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authorMitchell Stokes <mogurijin@gmail.com>2012-08-08 05:24:48 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-08-08 05:24:48 +0400
commit843b45cafa618cd6230a16ca13f24860b3301b39 (patch)
treea060fd0e5e36b7c84c7d140b42847234ac2c13c0 /source
parente9d73dbba5a8a3e2c118eb63f9cdd0655aec3ac8 (diff)
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/object.c2
-rw-r--r--source/blender/blenloader/intern/readfile.c10
-rw-r--r--source/blender/makesdna/DNA_object_types.h6
-rw-r--r--source/blender/makesrna/intern/rna_object.c70
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp13
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h11
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp8
7 files changed, 120 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index baf216b95e9..f2b1dada791 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -844,6 +844,8 @@ Object *BKE_object_add_only_object(int type, const char *name)
ob->step_height = 0.15f;
ob->jump_speed = 10.0f;
ob->fall_speed = 55.0f;
+ ob->col_group = 0x01;
+ ob->col_mask = 0xff;
/* NT fluid sim defaults */
ob->fluidsimSettings = NULL;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 73494d118d4..4c5c796aec4 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -7890,6 +7890,16 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ntreetype->foreach_nodetree(main, NULL, do_version_ntree_mask_264);
}
+ {
+ Object *ob;
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ if (ob->col_group == 0) {
+ ob->col_group = 0x01;
+ ob->col_mask = 0xff;
+ }
+ }
+ }
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 3da6d0fc99d..cf28f36ef77 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -241,6 +241,9 @@ typedef struct Object {
short recalc; /* dependency flag */
float anisotropicFriction[3];
+ /** Collision mask settings */
+ unsigned short col_group, col_mask, col_pad[2];
+
ListBase constraints; /* object constraints */
ListBase nlastrips DNA_DEPRECATED; // XXX depreceated... old animation system
ListBase hooks DNA_DEPRECATED; // XXX depreceated... old animation system
@@ -472,6 +475,9 @@ typedef struct DupliObject {
/* controller state */
#define OB_MAX_STATES 30
+/* collision masks */
+#define OB_MAX_COL_MASKS 8
+
/* ob->gameflag */
#define OB_DYNAMIC 1
#define OB_CHILD 2
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 7aedbf40eba..a95645e5d9f 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1077,6 +1077,62 @@ static void rna_GameObjectSettings_state_set(PointerRNA *ptr, const int *values)
}
}
+static void rna_GameObjectSettings_col_group_get(PointerRNA *ptr, int *values)
+{
+ Object *ob = (Object*)ptr->data;
+ int i;
+
+ for (i = 0; i < OB_MAX_COL_MASKS; i++)
+ values[i] = (ob->col_group & (1<<i));
+}
+
+static void rna_GameObjectSettings_col_group_set(PointerRNA *ptr, const int *values)
+{
+ Object *ob = (Object*)ptr->data;
+ int i, tot = 0;
+
+ /* ensure we always have some group selected */
+ for (i = 0; i < OB_MAX_COL_MASKS; i++)
+ if(values[i])
+ tot++;
+
+ if (tot==0)
+ return;
+
+ for (i = 0; i < OB_MAX_COL_MASKS; i++) {
+ if (values[i]) ob->col_group |= (1<<i);
+ else ob->col_group &= ~(1<<i);
+ }
+}
+
+static void rna_GameObjectSettings_col_mask_get(PointerRNA *ptr, int *values)
+{
+ Object *ob = (Object*)ptr->data;
+ int i;
+
+ for (i = 0; i < OB_MAX_COL_MASKS; i++)
+ values[i] = (ob->col_mask & (1<<i));
+}
+
+static void rna_GameObjectSettings_col_mask_set(PointerRNA *ptr, const int *values)
+{
+ Object *ob = (Object*)ptr->data;
+ int i, tot = 0;
+
+ /* ensure we always have some mask selected */
+ for (i = 0; i < OB_MAX_COL_MASKS; i++)
+ if(values[i])
+ tot++;
+
+ if (tot==0)
+ return;
+
+ for (i = 0; i < OB_MAX_COL_MASKS; i++) {
+ if (values[i]) ob->col_mask |= (1<<i);
+ else ob->col_mask &= ~(1<<i);
+ }
+}
+
static void rna_GameObjectSettings_used_state_get(PointerRNA *ptr, int *values)
{
Object *ob = (Object *)ptr->data;
@@ -1438,6 +1494,8 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
StructRNA *srna;
PropertyRNA *prop;
+ int default_col_mask[8] = {1,0,0,0, 0,0,0,0};
+
static EnumPropertyItem body_type_items[] = {
{OB_BODY_TYPE_NO_COLLISION, "NO_COLLISION", 0, "No Collision", "Disable collision for this object"},
{OB_BODY_TYPE_STATIC, "STATIC", 0, "Static", "Stationary object"},
@@ -1561,6 +1619,18 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Fall Speed Max", "Maximum speed at which the character will fall");
+ prop = RNA_def_property(srna, "collision_group", PROP_BOOLEAN, PROP_LAYER_MEMBER);
+ RNA_def_property_boolean_sdna(prop, NULL, "col_group", 1);
+ RNA_def_property_array(prop, OB_MAX_COL_MASKS);
+ RNA_def_property_ui_text(prop, "Collision Group", "The collision group of the object");
+ RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_col_group_get", "rna_GameObjectSettings_col_group_set");
+
+ prop = RNA_def_property(srna, "collision_mask", PROP_BOOLEAN, PROP_LAYER_MEMBER);
+ RNA_def_property_boolean_sdna(prop, NULL, "col_mask", 1);
+ RNA_def_property_array(prop, OB_MAX_COL_MASKS);
+ RNA_def_property_ui_text(prop, "Collision Mask", "The groups this object can collide with");
+ RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_col_mask_get", "rna_GameObjectSettings_col_mask_set");
+
/* lock position */
prop = RNA_def_property(srna, "lock_location_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_AXIS);
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 04a806dfd92..5b8d5fbfe1f 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -481,6 +481,19 @@ void KX_GameObject::ActivateGraphicController(bool recurse)
}
}
+void KX_GameObject::SetUserCollisionGroup(short group)
+{
+ m_userCollisionGroup = group;
+}
+void KX_GameObject::SetUserCollisionMask(short mask)
+{
+ m_userCollisionMask = mask;
+}
+
+bool KX_GameObject::CheckCollision(KX_GameObject* other)
+{
+ return this->m_userCollisionGroup & other->m_userCollisionMask;
+}
CValue* KX_GameObject::GetReplica()
{
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 2b0d13ff2f7..569a4a2b2a1 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -98,6 +98,10 @@ protected:
bool m_bIsNegativeScaling;
MT_Vector4 m_objectColor;
+ // Bit fields for user control over physics collisions
+ short m_userCollisionGroup;
+ short m_userCollisionMask;
+
// visible = user setting
// culled = while rendering, depending on camera
bool m_bVisible;
@@ -464,6 +468,13 @@ public:
* @add/remove the graphic controller to the physic system
*/
void ActivateGraphicController(bool recurse);
+
+ void SetUserCollisionGroup(short filter);
+ void SetUserCollisionMask(short mask);
+ /**
+ * Extra broadphase check for user controllable collisions
+ */
+ bool CheckCollision(KX_GameObject *other);
/**
* \section Coordinate system manipulation functions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 5d28bf47401..49652ef9544 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -2214,11 +2214,19 @@ void CcdPhysicsEnvironment::CallbackTriggers()
bool CcdOverlapFilterCallBack::needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
{
btCollisionObject *colObj0, *colObj1;
+ KX_GameObject *gameObj0 = KX_GameObject::GetClientObject((KX_ClientObjectInfo*)((CcdPhysicsController*)((btCollisionObject*)proxy0->m_clientObject)->getUserPointer())->getNewClientInfo());
+ KX_GameObject *gameObj1 = KX_GameObject::GetClientObject((KX_ClientObjectInfo*)((CcdPhysicsController*)((btCollisionObject*)proxy1->m_clientObject)->getUserPointer())->getNewClientInfo());
CcdPhysicsController *sensorCtrl, *objCtrl;
+
bool collides;
// first check the filters
collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ if (gameObj0 && gameObj1)
+ {
+ collides = collides && gameObj0->CheckCollision(gameObj1);
+ collides = collides && gameObj1->CheckCollision(gameObj0);
+ }
if (!collides)
return false;