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authorNicholas Bishop <nicholasbishop@gmail.com>2011-03-12 05:12:02 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2011-03-12 05:12:02 +0300
commitbbf6603961b656b3520acbab012683257683896e (patch)
treedc875477def8113243d212ccb6480bf5e070b133 /source
parent80de27914d4d0cedf8a46d960b496db7126d118e (diff)
== Sculpt ==
* Removed some fields from struct SculptSession: - Fields drawobject, projverts, and previous_r were completely unused - Field `ob' was really unnecessary, changed sculpt functions to pass the object rather than the SculptSession This removal of `ob' from SculptSession should should make it a little easier to continue generalizing paint/sculpt functionality. There should be no visible changes from cleanup.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_paint.h9
-rw-r--r--source/blender/blenloader/intern/readfile.c1
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c258
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c4
6 files changed, 149 insertions, 127 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 238c812906d..ef16129e1e7 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -32,8 +32,6 @@
* \ingroup bke
*/
-#include "DNA_vec_types.h"
-
struct Brush;
struct MFace;
struct MultireModifierData;
@@ -65,15 +63,12 @@ int paint_facesel_test(struct Object *ob);
/* Session data (mode-specific) */
typedef struct SculptSession {
- struct ProjVert *projverts;
-
/* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
struct MultiresModifierData *multires; /* Special handling for multires meshes */
struct MVert *mvert;
struct MFace *mface;
int totvert, totface;
float *face_normals;
- struct Object *ob;
struct KeyBlock *kb;
/* Mesh connectivity */
@@ -99,10 +94,6 @@ typedef struct SculptSession {
struct SculptStroke *stroke;
struct StrokeCache *cache;
-
- struct GPUDrawObject *drawobject;
-
- rcti previous_r;
} SculptSession;
void free_sculptsession(struct Object *ob);
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index febc0228707..cd8ea50b0ba 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4319,7 +4319,6 @@ static void direct_link_object(FileData *fd, Object *ob)
if(ob->sculpt) {
ob->sculpt= MEM_callocN(sizeof(SculptSession), "reload sculpt session");
- ob->sculpt->ob= ob;
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 3f37238c40f..1e3aa4fca1b 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -390,7 +390,7 @@ static int sculpt_get_brush_geometry(bContext* C, int x, int y, int* pixel_radiu
if (*pixel_radius == 0)
*pixel_radius = brush_size(stroke->brush);
- mul_m4_v3(stroke->vc.obact->sculpt->ob->obmat, location);
+ mul_m4_v3(stroke->vc.obact->obmat, location);
hit = 1;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 4f4d6b2ef11..c82b7ffdafa 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -814,8 +814,9 @@ static void add_norm_if(float view_vec[3], float out[3], float out_flip[3], floa
}
}
-static void calc_area_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHNode **nodes, int totnode)
+static void calc_area_normal(Sculpt *sd, Object *ob, float an[3], PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
int n;
float out_flip[3] = {0.0f, 0.0f, 0.0f};
@@ -832,7 +833,7 @@ static void calc_area_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHNod
float private_an[3] = {0.0f, 0.0f, 0.0f};
float private_out_flip[3] = {0.0f, 0.0f, 0.0f};
- unode = sculpt_undo_push_node(ss, nodes[n]);
+ unode = sculpt_undo_push_node(ob, nodes[n]);
sculpt_brush_test_init(ss, &test);
if(ss->cache->original) {
@@ -878,8 +879,9 @@ static void calc_area_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHNod
/* This initializes the faces to be moved for this sculpt for draw/layer/flatten; then it
finds average normal for all active vertices - note that this is called once for each mirroring direction */
-static void calc_sculpt_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHNode **nodes, int totnode)
+static void calc_sculpt_normal(Sculpt *sd, Object *ob, float an[3], PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
if (ss->cache->mirror_symmetry_pass == 0 &&
@@ -910,7 +912,7 @@ static void calc_sculpt_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHN
break;
case SCULPT_DISP_DIR_AREA:
- calc_area_normal(sd, ss, an, nodes, totnode);
+ calc_area_normal(sd, ob, an, nodes, totnode);
default:
break;
@@ -1113,8 +1115,9 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no
}
}
-static void smooth(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float bstrength)
+static void smooth(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float bstrength)
{
+ SculptSession *ss = ob->sculpt;
const int max_iterations = 4;
const float fract = 1.0f/max_iterations;
int iteration, n, count;
@@ -1136,23 +1139,25 @@ static void smooth(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode,
}
if(ss->multires)
- multires_stitch_grids(ss->ob);
+ multires_stitch_grids(ob);
}
}
-static void do_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
- smooth(sd, ss, nodes, totnode, ss->cache->bstrength);
+ SculptSession *ss = ob->sculpt;
+ smooth(sd, ob, nodes, totnode, ss->cache->bstrength);
}
-static void do_draw_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float offset[3], area_normal[3];
float bstrength= ss->cache->bstrength;
int n;
- calc_sculpt_normal(sd, ss, area_normal, nodes, totnode);
+ calc_sculpt_normal(sd, ob, area_normal, nodes, totnode);
/* offset with as much as possible factored in already */
mul_v3_v3fl(offset, area_normal, ss->cache->radius);
@@ -1186,15 +1191,16 @@ static void do_draw_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
}
}
-static void do_crease_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float offset[3], area_normal[3];
float bstrength= ss->cache->bstrength;
float flippedbstrength, crease_correction;
int n;
- calc_sculpt_normal(sd, ss, area_normal, nodes, totnode);
+ calc_sculpt_normal(sd, ob, area_normal, nodes, totnode);
/* offset with as much as possible factored in already */
mul_v3_v3fl(offset, area_normal, ss->cache->radius);
@@ -1249,8 +1255,9 @@ static void do_crease_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
}
}
-static void do_pinch_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_pinch_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
int n;
@@ -1281,8 +1288,9 @@ static void do_pinch_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
}
}
-static void do_grab_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_grab_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush= paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
float grab_delta[3], an[3];
@@ -1293,7 +1301,7 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
int cache= 1;
/* grab brush requires to test on original data */
SWAP(int, ss->cache->original, cache);
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
SWAP(int, ss->cache->original, cache);
}
@@ -1316,7 +1324,7 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
short (*origno)[3];
float (*proxy)[3];
- unode= sculpt_undo_push_node(ss, nodes[n]);
+ unode= sculpt_undo_push_node(ob, nodes[n]);
origco= unode->co;
origno= unode->no;
@@ -1338,8 +1346,9 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
}
}
-static void do_nudge_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_nudge_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
float grab_delta[3];
@@ -1349,7 +1358,7 @@ static void do_nudge_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
cross_v3_v3v3(tmp, an, grab_delta);
cross_v3_v3v3(cono, tmp, an);
@@ -1378,8 +1387,9 @@ static void do_nudge_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
}
}
-static void do_snake_hook_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_snake_hook_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
float grab_delta[3], an[3];
@@ -1387,7 +1397,7 @@ static void do_snake_hook_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
float len;
if (brush->normal_weight > 0 || brush->flag & BRUSH_FRONTFACE)
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
@@ -1426,8 +1436,9 @@ static void do_snake_hook_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
}
}
-static void do_thumb_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_thumb_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
float grab_delta[3];
@@ -1437,7 +1448,7 @@ static void do_thumb_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
cross_v3_v3v3(tmp, an, grab_delta);
cross_v3_v3v3(cono, tmp, an);
@@ -1451,7 +1462,7 @@ static void do_thumb_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
short (*origno)[3];
float (*proxy)[3];
- unode= sculpt_undo_push_node(ss, nodes[n]);
+ unode= sculpt_undo_push_node(ob, nodes[n]);
origco= unode->co;
origno= unode->no;
@@ -1473,8 +1484,9 @@ static void do_thumb_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
}
}
-static void do_rotate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_rotate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush= paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
float an[3];
@@ -1483,7 +1495,7 @@ static void do_rotate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
static const int flip[8] = { 1, -1, -1, 1, -1, 1, 1, -1 };
float angle = ss->cache->vertex_rotation * flip[ss->cache->mirror_symmetry_pass];
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
axis_angle_to_mat3(m, an, angle);
@@ -1496,7 +1508,7 @@ static void do_rotate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
short (*origno)[3];
float (*proxy)[3];
- unode= sculpt_undo_push_node(ss, nodes[n]);
+ unode= sculpt_undo_push_node(ob, nodes[n]);
origco= unode->co;
origno= unode->no;
@@ -1520,8 +1532,9 @@ static void do_rotate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
}
}
-static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_layer_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
float area_normal[3], offset[3];
@@ -1531,7 +1544,7 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
if(bstrength < 0)
lim = -lim;
- calc_sculpt_normal(sd, ss, area_normal, nodes, totnode);
+ calc_sculpt_normal(sd, ob, area_normal, nodes, totnode);
mul_v3_v3v3(offset, ss->cache->scale, area_normal);
@@ -1545,7 +1558,7 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
//proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;
- unode= sculpt_undo_push_node(ss, nodes[n]);
+ unode= sculpt_undo_push_node(ob, nodes[n]);
origco=unode->co;
if(!unode->layer_disp)
{
@@ -1591,8 +1604,9 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
}
}
-static void do_inflate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_inflate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
int n;
@@ -1626,8 +1640,9 @@ static void do_inflate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, in
}
}
-static void calc_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float fc[3])
+static void calc_flatten_center(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float fc[3])
{
+ SculptSession *ss = ob->sculpt;
int n;
float count = 0;
@@ -1644,7 +1659,7 @@ static void calc_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
float private_fc[3] = {0.0f, 0.0f, 0.0f};
int private_count = 0;
- unode = sculpt_undo_push_node(ss, nodes[n]);
+ unode = sculpt_undo_push_node(ob, nodes[n]);
sculpt_brush_test_init(ss, &test);
if(ss->cache->original) {
@@ -1678,8 +1693,9 @@ static void calc_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
/* this calculates flatten center and area normal together,
amortizing the memory bandwidth and loop overhead to calculate both at the same time */
-static void calc_area_normal_and_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float an[3], float fc[3])
+static void calc_area_normal_and_flatten_center(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float an[3], float fc[3])
{
+ SculptSession *ss = ob->sculpt;
int n;
// an
@@ -1706,7 +1722,7 @@ static void calc_area_normal_and_flatten_center(Sculpt *sd, SculptSession *ss, P
float private_fc[3] = {0.0f, 0.0f, 0.0f};
int private_count = 0;
- unode = sculpt_undo_push_node(ss, nodes[n]);
+ unode = sculpt_undo_push_node(ob, nodes[n]);
sculpt_brush_test_init(ss, &test);
if(ss->cache->original) {
@@ -1774,8 +1790,9 @@ static void calc_area_normal_and_flatten_center(Sculpt *sd, SculptSession *ss, P
}
}
-static void calc_sculpt_plane(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float an[3], float fc[3])
+static void calc_sculpt_plane(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float an[3], float fc[3])
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
if (ss->cache->mirror_symmetry_pass == 0 &&
@@ -1806,7 +1823,7 @@ static void calc_sculpt_plane(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, i
break;
case SCULPT_DISP_DIR_AREA:
- calc_area_normal_and_flatten_center(sd, ss, nodes, totnode, an, fc);
+ calc_area_normal_and_flatten_center(sd, ob, nodes, totnode, an, fc);
default:
break;
@@ -1815,7 +1832,7 @@ static void calc_sculpt_plane(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, i
// fc
/* flatten center has not been calculated yet if we are not using the area normal */
if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA)
- calc_flatten_center(sd, ss, nodes, totnode, fc);
+ calc_flatten_center(sd, ob, nodes, totnode, fc);
// an
copy_v3_v3(ss->cache->last_area_normal, an);
@@ -1891,8 +1908,9 @@ static float get_offset(Sculpt *sd, SculptSession *ss)
return rv;
}
-static void do_flatten_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_flatten_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
@@ -1909,7 +1927,7 @@ static void do_flatten_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, in
float temp[3];
- calc_sculpt_plane(sd, ss, nodes, totnode, an, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);
displace = radius*offset;
@@ -1950,8 +1968,9 @@ static void do_flatten_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, in
}
}
-static void do_clay_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_clay_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
@@ -1970,7 +1989,7 @@ static void do_clay_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
int flip;
- calc_sculpt_plane(sd, ss, nodes, totnode, an, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);
flip = bstrength < 0;
@@ -2023,8 +2042,9 @@ static void do_clay_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
}
}
-static void do_clay_tubes_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_clay_tubes_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
@@ -2046,10 +2066,10 @@ static void do_clay_tubes_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
int flip;
- calc_sculpt_plane(sd, ss, nodes, totnode, sn, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, sn, fc);
if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA || (brush->flag & BRUSH_ORIGINAL_NORMAL))
- calc_area_normal(sd, ss, an, nodes, totnode);
+ calc_area_normal(sd, ob, an, nodes, totnode);
else
copy_v3_v3(an, sn);
@@ -2113,8 +2133,9 @@ static void do_clay_tubes_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
}
}
-static void do_fill_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_fill_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
@@ -2130,7 +2151,7 @@ static void do_fill_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
float temp[3];
- calc_sculpt_plane(sd, ss, nodes, totnode, an, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);
displace = radius*offset;
@@ -2173,8 +2194,9 @@ static void do_fill_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
}
}
-static void do_scrape_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
@@ -2190,7 +2212,7 @@ static void do_scrape_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
float temp[3];
- calc_sculpt_plane(sd, ss, nodes, totnode, an, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);
displace = -radius*offset;
@@ -2283,8 +2305,9 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
vertcos_to_key(ob, kb, vertCos);
}
-static void do_brush_action(Sculpt *sd, SculptSession *ss, Brush *brush)
+static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush)
{
+ SculptSession *ss = ob->sculpt;
SculptSearchSphereData data;
PBVHNode **nodes = NULL;
int n, totnode;
@@ -2300,71 +2323,71 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, Brush *brush)
if (totnode) {
#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
for (n= 0; n < totnode; n++) {
- sculpt_undo_push_node(ss, nodes[n]);
+ sculpt_undo_push_node(ob, nodes[n]);
BLI_pbvh_node_mark_update(nodes[n]);
}
/* Apply one type of brush action */
switch(brush->sculpt_tool){
case SCULPT_TOOL_DRAW:
- do_draw_brush(sd, ss, nodes, totnode);
+ do_draw_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_SMOOTH:
- do_smooth_brush(sd, ss, nodes, totnode);
+ do_smooth_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_CREASE:
- do_crease_brush(sd, ss, nodes, totnode);
+ do_crease_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_BLOB:
- do_crease_brush(sd, ss, nodes, totnode);
+ do_crease_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_PINCH:
- do_pinch_brush(sd, ss, nodes, totnode);
+ do_pinch_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_INFLATE:
- do_inflate_brush(sd, ss, nodes, totnode);
+ do_inflate_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_GRAB:
- do_grab_brush(sd, ss, nodes, totnode);
+ do_grab_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_ROTATE:
- do_rotate_brush(sd, ss, nodes, totnode);
+ do_rotate_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_SNAKE_HOOK:
- do_snake_hook_brush(sd, ss, nodes, totnode);
+ do_snake_hook_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_NUDGE:
- do_nudge_brush(sd, ss, nodes, totnode);
+ do_nudge_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_THUMB:
- do_thumb_brush(sd, ss, nodes, totnode);
+ do_thumb_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_LAYER:
- do_layer_brush(sd, ss, nodes, totnode);
+ do_layer_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_FLATTEN:
- do_flatten_brush(sd, ss, nodes, totnode);
+ do_flatten_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_CLAY:
- do_clay_brush(sd, ss, nodes, totnode);
+ do_clay_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_CLAY_TUBES:
- do_clay_tubes_brush(sd, ss, nodes, totnode);
+ do_clay_tubes_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_FILL:
- do_fill_brush(sd, ss, nodes, totnode);
+ do_fill_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_SCRAPE:
- do_scrape_brush(sd, ss, nodes, totnode);
+ do_scrape_brush(sd, ob, nodes, totnode);
break;
}
if (brush->sculpt_tool != SCULPT_TOOL_SMOOTH && brush->autosmooth_factor > 0) {
if (brush->flag & BRUSH_INVERSE_SMOOTH_PRESSURE) {
- smooth(sd, ss, nodes, totnode, brush->autosmooth_factor*(1-ss->cache->pressure));
+ smooth(sd, ob, nodes, totnode, brush->autosmooth_factor*(1-ss->cache->pressure));
}
else {
- smooth(sd, ss, nodes, totnode, brush->autosmooth_factor);
+ smooth(sd, ob, nodes, totnode, brush->autosmooth_factor);
}
}
@@ -2373,9 +2396,9 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, Brush *brush)
}
/* flush displacement from deformed PBVH vertex to original mesh */
-static void sculpt_flush_pbvhvert_deform(SculptSession *ss, PBVHVertexIter *vd)
+static void sculpt_flush_pbvhvert_deform(Object *ob, PBVHVertexIter *vd)
{
- Object *ob= ss->ob;
+ SculptSession *ss = ob->sculpt;
Mesh *me= ob->data;
float disp[3], newco[3];
int index= vd->vert_indices[vd->i];
@@ -2391,8 +2414,9 @@ static void sculpt_flush_pbvhvert_deform(SculptSession *ss, PBVHVertexIter *vd)
copy_v3_v3(me->mvert[index].co, newco);
}
-static void sculpt_combine_proxies(Sculpt *sd, SculptSession *ss)
+static void sculpt_combine_proxies(Sculpt *sd, Object *ob)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush= paint_brush(&sd->paint);
PBVHNode** nodes;
int totnode, n;
@@ -2412,7 +2436,7 @@ static void sculpt_combine_proxies(Sculpt *sd, SculptSession *ss)
float (*orco)[3];
if(use_orco)
- orco= sculpt_undo_push_node(ss, nodes[n])->co;
+ orco= sculpt_undo_push_node(ob, nodes[n])->co;
BLI_pbvh_node_get_proxies(nodes[n], &proxies, &proxy_count);
@@ -2431,7 +2455,7 @@ static void sculpt_combine_proxies(Sculpt *sd, SculptSession *ss)
sculpt_clip(sd, ss, vd.co, val);
if(ss->modifiers_active)
- sculpt_flush_pbvhvert_deform(ss, &vd);
+ sculpt_flush_pbvhvert_deform(ob, &vd);
}
BLI_pbvh_vertex_iter_end;
@@ -2444,8 +2468,9 @@ static void sculpt_combine_proxies(Sculpt *sd, SculptSession *ss)
}
/* copy the modified vertices from bvh to the active key */
-static void sculpt_update_keyblock(SculptSession *ss)
+static void sculpt_update_keyblock(Object *ob)
{
+ SculptSession *ss = ob->sculpt;
float (*vertCos)[3];
/* Keyblock update happens after hadning deformation caused by modifiers,
@@ -2454,7 +2479,7 @@ static void sculpt_update_keyblock(SculptSession *ss)
else vertCos = BLI_pbvh_get_vertCos(ss->pbvh);
if (vertCos) {
- sculpt_vertcos_to_key(ss->ob, ss->kb, vertCos);
+ sculpt_vertcos_to_key(ob, ss->kb, vertCos);
if(vertCos != ss->orig_cos)
MEM_freeN(vertCos);
@@ -2462,10 +2487,11 @@ static void sculpt_update_keyblock(SculptSession *ss)
}
/* flush displacement from deformed PBVH to original layer */
-static void sculpt_flush_stroke_deform(Sculpt *sd, SculptSession *ss)
+static void sculpt_flush_stroke_deform(Sculpt *sd, Object *ob)
{
+ SculptSession *ss = ob->sculpt;
+
if(!ss->kb) {
- Object *ob= ss->ob;
Mesh *me= (Mesh*)ob->data;
Brush *brush= paint_brush(&sd->paint);
@@ -2483,7 +2509,7 @@ static void sculpt_flush_stroke_deform(Sculpt *sd, SculptSession *ss)
PBVHVertexIter vd;
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
- sculpt_flush_pbvhvert_deform(ss, &vd);
+ sculpt_flush_pbvhvert_deform(ob, &vd);
}
BLI_pbvh_vertex_iter_end;
}
@@ -2495,7 +2521,7 @@ static void sculpt_flush_stroke_deform(Sculpt *sd, SculptSession *ss)
Note, then if sculpting happens on locked key, normals should be re-calculated
after applying coords from keyblock on base mesh */
mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
- } else sculpt_update_keyblock(ss);
+ } else sculpt_update_keyblock(ob);
}
//static int max_overlap_count(Sculpt *sd)
@@ -2549,33 +2575,36 @@ static void calc_brushdata_symm(Sculpt *sd, StrokeCache *cache, const char symm,
mul_m4_v3(cache->symm_rot_mat, cache->grab_delta_symmetry);
}
-static void do_radial_symmetry(Sculpt *sd, SculptSession *ss, Brush *brush, const char symm, const int axis, const float feather)
+static void do_radial_symmetry(Sculpt *sd, Object *ob, Brush *brush, const char symm, const int axis, const float feather)
{
+ SculptSession *ss = ob->sculpt;
int i;
for(i = 1; i < sd->radial_symm[axis-'X']; ++i) {
const float angle = 2*M_PI*i/sd->radial_symm[axis-'X'];
ss->cache->radial_symmetry_pass= i;
calc_brushdata_symm(sd, ss->cache, symm, axis, angle, feather);
- do_brush_action(sd, ss, brush);
+ do_brush_action(sd, ob, brush);
}
}
/* noise texture gives different values for the same input coord; this
can tear a multires mesh during sculpting so do a stitch in this
case */
-static void sculpt_fix_noise_tear(Sculpt *sd, SculptSession *ss)
+static void sculpt_fix_noise_tear(Sculpt *sd, Object *ob)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
MTex *mtex = &brush->mtex;
if(ss->multires && mtex->tex && mtex->tex->type == TEX_NOISE)
- multires_stitch_grids(ss->ob);
+ multires_stitch_grids(ob);
}
-static void do_symmetrical_brush_actions(Sculpt *sd, SculptSession *ss)
+static void do_symmetrical_brush_actions(Sculpt *sd, Object *ob)
{
Brush *brush = paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
StrokeCache *cache = ss->cache;
const char symm = sd->flags & 7;
int i;
@@ -2593,21 +2622,21 @@ static void do_symmetrical_brush_actions(Sculpt *sd, SculptSession *ss)
cache->radial_symmetry_pass= 0;
calc_brushdata_symm(sd, cache, i, 0, 0, feather);
- do_brush_action(sd, ss, brush);
+ do_brush_action(sd, ob, brush);
- do_radial_symmetry(sd, ss, brush, i, 'X', feather);
- do_radial_symmetry(sd, ss, brush, i, 'Y', feather);
- do_radial_symmetry(sd, ss, brush, i, 'Z', feather);
+ do_radial_symmetry(sd, ob, brush, i, 'X', feather);
+ do_radial_symmetry(sd, ob, brush, i, 'Y', feather);
+ do_radial_symmetry(sd, ob, brush, i, 'Z', feather);
}
}
- sculpt_combine_proxies(sd, ss);
+ sculpt_combine_proxies(sd, ob);
/* hack to fix noise texture tearing mesh */
- sculpt_fix_noise_tear(sd, ss);
+ sculpt_fix_noise_tear(sd, ob);
if (ss->modifiers_active)
- sculpt_flush_stroke_deform(sd, ss);
+ sculpt_flush_stroke_deform(sd, ob);
cache->first_time= 0;
}
@@ -2647,8 +2676,6 @@ void sculpt_update_mesh_elements(Scene *scene, Object *ob, int need_fmap)
SculptSession *ss = ob->sculpt;
MultiresModifierData *mmd= sculpt_multires_active(scene, ob);
- ss->ob= ob;
-
ss->modifiers_active= sculpt_modifiers_active(scene, ob);
if((ob->shapeflag & OB_SHAPE_LOCK) && !mmd) ss->kb= ob_get_keyblock(ob);
@@ -2967,8 +2994,9 @@ static void sculpt_update_cache_invariants(bContext* C, Sculpt *sd, SculptSessio
cache->vertex_rotation= 0;
}
-static void sculpt_update_brush_delta(Sculpt *sd, SculptSession *ss, Brush *brush)
+static void sculpt_update_brush_delta(Sculpt *sd, Object *ob, Brush *brush)
{
+ SculptSession *ss = ob->sculpt;
StrokeCache *cache = ss->cache;
int tool = brush->sculpt_tool;
@@ -3000,19 +3028,19 @@ static void sculpt_update_brush_delta(Sculpt *sd, SculptSession *ss, Brush *brus
case SCULPT_TOOL_GRAB:
case SCULPT_TOOL_THUMB:
sub_v3_v3v3(delta, grab_location, cache->old_grab_location);
- invert_m4_m4(imat, ss->ob->obmat);
+ invert_m4_m4(imat, ob->obmat);
mul_mat3_m4_v3(imat, delta);
add_v3_v3(cache->grab_delta, delta);
break;
case SCULPT_TOOL_CLAY_TUBES:
case SCULPT_TOOL_NUDGE:
sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
- invert_m4_m4(imat, ss->ob->obmat);
+ invert_m4_m4(imat, ob->obmat);
mul_mat3_m4_v3(imat, cache->grab_delta);
break;
case SCULPT_TOOL_SNAKE_HOOK:
sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
- invert_m4_m4(imat, ss->ob->obmat);
+ invert_m4_m4(imat, ob->obmat);
mul_mat3_m4_v3(imat, cache->grab_delta);
break;
}
@@ -3040,8 +3068,9 @@ static void sculpt_update_brush_delta(Sculpt *sd, SculptSession *ss, Brush *brus
}
/* Initialize the stroke cache variants from operator properties */
-static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, SculptSession *ss, struct PaintStroke *stroke, PointerRNA *ptr)
+static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, struct PaintStroke *stroke, PointerRNA *ptr)
{
+ SculptSession *ss = ob->sculpt;
StrokeCache *cache = ss->cache;
Brush *brush = paint_brush(&sd->paint);
@@ -3167,7 +3196,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, SculptSession
}
}
- sculpt_update_brush_delta(sd, ss, brush);
+ sculpt_update_brush_delta(sd, ob, brush);
if(brush->sculpt_tool == SCULPT_TOOL_ROTATE) {
dx = cache->mouse[0] - cache->initial_mouse[0];
@@ -3184,13 +3213,15 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, SculptSession
sd->special_rotation = cache->special_rotation;
}
-static void sculpt_stroke_modifiers_check(bContext *C, SculptSession *ss)
+static void sculpt_stroke_modifiers_check(bContext *C, Object *ob)
{
+ SculptSession *ss = ob->sculpt;
+
if(ss->modifiers_active) {
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Brush *brush = paint_brush(&sd->paint);
- sculpt_update_mesh_elements(CTX_data_scene(C), ss->ob, brush->sculpt_tool == SCULPT_TOOL_SMOOTH);
+ sculpt_update_mesh_elements(CTX_data_scene(C), ob, brush->sculpt_tool == SCULPT_TOOL_SMOOTH);
}
}
@@ -3228,7 +3259,8 @@ static void sculpt_raycast_cb(PBVHNode *node, void *data_v, float* tmin)
int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float out[3], float mouse[2])
{
ViewContext *vc = paint_stroke_view_context(stroke);
- SculptSession *ss= vc->obact->sculpt;
+ Object *ob = vc->obact;
+ SculptSession *ss= ob->sculpt;
StrokeCache *cache= ss->cache;
float ray_start[3], ray_end[3], ray_normal[3], dist;
float obimat[4][4];
@@ -3238,11 +3270,11 @@ int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float ou
mval[0] = mouse[0] - vc->ar->winrct.xmin;
mval[1] = mouse[1] - vc->ar->winrct.ymin;
- sculpt_stroke_modifiers_check(C, ss);
+ sculpt_stroke_modifiers_check(C, ob);
viewline(vc->ar, vc->v3d, mval, ray_start, ray_end);
- invert_m4_m4(obimat, ss->ob->obmat);
+ invert_m4_m4(obimat, ob->obmat);
mul_m4_v3(obimat, ray_start);
mul_m4_v3(obimat, ray_end);
@@ -3440,12 +3472,13 @@ static int sculpt_stroke_test_start(bContext *C, struct wmOperator *op,
static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
- SculptSession *ss = CTX_data_active_object(C)->sculpt;
-
- sculpt_stroke_modifiers_check(C, ss);
- sculpt_update_cache_variants(C, sd, ss, stroke, itemptr);
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+
+ sculpt_stroke_modifiers_check(C, ob);
+ sculpt_update_cache_variants(C, sd, ob, stroke, itemptr);
sculpt_restore_mesh(sd, ss);
- do_symmetrical_brush_actions(sd, ss);
+ do_symmetrical_brush_actions(sd, ob);
/* Cleanup */
sculpt_flush_update(C);
@@ -3478,7 +3511,7 @@ static void sculpt_stroke_done(bContext *C, struct PaintStroke *unused)
Brush *brush= paint_brush(&sd->paint);
brush->flag &= ~BRUSH_INVERTED;
- sculpt_stroke_modifiers_check(C, ss);
+ sculpt_stroke_modifiers_check(C, ob);
/* Alt-Smooth */
if (ss->cache->alt_smooth) {
@@ -3499,7 +3532,7 @@ static void sculpt_stroke_done(bContext *C, struct PaintStroke *unused)
/* optimization: if there is locked key and active modifiers present in */
/* the stack, keyblock is updating at each step. otherwise we could update */
/* keyblock only when stroke is finished */
- if(ss->kb && !ss->modifiers_active) sculpt_update_keyblock(ss);
+ if(ss->kb && !ss->modifiers_active) sculpt_update_keyblock(ob);
ss->partial_redraw = 0;
@@ -3637,7 +3670,6 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
static void sculpt_init_session(Scene *scene, Object *ob)
{
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
- ob->sculpt->ob = ob;
sculpt_update_mesh_elements(scene, ob, 0);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index e8073b259d4..5e017d0dc20 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -107,7 +107,7 @@ typedef struct SculptUndoNode {
char shapeName[sizeof(((KeyBlock *)0))->name];
} SculptUndoNode;
-SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node);
+SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node);
SculptUndoNode *sculpt_undo_get_node(PBVHNode *node);
void sculpt_undo_push_begin(const char *name);
void sculpt_undo_push_end(void);
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 4e62c66c425..b463c77bbb7 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -246,10 +246,10 @@ SculptUndoNode *sculpt_undo_get_node(PBVHNode *node)
return NULL;
}
-SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node)
+SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node)
{
ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH);
- Object *ob= ss->ob;
+ SculptSession *ss = ob->sculpt;
SculptUndoNode *unode;
int totvert, allvert, totgrid, maxgrid, gridsize, *grids;