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authorSergey Sharybin <sergey.vfx@gmail.com>2014-06-19 11:11:58 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-06-19 11:11:58 +0400
commit6601136aaa9df5c813741ddb72daf1c2de5962f7 (patch)
tree825404c4cc07cc90a381de20231e28e458e01bcd /source
parenta6e58cd7613f93b77ee4910bb73b411a0f745fb7 (diff)
Enable texture preview even when Cycles is active
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/render/render_preview.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 5ae7570df78..7385ad111fe 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -299,7 +299,7 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
sce->r.cfra = scene->r.cfra;
- if (id_type == ID_TE && ELEM(sp->pr_method, PR_ICON_RENDER, PR_NODE_RENDER)) {
+ if (id_type == ID_TE) {
/* Force blender internal for texture icons and nodes render,
* seems commonly used render engines does not support
* such kind of rendering.
@@ -1137,6 +1137,7 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
wmJob *wm_job;
ShaderPreview *sp;
Scene *scene = CTX_data_scene(C);
+ short id_type = GS(id->name);
wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Shader Preview",
WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
@@ -1154,10 +1155,15 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
/* hardcoded preview .blend for cycles/internal, this should be solved
* once with custom preview .blend path for external engines */
- if ((method != PR_NODE_RENDER) && BKE_scene_use_new_shading_nodes(scene))
+ if ((method != PR_NODE_RENDER) &&
+ id_type != ID_TE &&
+ BKE_scene_use_new_shading_nodes(scene))
+ {
sp->pr_main = G_pr_main_cycles;
- else
+ }
+ else {
sp->pr_main = G_pr_main;
+ }
if (ob && ob->totcol) copy_v4_v4(sp->col, ob->col);
else sp->col[0] = sp->col[1] = sp->col[2] = sp->col[3] = 1.0f;