:
+ dae_translate_to_mat4(tm, cur);
+ break;
+ case COLLADAFW::Transformation::ROTATE:
+ dae_rotate_to_mat4(tm, cur);
+ break;
+ case COLLADAFW::Transformation::SCALE:
+ dae_scale_to_mat4(tm, cur);
+ break;
+ case COLLADAFW::Transformation::MATRIX:
+ dae_matrix_to_mat4(tm, cur);
+ break;
+ case COLLADAFW::Transformation::LOOKAT:
+ case COLLADAFW::Transformation::SKEW:
+ fprintf(stderr, "LOOKAT and SKEW transformations are not supported yet.\n");
+ break;
+ }
+
+ copy_m4_m4(copy, mat);
+ mul_m4_m4m4(mat, cur, copy);
+
+ if (animation_map) {
+ // AnimationList that drives this Transformation
+ const COLLADAFW::UniqueId& anim_list_id = tm->getAnimationList();
+
+ // store this so later we can link animation data with ob
+ Animation anim = {ob, node, tm};
+ (*animation_map)[anim_list_id] = anim;
+ }
+ }
+}
+
+void TransformReader::dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
+{
+ COLLADAFW::Rotate *ro = (COLLADAFW::Rotate*)tm;
+ COLLADABU::Math::Vector3& axis = ro->getRotationAxis();
+ float angle = (float)(ro->getRotationAngle() * M_PI / 180.0f);
+ float ax[] = {axis[0], axis[1], axis[2]};
+ // float quat[4];
+ // axis_angle_to_quat(quat, axis, angle);
+ // quat_to_mat4(m, quat);
+ axis_angle_to_mat4(m, ax, angle);
+}
+
+void TransformReader::dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
+{
+ COLLADAFW::Translate *tra = (COLLADAFW::Translate*)tm;
+ COLLADABU::Math::Vector3& t = tra->getTranslation();
+
+ unit_m4(m);
+
+ m[3][0] = (float)t[0];
+ m[3][1] = (float)t[1];
+ m[3][2] = (float)t[2];
+}
+
+void TransformReader::dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
+{
+ COLLADABU::Math::Vector3& s = ((COLLADAFW::Scale*)tm)->getScale();
+ float size[3] = {(float)s[0], (float)s[1], (float)s[2]};
+ size_to_mat4(m, size);
+}
+
+void TransformReader::dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4])
+{
+ unit_converter->dae_matrix_to_mat4_(m, ((COLLADAFW::Matrix*)tm)->getMatrix());
+}
+
+void TransformReader::dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3])
+{
+ dae_vector3_to_v3(((COLLADAFW::Translate*)tm)->getTranslation(), v);
+}
+
+void TransformReader::dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3])
+{
+ dae_vector3_to_v3(((COLLADAFW::Scale*)tm)->getScale(), v);
+}
+
+void TransformReader::dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3])
+{
+ v[0] = v3.x;
+ v[1] = v3.y;
+ v[2] = v3.z;
+}
diff --git a/source/blender/collada/TransformReader.h b/source/blender/collada/TransformReader.h
new file mode 100644
index 00000000000..4dff8884a44
--- /dev/null
+++ b/source/blender/collada/TransformReader.h
@@ -0,0 +1,70 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BC_TRANSFORMREADER_H__
+#define __BC_TRANSFORMREADER_H__
+
+#include "COLLADAFWNode.h"
+#include "COLLADAFWTransformation.h"
+#include "COLLADAFWTranslate.h"
+#include "COLLADAFWRotate.h"
+#include "COLLADAFWScale.h"
+#include "COLLADAFWMatrix.h"
+#include "COLLADAFWUniqueId.h"
+#include "Math/COLLADABUMathVector3.h"
+
+#include "DNA_object_types.h"
+#include "BLI_math.h"
+
+#include "collada_internal.h"
+
+//struct Object;
+
+class TransformReader : public TransformBase
+{
+protected:
+
+ UnitConverter *unit_converter;
+
+public:
+ struct Animation {
+ Object *ob;
+ COLLADAFW::Node *node;
+ COLLADAFW::Transformation *tm; // which transform is animated by an AnimationList->id
+ };
+
+ TransformReader(UnitConverter* conv);
+
+ void get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map, Object *ob);
+
+ void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
+ void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
+ void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
+ void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4]);
+ void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]);
+ void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]);
+ void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]);
+};
+
+#endif
diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp
new file mode 100644
index 00000000000..a373191e773
--- /dev/null
+++ b/source/blender/collada/TransformWriter.cpp
@@ -0,0 +1,100 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "BKE_object.h"
+
+#include "TransformWriter.h"
+
+#include "BLI_math.h"
+
+void TransformWriter::add_node_transform(COLLADASW::Node& node, float mat[][4], float parent_mat[][4])
+{
+ float loc[3], rot[3], scale[3];
+ float local[4][4];
+
+ if (parent_mat) {
+ float invpar[4][4];
+ invert_m4_m4(invpar, parent_mat);
+ mul_m4_m4m4(local, mat, invpar);
+ }
+ else {
+ copy_m4_m4(local, mat);
+ }
+
+ TransformBase::decompose(local, loc, rot, NULL, scale);
+
+ add_transform(node, loc, rot, scale);
+}
+
+void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob)
+{
+ float rot[3], loc[3], scale[3];
+
+ if (ob->parent) {
+ float C[4][4], tmat[4][4], imat[4][4], mat[4][4];
+
+ // factor out scale from obmat
+
+ copy_v3_v3(scale, ob->size);
+
+ ob->size[0] = ob->size[1] = ob->size[2] = 1.0f;
+ object_to_mat4(ob, C);
+ copy_v3_v3(ob->size, scale);
+
+ mul_serie_m4(tmat, ob->parent->obmat, ob->parentinv, C, NULL, NULL, NULL, NULL, NULL);
+
+ // calculate local mat
+
+ invert_m4_m4(imat, ob->parent->obmat);
+ mul_m4_m4m4(mat, tmat, imat);
+
+ // done
+
+ mat4_to_eul(rot, mat);
+ copy_v3_v3(loc, mat[3]);
+ }
+ else {
+ copy_v3_v3(loc, ob->loc);
+ copy_v3_v3(rot, ob->rot);
+ copy_v3_v3(scale, ob->size);
+ }
+
+ add_transform(node, loc, rot, scale);
+}
+
+void TransformWriter::add_node_transform_identity(COLLADASW::Node& node)
+{
+ float loc[] = {0.0f, 0.0f, 0.0f}, scale[] = {1.0f, 1.0f, 1.0f}, rot[] = {0.0f, 0.0f, 0.0f};
+ add_transform(node, loc, rot, scale);
+}
+
+void TransformWriter::add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3])
+{
+ node.addTranslate("location", loc[0], loc[1], loc[2]);
+ node.addRotateZ("rotationZ", COLLADABU::Math::Utils::radToDegF(rot[2]));
+ node.addRotateY("rotationY", COLLADABU::Math::Utils::radToDegF(rot[1]));
+ node.addRotateX("rotationX", COLLADABU::Math::Utils::radToDegF(rot[0]));
+ node.addScale("scale", scale[0], scale[1], scale[2]);
+}
diff --git a/source/blender/collada/TransformWriter.h b/source/blender/collada/TransformWriter.h
new file mode 100644
index 00000000000..054a28c08a1
--- /dev/null
+++ b/source/blender/collada/TransformWriter.h
@@ -0,0 +1,48 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __TRANSFORMWRITER_H__
+#define __TRANSFORMWRITER_H__
+
+#include "COLLADASWNode.h"
+
+#include "DNA_object_types.h"
+
+#include "collada_internal.h"
+
+class TransformWriter : protected TransformBase
+{
+protected:
+ void add_node_transform(COLLADASW::Node& node, float mat[][4], float parent_mat[][4]);
+
+ void add_node_transform_ob(COLLADASW::Node& node, Object *ob);
+
+ void add_node_transform_identity(COLLADASW::Node& node);
+
+private:
+ void add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3]);
+};
+
+#endif
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index a519db3332c..d499249cfa2 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -21,15 +21,15 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-#include "BKE_main.h"
-#include "BKE_scene.h"
-#include "BKE_context.h"
#include "DocumentExporter.h"
#include "DocumentImporter.h"
extern "C"
{
+#include "BKE_scene.h"
+#include "BKE_context.h"
+
int collada_import(bContext *C, const char *filepath)
{
DocumentImporter imp;
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
new file mode 100644
index 00000000000..6f401c1856f
--- /dev/null
+++ b/source/blender/collada/collada_internal.cpp
@@ -0,0 +1,266 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "collada_internal.h"
+
+UnitConverter::UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP) {}
+
+void UnitConverter::read_asset(const COLLADAFW::FileInfo* asset)
+{
+ unit = asset->getUnit();
+ up_axis = asset->getUpAxisType();
+}
+
+UnitConverter::UnitSystem UnitConverter::isMetricSystem()
+{
+ switch(unit.getLinearUnitUnit()) {
+ case COLLADAFW::FileInfo::Unit::MILLIMETER:
+ case COLLADAFW::FileInfo::Unit::CENTIMETER:
+ case COLLADAFW::FileInfo::Unit::DECIMETER:
+ case COLLADAFW::FileInfo::Unit::METER:
+ case COLLADAFW::FileInfo::Unit::KILOMETER:
+ return UnitConverter::Metric;
+ case COLLADAFW::FileInfo::Unit::INCH:
+ case COLLADAFW::FileInfo::Unit::FOOT:
+ case COLLADAFW::FileInfo::Unit::YARD:
+ return UnitConverter::Imperial;
+ default:
+ return UnitConverter::None;
+ }
+}
+
+float UnitConverter::getLinearMeter()
+{
+ return (float)unit.getLinearUnitMeter();
+}
+
+void UnitConverter::convertVector3(COLLADABU::Math::Vector3 &vec, float *v)
+{
+ v[0] = vec.x;
+ v[1] = vec.y;
+ v[2] = vec.z;
+}
+
+// TODO need also for angle conversion, time conversion...
+
+void UnitConverter::dae_matrix_to_mat4_(float out[][4], const COLLADABU::Math::Matrix4& in)
+{
+ // in DAE, matrices use columns vectors, (see comments in COLLADABUMathMatrix4.h)
+ // so here, to make a blender matrix, we swap columns and rows
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ out[i][j] = in[j][i];
+ }
+ }
+}
+
+void UnitConverter::mat4_to_dae(float out[][4], float in[][4])
+{
+ copy_m4_m4(out, in);
+ transpose_m4(out);
+}
+
+void UnitConverter::mat4_to_dae_double(double out[][4], float in[][4])
+{
+ float mat[4][4];
+
+ mat4_to_dae(mat, in);
+
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ out[i][j] = mat[i][j];
+}
+
+void TransformBase::decompose(float mat[][4], float *loc, float eul[3], float quat[4], float *size)
+{
+ mat4_to_size(size, mat);
+ if (eul) {
+ mat4_to_eul(eul, mat);
+ }
+ if (quat) {
+ mat4_to_quat(quat, mat);
+ }
+ copy_v3_v3(loc, mat[3]);
+}
+
+/**
+Translation map.
+Used to translate every COLLADA id to a valid id, no matter what "wrong" letters may be
+included. Look at the IDREF XSD declaration for more.
+Follows strictly the COLLADA XSD declaration which explicitly allows non-english chars,
+like special chars (e.g. micro sign), umlauts and so on.
+The COLLADA spec also allows additional chars for member access ('.'), these
+must obviously be removed too, otherwise they would be heavily misinterpreted.
+*/
+const unsigned char translate_start_name_map[256] = {
+95, 95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+65, 66, 67, 68, 69, 70, 71, 72,
+73, 74, 75, 76, 77, 78, 79, 80,
+81, 82, 83, 84, 85, 86, 87, 88,
+89, 90, 95, 95, 95, 95, 95, 95,
+97, 98, 99, 100, 101, 102, 103, 104,
+105, 106, 107, 108, 109, 110, 111, 112,
+113, 114, 115, 116, 117, 118, 119, 120,
+121, 122, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 192,
+193, 194, 195, 196, 197, 198, 199, 200,
+201, 202, 203, 204, 205, 206, 207, 208,
+209, 210, 211, 212, 213, 214, 95, 216,
+217, 218, 219, 220, 221, 222, 223, 224,
+225, 226, 227, 228, 229, 230, 231, 232,
+233, 234, 235, 236, 237, 238, 239, 240,
+241, 242, 243, 244, 245, 246, 95, 248,
+249, 250, 251, 252, 253, 254, 255};
+
+const unsigned char translate_name_map[256] = {
+95, 95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 45, 95, 95, 48,
+49, 50, 51, 52, 53, 54, 55, 56,
+57, 95, 95, 95, 95, 95, 95, 95,
+65, 66, 67, 68, 69, 70, 71, 72,
+73, 74, 75, 76, 77, 78, 79, 80,
+81, 82, 83, 84, 85, 86, 87, 88,
+89, 90, 95, 95, 95, 95, 95, 95,
+97, 98, 99, 100, 101, 102, 103, 104,
+105, 106, 107, 108, 109, 110, 111, 112,
+113, 114, 115, 116, 117, 118, 119, 120,
+121, 122, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 95, 95,
+95, 95, 95, 95, 95, 95, 183, 95,
+95, 95, 95, 95, 95, 95, 95, 192,
+193, 194, 195, 196, 197, 198, 199, 200,
+201, 202, 203, 204, 205, 206, 207, 208,
+209, 210, 211, 212, 213, 214, 95, 216,
+217, 218, 219, 220, 221, 222, 223, 224,
+225, 226, 227, 228, 229, 230, 231, 232,
+233, 234, 235, 236, 237, 238, 239, 240,
+241, 242, 243, 244, 245, 246, 95, 248,
+249, 250, 251, 252, 253, 254, 255};
+
+typedef std::map< std::string, std::vector<std::string> > map_string_list;
+map_string_list global_id_map;
+
+void clear_global_id_map()
+{
+ global_id_map.clear();
+}
+
+/** Look at documentation of translate_map */
+std::string translate_id(const std::string &id)
+{
+ if (id.size() == 0)
+ { return id; }
+ std::string id_translated = id;
+ id_translated[0] = translate_start_name_map[(unsigned int)id_translated[0]];
+ for (unsigned int i=1; i < id_translated.size(); i++)
+ {
+ id_translated[i] = translate_name_map[(unsigned int)id_translated[i]];
+ }
+ // It's so much workload now, the if() should speed up things.
+ if (id_translated != id)
+ {
+ // Search duplicates
+ map_string_list::iterator iter = global_id_map.find(id_translated);
+ if (iter != global_id_map.end())
+ {
+ unsigned int i = 0;
+ bool found = false;
+ for (i=0; i < iter->second.size(); i++)
+ {
+ if (id == iter->second[i])
+ {
+ found = true;
+ break;
+ }
+ }
+ bool convert = false;
+ if (found)
+ {
+ if (i > 0)
+ { convert = true; }
+ }
+ else
+ {
+ convert = true;
+ global_id_map[id_translated].push_back(id);
+ }
+ if (convert)
+ {
+ std::stringstream out;
+ out << ++i;
+ id_translated += out.str();
+ }
+ }
+ else { global_id_map[id_translated].push_back(id); }
+ }
+ return id_translated;
+}
+
+std::string id_name(void *id)
+{
+ return ((ID*)id)->name + 2;
+}
+
+std::string get_geometry_id(Object *ob)
+{
+ return translate_id(id_name(ob)) + "-mesh";
+}
+
+std::string get_light_id(Object *ob)
+{
+ return translate_id(id_name(ob)) + "-light";
+}
+
+std::string get_joint_id(Bone *bone, Object *ob_arm)
+{
+ return translate_id(id_name(ob_arm) + "_" + bone->name);
+}
+
+std::string get_camera_id(Object *ob)
+{
+ return translate_id(id_name(ob)) + "-camera";
+}
diff --git a/source/blender/collada/collada_internal.h b/source/blender/collada/collada_internal.h
index 242fce749c4..72b03a3d090 100644
--- a/source/blender/collada/collada_internal.h
+++ b/source/blender/collada/collada_internal.h
@@ -24,9 +24,17 @@
#ifndef BLENDER_COLLADA_H
#define BLENDER_COLLADA_H
+#include <string>
+#include <vector>
+#include <map>
+
#include "COLLADAFWFileInfo.h"
#include "Math/COLLADABUMathMatrix4.h"
+#include "DNA_armature_types.h"
+#include "DNA_object_types.h"
+#include "BLI_math.h"
+
class UnitConverter
{
private:
@@ -35,61 +43,50 @@ private:
public:
- UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP) {}
+ enum UnitSystem {
+ None,
+ Metric,
+ Imperial
+ };
+
+ // Initialize with Z_UP, since Blender uses right-handed, z-up
+ UnitConverter();
- void read_asset(const COLLADAFW::FileInfo* asset)
- {
- }
+ void read_asset(const COLLADAFW::FileInfo* asset);
- // TODO
- // convert vector vec from COLLADA format to Blender
- void convertVec3(float *vec)
- {
- }
+ void convertVector3(COLLADABU::Math::Vector3 &vec, float *v);
+
+ UnitConverter::UnitSystem isMetricSystem(void);
+
+ float getLinearMeter(void);
// TODO need also for angle conversion, time conversion...
- void dae_matrix_to_mat4(float out[][4], const COLLADABU::Math::Matrix4& in)
- {
- // in DAE, matrices use columns vectors, (see comments in COLLADABUMathMatrix4.h)
- // so here, to make a blender matrix, we swap columns and rows
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- out[i][j] = in[j][i];
- }
- }
- }
-
- void mat4_to_dae(float out[][4], float in[][4])
- {
- copy_m4_m4(out, in);
- transpose_m4(out);
- }
-
- void mat4_to_dae_double(double out[][4], float in[][4])
- {
- float mat[4][4];
-
- mat4_to_dae(mat, in);
-
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- out[i][j] = mat[i][j];
- }
+ void dae_matrix_to_mat4_(float out[][4], const COLLADABU::Math::Matrix4& in);
+
+ void mat4_to_dae(float out[][4], float in[][4]);
+
+ void mat4_to_dae_double(double out[][4], float in[][4]);
};
class TransformBase
{
public:
- void decompose(float mat[][4], float *loc, float eul[3], float quat[4], float *size)
- {
- mat4_to_size(size, mat);
- if (eul)
- mat4_to_eul(eul, mat);
- if (quat)
- mat4_to_quat(quat, mat);
- copy_v3_v3(loc, mat[3]);
- }
+ void decompose(float mat[][4], float *loc, float eul[3], float quat[4], float *size);
};
+extern void clear_global_id_map();
+/** Look at documentation of translate_map */
+extern std::string translate_id(const std::string &id);
+
+extern std::string id_name(void *id);
+
+extern std::string get_geometry_id(Object *ob);
+
+extern std::string get_light_id(Object *ob);
+
+extern std::string get_joint_id(Bone *bone, Object *ob_arm);
+
+extern std::string get_camera_id(Object *ob);
+
#endif
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
new file mode 100644
index 00000000000..0634c910e96
--- /dev/null
+++ b/source/blender/collada/collada_utils.cpp
@@ -0,0 +1,106 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "COLLADAFWGeometry.h"
+#include "COLLADAFWMeshPrimitive.h"
+#include "COLLADAFWMeshVertexData.h"
+
+#include "DNA_customdata_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_depsgraph.h"
+#include "BKE_object.h"
+
+#include "WM_api.h" // XXX hrm, see if we can do without this
+#include "WM_types.h"
+
+float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index)
+{
+ if (index >= array.getValuesCount())
+ return 0.0f;
+
+ if (array.getType() == COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT)
+ return array.getFloatValues()->getData()[index];
+ else
+ return array.getDoubleValues()->getData()[index];
+}
+
+// copied from /editors/object/object_relations.c
+int bc_test_parent_loop(Object *par, Object *ob)
+{
+ /* test if 'ob' is a parent somewhere in par's parents */
+
+ if(par == NULL) return 0;
+ if(ob == par) return 1;
+
+ return bc_test_parent_loop(par->parent, ob);
+}
+
+// a shortened version of parent_set_exec()
+// if is_parent_space is true then ob->obmat will be multiplied by par->obmat before parenting
+int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
+{
+ Object workob;
+ Main *bmain = CTX_data_main(C);
+ Scene *sce = CTX_data_scene(C);
+
+ if (!par || bc_test_parent_loop(par, ob))
+ return false;
+
+ ob->parent = par;
+ ob->partype = PAROBJECT;
+
+ ob->parsubstr[0] = 0;
+
+ if (is_parent_space) {
+ float mat[4][4];
+ // calc par->obmat
+ where_is_object(sce, par);
+
+ // move child obmat into world space
+ mul_m4_m4m4(mat, ob->obmat, par->obmat);
+ copy_m4_m4(ob->obmat, mat);
+ }
+
+ // apply child obmat (i.e. decompose it into rot/loc/size)
+ object_apply_mat4(ob, ob->obmat);
+
+ // compute parentinv
+ what_does_parent(sce, ob, &workob);
+ invert_m4_m4(ob->parentinv, workob.obmat);
+
+ ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA;
+ par->recalc |= OB_RECALC_OB;
+
+ DAG_scene_sort(bmain, sce);
+ DAG_ids_flush_update(bmain, 0);
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+
+ return true;
+}
+
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
new file mode 100644
index 00000000000..ba5ba7f3cf5
--- /dev/null
+++ b/source/blender/collada/collada_utils.h
@@ -0,0 +1,50 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BC_UTILS_H__
+#define __BC_UTILS_H__
+
+#include "COLLADAFWMeshPrimitive.h"
+#include "COLLADAFWGeometry.h"
+#include "COLLADAFWFloatOrDoubleArray.h"
+#include "COLLADAFWTypes.h"
+
+#include <vector>
+#include <map>
+
+#include "DNA_object_types.h"
+#include "DNA_customdata_types.h"
+#include "DNA_texture_types.h"
+#include "BKE_context.h"
+
+typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex*> > TexIndexTextureArrayMap;
+
+extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index);
+
+extern int bc_test_parent_loop(Object *par, Object *ob);
+extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space=true);
+extern char *bc_CustomData_get_layer_name(const CustomData *data, int type, int n);
+extern char *bc_CustomData_get_active_layer_name(const CustomData *data, int type);
+
+#endif
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index ead5d44d393..26a89c4de02 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -558,7 +558,7 @@ static void applyarmature_fix_boneparents (Scene *scene, Object *armob)
static int apply_armature_pose2bones_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- Object *ob= CTX_data_active_object(C); // must be active object, not edit-object
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); // must be active object, not edit-object
bArmature *arm= get_armature(ob);
bPose *pose;
bPoseChannel *pchan;
@@ -658,7 +658,7 @@ void POSE_OT_armature_apply (wmOperatorType *ot)
static int pose_visual_transform_apply_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- Object *ob= CTX_data_active_object(C); // must be active object, not edit-object
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); // must be active object, not edit-object
/* don't check if editmode (should be done by caller) */
if (ob->type!=OB_ARMATURE)
@@ -1389,7 +1389,7 @@ static int pose_setflag_exec (bContext *C, wmOperator *op)
CTX_DATA_END;
/* note, notifier might evolve */
- WM_event_add_notifier(C, NC_OBJECT|ND_POSE, CTX_data_active_object(C));
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ED_object_pose_armature(CTX_data_active_object(C)));
return OPERATOR_FINISHED;
}
@@ -4917,7 +4917,7 @@ void create_vgroups_from_armature(Scene *scene, Object *ob, Object *par, int mod
static int pose_clear_scale_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
short autokey = 0;
/* only clear those channels that are not locked */
@@ -4985,7 +4985,7 @@ void POSE_OT_scale_clear(wmOperatorType *ot)
static int pose_clear_loc_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
short autokey = 0;
/* only clear those channels that are not locked */
@@ -5054,7 +5054,7 @@ void POSE_OT_loc_clear(wmOperatorType *ot)
static int pose_clear_rot_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
short autokey = 0;
/* only clear those channels that are not locked */
@@ -5306,7 +5306,7 @@ void POSE_OT_select_all(wmOperatorType *ot)
static int pose_select_parent_exec(bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bPoseChannel *pchan,*parent;
/* Determine if there is an active bone */
@@ -5381,7 +5381,7 @@ static int hide_unselected_pose_bone(Object *ob, Bone *bone, void *ptr)
/* active object is armature in posemode, poll checked */
static int pose_hide_exec(bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm= ob->data;
if(RNA_boolean_get(op->ptr, "unselected"))
@@ -5431,7 +5431,7 @@ static int show_pose_bone(Object *ob, Bone *bone, void *ptr)
/* active object is armature in posemode, poll checked */
static int pose_reveal_exec(bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm= ob->data;
bone_looper(ob, arm->bonebase.first, NULL, show_pose_bone);
diff --git a/source/blender/editors/armature/poseSlide.c b/source/blender/editors/armature/poseSlide.c
index 8d8f1bf24ee..482d97811a3 100644
--- a/source/blender/editors/armature/poseSlide.c
+++ b/source/blender/editors/armature/poseSlide.c
@@ -119,7 +119,7 @@ static int pose_slide_init (bContext *C, wmOperator *op, short mode)
/* get info from context */
pso->scene= CTX_data_scene(C);
- pso->ob= CTX_data_active_object(C);
+ pso->ob= ED_object_pose_armature(CTX_data_active_object(C));
pso->arm= (pso->ob)? pso->ob->data : NULL;
pso->ar= CTX_wm_region(C); /* only really needed when doing modal() */
diff --git a/source/blender/editors/armature/poselib.c b/source/blender/editors/armature/poselib.c
index 6083616044e..9292c92294b 100644
--- a/source/blender/editors/armature/poselib.c
+++ b/source/blender/editors/armature/poselib.c
@@ -270,7 +270,7 @@ static KeyingSet *poselib_ks_locrotscale = NULL; /* the only keyingset we'll ne
static void poselib_add_menu_invoke__replacemenu (bContext *C, uiLayout *layout, void *arg)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bAction *act= ob->poselib;
TimeMarker *marker;
@@ -293,7 +293,7 @@ static void poselib_add_menu_invoke__replacemenu (bContext *C, uiLayout *layout,
static int poselib_add_menu_invoke (bContext *C, wmOperator *op, wmEvent *evt)
{
Scene *scene= CTX_data_scene(C);
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm= (ob) ? ob->data : NULL;
bPose *pose= (ob) ? ob->pose : NULL;
uiPopupMenu *pup;
@@ -329,7 +329,7 @@ static int poselib_add_menu_invoke (bContext *C, wmOperator *op, wmEvent *evt)
static int poselib_add_exec (bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bAction *act = poselib_validate(ob);
bArmature *arm= (ob) ? ob->data : NULL;
bPose *pose= (ob) ? ob->pose : NULL;
@@ -404,7 +404,7 @@ void POSELIB_OT_pose_add (wmOperatorType *ot)
static EnumPropertyItem *poselib_stored_pose_itemf(bContext *C, PointerRNA *ptr, int *free)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bAction *act= (ob) ? ob->poselib : NULL;
TimeMarker *marker;
EnumPropertyItem *item= NULL, item_tmp;
@@ -436,7 +436,7 @@ static EnumPropertyItem *poselib_stored_pose_itemf(bContext *C, PointerRNA *ptr,
static int poselib_remove_exec (bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bAction *act= (ob) ? ob->poselib : NULL;
TimeMarker *marker;
FCurve *fcu;
@@ -505,7 +505,7 @@ void POSELIB_OT_pose_remove (wmOperatorType *ot)
static int poselib_rename_invoke (bContext *C, wmOperator *op, wmEvent *evt)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bAction *act= (ob) ? ob->poselib : NULL;
TimeMarker *marker;
@@ -533,7 +533,7 @@ static int poselib_rename_invoke (bContext *C, wmOperator *op, wmEvent *evt)
static int poselib_rename_exec (bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bAction *act= (ob) ? ob->poselib : NULL;
TimeMarker *marker;
char newname[64];
@@ -1237,7 +1237,7 @@ static int poselib_preview_handle_event (bContext *C, wmOperator *op, wmEvent *e
static void poselib_preview_init_data (bContext *C, wmOperator *op)
{
tPoseLib_PreviewData *pld;
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
int pose_index = RNA_int_get(op->ptr, "pose_index");
/* set up preview state info */
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index b94b3e68318..4aff2f1e915 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -76,6 +76,38 @@ static void error(const char *dummy) {};
static void BIF_undo_push(const char *dummy) {}
/* ************* XXX *************** */
+
+static int object_pose_context(Object *ob)
+{
+ if( (ob) &&
+ (ob->type == OB_ARMATURE) &&
+ (ob->pose) &&
+ (ob->mode & OB_MODE_POSE)
+ ) {
+ return 1;
+ }
+ else {
+ return 0;
+ }
+}
+
+Object *ED_object_pose_armature(Object *ob)
+{
+ if(ob==NULL)
+ return NULL;
+
+ if(object_pose_context(ob))
+ return ob;
+
+ ob= modifiers_isDeformedByArmature(ob);
+
+ if(object_pose_context(ob))
+ return ob;
+
+ return NULL;
+}
+
+
/* This function is used to indicate that a bone is selected and needs keyframes inserted */
void set_pose_keys (Object *ob)
{
@@ -220,7 +252,7 @@ static int pose_calculate_paths_exec (bContext *C, wmOperator *op)
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
- ob= CTX_data_active_object(C);
+ ob= ED_object_pose_armature(CTX_data_active_object(C));
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
@@ -296,7 +328,7 @@ static int pose_clear_paths_exec (bContext *C, wmOperator *op)
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
- ob= CTX_data_active_object(C);
+ ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object */
if ELEM(NULL, ob, ob->pose)
@@ -330,7 +362,7 @@ void POSE_OT_paths_clear (wmOperatorType *ot)
static int pose_select_constraint_target_exec(bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm= ob->data;
bConstraint *con;
int found= 0;
@@ -390,7 +422,7 @@ void POSE_OT_select_constraint_target(wmOperatorType *ot)
static int pose_select_hierarchy_exec(bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm= ob->data;
Bone *curbone, *pabone, *chbone;
int direction = RNA_enum_get(op->ptr, "direction");
@@ -570,7 +602,7 @@ static short pose_select_same_layer (bContext *C, Object *ob, short extend)
static int pose_select_grouped_exec (bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
short extend= RNA_boolean_get(op->ptr, "extend");
short changed = 0;
@@ -856,7 +888,7 @@ void free_posebuf(void)
static int pose_copy_exec (bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
/* sanity checking */
if ELEM(NULL, ob, ob->pose) {
@@ -895,7 +927,7 @@ void POSE_OT_copy (wmOperatorType *ot)
static int pose_paste_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bPoseChannel *chan, *pchan;
int flip= RNA_boolean_get(op->ptr, "flipped");
@@ -1077,7 +1109,7 @@ static int pose_group_add_exec (bContext *C, wmOperator *op)
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
- ob= CTX_data_active_object(C);
+ ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object */
if (ob == NULL)
@@ -1117,7 +1149,7 @@ static int pose_group_remove_exec (bContext *C, wmOperator *op)
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
- ob= CTX_data_active_object(C);
+ ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object */
if (ob == NULL)
@@ -1165,7 +1197,7 @@ static int pose_groups_menu_invoke (bContext *C, wmOperator *op, wmEvent *evt)
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
- ob= CTX_data_active_object(C);
+ ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object, and a pose there too */
if (ELEM(NULL, ob, ob->pose))
@@ -1215,7 +1247,7 @@ static int pose_group_assign_exec (bContext *C, wmOperator *op)
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
- ob= CTX_data_active_object(C);
+ ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object, and a pose there too */
if (ELEM(NULL, ob, ob->pose))
@@ -1280,7 +1312,7 @@ static int pose_group_unassign_exec (bContext *C, wmOperator *op)
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
- ob= CTX_data_active_object(C);
+ ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object, and a pose there too */
if (ELEM(NULL, ob, ob->pose))
@@ -1352,7 +1384,7 @@ static int pose_group_select_exec (bContext *C, wmOperator *op)
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
- ob= CTX_data_active_object(C);
+ ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object, and a pose there too */
if (ELEM(NULL, ob, ob->pose))
@@ -1390,7 +1422,7 @@ static int pose_group_deselect_exec (bContext *C, wmOperator *op)
if (sa->spacetype == SPACE_BUTS)
ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
else
- ob= CTX_data_active_object(C);
+ ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only continue if there's an object, and a pose there too */
if (ELEM(NULL, ob, ob->pose))
@@ -1423,7 +1455,7 @@ void POSE_OT_group_deselect (wmOperatorType *ot)
static int pose_flip_names_exec (bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm;
/* paranoia checks */
@@ -1468,7 +1500,7 @@ void POSE_OT_flip_names (wmOperatorType *ot)
static int pose_autoside_names_exec (bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm;
char newname[32];
short axis= RNA_enum_get(op->ptr, "axis");
@@ -1567,7 +1599,7 @@ void pose_activate_flipped_bone(Scene *scene)
/* Present a popup to get the layers that should be used */
static int pose_armature_layers_invoke (bContext *C, wmOperator *op, wmEvent *evt)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm= (ob)? ob->data : NULL;
PointerRNA ptr;
int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
@@ -1588,7 +1620,7 @@ static int pose_armature_layers_invoke (bContext *C, wmOperator *op, wmEvent *ev
/* Set the visible layers for the active armature (edit and pose modes) */
static int pose_armature_layers_exec (bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm= (ob)? ob->data : NULL;
PointerRNA ptr;
int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
@@ -1677,7 +1709,7 @@ static int pose_bone_layers_invoke (bContext *C, wmOperator *op, wmEvent *evt)
/* Set the visible layers for the active armature (edit and pose modes) */
static int pose_bone_layers_exec (bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bArmature *arm= (ob)? ob->data : NULL;
PointerRNA ptr;
int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
@@ -1798,7 +1830,7 @@ void ARMATURE_OT_bone_layers (wmOperatorType *ot)
static int pose_flip_quats_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, "LocRotScale");
/* loop through all selected pchans, flipping and keying (as needed) */
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 6193b6eb916..4c869d25869 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -732,7 +732,7 @@ static void calc_shapeKeys(Object *obedit)
int totvert= count_curveverts(&editnurb->nurbs);
float (*ofs)[3] = NULL;
- float *oldkey, *newkey, *fp, *ofp;
+ float *oldkey, *newkey, *ofp;
/* editing the base key should update others */
if(cu->key->type==KEY_RELATIVE) {
@@ -776,7 +776,7 @@ static void calc_shapeKeys(Object *obedit)
for (j= 0; j < 3; ++j) {
VECSUB(ofs[i], bezt->vec[j], oldbezt->vec[j]);
i++;
- fp+= 3;
+ // fp+= 3; // unused
}
ofs[i++][0]= bezt->alfa - oldbezt->alfa;
} else {
@@ -796,7 +796,7 @@ static void calc_shapeKeys(Object *obedit)
}
i += 2;
++bp;
- fp += 4;
+ // fp += 4; //unused
}
}
@@ -809,7 +809,7 @@ static void calc_shapeKeys(Object *obedit)
while(currkey) {
int apply_offset = (ofs && (currkey != actkey) && (editnurb->shapenr-1 == currkey->relative));
- fp= newkey= MEM_callocN(cu->key->elemsize * totvert, "currkey->data");
+ float *fp= newkey= MEM_callocN(cu->key->elemsize * totvert, "currkey->data");
ofp= oldkey = currkey->data;
nu= editnurb->nurbs.first;
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 6055b9eecb3..809b86d65f3 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -27,6 +27,10 @@
#ifndef ED_ARMATURE_H
#define ED_ARMATURE_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct bArmature;
struct Base;
struct bContext;
@@ -137,6 +141,7 @@ void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char *newnam
void undo_push_armature(struct bContext *C, char *name);
/* poseobject.c */
+struct Object *ED_object_pose_armature(struct Object *ob);
void ED_armature_exit_posemode(struct bContext *C, struct Base *base);
void ED_armature_enter_posemode(struct bContext *C, struct Base *base);
int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan);
@@ -168,6 +173,10 @@ int BDR_drawSketchNames(struct ViewContext *vc);
void mesh_deform_bind(struct Scene *scene,
struct MeshDeformModifierData *mmd,
float *vertexcos, int totvert, float cagemat[][4]);
+
+#ifdef __cplusplus
+}
+#endif
#endif /* ED_ARMATURE_H */
diff --git a/source/blender/editors/include/ED_keyframing.h b/source/blender/editors/include/ED_keyframing.h
index 8718d39dd18..b3aac489852 100644
--- a/source/blender/editors/include/ED_keyframing.h
+++ b/source/blender/editors/include/ED_keyframing.h
@@ -28,6 +28,10 @@
#ifndef ED_KEYFRAMING_H
#define ED_KEYFRAMING_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct ListBase;
struct ID;
struct Scene;
@@ -280,4 +284,8 @@ typedef enum eAnimFilterFlags {
ANIMFILTER_KEYS_NOSKEY = (1<<10), /* don't include shape keys (for geometry) */
} eAnimFilterFlags;
+#ifdef __cplusplus
+}
+#endif
+
#endif /* ED_KEYFRAMING_H */
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 564fe04ca4d..c4477ee5a8e 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -28,6 +28,10 @@
#ifndef ED_MESH_H
#define ED_MESH_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct ID;
struct View3D;
struct ARegion;
@@ -224,5 +228,9 @@ int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh
int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me, const char *name, int active_set);
int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* ED_MESH_H */
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index f243b4cc497..64e72a5e2fa 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -28,6 +28,10 @@
#ifndef ED_OBJECT_H
#define ED_OBJECT_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct Base;
struct bConstraint;
struct bContext;
@@ -141,5 +145,9 @@ int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, s
int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md, int mode);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* ED_OBJECT_H */
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 54a627da2da..4689153c9f5 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -77,17 +77,18 @@ typedef struct uiLayout uiLayout;
#define UI_EMBOSST 3 /* Table */
/* uiBlock->direction */
+#define UI_DIRECTION (UI_TOP|UI_DOWN|UI_LEFT|UI_RIGHT)
#define UI_TOP 1
#define UI_DOWN 2
#define UI_LEFT 4
#define UI_RIGHT 8
-#define UI_DIRECTION 15
+
#define UI_CENTER 16
#define UI_SHIFT_FLIPPED 32
/* uiBlock->autofill (not yet used) */
-#define UI_BLOCK_COLLUMNS 1
-#define UI_BLOCK_ROWS 2
+// #define UI_BLOCK_COLLUMNS 1
+// #define UI_BLOCK_ROWS 2
/* uiBlock->flag (controls) */
#define UI_BLOCK_LOOP 1
@@ -316,7 +317,7 @@ void uiDrawBlock(const struct bContext *C, struct uiBlock *block);
uiBlock *uiGetBlock(char *name, struct ARegion *ar);
-void uiBlockSetEmboss(uiBlock *block, short dt);
+void uiBlockSetEmboss(uiBlock *block, char dt);
void uiFreeBlock(const struct bContext *C, uiBlock *block);
void uiFreeBlocks(const struct bContext *C, struct ListBase *lb);
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index b7ec5565d80..f4866237f46 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -937,7 +937,7 @@ void uiComposeLinks(uiBlock *block)
void uiBlockSetButLock(uiBlock *block, int val, char *lockstr)
{
if(val) {
- block->lock |= val;
+ block->lock= val ? 1:0;
block->lockstr= lockstr;
}
}
@@ -1947,7 +1947,7 @@ uiBlock *uiGetBlock(char *name, ARegion *ar)
return NULL;
}
-void uiBlockSetEmboss(uiBlock *block, short dt)
+void uiBlockSetEmboss(uiBlock *block, char dt)
{
block->dt= dt;
}
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index c789c721aea..6d8c368db3f 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -1816,6 +1816,7 @@ static void ui_do_but_textedit(bContext *C, uiBlock *block, uiBut *but, uiHandle
/* only update when typing for TAB key */
if(update && data->interactive) ui_apply_button(C, block, but, data, 1);
else ui_check_but(but);
+ but->changed= TRUE;
if(data->searchbox)
ui_searchbox_update(C, data->searchbox, but, 1); /* 1 = reset */
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 482eece42f6..3fa53b73015 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -622,20 +622,30 @@ static void init_iconfile_list(struct ListBase *list)
char *filename = dir[i].relname;
if(BLI_testextensie(filename, ".png")) {
-
+
/* check to see if the image is the right size, continue if not */
/* copying strings here should go ok, assuming that we never get back
a complete path to file longer than 256 chars */
sprintf(iconfilestr, "%s/%s", icondirstr, filename);
- if(BLI_exists(iconfilestr)) bbuf = IMB_loadiffname(iconfilestr, IB_rect);
-
- ifilex = bbuf->x;
- ifiley = bbuf->y;
- IMB_freeImBuf(bbuf);
+ if(BLI_exists(iconfilestr))
+ bbuf= IMB_loadiffname(iconfilestr, IB_rect);
+ else
+ bbuf= NULL;
+
+
+ if(bbuf) {
+ ifilex = bbuf->x;
+ ifiley = bbuf->y;
+ IMB_freeImBuf(bbuf);
+ }
+ else {
+ ifilex= ifiley= 0;
+ }
+ /* bad size or failed to load */
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H))
continue;
-
+
/* found a potential icon file, so make an entry for it in the cache list */
ifile = MEM_callocN(sizeof(IconFile), "IconFile");
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 3873c5c9092..eb28df54b13 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -206,10 +206,11 @@ struct uiBut {
char *tip, *lockstr;
BIFIconID icon;
- short but_align; /* aligning buttons, horiz/vertical */
- short lock;
+ char lock;
+ char dt;
+ short changed; /* could be made into a single flag */
short modifier_key;
- short iconadd, dt;
+ short iconadd;
/* IDPOIN data */
uiIDPoinFuncFP idpoin_func;
@@ -296,13 +297,14 @@ struct uiBlock {
void *drawextra_arg1;
void *drawextra_arg2;
- int afterval, flag;
-
- short direction, dt;
- short auto_open, in_use;
+ int flag;
+ char direction, dt;
+ short auto_open;
double auto_open_last;
- int lock;
+ char active; // to keep blocks while drawing and free them afterwards
+ char tooltipdisabled; // to avoid tooltip after click
+ short lock;
char *lockstr;
float xofs, yofs; // offset to parent button
@@ -314,9 +316,7 @@ struct uiBlock {
ListBase saferct; // uiSafetyRct list
uiPopupBlockHandle *handle; // handle
- int tooltipdisabled; // to avoid tooltip after click
- int active; // to keep blocks while drawing and free them afterwards
int puphash; // popup menu hash for memory
int color_profile; // color profile for correcting linear colors for display
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index e268120fa07..45b38a8c9a9 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -1109,6 +1109,7 @@ static void rna_search_cb(const struct bContext *C, void *arg_but, char *str, ui
int i=0, iconid=0, flag= RNA_property_flag(but->rnaprop);
ListBase *items_list= MEM_callocN(sizeof(ListBase), "items_list");
CollItemSearch *cis;
+ const int skip_filter= !but->changed;
/* build a temporary list of relevant items first */
RNA_PROP_BEGIN(&but->rnasearchpoin, itemptr, but->rnasearchprop) {
@@ -1140,7 +1141,7 @@ static void rna_search_cb(const struct bContext *C, void *arg_but, char *str, ui
}
if(name) {
- if(BLI_strcasestr(name, str)) {
+ if(skip_filter || BLI_strcasestr(name, str)) {
cis = MEM_callocN(sizeof(CollItemSearch), "CollectionItemSearch");
cis->name = MEM_dupallocN(name);
cis->index = i;
@@ -2168,6 +2169,7 @@ uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, int align)
split->litem.enabled= 1;
split->litem.context= layout->context;
split->litem.space= layout->root->style->columnspace;
+ split->litem.w= layout->w;
split->percentage= percentage;
BLI_addtail(&layout->items, split);
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index 50b85360196..a0f852239c4 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -27,6 +27,7 @@
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
+#include <assert.h>
#include "MEM_guardedalloc.h"
@@ -300,7 +301,7 @@ typedef struct uiTooltipData {
rcti bbox;
uiFontStyle fstyle;
char lines[MAX_TOOLTIP_LINES][512];
- int linedark[MAX_TOOLTIP_LINES];
+ unsigned int color[MAX_TOOLTIP_LINES];
int totline;
int toth, spaceh, lineh;
} uiTooltipData;
@@ -320,9 +321,7 @@ static void ui_tooltip_region_draw(const bContext *C, ARegion *ar)
bbox.ymin= bbox.ymax - data->lineh;
for(a=0; a<data->totline; a++) {
- if(!data->linedark[a]) glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- else glColor4f(0.5f, 0.5f, 0.5f, 1.0f);
-
+ cpack(data->color[a]);
uiStyleFontDraw(&data->fstyle, &bbox, data->lines[a]);
bbox.ymin -= data->lineh + data->spaceh;
bbox.ymax -= data->lineh + data->spaceh;
@@ -358,6 +357,7 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
if(but->tip && strlen(but->tip)) {
BLI_strncpy(data->lines[data->totline], but->tip, sizeof(data->lines[0]));
+ data->color[data->totline]= 0xFFFFFF;
data->totline++;
}
@@ -367,7 +367,7 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
if(WM_key_event_operator_string(C, but->optype->idname, but->opcontext, prop, buf, sizeof(buf))) {
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Shortcut: %s", buf);
- data->linedark[data->totline]= 1;
+ data->color[data->totline]= 0x888888;
data->totline++;
}
}
@@ -377,7 +377,7 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
ui_get_but_string(but, buf, sizeof(buf));
if(buf[0]) {
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Value: %s", buf);
- data->linedark[data->totline]= 1;
+ data->color[data->totline]= 0x888888;
data->totline++;
}
}
@@ -388,7 +388,7 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
if (unit_type == PROP_UNIT_ROTATION) {
if (RNA_property_type(but->rnaprop) == PROP_FLOAT) {
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Radians: %f", RNA_property_float_get_index(&but->rnapoin, but->rnaprop, but->rnaindex));
- data->linedark[data->totline]= 1;
+ data->color[data->totline]= 0x888888;
data->totline++;
}
}
@@ -397,21 +397,21 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
if(ui_but_anim_expression_get(but, buf, sizeof(buf))) {
/* expression */
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Expression: %s", buf);
- data->linedark[data->totline]= 1;
+ data->color[data->totline]= 0x888888;
data->totline++;
}
}
/* rna info */
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Python: %s.%s", RNA_struct_identifier(but->rnapoin.type), RNA_property_identifier(but->rnaprop));
- data->linedark[data->totline]= 1;
+ data->color[data->totline]= 0x888888;
data->totline++;
if(but->rnapoin.id.data) {
ID *id= but->rnapoin.id.data;
if(id->lib && id->lib->name) {
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Library: %s", id->lib->name);
- data->linedark[data->totline]= 1;
+ data->color[data->totline]= 0x888888;
data->totline++;
}
}
@@ -425,12 +425,27 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
/* operator info */
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Python: %s", str);
- data->linedark[data->totline]= 1;
+ data->color[data->totline]= 0x888888;
data->totline++;
MEM_freeN(str);
+
+ /* second check if we are disabled - why */
+ if(but->flag & UI_BUT_DISABLED) {
+ const char *poll_msg;
+ CTX_wm_operator_poll_msg_set(C, NULL);
+ WM_operator_poll(C, but->optype);
+ poll_msg= CTX_wm_operator_poll_msg_get(C);
+ if(poll_msg) {
+ BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Disabled: %s", poll_msg);
+ data->color[data->totline]= 0x6666ff; /* alert */
+ data->totline++;
+ }
+ }
}
+ assert(data->totline < MAX_TOOLTIP_LINES);
+
if(data->totline == 0) {
MEM_freeN(data);
return NULL;
@@ -1008,7 +1023,7 @@ ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
x2= winx;
}
}
- if(y1 < 0) {
+ if(y1 < 0) { /* XXX butregion NULL check?, there is one above */
int newy1;
UI_view2d_to_region_no_clip(&butregion->v2d, 0, but->y2 + ofsy, 0, &newy1);
newy1 += butregion->winrct.ymin;
@@ -1116,6 +1131,7 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
if(but) {
int left=0, right=0, top=0, down=0;
int winx, winy;
+ int offscreen;
wm_window_get_size(window, &winx, &winy);
@@ -1206,6 +1222,12 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
// apply requested offset in the block
xof += block->xofs/block->aspect;
yof += block->yofs/block->aspect;
+
+ /* clamp to window bounds, could be made into an option if its ever annoying */
+ if( (offscreen= (block->miny+yof)) < 0) yof -= offscreen; /* bottom */
+ else if((offscreen= (block->maxy+yof)-winy) > 0) yof -= offscreen; /* top */
+ if( (offscreen= (block->minx+xof)) < 0) xof -= offscreen; /* left */
+ else if((offscreen= (block->maxx+xof)-winx) > 0) xof -= offscreen; /* right */
}
/* apply */
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index b892ce1ca6d..134ab70e4ca 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -284,8 +284,10 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl
float facxi= (maxxi!=minxi) ? 1.0f/(maxxi-minxi) : 0.0f; /* for uv, can divide by zero */
float facyi= (maxyi!=minyi) ? 1.0f/(maxyi-minyi) : 0.0f;
int a, tot= 0, minsize;
+ const int hnum= ((roundboxalign & (1|2))==(1|2) || (roundboxalign & (4|8))==(4|8)) ? 1 : 2;
+ const int vnum= ((roundboxalign & (1|8))==(1|8) || (roundboxalign & (2|4))==(2|4)) ? 1 : 2;
- minsize= MIN2(rect->xmax-rect->xmin, rect->ymax-rect->ymin);
+ minsize= MIN2((rect->xmax-rect->xmin)*hnum, (rect->ymax-rect->ymin)*vnum);
if(2.0f*rad > minsize)
rad= 0.5f*minsize;
@@ -2219,7 +2221,7 @@ static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int s
uiWidgetBase wtb, wtb1;
rcti rect1;
double value;
- float offs, fac;
+ float offs, toffs, fac;
char outline[3];
widget_init(&wtb);
@@ -2229,6 +2231,7 @@ static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int s
/* fully rounded */
offs= 0.5f*(rect->ymax - rect->ymin);
+ toffs = offs*0.75f;
round_box_edges(&wtb, roundboxalign, rect, offs);
wtb.outline= 0;
@@ -2274,8 +2277,8 @@ static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int s
widgetbase_draw(&wtb, wcol);
/* text space */
- rect->xmin += offs*0.75f;
- rect->xmax -= offs*0.75f;
+ rect->xmin += toffs;
+ rect->xmax -= toffs;
}
/* I think 3 is sufficient border to indicate keyed status */
diff --git a/source/blender/editors/interface/view2d_ops.c b/source/blender/editors/interface/view2d_ops.c
index de1b26e987b..e10f0f20938 100644
--- a/source/blender/editors/interface/view2d_ops.c
+++ b/source/blender/editors/interface/view2d_ops.c
@@ -146,7 +146,6 @@ static void view_pan_apply(bContext *C, wmOperator *op)
ED_region_tag_redraw(vpd->ar);
UI_view2d_sync(vpd->sc, vpd->sa, v2d, V2D_LOCK_COPY);
- WM_event_add_mousemove(C);
/* exceptions */
if (vpd->sa->spacetype==SPACE_OUTLINER) {
@@ -628,7 +627,6 @@ static void view_zoomstep_apply(bContext *C, wmOperator *op)
/* request updates to be done... */
ED_region_tag_redraw(vzd->ar);
UI_view2d_sync(CTX_wm_screen(C), CTX_wm_area(C), v2d, V2D_LOCK_COPY);
- WM_event_add_mousemove(C);
}
/* --------------- Individual Operators ------------------- */
@@ -822,7 +820,6 @@ static void view_zoomdrag_apply(bContext *C, wmOperator *op)
/* request updates to be done... */
ED_region_tag_redraw(vzd->ar);
UI_view2d_sync(CTX_wm_screen(C), CTX_wm_area(C), v2d, V2D_LOCK_COPY);
- WM_event_add_mousemove(C);
}
/* cleanup temp customdata */
@@ -1095,7 +1092,6 @@ static int view_borderzoom_exec(bContext *C, wmOperator *op)
/* request updates to be done... */
ED_region_tag_redraw(ar);
UI_view2d_sync(CTX_wm_screen(C), CTX_wm_area(C), v2d, V2D_LOCK_COPY);
- WM_event_add_mousemove(C);
return OPERATOR_FINISHED;
}
@@ -1355,7 +1351,6 @@ static void scroller_activate_apply(bContext *C, wmOperator *op)
/* request updates to be done... */
ED_region_tag_redraw(vsm->ar);
UI_view2d_sync(CTX_wm_screen(C), CTX_wm_area(C), v2d, V2D_LOCK_COPY);
- WM_event_add_mousemove(C);
}
/* handle user input for scrollers - calculations of mouse-movement need to be done here, not in the apply callback! */
@@ -1560,7 +1555,6 @@ static int reset_exec(bContext *C, wmOperator *op)
/* request updates to be done... */
ED_region_tag_redraw(ar);
UI_view2d_sync(CTX_wm_screen(C), CTX_wm_area(C), v2d, V2D_LOCK_COPY);
- WM_event_add_mousemove(C);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c
index f8018c686f5..164e8980b83 100644
--- a/source/blender/editors/mesh/editmesh_mods.c
+++ b/source/blender/editors/mesh/editmesh_mods.c
@@ -2113,7 +2113,7 @@ void MESH_OT_loop_select(wmOperatorType *ot)
/* api callbacks */
ot->invoke= mesh_select_loop_invoke;
- ot->poll= ED_operator_editmesh_region_view3d;
+ ot->poll= ED_operator_editmesh_view3d;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
diff --git a/source/blender/editors/mesh/loopcut.c b/source/blender/editors/mesh/loopcut.c
index 7f1a7d0e1fc..13538a6f218 100644
--- a/source/blender/editors/mesh/loopcut.c
+++ b/source/blender/editors/mesh/loopcut.c
@@ -506,7 +506,7 @@ void MESH_OT_loopcut (wmOperatorType *ot)
ot->invoke= ringcut_invoke;
ot->modal= ringcut_modal;
ot->cancel= ringcut_cancel;
- ot->poll= ED_operator_editmesh_region_view3d;
+ ot->poll= ED_operator_editmesh_view3d;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 9e071aa4a21..fa055a385f3 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -251,7 +251,7 @@ void ED_keymap_mesh(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "MESH_OT_select_similar", GKEY, KM_PRESS, KM_SHIFT, 0);
/* selection mode */
- WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_selection_mode", TABKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_select_mode", TABKEY, KM_PRESS, KM_CTRL, 0);
/* hide */
WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index e0608f03274..3ae1941035d 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -1010,6 +1010,9 @@ static int object_duplicates_make_real_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
make_object_duplilist_real(C, scene, base);
+
+ /* dependencies were changed */
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARENT, base->object);
}
CTX_DATA_END;
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index f5d87df10a1..fd3c8b165c0 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -65,6 +65,7 @@
#include "RNA_enum_types.h"
#include "ED_object.h"
+#include "ED_armature.h"
#include "ED_screen.h"
#include "UI_interface.h"
@@ -935,7 +936,7 @@ static int pose_constraints_clear_exec(bContext *C, wmOperator *op)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
/* free constraints for all selected bones */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones)
@@ -1364,7 +1365,7 @@ static int object_constraint_add_exec(bContext *C, wmOperator *op)
/* dummy operator callback */
static int pose_constraint_add_exec(bContext *C, wmOperator *op)
{
- Object *ob= ED_object_active_context(C);
+ Object *ob= ED_object_pose_armature(ED_object_active_context(C));
int type= RNA_enum_get(op->ptr, "type");
short with_targets= 0;
@@ -1467,7 +1468,7 @@ void POSE_OT_constraint_add_with_targets(wmOperatorType *ot)
/* present menu with options + validation for targets to use */
static int pose_ik_add_invoke(bContext *C, wmOperator *op, wmEvent *evt)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
bPoseChannel *pchan= get_active_posechannel(ob);
bConstraint *con= NULL;
@@ -1551,7 +1552,7 @@ void POSE_OT_ik_add(wmOperatorType *ot)
/* remove IK constraints from selected bones */
static int pose_ik_clear_exec(bContext *C, wmOperator *op)
{
- Object *ob= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
/* only remove IK Constraints */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones)
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index 818bb50a1fb..20346ab080e 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -660,7 +660,7 @@ static int object_select_by_layer_exec(bContext *C, wmOperator *op)
void OBJECT_OT_select_by_layer(wmOperatorType *ot)
{
/* identifiers */
- ot->name= "select by layer";
+ ot->name= "Select by Layer";
ot->description = "Select all visible objects on a layer";
ot->idname= "OBJECT_OT_select_by_layer";
@@ -809,7 +809,7 @@ void OBJECT_OT_select_same_group(wmOperatorType *ot)
{
/* identifiers */
- ot->name= "select same group";
+ ot->name= "Select Same Group";
ot->description = "Select object in the same group";
ot->idname= "OBJECT_OT_select_same_group";
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 39eb6921379..af09ddd8858 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -267,6 +267,7 @@ static int material_slot_add_exec(bContext *C, wmOperator *op)
object_add_material_slot(ob);
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+ WM_event_add_notifier(C, NC_OBJECT|ND_OB_SHADING, ob);
return OPERATOR_FINISHED;
}
@@ -294,6 +295,7 @@ static int material_slot_remove_exec(bContext *C, wmOperator *op)
object_remove_material_slot(ob);
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+ WM_event_add_notifier(C, NC_OBJECT|ND_OB_SHADING, ob);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index fbc83b1de65..b619398d985 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -209,14 +209,15 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
}
}
else if(CTX_data_equals(member, "visible_pose_bones")) {
- bArmature *arm= (obact) ? obact->data : NULL;
+ Object *obpose= ED_object_pose_armature(obact);
+ bArmature *arm= (obpose) ? obpose->data : NULL;
bPoseChannel *pchan;
- if (obact && obact->pose && arm) {
- for (pchan= obact->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (obpose && obpose->pose && arm) {
+ for (pchan= obpose->pose->chanbase.first; pchan; pchan= pchan->next) {
/* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */
if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) {
- CTX_data_list_add(result, &obact->id, &RNA_PoseBone, pchan);
+ CTX_data_list_add(result, &obpose->id, &RNA_PoseBone, pchan);
}
}
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
@@ -224,15 +225,16 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
}
}
else if(CTX_data_equals(member, "selected_pose_bones")) {
- bArmature *arm= (obact) ? obact->data : NULL;
+ Object *obpose= ED_object_pose_armature(obact);
+ bArmature *arm= (obpose) ? obpose->data : NULL;
bPoseChannel *pchan;
- if (obact && obact->pose && arm) {
- for (pchan= obact->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (obpose && obpose->pose && arm) {
+ for (pchan= obpose->pose->chanbase.first; pchan; pchan= pchan->next) {
/* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */
if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) {
if (pchan->bone->flag & BONE_SELECTED || pchan->bone == arm->act_bone)
- CTX_data_list_add(result, &obact->id, &RNA_PoseBone, pchan);
+ CTX_data_list_add(result, &obpose->id, &RNA_PoseBone, pchan);
}
}
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
@@ -258,10 +260,11 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
}
else if(CTX_data_equals(member, "active_pose_bone")) {
bPoseChannel *pchan;
+ Object *obpose= ED_object_pose_armature(obact);
- pchan= get_active_posechannel(obact);
+ pchan= get_active_posechannel(obpose);
if (pchan) {
- CTX_data_pointer_set(result, &obact->id, &RNA_PoseBone, pchan);
+ CTX_data_pointer_set(result, &obpose->id, &RNA_PoseBone, pchan);
return 1;
}
}
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 7638d576d9d..613c8bc0178 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -56,6 +56,7 @@
#include "ED_util.h"
#include "ED_screen.h"
#include "ED_object.h"
+#include "ED_armature.h"
#include "ED_screen_types.h"
#include "ED_keyframes_draw.h"
@@ -243,7 +244,11 @@ int ED_operator_editmesh_view3d(bContext *C)
int ED_operator_editmesh_region_view3d(bContext *C)
{
- return ED_operator_editmesh(C) && CTX_wm_region_view3d(C);
+ if(ED_operator_editmesh(C) && CTX_wm_region_view3d(C))
+ return 1;
+
+ CTX_wm_operator_poll_msg_set(C, "expected a view3d region & editmesh");
+ return 0;
}
int ED_operator_editarmature(bContext *C)
@@ -259,8 +264,8 @@ int ED_operator_posemode(bContext *C)
Object *obact= CTX_data_active_object(C);
Object *obedit= CTX_data_edit_object(C);
- if ((obact != obedit) && (obact) && (obact->type==OB_ARMATURE))
- return (obact->mode & OB_MODE_POSE)!=0;
+ if ((obact != obedit) && ED_object_pose_armature(obact))
+ return 1;
return 0;
}
diff --git a/source/blender/editors/space_console/console_draw.c b/source/blender/editors/space_console/console_draw.c
index d1fa4e17e6f..d5ffb34b3a2 100644
--- a/source/blender/editors/space_console/console_draw.c
+++ b/source/blender/editors/space_console/console_draw.c
@@ -286,6 +286,24 @@ static int console_draw_string(ConsoleDrawContext *cdc, char *str, int str_len,
#undef STEP_SEL
}
+void console_scrollback_prompt_begin(struct SpaceConsole *sc, ConsoleLine *cl_dummy)
+{
+ /* fake the edit line being in the scroll buffer */
+ ConsoleLine *cl= sc->history.last;
+ cl_dummy->type= CONSOLE_LINE_INPUT;
+ cl_dummy->len= cl_dummy->len_alloc= strlen(sc->prompt) + cl->len;
+ cl_dummy->len_alloc= cl_dummy->len + 1;
+ cl_dummy->line= MEM_mallocN(cl_dummy->len_alloc, "cl_dummy");
+ memcpy(cl_dummy->line, sc->prompt, (cl_dummy->len_alloc - cl->len));
+ memcpy(cl_dummy->line + ((cl_dummy->len_alloc - cl->len)) - 1, cl->line, cl->len + 1);
+ BLI_addtail(&sc->scrollback, cl_dummy);
+}
+void console_scrollback_prompt_end(struct SpaceConsole *sc, ConsoleLine *cl_dummy)
+{
+ MEM_freeN(cl_dummy->line);
+ BLI_remlink(&sc->scrollback, cl_dummy);
+}
+
#define CONSOLE_DRAW_MARGIN 4
#define CONSOLE_DRAW_SCROLL 16
@@ -349,15 +367,7 @@ static int console_text_main__internal(struct SpaceConsole *sc, struct ARegion *
xy[0]= x_orig; /* remove prompt offset */
}
- /* fake the edit line being in the scroll buffer */
- cl_dummy.type= CONSOLE_LINE_INPUT;
- cl_dummy.len= cl_dummy.len_alloc= prompt_len + cl->len;
- cl_dummy.len_alloc= cl_dummy.len + 1;
- cl_dummy.line= MEM_mallocN(cl_dummy.len_alloc, "cl_dummy");
- memcpy(cl_dummy.line, sc->prompt, (cl_dummy.len_alloc - cl->len));
- memcpy(cl_dummy.line + ((cl_dummy.len_alloc - cl->len)) - 1, cl->line, cl->len + 1);
- BLI_addtail(&sc->scrollback, &cl_dummy);
-
+ console_scrollback_prompt_begin(sc, &cl_dummy);
for(cl= sc->scrollback.last; cl; cl= cl->prev) {
y_prev= xy[1];
@@ -378,9 +388,7 @@ static int console_text_main__internal(struct SpaceConsole *sc, struct ARegion *
}
}
- /* temp line end */
- MEM_freeN(cl_dummy.line);
- BLI_remlink(&sc->scrollback, &cl_dummy);
+ console_scrollback_prompt_end(sc, &cl_dummy);
}
else {
Report *report;
diff --git a/source/blender/editors/space_console/console_intern.h b/source/blender/editors/space_console/console_intern.h
index c74d39f25e3..0e2c35bcf83 100644
--- a/source/blender/editors/space_console/console_intern.h
+++ b/source/blender/editors/space_console/console_intern.h
@@ -41,6 +41,9 @@ int console_text_height(struct SpaceConsole *sc, struct ARegion *ar, struct Repo
void *console_text_pick(struct SpaceConsole *sc, struct ARegion *ar, struct ReportList *reports, int mouse_y); /* needed for selection */
int console_char_pick(struct SpaceConsole *sc, struct ARegion *ar, ReportList *reports, int mval[2]);
+void console_scrollback_prompt_begin(struct SpaceConsole *sc, ConsoleLine *cl_dummy);
+void console_scrollback_prompt_end(struct SpaceConsole *sc, ConsoleLine *cl_dummy);
+
/* console_ops.c */
void console_history_free(SpaceConsole *sc, ConsoleLine *cl);
void console_scrollback_free(SpaceConsole *sc, ConsoleLine *cl);
diff --git a/source/blender/editors/space_console/console_ops.c b/source/blender/editors/space_console/console_ops.c
index a49581cb417..4e50b589bc6 100644
--- a/source/blender/editors/space_console/console_ops.c
+++ b/source/blender/editors/space_console/console_ops.c
@@ -403,8 +403,14 @@ static int insert_exec(bContext *C, wmOperator *op)
static int insert_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
- if(!RNA_property_is_set(op->ptr, "text")) {
+ // if(!RNA_property_is_set(op->ptr, "text")) { /* always set from keymap XXX */
+ if(!RNA_string_length(op->ptr, "text")) {
char str[2] = {event->ascii, '\0'};
+
+ /* if alt/ctrl/super are pressed pass through */
+ if(event->alt || event->ctrl || event->oskey)
+ return OPERATOR_PASS_THROUGH;
+
RNA_string_set(op->ptr, "text", str);
}
return insert_exec(C, op);
@@ -705,6 +711,8 @@ static int copy_exec(bContext *C, wmOperator *op)
int sel[2];
int offset= 0;
+ ConsoleLine cl_dummy= {0};
+
#if 0
/* copy whole file */
for(cl= sc->scrollback.first; cl; cl= cl->next) {
@@ -716,14 +724,16 @@ static int copy_exec(bContext *C, wmOperator *op)
if(sc->sel_start == sc->sel_end)
return OPERATOR_CANCELLED;
+ console_scrollback_prompt_begin(sc, &cl_dummy);
for(cl= sc->scrollback.first; cl; cl= cl->next) {
offset += cl->len + 1;
}
- if(offset==0)
+ if(offset==0) {
+ console_scrollback_prompt_end(sc, &cl_dummy);
return OPERATOR_CANCELLED;
-
+ }
offset -= 1;
sel[0]= offset - sc->sel_end;
@@ -750,6 +760,9 @@ static int copy_exec(bContext *C, wmOperator *op)
WM_clipboard_text_set(buf_str, 0);
MEM_freeN(buf_str);
+
+ console_scrollback_prompt_end(sc, &cl_dummy);
+
return OPERATOR_FINISHED;
}
@@ -769,6 +782,7 @@ void CONSOLE_OT_copy(wmOperatorType *ot)
static int paste_exec(bContext *C, wmOperator *op)
{
+ SpaceConsole *sc= CTX_wm_space_console(C);
ConsoleLine *ci= console_history_verify(C);
char *buf_str= WM_clipboard_text_get(0);
@@ -792,7 +806,7 @@ static int paste_exec(bContext *C, wmOperator *op)
ci= console_history_verify(C);
}
- console_line_insert(ci, buf_next);
+ console_select_offset(sc, console_line_insert(ci, buf_next));
}
MEM_freeN(buf_str);
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index 6a77d4da067..f29d1bc033f 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -49,6 +49,10 @@
#include "BKE_image.h"
#include "BKE_paint.h"
+#ifdef WITH_LCMS
+#include "BKE_colortools.h"
+#endif
+
#include "BIF_gl.h"
#include "BIF_glutil.h"
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 4b778e80b0e..148bcf1459f 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -3712,7 +3712,7 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
break;
case ACT_ARM_ENABLE:
case ACT_ARM_DISABLE:
- if (&pose_ptr.data) {
+ if (ob->pose) {
uiItemPointerR(layout, ptr, "bone", &pose_ptr, "bones", NULL, ICON_BONE_DATA);
if (RNA_property_collection_lookup_string(&pose_ptr, bones_prop, aa->posechannel, &pchan_ptr))
@@ -3720,7 +3720,7 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
}
break;
case ACT_ARM_SETTARGET:
- if (&pose_ptr.data) {
+ if (ob->pose) {
uiItemPointerR(layout, ptr, "bone", &pose_ptr, "bones", NULL, ICON_BONE_DATA);
if (RNA_property_collection_lookup_string(&pose_ptr, bones_prop, aa->posechannel, &pchan_ptr))
@@ -3731,7 +3731,7 @@ static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "secondary_target", 0, NULL, 0);
break;
case ACT_ARM_SETWEIGHT:
- if (&pose_ptr.data) {
+ if (ob->pose) {
uiItemPointerR(layout, ptr, "bone", &pose_ptr, "bones", NULL, ICON_BONE_DATA);
if (RNA_property_collection_lookup_string(&pose_ptr, bones_prop, aa->posechannel, &pchan_ptr))
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 0b33196c646..dfc63e032d9 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -1031,9 +1031,14 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
else
BLI_strncpy(showname, ngroup->id.name+2, sizeof(showname));
- // XXX this shows some scaling artifacts
- UI_DrawString(rect.xmin+8.0f, rect.ymax+5.0f, showname);
-
+
+ uiDefBut(gnode->block, LABEL, 0, showname, (short)(rect.xmin+15), (short)(rect.ymax),
+ (int)(rect.xmax - rect.xmin-18.0f), NODE_DY, NULL, 0, 0, 0, 0, "");
+ uiEndBlock(C, gnode->block);
+ uiDrawBlock(C, gnode->block);
+ gnode->block= NULL;
+
+
/* links from groupsockets to the internal nodes */
node_draw_group_links(&ar->v2d, snode, gnode);
@@ -1045,6 +1050,8 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
socket_circle_draw(sock, NODE_SOCKSIZE);
+
+
/* and finally the whole tree */
node_draw_nodetree(C, ar, snode, ngroup);
}
diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c
index fafc9024a28..d80291e199b 100644
--- a/source/blender/editors/space_outliner/outliner.c
+++ b/source/blender/editors/space_outliner/outliner.c
@@ -1931,15 +1931,14 @@ static void tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops
scene_deselect_all(scene);
ED_base_object_select(base, BA_SELECT);
}
- if(C)
+ if(C) {
ED_base_object_activate(C, base); /* adds notifier */
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+ }
}
if(ob!=scene->obedit)
ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO);
-
- WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
-
}
static int tree_element_active_material(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
@@ -2050,7 +2049,9 @@ static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soo
}
}
- WM_event_add_notifier(C, NC_TEXTURE, NULL);
+ if(set)
+ WM_event_add_notifier(C, NC_TEXTURE, NULL);
+
return 0;
}
@@ -5538,7 +5539,7 @@ static void outliner_draw_keymapbuts(uiBlock *block, ARegion *ar, SpaceOops *soo
uiDefButS(block, OPTION, 0, "Shift", xstart, (int)te->ys+1, butw3+5, OL_H-1, &kmi->shift, 0, 0, 0, 0, "Modifier"); xstart+= butw3+5;
uiDefButS(block, OPTION, 0, "Ctrl", xstart, (int)te->ys+1, butw3, OL_H-1, &kmi->ctrl, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
uiDefButS(block, OPTION, 0, "Alt", xstart, (int)te->ys+1, butw3, OL_H-1, &kmi->alt, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
- uiDefButS(block, OPTION, 0, "Cmd", xstart, (int)te->ys+1, butw3, OL_H-1, &kmi->oskey, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
+ uiDefButS(block, OPTION, 0, "OS", xstart, (int)te->ys+1, butw3, OL_H-1, &kmi->oskey, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
xstart+= 5;
uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw3, OL_H-1, &kmi->keymodifier, "Key Modifier code");
xstart+= butw3+5;
diff --git a/source/blender/editors/space_outliner/space_outliner.c b/source/blender/editors/space_outliner/space_outliner.c
index d91c8caa14c..f0f9ac945ef 100644
--- a/source/blender/editors/space_outliner/space_outliner.c
+++ b/source/blender/editors/space_outliner/space_outliner.c
@@ -116,6 +116,7 @@ static void outliner_main_area_listener(ARegion *ar, wmNotifier *wmn)
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_PARENT:
+ case ND_OB_SHADING:
ED_region_tag_redraw(ar);
break;
case ND_CONSTRAINT:
@@ -150,6 +151,17 @@ static void outliner_main_area_listener(ARegion *ar, wmNotifier *wmn)
if(wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
+ case NC_MATERIAL:
+ switch(wmn->data) {
+ case ND_SHADING:
+ case ND_SHADING_DRAW:
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ break;
+ case NC_TEXTURE:
+ ED_region_tag_redraw(ar);
+ break;
}
}
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index d1654dc5d37..d96b8a27c99 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -159,7 +159,7 @@ static void change_plugin_seq(Scene *scene, char *str) /* called from fileselect
struct SeqEffectHandle sh;
Sequence *last_seq= seq_active_get(scene);
- if(last_seq && last_seq->type != SEQ_PLUGIN) return;
+ if(last_seq==NULL || last_seq->type != SEQ_PLUGIN) return;
sh = get_sequence_effect(last_seq);
sh.free(last_seq);
@@ -788,7 +788,7 @@ static Sequence *cut_seq_hard(Main *bmain, Scene *scene, Sequence * seq, int cut
if (!skip_dup) {
/* Duplicate AFTER the first change */
- seqn = seq_dupli_recursive(scene, seq, SEQ_DUPE_UNIQUE_NAME | SEQ_DUPE_ANIM);
+ seqn = seq_dupli_recursive(scene, NULL, seq, SEQ_DUPE_UNIQUE_NAME | SEQ_DUPE_ANIM);
}
if (seqn) {
@@ -879,7 +879,7 @@ static Sequence *cut_seq_soft(Main *bmain, Scene *scene, Sequence * seq, int cut
if (!skip_dup) {
/* Duplicate AFTER the first change */
- seqn = seq_dupli_recursive(scene, seq, SEQ_DUPE_UNIQUE_NAME | SEQ_DUPE_ANIM);
+ seqn = seq_dupli_recursive(scene, NULL, seq, SEQ_DUPE_UNIQUE_NAME | SEQ_DUPE_ANIM);
}
if (seqn) {
@@ -1619,7 +1619,7 @@ static int sequencer_add_duplicate_exec(bContext *C, wmOperator *op)
if(ed==NULL)
return OPERATOR_CANCELLED;
- seqbase_dupli_recursive(scene, &nseqbase, ed->seqbasep, SEQ_DUPE_CONTEXT);
+ seqbase_dupli_recursive(scene, NULL, &nseqbase, ed->seqbasep, SEQ_DUPE_CONTEXT);
if(nseqbase.first) {
Sequence * seq= nseqbase.first;
@@ -2595,7 +2595,7 @@ static int sequencer_copy_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- seqbase_dupli_recursive(scene, &seqbase_clipboard, ed->seqbasep, SEQ_DUPE_UNIQUE_NAME);
+ seqbase_dupli_recursive(scene, NULL, &seqbase_clipboard, ed->seqbasep, SEQ_DUPE_UNIQUE_NAME);
seqbase_clipboard_frame= scene->r.cfra;
/* Need to remove anything that references the current scene */
@@ -2649,7 +2649,7 @@ static int sequencer_paste_exec(bContext *C, wmOperator *op)
deselect_all_seq(scene);
ofs = scene->r.cfra - seqbase_clipboard_frame;
- seqbase_dupli_recursive(scene, &nseqbase, &seqbase_clipboard, SEQ_DUPE_UNIQUE_NAME);
+ seqbase_dupli_recursive(scene, NULL, &nseqbase, &seqbase_clipboard, SEQ_DUPE_UNIQUE_NAME);
/* transform pasted strips before adding */
if(ofs) {
diff --git a/source/blender/editors/space_text/text_ops.c b/source/blender/editors/space_text/text_ops.c
index ed70f31f970..e3bf390dba8 100644
--- a/source/blender/editors/space_text/text_ops.c
+++ b/source/blender/editors/space_text/text_ops.c
@@ -2317,18 +2317,19 @@ static int insert_exec(bContext *C, wmOperator *op)
static int insert_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
- char str[2];
int ret;
- /* XXX old code from winqreadtextspace, is it still needed somewhere? */
- /* smartass code to prevent the CTRL/ALT events below from not working! */
- /*if(qual & (LR_ALTKEY|LR_CTRLKEY))
- if(!ispunct(ascii))
- ascii= 0;*/
- str[0]= event->ascii;
- str[1]= '\0';
+ // if(!RNA_property_is_set(op->ptr, "text")) { /* always set from keymap XXX */
+ if(!RNA_string_length(op->ptr, "text")) {
+ char str[2] = {event->ascii, '\0'};
+
+ /* if alt/ctrl/super are pressed pass through */
+ if(event->alt || event->ctrl || event->oskey)
+ return OPERATOR_PASS_THROUGH;
+
+ RNA_string_set(op->ptr, "text", str);
+ }
- RNA_string_set(op->ptr, "text", str);
ret = insert_exec(C, op);
/* run the script while editing, evil but useful */
diff --git a/source/blender/editors/space_text/text_python.c b/source/blender/editors/space_text/text_python.c
index aee1a7ecfd6..9be554924c9 100644
--- a/source/blender/editors/space_text/text_python.c
+++ b/source/blender/editors/space_text/text_python.c
@@ -182,7 +182,7 @@ static void confirm_suggestion(Text *text, int skipleft)
#define LR_SHIFTKEY 0
#define LR_ALTKEY 0
#define LR_CTRLKEY 0
-#define LR_COMMANDKEY 0
+#define LR_OSKEY 0
// XXX
static int doc_scroll= 0;
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index ca7dc29ad85..0d3b0514122 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -519,6 +519,7 @@ static void time_main_area_listener(ARegion *ar, wmNotifier *wmn)
case NC_SCENE:
switch (wmn->data) {
case ND_OB_SELECT:
+ case ND_OB_ACTIVE:
case ND_FRAME:
case ND_FRAME_RANGE:
case ND_KEYINGSET:
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 372ac976342..cf511a8ad9b 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -523,7 +523,7 @@ static int draw_em_tf_mapped__set_draw(void *userData, int index)
MCol *mcol;
int matnr;
- if (efa==NULL || efa->h)
+ if (efa->h)
return 0;
tface = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
@@ -536,12 +536,13 @@ static int draw_em_tf_mapped__set_draw(void *userData, int index)
static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
{
Mesh *me = (Mesh*)userData;
- MTFace *tface = (me->mtface)? &me->mtface[index]: NULL;
- MFace *mface = (me->mface)? &me->mface[index]: NULL;
-
- if ((mface->flag&ME_HIDE) || (tface && (tface->mode&TF_INVISIBLE)))
- return 0;
-
+
+ if ( (me->mface && me->mface[index].flag & ME_HIDE) ||
+ (me->mtface && (me->mtface[index].mode & TF_INVISIBLE))
+ ) {
+ return 0;
+ }
+
*drawSmooth_r = 1;
return 1;
}
@@ -647,7 +648,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, me->edit_mesh);
} else if(faceselect) {
if(ob->mode & OB_MODE_WEIGHT_PAINT)
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me, 1);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me, 1, GPU_enable_material);
else
dm->drawMappedFacesTex(dm, draw_tface_mapped__set_draw, me);
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 30b12b96ed5..d28813f7522 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -917,6 +917,9 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
copy_m4_m4(imat, rv3d->viewinv);
normalize_v3(imat[0]);
normalize_v3(imat[1]);
+
+ /* lamp center */
+ copy_v3_v3(vec, ob->obmat[3]);
/* for AA effects */
glGetFloatv(GL_CURRENT_COLOR, curcol);
@@ -931,7 +934,6 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
}
/* Inner Circle */
- copy_v3_v3(vec, ob->obmat[3]);
glEnable(GL_BLEND);
drawcircball(GL_LINE_LOOP, vec, lampsize, imat);
glDisable(GL_BLEND);
@@ -1867,7 +1869,7 @@ static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned
data.cols[2] = actCol;
data.efa_act = efa_act;
- dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0);
+ dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0, GPU_enable_material);
}
static int draw_dm_creases__setDrawOptions(void *userData, int index)
@@ -2287,7 +2289,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
glEnable(GL_LIGHTING);
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
- finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, 0, 0);
+ finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, 0, 0, GPU_enable_material);
glFrontFace(GL_CCW);
glDisable(GL_LIGHTING);
@@ -2517,7 +2519,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* weight paint in solid mode, special case. focus on making the weights clear
* rather then the shading, this is also forced in wire view */
GPU_enable_material(0, NULL);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material);
bglPolygonOffset(rv3d->dist, 1.0);
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
@@ -2599,7 +2601,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
@@ -2607,10 +2609,10 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
else if(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_TEXTURE_PAINT)) {
if(me->mcol)
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1, GPU_enable_material);
else {
glColor3f(1.0f, 1.0f, 1.0f);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0, GPU_enable_material);
}
}
else do_draw= 1;
@@ -6328,7 +6330,7 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh
cpack(0);
if (facecol) {
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, 0);
+ dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, 0, GPU_enable_material);
if(check_ob_drawface_dot(scene, v3d, ob->dt)) {
glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE));
@@ -6339,7 +6341,7 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh
}
} else {
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*) 0, 0);
+ dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*) 0, 0, GPU_enable_material);
}
}
@@ -6369,8 +6371,8 @@ static void bbs_mesh_solid(Scene *scene, View3D *v3d, Object *ob)
glColor3ub(0, 0, 0);
- if(face_sel_mode) dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, me, 0);
- else dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, me, 0);
+ if(face_sel_mode) dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, me, 0, GPU_enable_material);
+ else dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, me, 0, GPU_enable_material);
dm->release(dm);
}
@@ -6477,7 +6479,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
GPU_end_object_materials();
}
else if(edm)
- edm->drawMappedFaces(edm, NULL, NULL, 0);
+ edm->drawMappedFaces(edm, NULL, NULL, 0, GPU_enable_material);
glDisable(GL_LIGHTING);
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 06d93f01e02..9f1b55ee2ce 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1274,7 +1274,7 @@ void VIEW3D_OT_zoom(wmOperatorType *ot)
RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Zoom Position Y", "", 0, INT_MAX);
}
-static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.4x */
+static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.4x */
{
ARegion *ar= CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -1289,12 +1289,11 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.
int ok= 1, onedone=0;
if(center) {
- min[0]= min[1]= min[2]= 0.0f;
- max[0]= max[1]= max[2]= 0.0f;
-
/* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
curs= give_cursor(scene, v3d);
- curs[0]= curs[1]= curs[2]= 0.0;
+ zero_v3(min);
+ zero_v3(max);
+ zero_v3(curs);
}
else {
INIT_MINMAX(min, max);
@@ -1318,9 +1317,7 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.
return OPERATOR_FINISHED;
}
- afm[0]= (max[0]-min[0]);
- afm[1]= (max[1]-min[1]);
- afm[2]= (max[2]-min[2]);
+ sub_v3_v3v3(afm, max, min);
size= 0.7f*MAX3(afm[0], afm[1], afm[2]);
if(size==0.0) ok= 0;
@@ -1342,7 +1339,7 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.
if (rv3d->persp==RV3D_CAMOB) {
rv3d->persp= RV3D_PERSP;
- smooth_view(C, NULL, v3d->camera, new_ofs, NULL, &new_dist, NULL);
+ smooth_view(C, v3d->camera, NULL, new_ofs, NULL, &new_dist, NULL);
}
else {
smooth_view(C, NULL, NULL, new_ofs, NULL, &new_dist, NULL);
@@ -1358,17 +1355,6 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.
return OPERATOR_FINISHED;
}
-static int viewhome_poll(bContext *C)
-{
- if(ED_operator_view3d_active(C)) {
- RegionView3D *rv3d= CTX_wm_region_view3d(C); //XXX, when accessed from a header menu this doesnt work!
- if(rv3d && rv3d->persp!=RV3D_CAMOB) {
- return 1;
- }
- }
-
- return 0;
-}
void VIEW3D_OT_view_all(wmOperatorType *ot)
{
@@ -1378,8 +1364,8 @@ void VIEW3D_OT_view_all(wmOperatorType *ot)
ot->idname= "VIEW3D_OT_view_all";
/* api callbacks */
- ot->exec= viewhome_exec;
- ot->poll= viewhome_poll;
+ ot->exec= view3d_all_exec;
+ ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= 0;
@@ -2135,14 +2121,11 @@ static int viewpan_exec(bContext *C, wmOperator *op)
pandir = RNA_enum_get(op->ptr, "type");
initgrabz(rv3d, 0.0, 0.0, 0.0);
-
if(pandir == V3D_VIEW_PANRIGHT) window_to_3d_delta(ar, vec, -32, 0);
else if(pandir == V3D_VIEW_PANLEFT) window_to_3d_delta(ar, vec, 32, 0);
else if(pandir == V3D_VIEW_PANUP) window_to_3d_delta(ar, vec, 0, -25);
else if(pandir == V3D_VIEW_PANDOWN) window_to_3d_delta(ar, vec, 0, 25);
- rv3d->ofs[0]+= vec[0];
- rv3d->ofs[1]+= vec[1];
- rv3d->ofs[2]+= vec[2];
+ add_v3_v3(rv3d->ofs, vec);
if(rv3d->viewlock & RV3D_BOXVIEW)
view3d_boxview_sync(CTX_wm_area(C), ar);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index d66144b2c30..860f9f461c4 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -205,7 +205,7 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo
if(quat) copy_qt_qt(sms.new_quat, quat);
if(dist) sms.new_dist= *dist;
if(lens) sms.new_lens= *lens;
-
+
if (camera) {
view3d_settings_from_ob(camera, sms.new_ofs, sms.new_quat, &sms.new_dist, &sms.new_lens);
sms.to_camera= 1; /* restore view3d values in end */
@@ -214,15 +214,15 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo
if (C && U.smooth_viewtx) {
int changed = 0; /* zero means no difference */
- if (sms.new_dist != rv3d->dist)
+ if (oldcamera != camera)
changed = 1;
- if (sms.new_lens != v3d->lens)
+ else if (sms.new_dist != rv3d->dist)
changed = 1;
-
- if (!equals_v3v3(sms.new_ofs, rv3d->ofs))
+ else if (sms.new_lens != v3d->lens)
changed = 1;
-
- if (!equals_v4v4(sms.new_quat, rv3d->viewquat))
+ else if (!equals_v3v3(sms.new_ofs, rv3d->ofs))
+ changed = 1;
+ else if (!equals_v4v4(sms.new_quat, rv3d->viewquat))
changed = 1;
/* The new view is different from the old one
@@ -449,17 +449,21 @@ static int view3d_setobjectascamera_exec(bContext *C, wmOperator *op)
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
Scene *scene= CTX_data_scene(C);
-
- if(BASACT) {
+ Object *ob = CTX_data_active_object(C);
+
+ if(ob) {
+ Object *camera_old= (rv3d->persp == RV3D_CAMOB && scene->camera) ? scene->camera : NULL;
rv3d->persp= RV3D_CAMOB;
- v3d->camera= OBACT;
+ v3d->camera= ob;
if(v3d->scenelock)
- scene->camera= OBACT;
- smooth_view(C, NULL, v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens);
+ scene->camera= ob;
+
+ if(camera_old != ob) /* unlikely but looks like a glitch when set to the same */
+ smooth_view(C, camera_old, v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS|NC_OBJECT|ND_DRAW, CTX_data_scene(C));
}
- WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS|NC_OBJECT|ND_DRAW, CTX_data_scene(C));
-
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 215cbab8f1b..cc0916a8893 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1531,7 +1531,7 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int
if ((ELEM(kmi->type, LEFTCTRLKEY, RIGHTCTRLKEY) && event->ctrl) ||
(ELEM(kmi->type, LEFTSHIFTKEY, RIGHTSHIFTKEY) && event->shift) ||
(ELEM(kmi->type, LEFTALTKEY, RIGHTALTKEY) && event->alt) ||
- (kmi->type == COMMANDKEY && event->oskey)) {
+ (kmi->type == OSKEY && event->oskey)) {
t->modifiers |= MOD_SNAP_INVERT;
}
break;
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index 0187a3b3567..95e167053ec 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -445,9 +445,9 @@ void Transform_Properties(struct wmOperatorType *ot, int flags)
}
}
- // Add confirm method all the time. At the end because it's not really that important and should be hidden
+ // Add confirm method all the time. At the end because it's not really that important and should be hidden only in log, not in keymap edit
prop = RNA_def_boolean(ot->srna, "release_confirm", 0, "Confirm on Release", "Always confirm operation when releasing button");
- RNA_def_property_flag(prop, PROP_HIDDEN);
+ //RNA_def_property_flag(prop, PROP_HIDDEN);
}
void TRANSFORM_OT_translate(struct wmOperatorType *ot)
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 93331dd0ee3..09c04168a71 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -784,6 +784,10 @@ void CalcSnapGeometry(TransInfo *t, float *vec)
if (dist != FLT_MAX)
{
VECCOPY(loc, p);
+ /* XXX, is there a correct normal in this case ???, for now just z up */
+ no[0]= 0.0;
+ no[1]= 0.0;
+ no[2]= 1.0;
found = 1;
}
@@ -1297,15 +1301,18 @@ int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, E
BVHTreeRayHit hit;
BVHTreeFromMesh treeData;
+ /* local scale in normal direction */
+ float local_scale = len_v3(ray_normal_local);
+
bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6);
hit.index = -1;
- hit.dist = *depth;
+ hit.dist = *depth * (*depth == FLT_MAX ? 1.0f : local_scale);
if(treeData.tree && BLI_bvhtree_ray_cast(treeData.tree, ray_start_local, ray_normal_local, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1)
{
- if(hit.dist<=*depth) {
- *depth= hit.dist;
+ if(hit.dist/local_scale <= *depth) {
+ *depth= hit.dist/local_scale;
copy_v3_v3(loc, hit.co);
copy_v3_v3(no, hit.no);
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 565bad987e3..5c4564f1946 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -3239,6 +3239,7 @@ void ED_keymap_uvedit(wmKeyConfig *keyconf)
/* menus */
WM_keymap_add_menu(keymap, "IMAGE_MT_uvs_snap", SKEY, KM_PRESS, KM_SHIFT, 0);
+ WM_keymap_add_menu(keymap, "IMAGE_MT_uvs_select_mode", TABKEY, KM_PRESS, KM_CTRL, 0);
ED_object_generic_keymap(keyconf, keymap, 2);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index e8701793e5d..55522ea18b9 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -911,10 +911,10 @@ static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat,
}
}
else {
- madd_v3_v3fl(smat->diff, &bmat->r, bmat->ref + bmat->emit);
+ mul_v3_v3fl(smat->diff, &bmat->r, bmat->ref + bmat->emit);
smat->diff[3]= 1.0; /* caller may set this to bmat->alpha */
- madd_v3_v3fl(smat->spec, &bmat->specr, bmat->spec);
+ mul_v3_v3fl(smat->spec, &bmat->specr, bmat->spec);
smat->spec[3]= 1.0; /* always 1 */
smat->hard= CLAMPIS(bmat->har, 0, 128);
@@ -1043,10 +1043,10 @@ int GPU_enable_material(int nr, void *attribs)
memset(&GMS, 0, sizeof(GMS));
- madd_v3_v3fl(diff, &defmaterial.r, defmaterial.ref + defmaterial.emit);
+ mul_v3_v3fl(diff, &defmaterial.r, defmaterial.ref + defmaterial.emit);
diff[3]= 1.0;
- madd_v3_v3fl(spec, &defmaterial.specr, defmaterial.spec);
+ mul_v3_v3fl(spec, &defmaterial.specr, defmaterial.spec);
spec[3]= 1.0;
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
@@ -1286,7 +1286,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4
}
/* setup energy */
- madd_v3_v3fl(energy, &la->r, la->energy);
+ mul_v3_v3fl(energy, &la->r, la->energy);
energy[3]= 1.0;
glLightfv(GL_LIGHT0+count, GL_DIFFUSE, energy);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 5f8015be52f..a31ec950711 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -605,7 +605,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
Material *ma= shi->mat;
GPUMaterial *mat= shi->gpumat;
GPUNodeLink *lv, *dist, *visifac, *is, *inp, *i, *vn, *view;
- GPUNodeLink *outcol, *specfac, *t, *shadfac;
+ GPUNodeLink *outcol, *specfac, *t, *shadfac= NULL;
float one = 1.0f;
if((lamp->mode & LA_ONLYSHADOW) && !(ma->mode & MA_SHADOW))
diff --git a/source/blender/imbuf/intern/thumbs_blend.c b/source/blender/imbuf/intern/thumbs_blend.c
index 2fef230f1c2..f1f8383b85e 100644
--- a/source/blender/imbuf/intern/thumbs_blend.c
+++ b/source/blender/imbuf/intern/thumbs_blend.c
@@ -161,11 +161,11 @@ void IMB_overlayblend_thumb(unsigned int *thumb, int width, int height, float as
{
int x, y;
- int hline, vline;
int stride_x= (margin_r - margin_l) - 2;
for(y=0; y < height; y++) {
for(x=0; x < width; x++, px+=4) {
+ int hline= 0, vline= 0;
if((x > margin_l && x < margin_r) && (y > margin_b && y < margin_t)) {
/* interior. skip */
x += stride_x;
diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h
index 8908143946a..6c0b4db221d 100644
--- a/source/blender/makesdna/DNA_customdata_types.h
+++ b/source/blender/makesdna/DNA_customdata_types.h
@@ -30,6 +30,10 @@
#ifndef DNA_CUSTOMDATA_TYPES_H
#define DNA_CUSTOMDATA_TYPES_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/* descriptor and storage for a custom data layer */
typedef struct CustomDataLayer {
int type; /* type of data in layer */
@@ -128,4 +132,8 @@ typedef struct CustomData {
#define MAX_MTFACE 8
#define MAX_MCOL 8
+#ifdef __cplusplus
+}
+#endif
+
#endif
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index e9e058cbbd6..19aacaa8108 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -34,6 +34,10 @@
#include "DNA_ID.h"
#include "DNA_image_types.h" /* ImageUser */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct AnimData;
struct Ipo;
struct PluginTex;
@@ -554,5 +558,9 @@ typedef struct TexMapping {
#define TEX_VD_SMOKEHEAT 1
#define TEX_VD_SMOKEVEL 2
+#ifdef __cplusplus
+}
+#endif
+
#endif
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 52e82eb743d..4e3a957d775 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -35,6 +35,10 @@
#include "DNA_listBase.h"
#include "DNA_texture_types.h" /* ColorBand */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/* themes; defines in BIF_resource.h */
struct ColorBand;
@@ -558,4 +562,8 @@ extern UserDef U; /* from blenkernel blender.c */
#define TH_OLDSKOOL 3
#define TH_SHADED 4
+#ifdef __cplusplus
+}
+#endif
+
#endif
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index a7dbec72273..58e4101421f 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -851,7 +851,11 @@ char *RNA_string_get_alloc(PointerRNA *ptr, const char *name, char *fixedbuf, in
int RNA_string_length(PointerRNA *ptr, const char *name);
void RNA_string_set(PointerRNA *ptr, const char *name, const char *value);
+/**
+ * Retrieve the named property from PointerRNA.
+ */
PointerRNA RNA_pointer_get(PointerRNA *ptr, const char *name);
+/* Set the property name of PointerRNA ptr to ptr_value */
void RNA_pointer_set(PointerRNA *ptr, const char *name, PointerRNA ptr_value);
void RNA_pointer_add(PointerRNA *ptr, const char *name);
diff --git a/source/blender/makesrna/intern/rna_curve.c b/source/blender/makesrna/intern/rna_curve.c
index 37be1d89d30..7983b8f8a7f 100644
--- a/source/blender/makesrna/intern/rna_curve.c
+++ b/source/blender/makesrna/intern/rna_curve.c
@@ -399,12 +399,24 @@ void rna_Curve_body_set(PointerRNA *ptr, const char *value)
BLI_strncpy(cu->str, value, len+1);
}
-static void rna_Nurb_update_handle_data(Main *bmain, Scene *scene, PointerRNA *ptr)
+static void rna_Nurb_update_cyclic_u(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Nurb *nu= (Nurb*)ptr->data;
- if(nu->type == CU_BEZIER)
+ if(nu->type == CU_BEZIER) {
calchandlesNurb(nu);
+ } else {
+ nurbs_knot_calc_u(nu);
+ }
+
+ rna_Curve_update_data(bmain, scene, ptr);
+}
+
+static void rna_Nurb_update_cyclic_v(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ Nurb *nu= (Nurb*)ptr->data;
+
+ nurbs_knot_calc_v(nu);
rna_Curve_update_data(bmain, scene, ptr);
}
@@ -1356,12 +1368,12 @@ static void rna_def_curve_nurb(BlenderRNA *brna)
prop= RNA_def_property(srna, "use_cyclic_u", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flagu", CU_NURB_CYCLIC);
RNA_def_property_ui_text(prop, "Cyclic U", "Make this curve or surface a closed loop in the U direction");
- RNA_def_property_update(prop, 0, "rna_Nurb_update_handle_data"); /* only needed for cyclic_u because cyclic_v cant do bezier */
+ RNA_def_property_update(prop, 0, "rna_Nurb_update_cyclic_u");
prop= RNA_def_property(srna, "use_cyclic_v", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flagv", CU_NURB_CYCLIC);
RNA_def_property_ui_text(prop, "Cyclic V", "Make this surface a closed loop in the V direction");
- RNA_def_property_update(prop, 0, "rna_Curve_update_data");
+ RNA_def_property_update(prop, 0, "rna_Nurb_update_cyclic_v");
/* Note, endpoint and bezier flags should never be on at the same time! */
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index db5a2062359..dc3cb675f7a 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -955,7 +955,7 @@ static char *rna_VertexGroupElement_path(PointerRNA *ptr)
for(a=0, dvert=me->dvert; a<me->totvert; a++, dvert++)
for(b=0; b<dvert->totweight; b++)
if(dw == &dvert->dw[b])
- return BLI_sprintfN("verts[%d].groups[%d]", a, b);
+ return BLI_sprintfN("vertices[%d].groups[%d]", a, b);
return NULL;
}
@@ -972,7 +972,7 @@ static char *rna_MeshEdge_path(PointerRNA *ptr)
static char *rna_MeshVertex_path(PointerRNA *ptr)
{
- return BLI_sprintfN("verts[%d]", (MVert*)ptr->data - ((Mesh*)ptr->id.data)->mvert);
+ return BLI_sprintfN("vertices[%d]", (MVert*)ptr->data - ((Mesh*)ptr->id.data)->mvert);
}
static char *rna_MeshTextureFaceLayer_path(PointerRNA *ptr)
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 3f07d953e0b..e74bec566d5 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -769,6 +769,12 @@ static void rna_MaterialSlot_name_get(PointerRNA *ptr, char *str)
strcpy(str, "");
}
+static void rna_MaterialSlot_update(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ rna_Object_internal_update(bmain, scene, ptr);
+ WM_main_add_notifier(NC_OBJECT|ND_OB_SHADING, ptr->id.data);
+}
+
/* why does this have to be so complicated?, can't all this crap be
* moved to in BGE conversion function? - Campbell *
*
@@ -1143,13 +1149,13 @@ static void rna_def_material_slot(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_pointer_funcs(prop, "rna_MaterialSlot_material_get", "rna_MaterialSlot_material_set", NULL, NULL);
RNA_def_property_ui_text(prop, "Material", "Material datablock used by this material slot");
- RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_internal_update");
+ RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_MaterialSlot_update");
prop= RNA_def_property(srna, "link", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, link_items);
RNA_def_property_enum_funcs(prop, "rna_MaterialSlot_link_get", "rna_MaterialSlot_link_set", NULL);
RNA_def_property_ui_text(prop, "Link", "Link material to object or the object's data");
- RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_internal_update");
+ RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_MaterialSlot_update");
prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_property_string_funcs(prop, "rna_MaterialSlot_name_get", "rna_MaterialSlot_name_length", NULL);
@@ -1739,14 +1745,14 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_pointer_funcs(prop, "rna_Object_active_material_get", "rna_Object_active_material_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Active Material", "Active material being displayed");
- RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Object_internal_update");
+ RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_MaterialSlot_update");
prop= RNA_def_property(srna, "active_material_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "actcol");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_int_funcs(prop, "rna_Object_active_material_index_get", "rna_Object_active_material_index_set", "rna_Object_active_material_index_range");
RNA_def_property_ui_text(prop, "Active Material Index", "Index of active material slot");
- RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
+ RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL);
/* transform */
prop= RNA_def_property(srna, "location", PROP_FLOAT, PROP_TRANSLATION);
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index 1151215f5f7..7a8165e9aa5 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -325,15 +325,21 @@ static PointerRNA rna_particle_settings_get(PointerRNA *ptr)
static void rna_particle_settings_set(PointerRNA *ptr, PointerRNA value)
{
ParticleSystem *psys= (ParticleSystem*)ptr->data;
+ int old_type = 0;
- if(psys->part)
+
+ if(psys->part) {
+ old_type = psys->part->type;
psys->part->id.us--;
+ }
psys->part = (ParticleSettings *)value.data;
if(psys->part) {
psys->part->id.us++;
psys_check_boid_data(psys);
+ if(old_type != psys->part->type)
+ psys->recalc |= PSYS_RECALC_TYPE;
}
}
static void rna_Particle_abspathtime_update(Main *bmain, Scene *scene, PointerRNA *ptr)
diff --git a/source/blender/makesrna/intern/rna_screen.c b/source/blender/makesrna/intern/rna_screen.c
index 93b38499673..d6964f5d569 100644
--- a/source/blender/makesrna/intern/rna_screen.c
+++ b/source/blender/makesrna/intern/rna_screen.c
@@ -44,10 +44,10 @@ EnumPropertyItem region_type_items[] = {
{RGN_TYPE_PREVIEW, "PREVIEW", 0, "Preview", ""},
{0, NULL, 0, NULL, NULL}};
-#ifdef RNA_RUNTIME
-
#include "ED_screen.h"
+#ifdef RNA_RUNTIME
+
#include "WM_api.h"
#include "WM_types.h"
diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c
index b6a09b9c217..c004f32f586 100644
--- a/source/blender/makesrna/intern/rna_sequencer.c
+++ b/source/blender/makesrna/intern/rna_sequencer.c
@@ -677,13 +677,13 @@ static void rna_def_strip_crop(BlenderRNA *brna)
RNA_def_property_ui_range(prop, 0, 4096, 1, 0);
RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER, "rna_Sequence_update");
- prop= RNA_def_property(srna, "min_x", PROP_INT, PROP_UNSIGNED);
+ prop= RNA_def_property(srna, "min_y", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "bottom");
RNA_def_property_ui_text(prop, "Bottom", "");
RNA_def_property_ui_range(prop, 0, 4096, 1, 0);
RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER, "rna_Sequence_update");
- prop= RNA_def_property(srna, "min_y", PROP_INT, PROP_UNSIGNED);
+ prop= RNA_def_property(srna, "min_x", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "left");
RNA_def_property_ui_text(prop, "Left", "");
RNA_def_property_ui_range(prop, 0, 4096, 1, 0);
diff --git a/source/blender/makesrna/intern/rna_wm.c b/source/blender/makesrna/intern/rna_wm.c
index 62d0c99f6c5..7e54a3b14fa 100644
--- a/source/blender/makesrna/intern/rna_wm.c
+++ b/source/blender/makesrna/intern/rna_wm.c
@@ -175,7 +175,7 @@ EnumPropertyItem event_type_items[] = {
{RIGHTCTRLKEY, "RIGHT_CTRL", 0, "Right Ctrl", ""},
{RIGHTSHIFTKEY, "RIGHT_SHIFT", 0, "Right Shift", ""},
{0, "", 0, NULL, NULL},
- {COMMANDKEY, "COMMAND", 0, "Command", ""},
+ {OSKEY, "OSKEY", 0, "OS Key", ""},
{0, "", 0, NULL, NULL},
{ESCKEY, "ESC", 0, "Esc", ""},
{TABKEY, "TAB", 0, "Tab", ""},
diff --git a/source/blender/python/generic/IDProp.c b/source/blender/python/generic/IDProp.c
index 2a07ab3bc90..9d865b1c63e 100644
--- a/source/blender/python/generic/IDProp.c
+++ b/source/blender/python/generic/IDProp.c
@@ -34,7 +34,7 @@
#endif
PyObject * PyC_UnicodeFromByte(const char *str);
-const char * PuC_UnicodeAsByte(PyObject *py_str, PyObject **coerce); /* coerce must be NULL */
+const char * PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce); /* coerce must be NULL */
/*** Function to wrap ID properties ***/
PyObject *BPy_Wrap_IDProperty(ID *id, IDProperty *prop, IDProperty *parent);
@@ -123,7 +123,7 @@ int BPy_IDGroup_SetData(BPy_IDProperty *self, IDProperty *prop, PyObject *value)
int alloc_len;
PyObject *value_coerce= NULL;
- st= (char *)PuC_UnicodeAsByte(value, &value_coerce);
+ st= (char *)PyC_UnicodeAsByte(value, &value_coerce);
alloc_len= strlen(st) + 1;
st = _PyUnicode_AsString(value);
@@ -311,7 +311,7 @@ char *BPy_IDProperty_Map_ValidateAndCreate(char *name, IDProperty *group, PyObje
} else if (PyUnicode_Check(ob)) {
#ifdef USE_STRING_COERCE
PyObject *value_coerce= NULL;
- val.str = (char *)PuC_UnicodeAsByte(ob, &value_coerce);
+ val.str = (char *)PyC_UnicodeAsByte(ob, &value_coerce);
prop = IDP_New(IDP_STRING, val, name);
Py_XDECREF(value_coerce);
#else
diff --git a/source/blender/python/generic/bpy_internal_import.c b/source/blender/python/generic/bpy_internal_import.c
index 11f8ff49ffe..394c388394a 100644
--- a/source/blender/python/generic/bpy_internal_import.c
+++ b/source/blender/python/generic/bpy_internal_import.c
@@ -281,8 +281,8 @@ static PyObject *blender_reload( PyObject * self, PyObject * module )
return newmodule;
}
-PyMethodDef bpy_import_meth[] = { {"bpy_import_meth", (PyCFunction)blender_import, METH_VARARGS | METH_KEYWORDS, "blenders import"} };
-PyMethodDef bpy_reload_meth[] = { {"bpy_reload_meth", (PyCFunction)blender_reload, METH_O, "blenders reload"} };
+PyMethodDef bpy_import_meth = {"bpy_import_meth", (PyCFunction)blender_import, METH_VARARGS | METH_KEYWORDS, "blenders import"};
+PyMethodDef bpy_reload_meth = {"bpy_reload_meth", (PyCFunction)blender_reload, METH_O, "blenders reload"};
/* Clear user modules.
diff --git a/source/blender/python/generic/bpy_internal_import.h b/source/blender/python/generic/bpy_internal_import.h
index 09e1fa629d3..f191ab22651 100644
--- a/source/blender/python/generic/bpy_internal_import.h
+++ b/source/blender/python/generic/bpy_internal_import.h
@@ -53,8 +53,8 @@ PyObject* bpy_text_reimport( PyObject *module, int *found );
void bpy_text_filename_get(char *fn, struct Text *text);
-extern PyMethodDef bpy_import_meth[];
-extern PyMethodDef bpy_reload_meth[];
+extern PyMethodDef bpy_import_meth;
+extern PyMethodDef bpy_reload_meth;
/* The game engine has its own Main struct, if this is set search this rather then G.main */
struct Main *bpy_import_main_get(void);
diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c
index d59624b54ab..6544523079d 100644
--- a/source/blender/python/generic/py_capi_utils.c
+++ b/source/blender/python/generic/py_capi_utils.c
@@ -217,7 +217,7 @@ error_cleanup:
/* string conversion, escape non-unicode chars, coerce must be set to NULL */
-const char *PuC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
+const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
{
char *result;
diff --git a/source/blender/python/generic/py_capi_utils.h b/source/blender/python/generic/py_capi_utils.h
index b378f7a5a34..0544697ab68 100644
--- a/source/blender/python/generic/py_capi_utils.h
+++ b/source/blender/python/generic/py_capi_utils.h
@@ -34,7 +34,7 @@ int PyC_AsArray(void *array, PyObject *value, int length, PyTypeObject *type,
/* follow http://www.python.org/dev/peps/pep-0383/ */
PyObject * PyC_UnicodeFromByte(const char *str);
-const char * PuC_UnicodeAsByte(PyObject *py_str, PyObject **coerce); /* coerce must be NULL */
+const char * PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce); /* coerce must be NULL */
/* name namespace function for bpy & bge */
PyObject * PyC_DefaultNameSpace(const char *filename);
diff --git a/source/blender/python/intern/bpy.c b/source/blender/python/intern/bpy.c
index a95f56e800c..ffb949f9296 100644
--- a/source/blender/python/intern/bpy.c
+++ b/source/blender/python/intern/bpy.c
@@ -114,8 +114,52 @@ static PyObject *bpy_blend_paths(PyObject * self, PyObject *args, PyObject *kw)
return list;
}
-static PyMethodDef meth_bpy_script_paths[] = {{ "script_paths", (PyCFunction)bpy_script_paths, METH_NOARGS, bpy_script_paths_doc}};
-static PyMethodDef meth_bpy_blend_paths[] = {{ "blend_paths", (PyCFunction)bpy_blend_paths, METH_VARARGS|METH_KEYWORDS, bpy_blend_paths_doc}};
+
+static char bpy_user_resource_doc[] =
+".. function:: user_resource(type, subdir)\n"
+"\n"
+" Returns a list of paths to external files referenced by the loaded .blend file.\n"
+"\n"
+" :arg type: Resource type in ['DATAFILES', 'CONFIG', 'SCRIPTS', 'AUTOSAVE'].\n"
+" :type type: string\n"
+" :arg subdir: Optional subdirectory.\n"
+" :type subdir: string\n"
+" :return: a path.\n"
+" :rtype: string\n";
+static PyObject *bpy_user_resource(PyObject * self, PyObject *args, PyObject *kw)
+{
+ char *type;
+ char *subdir= NULL;
+ int folder_id;
+ static char *kwlist[] = {"type", "subdir", NULL};
+
+ char *path;
+
+ if (!PyArg_ParseTupleAndKeywords(args, kw, "s|s:user_resource", kwlist, &type, &subdir))
+ return NULL;
+
+ /* stupid string compare */
+ if (!strcmp(type, "DATAFILES")) folder_id= BLENDER_USER_DATAFILES;
+ else if(!strcmp(type, "CONFIG")) folder_id= BLENDER_USER_CONFIG;
+ else if(!strcmp(type, "SCRIPTS")) folder_id= BLENDER_USER_SCRIPTS;
+ else if(!strcmp(type, "AUTOSAVE")) folder_id= BLENDER_USER_AUTOSAVE;
+ else {
+ PyErr_SetString(PyExc_ValueError, "invalid resource argument");
+ return NULL;
+ }
+
+ /* same logic as BLI_get_folder_create(), but best leave it up to the script author to create */
+ path= BLI_get_folder(folder_id, subdir);
+
+ if (!path)
+ path = BLI_get_user_folder_notest(folder_id, subdir);
+
+ return PyUnicode_FromString(path ? path : "");
+}
+
+static PyMethodDef meth_bpy_script_paths = {"script_paths", (PyCFunction)bpy_script_paths, METH_NOARGS, bpy_script_paths_doc};
+static PyMethodDef meth_bpy_blend_paths = {"blend_paths", (PyCFunction)bpy_blend_paths, METH_VARARGS|METH_KEYWORDS, bpy_blend_paths_doc};
+static PyMethodDef meth_bpy_user_resource = {"user_resource", (PyCFunction)bpy_user_resource, METH_VARARGS|METH_KEYWORDS, bpy_user_resource_doc};
static void bpy_import_test(char *modname)
{
@@ -189,8 +233,9 @@ void BPy_init_modules( void )
PyModule_AddObject(mod, "context", (PyObject *)bpy_context_module);
/* utility func's that have nowhere else to go */
- PyModule_AddObject(mod, meth_bpy_script_paths->ml_name, (PyObject *)PyCFunction_New(meth_bpy_script_paths, NULL));
- PyModule_AddObject(mod, meth_bpy_blend_paths->ml_name, (PyObject *)PyCFunction_New(meth_bpy_blend_paths, NULL));
+ PyModule_AddObject(mod, meth_bpy_script_paths.ml_name, (PyObject *)PyCFunction_New(&meth_bpy_script_paths, NULL));
+ PyModule_AddObject(mod, meth_bpy_blend_paths.ml_name, (PyObject *)PyCFunction_New(&meth_bpy_blend_paths, NULL));
+ PyModule_AddObject(mod, meth_bpy_user_resource.ml_name, (PyObject *)PyCFunction_New(&meth_bpy_user_resource, NULL));
/* add our own modules dir, this is a python package */
bpy_import_test("bpy");
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index 6aaac3cd0e8..bc79ba94756 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -213,25 +213,10 @@ void BPY_start_python( int argc, char **argv )
/* sigh, why do python guys not have a char** version anymore? :( */
{
int i;
-#if 0
PyObject *py_argv= PyList_New(argc);
for (i=0; i<argc; i++)
- PyList_SET_ITEM(py_argv, i, PyUnicode_FromString(argv[i]));
-
-#else // should fix bug #20021 - utf path name problems
- PyObject *py_argv= PyList_New(0);
- for (i=0; i<argc; i++) {
- PyObject *item= PyUnicode_Decode(argv[i], strlen(argv[i]), Py_FileSystemDefaultEncoding, NULL);
- if(item==NULL) { // should never happen
- PyErr_Print();
- PyErr_Clear();
- }
- else {
- PyList_Append(py_argv, item);
- Py_DECREF(item);
- }
- }
-#endif
+ PyList_SET_ITEM(py_argv, i, PyC_UnicodeFromByte(argv[i])); /* should fix bug #20021 - utf path name problems, by replacing PyUnicode_FromString */
+
PySys_SetObject("argv", py_argv);
Py_DECREF(py_argv);
}
@@ -248,8 +233,8 @@ void BPY_start_python( int argc, char **argv )
//PyObject *m = PyImport_AddModule("__builtin__");
//PyObject *d = PyModule_GetDict(m);
PyObject *d = PyEval_GetBuiltins( );
- PyDict_SetItemString(d, "reload", item=PyCFunction_New(bpy_reload_meth, NULL)); Py_DECREF(item);
- PyDict_SetItemString(d, "__import__", item=PyCFunction_New(bpy_import_meth, NULL)); Py_DECREF(item);
+ PyDict_SetItemString(d, "reload", item=PyCFunction_New(&bpy_reload_meth, NULL)); Py_DECREF(item);
+ PyDict_SetItemString(d, "__import__", item=PyCFunction_New(&bpy_import_meth, NULL)); Py_DECREF(item);
}
pyrna_alloc_types();
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index 238201c7cf0..166213fa07c 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -1012,7 +1012,7 @@ static int pyrna_py_to_prop(PointerRNA *ptr, PropertyRNA *prop, ParameterList *p
PyObject *value_coerce= NULL;
int subtype= RNA_property_subtype(prop);
if(ELEM3(subtype, PROP_FILEPATH, PROP_DIRPATH, PROP_FILENAME)) {
- param= PuC_UnicodeAsByte(value, &value_coerce);
+ param= PyC_UnicodeAsByte(value, &value_coerce);
}
else {
param= _PyUnicode_AsString(value);
@@ -3459,10 +3459,9 @@ PyObject *pyrna_param_to_py(PointerRNA *ptr, ParameterList *parms, PropertyRNA *
PyObject *ret;
int type = RNA_property_type(prop);
int flag = RNA_property_flag(prop);
- int a;
if(RNA_property_array_check(ptr, prop)) {
- int len;
+ int a, len;
if (flag & PROP_DYNAMIC) {
ParameterDynAlloc *data_alloc= data;
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 01dafd2ce4a..e741c622380 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -2341,7 +2341,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
VertRen *ver;
VlakRen *vlr, *vlr1;
Material *ma;
- float *data, *nors, *orco, mat[4][4], imat[3][3], xn, yn, zn;
+ float *data, *nors, *orco=NULL, mat[4][4], imat[3][3], xn, yn, zn;
int a, need_orco, vlakindex, *index;
ListBase dispbase= {NULL, NULL};
@@ -2375,7 +2375,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
}
}
- for(a=0; a<dl->nr; a++, data+=3, nors+=3, orco+=3) {
+ for(a=0; a<dl->nr; a++, data+=3, nors+=3) {
ver= RE_findOrAddVert(obr, obr->totvert++);
VECCOPY(ver->co, data);
@@ -2393,7 +2393,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
normalize_v3(ver->n);
//if(ob->transflag & OB_NEG_SCALE) negate_v3(ver->n);
- if(need_orco) ver->orco= orco;
+ if(need_orco) ver->orco= orco+=3;
}
index= dl->index;
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 724fd9a3110..1172bee7d67 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -697,17 +697,9 @@ static void ray_fadeout(Isect *is, ShadeInput *shi, float *col, float *blendcol,
* note: 'col' must be initialized */
static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, float *start, float *vec, float *col, ObjectInstanceRen *obi, VlakRen *vlr, int traflag)
{
- ShadeInput shi;
- ShadeResult shr;
+ ShadeInput shi= {0};
Isect isec;
- float f, f1, fr, fg, fb;
- float ref[3];
float dist_mir = origshi->mat->dist_mir;
-
- /* Warning, This is not that nice, and possibly a bit slow for every ray,
- however some variables were not initialized properly in, unless using shade_input_initialize(...), we need to do a memset */
- memset(&shi, 0, sizeof(ShadeInput));
- /* end warning! - Campbell */
VECCOPY(isec.start, start);
VECCOPY(isec.vec, vec );
@@ -721,8 +713,9 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, flo
RE_RC_INIT(isec, shi);
if(RE_rayobject_raycast(R.raytree, &isec)) {
+ ShadeResult shr= {{0}};
float d= 1.0f;
-
+
shi.mask= origshi->mask;
shi.osatex= origshi->osatex;
shi.depth= 1; /* only used to indicate tracing */
@@ -737,16 +730,15 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, flo
shi.light_override= origshi->light_override;
shi.mat_override= origshi->mat_override;
- memset(&shr, 0, sizeof(ShadeResult));
-
shade_ray(&isec, &shi, &shr);
if (traflag & RAY_TRA)
d= shade_by_transmission(&isec, &shi, &shr);
if(depth>0) {
+ float fr, fg, fb, f, f1;
if((shi.mat->mode_l & MA_TRANSP) && shr.alpha < 1.0f) {
- float nf, f, f1, refract[3], tracol[4];
+ float nf, f, refract[3], tracol[4];
tracol[0]= shi.r;
tracol[1]= shi.g;
@@ -799,6 +791,7 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, flo
if(f!=0.0f) {
float mircol[4];
+ float ref[3];
reflection(ref, shi.vn, shi.view, NULL);
traceray(origshi, origshr, depth-1, shi.co, ref, mircol, shi.obi, shi.vlr, 0);
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index a58d96736d5..d15ea0c792c 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -743,7 +743,6 @@ void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct
float tr[3] = {1.0,1.0,1.0};
Isect is;
float *startco, *endco;
- float density=0.f;
memset(shr, 0, sizeof(ShadeResult));
@@ -764,8 +763,7 @@ void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct
shr->alpha = shr->combined[3] = 1.f;
return;
}
-
- density = vol_get_density(shi, startco);
+
vol_get_transmittance(shi, tr, startco, endco);
copy_v3_v3(shr->combined, tr);
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 690d8ad0f75..f103cbe2d4e 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -31,6 +31,10 @@
/* dna-savable wmStructs here */
#include "DNA_windowmanager_types.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct bContext;
struct IDProperty;
struct wmEvent;
@@ -338,5 +342,9 @@ void WM_clipboard_text_set(char *buf, int selection);
void WM_progress_set(struct wmWindow *win, float progress);
void WM_progress_clear(struct wmWindow *win);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* WM_API_H */
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 73f1fe8cbd3..0447524255f 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -28,6 +28,10 @@
#ifndef WM_TYPES_H
#define WM_TYPES_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct bContext;
struct wmEvent;
struct wmWindowManager;
@@ -511,5 +515,9 @@ typedef struct RecentFile {
} RecentFile;
+#ifdef __cplusplus
+}
+#endif
+
#endif /* WM_TYPES_H */
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 590d28012f9..334bc79b96a 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -2067,7 +2067,7 @@ static int convert_key(GHOST_TKey key)
case GHOST_kKeyRightShift: return RIGHTSHIFTKEY;
case GHOST_kKeyLeftControl: return LEFTCTRLKEY;
case GHOST_kKeyRightControl: return RIGHTCTRLKEY;
- case GHOST_kKeyCommand: return COMMANDKEY;
+ case GHOST_kKeyOS: return OSKEY;
case GHOST_kKeyLeftAlt: return LEFTALTKEY;
case GHOST_kKeyRightAlt: return RIGHTALTKEY;
@@ -2324,7 +2324,7 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, int t
if(event.val==KM_PRESS && (evt->ctrl || evt->shift || evt->oskey))
event.alt= evt->alt = 3; // define?
}
- else if (event.type==COMMANDKEY) {
+ else if (event.type==OSKEY) {
event.oskey= evt->oskey= (event.val==KM_PRESS);
if(event.val==KM_PRESS && (evt->ctrl || evt->alt || evt->shift))
event.oskey= evt->oskey = 3; // define?
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 33564834bcb..67decd6292e 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -681,15 +681,20 @@ int WM_write_homefile(bContext *C, wmOperator *op)
wm_window_close(C, wm, win);
BLI_make_file_string("/", tstr, BLI_get_folder_create(BLENDER_USER_CONFIG, NULL), BLENDER_STARTUP_FILE);
- printf("trying to save homefile at %s \n", tstr);
+ printf("trying to save homefile at %s ", tstr);
/* force save as regular blend file */
fileflags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_AUTOPLAY | G_FILE_LOCK | G_FILE_SIGN);
- BLO_write_file(CTX_data_main(C), tstr, fileflags, op->reports, NULL);
+ if(BLO_write_file(CTX_data_main(C), tstr, fileflags, op->reports, NULL) == 0) {
+ printf("fail\n");
+ return OPERATOR_CANCELLED;
+ }
+ printf("ok\n");
+
G.save_over= 0;
-
+
return OPERATOR_FINISHED;
}
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 5b7d952de77..f0962584801 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -1153,7 +1153,6 @@ static uiBlock *wm_block_create_splash(bContext *C, ARegion *ar, void *arg_unuse
uiStyle *style= U.uistyles.first;
struct RecentFile *recent;
int i;
- Menu menu= {0};
MenuType *mt= WM_menutype_find("USERPREF_MT_splash", TRUE);
char url[64];
@@ -1193,9 +1192,13 @@ static uiBlock *wm_block_create_splash(bContext *C, ARegion *ar, void *arg_unuse
uiBlockSetEmboss(block, UI_EMBOSS);
/* show the splash menu (containing interaction presets), using python */
if (mt) {
+ Menu menu= {0};
menu.layout= layout;
menu.type= mt;
mt->draw(C, &menu);
+
+// wmWindowManager *wm= CTX_wm_manager(C);
+// uiItemM(layout, C, "USERPREF_MT_keyconfigs", U.keyconfigstr, 0);
}
uiBlockSetEmboss(block, UI_EMBOSSP);
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 328c3e80259..d9d7abd3a68 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -528,7 +528,7 @@ static int query_qual(char qual)
left= GHOST_kModifierKeyLeftControl;
right= GHOST_kModifierKeyRightControl;
} else if (qual=='C') {
- left= right= GHOST_kModifierKeyCommand;
+ left= right= GHOST_kModifierKeyOS;
} else {
left= GHOST_kModifierKeyLeftAlt;
right= GHOST_kModifierKeyRightAlt;
@@ -613,7 +613,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr private)
wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata);
}
if (win->eventstate->oskey && !query_qual('C')) {
- kdata.key= GHOST_kKeyCommand;
+ kdata.key= GHOST_kKeyOS;
wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata);
}
/* keymodifier zero, it hangs on hotkeys that open windows otherwise */
diff --git a/source/blender/windowmanager/wm_event_types.h b/source/blender/windowmanager/wm_event_types.h
index e4b56080b03..efc31f6f7c3 100644
--- a/source/blender/windowmanager/wm_event_types.h
+++ b/source/blender/windowmanager/wm_event_types.h
@@ -204,7 +204,7 @@
#define ENDKEY 170
#define UNKNOWNKEY 171
-#define COMMANDKEY 172
+#define OSKEY 172
#define GRLESSKEY 173
/* for event checks */
@@ -215,7 +215,7 @@
#define ISKEYBOARD(event) (event >=' ' && event <=320)
/* test whether the event is a modifier key */
-#define ISKEYMODIFIER(event) ((event >= LEFTCTRLKEY && event <= LEFTSHIFTKEY) || event == COMMANDKEY)
+#define ISKEYMODIFIER(event) ((event >= LEFTCTRLKEY && event <= LEFTSHIFTKEY) || event == OSKEY)
/* test whether the event is a mouse button */
#define ISMOUSE(event) (event >= LEFTMOUSE && event <= MOUSEROTATE)
diff --git a/source/blenderplayer/bad_level_call_stubs/CMakeLists.txt b/source/blenderplayer/bad_level_call_stubs/CMakeLists.txt
index dbcf4d96942..50be3c91dbe 100644
--- a/source/blenderplayer/bad_level_call_stubs/CMakeLists.txt
+++ b/source/blenderplayer/bad_level_call_stubs/CMakeLists.txt
@@ -37,6 +37,7 @@ SET(INC
../../../intern/guardedalloc
../../../source/blender/makesdna
../../../source/blender/makesrna
+ ../../../source/blender/blenkernel
)
IF(WITH_GAMEENGINE)
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index b341f798478..f563cacf8a8 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -162,6 +162,7 @@ void ED_node_composit_default(struct Scene *sce){}
void *ED_region_draw_cb_activate(struct ARegionType *art, void(*draw)(const struct bContext *, struct ARegion *, void *), void *custumdata, int type){return 0;} /* XXX this one looks weird */
void *ED_region_draw_cb_customdata(void *handle){return 0;} /* XXX This one looks wrong also */
void ED_region_draw_cb_exit(struct ARegionType *art, void *handle){}
+void ED_area_headerprint(struct ScrArea *sa, char *str){}
struct EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, struct EditBone *ebo){return (struct EditBone *) NULL;}
struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, char *name){return (struct EditBone*) NULL;}
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index bc3e4c623ef..a979cb7a515 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -255,16 +255,17 @@ IF(WITH_INSTALL)
COMMAND cp -Rf ${SOURCEDIR}/Contents/PkgInfo ${TARGETDIR}/blender.app/Contents/
COMMAND cp -Rf ${SOURCEDIR}/Contents/Resources ${TARGETDIR}/blender.app/Contents/
COMMAND cat ${SOURCEINFO} | sed s/VERSION/`cat ${CMAKE_SOURCE_DIR}/release/VERSION`/ | sed s/DATE/`date +'%Y-%b-%d'`/ > ${TARGETINFO}
- COMMAND rm -Rf ${TARGETDIR}/blender.app/Contents/MacOS/datafiles
- COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/datafiles/
- COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf ${TARGETDIR}/blender.app/Contents/MacOS/datafiles/
+ COMMAND rm -Rf ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}
+ COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}
+ COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
+ COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
)
IF(WITH_INTERNATIONAL)
ADD_CUSTOM_COMMAND(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
- COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages ${TARGETDIR}/blender.app/Contents/MacOS/datafiles/
- COMMAND cp -Rf ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale ${TARGETDIR}/blender.app/Contents/MacOS/datafiles/
+ COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
+ COMMAND cp -Rf ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
)
ENDIF(WITH_INTERNATIONAL)
@@ -272,10 +273,9 @@ IF(WITH_INSTALL)
SET(PYTHON_ZIP "python_${CMAKE_OSX_ARCHITECTURES}.zip")
ADD_CUSTOM_COMMAND(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
- COMMAND cp -Rf ${CMAKE_SOURCE_DIR}/release/scripts ${TARGETDIR}/blender.app/Contents/MacOS/
- COMMAND rm -Rf ${TARGETDIR}/blender.app/Contents/MacOS/python/
- COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/python/
- COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${TARGETDIR}/blender.app/Contents/MacOS/python/
+ COMMAND cp -Rf ${CMAKE_SOURCE_DIR}/release/scripts ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/
+ COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/python/
+ COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/python/
COMMAND find ${TARGETDIR}/blender.app -name "*.py?" -prune -exec rm -rf {} "\;"
)
ENDIF(WITH_PYTHON)
@@ -289,6 +289,7 @@ IF(WITH_INSTALL)
ENDIF(APPLE)
IF(WIN32)
+ # notice 'xcopy /Y /H' on .bfont.ttf, this is needed when building over samba
ADD_CUSTOM_COMMAND(TARGET blender
POST_BUILD
MAIN_DEPENDENCY blender
@@ -296,7 +297,7 @@ IF(WITH_INSTALL)
COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\\scripts\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\\scripts\"
COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\\config\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\\config\"
COMMAND if not exist \"${TARGETDIR}\\plugins\" mkdir \"${TARGETDIR}\\plugins\"
- COMMAND copy /Y \"${CMAKE_SOURCE_DIR}\\release\\bin\\.blender\\.bfont.ttf\" \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\\"
+ COMMAND xcopy /Y /H \"${CMAKE_SOURCE_DIR}\\release\\bin\\.blender\\.bfont.ttf\" \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\\"
COMMAND xcopy /E /Y \"${CMAKE_SOURCE_DIR}\\release\\scripts\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\scripts\\\"
COMMAND xcopy /E /Y \"${CMAKE_SOURCE_DIR}\\release\\plugins\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\plugins\\\"
COMMAND copy /Y \"${CMAKE_SOURCE_DIR}\\release\\text\\*.*\" \"${TARGETDIR}\\\"
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 6b08c3c6a51..963bd4775a1 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -899,7 +899,10 @@ static int load_file(int argc, char **argv, void *data)
} else {
/* we are not running in background mode here, but start blender in UI mode with
a file - this should do everything a 'load file' does */
- WM_read_file(C, filename, NULL);
+ ReportList reports;
+ BKE_reports_init(&reports, RPT_PRINT);
+ WM_read_file(C, filename, &reports);
+ BKE_reports_clear(&reports);
}
G.file_loaded = 1;
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 5a0522a9aa6..2bc24aab526 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -425,7 +425,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->SetAnimFrameRate(FPS);
// the mainloop
- printf("\nBlender Game Engine Started\n\n");
+ printf("\nBlender Game Engine Started\n");
while (!exitrequested)
{
// first check if we want to exit
@@ -472,7 +472,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
}
- printf("\nBlender Game Engine Finished\n\n");
+ printf("Blender Game Engine Finished\n");
exitstring = ketsjiengine->GetExitString();
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index b04e951028d..f1e30ed4227 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -203,5 +203,11 @@ void KX_BlenderCanvas::SetMousePosition(int x,int y)
void KX_BlenderCanvas::MakeScreenShot(const char* filename)
{
-// BL_MakeScreenShot(m_ar, filename);
+ ScrArea area_dummy= {0};
+ area_dummy.totrct.xmin = m_frame_rect.GetLeft();
+ area_dummy.totrct.xmax = m_frame_rect.GetRight();
+ area_dummy.totrct.ymin = m_frame_rect.GetBottom();
+ area_dummy.totrct.ymax = m_frame_rect.GetTop();
+
+ BL_MakeScreenShot(&area_dummy, filename);
}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 55a687c0baa..662222bf990 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -49,6 +49,8 @@ extern "C" {
#include "GL/glew.h"
+#include "MEM_guardedalloc.h"
+
#include "BL_Material.h" // MAXTEX
/* Data types encoding the game world: */
@@ -68,7 +70,11 @@ extern "C" {
#include "BKE_bmfont.h"
#include "BKE_image.h"
+#include "BLI_path_util.h"
+
extern "C" {
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_event_system.h"
@@ -206,18 +212,53 @@ void BL_NormalMouse(wmWindow *win)
}
#define MAX_FILE_LENGTH 512
+/* get shot from frontbuffer sort of a copy from screendump.c */
+static unsigned int *screenshot(ScrArea *curarea, int *dumpsx, int *dumpsy)
+{
+ int x=0, y=0;
+ unsigned int *dumprect= NULL;
+
+ x= curarea->totrct.xmin;
+ y= curarea->totrct.ymin;
+ *dumpsx= curarea->totrct.xmax-x;
+ *dumpsy= curarea->totrct.ymax-y;
+
+ if (*dumpsx && *dumpsy) {
+
+ dumprect= (unsigned int *)MEM_mallocN(sizeof(int) * (*dumpsx) * (*dumpsy), "dumprect");
+ glReadBuffer(GL_FRONT);
+ glReadPixels(x, y, *dumpsx, *dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, dumprect);
+ glFinish();
+ glReadBuffer(GL_BACK);
+ }
-void BL_MakeScreenShot(struct ARegion *ar, const char* filename)
+ return dumprect;
+}
+
+/* based on screendump.c::screenshot_exec */
+void BL_MakeScreenShot(ScrArea *curarea, const char* filename)
{
- char copyfilename[MAX_FILE_LENGTH];
- strcpy(copyfilename,filename);
+ char path[MAX_FILE_LENGTH];
+ strcpy(path,filename);
- // filename read - only
+ unsigned int *dumprect;
+ int dumpsx, dumpsy;
- /* XXX will need to change at some point */
- //XXX BIF_screendump(0);
-
- // write+read filename
- //XXX write_screendump((char*) copyfilename);
+ dumprect= screenshot(curarea, &dumpsx, &dumpsy);
+ if(dumprect) {
+ ImBuf *ibuf;
+ BLI_path_abs(path, G.sce);
+ /* BKE_add_image_extension() checks for if extension was already set */
+ BKE_add_image_extension(path, R_PNG); /* scene->r.imtype */
+ ibuf= IMB_allocImBuf(dumpsx, dumpsy, 24, 0, 0);
+ ibuf->rect= dumprect;
+ ibuf->ftype= PNG;
+
+ IMB_saveiff(ibuf, path, IB_rect);
+
+ ibuf->rect= NULL;
+ IMB_freeImBuf(ibuf);
+ MEM_freeN(dumprect);
+ }
}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.h b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
index 84d174cec68..9c5254dd661 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
@@ -41,7 +41,7 @@ void BL_SwapBuffers(struct wmWindow *win);
void BL_warp_pointer(struct wmWindow *win,int x,int y);
-void BL_MakeScreenShot(struct ARegion *ar, const char* filename);
+void BL_MakeScreenShot(struct ScrArea *curarea, const char* filename);
void BL_HideMouse(struct wmWindow *win);
void BL_NormalMouse(struct wmWindow *win);
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript
index f53fc509c6d..1a774fc8aba 100644
--- a/source/gameengine/BlenderRoutines/SConscript
+++ b/source/gameengine/BlenderRoutines/SConscript
@@ -30,6 +30,9 @@ if env['WITH_BF_PYTHON']:
else:
defs.append('DISABLE_PYTHON')
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index f50fb6838e3..6f64f4e33af 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -40,6 +40,7 @@
#include "KX_KetsjiEngine.h"
#include "KX_IPhysicsController.h"
#include "BL_Material.h"
+#include "BL_ActionActuator.h"
#include "KX_BlenderMaterial.h"
#include "KX_PolygonMaterial.h"
@@ -960,7 +961,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
static char err_local[255];
/* only scene and mesh supported right now */
- if(idcode!=ID_SCE && idcode!=ID_ME) {
+ if(idcode!=ID_SCE && idcode!=ID_ME &&idcode!=ID_AC) {
snprintf(err_local, sizeof(err_local), "invalid ID type given \"%s\"\n", group);
return false;
}
@@ -1018,6 +1019,16 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
kx_scene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
}
}
+ else if(idcode==ID_AC) {
+ /* Convert all actions */
+ ID *action;
+ KX_Scene *kx_scene= m_currentScene;
+
+ for(action= (ID *)main_newlib->action.first; action; action= (ID *)action->next) {
+ printf("ActionName: %s\n", action->name);
+ kx_scene->GetLogicManager()->RegisterActionName(action->name+2, action);
+ }
+ }
else if(idcode==ID_SCE) {
/* Merge all new linked in scene into the existing one */
ID *scene;
@@ -1092,6 +1103,23 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
}
}
}
+
+ /* Now unregister actions */
+ {
+ GEN_Map<STR_HashedString,void*> &mapStringToActions = scene->GetLogicManager()->GetActionMap();
+
+ for(int i=0; i<mapStringToActions.size(); i++)
+ {
+ ID *action= (ID*) *mapStringToActions.at(i);
+
+ if(IS_TAGGED(action))
+ {
+ STR_HashedString an = action->name+2;
+ mapStringToActions.remove(an);
+ i--;
+ }
+ }
+ }
//scene->FreeTagged(); /* removed tagged objects and meshes*/
CListValue *obj_lists[] = {scene->GetObjectList(), scene->GetInactiveList(), NULL};
@@ -1128,6 +1156,17 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
break;
}
}
+
+ /* make sure action actuators are not referencing tagged actions */
+ for (int act_idx=0; act_idx<gameobj->GetActuators().size(); act_idx++)
+ {
+ if (gameobj->GetActuators()[act_idx]->IsType(SCA_IActuator::KX_ACT_ACTION))
+ {
+ BL_ActionActuator *act = (BL_ActionActuator*)gameobj->GetActuators()[act_idx];
+ if(IS_TAGGED(act->GetAction()))
+ act->SetAction(NULL);
+ }
+ }
}
}
}
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index ab1d7574d89..7701d27730b 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -32,4 +32,7 @@ if env['WITH_BF_PYTHON']:
else:
defs.append('DISABLE_PYTHON')
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+
env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript
index 007d6373c77..85db689a9ba 100644
--- a/source/gameengine/Expressions/SConscript
+++ b/source/gameengine/Expressions/SConscript
@@ -12,4 +12,7 @@ if env['WITH_BF_PYTHON']:
else:
defs.append('DISABLE_PYTHON')
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+
env.BlenderLib ( 'bf_expressions', sources, Split(incs), defs, libtype=['core','player'], priority = [360,80], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 9ddb62df361..f92b27f641a 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -127,6 +127,7 @@ public:
void RegisterMeshName(const STR_String& meshname,void* mesh);
void UnregisterMeshName(const STR_String& meshname,void* mesh);
GEN_Map<STR_HashedString,void*>& GetMeshMap() { return m_mapStringToMeshes; };
+ GEN_Map<STR_HashedString,void*>& GetActionMap() { return m_mapStringToActions; };
void RegisterActionName(const STR_String& actname,void* action);
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript
index 507bb7f0bdd..c9d1fed875d 100644
--- a/source/gameengine/GameLogic/SConscript
+++ b/source/gameengine/GameLogic/SConscript
@@ -23,4 +23,8 @@ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
if env['BF_DEBUG']:
defs.append('_DEBUG')
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+ incs += ' #/intern/guardedalloc'
+
env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330,65], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index c7f27316cce..64ef06a4e09 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -18,7 +18,7 @@ http://www.gnu.org/copyleft/lesser.txt.
Contributor(s): Dalai Felinto
This code is originally inspired on some of the ideas and codes from Paul Bourke.
-Developed as part of a Research and Development project for SAT - La Socidegtdeg des arts technologiques.
+Developed as part of a Research and Development project for SAT - La Société des arts technologiques.
-----------------------------------------------------------------------------
*/
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 3a754f1f466..88993f20132 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -141,6 +141,8 @@ static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super
static KX_Scene* gp_KetsjiScene = NULL;
static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
static RAS_IRasterizer* gp_Rasterizer = NULL;
+static SCA_PythonKeyboard* gp_PythonKeyboard = NULL;
+static SCA_PythonMouse* gp_PythonMouse = NULL;
void KX_SetActiveScene(class KX_Scene* scene)
{
@@ -1296,11 +1298,13 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
// Add keyboard and mouse attributes to this module
- SCA_PythonKeyboard* pykeyb = new SCA_PythonKeyboard(gp_KetsjiEngine->GetKeyboardDevice());
- PyDict_SetItemString(d, "keyboard", pykeyb->NewProxy(true));
+ MT_assert(!gp_PythonKeyboard);
+ gp_PythonKeyboard = new SCA_PythonKeyboard(gp_KetsjiEngine->GetKeyboardDevice());
+ PyDict_SetItemString(d, "keyboard", gp_PythonKeyboard->NewProxy(true));
- SCA_PythonMouse* pymouse = new SCA_PythonMouse(gp_KetsjiEngine->GetMouseDevice(), gp_Canvas);
- PyDict_SetItemString(d, "mouse", pymouse->NewProxy(true));
+ MT_assert(!gp_PythonMouse);
+ gp_PythonMouse = new SCA_PythonMouse(gp_KetsjiEngine->GetMouseDevice(), gp_Canvas);
+ PyDict_SetItemString(d, "mouse", gp_PythonMouse->NewProxy(true));
ErrorObject = PyUnicode_FromString("GameLogic.error");
PyDict_SetItemString(d, "error", ErrorObject);
@@ -1760,8 +1764,8 @@ static void setSandbox(TPythonSecurityLevel level)
*/
default:
/* Allow importing internal text, from bpy_internal_import.py */
- PyDict_SetItemString(d, "reload", item=PyCFunction_New(bpy_reload_meth, NULL)); Py_DECREF(item);
- PyDict_SetItemString(d, "__import__", item=PyCFunction_New(bpy_import_meth, NULL)); Py_DECREF(item);
+ PyDict_SetItemString(d, "reload", item=PyCFunction_New(&bpy_reload_meth, NULL)); Py_DECREF(item);
+ PyDict_SetItemString(d, "__import__", item=PyCFunction_New(&bpy_import_meth, NULL)); Py_DECREF(item);
break;
}
}
@@ -1926,6 +1930,13 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
void exitGamePlayerPythonScripting()
{
+ /* Clean up the Python mouse and keyboard */
+ delete gp_PythonKeyboard;
+ gp_PythonKeyboard = NULL;
+
+ delete gp_PythonMouse;
+ gp_PythonMouse = NULL;
+
/* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
restorePySysObjects(); /* get back the original sys.path and clear the backup */
@@ -1962,6 +1973,13 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
void exitGamePythonScripting()
{
+ /* Clean up the Python mouse and keyboard */
+ delete gp_PythonKeyboard;
+ gp_PythonKeyboard = NULL;
+
+ delete gp_PythonMouse;
+ gp_PythonMouse = NULL;
+
restorePySysObjects(); /* get back the original sys.path and clear the backup */
bpy_import_main_set(NULL);
PyObjectPlus::ClearDeprecationWarning();
@@ -2214,6 +2232,7 @@ PyObject* initGameKeys()
KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
+ KX_MACRO_addTypesToDict(d, ENTERKEY, SCA_IInputDevice::KX_RETKEY);
KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);
KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 8d54452be0d..49e4528594f 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -40,4 +40,7 @@ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw'):
if env['BF_DEBUG']:
defs.append('_DEBUG') # for Python
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+
env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript
index 3883dc71c9c..3cf1747d013 100644
--- a/source/gameengine/Network/SConscript
+++ b/source/gameengine/Network/SConscript
@@ -5,4 +5,10 @@ sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_Netw
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
-env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core','player'], priority=[400,130] )
+defs = []
+
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+ incs += ' #intern/guardedalloc'
+
+env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), defs, libtype=['core','player'], priority=[400,130] )
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript
index f58085ab354..6beb044671c 100644
--- a/source/gameengine/Physics/Bullet/SConscript
+++ b/source/gameengine/Physics/Bullet/SConscript
@@ -27,4 +27,7 @@ if env['WITH_BF_PYTHON']:
else:
defs.append('DISABLE_PYTHON')
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+
env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Physics/Dummy/SConscript b/source/gameengine/Physics/Dummy/SConscript
index dc76e8046a0..496092133c3 100644
--- a/source/gameengine/Physics/Dummy/SConscript
+++ b/source/gameengine/Physics/Dummy/SConscript
@@ -5,4 +5,10 @@ sources = 'DummyPhysicsEnvironment.cpp'
incs = '. ../common'
-env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,60] )
+defs = []
+
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+ incs += ' #intern/guardedalloc'
+
+env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,60] )
diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript
index 719c028ee8f..38bb7a11309 100644
--- a/source/gameengine/Physics/common/SConscript
+++ b/source/gameengine/Physics/common/SConscript
@@ -5,4 +5,10 @@ sources = 'PHY_IMotionState.cpp PHY_IController.cpp PHY_IPhysicsController.cpp P
incs = '. ../Dummy #intern/moto/include'
-env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS'])
+defs = []
+
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+ incs += ' #intern/guardedalloc'
+
+env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/PyDoc/bge.events.rst b/source/gameengine/PyDoc/bge.events.rst
index f642291fe97..7215902a828 100644
--- a/source/gameengine/PyDoc/bge.events.rst
+++ b/source/gameengine/PyDoc/bge.events.rst
@@ -18,7 +18,7 @@ This module holds key constants for the SCA_KeyboardSensor.
co = bge.logic.getCurrentController()
# 'Keyboard' is a keyboard sensor
sensor = co.sensors["Keyboard"]
- sensor.key = bge.keys.F1KEY
+ sensor.key = bge.events.F1KEY
.. code-block:: python
@@ -30,17 +30,37 @@ This module holds key constants for the SCA_KeyboardSensor.
sensor = co.sensors["Keyboard"]
for key,status in sensor.events:
- # key[0] == bge.keys.keycode, key[1] = status
+ # key[0] == bge.events.keycode, key[1] = status
if status == bge.logic.KX_INPUT_JUST_ACTIVATED:
- if key == bge.keys.WKEY:
+ if key == bge.events.WKEY:
# Activate Forward!
- if key == bge.keys.SKEY:
+ if key == bge.events.SKEY:
# Activate Backward!
- if key == bge.keys.AKEY:
+ if key == bge.events.AKEY:
# Activate Left!
- if key == bge.keys.DKEY:
+ if key == bge.events.DKEY:
# Activate Right!
+.. code-block:: python
+
+ # The all keys thing without a keyboard sensor (but you will
+ # need an always sensor with pulse mode on)
+ import bge
+
+ # Just shortening names here
+ keyboard = bge.logic.keyboard
+ JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
+
+ if keyboard.events[bge.events.WKEY] == JUST_ACTIVATED:
+ print("Activate Forward!")
+ if keyboard.events[bge.events.SKEY] == JUST_ACTIVATED:
+ print("Activate Backward!")
+ if keyboard.events[bge.events.AKEY] == JUST_ACTIVATED:
+ print("Activate Left!")
+ if keyboard.events[bge.events.DKEY] == JUST_ACTIVATED:
+ print("Activate Right!")
+
+
*********
Functions
*********
@@ -222,7 +242,8 @@ Other Keys
.. data:: PERIODKEY
.. data:: QUOTEKEY
.. data:: RIGHTBRACKETKEY
-.. data:: RETKEY
+.. data:: RETKEY (Deprecated: use bge.events.ENTERKEY)
+.. data:: ENTERKEY
.. data:: SEMICOLONKEY
.. data:: SLASHKEY
.. data:: SPACEKEY
diff --git a/source/gameengine/PyDoc/bge.logic.rst b/source/gameengine/PyDoc/bge.logic.rst
index a7eb5635d0f..d3261f5747b 100644
--- a/source/gameengine/PyDoc/bge.logic.rst
+++ b/source/gameengine/PyDoc/bge.logic.rst
@@ -179,7 +179,7 @@ General functions
:arg blend: The path to the blend file (or the name to use for the library if data is supplied)
:type blend: string
- :arg type: The datablock type (currently only "Scene" and "Mesh" are supported)
+ :arg type: The datablock type (currently only "Action", "Mesh" and "Scene" are supported)
:type type: string
:arg data: Binary data from a blend file (optional)
:type data: bytes
diff --git a/source/gameengine/PyDoc/bge.types.rst b/source/gameengine/PyDoc/bge.types.rst
index 24b87e97286..6dc5488af32 100644
--- a/source/gameengine/PyDoc/bge.types.rst
+++ b/source/gameengine/PyDoc/bge.types.rst
@@ -929,9 +929,9 @@ Game Engine bge.types Module
.. attribute:: color
- The object color of the object.
+ The object color of the object. [r, g, b, a]
- :type: list [r, g, b, a]
+ :type: :class:`mathutils.Vector`
.. attribute:: occlusion
@@ -941,63 +941,87 @@ Game Engine bge.types Module
.. attribute:: position
- The object's position.
+ The object's position. [x, y, z] On write: local position, on read: world position
.. deprecated:: use :data:`localPosition` and :data:`worldPosition`.
- :type: list [x, y, z] On write: local position, on read: world position
+ :type: :class:`mathurils.Vector`
.. attribute:: orientation
- The object's orientation. 3x3 Matrix. You can also write a Quaternion or Euler vector.
+ The object's orientation. 3x3 Matrix. You can also write a Quaternion or Euler vector. On write: local orientation, on read: world orientation
.. deprecated:: use :data:`localOrientation` and :data:`worldOrientation`.
- :type: 3x3 Matrix [[float]] On write: local orientation, on read: world orientation
+ :type: :class:`mathutils.Matrix`
.. attribute:: scaling
- The object's scaling factor. list [sx, sy, sz]
+ The object's scaling factor. [sx, sy, sz] On write: local scaling, on read: world scaling
.. deprecated:: use :data:`localScale` and :data:`worldScale`.
- :type: list [sx, sy, sz] On write: local scaling, on read: world scaling
+ :type: :class:`mathutils.Vector`
.. attribute:: localOrientation
The object's local orientation. 3x3 Matrix. You can also write a Quaternion or Euler vector.
- :type: 3x3 Matrix [[float]]
+ :type: :class:`mathutils.Matrix`
.. attribute:: worldOrientation
- The object's world orientation.
+ The object's world orientation. 3x3 Matrix.
- :type: 3x3 Matrix [[float]]
+ :type: :class:`mathutils.Matrix`
.. attribute:: localScale
- The object's local scaling factor.
+ The object's local scaling factor. [sx, sy, sz]
- :type: list [sx, sy, sz]
+ :type: :class:`mathutils.Vector`
.. attribute:: worldScale
- The object's world scaling factor. Read-only.
+ The object's world scaling factor. Read-only. [sx, sy, sz]
- :type: list [sx, sy, sz]
+ :type: :class:`mathutils.Vector`
.. attribute:: localPosition
- The object's local position.
+ The object's local position. [x, y, z]
- :type: list [x, y, z]
+ :type: :class:`mathutils.Vector`
.. attribute:: worldPosition
- The object's world position.
+ The object's world position. [x, y, z]
- :type: list [x, y, z]
+ :type: :class:`mathutils.Vector`
+
+ .. attribute:: localLinearVelocity
+
+ The object's local linear velocity. [x, y, z]
+
+ :type: :class:`mathutils.Vector`
+
+ .. attribute:: worldLinearVelocity
+
+ The object's world linear velocity. [x, y, z]
+
+ :type: :class:`mathutils.Vector`
+
+ .. attribute:: localAngularVelocity
+
+ The object's local angular velocity. [x, y, z]
+
+ :type: :class:`mathutils.Vector`
+
+ .. attribute:: worldAngularVelocity
+
+ The object's world angular velocity. [x, y, z]
+
+ :type: :class:`mathutils.Vector`
.. attribute:: timeOffset
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
index 68e6789c05e..8ad6a8b28a2 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
@@ -10,4 +10,7 @@ incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC']
incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel'
incs += ' #intern/guardedalloc #source/blender/blenlib'
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+
env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), defines = defs, libtype=['core','player'], priority=[350,75], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript
index a78a0289d98..dc189c54a40 100644
--- a/source/gameengine/Rasterizer/SConscript
+++ b/source/gameengine/Rasterizer/SConscript
@@ -13,4 +13,7 @@ if env['WITH_BF_PYTHON']:
else:
defs.append('DISABLE_PYTHON')
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), defs, libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript
index 2a33cd67b5e..992a10befa2 100644
--- a/source/gameengine/SceneGraph/SConscript
+++ b/source/gameengine/SceneGraph/SConscript
@@ -6,4 +6,10 @@ sources = env.Glob('*.cpp')
incs = '. #intern/moto/include'
-env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[325,85], cxx_compileflags=env['BGE_CXXFLAGS'])
+defs = []
+
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+ incs += ' #intern/guardedalloc'
+
+env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), defs, libtype=['core','player'], priority=[325,85], cxx_compileflags=env['BGE_CXXFLAGS'])