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authorSergey Sharybin <sergey.vfx@gmail.com>2013-11-20 13:32:31 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-11-20 13:32:31 +0400
commit06c86e7722b7d88c9e0a0746c234a028a711e3fa (patch)
tree57bc32813442da61e5c77d41c5037c6624a46f3f /source
parent1de23f6c0d52a09227a0dc8d5a01f3acd9973d63 (diff)
Fix T37172: Plane Tracker Deform - No perspective
Previous wrap implementation was based on inverse bilinear mapping, which doesn't give perspective. Now plane track wrap estimates perspective transform matrix as a homography estimation between frame coordinates and plane corners. Uses Libmv's implementation for this, which means plane track wouldn't work properly with Libmv disabled. Not a deal for official builds at all, just folks who keeps things disabled need to be aware of this.
Diffstat (limited to 'source')
-rw-r--r--source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp86
-rw-r--r--source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.h1
2 files changed, 42 insertions, 45 deletions
diff --git a/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp b/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp
index e3788f89b2d..dba3a6f3505 100644
--- a/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp
+++ b/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.cpp
@@ -47,23 +47,17 @@ BLI_INLINE bool isPointInsideQuad(const float x, const float y, const float corn
isect_point_tri_v2(point, corners[0], corners[2], corners[3]);
}
-BLI_INLINE bool resolveUV(const float x, const float y, const float corners[4][2], float uv[2])
+BLI_INLINE void warpCoord(float x, float y, float matrix[3][3], float uv[2])
{
- float point[2];
- bool inside;
-
- inside = isPointInsideQuad(x, y, corners);
-
- point[0] = x;
- point[1] = y;
-
- /* Use reverse bilinear to get UV coordinates within original frame */
- resolve_quad_uv(uv, point, corners[0], corners[1], corners[2], corners[3]);
+ float vec[3] = {x, y, 1.0f};
+ mul_m3_v3(matrix, vec);
+ vec[0] /= vec[2];
+ vec[1] /= vec[2];
- return inside;
+ copy_v2_v2(uv, vec);
}
-BLI_INLINE void resolveUVAndDxDy(const float x, const float y, const float corners[4][2],
+BLI_INLINE void resolveUVAndDxDy(const float x, const float y, float matrix[3][3],
float *u_r, float *v_r, float *dx_r, float *dy_r)
{
float inputUV[2];
@@ -73,23 +67,21 @@ BLI_INLINE void resolveUVAndDxDy(const float x, const float y, const float corne
float uv_l, uv_r;
float uv_u, uv_d;
- bool ok1, ok2;
-
- resolveUV(x, y, corners, inputUV);
+ warpCoord(x, y, matrix, inputUV);
/* adaptive sampling, red (U) channel */
- ok1 = resolveUV(x - 1, y, corners, uv_a);
- ok2 = resolveUV(x + 1, y, corners, uv_b);
- uv_l = ok1 ? fabsf(inputUV[0] - uv_a[0]) : 0.0f;
- uv_r = ok2 ? fabsf(inputUV[0] - uv_b[0]) : 0.0f;
+ warpCoord(x - 1, y, matrix, uv_a);
+ warpCoord(x + 1, y, matrix, uv_b);
+ uv_l = fabsf(inputUV[0] - uv_a[0]);
+ uv_r = fabsf(inputUV[0] - uv_b[0]);
dx = 0.5f * (uv_l + uv_r);
/* adaptive sampling, green (V) channel */
- ok1 = resolveUV(x, y - 1, corners, uv_a);
- ok2 = resolveUV(x, y + 1, corners, uv_b);
- uv_u = ok1 ? fabsf(inputUV[1] - uv_a[1]) : 0.f;
- uv_d = ok2 ? fabsf(inputUV[1] - uv_b[1]) : 0.f;
+ warpCoord(x, y - 1, matrix, uv_a);
+ warpCoord(x, y + 1, matrix, uv_b);
+ uv_u = fabsf(inputUV[1] - uv_a[1]);
+ uv_d = fabsf(inputUV[1] - uv_b[1]);
dy = 0.5f * (uv_u + uv_d);
@@ -118,6 +110,16 @@ void PlaneTrackWarpImageOperation::initExecution()
this->m_pixelReader = this->getInputSocketReader(0);
BLI_jitter_init(this->m_jitter[0], this->m_osa);
+
+ const int width = this->m_pixelReader->getWidth();
+ const int height = this->m_pixelReader->getHeight();
+ float frame_corners[4][2] = {{0.0f, 0.0f},
+ {(float) width, 0.0f},
+ {(float) width, (float) height},
+ {0.0f, (float) height}};
+ BKE_tracking_homography_between_two_quads(this->m_frameSpaceCorners,
+ frame_corners,
+ this->m_perspectiveMatrix);
}
void PlaneTrackWarpImageOperation::deinitExecution()
@@ -125,22 +127,23 @@ void PlaneTrackWarpImageOperation::deinitExecution()
this->m_pixelReader = NULL;
}
-void PlaneTrackWarpImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void PlaneTrackWarpImageOperation::executePixelSampled(float output[4], float x_, float y_, PixelSampler sampler)
{
float color_accum[4];
zero_v4(color_accum);
for (int sample = 0; sample < this->m_osa; sample++) {
- float current_x = x + this->m_jitter[sample][0],
- current_y = y + this->m_jitter[sample][1];
+ float current_x = x_ + this->m_jitter[sample][0],
+ current_y = y_ + this->m_jitter[sample][1];
if (isPointInsideQuad(current_x, current_y, this->m_frameSpaceCorners)) {
float current_color[4];
float u, v, dx, dy;
- resolveUVAndDxDy(current_x, current_y, this->m_frameSpaceCorners, &u, &v, &dx, &dy);
+ resolveUVAndDxDy(current_x, current_y, m_perspectiveMatrix, &u, &v, &dx, &dy);
- u *= this->m_pixelReader->getWidth();
- v *= this->m_pixelReader->getHeight();
+ /* derivatives are to be in normalized space.. */
+ dx /= this->m_pixelReader->getWidth();
+ dy /= this->m_pixelReader->getHeight();
this->m_pixelReader->readFiltered(current_color, u, v, dx, dy, COM_PS_NEAREST);
add_v4_v4(color_accum, current_color);
@@ -152,20 +155,13 @@ void PlaneTrackWarpImageOperation::executePixelSampled(float output[4], float x,
bool PlaneTrackWarpImageOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
- float frame_space_corners[4][2];
-
- for (int i = 0; i < 4; i++) {
- frame_space_corners[i][0] = this->m_corners[i][0] * this->getWidth();
- frame_space_corners[i][1] = this->m_corners[i][1] * this->getHeight();
- }
-
float UVs[4][2];
/* TODO(sergey): figure out proper way to do this. */
- resolveUV(input->xmin - 2, input->ymin - 2, frame_space_corners, UVs[0]);
- resolveUV(input->xmax + 2, input->ymin - 2, frame_space_corners, UVs[1]);
- resolveUV(input->xmax + 2, input->ymax + 2, frame_space_corners, UVs[2]);
- resolveUV(input->xmin - 2, input->ymax + 2, frame_space_corners, UVs[3]);
+ warpCoord(input->xmin - 2, input->ymin - 2, this->m_perspectiveMatrix, UVs[0]);
+ warpCoord(input->xmax + 2, input->ymin - 2, this->m_perspectiveMatrix, UVs[1]);
+ warpCoord(input->xmax + 2, input->ymax + 2, this->m_perspectiveMatrix, UVs[2]);
+ warpCoord(input->xmin - 2, input->ymax + 2, this->m_perspectiveMatrix, UVs[3]);
float min[2], max[2];
INIT_MINMAX2(min, max);
@@ -175,10 +171,10 @@ bool PlaneTrackWarpImageOperation::determineDependingAreaOfInterest(rcti *input,
rcti newInput;
- newInput.xmin = min[0] * readOperation->getWidth() - 1;
- newInput.ymin = min[1] * readOperation->getHeight() - 1;
- newInput.xmax = max[0] * readOperation->getWidth() + 1;
- newInput.ymax = max[1] * readOperation->getHeight() + 1;
+ newInput.xmin = min[0] - 1;
+ newInput.ymin = min[1] - 1;
+ newInput.xmax = max[0] + 1;
+ newInput.ymax = max[1] + 1;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
diff --git a/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.h b/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.h
index 4d73a01cad0..ed9cc2fe5aa 100644
--- a/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.h
+++ b/source/blender/compositor/operations/COM_PlaneTrackWarpImageOperation.h
@@ -38,6 +38,7 @@ protected:
SocketReader *m_pixelReader;
int m_osa;
float m_jitter[32][2];
+ float m_perspectiveMatrix[3][3];
public:
PlaneTrackWarpImageOperation();