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authorCampbell Barton <ideasman42@gmail.com>2012-01-13 09:52:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-13 09:52:34 +0400
commit264e132cfa8c81610b11b3c031c6ddecd6016f36 (patch)
tree967783689d3ce1bf7e3ab8e864a5a673c669e06c /source
parent6fee7963ce58de987a2fb5527a26862c483bdb9a (diff)
fix [#29832] Weightpainting with "x-mirror" and "auto normalize" fails for center bones
normalize function simply wasn't called on the mirror vertex. also fix 3 other bugs / inconsistencies * when mirror is enabled, center verts get themselves as the mirror vertex, wpaint code didn't check for this case, mirroring the vertex to it self (would work, but unneeded). * normalizing after painting would scale the active weight too, now keep the painted weight and adjust others when normalizing. * VP_ONLYVGROUP wasn't respected for mirror (mirror vertex group would always be added).
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c178
1 files changed, 155 insertions, 23 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 0e5806857be..29512c58768 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1062,7 +1062,6 @@ void PAINT_OT_weight_sample_group(wmOperatorType *ot)
ot->prop= prop;
}
-/* the active group should be involved in auto normalize */
static void do_weight_paint_normalize_all(MDeformVert *dvert, const int defbase_tot, const char *vgroup_validmap)
{
float sum= 0.0f, fac;
@@ -1070,24 +1069,93 @@ static void do_weight_paint_normalize_all(MDeformVert *dvert, const int defbase_
MDeformWeight *dw;
for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
- if (dw->def_nr < defbase_tot) {
- if (vgroup_validmap[dw->def_nr]) {
- tot++;
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ tot++;
+ sum += dw->weight;
+ }
+ }
+
+ if ((tot == 0) || (sum == 1.0f)) {
+ return;
+ }
+
+ if (sum != 0.0f) {
+ fac= 1.0f / sum;
+
+ for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ dw->weight *= fac;
+ }
+ }
+ }
+ else {
+ /* hrmf, not a factor in this case */
+ fac = 1.0f / tot;
+
+ for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ dw->weight = fac;
+ }
+ }
+ }
+}
+
+/* same as function above except it normalizes against the active vgroup which remains unchanged
+ *
+ * note that the active is just the group which is unchanged, it can be any,
+ * can also be -1 to normalize all but in that case call 'do_weight_paint_normalize_all' */
+static void do_weight_paint_normalize_all_active(MDeformVert *dvert, const int defbase_tot, const char *vgroup_validmap,
+ const int vgroup_active)
+{
+ float sum= 0.0f, fac;
+ unsigned int i, tot=0;
+ MDeformWeight *dw;
+ float act_weight = 0.0f;
+
+ for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ if (dw->def_nr != vgroup_active) {
sum += dw->weight;
+ tot++;
+ }
+ else {
+ act_weight = dw->weight;
}
}
}
- if ((tot == 0) || (sum == 1.0f) || (sum == 0.0f)) {
+ if ((tot == 0) || (sum + act_weight == 1.0f)) {
return;
}
- fac= 1.0f / sum;
+ if (sum != 0.0f) {
+ fac = (1.0f / sum) * (1.0f - act_weight);
- for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
- if (dw->def_nr < defbase_tot) {
- if (vgroup_validmap[dw->def_nr]) {
- dw->weight *= fac;
+ for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ if (dw->def_nr != vgroup_active) {
+ dw->weight *= fac;
+
+ /* paranoid but possibly with float error */
+ CLAMP(dw->weight, 0.0f, 1.0f);
+ }
+ }
+ }
+ }
+ else {
+ /* corner case where we need to scale all weights evenly because they're all zero */
+
+ /* hrmf, not a factor in this case */
+ fac = (1.0f - act_weight) / tot;
+
+ /* paranoid but possibly with float error */
+ CLAMP(fac, 0.0f, 1.0f);
+
+ for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
+ if (dw->def_nr < defbase_tot && vgroup_validmap[dw->def_nr]) {
+ if (dw->def_nr != vgroup_active) {
+ dw->weight = fac;
+ }
}
}
}
@@ -1483,6 +1551,7 @@ static int apply_mp_locks_normalize(Mesh *me, const WeightPaintInfo *wpi,
enforce_locks(&dv_test, dv, wpi->defbase_tot, wpi->defbase_sel, wpi->lock_flags, wpi->vgroup_validmap, wpi->do_auto_normalize, wpi->do_multipaint);
if (wpi->do_auto_normalize) {
+ /* XXX - should we pass the active group? - currently '-1' */
do_weight_paint_normalize_all(dv, wpi->defbase_tot, wpi->vgroup_validmap);
}
@@ -1541,6 +1610,9 @@ static void do_weight_paint_vertex( /* vars which remain the same for every vert
int index_mirr;
int vgroup_mirr;
+ MDeformVert *dv_mirr;
+ MDeformWeight *dw_mirr;
+
if(wp->flag & VP_ONLYVGROUP) {
dw= defvert_find_index(dv, wpi->vgroup_active);
uw= defvert_find_index(wp->wpaint_prev+index, wpi->vgroup_active);
@@ -1554,16 +1626,44 @@ static void do_weight_paint_vertex( /* vars which remain the same for every vert
return;
}
+
/* from now on we can check if mirrors enabled if this var is -1 and not bother with the flag */
if (me->editflag & ME_EDIT_MIRROR_X) {
index_mirr = mesh_get_x_mirror_vert(ob, index);
vgroup_mirr = (wpi->vgroup_mirror != -1) ? wpi->vgroup_mirror : wpi->vgroup_active;
+
+ /* another possible error - mirror group _and_ active group are the same (which is fine),
+ * but we also are painting onto a center vertex - this would paint the same weight twice */
+ if (index_mirr == index && vgroup_mirr == wpi->vgroup_active) {
+ index_mirr = vgroup_mirr = -1;
+ }
}
else {
- index_mirr = -1;
- vgroup_mirr = -1; /* wont be used in this case, only set to avoid warnings */
+ index_mirr = vgroup_mirr = -1;
}
+
+ /* get the mirror def vars */
+ if (index_mirr != -1) {
+ dv_mirr = &me->dvert[index_mirr];
+ if (wp->flag & VP_ONLYVGROUP) {
+ dw_mirr = defvert_find_index(dv_mirr, vgroup_mirr);
+
+ if (dw_mirr == NULL) {
+ index_mirr = vgroup_mirr = -1;
+ dv_mirr = NULL;
+ }
+ }
+ else {
+ dw_mirr = defvert_verify_index(dv_mirr, vgroup_mirr);
+ }
+ }
+ else {
+ dv_mirr = NULL;
+ dw_mirr = NULL;
+ }
+
+
/* TODO: De-duplicate the simple weight paint - jason */
/* ... or not, since its <10 SLOC - campbell */
@@ -1574,21 +1674,55 @@ static void do_weight_paint_vertex( /* vars which remain the same for every vert
{
wpaint_blend(wp, dw, uw, alpha, paintweight, wpi->do_flip, FALSE);
- /* x mirror painting */
- if(index_mirr != -1) {
- MDeformVert *dv_mirr = &me->dvert[index_mirr];
- MDeformWeight *dw_mirr = defvert_verify_index(dv_mirr, vgroup_mirr);
+ /* WATCH IT: take care of the ordering of applying mirror -> normalize,
+ * can give wrong results [#26193], least confusing if normalize is done last */
+ /* apply mirror */
+ if(index_mirr != -1) {
/* copy, not paint again */
dw_mirr->weight = dw->weight;
}
- /* important to normalize after mirror, otherwise mirror gets weight
- * which has already been scaled down in relation to other weights,
- * then scales a second time [#26193]. Tricky multi-paint code doesn't
- * suffer from this problem - campbell */
+ /* apply normalize */
if (wpi->do_auto_normalize) {
- do_weight_paint_normalize_all(dv, wpi->defbase_tot, wpi->vgroup_validmap);
+ /* note on normalize - this used to be applied after painting and normalize all weights,
+ * in some ways this is good because there is feedback where the more weights involved would
+ * 'risist' so you couldn't instantly zero out other weights by painting 1.0 on the active.
+ *
+ * However this gave a problem since applying mirror, then normalize both verts
+ * the resulting weight wont match on both sides.
+ *
+ * If this 'resisting', slower normalize is nicer, we could call
+ * do_weight_paint_normalize_all() and only use...
+ * do_weight_paint_normalize_all_active() when normalizing the mirror vertex.
+ * - campbell
+ */
+ do_weight_paint_normalize_all_active(dv, wpi->defbase_tot, wpi->vgroup_validmap, wpi->vgroup_active);
+
+ if (index_mirr != -1) {
+ /* only normalize if this is not a center vertex, else we get a conflict, normalizing twice */
+ if (index != index_mirr) {
+ do_weight_paint_normalize_all_active(dv_mirr, wpi->defbase_tot, wpi->vgroup_validmap, vgroup_mirr);
+ }
+ else {
+ /* this case accounts for...
+ * - painting onto a center vertex of a mesh
+ * - x mirror is enabled
+ * - auto normalize is enabled
+ * - the group you are painting onto has a L / R version
+ *
+ * We wan't L/R vgroups to have the same weight but this cant be if both are over 0.5,
+ * We _could_ have special check for that, but this would need its own normalize function which
+ * holds 2 groups from changing at once.
+ *
+ * So! just balance out the 2 weights, it keeps them equal and everything normalized.
+ *
+ * While it wont hit the desired weight immediatelty as the user waggles their mouse,
+ * constant painting and re-normalizing will get there. this is also just simpler logic.
+ * - campbell */
+ dw_mirr->weight = dw->weight = (dw_mirr->weight + dw->weight) * 0.5f;
+ }
+ }
}
}
else {
@@ -1676,8 +1810,6 @@ static void do_weight_paint_vertex( /* vars which remain the same for every vert
/* x mirror painting */
if(index_mirr != -1) {
- MDeformVert *dv_mirr= &me->dvert[index_mirr];
- MDeformWeight *dw_mirr = defvert_verify_index(dv_mirr, vgroup_mirr);
/* copy, not paint again */
/* dw_mirr->weight = dw->weight; */ /* TODO, explain the logic in not assigning weight! - campbell */